Commit Graph

2443 Commits

Author SHA1 Message Date
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack (#1709)
* Rename FUN_1004dcb0 to PlayActorAnimation

* Rename m_unk0x160 to m_unused_0x160

* Rename m_unk0x168 to m_unused_0x168

* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center (#768)
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Plug all leaks when moving around in the Information Center.

This does not include:

-    loading a save game
-    starting a new game
-    selecting a LEGO character and enter the world
-    launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
jonschz
af2418e61f
Beta match LegoLOD and related classes (#1704)
* beta match LegoLOD, part 1

* Fix name collision for Ghidra

* More LegoLOD matches

* LegoMesh and LegoColor matches

* Various matches

* 73 % beta match on LegoLOD::Read

* Fix LEGO1 regressions, improve match

* 70.93 % on LEGO1

* 72.85 %, stack too small now

* Cleanup

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00
Sebastian Mischke
e9eb2493bb
Clear unknowns in LegoROI (#1703)
* Rename FUN_100a9410 to Intersect

* Rename FUN_100a81b0 to ReportError

* Rename FUN_100a9330 to SetColor

* Rename FUN_100a93b0 to SetColorByName

* Rename local10 to radius

* Rename boundingBox variables

* Rename bb point variables

* Rename local4c to rayOrigin

* Rename local17c to intersectionPoint

* Rename local18 to discriminant

* Rename ray-sphere intersection variables

* Rename quadratic equation variables

* Rename local70 to untransformedPoint

* Rename local150 to boxFacePlanes

* Rename local50 to intersectionDistance

* Rename Intersect method arguments

* Clang-format of legoracespecial

* Clang-format of legoroi

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-05 23:38:40 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor (#1708) 2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace (#1707)
* Clear unknowns in `Carrace`

* Clear unknowns in `CarRace`

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace (#1706) 2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState (#1702) 2026-01-04 17:23:56 -07:00
Fabian Neundorf
36d760c686
Clear unknowns in Score (#1701) 2026-01-04 17:17:02 -07:00
Anonymous Maarten
bd537c3f1b
cmake: set install runpath (#767)
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2026-01-05 00:32:34 +01:00
Christian Semmler
164eb57d2b
Fix missing AddRef in GetAttachedSurface (#766)
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2026-01-04 17:29:21 +00:00
Christian Semmler
ae886612c5
Fix DirectX5 build (#765) 2026-01-04 17:46:53 +01:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
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2026-01-04 03:35:42 +01:00
Christian Semmler
945d868644
Fix location/camera switching debug code (#760)
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2026-01-01 16:41:37 +00:00
Anonymous Maarten
119b2777b8
MxVariable::Destroy() calls delete this, and is also used by subclasses (#759)
Making the destructor virtual assures the destructor of the subclass is
called.

This fixes a new-delete-type-mismatch sanitizer error,
emitted when exiting the game.
2026-01-01 01:56:47 +00:00
Anonymous Maarten
7742fb0493
MxSoundManager: use buffer size and don't rely on buffer capacity (#758)
This fixes a detect_container_overflow address sanitizer error.
2026-01-01 00:25:44 +00:00
Christian Semmler
6f192a3b1c
Fix Act3: ammo not sticking / finishing animation (#757) 2025-12-31 21:03:06 +00:00
Anonymous Maarten
527c308e28
Add isle:Active in Background config option (#756)
This keeps isle running in the background, useful for multitaskers.
2025-12-31 15:48:40 +00:00
Christian Semmler
7525bf0fcd
Set SDL window resizable to false for Emscripten (#755)
* Set SDL window resizable to false for Emscripten

* Pin SDL3 version to specific commit

* Update CMakeLists.txt
2025-12-30 21:57:23 +00:00
Christian Semmler
9de298af17
Merge remote-tracking branch 'isle/master' 2025-12-30 08:04:10 -07:00
Christian Semmler
f8d71532d0
Fix bug in Act3Cop::FUN_10040360 (#1700) 2025-12-29 21:37:32 -07:00
Christian Semmler
ae9d1cbb2b
Match MxDSBuffer::FUN_100c6fa0 (#1699) 2025-12-30 04:16:57 +01:00
Christian Semmler
0c7a95f143
Set default Anisotropic to 16 (#753) 2025-12-27 15:36:14 +00:00
Christian Semmler
b3d43a8cf7
Remove touch clamping to support widescreen (#752) 2025-12-26 01:29:14 +00:00
Christian Semmler
0dfbcc901f
Fix Pick distance calculation (#751) 2025-12-26 00:03:07 +01:00
Christian Semmler
6531ac4083
Cap maximum deltaTime in LegoNavController (#749) 2025-12-25 07:29:29 -07:00
Christian Semmler
e95f7795c1
Pin SDL3 to release 3.2.28 for Emscripten (#745)
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2025-12-19 01:27:48 +01:00
Anonymous Maarten
08a58092f9
SDL updates (#744)
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* miniwin/shadercross: explicitly add include directory

* miniwin/sdl3gpu: update compiled shaders + add dxbc generation support

* isle: log SDL version at start up
2025-12-18 19:58:52 +00:00
3b56c9b607
fix WASD input conflict with debug mode (#743)
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2025-12-17 20:20:02 -05:00
Anonymous Maarten
7e1cc77dbe
cmake: support static system iniparser library (#742) 2025-12-18 00:48:41 +00:00
dc995c9c97
implement WASD control option (#740)
Some checks failed
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* implement WASD control option

* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Anonymous Maarten
4a1fd5d2f2
Remove libweaver git submodule (#737)
The CMake build system is in charge of downloading libweaver
2025-11-24 20:50:16 +00:00
Christian Semmler
3b28155290
Remove BETA functions that we can't compile 2025-11-23 09:24:21 -07:00
Christian Semmler
f2871ce36c
Merge remote-tracking branch 'isle/master' 2025-11-23 09:17:40 -07:00
Anonymous Maarten
a90c7cb985
libweaver: support system library and use latest wip read flags (#735)
* Use system libweaver when DOWNLOAD_DEPENDENCIES is disabled

* Update to latest libweaver master
2025-11-23 00:26:54 +00:00
Anonymous Maarten
85ff14e997
Remove debug window (#736)
* Remove debug window

* LEGO1: remove a few exports

* LEGO1: Remove a few `friend class DebugViewer` declarations
2025-11-21 14:20:37 +00:00
Christian Semmler
d182a8057c
Add Nintendo Switch support to README [skip ci] 2025-11-15 23:51:56 +01:00
It's Rhew!
c2b0211304
Switch port (#731)
* - Set defaults if ini exists, but empty.
- Create a new dictionary object, not use null object.

* Switch Port

Todo: Fix: Misc crashes when interacting on island.
Todo: Fix: Joystick pointer is slow to move.
Todo: Fix: Touch doesn't behave.

* Fix: base GetPathInfo fixup in the SDL implementation, with check for null SDL_PathInfo.
Fix: Disable imgui shell functions.

Todo: Display imgui debug if enabled.

* Fix: Correction to suite style guidelines

* - Switch build homebrew NRO
- CI/CD to build Switch

* Fix typo in CI

* clang-format fix

* Clang-format against isleapp.cpp

* Use correct docker container for CI/CD

* Remove SDL fixups and use an SDL3 port with fixes.
Fixes crash bug and world issues!

* Fix: use Clang-Format 17 instead of 21

---------

Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
2025-11-15 23:51:19 +01:00
Christian Semmler
39d2f52987
Free dictionary on failed load (#733)
Free the dictionary if it failed to load.
2025-11-10 19:38:40 -07:00
It's Rhew!
bad285500a
- Set defaults if ini exists, but empty. (#730)
- Create a new dictionary object, not use null object.

Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
2025-11-11 02:16:33 +00:00
Christian Semmler
deafe6c384
Add libxss-dev to Linux dependencies in CI workflow (#732)
* Add libxss-dev to Linux dependencies in CI workflow

* Add libxtst-dev to CI workflow dependencies
2025-11-10 19:00:38 -07:00
Stefanos Stefanidis
d6aaa6b9da
Fix build errors on macOS 26. (#728)
* Fix build errors on macOS 26.

* Use OpenGLES for iOS, OpenGL for macOS.

* Correct a typo in the target defines.
2025-11-03 19:31:16 +00:00
jonschz
dfffb873ed
BETA10: Fix reccmp regressions, match RealtimeView (#1696)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-11-02 17:35:21 +01:00
olebeck
47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master' 2025-10-18 10:23:53 -07:00
MS
828254cbfe
Entropy CI: Use new virtualenv upon retry (#1695) 2025-10-14 19:52:09 -04:00
jonschz
fe5a238ae1
Add SmartHeap for LEGO1 (#1694)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-12 07:36:36 +02:00
jonschz
e355b55907
Fix some library globals (#1692)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-09 22:28:38 +02:00