Merge branch 'master' of github.com:isledecomp/isle-portable into psp

This commit is contained in:
Anders Jenbo 2025-07-04 05:43:01 +02:00
commit 7720e86572
60 changed files with 993 additions and 544 deletions

View File

@ -482,6 +482,9 @@ if (ISLE_BUILD_APP)
ISLE/res/isle.rc
ISLE/isleapp.cpp
ISLE/islefiles.cpp
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
)
list(APPEND isle_targets isle)
if (WIN32)
@ -541,6 +544,39 @@ if (ISLE_BUILD_APP)
ISLE/3ds/config.cpp
)
endif()
if(Python3_FOUND)
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
execute_process(
COMMAND ${Python3_EXECUTABLE} -c "import PIL; print('pil')"
RESULT_VARIABLE PIL_RESULT
OUTPUT_VARIABLE PIL_OUTPUT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PIL_RESULT EQUAL 0 AND PIL_OUTPUT STREQUAL "pil")
set(PIL_AVAILABLE 1)
else()
message(STATUS "Python PIL not found, using pre-generated headers.")
set(PIL_AVAILABLE 0)
endif()
set(PYTHON_PIL_AVAILABLE ${PIL_AVAILABLE} CACHE BOOL "Is Python3 Pillow available?")
endif()
if(PYTHON_PIL_AVAILABLE)
add_custom_command(
OUTPUT
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
COMMAND ${Python3_EXECUTABLE} tools/curpng2h.py ISLE/res/arrow.png ISLE/res/busy.png ISLE/res/no.png
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS
${CMAKE_SOURCE_DIR}/tools/curpng2h.py
${CMAKE_SOURCE_DIR}/ISLE/res/arrow.png
${CMAKE_SOURCE_DIR}/ISLE/res/busy.png
${CMAKE_SOURCE_DIR}/ISLE/res/no.png
)
endif()
endif()
endif()
if (ISLE_BUILD_CONFIG)

View File

@ -59,6 +59,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
connect(m_ui->launchButton, &QPushButton::clicked, this, &CMainDialog::launch);
@ -212,6 +213,7 @@ void CMainDialog::UpdateInterface()
m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
}
@ -296,6 +298,13 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
UpdateInterface();
}
void CMainDialog::TransitionTypeChanged(int index)
{
currentConfigApp->m_transition_type = index;
m_modified = true;
UpdateInterface();
}
void CMainDialog::SelectDataPathDialog()
{
QString data_path = QString::fromStdString(currentConfigApp->m_cd_path);

View File

@ -43,6 +43,7 @@ private slots:
void OnCheckboxJoystick(bool checked);
void OnCheckboxMusic(bool checked);
void OnCheckboxFullscreen(bool checked);
void TransitionTypeChanged(int index);
void accept() override;
void reject() override;
void launch();

View File

@ -70,6 +70,7 @@ bool CConfigApp::InitInstance()
m_driver = NULL;
m_device = NULL;
m_full_screen = TRUE;
m_transition_type = 3; // 3: Mosaic
m_wide_view_angle = TRUE;
m_use_joystick = TRUE;
m_music = TRUE;
@ -153,6 +154,7 @@ bool CConfigApp::ReadRegisterSettings()
m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
@ -308,6 +310,8 @@ void CConfigApp::WriteRegisterSettings() const
SetIniBool(dict, "isle:Full Screen", m_full_screen);
SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
SetIniInt(dict, "isle:Transition Type", m_transition_type);
SetIniBool(dict, "isle:3DSound", m_3d_sound);
SetIniBool(dict, "isle:Music", m_music);

View File

@ -65,6 +65,7 @@ class CConfigApp {
int m_display_bit_depth;
bool m_flip_surfaces;
bool m_full_screen;
int m_transition_type;
bool m_3d_video_ram;
bool m_wide_view_angle;
bool m_3d_sound;

View File

@ -57,7 +57,7 @@
<bool>false</bool>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
</widget>
</item>
@ -129,10 +129,10 @@
<string>Save Path:</string>
</property>
<property name="textFormat">
<enum>Qt::PlainText</enum>
<enum>Qt::TextFormat::PlainText</enum>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
</property>
</widget>
</item>
@ -162,10 +162,10 @@
<string>Data Path:</string>
</property>
<property name="textFormat">
<enum>Qt::PlainText</enum>
<enum>Qt::TextFormat::PlainText</enum>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
</property>
</widget>
</item>
@ -241,7 +241,7 @@
<string>Maximum LOD</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
@ -262,10 +262,10 @@
<bool>false</bool>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBothSides</enum>
<enum>QSlider::TickPosition::TicksBothSides</enum>
</property>
<property name="tickInterval">
<number>10</number>
@ -316,7 +316,7 @@
<string>Maximum Actors (5..40)</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_8">
<item>
@ -340,10 +340,10 @@
<bool>false</bool>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBothSides</enum>
<enum>QSlider::TickPosition::TicksBothSides</enum>
</property>
<property name="tickInterval">
<number>5</number>
@ -402,6 +402,61 @@
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Transition Type</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="transitionTypeComboBox">
<property name="toolTip">
<string>Sets the transition effect to be used in game.</string>
</property>
<property name="currentText">
<string>Idle - Broken</string>
</property>
<property name="placeholderText">
<string/>
</property>
<item>
<property name="text">
<string>Idle - Broken</string>
</property>
</item>
<item>
<property name="text">
<string>No Animation</string>
</property>
</item>
<item>
<property name="text">
<string>Dissolve</string>
</property>
</item>
<item>
<property name="text">
<string>Mosaic</string>
</property>
</item>
<item>
<property name="text">
<string>Wipe Down</string>
</property>
</item>
<item>
<property name="text">
<string>Windows</string>
</property>
</item>
<item>
<property name="text">
<string>Unknown - Broken</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QGroupBox" name="advancedGroup">
<property name="maximumSize">
@ -417,7 +472,7 @@
<string/>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
<property name="flat">
<bool>false</bool>
@ -453,7 +508,7 @@
<string>Direct 3D Devices</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
</widget>
</item>
@ -475,13 +530,13 @@
</size>
</property>
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
<enum>QAbstractItemView::SelectionBehavior::SelectRows</enum>
</property>
</widget>
</item>

View File

@ -1,3 +1,16 @@
diff --git a/src/lib/libpthread.js b/src/lib/libpthread.js
index 6d979627e..97e3f8684 100644
--- a/src/lib/libpthread.js
+++ b/src/lib/libpthread.js
@@ -697,7 +697,7 @@ var LibraryPThread = {
{
transferredCanvasNames = UTF8ToString(transferredCanvasNames).trim();
}
- transferredCanvasNames = transferredCanvasNames ? transferredCanvasNames.split(',') : [];
+ transferredCanvasNames = transferredCanvasNames && !Module['disableOffscreenCanvases'] ? transferredCanvasNames.split(',') : [];
#if GL_DEBUG
dbg(`pthread_create: transferredCanvasNames="${transferredCanvasNames}"`);
#endif
diff --git a/src/lib/libwasmfs_fetch.js b/src/lib/libwasmfs_fetch.js
index e8c9f7e21..caf1971d2 100644
--- a/src/lib/libwasmfs_fetch.js
@ -126,3 +139,21 @@ index e8c9f7e21..caf1971d2 100644
},
-
});
diff --git a/src/preamble.js b/src/preamble.js
index 572694517..0d2f4421b 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -1062,3 +1062,13 @@ function getCompilerSetting(name) {
// dynamic linker as symbols are loaded.
var asyncifyStubs = {};
#endif
+
+(async () => {
+ try {
+ await navigator.storage.getDirectory();
+ Module["disableOpfs"] = false;
+ } catch (e) {
+ Module["disableOpfs"] = true;
+ }
+})();
+

View File

@ -6,6 +6,7 @@
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <emscripten.h>
#include <emscripten/wasmfs.h>
static backend_t opfs = nullptr;
@ -13,10 +14,16 @@ static backend_t fetchfs = nullptr;
extern const char* g_files[46];
void Emscripten_SetupConfig(const char* p_iniConfig)
bool Emscripten_OPFSDisabled()
{
if (!p_iniConfig || !*p_iniConfig) {
return;
return MAIN_THREAD_EM_ASM_INT({return !!Module["disableOpfs"]});
}
bool Emscripten_SetupConfig(const char* p_iniConfig)
{
if (Emscripten_OPFSDisabled()) {
SDL_Log("OPFS is disabled; ignoring .ini path");
return false;
}
opfs = wasmfs_create_opfs_backend();
@ -28,6 +35,8 @@ void Emscripten_SetupConfig(const char* p_iniConfig)
wasmfs_create_directory(iniConfig.GetData(), 0644, opfs);
*parse = '/';
}
return true;
}
void Emscripten_SetupFilesystem()
@ -66,7 +75,7 @@ void Emscripten_SetupFilesystem()
registerFile(file);
}
if (GameState()->GetSavePath() && *GameState()->GetSavePath()) {
if (GameState()->GetSavePath() && *GameState()->GetSavePath() && !Emscripten_OPFSDisabled()) {
if (!opfs) {
opfs = wasmfs_create_opfs_backend();
}

View File

@ -10,7 +10,7 @@ inline static const char* Emscripten_savePath = "/save";
inline static const char* Emscripten_streamPath = "/";
inline static const char* Emscripten_streamHost = ISLE_EMSCRIPTEN_HOST;
void Emscripten_SetupConfig(const char* p_iniConfig);
bool Emscripten_SetupConfig(const char* p_iniConfig);
void Emscripten_SetupFilesystem();
#endif // EMSCRIPTEN_FILESYSTEM_H

View File

@ -28,7 +28,10 @@
#include "mxtransitionmanager.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include "res/arrow_bmp.h"
#include "res/busy_bmp.h"
#include "res/isle_bmp.h"
#include "res/no_bmp.h"
#include "res/resource.h"
#include "roi/legoroi.h"
#include "tgl/d3drm/impl.h"
@ -135,6 +138,10 @@ IsleApp::IsleApp()
m_cursorBusy = NULL;
m_cursorNo = NULL;
m_cursorCurrent = NULL;
m_cursorArrowBitmap = NULL;
m_cursorBusyBitmap = NULL;
m_cursorNoBitmap = NULL;
m_cursorCurrentBitmap = NULL;
LegoOmni::CreateInstance();
@ -440,7 +447,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
SDL_Keycode keyCode = event->key.key;
if (event->key.mod == SDL_KMOD_LALT && keyCode == SDLK_RETURN) {
if ((event->key.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
}
else {
@ -656,6 +663,12 @@ MxResult IsleApp::SetupWindow()
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);
if (g_isle->GetDrawCursor()) {
SDL_HideCursor();
m_cursorCurrentBitmap = m_cursorArrowBitmap = &arrow_cursor;
m_cursorBusyBitmap = &busy_cursor;
m_cursorNoBitmap = &no_cursor;
}
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
@ -741,6 +754,9 @@ MxResult IsleApp::SetupWindow()
LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
}
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
MxDirect3D* d3d = LegoOmni::GetInstance()->GetVideoManager()->GetDirect3D();
if (d3d) {
SDL_Log(
@ -764,6 +780,13 @@ bool IsleApp::LoadConfig()
{
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
char* iniConfig;
#ifdef __EMSCRIPTEN__
if (m_iniPath && !Emscripten_SetupConfig(m_iniPath)) {
m_iniPath = NULL;
}
#endif
if (m_iniPath) {
iniConfig = new char[strlen(m_iniPath) + 1];
strcpy(iniConfig, m_iniPath);
@ -779,10 +802,6 @@ bool IsleApp::LoadConfig()
}
SDL_Log("Reading configuration from \"%s\"", iniConfig);
#ifdef __EMSCRIPTEN__
Emscripten_SetupConfig(iniConfig);
#endif
dictionary* dict = iniparser_load(iniConfig);
// [library:config]
@ -1025,15 +1044,19 @@ void IsleApp::SetupCursor(Cursor p_cursor)
switch (p_cursor) {
case e_cursorArrow:
m_cursorCurrent = m_cursorArrow;
m_cursorCurrentBitmap = m_cursorArrowBitmap;
break;
case e_cursorBusy:
m_cursorCurrent = m_cursorBusy;
m_cursorCurrentBitmap = m_cursorBusyBitmap;
break;
case e_cursorNo:
m_cursorCurrent = m_cursorNo;
m_cursorCurrentBitmap = m_cursorNoBitmap;
break;
case e_cursorNone:
m_cursorCurrent = NULL;
m_cursorCurrentBitmap = NULL;
case e_cursorUnused3:
case e_cursorUnused4:
case e_cursorUnused5:
@ -1045,12 +1068,22 @@ void IsleApp::SetupCursor(Cursor p_cursor)
break;
}
if (m_cursorCurrent != NULL) {
SDL_SetCursor(m_cursorCurrent);
SDL_ShowCursor();
if (g_isle->GetDrawCursor()) {
if (m_cursorCurrentBitmap == NULL) {
VideoManager()->SetCursorBitmap(NULL);
}
else {
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
}
else {
SDL_HideCursor();
if (m_cursorCurrent != NULL) {
SDL_SetCursor(m_cursorCurrent);
SDL_ShowCursor();
}
else {
SDL_HideCursor();
}
}
}

View File

@ -1,6 +1,7 @@
#ifndef ISLEAPP_H
#define ISLEAPP_H
#include "cursor.h"
#include "lego1_export.h"
#include "legoutils.h"
#include "mxtransitionmanager.h"
@ -87,6 +88,10 @@ class IsleApp {
SDL_Cursor* m_cursorBusy; // 0x80
SDL_Cursor* m_cursorNo; // 0x84
SDL_Cursor* m_cursorCurrent; // 0x88
const CursorBitmap* m_cursorArrowBitmap;
const CursorBitmap* m_cursorBusyBitmap;
const CursorBitmap* m_cursorNoBitmap;
const CursorBitmap* m_cursorCurrentBitmap;
char* m_mediaPath;
char* m_iniPath;

BIN
ISLE/res/arrow.png Normal file

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37
ISLE/res/arrow_bmp.h Normal file
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@ -0,0 +1,37 @@
#pragma once
// Generated from ISLE/res/arrow.png
// Dimensions: 32x32
// This file is auto-generated, do not edit it.
#include "cursor.h"
static const unsigned char arrow_data[] = {
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
0x41, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00,
0x40, 0x20, 0x00, 0x00, 0x41, 0xF0, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
0x54, 0x80, 0x00, 0x00, 0x64, 0x80, 0x00, 0x00, 0x42, 0x40, 0x00, 0x00,
0x02, 0x40, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00,
0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const unsigned char arrow_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
0x78, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00,
0x7F, 0x00, 0x00, 0x00, 0x7F, 0x80, 0x00, 0x00, 0x7F, 0xC0, 0x00, 0x00,
0x7F, 0xE0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00,
0x77, 0x80, 0x00, 0x00, 0x67, 0x80, 0x00, 0x00, 0x43, 0xC0, 0x00, 0x00,
0x03, 0xC0, 0x00, 0x00, 0x01, 0xE0, 0x00, 0x00, 0x01, 0xE0, 0x00, 0x00,
0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const CursorBitmap arrow_cursor = { 32, 32, arrow_data, arrow_mask };

BIN
ISLE/res/busy.png Normal file

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37
ISLE/res/busy_bmp.h Normal file
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@ -0,0 +1,37 @@
#pragma once
// Generated from ISLE/res/busy.png
// Dimensions: 32x32
// This file is auto-generated, do not edit it.
#include "cursor.h"
static const unsigned char busy_data[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0x00,
0x00, 0x40, 0x01, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x20, 0x02, 0x00,
0x00, 0x20, 0x02, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x22, 0xA2, 0x00,
0x00, 0x11, 0x44, 0x00, 0x00, 0x08, 0x88, 0x00, 0x00, 0x04, 0x10, 0x00,
0x00, 0x02, 0x20, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x02, 0x20, 0x00,
0x00, 0x02, 0x20, 0x00, 0x00, 0x04, 0x10, 0x00, 0x00, 0x08, 0x88, 0x00,
0x00, 0x10, 0x04, 0x00, 0x00, 0x20, 0x82, 0x00, 0x00, 0x21, 0x42, 0x00,
0x00, 0x22, 0xA2, 0x00, 0x00, 0x25, 0x52, 0x00, 0x00, 0x7F, 0xFF, 0x00,
0x00, 0x40, 0x01, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const unsigned char busy_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0x00,
0x00, 0x7F, 0xFF, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x3F, 0xFE, 0x00,
0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00,
0x00, 0x1F, 0xFC, 0x00, 0x00, 0x0F, 0xF8, 0x00, 0x00, 0x07, 0xF0, 0x00,
0x00, 0x03, 0xE0, 0x00, 0x00, 0x03, 0xE0, 0x00, 0x00, 0x03, 0xE0, 0x00,
0x00, 0x03, 0xE0, 0x00, 0x00, 0x07, 0xF0, 0x00, 0x00, 0x0F, 0xF8, 0x00,
0x00, 0x1F, 0xFC, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00,
0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x7F, 0xFF, 0x00,
0x00, 0x7F, 0xFF, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const CursorBitmap busy_cursor = { 32, 32, busy_data, busy_mask };

BIN
ISLE/res/no.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 191 B

37
ISLE/res/no_bmp.h Normal file
View File

@ -0,0 +1,37 @@
#pragma once
// Generated from ISLE/res/no.png
// Dimensions: 32x32
// This file is auto-generated, do not edit it.
#include "cursor.h"
static const unsigned char no_data[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xE0, 0x00, 0x00, 0x1F, 0xF8, 0x00,
0x00, 0x3C, 0x3C, 0x00, 0x00, 0x70, 0x0E, 0x00, 0x00, 0xF8, 0x07, 0x00,
0x00, 0xDC, 0x03, 0x00, 0x01, 0xCE, 0x03, 0x80, 0x01, 0x87, 0x01, 0x80,
0x01, 0x83, 0x81, 0x80, 0x01, 0x81, 0xC1, 0x80, 0x01, 0x80, 0xE1, 0x80,
0x01, 0xC0, 0x73, 0x80, 0x00, 0xC0, 0x3B, 0x00, 0x00, 0xE0, 0x1F, 0x00,
0x00, 0x70, 0x0E, 0x00, 0x00, 0x3C, 0x1C, 0x00, 0x00, 0x1F, 0xF8, 0x00,
0x00, 0x07, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const unsigned char no_mask[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x07, 0xE0, 0x00, 0x00, 0x1F, 0xF8, 0x00, 0x00, 0x3F, 0xFC, 0x00,
0x00, 0x7F, 0xFE, 0x00, 0x00, 0xFC, 0x3F, 0x00, 0x01, 0xFC, 0x0F, 0x80,
0x01, 0xFE, 0x07, 0x80, 0x03, 0xFF, 0x07, 0xC0, 0x03, 0xCF, 0x83, 0xC0,
0x03, 0xC7, 0xC3, 0xC0, 0x03, 0xC3, 0xE3, 0xC0, 0x03, 0xC1, 0xF3, 0xC0,
0x03, 0xE0, 0xFF, 0xC0, 0x01, 0xE0, 0x7F, 0x80, 0x01, 0xF0, 0x3F, 0x80,
0x00, 0xFC, 0x1F, 0x00, 0x00, 0x7F, 0xFE, 0x00, 0x00, 0x3F, 0xFC, 0x00,
0x00, 0x1F, 0xF8, 0x00, 0x00, 0x07, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const CursorBitmap no_cursor = { 32, 32, no_data, no_mask };

8
LEGO1/cursor.h Normal file
View File

@ -0,0 +1,8 @@
#pragma once
typedef struct CursorBitmap {
int width;
int height;
const unsigned char* data;
const unsigned char* mask;
} CursorBitmap;

View File

@ -52,13 +52,13 @@ class CarRace : public LegoRace {
return !strcmp(p_name, CarRace::ClassName()) || LegoRace::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool Escape() override; // vtable+0x64
MxLong HandleClick(LegoEventNotificationParam&) override; // vtable+0x6c
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool Escape() override; // vtable+0x64
MxLong HandleControl(LegoControlManagerNotificationParam&) override; // vtable+0x6c
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
// FUNCTION: BETA10 0x100cd060
RaceSkel* GetSkeleton() { return m_skeleton; }

View File

@ -29,12 +29,12 @@ class JetskiRace : public LegoRace {
return !strcmp(p_name, JetskiRace::ClassName()) || LegoRace::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool Escape() override; // vtable+0x64
MxLong HandleClick(LegoEventNotificationParam&) override; // vtable+0x6c
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool Escape() override; // vtable+0x64
MxLong HandleControl(LegoControlManagerNotificationParam&) override; // vtable+0x6c
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
void FUN_10016930(MxS32 p_param1, MxS16 p_param2);

View File

@ -11,7 +11,7 @@
#include "mxtypes.h"
class Act1State;
class LegoEventNotificationParam;
class LegoControlManagerNotificationParam;
class LegoPathActor;
class MxEndActionNotificationParam;
class MxNotificationParam;
@ -117,7 +117,7 @@ class LegoRace : public LegoWorld {
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual MxLong HandleClick(LegoEventNotificationParam&) = 0; // vtable+0x6c
virtual MxLong HandleControl(LegoControlManagerNotificationParam&) = 0; // vtable+0x6c
// FUNCTION: LEGO1 0x10015b70
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0x70

View File

@ -1,6 +1,7 @@
#ifndef LEGOVIDEOMANAGER_H
#define LEGOVIDEOMANAGER_H
#include "cursor.h"
#include "decomp.h"
#include "lego1_export.h"
#include "legophonemelist.h"
@ -37,6 +38,7 @@ class LegoVideoManager : public MxVideoManager {
void EnableFullScreenMovie(MxBool p_enable);
LEGO1_EXPORT void EnableFullScreenMovie(MxBool p_enable, MxBool p_scale);
LEGO1_EXPORT void MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY);
LEGO1_EXPORT void SetCursorBitmap(const CursorBitmap* p_cursorBitmap);
void ToggleFPS(MxBool p_visible);
MxResult Tickle() override; // vtable+0x08

View File

@ -708,19 +708,19 @@ void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name)
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
if (surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR, NULL) == DD_OK) {
LegoImage* image = new LegoImage(desc.dwWidth, desc.dwHeight);
if (image != NULL) {
if (desc.dwWidth == desc.lPitch) {
memcpy(desc.lpSurface, image->GetBits(), desc.dwWidth * desc.dwHeight);
memcpy(image->GetBits(), desc.lpSurface, desc.dwWidth * desc.dwHeight);
}
else {
MxU8* surface = (MxU8*) desc.lpSurface;
const LegoU8* bits = image->GetBits();
LegoU8* bits = image->GetBits();
for (MxS32 i = 0; i < desc.dwHeight; i++) {
memcpy(surface, bits, desc.dwWidth);
memcpy(bits, surface, desc.dwWidth);
surface += desc.lPitch;
bits += desc.dwWidth;
}

View File

@ -248,7 +248,7 @@ void MxTransitionManager::DissolveTransition()
}
else {
MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift * 4;
*(MxU32*) surf = 0;
*(MxU32*) surf = 0xFF000000;
}
}
}
@ -400,32 +400,18 @@ void MxTransitionManager::WipeDownTransition()
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
RECT fillRect = g_fullScreenRect;
// For each of the 240 animation ticks, blank out two scanlines
// starting at the top of the screen.
fillRect.bottom = 2 * (m_animationTimer + 1);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
DDBLTFX bltFx = {};
bltFx.dwSize = sizeof(bltFx);
bltFx.dwFillColor = 0xFF000000;
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
m_ddSurface->Blt(&fillRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
// For each of the 240 animation ticks, blank out two scanlines
// starting at the top of the screen.
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
memset(line, 0, ddsd.lPitch);
line += ddsd.lPitch;
memset(line, 0, ddsd.lPitch);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
m_animationTimer++;
}
// FUNCTION: LEGO1 0x1004c270
@ -437,40 +423,28 @@ void MxTransitionManager::WindowsTransition()
return;
}
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
DDBLTFX bltFx = {};
bltFx.dwSize = sizeof(bltFx);
bltFx.dwFillColor = 0xFF000000;
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
int top = m_animationTimer;
int bottom = 480 - m_animationTimer - 1;
int left = m_animationTimer;
int right = 639 - m_animationTimer;
if (res == DD_OK) {
SubmitCopyRect(&ddsd);
RECT topRect = {0, top, 640, top + 1};
m_ddSurface->Blt(&topRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
RECT bottomRect = {0, bottom, 640, bottom + 1};
m_ddSurface->Blt(&bottomRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
RECT leftRect = {left, top + 1, left + 1, bottom};
m_ddSurface->Blt(&leftRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
memset(line, 0, ddsd.lPitch);
RECT rightRect = {right, top + 1, right + 1, bottom};
m_ddSurface->Blt(&rightRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
line += ddsd.lPitch;
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
}
line += ddsd.lPitch;
memset(line, 0, ddsd.lPitch);
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
m_animationTimer++;
}
m_animationTimer++;
}
// FUNCTION: LEGO1 0x1004c3e0

View File

@ -335,12 +335,10 @@ MxLong CarRace::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
// FUNCTION: LEGO1 0x10017650
MxLong CarRace::HandleClick(LegoEventNotificationParam& p_param)
MxLong CarRace::HandleControl(LegoControlManagerNotificationParam& p_param)
{
LegoControlManagerNotificationParam* param = (LegoControlManagerNotificationParam*) &p_param;
if (param->m_unk0x28 == 1) {
switch (param->m_clickedObjectId) {
if (p_param.m_unk0x28 == 1) {
switch (p_param.m_clickedObjectId) {
case 3:
InvokeAction(Extra::e_stop, *g_carraceScript, CarraceScript::c_irtx08ra_PlayWav, NULL);
m_act1State->m_unk0x018 = 0;

View File

@ -122,12 +122,12 @@ MxLong JetskiRace::HandleEndAction(MxEndActionNotificationParam& p_param)
}
// FUNCTION: LEGO1 0x100165a0
MxLong JetskiRace::HandleClick(LegoEventNotificationParam& p_param)
MxLong JetskiRace::HandleControl(LegoControlManagerNotificationParam& p_param)
{
MxLong result = 0;
if (((LegoControlManagerNotificationParam*) &p_param)->m_unk0x28 == 1) {
switch (((LegoControlManagerNotificationParam*) &p_param)->m_clickedObjectId) {
if (p_param.m_unk0x28 == 1) {
switch (p_param.m_clickedObjectId) {
case JetraceScript::c_JetskiArms_Ctl:
m_act1State->m_unk0x018 = 0;
VariableTable()->SetVariable(g_raceState, "");

View File

@ -82,8 +82,8 @@ MxLong LegoRace::Notify(MxParam& p_param)
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationClick:
result = HandleClick((LegoEventNotificationParam&) p_param);
case c_notificationControl:
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationPathStruct:
result = HandlePathStruct((LegoPathStructNotificationParam&) p_param);

View File

@ -272,14 +272,13 @@ void LegoVideoManager::MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY)
{
m_cursorX = p_cursorX;
m_cursorY = p_cursorY;
m_drawCursor = TRUE;
if (623 < p_cursorX) {
m_cursorX = 623;
if (640 < p_cursorX) {
m_cursorX = 640;
}
if (463 < p_cursorY) {
m_cursorY = 463;
if (480 < p_cursorY) {
m_cursorY = 480;
}
}
@ -388,15 +387,7 @@ inline void LegoVideoManager::DrawCursor()
LPDIRECTDRAWSURFACE ddSurface2 = m_displaySurface->GetDirectDrawSurface2();
if (!m_cursorSurface) {
m_cursorRect.top = 0;
m_cursorRect.left = 0;
m_cursorRect.bottom = 16;
m_cursorRect.right = 16;
m_cursorSurface = MxDisplaySurface::CreateCursorSurface();
if (!m_cursorSurface) {
m_drawCursor = FALSE;
}
return;
}
ddSurface2
@ -836,3 +827,30 @@ void LegoVideoManager::DrawTextToSurface32(
++p_text;
}
}
void LegoVideoManager::SetCursorBitmap(const CursorBitmap* p_cursorBitmap)
{
if (p_cursorBitmap == NULL) {
m_drawCursor = FALSE;
return;
}
if (m_cursorSurface != NULL) {
m_cursorSurface->Release();
m_cursorSurface = NULL;
}
m_cursorRect.top = 0;
m_cursorRect.left = 0;
m_cursorRect.bottom = p_cursorBitmap->height;
m_cursorRect.right = p_cursorBitmap->width;
m_cursorSurface = MxDisplaySurface::CreateCursorSurface(p_cursorBitmap);
if (m_cursorSurface == NULL) {
m_drawCursor = FALSE;
return;
}
m_drawCursor = TRUE;
}

View File

@ -22,10 +22,9 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (p_textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
if (p_textureInfo->m_surface->GetSurfaceDesc(&desc) == DD_OK) {
width = desc.dwWidth;
height = desc.dwHeight;
p_textureInfo->m_surface->Unlock(desc.lpSurface);
}
for (LegoCachedTextureList::iterator it = m_cached.begin(); it != m_cached.end(); it++) {
@ -35,15 +34,8 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
memset(&newDesc, 0, sizeof(newDesc));
newDesc.dwSize = sizeof(newDesc);
if (surface->Lock(NULL, &newDesc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
BOOL und = FALSE;
if (surface->GetSurfaceDesc(&newDesc) == DD_OK) {
if (newDesc.dwWidth == width && newDesc.dwHeight == height) {
und = TRUE;
}
surface->Unlock(newDesc.lpSurface);
if (und) {
(*it).second = TRUE;
(*it).first->m_texture->AddRef();
return (*it).first;

View File

@ -46,7 +46,7 @@ class LegoImage {
{
m_palette->colors[p_i] = p_paletteEntry.GetColor();
}
const LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
LegoResult Write(LegoStorage* p_storage);

View File

@ -170,39 +170,16 @@ BOOL MxDirect3D::D3DSetMode()
LPDIRECTDRAWSURFACE frontBuffer = FrontBuffer();
LPDIRECTDRAWSURFACE backBuffer = BackBuffer();
DDSURFACEDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
DDBLTFX ddBltFx = {};
ddBltFx.dwSize = sizeof(DDBLTFX);
ddBltFx.dwFillColor = 0xFF000000;
if (backBuffer->Lock(NULL, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
unsigned char* surface = (unsigned char*) desc.lpSurface;
for (int i = 0; i < mode.height; i++) {
memset(surface, 0, desc.lPitch);
surface += desc.lPitch;
}
backBuffer->Unlock(desc.lpSurface);
}
else {
SDL_Log("MxDirect3D::D3DSetMode() back lock failed\n");
if (backBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
SDL_Log("MxDirect3D::D3DSetMode() color fill failed\n");
}
if (IsFullScreen()) {
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (frontBuffer->Lock(NULL, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
unsigned char* surface = (unsigned char*) desc.lpSurface;
for (int i = 0; i < mode.height; i++) {
memset(surface, 0, desc.lPitch);
surface += desc.lPitch;
}
frontBuffer->Unlock(desc.lpSurface);
}
else {
if (frontBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
SDL_Log("MxDirect3D::D3DSetMode() front lock failed\n");
}
}

View File

@ -519,35 +519,23 @@ BOOL MxDirectDraw::DDCreateSurfaces()
void MxDirectDraw::ClearBackBuffers()
{
HRESULT result;
byte* line;
DDSURFACEDESC ddsd;
DDBLTFX ddbltfx = {};
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwFillColor = 0xFF000000;
int count = m_bFlipSurfaces ? 2 : 1;
int value = 0;
for (int i = 0; i < count; i++) {
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
if (result == DDERR_SURFACELOST) {
m_pBackBuffer->Restore();
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
}
if (result != DD_OK) {
// lock failed
// blt failed
return;
}
// clear backBuffer
line = (byte*) ddsd.lpSurface;
for (int j = ddsd.dwHeight; j--;) {
memset(line, value, ddsd.dwWidth);
line += ddsd.lPitch;
}
m_pBackBuffer->Unlock(ddsd.lpSurface);
if (m_bFlipSurfaces) {
m_pFrontBuffer->Flip(NULL, DDFLIP_WAIT);
}

View File

@ -1,6 +1,7 @@
#ifndef MXDISPLAYSURFACE_H
#define MXDISPLAYSURFACE_H
#include "cursor.h"
#include "decomp.h"
#include "mxcore.h"
#include "mxvideoparam.h"
@ -70,14 +71,6 @@ class MxDisplaySurface : public MxCore {
MxS32 p_height,
MxBool p_RLE
); // vtable+0x30
virtual void VTable0x34(
MxU8* p_pixels,
MxS32 p_bpp,
MxS32 p_width,
MxS32 p_height,
MxS32 p_x,
MxS32 p_y
); // vtable+0x34
virtual void Display(
MxS32 p_left,
MxS32 p_top,
@ -96,7 +89,7 @@ class MxDisplaySurface : public MxCore {
); // vtable+0x44
void ClearScreen();
static LPDIRECTDRAWSURFACE CreateCursorSurface();
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap);
static LPDIRECTDRAWSURFACE CopySurface(LPDIRECTDRAWSURFACE p_src);
LPDIRECTDRAWSURFACE GetDirectDrawSurface1() { return m_ddSurface1; }

View File

@ -64,8 +64,6 @@ void MxDisplaySurface::ClearScreen()
MxS32 width = m_videoParam.GetRect().GetWidth();
MxS32 height = m_videoParam.GetRect().GetHeight();
RECT rc = {0, 0, width, height};
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (m_ddSurface2->GetSurfaceDesc(&desc) != DD_OK) {
@ -74,12 +72,12 @@ void MxDisplaySurface::ClearScreen()
DDBLTFX ddBltFx = {};
ddBltFx.dwSize = sizeof(DDBLTFX);
ddBltFx.dwFillColor = 0;
ddBltFx.dwFillColor = 0xFF000000;
for (MxS32 i = 0; i < backBuffers; i++) {
if (m_ddSurface2->Blt(&rc, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
m_ddSurface2->Restore();
m_ddSurface2->Blt(&rc, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx);
m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx);
}
if (m_videoParam.Flags().GetFlipSurfaces()) {
@ -718,61 +716,6 @@ void MxDisplaySurface::DrawTransparentRLE(
}
}
// FUNCTION: LEGO1 0x100bb850
// FUNCTION: BETA10 0x10141191
void MxDisplaySurface::VTable0x34(MxU8* p_pixels, MxS32 p_bpp, MxS32 p_width, MxS32 p_height, MxS32 p_x, MxS32 p_y)
{
DDSURFACEDESC surfaceDesc;
memset(&surfaceDesc, 0, sizeof(surfaceDesc));
surfaceDesc.dwSize = sizeof(surfaceDesc);
HRESULT result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (result == DDERR_SURFACELOST) {
m_ddSurface2->Restore();
result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
if (result == DD_OK) {
MxU8* pixels = p_pixels;
MxS32 bytesPerPixel = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount / 8;
if (p_bpp != 8 && bytesPerPixel != p_bpp) {
MxTrace("Source format to display format NOT_IMPLEMENTED");
assert(0);
return;
}
MxU8* dst = (MxU8*) surfaceDesc.lpSurface + p_y * surfaceDesc.lPitch + bytesPerPixel * p_x;
MxLong stride = p_width * bytesPerPixel;
MxLong length = -bytesPerPixel * p_width + surfaceDesc.lPitch;
if (bytesPerPixel == p_bpp) {
while (p_height--) {
memcpy(dst, pixels, p_width * bytesPerPixel);
pixels += stride;
dst += length;
}
}
else {
for (MxS32 i = 0; i < p_height; i++) {
for (MxS32 j = 0; j < p_width; j++) {
if (bytesPerPixel == 2) {
*(MxU16*) dst = m_16bitPal[*pixels++];
}
else {
*(MxU32*) dst = m_32bitPal[*pixels++];
}
dst += bytesPerPixel;
}
pixels += stride;
dst += length;
}
}
m_ddSurface2->Unlock(surfaceDesc.lpSurface);
}
}
// FUNCTION: LEGO1 0x100bba50
void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
{
@ -781,21 +724,11 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
if (g_unk0x1010215c < 2) {
g_unk0x1010215c++;
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if (m_ddSurface2->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
MxU8* surface = (MxU8*) ddsd.lpSurface;
MxS32 height = m_videoParam.GetRect().GetHeight();
DDBLTFX ddbltfx = {};
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0xFF000000;
for (MxU32 i = 0; i < ddsd.dwHeight; i++) {
memset(surface, 0, ddsd.lPitch);
surface += ddsd.lPitch;
}
m_ddSurface2->Unlock(ddsd.lpSurface);
}
else {
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx) != DD_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDisplaySurface::Display error\n");
}
}
@ -814,7 +747,7 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
DDBLTFX data;
memset(&data, 0, sizeof(data));
data.dwSize = sizeof(data);
data.dwDDFX = 8;
data.dwDDFX = DDBLTFX_NOTEARING;
if (m_ddSurface1->Blt((LPRECT) &b, m_ddSurface2, (LPRECT) &a, DDBLT_NONE, &data) == DDERR_SURFACELOST) {
m_ddSurface1->Restore();
@ -1017,86 +950,6 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CopySurface(LPDIRECTDRAWSURFACE p_src)
return newSurface;
}
// FUNCTION: LEGO1 0x100bc070
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface()
{
LPDIRECTDRAWSURFACE newSurface = NULL;
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
MVideoManager();
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if (draw->GetDisplayMode(&ddsd) != DD_OK) {
return NULL;
}
if (ddsd.ddpfPixelFormat.dwRGBBitCount != 16) {
return NULL;
}
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
goto done;
}
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if (newSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) != DD_OK) {
goto done;
}
else {
MxU16* surface = (MxU16*) ddsd.lpSurface;
MxLong pitch = ddsd.lPitch;
// draw a simple cursor to the surface
for (MxS32 x = 0; x < 16; x++) {
MxU16* surface2 = surface;
for (MxS32 y = 0; y < 16; y++) {
if ((y > 10 || x) && (x > 10 || y) && x + y != 10) {
if (x + y > 10) {
*surface2 = RGB555_CREATE(0x1f, 0, 0x1f);
}
else {
*surface2 = -1;
}
}
else {
*surface2 = 0;
}
surface2++;
}
surface = (MxU16*) ((MxU8*) surface + pitch);
}
newSurface->Unlock(ddsd.lpSurface);
DDCOLORKEY colorkey;
colorkey.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
colorkey.dwColorSpaceLowValue = RGB555_CREATE(0x1f, 0, 0x1f);
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
return newSurface;
}
done:
if (newSurface) {
newSurface->Release();
}
return NULL;
}
// FUNCTION: LEGO1 0x100bc200
void MxDisplaySurface::VTable0x24(
LPDDSURFACEDESC p_desc,
@ -1298,3 +1151,125 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::FUN_100bc8b0(MxS32 p_width, MxS32 p_height
return surface;
}
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_cursorBitmap)
{
LPDIRECTDRAWSURFACE newSurface = NULL;
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
MVideoManager();
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if (draw->GetDisplayMode(&ddsd) != DD_OK) {
return NULL;
}
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
ddsd.dwWidth = p_cursorBitmap->width;
ddsd.dwHeight = p_cursorBitmap->height;
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
goto done;
}
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if (newSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) != DD_OK) {
goto done;
}
else {
for (int y = 0; y < p_cursorBitmap->height; y++) {
for (int x = 0; x < p_cursorBitmap->width; x++) {
MxS32 bitIndex = y * p_cursorBitmap->width + x;
MxS32 byteIndex = bitIndex / 8;
MxS32 bitOffset = 7 - (bitIndex % 8);
MxBool isOpaque = (p_cursorBitmap->mask[byteIndex] >> bitOffset) & 1;
MxBool isBlack = (p_cursorBitmap->data[byteIndex] >> bitOffset) & 1;
switch (bytesPerPixel) {
case 1: {
MxU8* surface = (MxU8*) ddsd.lpSurface;
MxU8 pixel;
if (!isOpaque) {
pixel = 0x10;
}
else {
pixel = isBlack ? 0 : 0xff;
}
}
case 2: {
MxU16* surface = (MxU16*) ddsd.lpSurface;
MxU16 pixel;
if (!isOpaque) {
pixel = RGB555_CREATE(0x1f, 0, 0x1f);
}
else {
pixel = isBlack ? RGB555_CREATE(0, 0, 0) : RGB555_CREATE(0x1f, 0x1f, 0x1f);
}
surface[x + y * p_cursorBitmap->width] = pixel;
break;
}
default: {
MxU32* surface = (MxU32*) ddsd.lpSurface;
MxS32 pixel;
if (!isOpaque) {
pixel = RGB8888_CREATE(0, 0, 0, 0); // Transparent pixel
}
else {
pixel = isBlack ? RGB8888_CREATE(0, 0, 0, 0xff) : RGB8888_CREATE(0xff, 0xff, 0xff, 0xff);
}
surface[x + y * p_cursorBitmap->width] = pixel;
break;
}
}
}
}
newSurface->Unlock(ddsd.lpSurface);
switch (bytesPerPixel) {
case 1: {
DDCOLORKEY colorkey;
colorkey.dwColorSpaceHighValue = 0x10;
colorkey.dwColorSpaceLowValue = 0x10;
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
break;
}
case 2: {
DDCOLORKEY colorkey;
colorkey.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
colorkey.dwColorSpaceLowValue = RGB555_CREATE(0x1f, 0, 0x1f);
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
break;
}
default: {
break;
}
}
return newSurface;
}
done:
if (newSurface) {
newSurface->Release();
}
return NULL;
}

View File

@ -275,61 +275,37 @@ void MxVideoPresenter::PutFrame()
}
}
else {
MxRegionCursor cursor(region);
MxRect32* regionRect;
RECT src, dest;
while ((regionRect = cursor.Next(rect))) {
if (regionRect->GetWidth() >= 1 && regionRect->GetHeight() >= 1) {
RECT src, dest;
if (m_unk0x58) {
src.left = 0;
src.top = 0;
src.right = GetWidth();
src.bottom = GetHeight();
if (m_unk0x58) {
src.left = regionRect->GetLeft() - GetX();
src.top = regionRect->GetTop() - GetY();
src.right = src.left + regionRect->GetWidth();
src.bottom = src.top + regionRect->GetHeight();
dest.left = GetX();
dest.top = GetY();
dest.right = dest.left + GetWidth();
dest.bottom = dest.top + GetHeight();
}
dest.left = regionRect->GetLeft();
dest.top = regionRect->GetTop();
dest.right = dest.left + regionRect->GetWidth();
dest.bottom = dest.top + regionRect->GetHeight();
}
if (m_action->GetFlags() & MxDSAction::c_bit4) {
if (m_unk0x58) {
if (PrepareRects(src, dest) >= 0) {
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_KEYSRC, NULL);
}
}
else {
displaySurface->VTable0x30(
m_frameBitmap,
regionRect->GetLeft() - GetX(),
regionRect->GetTop() - GetY(),
regionRect->GetLeft(),
regionRect->GetTop(),
regionRect->GetWidth(),
regionRect->GetHeight(),
FALSE
);
}
}
else if (m_unk0x58) {
if (PrepareRects(src, dest) >= 0) {
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_NONE, NULL);
}
}
else {
displaySurface->VTable0x28(
m_frameBitmap,
regionRect->GetLeft() - GetX(),
regionRect->GetTop() - GetY(),
regionRect->GetLeft(),
regionRect->GetTop(),
regionRect->GetWidth(),
regionRect->GetHeight()
);
if (m_action->GetFlags() & MxDSAction::c_bit4) {
if (m_unk0x58) {
if (PrepareRects(src, dest) >= 0) {
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_KEYSRC, NULL);
}
}
else {
displaySurface->VTable0x30(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight(), FALSE);
}
}
else if (m_unk0x58) {
if (PrepareRects(src, dest) >= 0) {
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_NONE, NULL);
}
}
else {
displaySurface->VTable0x28(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight());
}
}
}

View File

@ -16,12 +16,19 @@ RUN chown -R emscripten:emscripten /src
USER emscripten
COPY ISLE/emscripten/libwasmfs_fetch.js.patch /tmp/
COPY ISLE/emscripten/emscripten.patch /tmp/
RUN cd /emsdk/upstream/emscripten && \
git apply --check /tmp/libwasmfs_fetch.js.patch && \
git apply /tmp/libwasmfs_fetch.js.patch
git apply --check /tmp/emscripten.patch && \
git apply /tmp/emscripten.patch
COPY --chown=emscripten:emscripten . .
COPY --chown=emscripten:emscripten 3rdparty/ ./3rdparty/
COPY --chown=emscripten:emscripten LEGO1/ ./LEGO1/
COPY --chown=emscripten:emscripten ISLE/ ./ISLE/
COPY --chown=emscripten:emscripten miniwin/ ./miniwin/
COPY --chown=emscripten:emscripten util/ ./util/
COPY --chown=emscripten:emscripten CMake/ ./CMake/
COPY --chown=emscripten:emscripten packaging/ ./packaging/
COPY --chown=emscripten:emscripten CMakeLists.txt .
RUN emcmake cmake -S . -B build -DISLE_BUILD_CONFIG=OFF -DISLE_DEBUG=OFF -DCMAKE_BUILD_TYPE=Release -DISLE_EMSCRIPTEN_HOST=/assets && \
emmake cmake --build build -j 32
@ -29,9 +36,9 @@ RUN emcmake cmake -S . -B build -DISLE_BUILD_CONFIG=OFF -DISLE_DEBUG=OFF -DCMAKE
RUN echo "Fetching isle.pizza frontend..."; \
git clone --depth 1 https://github.com/isledecomp/isle.pizza /tmp/isle.pizza;
FROM nginx:alpine
FROM openresty/openresty:alpine
COPY docker/emscripten/nginx.conf /etc/nginx/nginx.conf
COPY --from=builder /tmp/isle.pizza /usr/share/nginx/html
COPY --from=builder /src/build/isle.* /usr/share/nginx/html
COPY docker/emscripten/nginx.conf /usr/local/openresty/nginx/conf/nginx.conf
COPY --from=builder /tmp/isle.pizza /usr/local/openresty/nginx/html
COPY --from=builder /src/build/isle.* /usr/local/openresty/nginx/html
EXPOSE 6931

View File

@ -3,7 +3,43 @@ events {
}
http {
include /etc/nginx/mime.types;
init_by_lua_block {
function find_entry_in_dir(parent_dir, name_to_find)
local safe_parent_dir = string.gsub(parent_dir, "'", "'\\''")
local lower_name_to_find = string.lower(name_to_find)
local pipe = io.popen("ls -A '" .. safe_parent_dir .. "' 2>/dev/null")
if not pipe then return nil end
for entry in pipe:lines() do
if string.lower(entry) == lower_name_to_find then
pipe:close()
return entry
end
end
pipe:close()
return nil
end
function find_recursive_path(path_to_check)
local current_resolved_path = "/"
for component in string.gmatch(path_to_check, "([^/]+)") do
local found_entry = find_entry_in_dir(current_resolved_path, component)
if not found_entry then
return nil
end
if current_resolved_path == "/" then
current_resolved_path = current_resolved_path .. found_entry
else
current_resolved_path = current_resolved_path .. "/" .. found_entry
end
end
return current_resolved_path
end
}
include /usr/local/openresty/nginx/conf/mime.types;
server {
listen 6931;
@ -14,14 +50,33 @@ http {
add_header 'Cross-Origin-Resource-Policy' 'cross-origin';
location / {
root /usr/share/nginx/html;
root /usr/local/openresty/nginx/html;
index index.html isle.html;
try_files $uri $uri/ =404;
}
location ~* ^/assets/(.*)$ {
alias /assets/;
try_files /$1 /DATA/disk/$1 =404;
location /assets/ {
content_by_lua_block {
local request_uri = ngx.var.uri
local resolved_path = find_recursive_path(request_uri)
if not resolved_path then
local fallback_uri = ngx.re.sub(request_uri, [[^/assets/]], "/assets/DATA/disk/", "i")
resolved_path = find_recursive_path(fallback_uri)
end
if resolved_path then
ngx.exec("/internal" .. resolved_path)
else
ngx.exit(ngx.HTTP_NOT_FOUND)
end
}
}
location /internal/assets/ {
internal;
root /;
rewrite ^/internal(.*)$ $1 break;
}
}
}

View File

@ -0,0 +1,3 @@
https://localhost:6932 {
reverse_proxy app:6931
}

View File

@ -0,0 +1,18 @@
services:
app:
image: ghcr.io/isledecomp/isle-portable-emscripten:master
ports:
- "6931:6931"
volumes:
- ${ASSETS_PATH}:/assets
caddy:
image: caddy:latest
ports:
- "6932:6932"
volumes:
- ./Caddyfile:/etc/caddy/Caddyfile
- caddy_data:/data
volumes:
caddy_data:

View File

@ -246,9 +246,13 @@ struct DDSCAPS {
};
typedef struct DDSCAPS* LPDDSCAPS;
#define DDBLTFX_NOTEARING DDBLTFXFlags::NOTEARING
enum class DDBLTFXFlags : uint8_t {
NOTEARING = 1 << 3,
};
struct DDBLTFX {
DWORD dwSize;
DWORD dwDDFX;
DDBLTFXFlags dwDDFX;
DWORD dwROP;
DWORD dwFillColor;
};

View File

@ -26,7 +26,7 @@ Citro3DRenderer::Citro3DRenderer(DWORD width, DWORD height)
m_virtualWidth = width;
m_virtualHeight = height;
gfxInitDefault();
gfxSetScreenFormat(GFX_BOTTOM, GSP_BGR8_OES);
consoleInit(GFX_TOP, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
@ -66,7 +66,6 @@ Citro3DRenderer::~Citro3DRenderer()
shaderProgramFree(&program);
DVLB_Free(vshader_dvlb);
C3D_Fini();
gfxExit();
}
void Citro3DRenderer::PushLights(const SceneLight* lights, size_t count)
@ -444,6 +443,32 @@ void ConvertMatrix(const D3DRMMATRIX4D in, C3D_Mtx* out)
}
}
void SetMaterialAppearance(
const FColor& color,
float shininess,
int uLoc_meshColor,
int uLoc_shininess,
C3D_Tex* textures
)
{
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, color.r, color.g, color.b, color.a);
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, shininess, 0.0f, 0.0f, 0.0f);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
if (textures) {
C3D_TexBind(0, textures);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
}
else {
C3D_TexBind(0, nullptr);
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
}
}
void Citro3DRenderer::SubmitDraw(
DWORD meshId,
const D3DRMMATRIX4D& modelViewMatrix,
@ -463,32 +488,17 @@ void Citro3DRenderer::SubmitDraw(
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, mesh.vbo, sizeof(D3DRMVERTEX), 3, 0x210);
C3D_FVUnifSet(
GPU_VERTEX_SHADER,
SetMaterialAppearance(
{appearance.color.r / 255.0f,
appearance.color.g / 255.0f,
appearance.color.b / 255.0f,
appearance.color.a / 255.0f},
appearance.shininess,
uLoc_meshColor,
appearance.color.r / 255.0f,
appearance.color.g / 255.0f,
appearance.color.b / 255.0f,
appearance.color.a / 255.0f
uLoc_shininess,
appearance.textureId != NO_TEXTURE_ID ? &m_textures[appearance.textureId].c3dTex : nullptr
);
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, appearance.shininess / 255.0f, 0.0f, 0.0f, 0.0f);
if (appearance.textureId != NO_TEXTURE_ID) {
C3D_TexBind(0, &m_textures[appearance.textureId].c3dTex);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
}
else {
C3D_TexBind(0, nullptr);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
}
C3D_DrawArrays(GPU_TRIANGLES, 0, mesh.vertexCount);
}
@ -520,7 +530,7 @@ void Citro3DRenderer::Flip()
g_rendering = false;
}
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
{
C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
StartFrame();
@ -546,16 +556,9 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 1, 0.0f, 0.0f, 0.0f, 0.0f);
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 2, 1.0f, 1.0f, 1.0f, 1.0f); // Ambient
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, 0.0f, 0.0f, 0.0f, 0.0f);
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, 1.0f, 1.0f, 1.0f, 1.0f);
C3DTextureCacheEntry* texture = (textureId != NO_TEXTURE_ID) ? &m_textures[textureId] : nullptr;
C3DTextureCacheEntry& texture = m_textures[textureId];
C3D_TexBind(0, &texture.c3dTex);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
SetMaterialAppearance(color, 0.0f, uLoc_meshColor, uLoc_shininess, texture ? &texture->c3dTex : nullptr);
float scale = m_viewportTransform.scale;
@ -564,10 +567,17 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
float x2 = x1 + static_cast<float>(dstRect.w);
float y2 = y1 + static_cast<float>(dstRect.h);
float u0 = (srcRect.x * scale) / texture.width;
float u1 = ((srcRect.x + srcRect.w) * scale) / texture.width;
float v0 = (srcRect.y * scale) / texture.height;
float v1 = ((srcRect.y + srcRect.h) * scale) / texture.height;
float u0 = 0.0f;
float u1 = 0.0f;
float v0 = 0.0f;
float v1 = 0.0f;
if (texture) {
u0 = (srcRect.x * scale) / texture->width;
u1 = ((srcRect.x + srcRect.w) * scale) / texture->width;
v0 = (srcRect.y * scale) / texture->height;
v1 = ((srcRect.y + srcRect.h) * scale) / texture->height;
}
C3D_ImmDrawBegin(GPU_TRIANGLES);

View File

@ -297,44 +297,23 @@ D3DMATRIX ToD3DMATRIX(const Matrix4x4& in)
return out;
}
void Actual_SubmitDraw(
const D3D9MeshCacheEntry* mesh,
const Matrix4x4* modelViewMatrix,
const Matrix4x4* worldMatrix,
const Matrix4x4* viewMatrix,
const Matrix3x3* normalMatrix,
const Appearance* appearance,
IDirect3DTexture9* texture
)
void SetMaterialAndTexture(const FColor& color, float shininess, IDirect3DTexture9* texture)
{
D3DMATRIX proj = ToD3DMATRIX(g_projection);
g_device->SetTransform(D3DTS_PROJECTION, &proj);
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
g_device->SetTransform(D3DTS_VIEW, &view);
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
g_device->SetTransform(D3DTS_WORLD, &world);
D3DMATERIAL9 mat = {};
mat.Diffuse.r = appearance->color.r / 255.0f;
mat.Diffuse.g = appearance->color.g / 255.0f;
mat.Diffuse.b = appearance->color.b / 255.0f;
mat.Diffuse.a = appearance->color.a / 255.0f;
mat.Diffuse.r = color.r / 255.0f;
mat.Diffuse.g = color.g / 255.0f;
mat.Diffuse.b = color.b / 255.0f;
mat.Diffuse.a = color.a / 255.0f;
mat.Ambient = mat.Diffuse;
if (appearance->shininess != 0) {
if (shininess != 0) {
g_device->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
mat.Specular.r = 1.0f;
mat.Specular.g = 1.0f;
mat.Specular.b = 1.0f;
mat.Specular.a = 1.0f;
mat.Power = appearance->shininess;
mat.Specular = {1.0f, 1.0f, 1.0f, 1.0f};
mat.Power = shininess;
}
else {
g_device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
mat.Specular.r = 0.0f;
mat.Specular.g = 0.0f;
mat.Specular.b = 0.0f;
mat.Specular.a = 0.0f;
mat.Specular = {0.0f, 0.0f, 0.0f, 0.0f};
mat.Power = 0.0f;
}
@ -352,6 +331,33 @@ void Actual_SubmitDraw(
else {
g_device->SetTexture(0, nullptr);
}
}
void Actual_SubmitDraw(
const D3D9MeshCacheEntry* mesh,
const Matrix4x4* modelViewMatrix,
const Matrix4x4* worldMatrix,
const Matrix4x4* viewMatrix,
const Matrix3x3* normalMatrix,
const Appearance* appearance,
IDirect3DTexture9* texture
)
{
D3DMATRIX proj = ToD3DMATRIX(g_projection);
g_device->SetTransform(D3DTS_PROJECTION, &proj);
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
g_device->SetTransform(D3DTS_VIEW, &view);
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
g_device->SetTransform(D3DTS_WORLD, &world);
SetMaterialAndTexture(
{appearance->color.r / 255.0f,
appearance->color.g / 255.0f,
appearance->color.b / 255.0f,
appearance->color.a / 255.0f},
appearance->shininess,
texture
);
g_device->SetRenderState(D3DRS_SHADEMODE, mesh->flat ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
@ -367,7 +373,7 @@ uint32_t Actual_Flip()
return g_device->Present(nullptr, nullptr, nullptr, nullptr);
}
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
{
StartScene();
@ -405,10 +411,7 @@ void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, con
g_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
g_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
g_device->SetTexture(0, texture);
g_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
g_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
g_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
SetMaterialAndTexture(color, 0, texture);
D3DSURFACE_DESC texDesc;
texture->GetLevelDesc(0, &texDesc);

View File

@ -78,5 +78,5 @@ void Actual_SubmitDraw(
void Actual_Resize(int width, int height, const ViewportTransform& viewportTransform);
void Actual_Clear(float r, float g, float b);
uint32_t Actual_Flip();
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect);
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color);
uint32_t Actual_Download(SDL_Surface* target);

View File

@ -273,9 +273,9 @@ void DirectX9Renderer::Flip()
Actual_Flip();
}
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
{
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect);
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect, color);
}
void DirectX9Renderer::SetDither(bool dither)

View File

@ -297,9 +297,10 @@ void GL11_Clear(float r, float g, float b)
}
void GL11_Draw2DImage(
GLTextureCacheEntry& cache,
const GLTextureCacheEntry* cache,
const SDL_Rect& srcRect,
const SDL_Rect& dstRect,
const FColor& color,
float left,
float right,
float bottom,
@ -308,6 +309,7 @@ void GL11_Draw2DImage(
{
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glShadeModel(GL_FLAT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@ -318,17 +320,28 @@ void GL11_Draw2DImage(
glLoadIdentity();
glDisable(GL_LIGHTING);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glColor4f(color.r, color.g, color.b, color.a);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, cache.glTextureId);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float u1 = 0;
float v1 = 0;
float u2 = 0;
float v2 = 0;
float u1 = srcRect.x / cache.width;
float v1 = srcRect.y / cache.height;
float u2 = (srcRect.x + srcRect.w) / cache.width;
float v2 = (srcRect.y + srcRect.h) / cache.height;
if (cache) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, cache->glTextureId);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
u1 = srcRect.x / cache->width;
v1 = srcRect.y / cache->height;
u2 = (srcRect.x + srcRect.w) / cache->width;
v2 = (srcRect.y + srcRect.h) / cache->height;
}
else {
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
float x1 = (float) dstRect.x;
float y1 = (float) dstRect.y;

View File

@ -79,9 +79,10 @@ void GL11_SubmitDraw(
void GL11_Resize(int width, int height);
void GL11_Clear(float r, float g, float b);
void GL11_Draw2DImage(
GLTextureCacheEntry& cache,
const GLTextureCacheEntry* cache,
const SDL_Rect& srcRect,
const SDL_Rect& dstRect,
const FColor& color,
float left,
float right,
float bottom,

View File

@ -374,7 +374,7 @@ void OpenGL1Renderer::Flip()
}
}
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
{
m_dirty = true;
@ -383,7 +383,12 @@ void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
GL11_Draw2DImage(m_textures[textureId], srcRect, dstRect, left, right, bottom, top);
const GLTextureCacheEntry* texture = nullptr;
if (textureId != NO_TEXTURE_ID) {
texture = &m_textures[textureId];
}
GL11_Draw2DImage(texture, srcRect, dstRect, color, left, right, bottom, top);
}
void OpenGL1Renderer::SetDither(bool dither)

View File

@ -598,7 +598,7 @@ void OpenGLES2Renderer::Flip()
}
}
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
{
m_dirty = true;
@ -607,25 +607,37 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
glUseProgram(m_shaderProgram);
float color[] = {1.0f, 1.0f, 1.0f, 1.0f};
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
glUniform4fv(u_lightLocs[0][0], 1, color);
glUniform4fv(u_lightLocs[0][0], 1, ambient);
glUniform4fv(u_lightLocs[0][1], 1, blank);
glUniform4fv(u_lightLocs[0][2], 1, blank);
glUniform1i(m_lightCountLoc, 1);
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
glUniform4f(m_colorLoc, color.r, color.g, color.b, color.a);
glUniform1f(m_shinLoc, 0.0f);
const GLES2TextureCacheEntry& texture = m_textures[textureId];
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
SDL_Rect expandedDstRect = {
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
static_cast<int>(std::round(texture.width * scaleX)),
static_cast<int>(std::round(texture.height * scaleY))
};
SDL_Rect expandedDstRect;
if (textureId != NO_TEXTURE_ID) {
const GLES2TextureCacheEntry& texture = m_textures[textureId];
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
expandedDstRect = {
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
static_cast<int>(std::round(texture.width * scaleX)),
static_cast<int>(std::round(texture.height * scaleY))
};
glActiveTexture(GL_TEXTURE0);
glUniform1i(m_useTextureLoc, 1);
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
glUniform1i(m_textureLoc, 0);
}
else {
expandedDstRect = dstRect;
glUniform1i(m_useTextureLoc, 0);
}
D3DRMMATRIX4D modelView, projection;
Create2DTransformMatrix(
@ -645,11 +657,6 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
glUniform1i(m_useTextureLoc, 1);
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
glUniform1i(m_textureLoc, 0);
glEnable(GL_SCISSOR_TEST);
glScissor(
static_cast<int>(std::round(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX)),

View File

@ -884,24 +884,37 @@ void Direct3DRMSDL3GPURenderer::Flip()
m_cmdbuf = nullptr;
}
void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void Direct3DRMSDL3GPURenderer::Draw2DImage(
Uint32 textureId,
const SDL_Rect& srcRect,
const SDL_Rect& dstRect,
FColor color
)
{
if (!m_renderPass) {
StartRenderPass(0, 0, 0, false);
}
SDL_BindGPUGraphicsPipeline(m_renderPass, m_uiPipeline);
const SDL3TextureCache& tex = m_textures[textureId];
auto surface = static_cast<DirectDrawSurfaceImpl*>(tex.texture->m_surface);
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
SDL_Rect expandedDstRect = {
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
};
SDL_GPUTexture* tex;
SDL_Rect expandedDstRect;
if (textureId == NO_TEXTURE_ID) {
expandedDstRect = dstRect;
tex = m_dummyTexture;
}
else {
SDL3TextureCache& cache = m_textures[textureId];
tex = cache.gpuTexture;
auto surface = static_cast<DirectDrawSurfaceImpl*>(cache.texture->m_surface);
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
expandedDstRect = {
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
};
}
Create2DTransformMatrix(
expandedDstRect,
@ -916,11 +929,14 @@ void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& sr
SceneLight fullBright = {{1, 1, 1, 1}, {0, 0, 0}, 0, {0, 0, 0}, 0};
memcpy(&m_fragmentShadingData.lights, &fullBright, sizeof(SceneLight));
m_fragmentShadingData.lightCount = 1;
m_fragmentShadingData.color = {0xff, 0xff, 0xff, 0xff};
m_fragmentShadingData.color.r = static_cast<Uint8>(color.r * 255);
m_fragmentShadingData.color.g = static_cast<Uint8>(color.g * 255);
m_fragmentShadingData.color.b = static_cast<Uint8>(color.b * 255);
m_fragmentShadingData.color.a = static_cast<Uint8>(color.a * 255);
m_fragmentShadingData.shininess = 0.0f;
m_fragmentShadingData.useTexture = 1;
SDL_GPUTextureSamplerBinding samplerBinding = {tex.gpuTexture, m_uiSampler};
SDL_GPUTextureSamplerBinding samplerBinding = {tex, m_uiSampler};
SDL_BindGPUFragmentSamplers(m_renderPass, 0, &samplerBinding, 1);
SDL_PushGPUVertexUniformData(m_cmdbuf, 0, &m_uniforms, sizeof(m_uniforms));
SDL_PushGPUFragmentUniformData(m_cmdbuf, 0, &m_fragmentShadingData, sizeof(m_fragmentShadingData));

View File

@ -774,16 +774,35 @@ void Direct3DRMSoftwareRenderer::Flip()
SDL_RenderPresent(m_renderer);
}
void Direct3DRMSoftwareRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
void Direct3DRMSoftwareRenderer::Draw2DImage(
Uint32 textureId,
const SDL_Rect& srcRect,
const SDL_Rect& dstRect,
FColor color
)
{
SDL_Surface* surface = m_textures[textureId].cached;
SDL_UnlockSurface(surface);
SDL_Rect centeredRect = {
static_cast<int>(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX),
static_cast<int>(dstRect.y * m_viewportTransform.scale + m_viewportTransform.offsetY),
static_cast<int>(dstRect.w * m_viewportTransform.scale),
static_cast<int>(dstRect.h * m_viewportTransform.scale),
};
if (textureId == NO_TEXTURE_ID) {
Uint32 sdlColor = SDL_MapRGBA(
m_format,
m_palette,
static_cast<Uint8>(color.r * 255),
static_cast<Uint8>(color.g * 255),
static_cast<Uint8>(color.b * 255),
static_cast<Uint8>(color.a * 255)
);
SDL_FillSurfaceRect(m_renderedImage, &centeredRect, sdlColor);
return;
}
SDL_Surface* surface = m_textures[textureId].cached;
SDL_UnlockSurface(surface);
SDL_BlitSurfaceScaled(surface, &srcRect, m_renderedImage, &centeredRect, SDL_SCALEMODE_LINEAR);
SDL_LockSurface(surface);
}

View File

@ -48,16 +48,32 @@ HRESULT FrameBufferImpl::Blt(
if (!DDRenderer) {
return DDERR_GENERIC;
}
if (dynamic_cast<FrameBufferImpl*>(lpDDSrcSurface) == this) {
return Flip(nullptr, DDFLIP_WAIT);
}
if ((dwFlags & DDBLT_COLORFILL) == DDBLT_COLORFILL) {
Uint8 a = (lpDDBltFx->dwFillColor >> 24) & 0xFF;
Uint8 r = (lpDDBltFx->dwFillColor >> 16) & 0xFF;
Uint8 g = (lpDDBltFx->dwFillColor >> 8) & 0xFF;
Uint8 b = lpDDBltFx->dwFillColor & 0xFF;
DDRenderer->Clear(r / 255.0f, g / 255.0f, b / 255.0f);
float fa = a / 255.0f;
float fr = r / 255.0f;
float fg = g / 255.0f;
float fb = b / 255.0f;
if (lpDestRect) {
SDL_Rect dstRect = ConvertRect(lpDestRect);
DDRenderer->Draw2DImage(NO_TEXTURE_ID, SDL_Rect{}, dstRect, {fr, fg, fb, fa});
}
else {
DDRenderer->Clear(fr, fg, fb);
}
return DD_OK;
}
auto surface = static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface);
if (!surface) {
return DDERR_GENERIC;
@ -67,7 +83,7 @@ HRESULT FrameBufferImpl::Blt(
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
SDL_Rect dstRect =
lpDestRect ? ConvertRect(lpDestRect) : SDL_Rect{0, 0, (int) m_virtualWidth, (int) m_virtualHeight};
DDRenderer->Draw2DImage(textureId, srcRect, dstRect);
DDRenderer->Draw2DImage(textureId, srcRect, dstRect, {1.0f, 1.0f, 1.0f, 1.0f});
return DD_OK;
}

View File

@ -51,7 +51,7 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
virtual void Resize(int width, int height, const ViewportTransform& viewportTransform) = 0;
virtual void Clear(float r, float g, float b) = 0;
virtual void Flip() = 0;
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) = 0;
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) = 0;
virtual void Download(SDL_Surface* target) = 0;
virtual void SetDither(bool dither) = 0;

View File

@ -48,7 +48,7 @@ class Citro3DRenderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

View File

@ -34,7 +34,7 @@ class DirectX9Renderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

View File

@ -34,7 +34,7 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

View File

@ -55,7 +55,7 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

View File

@ -65,7 +65,7 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

View File

@ -47,7 +47,7 @@ class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
void Clear(float r, float g, float b) override;
void Flip() override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
void Download(SDL_Surface* target) override;
void SetDither(bool dither) override;

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@ -21,6 +21,7 @@ Keywords[ru]=LEGO;lego;Остров LEGO
Keywords[uk_UA]=LEGO;lego;LEGO острів
SingleMainWindow=true
StartupWMClass=isle
TryExec=isle
Exec=isle

75
tools/curpng2h.py Executable file
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@ -0,0 +1,75 @@
#!/usr/bin/env python3
import argparse
import itertools
from PIL import Image
from pathlib import Path
def encode_cursor(image_path: Path):
img = Image.open(image_path).convert("RGBA")
width, height = img.size
pixels = img.load()
num_pixels = width * height
num_bytes = (num_pixels + 7) // 8
data = bytearray(num_bytes)
mask = bytearray(num_bytes)
for y in range(height):
for x in range(width):
i = y * width + x
byte_index = i // 8
bit_offset = 7 - (i % 8)
r, g, b, a = pixels[x, y]
if a >= 128:
mask[byte_index] |= 1 << bit_offset # opaque
lum = int(0.299 * r + 0.587 * g + 0.114 * b)
if lum < 128:
data[byte_index] |= 1 << bit_offset # black pixel
return data, mask, width, height
def to_c_array(name, data):
lines = []
for rowdata in itertools.batched(data, 12):
lines.append(", ".join(f"0x{byte:02X}" for byte in rowdata) + ",")
array_str = "\n ".join(lines)
return f"static const unsigned char {name}[] = {{\n {array_str}\n}};\n"
def main():
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("inputs", nargs="+", help="PNG images", type=Path)
args = parser.parse_args()
input_files: list[Path] = args.inputs
for input_file in input_files:
data, mask, width, height = encode_cursor(input_file)
input_file_name = input_file.stem
output_file = input_file.with_name(f"{input_file_name}_bmp.h")
with output_file.open("w", newline="\n") as f:
f.write(f"#pragma once\n\n")
f.write(f"// Generated from {input_file}\n")
f.write(f"// Dimensions: {width}x{height}\n")
f.write("// This file is auto-generated, do not edit it.\n\n")
f.write(f'#include "cursor.h"\n\n')
f.write(to_c_array(f"{input_file_name}_data", data))
f.write("\n")
f.write(to_c_array(f"{input_file_name}_mask", mask))
f.write("\n")
f.write(
f"static const CursorBitmap {input_file_name}_cursor = {'{'} {width}, {height}, {input_file_name}_data, {input_file_name}_mask {'}'};\n"
)
print(f"Written {output_file} with cursor data.")
if __name__ == "__main__":
raise SystemExit(main())