mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-15 03:51:14 +00:00
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
This commit is contained in:
commit
7720e86572
@ -482,6 +482,9 @@ if (ISLE_BUILD_APP)
|
||||
ISLE/res/isle.rc
|
||||
ISLE/isleapp.cpp
|
||||
ISLE/islefiles.cpp
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
|
||||
)
|
||||
list(APPEND isle_targets isle)
|
||||
if (WIN32)
|
||||
@ -541,6 +544,39 @@ if (ISLE_BUILD_APP)
|
||||
ISLE/3ds/config.cpp
|
||||
)
|
||||
endif()
|
||||
if(Python3_FOUND)
|
||||
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
|
||||
execute_process(
|
||||
COMMAND ${Python3_EXECUTABLE} -c "import PIL; print('pil')"
|
||||
RESULT_VARIABLE PIL_RESULT
|
||||
OUTPUT_VARIABLE PIL_OUTPUT
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(PIL_RESULT EQUAL 0 AND PIL_OUTPUT STREQUAL "pil")
|
||||
set(PIL_AVAILABLE 1)
|
||||
else()
|
||||
message(STATUS "Python PIL not found, using pre-generated headers.")
|
||||
set(PIL_AVAILABLE 0)
|
||||
endif()
|
||||
set(PYTHON_PIL_AVAILABLE ${PIL_AVAILABLE} CACHE BOOL "Is Python3 Pillow available?")
|
||||
endif()
|
||||
if(PYTHON_PIL_AVAILABLE)
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
|
||||
COMMAND ${Python3_EXECUTABLE} tools/curpng2h.py ISLE/res/arrow.png ISLE/res/busy.png ISLE/res/no.png
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
DEPENDS
|
||||
${CMAKE_SOURCE_DIR}/tools/curpng2h.py
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/arrow.png
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/busy.png
|
||||
${CMAKE_SOURCE_DIR}/ISLE/res/no.png
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ISLE_BUILD_CONFIG)
|
||||
|
||||
@ -59,6 +59,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
|
||||
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
|
||||
connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
|
||||
connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
|
||||
connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
|
||||
connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
|
||||
connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
|
||||
connect(m_ui->launchButton, &QPushButton::clicked, this, &CMainDialog::launch);
|
||||
@ -212,6 +213,7 @@ void CMainDialog::UpdateInterface()
|
||||
m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
|
||||
m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
|
||||
m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
|
||||
m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
|
||||
m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
|
||||
m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
|
||||
}
|
||||
@ -296,6 +298,13 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::TransitionTypeChanged(int index)
|
||||
{
|
||||
currentConfigApp->m_transition_type = index;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::SelectDataPathDialog()
|
||||
{
|
||||
QString data_path = QString::fromStdString(currentConfigApp->m_cd_path);
|
||||
|
||||
@ -43,6 +43,7 @@ private slots:
|
||||
void OnCheckboxJoystick(bool checked);
|
||||
void OnCheckboxMusic(bool checked);
|
||||
void OnCheckboxFullscreen(bool checked);
|
||||
void TransitionTypeChanged(int index);
|
||||
void accept() override;
|
||||
void reject() override;
|
||||
void launch();
|
||||
|
||||
@ -70,6 +70,7 @@ bool CConfigApp::InitInstance()
|
||||
m_driver = NULL;
|
||||
m_device = NULL;
|
||||
m_full_screen = TRUE;
|
||||
m_transition_type = 3; // 3: Mosaic
|
||||
m_wide_view_angle = TRUE;
|
||||
m_use_joystick = TRUE;
|
||||
m_music = TRUE;
|
||||
@ -153,6 +154,7 @@ bool CConfigApp::ReadRegisterSettings()
|
||||
m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
|
||||
m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
|
||||
m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
|
||||
m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
|
||||
m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
|
||||
m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
|
||||
@ -308,6 +310,8 @@ void CConfigApp::WriteRegisterSettings() const
|
||||
SetIniBool(dict, "isle:Full Screen", m_full_screen);
|
||||
SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
|
||||
SetIniInt(dict, "isle:Transition Type", m_transition_type);
|
||||
|
||||
SetIniBool(dict, "isle:3DSound", m_3d_sound);
|
||||
SetIniBool(dict, "isle:Music", m_music);
|
||||
|
||||
|
||||
@ -65,6 +65,7 @@ class CConfigApp {
|
||||
int m_display_bit_depth;
|
||||
bool m_flip_surfaces;
|
||||
bool m_full_screen;
|
||||
int m_transition_type;
|
||||
bool m_3d_video_ram;
|
||||
bool m_wide_view_angle;
|
||||
bool m_3d_sound;
|
||||
|
||||
@ -57,7 +57,7 @@
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -129,10 +129,10 @@
|
||||
<string>Save Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::PlainText</enum>
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -162,10 +162,10 @@
|
||||
<string>Data Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::PlainText</enum>
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -241,7 +241,7 @@
|
||||
<string>Maximum LOD</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
@ -262,10 +262,10 @@
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TicksBothSides</enum>
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>10</number>
|
||||
@ -316,7 +316,7 @@
|
||||
<string>Maximum Actors (5..40)</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
@ -340,10 +340,10 @@
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TicksBothSides</enum>
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>5</number>
|
||||
@ -402,6 +402,61 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
</property>
|
||||
<property name="currentText">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string/>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="advancedGroup">
|
||||
<property name="maximumSize">
|
||||
@ -417,7 +472,7 @@
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
@ -453,7 +508,7 @@
|
||||
<string>Direct 3D Devices</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -475,13 +530,13 @@
|
||||
</size>
|
||||
</property>
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectRows</enum>
|
||||
<enum>QAbstractItemView::SelectionBehavior::SelectRows</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@ -1,3 +1,16 @@
|
||||
diff --git a/src/lib/libpthread.js b/src/lib/libpthread.js
|
||||
index 6d979627e..97e3f8684 100644
|
||||
--- a/src/lib/libpthread.js
|
||||
+++ b/src/lib/libpthread.js
|
||||
@@ -697,7 +697,7 @@ var LibraryPThread = {
|
||||
{
|
||||
transferredCanvasNames = UTF8ToString(transferredCanvasNames).trim();
|
||||
}
|
||||
- transferredCanvasNames = transferredCanvasNames ? transferredCanvasNames.split(',') : [];
|
||||
+ transferredCanvasNames = transferredCanvasNames && !Module['disableOffscreenCanvases'] ? transferredCanvasNames.split(',') : [];
|
||||
#if GL_DEBUG
|
||||
dbg(`pthread_create: transferredCanvasNames="${transferredCanvasNames}"`);
|
||||
#endif
|
||||
diff --git a/src/lib/libwasmfs_fetch.js b/src/lib/libwasmfs_fetch.js
|
||||
index e8c9f7e21..caf1971d2 100644
|
||||
--- a/src/lib/libwasmfs_fetch.js
|
||||
@ -126,3 +139,21 @@ index e8c9f7e21..caf1971d2 100644
|
||||
},
|
||||
-
|
||||
});
|
||||
diff --git a/src/preamble.js b/src/preamble.js
|
||||
index 572694517..0d2f4421b 100644
|
||||
--- a/src/preamble.js
|
||||
+++ b/src/preamble.js
|
||||
@@ -1062,3 +1062,13 @@ function getCompilerSetting(name) {
|
||||
// dynamic linker as symbols are loaded.
|
||||
var asyncifyStubs = {};
|
||||
#endif
|
||||
+
|
||||
+(async () => {
|
||||
+ try {
|
||||
+ await navigator.storage.getDirectory();
|
||||
+ Module["disableOpfs"] = false;
|
||||
+ } catch (e) {
|
||||
+ Module["disableOpfs"] = true;
|
||||
+ }
|
||||
+})();
|
||||
+
|
||||
@ -6,6 +6,7 @@
|
||||
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/wasmfs.h>
|
||||
|
||||
static backend_t opfs = nullptr;
|
||||
@ -13,10 +14,16 @@ static backend_t fetchfs = nullptr;
|
||||
|
||||
extern const char* g_files[46];
|
||||
|
||||
void Emscripten_SetupConfig(const char* p_iniConfig)
|
||||
bool Emscripten_OPFSDisabled()
|
||||
{
|
||||
if (!p_iniConfig || !*p_iniConfig) {
|
||||
return;
|
||||
return MAIN_THREAD_EM_ASM_INT({return !!Module["disableOpfs"]});
|
||||
}
|
||||
|
||||
bool Emscripten_SetupConfig(const char* p_iniConfig)
|
||||
{
|
||||
if (Emscripten_OPFSDisabled()) {
|
||||
SDL_Log("OPFS is disabled; ignoring .ini path");
|
||||
return false;
|
||||
}
|
||||
|
||||
opfs = wasmfs_create_opfs_backend();
|
||||
@ -28,6 +35,8 @@ void Emscripten_SetupConfig(const char* p_iniConfig)
|
||||
wasmfs_create_directory(iniConfig.GetData(), 0644, opfs);
|
||||
*parse = '/';
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Emscripten_SetupFilesystem()
|
||||
@ -66,7 +75,7 @@ void Emscripten_SetupFilesystem()
|
||||
registerFile(file);
|
||||
}
|
||||
|
||||
if (GameState()->GetSavePath() && *GameState()->GetSavePath()) {
|
||||
if (GameState()->GetSavePath() && *GameState()->GetSavePath() && !Emscripten_OPFSDisabled()) {
|
||||
if (!opfs) {
|
||||
opfs = wasmfs_create_opfs_backend();
|
||||
}
|
||||
|
||||
@ -10,7 +10,7 @@ inline static const char* Emscripten_savePath = "/save";
|
||||
inline static const char* Emscripten_streamPath = "/";
|
||||
inline static const char* Emscripten_streamHost = ISLE_EMSCRIPTEN_HOST;
|
||||
|
||||
void Emscripten_SetupConfig(const char* p_iniConfig);
|
||||
bool Emscripten_SetupConfig(const char* p_iniConfig);
|
||||
void Emscripten_SetupFilesystem();
|
||||
|
||||
#endif // EMSCRIPTEN_FILESYSTEM_H
|
||||
|
||||
@ -28,7 +28,10 @@
|
||||
#include "mxtransitionmanager.h"
|
||||
#include "mxutilities.h"
|
||||
#include "mxvariabletable.h"
|
||||
#include "res/arrow_bmp.h"
|
||||
#include "res/busy_bmp.h"
|
||||
#include "res/isle_bmp.h"
|
||||
#include "res/no_bmp.h"
|
||||
#include "res/resource.h"
|
||||
#include "roi/legoroi.h"
|
||||
#include "tgl/d3drm/impl.h"
|
||||
@ -135,6 +138,10 @@ IsleApp::IsleApp()
|
||||
m_cursorBusy = NULL;
|
||||
m_cursorNo = NULL;
|
||||
m_cursorCurrent = NULL;
|
||||
m_cursorArrowBitmap = NULL;
|
||||
m_cursorBusyBitmap = NULL;
|
||||
m_cursorNoBitmap = NULL;
|
||||
m_cursorCurrentBitmap = NULL;
|
||||
|
||||
LegoOmni::CreateInstance();
|
||||
|
||||
@ -440,7 +447,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
|
||||
SDL_Keycode keyCode = event->key.key;
|
||||
|
||||
if (event->key.mod == SDL_KMOD_LALT && keyCode == SDLK_RETURN) {
|
||||
if ((event->key.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
|
||||
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
|
||||
}
|
||||
else {
|
||||
@ -656,6 +663,12 @@ MxResult IsleApp::SetupWindow()
|
||||
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
|
||||
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
|
||||
SDL_SetCursor(m_cursorCurrent);
|
||||
if (g_isle->GetDrawCursor()) {
|
||||
SDL_HideCursor();
|
||||
m_cursorCurrentBitmap = m_cursorArrowBitmap = &arrow_cursor;
|
||||
m_cursorBusyBitmap = &busy_cursor;
|
||||
m_cursorNoBitmap = &no_cursor;
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
|
||||
@ -741,6 +754,9 @@ MxResult IsleApp::SetupWindow()
|
||||
LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
|
||||
LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
|
||||
}
|
||||
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
|
||||
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
|
||||
}
|
||||
MxDirect3D* d3d = LegoOmni::GetInstance()->GetVideoManager()->GetDirect3D();
|
||||
if (d3d) {
|
||||
SDL_Log(
|
||||
@ -764,6 +780,13 @@ bool IsleApp::LoadConfig()
|
||||
{
|
||||
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
|
||||
char* iniConfig;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (m_iniPath && !Emscripten_SetupConfig(m_iniPath)) {
|
||||
m_iniPath = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_iniPath) {
|
||||
iniConfig = new char[strlen(m_iniPath) + 1];
|
||||
strcpy(iniConfig, m_iniPath);
|
||||
@ -779,10 +802,6 @@ bool IsleApp::LoadConfig()
|
||||
}
|
||||
SDL_Log("Reading configuration from \"%s\"", iniConfig);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
Emscripten_SetupConfig(iniConfig);
|
||||
#endif
|
||||
|
||||
dictionary* dict = iniparser_load(iniConfig);
|
||||
|
||||
// [library:config]
|
||||
@ -1025,15 +1044,19 @@ void IsleApp::SetupCursor(Cursor p_cursor)
|
||||
switch (p_cursor) {
|
||||
case e_cursorArrow:
|
||||
m_cursorCurrent = m_cursorArrow;
|
||||
m_cursorCurrentBitmap = m_cursorArrowBitmap;
|
||||
break;
|
||||
case e_cursorBusy:
|
||||
m_cursorCurrent = m_cursorBusy;
|
||||
m_cursorCurrentBitmap = m_cursorBusyBitmap;
|
||||
break;
|
||||
case e_cursorNo:
|
||||
m_cursorCurrent = m_cursorNo;
|
||||
m_cursorCurrentBitmap = m_cursorNoBitmap;
|
||||
break;
|
||||
case e_cursorNone:
|
||||
m_cursorCurrent = NULL;
|
||||
m_cursorCurrentBitmap = NULL;
|
||||
case e_cursorUnused3:
|
||||
case e_cursorUnused4:
|
||||
case e_cursorUnused5:
|
||||
@ -1045,12 +1068,22 @@ void IsleApp::SetupCursor(Cursor p_cursor)
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_cursorCurrent != NULL) {
|
||||
SDL_SetCursor(m_cursorCurrent);
|
||||
SDL_ShowCursor();
|
||||
if (g_isle->GetDrawCursor()) {
|
||||
if (m_cursorCurrentBitmap == NULL) {
|
||||
VideoManager()->SetCursorBitmap(NULL);
|
||||
}
|
||||
else {
|
||||
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_HideCursor();
|
||||
if (m_cursorCurrent != NULL) {
|
||||
SDL_SetCursor(m_cursorCurrent);
|
||||
SDL_ShowCursor();
|
||||
}
|
||||
else {
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#ifndef ISLEAPP_H
|
||||
#define ISLEAPP_H
|
||||
|
||||
#include "cursor.h"
|
||||
#include "lego1_export.h"
|
||||
#include "legoutils.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
@ -87,6 +88,10 @@ class IsleApp {
|
||||
SDL_Cursor* m_cursorBusy; // 0x80
|
||||
SDL_Cursor* m_cursorNo; // 0x84
|
||||
SDL_Cursor* m_cursorCurrent; // 0x88
|
||||
const CursorBitmap* m_cursorArrowBitmap;
|
||||
const CursorBitmap* m_cursorBusyBitmap;
|
||||
const CursorBitmap* m_cursorNoBitmap;
|
||||
const CursorBitmap* m_cursorCurrentBitmap;
|
||||
char* m_mediaPath;
|
||||
|
||||
char* m_iniPath;
|
||||
|
||||
BIN
ISLE/res/arrow.png
Normal file
BIN
ISLE/res/arrow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 165 B |
37
ISLE/res/arrow_bmp.h
Normal file
37
ISLE/res/arrow_bmp.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
// Generated from ISLE/res/arrow.png
|
||||
// Dimensions: 32x32
|
||||
// This file is auto-generated, do not edit it.
|
||||
|
||||
#include "cursor.h"
|
||||
|
||||
static const unsigned char arrow_data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00,
|
||||
0x40, 0x20, 0x00, 0x00, 0x41, 0xF0, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
|
||||
0x54, 0x80, 0x00, 0x00, 0x64, 0x80, 0x00, 0x00, 0x42, 0x40, 0x00, 0x00,
|
||||
0x02, 0x40, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00,
|
||||
0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const unsigned char arrow_mask[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00,
|
||||
0x7F, 0x00, 0x00, 0x00, 0x7F, 0x80, 0x00, 0x00, 0x7F, 0xC0, 0x00, 0x00,
|
||||
0x7F, 0xE0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00,
|
||||
0x77, 0x80, 0x00, 0x00, 0x67, 0x80, 0x00, 0x00, 0x43, 0xC0, 0x00, 0x00,
|
||||
0x03, 0xC0, 0x00, 0x00, 0x01, 0xE0, 0x00, 0x00, 0x01, 0xE0, 0x00, 0x00,
|
||||
0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const CursorBitmap arrow_cursor = { 32, 32, arrow_data, arrow_mask };
|
||||
BIN
ISLE/res/busy.png
Normal file
BIN
ISLE/res/busy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 173 B |
37
ISLE/res/busy_bmp.h
Normal file
37
ISLE/res/busy_bmp.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
// Generated from ISLE/res/busy.png
|
||||
// Dimensions: 32x32
|
||||
// This file is auto-generated, do not edit it.
|
||||
|
||||
#include "cursor.h"
|
||||
|
||||
static const unsigned char busy_data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0x00,
|
||||
0x00, 0x40, 0x01, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x20, 0x02, 0x00,
|
||||
0x00, 0x20, 0x02, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x22, 0xA2, 0x00,
|
||||
0x00, 0x11, 0x44, 0x00, 0x00, 0x08, 0x88, 0x00, 0x00, 0x04, 0x10, 0x00,
|
||||
0x00, 0x02, 0x20, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x02, 0x20, 0x00,
|
||||
0x00, 0x02, 0x20, 0x00, 0x00, 0x04, 0x10, 0x00, 0x00, 0x08, 0x88, 0x00,
|
||||
0x00, 0x10, 0x04, 0x00, 0x00, 0x20, 0x82, 0x00, 0x00, 0x21, 0x42, 0x00,
|
||||
0x00, 0x22, 0xA2, 0x00, 0x00, 0x25, 0x52, 0x00, 0x00, 0x7F, 0xFF, 0x00,
|
||||
0x00, 0x40, 0x01, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const unsigned char busy_mask[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0x00,
|
||||
0x00, 0x7F, 0xFF, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x3F, 0xFE, 0x00,
|
||||
0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00,
|
||||
0x00, 0x1F, 0xFC, 0x00, 0x00, 0x0F, 0xF8, 0x00, 0x00, 0x07, 0xF0, 0x00,
|
||||
0x00, 0x03, 0xE0, 0x00, 0x00, 0x03, 0xE0, 0x00, 0x00, 0x03, 0xE0, 0x00,
|
||||
0x00, 0x03, 0xE0, 0x00, 0x00, 0x07, 0xF0, 0x00, 0x00, 0x0F, 0xF8, 0x00,
|
||||
0x00, 0x1F, 0xFC, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00,
|
||||
0x00, 0x3F, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x00, 0x7F, 0xFF, 0x00,
|
||||
0x00, 0x7F, 0xFF, 0x00, 0x00, 0x7F, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const CursorBitmap busy_cursor = { 32, 32, busy_data, busy_mask };
|
||||
BIN
ISLE/res/no.png
Normal file
BIN
ISLE/res/no.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 191 B |
37
ISLE/res/no_bmp.h
Normal file
37
ISLE/res/no_bmp.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
// Generated from ISLE/res/no.png
|
||||
// Dimensions: 32x32
|
||||
// This file is auto-generated, do not edit it.
|
||||
|
||||
#include "cursor.h"
|
||||
|
||||
static const unsigned char no_data[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xE0, 0x00, 0x00, 0x1F, 0xF8, 0x00,
|
||||
0x00, 0x3C, 0x3C, 0x00, 0x00, 0x70, 0x0E, 0x00, 0x00, 0xF8, 0x07, 0x00,
|
||||
0x00, 0xDC, 0x03, 0x00, 0x01, 0xCE, 0x03, 0x80, 0x01, 0x87, 0x01, 0x80,
|
||||
0x01, 0x83, 0x81, 0x80, 0x01, 0x81, 0xC1, 0x80, 0x01, 0x80, 0xE1, 0x80,
|
||||
0x01, 0xC0, 0x73, 0x80, 0x00, 0xC0, 0x3B, 0x00, 0x00, 0xE0, 0x1F, 0x00,
|
||||
0x00, 0x70, 0x0E, 0x00, 0x00, 0x3C, 0x1C, 0x00, 0x00, 0x1F, 0xF8, 0x00,
|
||||
0x00, 0x07, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const unsigned char no_mask[] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0xE0, 0x00, 0x00, 0x1F, 0xF8, 0x00, 0x00, 0x3F, 0xFC, 0x00,
|
||||
0x00, 0x7F, 0xFE, 0x00, 0x00, 0xFC, 0x3F, 0x00, 0x01, 0xFC, 0x0F, 0x80,
|
||||
0x01, 0xFE, 0x07, 0x80, 0x03, 0xFF, 0x07, 0xC0, 0x03, 0xCF, 0x83, 0xC0,
|
||||
0x03, 0xC7, 0xC3, 0xC0, 0x03, 0xC3, 0xE3, 0xC0, 0x03, 0xC1, 0xF3, 0xC0,
|
||||
0x03, 0xE0, 0xFF, 0xC0, 0x01, 0xE0, 0x7F, 0x80, 0x01, 0xF0, 0x3F, 0x80,
|
||||
0x00, 0xFC, 0x1F, 0x00, 0x00, 0x7F, 0xFE, 0x00, 0x00, 0x3F, 0xFC, 0x00,
|
||||
0x00, 0x1F, 0xF8, 0x00, 0x00, 0x07, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
static const CursorBitmap no_cursor = { 32, 32, no_data, no_mask };
|
||||
8
LEGO1/cursor.h
Normal file
8
LEGO1/cursor.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
typedef struct CursorBitmap {
|
||||
int width;
|
||||
int height;
|
||||
const unsigned char* data;
|
||||
const unsigned char* mask;
|
||||
} CursorBitmap;
|
||||
@ -52,13 +52,13 @@ class CarRace : public LegoRace {
|
||||
return !strcmp(p_name, CarRace::ClassName()) || LegoRace::IsA(p_name);
|
||||
}
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
MxLong HandleClick(LegoEventNotificationParam&) override; // vtable+0x6c
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
|
||||
MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
MxLong HandleControl(LegoControlManagerNotificationParam&) override; // vtable+0x6c
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
|
||||
MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
|
||||
|
||||
// FUNCTION: BETA10 0x100cd060
|
||||
RaceSkel* GetSkeleton() { return m_skeleton; }
|
||||
|
||||
@ -29,12 +29,12 @@ class JetskiRace : public LegoRace {
|
||||
return !strcmp(p_name, JetskiRace::ClassName()) || LegoRace::IsA(p_name);
|
||||
}
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
MxLong HandleClick(LegoEventNotificationParam&) override; // vtable+0x6c
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
MxLong HandleControl(LegoControlManagerNotificationParam&) override; // vtable+0x6c
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam&) override; // vtable+0x70
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
|
||||
|
||||
void FUN_10016930(MxS32 p_param1, MxS16 p_param2);
|
||||
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
#include "mxtypes.h"
|
||||
|
||||
class Act1State;
|
||||
class LegoEventNotificationParam;
|
||||
class LegoControlManagerNotificationParam;
|
||||
class LegoPathActor;
|
||||
class MxEndActionNotificationParam;
|
||||
class MxNotificationParam;
|
||||
@ -117,7 +117,7 @@ class LegoRace : public LegoWorld {
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
|
||||
virtual MxLong HandleClick(LegoEventNotificationParam&) = 0; // vtable+0x6c
|
||||
virtual MxLong HandleControl(LegoControlManagerNotificationParam&) = 0; // vtable+0x6c
|
||||
|
||||
// FUNCTION: LEGO1 0x10015b70
|
||||
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0x70
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#ifndef LEGOVIDEOMANAGER_H
|
||||
#define LEGOVIDEOMANAGER_H
|
||||
|
||||
#include "cursor.h"
|
||||
#include "decomp.h"
|
||||
#include "lego1_export.h"
|
||||
#include "legophonemelist.h"
|
||||
@ -37,6 +38,7 @@ class LegoVideoManager : public MxVideoManager {
|
||||
void EnableFullScreenMovie(MxBool p_enable);
|
||||
LEGO1_EXPORT void EnableFullScreenMovie(MxBool p_enable, MxBool p_scale);
|
||||
LEGO1_EXPORT void MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY);
|
||||
LEGO1_EXPORT void SetCursorBitmap(const CursorBitmap* p_cursorBitmap);
|
||||
void ToggleFPS(MxBool p_visible);
|
||||
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
@ -708,19 +708,19 @@ void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name)
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
|
||||
if (surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
if (surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR, NULL) == DD_OK) {
|
||||
LegoImage* image = new LegoImage(desc.dwWidth, desc.dwHeight);
|
||||
|
||||
if (image != NULL) {
|
||||
if (desc.dwWidth == desc.lPitch) {
|
||||
memcpy(desc.lpSurface, image->GetBits(), desc.dwWidth * desc.dwHeight);
|
||||
memcpy(image->GetBits(), desc.lpSurface, desc.dwWidth * desc.dwHeight);
|
||||
}
|
||||
else {
|
||||
MxU8* surface = (MxU8*) desc.lpSurface;
|
||||
const LegoU8* bits = image->GetBits();
|
||||
LegoU8* bits = image->GetBits();
|
||||
|
||||
for (MxS32 i = 0; i < desc.dwHeight; i++) {
|
||||
memcpy(surface, bits, desc.dwWidth);
|
||||
memcpy(bits, surface, desc.dwWidth);
|
||||
surface += desc.lPitch;
|
||||
bits += desc.dwWidth;
|
||||
}
|
||||
|
||||
@ -248,7 +248,7 @@ void MxTransitionManager::DissolveTransition()
|
||||
}
|
||||
else {
|
||||
MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift * 4;
|
||||
*(MxU32*) surf = 0;
|
||||
*(MxU32*) surf = 0xFF000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -400,32 +400,18 @@ void MxTransitionManager::WipeDownTransition()
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
RECT fillRect = g_fullScreenRect;
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
fillRect.bottom = 2 * (m_animationTimer + 1);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
}
|
||||
DDBLTFX bltFx = {};
|
||||
bltFx.dwSize = sizeof(bltFx);
|
||||
bltFx.dwFillColor = 0xFF000000;
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
m_ddSurface->Blt(&fillRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
|
||||
memset(line, 0, ddsd.lPitch);
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, ddsd.lPitch);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
m_animationTimer++;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c270
|
||||
@ -437,40 +423,28 @@ void MxTransitionManager::WindowsTransition()
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
DDBLTFX bltFx = {};
|
||||
bltFx.dwSize = sizeof(bltFx);
|
||||
bltFx.dwFillColor = 0xFF000000;
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
}
|
||||
int top = m_animationTimer;
|
||||
int bottom = 480 - m_animationTimer - 1;
|
||||
int left = m_animationTimer;
|
||||
int right = 639 - m_animationTimer;
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
RECT topRect = {0, top, 640, top + 1};
|
||||
m_ddSurface->Blt(&topRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
|
||||
RECT bottomRect = {0, bottom, 640, bottom + 1};
|
||||
m_ddSurface->Blt(&bottomRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
RECT leftRect = {left, top + 1, left + 1, bottom};
|
||||
m_ddSurface->Blt(&leftRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
memset(line, 0, ddsd.lPitch);
|
||||
RECT rightRect = {right, top + 1, right + 1, bottom};
|
||||
m_ddSurface->Blt(&rightRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
|
||||
line += ddsd.lPitch;
|
||||
|
||||
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
|
||||
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
|
||||
}
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, ddsd.lPitch);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
m_animationTimer++;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c3e0
|
||||
|
||||
@ -335,12 +335,10 @@ MxLong CarRace::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10017650
|
||||
MxLong CarRace::HandleClick(LegoEventNotificationParam& p_param)
|
||||
MxLong CarRace::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
{
|
||||
LegoControlManagerNotificationParam* param = (LegoControlManagerNotificationParam*) &p_param;
|
||||
|
||||
if (param->m_unk0x28 == 1) {
|
||||
switch (param->m_clickedObjectId) {
|
||||
if (p_param.m_unk0x28 == 1) {
|
||||
switch (p_param.m_clickedObjectId) {
|
||||
case 3:
|
||||
InvokeAction(Extra::e_stop, *g_carraceScript, CarraceScript::c_irtx08ra_PlayWav, NULL);
|
||||
m_act1State->m_unk0x018 = 0;
|
||||
|
||||
@ -122,12 +122,12 @@ MxLong JetskiRace::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100165a0
|
||||
MxLong JetskiRace::HandleClick(LegoEventNotificationParam& p_param)
|
||||
MxLong JetskiRace::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
{
|
||||
MxLong result = 0;
|
||||
|
||||
if (((LegoControlManagerNotificationParam*) &p_param)->m_unk0x28 == 1) {
|
||||
switch (((LegoControlManagerNotificationParam*) &p_param)->m_clickedObjectId) {
|
||||
if (p_param.m_unk0x28 == 1) {
|
||||
switch (p_param.m_clickedObjectId) {
|
||||
case JetraceScript::c_JetskiArms_Ctl:
|
||||
m_act1State->m_unk0x018 = 0;
|
||||
VariableTable()->SetVariable(g_raceState, "");
|
||||
|
||||
@ -82,8 +82,8 @@ MxLong LegoRace::Notify(MxParam& p_param)
|
||||
case c_notificationEndAction:
|
||||
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
|
||||
break;
|
||||
case c_notificationClick:
|
||||
result = HandleClick((LegoEventNotificationParam&) p_param);
|
||||
case c_notificationControl:
|
||||
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
|
||||
break;
|
||||
case c_notificationPathStruct:
|
||||
result = HandlePathStruct((LegoPathStructNotificationParam&) p_param);
|
||||
|
||||
@ -272,14 +272,13 @@ void LegoVideoManager::MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY)
|
||||
{
|
||||
m_cursorX = p_cursorX;
|
||||
m_cursorY = p_cursorY;
|
||||
m_drawCursor = TRUE;
|
||||
|
||||
if (623 < p_cursorX) {
|
||||
m_cursorX = 623;
|
||||
if (640 < p_cursorX) {
|
||||
m_cursorX = 640;
|
||||
}
|
||||
|
||||
if (463 < p_cursorY) {
|
||||
m_cursorY = 463;
|
||||
if (480 < p_cursorY) {
|
||||
m_cursorY = 480;
|
||||
}
|
||||
}
|
||||
|
||||
@ -388,15 +387,7 @@ inline void LegoVideoManager::DrawCursor()
|
||||
LPDIRECTDRAWSURFACE ddSurface2 = m_displaySurface->GetDirectDrawSurface2();
|
||||
|
||||
if (!m_cursorSurface) {
|
||||
m_cursorRect.top = 0;
|
||||
m_cursorRect.left = 0;
|
||||
m_cursorRect.bottom = 16;
|
||||
m_cursorRect.right = 16;
|
||||
m_cursorSurface = MxDisplaySurface::CreateCursorSurface();
|
||||
|
||||
if (!m_cursorSurface) {
|
||||
m_drawCursor = FALSE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ddSurface2
|
||||
@ -836,3 +827,30 @@ void LegoVideoManager::DrawTextToSurface32(
|
||||
++p_text;
|
||||
}
|
||||
}
|
||||
|
||||
void LegoVideoManager::SetCursorBitmap(const CursorBitmap* p_cursorBitmap)
|
||||
{
|
||||
if (p_cursorBitmap == NULL) {
|
||||
m_drawCursor = FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cursorSurface != NULL) {
|
||||
m_cursorSurface->Release();
|
||||
m_cursorSurface = NULL;
|
||||
}
|
||||
|
||||
m_cursorRect.top = 0;
|
||||
m_cursorRect.left = 0;
|
||||
m_cursorRect.bottom = p_cursorBitmap->height;
|
||||
m_cursorRect.right = p_cursorBitmap->width;
|
||||
|
||||
m_cursorSurface = MxDisplaySurface::CreateCursorSurface(p_cursorBitmap);
|
||||
|
||||
if (m_cursorSurface == NULL) {
|
||||
m_drawCursor = FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
m_drawCursor = TRUE;
|
||||
}
|
||||
|
||||
@ -22,10 +22,9 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
|
||||
if (p_textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
if (p_textureInfo->m_surface->GetSurfaceDesc(&desc) == DD_OK) {
|
||||
width = desc.dwWidth;
|
||||
height = desc.dwHeight;
|
||||
p_textureInfo->m_surface->Unlock(desc.lpSurface);
|
||||
}
|
||||
|
||||
for (LegoCachedTextureList::iterator it = m_cached.begin(); it != m_cached.end(); it++) {
|
||||
@ -35,15 +34,8 @@ LegoTextureInfo* LegoTextureContainer::GetCached(LegoTextureInfo* p_textureInfo)
|
||||
memset(&newDesc, 0, sizeof(newDesc));
|
||||
newDesc.dwSize = sizeof(newDesc);
|
||||
|
||||
if (surface->Lock(NULL, &newDesc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
BOOL und = FALSE;
|
||||
if (surface->GetSurfaceDesc(&newDesc) == DD_OK) {
|
||||
if (newDesc.dwWidth == width && newDesc.dwHeight == height) {
|
||||
und = TRUE;
|
||||
}
|
||||
|
||||
surface->Unlock(newDesc.lpSurface);
|
||||
|
||||
if (und) {
|
||||
(*it).second = TRUE;
|
||||
(*it).first->m_texture->AddRef();
|
||||
return (*it).first;
|
||||
|
||||
@ -46,7 +46,7 @@ class LegoImage {
|
||||
{
|
||||
m_palette->colors[p_i] = p_paletteEntry.GetColor();
|
||||
}
|
||||
const LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
|
||||
LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
|
||||
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
|
||||
|
||||
@ -170,39 +170,16 @@ BOOL MxDirect3D::D3DSetMode()
|
||||
LPDIRECTDRAWSURFACE frontBuffer = FrontBuffer();
|
||||
LPDIRECTDRAWSURFACE backBuffer = BackBuffer();
|
||||
|
||||
DDSURFACEDESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
DDBLTFX ddBltFx = {};
|
||||
ddBltFx.dwSize = sizeof(DDBLTFX);
|
||||
ddBltFx.dwFillColor = 0xFF000000;
|
||||
|
||||
if (backBuffer->Lock(NULL, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
unsigned char* surface = (unsigned char*) desc.lpSurface;
|
||||
|
||||
for (int i = 0; i < mode.height; i++) {
|
||||
memset(surface, 0, desc.lPitch);
|
||||
surface += desc.lPitch;
|
||||
}
|
||||
|
||||
backBuffer->Unlock(desc.lpSurface);
|
||||
}
|
||||
else {
|
||||
SDL_Log("MxDirect3D::D3DSetMode() back lock failed\n");
|
||||
if (backBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
|
||||
SDL_Log("MxDirect3D::D3DSetMode() color fill failed\n");
|
||||
}
|
||||
|
||||
if (IsFullScreen()) {
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
|
||||
if (frontBuffer->Lock(NULL, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
unsigned char* surface = (unsigned char*) desc.lpSurface;
|
||||
|
||||
for (int i = 0; i < mode.height; i++) {
|
||||
memset(surface, 0, desc.lPitch);
|
||||
surface += desc.lPitch;
|
||||
}
|
||||
|
||||
frontBuffer->Unlock(desc.lpSurface);
|
||||
}
|
||||
else {
|
||||
if (frontBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
|
||||
SDL_Log("MxDirect3D::D3DSetMode() front lock failed\n");
|
||||
}
|
||||
}
|
||||
|
||||
@ -519,35 +519,23 @@ BOOL MxDirectDraw::DDCreateSurfaces()
|
||||
void MxDirectDraw::ClearBackBuffers()
|
||||
{
|
||||
HRESULT result;
|
||||
byte* line;
|
||||
DDSURFACEDESC ddsd;
|
||||
DDBLTFX ddbltfx = {};
|
||||
ddbltfx.dwSize = sizeof(DDBLTFX);
|
||||
ddbltfx.dwFillColor = 0xFF000000;
|
||||
int count = m_bFlipSurfaces ? 2 : 1;
|
||||
int value = 0;
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
if (result == DDERR_SURFACELOST) {
|
||||
m_pBackBuffer->Restore();
|
||||
result = m_pBackBuffer->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
result = m_pBackBuffer->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
||||
}
|
||||
|
||||
if (result != DD_OK) {
|
||||
// lock failed
|
||||
// blt failed
|
||||
return;
|
||||
}
|
||||
|
||||
// clear backBuffer
|
||||
line = (byte*) ddsd.lpSurface;
|
||||
for (int j = ddsd.dwHeight; j--;) {
|
||||
memset(line, value, ddsd.dwWidth);
|
||||
line += ddsd.lPitch;
|
||||
}
|
||||
|
||||
m_pBackBuffer->Unlock(ddsd.lpSurface);
|
||||
|
||||
if (m_bFlipSurfaces) {
|
||||
m_pFrontBuffer->Flip(NULL, DDFLIP_WAIT);
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#ifndef MXDISPLAYSURFACE_H
|
||||
#define MXDISPLAYSURFACE_H
|
||||
|
||||
#include "cursor.h"
|
||||
#include "decomp.h"
|
||||
#include "mxcore.h"
|
||||
#include "mxvideoparam.h"
|
||||
@ -70,14 +71,6 @@ class MxDisplaySurface : public MxCore {
|
||||
MxS32 p_height,
|
||||
MxBool p_RLE
|
||||
); // vtable+0x30
|
||||
virtual void VTable0x34(
|
||||
MxU8* p_pixels,
|
||||
MxS32 p_bpp,
|
||||
MxS32 p_width,
|
||||
MxS32 p_height,
|
||||
MxS32 p_x,
|
||||
MxS32 p_y
|
||||
); // vtable+0x34
|
||||
virtual void Display(
|
||||
MxS32 p_left,
|
||||
MxS32 p_top,
|
||||
@ -96,7 +89,7 @@ class MxDisplaySurface : public MxCore {
|
||||
); // vtable+0x44
|
||||
|
||||
void ClearScreen();
|
||||
static LPDIRECTDRAWSURFACE CreateCursorSurface();
|
||||
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap);
|
||||
static LPDIRECTDRAWSURFACE CopySurface(LPDIRECTDRAWSURFACE p_src);
|
||||
|
||||
LPDIRECTDRAWSURFACE GetDirectDrawSurface1() { return m_ddSurface1; }
|
||||
|
||||
@ -64,8 +64,6 @@ void MxDisplaySurface::ClearScreen()
|
||||
MxS32 width = m_videoParam.GetRect().GetWidth();
|
||||
MxS32 height = m_videoParam.GetRect().GetHeight();
|
||||
|
||||
RECT rc = {0, 0, width, height};
|
||||
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
if (m_ddSurface2->GetSurfaceDesc(&desc) != DD_OK) {
|
||||
@ -74,12 +72,12 @@ void MxDisplaySurface::ClearScreen()
|
||||
|
||||
DDBLTFX ddBltFx = {};
|
||||
ddBltFx.dwSize = sizeof(DDBLTFX);
|
||||
ddBltFx.dwFillColor = 0;
|
||||
ddBltFx.dwFillColor = 0xFF000000;
|
||||
|
||||
for (MxS32 i = 0; i < backBuffers; i++) {
|
||||
if (m_ddSurface2->Blt(&rc, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
|
||||
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx) == DDERR_SURFACELOST) {
|
||||
m_ddSurface2->Restore();
|
||||
m_ddSurface2->Blt(&rc, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx);
|
||||
m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddBltFx);
|
||||
}
|
||||
|
||||
if (m_videoParam.Flags().GetFlipSurfaces()) {
|
||||
@ -718,61 +716,6 @@ void MxDisplaySurface::DrawTransparentRLE(
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100bb850
|
||||
// FUNCTION: BETA10 0x10141191
|
||||
void MxDisplaySurface::VTable0x34(MxU8* p_pixels, MxS32 p_bpp, MxS32 p_width, MxS32 p_height, MxS32 p_x, MxS32 p_y)
|
||||
{
|
||||
DDSURFACEDESC surfaceDesc;
|
||||
memset(&surfaceDesc, 0, sizeof(surfaceDesc));
|
||||
surfaceDesc.dwSize = sizeof(surfaceDesc);
|
||||
|
||||
HRESULT result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
|
||||
if (result == DDERR_SURFACELOST) {
|
||||
m_ddSurface2->Restore();
|
||||
result = m_ddSurface2->Lock(NULL, &surfaceDesc, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
}
|
||||
|
||||
if (result == DD_OK) {
|
||||
MxU8* pixels = p_pixels;
|
||||
MxS32 bytesPerPixel = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
if (p_bpp != 8 && bytesPerPixel != p_bpp) {
|
||||
MxTrace("Source format to display format NOT_IMPLEMENTED");
|
||||
assert(0);
|
||||
return;
|
||||
}
|
||||
|
||||
MxU8* dst = (MxU8*) surfaceDesc.lpSurface + p_y * surfaceDesc.lPitch + bytesPerPixel * p_x;
|
||||
MxLong stride = p_width * bytesPerPixel;
|
||||
MxLong length = -bytesPerPixel * p_width + surfaceDesc.lPitch;
|
||||
|
||||
if (bytesPerPixel == p_bpp) {
|
||||
while (p_height--) {
|
||||
memcpy(dst, pixels, p_width * bytesPerPixel);
|
||||
pixels += stride;
|
||||
dst += length;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (MxS32 i = 0; i < p_height; i++) {
|
||||
for (MxS32 j = 0; j < p_width; j++) {
|
||||
if (bytesPerPixel == 2) {
|
||||
*(MxU16*) dst = m_16bitPal[*pixels++];
|
||||
}
|
||||
else {
|
||||
*(MxU32*) dst = m_32bitPal[*pixels++];
|
||||
}
|
||||
dst += bytesPerPixel;
|
||||
}
|
||||
pixels += stride;
|
||||
dst += length;
|
||||
}
|
||||
}
|
||||
|
||||
m_ddSurface2->Unlock(surfaceDesc.lpSurface);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100bba50
|
||||
void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
|
||||
{
|
||||
@ -781,21 +724,11 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
|
||||
if (g_unk0x1010215c < 2) {
|
||||
g_unk0x1010215c++;
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
if (m_ddSurface2->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) == DD_OK) {
|
||||
MxU8* surface = (MxU8*) ddsd.lpSurface;
|
||||
MxS32 height = m_videoParam.GetRect().GetHeight();
|
||||
DDBLTFX ddbltfx = {};
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
ddbltfx.dwFillColor = 0xFF000000;
|
||||
|
||||
for (MxU32 i = 0; i < ddsd.dwHeight; i++) {
|
||||
memset(surface, 0, ddsd.lPitch);
|
||||
surface += ddsd.lPitch;
|
||||
}
|
||||
|
||||
m_ddSurface2->Unlock(ddsd.lpSurface);
|
||||
}
|
||||
else {
|
||||
if (m_ddSurface2->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx) != DD_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDisplaySurface::Display error\n");
|
||||
}
|
||||
}
|
||||
@ -814,7 +747,7 @@ void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p
|
||||
DDBLTFX data;
|
||||
memset(&data, 0, sizeof(data));
|
||||
data.dwSize = sizeof(data);
|
||||
data.dwDDFX = 8;
|
||||
data.dwDDFX = DDBLTFX_NOTEARING;
|
||||
|
||||
if (m_ddSurface1->Blt((LPRECT) &b, m_ddSurface2, (LPRECT) &a, DDBLT_NONE, &data) == DDERR_SURFACELOST) {
|
||||
m_ddSurface1->Restore();
|
||||
@ -1017,86 +950,6 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CopySurface(LPDIRECTDRAWSURFACE p_src)
|
||||
return newSurface;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100bc070
|
||||
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface()
|
||||
{
|
||||
LPDIRECTDRAWSURFACE newSurface = NULL;
|
||||
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
|
||||
MVideoManager();
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
if (draw->GetDisplayMode(&ddsd) != DD_OK) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount != 16) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ddsd.dwWidth = 16;
|
||||
ddsd.dwHeight = 16;
|
||||
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
|
||||
|
||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
||||
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
|
||||
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
||||
|
||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
if (newSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) != DD_OK) {
|
||||
goto done;
|
||||
}
|
||||
else {
|
||||
MxU16* surface = (MxU16*) ddsd.lpSurface;
|
||||
MxLong pitch = ddsd.lPitch;
|
||||
|
||||
// draw a simple cursor to the surface
|
||||
for (MxS32 x = 0; x < 16; x++) {
|
||||
MxU16* surface2 = surface;
|
||||
for (MxS32 y = 0; y < 16; y++) {
|
||||
if ((y > 10 || x) && (x > 10 || y) && x + y != 10) {
|
||||
if (x + y > 10) {
|
||||
*surface2 = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
}
|
||||
else {
|
||||
*surface2 = -1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
*surface2 = 0;
|
||||
}
|
||||
surface2++;
|
||||
}
|
||||
surface = (MxU16*) ((MxU8*) surface + pitch);
|
||||
}
|
||||
|
||||
newSurface->Unlock(ddsd.lpSurface);
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
colorkey.dwColorSpaceLowValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
|
||||
return newSurface;
|
||||
}
|
||||
|
||||
done:
|
||||
if (newSurface) {
|
||||
newSurface->Release();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100bc200
|
||||
void MxDisplaySurface::VTable0x24(
|
||||
LPDDSURFACEDESC p_desc,
|
||||
@ -1298,3 +1151,125 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::FUN_100bc8b0(MxS32 p_width, MxS32 p_height
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_cursorBitmap)
|
||||
{
|
||||
LPDIRECTDRAWSURFACE newSurface = NULL;
|
||||
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
|
||||
MVideoManager();
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
if (draw->GetDisplayMode(&ddsd) != DD_OK) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
|
||||
ddsd.dwWidth = p_cursorBitmap->width;
|
||||
ddsd.dwHeight = p_cursorBitmap->height;
|
||||
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
||||
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
|
||||
|
||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
||||
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
|
||||
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
||||
|
||||
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
if (newSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL) != DD_OK) {
|
||||
goto done;
|
||||
}
|
||||
else {
|
||||
for (int y = 0; y < p_cursorBitmap->height; y++) {
|
||||
for (int x = 0; x < p_cursorBitmap->width; x++) {
|
||||
MxS32 bitIndex = y * p_cursorBitmap->width + x;
|
||||
MxS32 byteIndex = bitIndex / 8;
|
||||
MxS32 bitOffset = 7 - (bitIndex % 8);
|
||||
|
||||
MxBool isOpaque = (p_cursorBitmap->mask[byteIndex] >> bitOffset) & 1;
|
||||
MxBool isBlack = (p_cursorBitmap->data[byteIndex] >> bitOffset) & 1;
|
||||
|
||||
switch (bytesPerPixel) {
|
||||
case 1: {
|
||||
MxU8* surface = (MxU8*) ddsd.lpSurface;
|
||||
|
||||
MxU8 pixel;
|
||||
if (!isOpaque) {
|
||||
pixel = 0x10;
|
||||
}
|
||||
else {
|
||||
pixel = isBlack ? 0 : 0xff;
|
||||
}
|
||||
}
|
||||
case 2: {
|
||||
MxU16* surface = (MxU16*) ddsd.lpSurface;
|
||||
|
||||
MxU16 pixel;
|
||||
if (!isOpaque) {
|
||||
pixel = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
}
|
||||
else {
|
||||
pixel = isBlack ? RGB555_CREATE(0, 0, 0) : RGB555_CREATE(0x1f, 0x1f, 0x1f);
|
||||
}
|
||||
|
||||
surface[x + y * p_cursorBitmap->width] = pixel;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
MxU32* surface = (MxU32*) ddsd.lpSurface;
|
||||
|
||||
MxS32 pixel;
|
||||
if (!isOpaque) {
|
||||
pixel = RGB8888_CREATE(0, 0, 0, 0); // Transparent pixel
|
||||
}
|
||||
else {
|
||||
pixel = isBlack ? RGB8888_CREATE(0, 0, 0, 0xff) : RGB8888_CREATE(0xff, 0xff, 0xff, 0xff);
|
||||
}
|
||||
|
||||
surface[x + y * p_cursorBitmap->width] = pixel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newSurface->Unlock(ddsd.lpSurface);
|
||||
switch (bytesPerPixel) {
|
||||
case 1: {
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = 0x10;
|
||||
colorkey.dwColorSpaceLowValue = 0x10;
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
colorkey.dwColorSpaceLowValue = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return newSurface;
|
||||
}
|
||||
|
||||
done:
|
||||
if (newSurface) {
|
||||
newSurface->Release();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -275,61 +275,37 @@ void MxVideoPresenter::PutFrame()
|
||||
}
|
||||
}
|
||||
else {
|
||||
MxRegionCursor cursor(region);
|
||||
MxRect32* regionRect;
|
||||
RECT src, dest;
|
||||
|
||||
while ((regionRect = cursor.Next(rect))) {
|
||||
if (regionRect->GetWidth() >= 1 && regionRect->GetHeight() >= 1) {
|
||||
RECT src, dest;
|
||||
if (m_unk0x58) {
|
||||
src.left = 0;
|
||||
src.top = 0;
|
||||
src.right = GetWidth();
|
||||
src.bottom = GetHeight();
|
||||
|
||||
if (m_unk0x58) {
|
||||
src.left = regionRect->GetLeft() - GetX();
|
||||
src.top = regionRect->GetTop() - GetY();
|
||||
src.right = src.left + regionRect->GetWidth();
|
||||
src.bottom = src.top + regionRect->GetHeight();
|
||||
dest.left = GetX();
|
||||
dest.top = GetY();
|
||||
dest.right = dest.left + GetWidth();
|
||||
dest.bottom = dest.top + GetHeight();
|
||||
}
|
||||
|
||||
dest.left = regionRect->GetLeft();
|
||||
dest.top = regionRect->GetTop();
|
||||
dest.right = dest.left + regionRect->GetWidth();
|
||||
dest.bottom = dest.top + regionRect->GetHeight();
|
||||
}
|
||||
|
||||
if (m_action->GetFlags() & MxDSAction::c_bit4) {
|
||||
if (m_unk0x58) {
|
||||
if (PrepareRects(src, dest) >= 0) {
|
||||
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_KEYSRC, NULL);
|
||||
}
|
||||
}
|
||||
else {
|
||||
displaySurface->VTable0x30(
|
||||
m_frameBitmap,
|
||||
regionRect->GetLeft() - GetX(),
|
||||
regionRect->GetTop() - GetY(),
|
||||
regionRect->GetLeft(),
|
||||
regionRect->GetTop(),
|
||||
regionRect->GetWidth(),
|
||||
regionRect->GetHeight(),
|
||||
FALSE
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (m_unk0x58) {
|
||||
if (PrepareRects(src, dest) >= 0) {
|
||||
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_NONE, NULL);
|
||||
}
|
||||
}
|
||||
else {
|
||||
displaySurface->VTable0x28(
|
||||
m_frameBitmap,
|
||||
regionRect->GetLeft() - GetX(),
|
||||
regionRect->GetTop() - GetY(),
|
||||
regionRect->GetLeft(),
|
||||
regionRect->GetTop(),
|
||||
regionRect->GetWidth(),
|
||||
regionRect->GetHeight()
|
||||
);
|
||||
if (m_action->GetFlags() & MxDSAction::c_bit4) {
|
||||
if (m_unk0x58) {
|
||||
if (PrepareRects(src, dest) >= 0) {
|
||||
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_KEYSRC, NULL);
|
||||
}
|
||||
}
|
||||
else {
|
||||
displaySurface->VTable0x30(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight(), FALSE);
|
||||
}
|
||||
}
|
||||
else if (m_unk0x58) {
|
||||
if (PrepareRects(src, dest) >= 0) {
|
||||
ddSurface->Blt(&dest, m_unk0x58, &src, DDBLT_NONE, NULL);
|
||||
}
|
||||
}
|
||||
else {
|
||||
displaySurface->VTable0x28(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -16,12 +16,19 @@ RUN chown -R emscripten:emscripten /src
|
||||
|
||||
USER emscripten
|
||||
|
||||
COPY ISLE/emscripten/libwasmfs_fetch.js.patch /tmp/
|
||||
COPY ISLE/emscripten/emscripten.patch /tmp/
|
||||
RUN cd /emsdk/upstream/emscripten && \
|
||||
git apply --check /tmp/libwasmfs_fetch.js.patch && \
|
||||
git apply /tmp/libwasmfs_fetch.js.patch
|
||||
git apply --check /tmp/emscripten.patch && \
|
||||
git apply /tmp/emscripten.patch
|
||||
|
||||
COPY --chown=emscripten:emscripten . .
|
||||
COPY --chown=emscripten:emscripten 3rdparty/ ./3rdparty/
|
||||
COPY --chown=emscripten:emscripten LEGO1/ ./LEGO1/
|
||||
COPY --chown=emscripten:emscripten ISLE/ ./ISLE/
|
||||
COPY --chown=emscripten:emscripten miniwin/ ./miniwin/
|
||||
COPY --chown=emscripten:emscripten util/ ./util/
|
||||
COPY --chown=emscripten:emscripten CMake/ ./CMake/
|
||||
COPY --chown=emscripten:emscripten packaging/ ./packaging/
|
||||
COPY --chown=emscripten:emscripten CMakeLists.txt .
|
||||
|
||||
RUN emcmake cmake -S . -B build -DISLE_BUILD_CONFIG=OFF -DISLE_DEBUG=OFF -DCMAKE_BUILD_TYPE=Release -DISLE_EMSCRIPTEN_HOST=/assets && \
|
||||
emmake cmake --build build -j 32
|
||||
@ -29,9 +36,9 @@ RUN emcmake cmake -S . -B build -DISLE_BUILD_CONFIG=OFF -DISLE_DEBUG=OFF -DCMAKE
|
||||
RUN echo "Fetching isle.pizza frontend..."; \
|
||||
git clone --depth 1 https://github.com/isledecomp/isle.pizza /tmp/isle.pizza;
|
||||
|
||||
FROM nginx:alpine
|
||||
FROM openresty/openresty:alpine
|
||||
|
||||
COPY docker/emscripten/nginx.conf /etc/nginx/nginx.conf
|
||||
COPY --from=builder /tmp/isle.pizza /usr/share/nginx/html
|
||||
COPY --from=builder /src/build/isle.* /usr/share/nginx/html
|
||||
COPY docker/emscripten/nginx.conf /usr/local/openresty/nginx/conf/nginx.conf
|
||||
COPY --from=builder /tmp/isle.pizza /usr/local/openresty/nginx/html
|
||||
COPY --from=builder /src/build/isle.* /usr/local/openresty/nginx/html
|
||||
EXPOSE 6931
|
||||
|
||||
@ -3,7 +3,43 @@ events {
|
||||
}
|
||||
|
||||
http {
|
||||
include /etc/nginx/mime.types;
|
||||
init_by_lua_block {
|
||||
function find_entry_in_dir(parent_dir, name_to_find)
|
||||
local safe_parent_dir = string.gsub(parent_dir, "'", "'\\''")
|
||||
local lower_name_to_find = string.lower(name_to_find)
|
||||
local pipe = io.popen("ls -A '" .. safe_parent_dir .. "' 2>/dev/null")
|
||||
if not pipe then return nil end
|
||||
|
||||
for entry in pipe:lines() do
|
||||
if string.lower(entry) == lower_name_to_find then
|
||||
pipe:close()
|
||||
return entry
|
||||
end
|
||||
end
|
||||
pipe:close()
|
||||
return nil
|
||||
end
|
||||
|
||||
function find_recursive_path(path_to_check)
|
||||
local current_resolved_path = "/"
|
||||
|
||||
for component in string.gmatch(path_to_check, "([^/]+)") do
|
||||
local found_entry = find_entry_in_dir(current_resolved_path, component)
|
||||
if not found_entry then
|
||||
return nil
|
||||
end
|
||||
|
||||
if current_resolved_path == "/" then
|
||||
current_resolved_path = current_resolved_path .. found_entry
|
||||
else
|
||||
current_resolved_path = current_resolved_path .. "/" .. found_entry
|
||||
end
|
||||
end
|
||||
return current_resolved_path
|
||||
end
|
||||
}
|
||||
|
||||
include /usr/local/openresty/nginx/conf/mime.types;
|
||||
|
||||
server {
|
||||
listen 6931;
|
||||
@ -14,14 +50,33 @@ http {
|
||||
add_header 'Cross-Origin-Resource-Policy' 'cross-origin';
|
||||
|
||||
location / {
|
||||
root /usr/share/nginx/html;
|
||||
root /usr/local/openresty/nginx/html;
|
||||
index index.html isle.html;
|
||||
try_files $uri $uri/ =404;
|
||||
}
|
||||
|
||||
location ~* ^/assets/(.*)$ {
|
||||
alias /assets/;
|
||||
try_files /$1 /DATA/disk/$1 =404;
|
||||
location /assets/ {
|
||||
content_by_lua_block {
|
||||
local request_uri = ngx.var.uri
|
||||
local resolved_path = find_recursive_path(request_uri)
|
||||
|
||||
if not resolved_path then
|
||||
local fallback_uri = ngx.re.sub(request_uri, [[^/assets/]], "/assets/DATA/disk/", "i")
|
||||
resolved_path = find_recursive_path(fallback_uri)
|
||||
end
|
||||
|
||||
if resolved_path then
|
||||
ngx.exec("/internal" .. resolved_path)
|
||||
else
|
||||
ngx.exit(ngx.HTTP_NOT_FOUND)
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
location /internal/assets/ {
|
||||
internal;
|
||||
root /;
|
||||
rewrite ^/internal(.*)$ $1 break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
docker/emscripten/ssl_example/Caddyfile
Normal file
3
docker/emscripten/ssl_example/Caddyfile
Normal file
@ -0,0 +1,3 @@
|
||||
https://localhost:6932 {
|
||||
reverse_proxy app:6931
|
||||
}
|
||||
18
docker/emscripten/ssl_example/docker-compose.yml
Normal file
18
docker/emscripten/ssl_example/docker-compose.yml
Normal file
@ -0,0 +1,18 @@
|
||||
services:
|
||||
app:
|
||||
image: ghcr.io/isledecomp/isle-portable-emscripten:master
|
||||
ports:
|
||||
- "6931:6931"
|
||||
volumes:
|
||||
- ${ASSETS_PATH}:/assets
|
||||
|
||||
caddy:
|
||||
image: caddy:latest
|
||||
ports:
|
||||
- "6932:6932"
|
||||
volumes:
|
||||
- ./Caddyfile:/etc/caddy/Caddyfile
|
||||
- caddy_data:/data
|
||||
|
||||
volumes:
|
||||
caddy_data:
|
||||
@ -246,9 +246,13 @@ struct DDSCAPS {
|
||||
};
|
||||
typedef struct DDSCAPS* LPDDSCAPS;
|
||||
|
||||
#define DDBLTFX_NOTEARING DDBLTFXFlags::NOTEARING
|
||||
enum class DDBLTFXFlags : uint8_t {
|
||||
NOTEARING = 1 << 3,
|
||||
};
|
||||
struct DDBLTFX {
|
||||
DWORD dwSize;
|
||||
DWORD dwDDFX;
|
||||
DDBLTFXFlags dwDDFX;
|
||||
DWORD dwROP;
|
||||
DWORD dwFillColor;
|
||||
};
|
||||
|
||||
@ -26,7 +26,7 @@ Citro3DRenderer::Citro3DRenderer(DWORD width, DWORD height)
|
||||
m_virtualWidth = width;
|
||||
m_virtualHeight = height;
|
||||
|
||||
gfxInitDefault();
|
||||
gfxSetScreenFormat(GFX_BOTTOM, GSP_BGR8_OES);
|
||||
consoleInit(GFX_TOP, nullptr);
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
@ -66,7 +66,6 @@ Citro3DRenderer::~Citro3DRenderer()
|
||||
shaderProgramFree(&program);
|
||||
DVLB_Free(vshader_dvlb);
|
||||
C3D_Fini();
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
void Citro3DRenderer::PushLights(const SceneLight* lights, size_t count)
|
||||
@ -444,6 +443,32 @@ void ConvertMatrix(const D3DRMMATRIX4D in, C3D_Mtx* out)
|
||||
}
|
||||
}
|
||||
|
||||
void SetMaterialAppearance(
|
||||
const FColor& color,
|
||||
float shininess,
|
||||
int uLoc_meshColor,
|
||||
int uLoc_shininess,
|
||||
C3D_Tex* textures
|
||||
)
|
||||
{
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, color.r, color.g, color.b, color.a);
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, shininess, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvInit(env);
|
||||
|
||||
if (textures) {
|
||||
C3D_TexBind(0, textures);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
}
|
||||
else {
|
||||
C3D_TexBind(0, nullptr);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||
}
|
||||
}
|
||||
|
||||
void Citro3DRenderer::SubmitDraw(
|
||||
DWORD meshId,
|
||||
const D3DRMMATRIX4D& modelViewMatrix,
|
||||
@ -463,32 +488,17 @@ void Citro3DRenderer::SubmitDraw(
|
||||
BufInfo_Init(bufInfo);
|
||||
BufInfo_Add(bufInfo, mesh.vbo, sizeof(D3DRMVERTEX), 3, 0x210);
|
||||
|
||||
C3D_FVUnifSet(
|
||||
GPU_VERTEX_SHADER,
|
||||
SetMaterialAppearance(
|
||||
{appearance.color.r / 255.0f,
|
||||
appearance.color.g / 255.0f,
|
||||
appearance.color.b / 255.0f,
|
||||
appearance.color.a / 255.0f},
|
||||
appearance.shininess,
|
||||
uLoc_meshColor,
|
||||
appearance.color.r / 255.0f,
|
||||
appearance.color.g / 255.0f,
|
||||
appearance.color.b / 255.0f,
|
||||
appearance.color.a / 255.0f
|
||||
uLoc_shininess,
|
||||
appearance.textureId != NO_TEXTURE_ID ? &m_textures[appearance.textureId].c3dTex : nullptr
|
||||
);
|
||||
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, appearance.shininess / 255.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
C3D_TexBind(0, &m_textures[appearance.textureId].c3dTex);
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
}
|
||||
else {
|
||||
C3D_TexBind(0, nullptr);
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
|
||||
}
|
||||
|
||||
C3D_DrawArrays(GPU_TRIANGLES, 0, mesh.vertexCount);
|
||||
}
|
||||
|
||||
@ -520,7 +530,7 @@ void Citro3DRenderer::Flip()
|
||||
g_rendering = false;
|
||||
}
|
||||
|
||||
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
C3D_AlphaBlend(GPU_BLEND_ADD, GPU_BLEND_ADD, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
||||
StartFrame();
|
||||
@ -546,16 +556,9 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 1, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_lightClr + 2, 1.0f, 1.0f, 1.0f, 1.0f); // Ambient
|
||||
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_shininess, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
C3D_FVUnifSet(GPU_VERTEX_SHADER, uLoc_meshColor, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
C3DTextureCacheEntry* texture = (textureId != NO_TEXTURE_ID) ? &m_textures[textureId] : nullptr;
|
||||
|
||||
C3DTextureCacheEntry& texture = m_textures[textureId];
|
||||
|
||||
C3D_TexBind(0, &texture.c3dTex);
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvInit(env);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
SetMaterialAppearance(color, 0.0f, uLoc_meshColor, uLoc_shininess, texture ? &texture->c3dTex : nullptr);
|
||||
|
||||
float scale = m_viewportTransform.scale;
|
||||
|
||||
@ -564,10 +567,17 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
||||
float x2 = x1 + static_cast<float>(dstRect.w);
|
||||
float y2 = y1 + static_cast<float>(dstRect.h);
|
||||
|
||||
float u0 = (srcRect.x * scale) / texture.width;
|
||||
float u1 = ((srcRect.x + srcRect.w) * scale) / texture.width;
|
||||
float v0 = (srcRect.y * scale) / texture.height;
|
||||
float v1 = ((srcRect.y + srcRect.h) * scale) / texture.height;
|
||||
float u0 = 0.0f;
|
||||
float u1 = 0.0f;
|
||||
float v0 = 0.0f;
|
||||
float v1 = 0.0f;
|
||||
|
||||
if (texture) {
|
||||
u0 = (srcRect.x * scale) / texture->width;
|
||||
u1 = ((srcRect.x + srcRect.w) * scale) / texture->width;
|
||||
v0 = (srcRect.y * scale) / texture->height;
|
||||
v1 = ((srcRect.y + srcRect.h) * scale) / texture->height;
|
||||
}
|
||||
|
||||
C3D_ImmDrawBegin(GPU_TRIANGLES);
|
||||
|
||||
|
||||
@ -297,44 +297,23 @@ D3DMATRIX ToD3DMATRIX(const Matrix4x4& in)
|
||||
return out;
|
||||
}
|
||||
|
||||
void Actual_SubmitDraw(
|
||||
const D3D9MeshCacheEntry* mesh,
|
||||
const Matrix4x4* modelViewMatrix,
|
||||
const Matrix4x4* worldMatrix,
|
||||
const Matrix4x4* viewMatrix,
|
||||
const Matrix3x3* normalMatrix,
|
||||
const Appearance* appearance,
|
||||
IDirect3DTexture9* texture
|
||||
)
|
||||
void SetMaterialAndTexture(const FColor& color, float shininess, IDirect3DTexture9* texture)
|
||||
{
|
||||
D3DMATRIX proj = ToD3DMATRIX(g_projection);
|
||||
g_device->SetTransform(D3DTS_PROJECTION, &proj);
|
||||
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
|
||||
g_device->SetTransform(D3DTS_VIEW, &view);
|
||||
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
|
||||
g_device->SetTransform(D3DTS_WORLD, &world);
|
||||
|
||||
D3DMATERIAL9 mat = {};
|
||||
mat.Diffuse.r = appearance->color.r / 255.0f;
|
||||
mat.Diffuse.g = appearance->color.g / 255.0f;
|
||||
mat.Diffuse.b = appearance->color.b / 255.0f;
|
||||
mat.Diffuse.a = appearance->color.a / 255.0f;
|
||||
mat.Diffuse.r = color.r / 255.0f;
|
||||
mat.Diffuse.g = color.g / 255.0f;
|
||||
mat.Diffuse.b = color.b / 255.0f;
|
||||
mat.Diffuse.a = color.a / 255.0f;
|
||||
mat.Ambient = mat.Diffuse;
|
||||
|
||||
if (appearance->shininess != 0) {
|
||||
if (shininess != 0) {
|
||||
g_device->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
||||
mat.Specular.r = 1.0f;
|
||||
mat.Specular.g = 1.0f;
|
||||
mat.Specular.b = 1.0f;
|
||||
mat.Specular.a = 1.0f;
|
||||
mat.Power = appearance->shininess;
|
||||
mat.Specular = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
mat.Power = shininess;
|
||||
}
|
||||
else {
|
||||
g_device->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||||
mat.Specular.r = 0.0f;
|
||||
mat.Specular.g = 0.0f;
|
||||
mat.Specular.b = 0.0f;
|
||||
mat.Specular.a = 0.0f;
|
||||
mat.Specular = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
mat.Power = 0.0f;
|
||||
}
|
||||
|
||||
@ -352,6 +331,33 @@ void Actual_SubmitDraw(
|
||||
else {
|
||||
g_device->SetTexture(0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Actual_SubmitDraw(
|
||||
const D3D9MeshCacheEntry* mesh,
|
||||
const Matrix4x4* modelViewMatrix,
|
||||
const Matrix4x4* worldMatrix,
|
||||
const Matrix4x4* viewMatrix,
|
||||
const Matrix3x3* normalMatrix,
|
||||
const Appearance* appearance,
|
||||
IDirect3DTexture9* texture
|
||||
)
|
||||
{
|
||||
D3DMATRIX proj = ToD3DMATRIX(g_projection);
|
||||
g_device->SetTransform(D3DTS_PROJECTION, &proj);
|
||||
D3DMATRIX view = ToD3DMATRIX(*viewMatrix);
|
||||
g_device->SetTransform(D3DTS_VIEW, &view);
|
||||
D3DMATRIX world = ToD3DMATRIX(*worldMatrix);
|
||||
g_device->SetTransform(D3DTS_WORLD, &world);
|
||||
|
||||
SetMaterialAndTexture(
|
||||
{appearance->color.r / 255.0f,
|
||||
appearance->color.g / 255.0f,
|
||||
appearance->color.b / 255.0f,
|
||||
appearance->color.a / 255.0f},
|
||||
appearance->shininess,
|
||||
texture
|
||||
);
|
||||
|
||||
g_device->SetRenderState(D3DRS_SHADEMODE, mesh->flat ? D3DSHADE_FLAT : D3DSHADE_GOURAUD);
|
||||
|
||||
@ -367,7 +373,7 @@ uint32_t Actual_Flip()
|
||||
return g_device->Present(nullptr, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
StartScene();
|
||||
|
||||
@ -405,10 +411,7 @@ void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, con
|
||||
g_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
g_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
|
||||
g_device->SetTexture(0, texture);
|
||||
g_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
g_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
g_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
SetMaterialAndTexture(color, 0, texture);
|
||||
|
||||
D3DSURFACE_DESC texDesc;
|
||||
texture->GetLevelDesc(0, &texDesc);
|
||||
|
||||
@ -78,5 +78,5 @@ void Actual_SubmitDraw(
|
||||
void Actual_Resize(int width, int height, const ViewportTransform& viewportTransform);
|
||||
void Actual_Clear(float r, float g, float b);
|
||||
uint32_t Actual_Flip();
|
||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect);
|
||||
void Actual_Draw2DImage(IDirect3DTexture9* texture, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color);
|
||||
uint32_t Actual_Download(SDL_Surface* target);
|
||||
|
||||
@ -273,9 +273,9 @@ void DirectX9Renderer::Flip()
|
||||
Actual_Flip();
|
||||
}
|
||||
|
||||
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect);
|
||||
Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect, color);
|
||||
}
|
||||
|
||||
void DirectX9Renderer::SetDither(bool dither)
|
||||
|
||||
@ -297,9 +297,10 @@ void GL11_Clear(float r, float g, float b)
|
||||
}
|
||||
|
||||
void GL11_Draw2DImage(
|
||||
GLTextureCacheEntry& cache,
|
||||
const GLTextureCacheEntry* cache,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
const FColor& color,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
@ -308,6 +309,7 @@ void GL11_Draw2DImage(
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
@ -318,17 +320,28 @@ void GL11_Draw2DImage(
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glColor4f(color.r, color.g, color.b, color.a);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, cache.glTextureId);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
float u1 = 0;
|
||||
float v1 = 0;
|
||||
float u2 = 0;
|
||||
float v2 = 0;
|
||||
|
||||
float u1 = srcRect.x / cache.width;
|
||||
float v1 = srcRect.y / cache.height;
|
||||
float u2 = (srcRect.x + srcRect.w) / cache.width;
|
||||
float v2 = (srcRect.y + srcRect.h) / cache.height;
|
||||
if (cache) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, cache->glTextureId);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
u1 = srcRect.x / cache->width;
|
||||
v1 = srcRect.y / cache->height;
|
||||
u2 = (srcRect.x + srcRect.w) / cache->width;
|
||||
v2 = (srcRect.y + srcRect.h) / cache->height;
|
||||
}
|
||||
else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
float x1 = (float) dstRect.x;
|
||||
float y1 = (float) dstRect.y;
|
||||
|
||||
@ -79,9 +79,10 @@ void GL11_SubmitDraw(
|
||||
void GL11_Resize(int width, int height);
|
||||
void GL11_Clear(float r, float g, float b);
|
||||
void GL11_Draw2DImage(
|
||||
GLTextureCacheEntry& cache,
|
||||
const GLTextureCacheEntry* cache,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
const FColor& color,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
|
||||
@ -374,7 +374,7 @@ void OpenGL1Renderer::Flip()
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
@ -383,7 +383,12 @@ void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
|
||||
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
|
||||
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
|
||||
|
||||
GL11_Draw2DImage(m_textures[textureId], srcRect, dstRect, left, right, bottom, top);
|
||||
const GLTextureCacheEntry* texture = nullptr;
|
||||
if (textureId != NO_TEXTURE_ID) {
|
||||
texture = &m_textures[textureId];
|
||||
}
|
||||
|
||||
GL11_Draw2DImage(texture, srcRect, dstRect, color, left, right, bottom, top);
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::SetDither(bool dither)
|
||||
|
||||
@ -598,7 +598,7 @@ void OpenGLES2Renderer::Flip()
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
@ -607,25 +607,37 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
||||
|
||||
glUseProgram(m_shaderProgram);
|
||||
|
||||
float color[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glUniform4fv(u_lightLocs[0][0], 1, color);
|
||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||
glUniform1i(m_lightCountLoc, 1);
|
||||
|
||||
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glUniform4f(m_colorLoc, color.r, color.g, color.b, color.a);
|
||||
glUniform1f(m_shinLoc, 0.0f);
|
||||
|
||||
const GLES2TextureCacheEntry& texture = m_textures[textureId];
|
||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||
SDL_Rect expandedDstRect = {
|
||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||
static_cast<int>(std::round(texture.width * scaleX)),
|
||||
static_cast<int>(std::round(texture.height * scaleY))
|
||||
};
|
||||
SDL_Rect expandedDstRect;
|
||||
if (textureId != NO_TEXTURE_ID) {
|
||||
const GLES2TextureCacheEntry& texture = m_textures[textureId];
|
||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||
expandedDstRect = {
|
||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||
static_cast<int>(std::round(texture.width * scaleX)),
|
||||
static_cast<int>(std::round(texture.height * scaleY))
|
||||
};
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
else {
|
||||
expandedDstRect = dstRect;
|
||||
glUniform1i(m_useTextureLoc, 0);
|
||||
}
|
||||
|
||||
D3DRMMATRIX4D modelView, projection;
|
||||
Create2DTransformMatrix(
|
||||
@ -645,11 +657,6 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
static_cast<int>(std::round(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX)),
|
||||
|
||||
@ -884,24 +884,37 @@ void Direct3DRMSDL3GPURenderer::Flip()
|
||||
m_cmdbuf = nullptr;
|
||||
}
|
||||
|
||||
void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void Direct3DRMSDL3GPURenderer::Draw2DImage(
|
||||
Uint32 textureId,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
FColor color
|
||||
)
|
||||
{
|
||||
if (!m_renderPass) {
|
||||
StartRenderPass(0, 0, 0, false);
|
||||
}
|
||||
SDL_BindGPUGraphicsPipeline(m_renderPass, m_uiPipeline);
|
||||
|
||||
const SDL3TextureCache& tex = m_textures[textureId];
|
||||
|
||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(tex.texture->m_surface);
|
||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||
SDL_Rect expandedDstRect = {
|
||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
|
||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
|
||||
};
|
||||
SDL_GPUTexture* tex;
|
||||
SDL_Rect expandedDstRect;
|
||||
if (textureId == NO_TEXTURE_ID) {
|
||||
expandedDstRect = dstRect;
|
||||
tex = m_dummyTexture;
|
||||
}
|
||||
else {
|
||||
SDL3TextureCache& cache = m_textures[textureId];
|
||||
tex = cache.gpuTexture;
|
||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(cache.texture->m_surface);
|
||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||
expandedDstRect = {
|
||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->w) * scaleX)),
|
||||
static_cast<int>(std::round(static_cast<float>(surface->m_surface->h) * scaleY)),
|
||||
};
|
||||
}
|
||||
|
||||
Create2DTransformMatrix(
|
||||
expandedDstRect,
|
||||
@ -916,11 +929,14 @@ void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& sr
|
||||
SceneLight fullBright = {{1, 1, 1, 1}, {0, 0, 0}, 0, {0, 0, 0}, 0};
|
||||
memcpy(&m_fragmentShadingData.lights, &fullBright, sizeof(SceneLight));
|
||||
m_fragmentShadingData.lightCount = 1;
|
||||
m_fragmentShadingData.color = {0xff, 0xff, 0xff, 0xff};
|
||||
m_fragmentShadingData.color.r = static_cast<Uint8>(color.r * 255);
|
||||
m_fragmentShadingData.color.g = static_cast<Uint8>(color.g * 255);
|
||||
m_fragmentShadingData.color.b = static_cast<Uint8>(color.b * 255);
|
||||
m_fragmentShadingData.color.a = static_cast<Uint8>(color.a * 255);
|
||||
m_fragmentShadingData.shininess = 0.0f;
|
||||
m_fragmentShadingData.useTexture = 1;
|
||||
|
||||
SDL_GPUTextureSamplerBinding samplerBinding = {tex.gpuTexture, m_uiSampler};
|
||||
SDL_GPUTextureSamplerBinding samplerBinding = {tex, m_uiSampler};
|
||||
SDL_BindGPUFragmentSamplers(m_renderPass, 0, &samplerBinding, 1);
|
||||
SDL_PushGPUVertexUniformData(m_cmdbuf, 0, &m_uniforms, sizeof(m_uniforms));
|
||||
SDL_PushGPUFragmentUniformData(m_cmdbuf, 0, &m_fragmentShadingData, sizeof(m_fragmentShadingData));
|
||||
|
||||
@ -774,16 +774,35 @@ void Direct3DRMSoftwareRenderer::Flip()
|
||||
SDL_RenderPresent(m_renderer);
|
||||
}
|
||||
|
||||
void Direct3DRMSoftwareRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
void Direct3DRMSoftwareRenderer::Draw2DImage(
|
||||
Uint32 textureId,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
FColor color
|
||||
)
|
||||
{
|
||||
SDL_Surface* surface = m_textures[textureId].cached;
|
||||
SDL_UnlockSurface(surface);
|
||||
SDL_Rect centeredRect = {
|
||||
static_cast<int>(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX),
|
||||
static_cast<int>(dstRect.y * m_viewportTransform.scale + m_viewportTransform.offsetY),
|
||||
static_cast<int>(dstRect.w * m_viewportTransform.scale),
|
||||
static_cast<int>(dstRect.h * m_viewportTransform.scale),
|
||||
};
|
||||
|
||||
if (textureId == NO_TEXTURE_ID) {
|
||||
Uint32 sdlColor = SDL_MapRGBA(
|
||||
m_format,
|
||||
m_palette,
|
||||
static_cast<Uint8>(color.r * 255),
|
||||
static_cast<Uint8>(color.g * 255),
|
||||
static_cast<Uint8>(color.b * 255),
|
||||
static_cast<Uint8>(color.a * 255)
|
||||
);
|
||||
SDL_FillSurfaceRect(m_renderedImage, ¢eredRect, sdlColor);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Surface* surface = m_textures[textureId].cached;
|
||||
SDL_UnlockSurface(surface);
|
||||
SDL_BlitSurfaceScaled(surface, &srcRect, m_renderedImage, ¢eredRect, SDL_SCALEMODE_LINEAR);
|
||||
SDL_LockSurface(surface);
|
||||
}
|
||||
|
||||
@ -48,16 +48,32 @@ HRESULT FrameBufferImpl::Blt(
|
||||
if (!DDRenderer) {
|
||||
return DDERR_GENERIC;
|
||||
}
|
||||
|
||||
if (dynamic_cast<FrameBufferImpl*>(lpDDSrcSurface) == this) {
|
||||
return Flip(nullptr, DDFLIP_WAIT);
|
||||
}
|
||||
|
||||
if ((dwFlags & DDBLT_COLORFILL) == DDBLT_COLORFILL) {
|
||||
Uint8 a = (lpDDBltFx->dwFillColor >> 24) & 0xFF;
|
||||
Uint8 r = (lpDDBltFx->dwFillColor >> 16) & 0xFF;
|
||||
Uint8 g = (lpDDBltFx->dwFillColor >> 8) & 0xFF;
|
||||
Uint8 b = lpDDBltFx->dwFillColor & 0xFF;
|
||||
DDRenderer->Clear(r / 255.0f, g / 255.0f, b / 255.0f);
|
||||
|
||||
float fa = a / 255.0f;
|
||||
float fr = r / 255.0f;
|
||||
float fg = g / 255.0f;
|
||||
float fb = b / 255.0f;
|
||||
|
||||
if (lpDestRect) {
|
||||
SDL_Rect dstRect = ConvertRect(lpDestRect);
|
||||
DDRenderer->Draw2DImage(NO_TEXTURE_ID, SDL_Rect{}, dstRect, {fr, fg, fb, fa});
|
||||
}
|
||||
else {
|
||||
DDRenderer->Clear(fr, fg, fb);
|
||||
}
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface);
|
||||
if (!surface) {
|
||||
return DDERR_GENERIC;
|
||||
@ -67,7 +83,7 @@ HRESULT FrameBufferImpl::Blt(
|
||||
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
|
||||
SDL_Rect dstRect =
|
||||
lpDestRect ? ConvertRect(lpDestRect) : SDL_Rect{0, 0, (int) m_virtualWidth, (int) m_virtualHeight};
|
||||
DDRenderer->Draw2DImage(textureId, srcRect, dstRect);
|
||||
DDRenderer->Draw2DImage(textureId, srcRect, dstRect, {1.0f, 1.0f, 1.0f, 1.0f});
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
@ -51,7 +51,7 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
|
||||
virtual void Resize(int width, int height, const ViewportTransform& viewportTransform) = 0;
|
||||
virtual void Clear(float r, float g, float b) = 0;
|
||||
virtual void Flip() = 0;
|
||||
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) = 0;
|
||||
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) = 0;
|
||||
virtual void Download(SDL_Surface* target) = 0;
|
||||
virtual void SetDither(bool dither) = 0;
|
||||
|
||||
|
||||
@ -48,7 +48,7 @@ class Citro3DRenderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -34,7 +34,7 @@ class DirectX9Renderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -34,7 +34,7 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -55,7 +55,7 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -65,7 +65,7 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -47,7 +47,7 @@ class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
|
||||
@ -21,6 +21,7 @@ Keywords[ru]=LEGO;lego;Остров LEGO
|
||||
Keywords[uk_UA]=LEGO;lego;LEGO острів
|
||||
|
||||
SingleMainWindow=true
|
||||
StartupWMClass=isle
|
||||
|
||||
TryExec=isle
|
||||
Exec=isle
|
||||
|
||||
75
tools/curpng2h.py
Executable file
75
tools/curpng2h.py
Executable file
@ -0,0 +1,75 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import itertools
|
||||
from PIL import Image
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def encode_cursor(image_path: Path):
|
||||
img = Image.open(image_path).convert("RGBA")
|
||||
width, height = img.size
|
||||
pixels = img.load()
|
||||
|
||||
num_pixels = width * height
|
||||
num_bytes = (num_pixels + 7) // 8
|
||||
|
||||
data = bytearray(num_bytes)
|
||||
mask = bytearray(num_bytes)
|
||||
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
i = y * width + x
|
||||
byte_index = i // 8
|
||||
bit_offset = 7 - (i % 8)
|
||||
|
||||
r, g, b, a = pixels[x, y]
|
||||
|
||||
if a >= 128:
|
||||
mask[byte_index] |= 1 << bit_offset # opaque
|
||||
lum = int(0.299 * r + 0.587 * g + 0.114 * b)
|
||||
if lum < 128:
|
||||
data[byte_index] |= 1 << bit_offset # black pixel
|
||||
|
||||
return data, mask, width, height
|
||||
|
||||
|
||||
def to_c_array(name, data):
|
||||
lines = []
|
||||
for rowdata in itertools.batched(data, 12):
|
||||
lines.append(", ".join(f"0x{byte:02X}" for byte in rowdata) + ",")
|
||||
array_str = "\n ".join(lines)
|
||||
return f"static const unsigned char {name}[] = {{\n {array_str}\n}};\n"
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument("inputs", nargs="+", help="PNG images", type=Path)
|
||||
args = parser.parse_args()
|
||||
|
||||
input_files: list[Path] = args.inputs
|
||||
|
||||
for input_file in input_files:
|
||||
data, mask, width, height = encode_cursor(input_file)
|
||||
|
||||
input_file_name = input_file.stem
|
||||
output_file = input_file.with_name(f"{input_file_name}_bmp.h")
|
||||
|
||||
with output_file.open("w", newline="\n") as f:
|
||||
f.write(f"#pragma once\n\n")
|
||||
f.write(f"// Generated from {input_file}\n")
|
||||
f.write(f"// Dimensions: {width}x{height}\n")
|
||||
f.write("// This file is auto-generated, do not edit it.\n\n")
|
||||
f.write(f'#include "cursor.h"\n\n')
|
||||
f.write(to_c_array(f"{input_file_name}_data", data))
|
||||
f.write("\n")
|
||||
f.write(to_c_array(f"{input_file_name}_mask", mask))
|
||||
f.write("\n")
|
||||
f.write(
|
||||
f"static const CursorBitmap {input_file_name}_cursor = {'{'} {width}, {height}, {input_file_name}_data, {input_file_name}_mask {'}'};\n"
|
||||
)
|
||||
|
||||
print(f"Written {output_file} with cursor data.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
Loading…
Reference in New Issue
Block a user