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ci: suffix debug-build artifacts to avoid release filename collision (#808)
* ci: suffix debug-build artifacts to avoid release filename collision

`actions/download-artifact@v8` with `merge-multiple: true` extracts every
artifact into the same Release/ directory in parallel. Release and Debug
builds of the same platform produced identical CPack/AppImage filenames
(isle-0.1-Windows-x64.zip, isle-0.1-Linux-x64.tar.gz,
Isle_Portable-x86_64.AppImage), so the parallel writes raced on the same
path and intermittently produced corrupt archives in the release.

Append `-debug` to CPACK_PACKAGE_FILE_NAME when ISLE_DEBUG is set, and
rename the AppImage in the same case, so each matrix entry contributes a
unique filename to the release.

Fixes #646

* ci: drop Debug matrix entries and replace ISLE_DEBUG with ISLE_CITRO3D_DEBUG

The Linux (Debug) and MSVC (x64 Debug) jobs only differed from their
Release counterparts in -DISLE_DEBUG=ON. ISLE_DEBUG was only consulted
in one place: miniwin/CMakeLists.txt for the Nintendo 3DS citro3d
library selection (citro3dd vs citro3d) — which the Nintendo 3DS matrix
row never enabled. So Linux (Debug)/MSVC (x64 Debug) produced binaries
identical to their Release builds and collided with them in the release
artifact merge, which is what corrupted #646.

Drop the two duplicate matrix entries and the now-unused ISLE_DEBUG
plumbing, and reintroduce the 3DS knob as ISLE_CITRO3D_DEBUG scoped to
its actual use site.

Reverts the -debug filename suffix added in the previous commit; with
the duplicates gone there is nothing left to disambiguate.

Fixes #646

* Remove leftover ISLE_DEBUG=OFF from emscripten Dockerfile and flatpak manifest

These passed -DISLE_DEBUG=OFF, which is now an unknown CMake variable.
2026-05-17 21:52:22 +00:00
.github ci: suffix debug-build artifacts to avoid release filename collision (#808) 2026-05-17 21:52:22 +00:00
3rdparty DOS port (#799) 2026-05-04 01:25:27 +02:00
android-project Rescale save-loaded textures to runtime texture dimensions (#805) 2026-05-15 01:45:40 +00:00
assets Add rabbits extension with two animated rabbits on the mountain top (#791) 2026-04-05 17:43:43 +00:00
CMake DOS port (#799) 2026-05-04 01:25:27 +02:00
CONFIG Vita: include <limits> for paf header transitive use (#801) 2026-05-02 16:02:46 +00:00
docker ci: suffix debug-build artifacts to avoid release filename collision (#808) 2026-05-17 21:52:22 +00:00
docs Add missing character name (#1751) 2026-03-23 23:42:05 +01:00
extensions Add rabbits extension with two animated rabbits on the mountain top (#791) 2026-04-05 17:43:43 +00:00
ISLE DOS port (#799) 2026-05-04 01:25:27 +02:00
LEGO1 Fix ROI UAF cluster and bump Emscripten INITIAL_MEMORY to 128 MB (#807) 2026-05-17 20:11:38 +00:00
miniwin ci: suffix debug-build artifacts to avoid release filename collision (#808) 2026-05-17 21:52:22 +00:00
packaging ci: suffix debug-build artifacts to avoid release filename collision (#808) 2026-05-17 21:52:22 +00:00
tools Merge remote-tracking branch 'isle/master' 2026-05-15 15:21:08 -07:00
util Merge remote-tracking branch 'isle/master' 2026-01-07 16:39:54 -07:00
.clang-format User clang-format InsertBraces instead of clang-tidy (#1059) 2024-07-04 23:35:49 +02:00
.clang-tidy Add clang-tidy readability-redundant-inline-specifier (#1060) 2024-07-05 01:06:32 +02:00
.editorconfig Flatpak Build Support (#407) 2025-06-29 19:04:08 +00:00
.gitattributes Add rabbits extension with two animated rabbits on the mountain top (#791) 2026-04-05 17:43:43 +00:00
.gitignore Add third person camera extension (#786) 2026-03-31 01:00:07 +02:00
.gitmodules Remove libweaver git submodule (#737) 2025-11-24 20:50:16 +00:00
.lfsconfig Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671) 2025-08-16 21:21:39 +02:00
CMakeLists.txt Fix ROI UAF cluster and bump Emscripten INITIAL_MEMORY to 128 MB (#807) 2026-05-17 20:11:38 +00:00
CONTRIBUTING.md Make Ghidra server instructions clearer (#1727) 2026-01-24 17:28:50 -08:00
LICENSE Create LICENSE (#1497) 2025-06-24 18:00:23 +02:00
pyproject.toml Python Linting and Code Formatting (#298) 2023-11-25 13:27:42 -05:00
README.md Add Nintendo Switch support to README [skip ci] 2025-11-15 23:51:56 +01:00
settings.gradle Android port (#656) 2025-08-15 15:12:35 +00:00

LEGO Island, portable

Development Vlog | Contributing | Matrix | Forums | Patreon

This initiative is a portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.

Please note: this project is primarily dedicated to achieving platform independence without altering the core gameplay or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project. isle-portable offers support for light modding using extensions.

Status

Platform Status
Windows CI
Linux CI
macOS CI
Web CI
Nintendo 3DS CI
Xbox One CI
iOS CI
Android CI
Playstation Vita CI
Nintendo Switch CI

We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to isle-portable. You can find a list of ongoing efforts in our Wiki.

Usage

An existing copy of LEGO Island is required to use this project.

As it stands, builds provided in the Releases tab are mainly for developers; as such, they may not work properly for all end-users. Work is currently ongoing to create workable release builds ready for gameplay and general use by end-users. If you are technically inclined, you may find it easiest to compile the project yourself to get it running at this current point in time.

Installation instructions for some ports can be found in our Wiki.

Library substitutions

To achieve our goal of platform independence, we need to replace any Windows-only libraries with platform-independent alternatives. This ensures that our codebase remains versatile and compatible across various systems. The following table serves as an overview of major libraries / subsystems and their chosen replacements. For any significant changes or additions, it's recommended to discuss them with the team on the Matrix chat first to ensure consistency and alignment with our project's objectives.

Library/subsystem Substitution Status
Window, Events SDL3 Remarks
Windows Registry (Configuration) libiniparser Remarks
Filesystem SDL3 Remarks
Threads, Mutexes (Synchronization) SDL3 Remarks
Keyboard/Mouse, DirectInput (Input) SDL3 Remarks
Joystick/Gamepad, DirectInput (Input) SDL3 Remarks
WinMM, DirectSound (Audio) SDL3, miniaudio Remarks
DirectDraw (2D video) SDL3 Remarks
Smacker libsmacker Remarks
Direct3D (3D video) SDL3 (Vulkan, Metal, D3D12), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software Remarks
Direct3D Retained Mode Custom re-implementation Remarks
SmartHeap Default memory allocator - -

Building

This project uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. Please refer to the GitHub action for guidance.

Contributing

If you're interested in helping or contributing to this project, check out the CONTRIBUTING page.