VoxelTek
87f8db79ea
Merge latest changes
2025-08-11 12:15:23 +10:00
VoxelTek
3a8fefaf91
Use DOWNLOD_DEPENDENCIES SDL3
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We need the latest version so we have the audio fix for PSP
2025-07-31 10:40:50 +10:00
VoxelTek
30923e9a21
Merge branch 'isledecomp:master' into psp
2025-07-30 10:46:50 +10:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
VoxelTek
8a89c9cfaf
Merge branch 'master' into psp
2025-07-29 13:55:42 +10:00
jonschz
a9e261606d
Fix mxomni.* file names ( #1654 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-25 22:19:09 +02:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master'
2025-07-23 13:21:39 -07:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA ( #636 )
2025-07-23 18:00:48 +00:00
jonschz
36f6d963dc
BETA matches for SoundManagers ( #1646 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-21 23:42:42 +02:00
Christian Semmler
6a45dbec34
Merge remote-tracking branch 'isle/master'
2025-07-20 09:25:06 -07:00
jonschz
2980f88bb0
Fix filenames based on BETA10 MxAutoLock ( #1640 )
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* Inline LegoAnimPresenters
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-07-20 18:20:40 +02:00
VoxelTek
3129bd289d
Merge branch 'isledecomp:master' into psp
2025-07-19 22:05:54 +10:00
Anders Jenbo
af4aee7cd4
Fix builds with out debugging tools
2025-07-19 13:45:05 +02:00
Christian Semmler
55a3ad71c6
Bump Python to 3.12 ( #625 )
2025-07-18 21:51:11 +00:00
Christian Semmler
deca5e5a2e
Add device and gamepad haptics to web port ( #613 )
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* Add device and gamepad haptics to web port
* Update skip.yml
2025-07-15 23:50:14 +00:00
MS
bf98bfffdf
CONFIG ( #1627 )
2025-07-15 12:58:13 -04:00
VoxelTek
a01147d6f2
Merge branch 'isledecomp:master' into psp
2025-07-15 08:43:23 +10:00
Christian Semmler
19edb0340e
Remove SDL mouse/touch event bug workaround ( #606 )
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* Remove SDL mouse/touch event bug workaround
* Small refactor
* Add include
2025-07-14 18:51:11 +00:00
Korbo
ee6e230a4d
New 3DS banner sound, move 3DS data to packaging ( #605 )
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* New 3DS banner sound
* move 3DS CIA data to packaging/3ds
2025-07-14 20:37:44 +02:00
VoxelTek
f490f3441c
Merge branch 'master' into psp
2025-07-13 12:02:59 +10:00
MS
10986376cb
Fix #1575 ( #1618 )
2025-07-11 23:26:21 -04:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port ( #584 )
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* Extended full screen capabilities for Web port
* Add Emscripten patches
* Add back newline
2025-07-12 03:05:33 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader ( #570 )
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* Add extensions, `TextureLoader`
* Fix wording
* Add to default ini
* Add folder to flatpak
* Use different enable strategy
2025-07-10 00:24:59 -07:00
Helloyunho
9d8cb64a19
Add iOS Port ( #566 )
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* ✨ feat: add ios support
* ⚗️ chore: trying some experiments to make ci working
* ⚗️ chore: is it really ci version problem?
* 💚 fix: it really is just a ci version issue
* 🩹 fix: go as low as possible
* 🩹 fix: support ipad
2025-07-10 08:34:52 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support ( #559 )
2025-07-08 21:43:34 +02:00
Helloyunho
2761d9985a
Create .app when building/packing macOS ( #555 )
2025-07-08 19:09:11 +02:00
VoxelTek
d28f6c24c7
Move PSP XMB assets to ISLE/res/psp
2025-07-08 16:51:33 +10:00
VoxelTek
f6b52c923d
Merge branch 'isledecomp:master' into psp
2025-07-08 12:35:30 +10:00
Korbo
6aeeb520c4
3DS CIA support ( #542 )
2025-07-08 01:45:49 +02:00
Anders Jenbo
9a9b40944d
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-07 02:42:40 +02:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
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* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Paul Sajna
1661e59270
Boots on real hardware ( #8 )
2025-07-06 03:02:15 +02:00
Anders Jenbo
04b1e1d31c
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-05 21:49:10 +02:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds ( #520 )
2025-07-05 21:33:19 +02:00
Anders Jenbo
7720e86572
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-04 05:43:01 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
Anders Jenbo
8de4664e86
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-02 08:54:43 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
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* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
87072cc230
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-01 21:50:46 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
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Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
VoxelTek
8cdd45d80a
Merge branch 'isledecomp:master' into psp
2025-06-28 17:14:02 +10:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config ( #435 )
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* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
VoxelTek
90a0b9e2bd
Add graphics to EBOOT.PBP output. WARNING!
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WARNING:
The PSP SDK "create_pbp_file" CMake function doesn't have support for "ICON1.pmf", even though the tool it uses does. I added in support, but I haven't gotten around to making a PR to merge this into the PSP SDK, so you may run into issues attempting to compile this yourself with a stock version of the PSP SDK.
2025-06-26 11:23:57 +10:00
Anders Jenbo
18e9026ddd
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-06-26 02:00:24 +02:00
Danct12
19fee55333
Shared library support ( #404 )
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This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
VoxelTek
52ac202caf
Merge branch 'psp' of https://github.com/VoxelTek/isle-portable into psp
2025-06-22 19:47:33 +10:00