mirror of
https://github.com/isledecomp/isle-portable.git
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* initial files * get building * proper paths & default to virtual mouse * Wrap gradle under cmake & build SDL3.aar run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options` Check CMakeLists.txt Android build block for more info * workflow and format * dont cmake -> gradle -> cmake * icons * prevent first start crash due to missing isle.ini dont force require gles3 (vulkan & software are options) * cleanup * cmake script & ci cleanup use a cmake script to downoad SDL3 sources for aar building * script cleanups & gradle stub for android studio handle the env var setting for the sdl3 aar build script * signing needed repository secrets: - keystore : key.jks in base64 - keystorePassword : Key store password - keyAlias : Key alias, ex key0 - keyPassword : Key Password * conditionally run action without keys * compile SDL once & cross-platformize gradle tasks * suggestions * use find_package over manual configuration * use MxString --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk> Co-authored-by: Christian Semmler <mail@csemmler.com>
41 lines
506 B
Plaintext
41 lines
506 B
Plaintext
Debug/
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Release/
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*.ncb
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/.vs
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/.vscode
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/.idea
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.env
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.venv
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.gradle
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env/
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venv/
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ENV/
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VENV/
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env.bak/
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venv.bak/
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local.properties
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/build/
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/build_debug/
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/legobin/
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*.swp
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LEGO1PROGRESS.*
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ISLEPROGRESS.*
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*.pyc
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tools/ghidra_scripts/import.log
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# By convention we put the retail binaries into ./legobin.
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# These entries are kept for now since that convention has not always been around.
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ISLE.EXE
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LEGO1.DLL
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.DS_Store
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# Kate - Text
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/.cache
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# Flatpak build cache
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**/.flatpak-builder/
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# Flatpak build dir
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**/flatpak-build/
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