mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 03:01:16 +00:00
Merge branch 'isledecomp:master' into psp
This commit is contained in:
commit
f6b52c923d
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -68,6 +68,15 @@ jobs:
|
||||
with:
|
||||
cache: 'true'
|
||||
|
||||
- name: Install 3DS dependencies
|
||||
if: ${{ matrix.n3ds }}
|
||||
run: |
|
||||
wget https://github.com/diasurgical/bannertool/releases/download/1.2.0/bannertool.zip
|
||||
unzip -j "bannertool.zip" "linux-x86_64/bannertool" -d "/opt/devkitpro/tools/bin"
|
||||
wget https://github.com/3DSGuy/Project_CTR/releases/download/makerom-v0.18/makerom-v0.18-ubuntu_x86_64.zip
|
||||
unzip "makerom-v0.18-ubuntu_x86_64.zip" "makerom" -d "/opt/devkitpro/tools/bin"
|
||||
chmod a+x /opt/devkitpro/tools/bin/makerom
|
||||
|
||||
- name: Install Linux dependencies (apt-get)
|
||||
if: ${{ matrix.linux }}
|
||||
run: |
|
||||
@ -144,6 +153,7 @@ jobs:
|
||||
cd build
|
||||
mkdir dist
|
||||
mv *.3dsx dist/
|
||||
mv *.cia dist/
|
||||
|
||||
- name: Upload Build Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
@ -153,6 +163,7 @@ jobs:
|
||||
build/dist/isle-*
|
||||
build/dist/*.AppImage
|
||||
build/dist/*.3dsx
|
||||
build/dist/*.cia
|
||||
|
||||
flatpak:
|
||||
name: "Flatpak (${{ matrix.arch }})"
|
||||
|
||||
@ -756,16 +756,51 @@ add_subdirectory(packaging)
|
||||
set(CPACK_PACKAGE_DIRECTORY "dist")
|
||||
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}")
|
||||
if(NINTENDO_3DS)
|
||||
find_program(BANNERTOOL bannertool)
|
||||
find_program(MAKEROM makerom)
|
||||
|
||||
ctr_generate_smdh(isle.smdh
|
||||
NAME "LEGO Island"
|
||||
TITLE "LEGO Island"
|
||||
DESCRIPTION "LEGO Island for the Nintendo 3DS"
|
||||
AUTHOR "isledecomp/isle-portable"
|
||||
VERSION "${PROJECT_VERSION}"
|
||||
ICON "ISLE/res/3ds/isle.png"
|
||||
ICON "ISLE/res/3ds/icon.png"
|
||||
)
|
||||
|
||||
ctr_create_3dsx(isle SMDH isle.smdh)
|
||||
if(BANNERTOOL AND MAKEROM)
|
||||
add_custom_command(
|
||||
OUTPUT "isle.bnr"
|
||||
COMMAND "${BANNERTOOL}" makebanner
|
||||
-i "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png"
|
||||
-a "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
|
||||
-o "isle.bnr"
|
||||
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png" "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "isle.cia"
|
||||
COMMAND "${MAKEROM}"
|
||||
-f cia
|
||||
-exefslogo
|
||||
-o "isle.cia"
|
||||
-rsf "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf"
|
||||
-major "${CMAKE_PROJECT_VERSION_MAJOR}"
|
||||
-minor "${CMAKE_PROJECT_VERSION_MINOR}"
|
||||
-micro 0
|
||||
-icon "isle.smdh"
|
||||
-banner "isle.bnr"
|
||||
-elf "isle.elf"
|
||||
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf" "isle.smdh" "isle.bnr"
|
||||
COMMENT "Building CIA executable target isle.cia"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
add_custom_target("isle_cia" ALL DEPENDS "isle.cia" isle)
|
||||
install(FILES "$<TARGET_FILE_DIR:isle>/isle.cia" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
install(FILES "$<TARGET_FILE_DIR:isle>/isle.3dsx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
if(WINDOWS_STORE)
|
||||
|
||||
@ -455,11 +455,6 @@
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Fake Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
|
||||
BIN
ISLE/res/3ds/banner.png
Normal file
BIN
ISLE/res/3ds/banner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
BIN
ISLE/res/3ds/banner.wav
Normal file
BIN
ISLE/res/3ds/banner.wav
Normal file
Binary file not shown.
|
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
BIN
ISLE/res/3ds/logo.bcma.lz
Normal file
BIN
ISLE/res/3ds/logo.bcma.lz
Normal file
Binary file not shown.
283
ISLE/res/3ds/template.rsf
Normal file
283
ISLE/res/3ds/template.rsf
Normal file
@ -0,0 +1,283 @@
|
||||
BasicInfo:
|
||||
Title : "Lego Island"
|
||||
ProductCode : "CTR-P-ISLE"
|
||||
Logo : Homebrew
|
||||
|
||||
TitleInfo:
|
||||
Category : Application
|
||||
UniqueId : 0x76E7E
|
||||
|
||||
Option:
|
||||
UseOnSD : true # true if App is to be installed to SD
|
||||
FreeProductCode : true # Removes limitations on ProductCode
|
||||
MediaFootPadding : false # If true CCI files are created with padding
|
||||
EnableCrypt : false # Enables encryption for NCCH and CIA
|
||||
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||
|
||||
AccessControlInfo:
|
||||
CoreVersion : 2
|
||||
|
||||
# Exheader Format Version
|
||||
DescVersion : 2
|
||||
|
||||
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||
ReleaseKernelMajor : "02"
|
||||
ReleaseKernelMinor : "33"
|
||||
|
||||
# ExtData
|
||||
UseExtSaveData : false # enables ExtData
|
||||
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||
|
||||
# FS:USER Archive Access Permissions
|
||||
# Uncomment as required
|
||||
FileSystemAccess:
|
||||
#- CategorySystemApplication
|
||||
#- CategoryHardwareCheck
|
||||
#- CategoryFileSystemTool
|
||||
#- Debug
|
||||
#- TwlCardBackup
|
||||
#- TwlNandData
|
||||
#- Boss
|
||||
- DirectSdmc
|
||||
- Core
|
||||
#- CtrNandRo
|
||||
#- CtrNandRw
|
||||
#- CtrNandRoWrite
|
||||
#- CategorySystemSettings
|
||||
#- CardBoard
|
||||
#- ExportImportIvs
|
||||
- DirectSdmcWrite
|
||||
#- SwitchCleanup
|
||||
#- SaveDataMove
|
||||
#- Shop
|
||||
#- Shell
|
||||
#- CategoryHomeMenu
|
||||
#- SeedDB
|
||||
IoAccessControl:
|
||||
#- FsMountNand
|
||||
#- FsMountNandRoWrite
|
||||
#- FsMountTwln
|
||||
#- FsMountWnand
|
||||
#- FsMountCardSpi
|
||||
#- UseSdif3
|
||||
#- CreateSeed
|
||||
#- UseCardSpi
|
||||
|
||||
# Process Settings
|
||||
MemoryType : Application # Application/System/Base
|
||||
SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||
IdealProcessor : 0
|
||||
AffinityMask : 1
|
||||
Priority : 16
|
||||
MaxCpu : 0x9E # Default
|
||||
HandleTableSize : 0x200
|
||||
DisableDebug : false
|
||||
EnableForceDebug : false
|
||||
CanWriteSharedPage : true
|
||||
CanUsePrivilegedPriority : false
|
||||
CanUseNonAlphabetAndNumber : true
|
||||
PermitMainFunctionArgument : true
|
||||
CanShareDeviceMemory : true
|
||||
RunnableOnSleep : false
|
||||
SpecialMemoryArrange : true
|
||||
|
||||
# New3DS Exclusive Process Settings
|
||||
SystemModeExt : Legacy # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||
CpuSpeed : 804MHz # 268MHz(Default)/804MHz
|
||||
EnableL2Cache : true # false(default)/true
|
||||
CanAccessCore2 : true
|
||||
|
||||
# Virtual Address Mappings
|
||||
IORegisterMapping:
|
||||
- 1ff00000-1ff7ffff # DSP memory
|
||||
MemoryMapping:
|
||||
- 1f000000-1f5fffff:r # VRAM
|
||||
|
||||
# Accessible SVCs, <Name>:<ID>
|
||||
SystemCallAccess:
|
||||
ControlMemory: 1
|
||||
QueryMemory: 2
|
||||
ExitProcess: 3
|
||||
GetProcessAffinityMask: 4
|
||||
SetProcessAffinityMask: 5
|
||||
GetProcessIdealProcessor: 6
|
||||
SetProcessIdealProcessor: 7
|
||||
CreateThread: 8
|
||||
ExitThread: 9
|
||||
SleepThread: 10
|
||||
GetThreadPriority: 11
|
||||
SetThreadPriority: 12
|
||||
GetThreadAffinityMask: 13
|
||||
SetThreadAffinityMask: 14
|
||||
GetThreadIdealProcessor: 15
|
||||
SetThreadIdealProcessor: 16
|
||||
GetCurrentProcessorNumber: 17
|
||||
Run: 18
|
||||
CreateMutex: 19
|
||||
ReleaseMutex: 20
|
||||
CreateSemaphore: 21
|
||||
ReleaseSemaphore: 22
|
||||
CreateEvent: 23
|
||||
SignalEvent: 24
|
||||
ClearEvent: 25
|
||||
CreateTimer: 26
|
||||
SetTimer: 27
|
||||
CancelTimer: 28
|
||||
ClearTimer: 29
|
||||
CreateMemoryBlock: 30
|
||||
MapMemoryBlock: 31
|
||||
UnmapMemoryBlock: 32
|
||||
CreateAddressArbiter: 33
|
||||
ArbitrateAddress: 34
|
||||
CloseHandle: 35
|
||||
WaitSynchronization1: 36
|
||||
WaitSynchronizationN: 37
|
||||
SignalAndWait: 38
|
||||
DuplicateHandle: 39
|
||||
GetSystemTick: 40
|
||||
GetHandleInfo: 41
|
||||
GetSystemInfo: 42
|
||||
GetProcessInfo: 43
|
||||
GetThreadInfo: 44
|
||||
ConnectToPort: 45
|
||||
SendSyncRequest1: 46
|
||||
SendSyncRequest2: 47
|
||||
SendSyncRequest3: 48
|
||||
SendSyncRequest4: 49
|
||||
SendSyncRequest: 50
|
||||
OpenProcess: 51
|
||||
OpenThread: 52
|
||||
GetProcessId: 53
|
||||
GetProcessIdOfThread: 54
|
||||
GetThreadId: 55
|
||||
GetResourceLimit: 56
|
||||
GetResourceLimitLimitValues: 57
|
||||
GetResourceLimitCurrentValues: 58
|
||||
GetThreadContext: 59
|
||||
Break: 60
|
||||
OutputDebugString: 61
|
||||
ControlPerformanceCounter: 62
|
||||
CreatePort: 71
|
||||
CreateSessionToPort: 72
|
||||
CreateSession: 73
|
||||
AcceptSession: 74
|
||||
ReplyAndReceive1: 75
|
||||
ReplyAndReceive2: 76
|
||||
ReplyAndReceive3: 77
|
||||
ReplyAndReceive4: 78
|
||||
ReplyAndReceive: 79
|
||||
BindInterrupt: 80
|
||||
UnbindInterrupt: 81
|
||||
InvalidateProcessDataCache: 82
|
||||
StoreProcessDataCache: 83
|
||||
FlushProcessDataCache: 84
|
||||
StartInterProcessDma: 85
|
||||
StopDma: 86
|
||||
GetDmaState: 87
|
||||
RestartDma: 88
|
||||
DebugActiveProcess: 96
|
||||
BreakDebugProcess: 97
|
||||
TerminateDebugProcess: 98
|
||||
GetProcessDebugEvent: 99
|
||||
ContinueDebugEvent: 100
|
||||
GetProcessList: 101
|
||||
GetThreadList: 102
|
||||
GetDebugThreadContext: 103
|
||||
SetDebugThreadContext: 104
|
||||
QueryDebugProcessMemory: 105
|
||||
ReadProcessMemory: 106
|
||||
WriteProcessMemory: 107
|
||||
SetHardwareBreakPoint: 108
|
||||
GetDebugThreadParam: 109
|
||||
ControlProcessMemory: 112
|
||||
MapProcessMemory: 113
|
||||
UnmapProcessMemory: 114
|
||||
CreateCodeSet: 115
|
||||
CreateProcess: 117
|
||||
TerminateProcess: 118
|
||||
SetProcessResourceLimits: 119
|
||||
CreateResourceLimit: 120
|
||||
SetResourceLimitValues: 121
|
||||
AddCodeSegment: 122
|
||||
Backdoor: 123
|
||||
KernelSetState: 124
|
||||
QueryProcessMemory: 125
|
||||
|
||||
# Service List
|
||||
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||
ServiceAccessControl:
|
||||
- APT:U
|
||||
- ac:u
|
||||
- am:net
|
||||
- boss:U
|
||||
- cam:u
|
||||
- cecd:u
|
||||
- cfg:nor
|
||||
- cfg:u
|
||||
- csnd:SND
|
||||
- dsp::DSP
|
||||
- frd:u
|
||||
- fs:USER
|
||||
- gsp::Gpu
|
||||
- gsp::Lcd
|
||||
- hid:USER
|
||||
#- http:C
|
||||
- ir:rst
|
||||
- ir:u
|
||||
- ir:USER
|
||||
#- mic:u
|
||||
- mcu::HWC
|
||||
- ndm:u
|
||||
- news:s
|
||||
- nwm::EXT
|
||||
- nwm::UDS
|
||||
- ptm:sysm
|
||||
- ptm:u
|
||||
- pxi:dev
|
||||
- soc:U
|
||||
- ssl:C
|
||||
- y2r:u
|
||||
|
||||
|
||||
SystemControlInfo:
|
||||
SaveDataSize: 0KB # Change if the app uses savedata
|
||||
RemasterVersion: $(APP_VERSION_MAJOR)
|
||||
StackSize: 0x40000
|
||||
|
||||
# Modules that run services listed above should be included below
|
||||
# Maximum 48 dependencies
|
||||
# <module name>:<module titleid>
|
||||
Dependency:
|
||||
ac: 0x0004013000002402
|
||||
#act: 0x0004013000003802
|
||||
am: 0x0004013000001502
|
||||
boss: 0x0004013000003402
|
||||
camera: 0x0004013000001602
|
||||
cecd: 0x0004013000002602
|
||||
cfg: 0x0004013000001702
|
||||
codec: 0x0004013000001802
|
||||
csnd: 0x0004013000002702
|
||||
dlp: 0x0004013000002802
|
||||
dsp: 0x0004013000001a02
|
||||
friends: 0x0004013000003202
|
||||
gpio: 0x0004013000001b02
|
||||
gsp: 0x0004013000001c02
|
||||
hid: 0x0004013000001d02
|
||||
#http: 0x0004013000002902
|
||||
i2c: 0x0004013000001e02
|
||||
ir: 0x0004013000003302
|
||||
mcu: 0x0004013000001f02
|
||||
#mic: 0x0004013000002002
|
||||
ndm: 0x0004013000002b02
|
||||
news: 0x0004013000003502
|
||||
#nfc: 0x0004013000004002
|
||||
nim: 0x0004013000002c02
|
||||
nwm: 0x0004013000002d02
|
||||
pdn: 0x0004013000002102
|
||||
ps: 0x0004013000003102
|
||||
ptm: 0x0004013000002202
|
||||
#qtm: 0x0004013020004202
|
||||
ro: 0x0004013000003702
|
||||
socket: 0x0004013000002e02
|
||||
spi: 0x0004013000002302
|
||||
ssl: 0x0004013000002f02
|
||||
@ -48,8 +48,7 @@ class MxTransitionManager : public MxCore {
|
||||
e_mosaic,
|
||||
e_wipeDown,
|
||||
e_windows,
|
||||
e_broken, // Unknown what this is supposed to be, it locks the game up
|
||||
e_fakeMosaic
|
||||
e_broken // Unknown what this is supposed to be, it locks the game up
|
||||
};
|
||||
|
||||
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
|
||||
@ -69,7 +68,6 @@ class MxTransitionManager : public MxCore {
|
||||
void WipeDownTransition();
|
||||
void WindowsTransition();
|
||||
void BrokenTransition();
|
||||
void FakeMosaicTransition();
|
||||
|
||||
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||
|
||||
@ -84,9 +84,6 @@ MxResult MxTransitionManager::Tickle()
|
||||
case e_broken:
|
||||
BrokenTransition();
|
||||
break;
|
||||
case e_fakeMosaic:
|
||||
FakeMosaicTransition();
|
||||
break;
|
||||
}
|
||||
return SUCCESS;
|
||||
}
|
||||
@ -664,166 +661,3 @@ void MxTransitionManager::configureMxTransitionManager(TransitionType p_transiti
|
||||
{
|
||||
g_transitionManagerConfig = p_transitionManagerConfig;
|
||||
}
|
||||
|
||||
int g_colorOffset;
|
||||
int GetColorIndexWithLocality(int p_col, int p_row)
|
||||
{
|
||||
int islandX = p_col / 8;
|
||||
int islandY = p_row / 8; // Dvide screen in 8x6 tiles
|
||||
|
||||
int island = islandY * 8 + islandX; // tile id
|
||||
|
||||
if (SDL_rand(3) > island / 8) {
|
||||
return 6 + SDL_rand(2); // emulate sky
|
||||
}
|
||||
|
||||
if (SDL_rand(16) > 2) {
|
||||
island += SDL_rand(3) - 1 + (SDL_rand(3) - 1) * 8; // blure tiles
|
||||
}
|
||||
|
||||
int hash = (island + g_colorOffset) * 2654435761u;
|
||||
int scrambled = (hash >> 16) % 32;
|
||||
|
||||
int finalIndex = scrambled + SDL_rand(3) - 1;
|
||||
return abs(finalIndex) % 32;
|
||||
}
|
||||
|
||||
void MxTransitionManager::FakeMosaicTransition()
|
||||
{
|
||||
static LPDIRECTDRAWSURFACE g_fakeTranstionSurface = nullptr;
|
||||
|
||||
if (m_animationTimer == 16) {
|
||||
m_animationTimer = 0;
|
||||
if (g_fakeTranstionSurface) {
|
||||
g_fakeTranstionSurface->Release();
|
||||
g_fakeTranstionSurface = nullptr;
|
||||
}
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if (m_animationTimer == 0) {
|
||||
g_colorOffset = SDL_rand(32);
|
||||
|
||||
// Same init/shuffle steps as the dissolve transition, except that
|
||||
// we are using big blocky pixels and only need 64 columns.
|
||||
MxS32 i;
|
||||
for (i = 0; i < 64; i++) {
|
||||
m_columnOrder[i] = i;
|
||||
}
|
||||
|
||||
for (i = 0; i < 64; i++) {
|
||||
MxS32 swap = SDL_rand(64);
|
||||
MxU16 t = m_columnOrder[i];
|
||||
m_columnOrder[i] = m_columnOrder[swap];
|
||||
m_columnOrder[swap] = t;
|
||||
}
|
||||
|
||||
// The same is true here. We only need 48 rows.
|
||||
for (i = 0; i < 48; i++) {
|
||||
m_randomShift[i] = SDL_rand(64);
|
||||
}
|
||||
DDSURFACEDESC mainDesc = {};
|
||||
mainDesc.dwSize = sizeof(mainDesc);
|
||||
if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC tempDesc = {};
|
||||
tempDesc.dwSize = sizeof(tempDesc);
|
||||
tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
|
||||
tempDesc.dwWidth = 64;
|
||||
tempDesc.dwHeight = 48;
|
||||
tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
|
||||
tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
||||
|
||||
if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr) != DD_OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD fillColor = 0x00000000;
|
||||
switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
|
||||
case 8:
|
||||
fillColor = 0x10;
|
||||
break;
|
||||
case 16:
|
||||
fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
|
||||
break;
|
||||
}
|
||||
|
||||
DDBLTFX bltFx = {};
|
||||
bltFx.dwSize = sizeof(bltFx);
|
||||
bltFx.dwFillColor = fillColor;
|
||||
g_fakeTranstionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
||||
|
||||
DDCOLORKEY key = {};
|
||||
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
|
||||
g_fakeTranstionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
|
||||
}
|
||||
|
||||
// Run one tick of the animation
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
g_fakeTranstionSurface->Restore();
|
||||
res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
static const MxU8 g_palette[32][3] = {
|
||||
{0x00, 0x00, 0x00}, {0x12, 0x1e, 0x50}, {0x00, 0x22, 0x6c}, {0x14, 0x2d, 0x9f}, {0x0e, 0x36, 0xb0},
|
||||
{0x0e, 0x39, 0xd0}, {0x47, 0x96, 0xe2}, {0x79, 0xaa, 0xca}, {0xff, 0xff, 0xff}, {0xc9, 0xcd, 0xcb},
|
||||
{0xad, 0xad, 0xab}, {0xa6, 0x91, 0x8e}, {0xaf, 0x59, 0x49}, {0xc0, 0x00, 0x00}, {0xab, 0x18, 0x18},
|
||||
{0x61, 0x0c, 0x0c}, {0x04, 0x38, 0x12}, {0x2c, 0x67, 0x28}, {0x4a, 0xb4, 0x6b}, {0x94, 0xb7, 0x7c},
|
||||
{0xb6, 0xb9, 0x87}, {0x52, 0x4a, 0x67}, {0x87, 0x8d, 0x8a}, {0xa6, 0x91, 0x8e}, {0xf8, 0xee, 0xdc},
|
||||
{0xf4, 0xe2, 0xc3}, {0x87, 0x8d, 0x8a}, {0xba, 0x9f, 0x12}, {0xb5, 0x83, 0x00}, {0x6a, 0x44, 0x27},
|
||||
{0x36, 0x37, 0x34}, {0x2b, 0x23, 0x0f}
|
||||
};
|
||||
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
|
||||
for (MxS32 col = 0; col < 64; col++) {
|
||||
// Select 4 columns on each tick
|
||||
if (m_animationTimer * 4 > m_columnOrder[col]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (MxS32 row = 0; row < 48; row++) {
|
||||
MxS32 x = (m_randomShift[row] + col) % 64;
|
||||
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
|
||||
|
||||
const MxU8 paletteIndex = GetColorIndexWithLocality(col, row);
|
||||
const MxU8* color = g_palette[paletteIndex];
|
||||
switch (bytesPerPixel) {
|
||||
case 1:
|
||||
*dest = paletteIndex;
|
||||
break;
|
||||
case 2:
|
||||
*((MxU16*) dest) = RGB555_CREATE(color[2], color[1], color[0]);
|
||||
break;
|
||||
default:
|
||||
*((MxU32*) dest) = RGB8888_CREATE(color[2], color[1], color[0], 255);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
RECT srcRect = {0, 0, 64, 48};
|
||||
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -237,14 +237,79 @@ GLES2MeshCacheEntry GLES2UploadMesh(const MeshGroup& meshGroup, bool forceUV = f
|
||||
return cache;
|
||||
}
|
||||
|
||||
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
|
||||
{
|
||||
SDL_Surface* surf = source;
|
||||
if (source->format != SDL_PIXELFORMAT_RGBA32) {
|
||||
surf = SDL_ConvertSurface(source, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, &outTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, outTexId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||
|
||||
if (isUI) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (strstr((const char*) glGetString(GL_EXTENSIONS), "GL_EXT_texture_filter_anisotropic")) {
|
||||
GLfloat maxAniso = 0.0f;
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);
|
||||
GLfloat desiredAniso = fminf(8.0f, maxAniso);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAniso);
|
||||
}
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (surf != source) {
|
||||
SDL_DestroySurface(surf);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
OpenGLES2Renderer::OpenGLES2Renderer(DWORD width, DWORD height, SDL_GLContext context, GLuint shaderProgram)
|
||||
: m_context(context), m_shaderProgram(shaderProgram)
|
||||
{
|
||||
glGenFramebuffers(1, &m_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
m_virtualWidth = width;
|
||||
m_virtualHeight = height;
|
||||
ViewportTransform viewportTransform = {1.0f, 0.0f, 0.0f};
|
||||
Resize(width, height, viewportTransform);
|
||||
|
||||
SDL_Surface* dummySurface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!dummySurface) {
|
||||
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
if (!SDL_LockSurface(dummySurface)) {
|
||||
SDL_Log("Failed to lock surface: %s", SDL_GetError());
|
||||
SDL_DestroySurface(dummySurface);
|
||||
return;
|
||||
}
|
||||
((Uint32*) dummySurface->pixels)[0] = 0xFFFFFFFF;
|
||||
SDL_UnlockSurface(dummySurface);
|
||||
|
||||
UploadTexture(dummySurface, m_dummyTexture, false);
|
||||
if (!m_dummyTexture) {
|
||||
SDL_DestroySurface(dummySurface);
|
||||
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_DestroySurface(dummySurface);
|
||||
|
||||
m_uiMesh.vertices = {
|
||||
{{0.0f, 0.0f, 0.0f}, {0, 0, -1}, {0.0f, 0.0f}},
|
||||
{{1.0f, 0.0f, 0.0f}, {0, 0, -1}, {1.0f, 0.0f}},
|
||||
@ -270,6 +335,8 @@ OpenGLES2Renderer::OpenGLES2Renderer(DWORD width, DWORD height, SDL_GLContext co
|
||||
m_modelViewMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_modelViewMatrix");
|
||||
m_normalMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_normalMatrix");
|
||||
m_projectionMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_projectionMatrix");
|
||||
|
||||
glUseProgram(m_shaderProgram);
|
||||
}
|
||||
|
||||
OpenGLES2Renderer::~OpenGLES2Renderer()
|
||||
@ -321,47 +388,6 @@ void OpenGLES2Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
|
||||
);
|
||||
}
|
||||
|
||||
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
|
||||
{
|
||||
SDL_Surface* surf = source;
|
||||
if (source->format != SDL_PIXELFORMAT_RGBA32) {
|
||||
surf = SDL_ConvertSurface(source, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, &outTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, outTexId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||
|
||||
if (isUI) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (strstr((const char*) glGetString(GL_EXTENSIONS), "GL_EXT_texture_filter_anisotropic")) {
|
||||
GLfloat maxAniso = 0.0f;
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);
|
||||
GLfloat desiredAniso = fminf(8.0f, maxAniso);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAniso);
|
||||
}
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (surf != source) {
|
||||
SDL_DestroySurface(surf);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
|
||||
{
|
||||
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
|
||||
@ -460,13 +486,13 @@ HRESULT OpenGLES2Renderer::BeginFrame()
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
glUseProgram(m_shaderProgram);
|
||||
|
||||
SceneLightGLES2 lightData[3];
|
||||
int lightCount = std::min(static_cast<int>(m_lights.size()), 3);
|
||||
|
||||
@ -537,6 +563,9 @@ void OpenGLES2Renderer::SubmitDraw(
|
||||
}
|
||||
else {
|
||||
glUniform1i(m_useTextureLoc, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions);
|
||||
@ -564,7 +593,6 @@ HRESULT OpenGLES2Renderer::FinalizeFrame()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glUseProgram(0);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
@ -578,12 +606,43 @@ void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& v
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
}
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
// Create color texture
|
||||
glGenTextures(1, &m_colorTarget);
|
||||
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorTarget, 0);
|
||||
|
||||
// Create depth renderbuffer
|
||||
glGenRenderbuffers(1, &m_depthTarget);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_depthTarget);
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_depth24")) {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, width, height);
|
||||
}
|
||||
else if (SDL_GL_ExtensionSupported("GL_OES_depth32")) {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32_OES, width, height);
|
||||
}
|
||||
else {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthTarget);
|
||||
|
||||
glViewport(0, 0, m_width, m_height);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Clear(float r, float g, float b)
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(r, g, b, 1.0f);
|
||||
@ -592,21 +651,76 @@ void OpenGLES2Renderer::Clear(float r, float g, float b)
|
||||
|
||||
void OpenGLES2Renderer::Flip()
|
||||
{
|
||||
if (m_dirty) {
|
||||
SDL_GL_SwapWindow(DDWindow);
|
||||
m_dirty = false;
|
||||
if (!m_dirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glFrontFace(GL_CCW);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glUniform1f(m_shinLoc, 0.0f);
|
||||
|
||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||
glUniform1i(m_lightCountLoc, 1);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
|
||||
D3DRMMATRIX4D projection;
|
||||
D3DRMMATRIX4D modelViewMatrix = {
|
||||
{(float) m_width, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f, (float) -m_height, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f, 1.0f, 0.0f},
|
||||
{0.0f, (float) m_height, 0.0f, 1.0f}
|
||||
};
|
||||
glUniformMatrix4fv(m_modelViewMatrixLoc, 1, GL_FALSE, &modelViewMatrix[0][0]);
|
||||
Matrix3x3 identity = {{1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}, {0.f, 0.f, 1.f}};
|
||||
glUniformMatrix3fv(m_normalMatrixLoc, 1, GL_FALSE, &identity[0][0]);
|
||||
CreateOrthographicProjection((float) m_width, (float) m_height, projection);
|
||||
glUniformMatrix4fv(m_projectionMatrixLoc, 1, GL_FALSE, &projection[0][0]);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboPositions);
|
||||
glEnableVertexAttribArray(m_posLoc);
|
||||
glVertexAttribPointer(m_posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboTexcoords);
|
||||
glEnableVertexAttribArray(m_texLoc);
|
||||
glVertexAttribPointer(m_texLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_uiMeshCache.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_uiMeshCache.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
glDisableVertexAttribArray(m_texLoc);
|
||||
|
||||
SDL_GL_SwapWindow(DDWindow);
|
||||
glFrontFace(GL_CW);
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glUseProgram(m_shaderProgram);
|
||||
|
||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||
@ -629,14 +743,17 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
||||
static_cast<int>(std::round(texture.height * scaleY))
|
||||
};
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
else {
|
||||
expandedDstRect = dstRect;
|
||||
glUniform1i(m_useTextureLoc, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
|
||||
D3DRMMATRIX4D modelView, projection;
|
||||
@ -685,6 +802,8 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
||||
void OpenGLES2Renderer::Download(SDL_Surface* target)
|
||||
{
|
||||
glFinish();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels);
|
||||
|
||||
SDL_Rect srcRect = {
|
||||
|
||||
@ -158,6 +158,7 @@ void Direct3DRMDevice2Impl::Resize()
|
||||
#endif
|
||||
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, width, height);
|
||||
m_renderer->Resize(width, height, m_viewportTransform);
|
||||
m_renderer->Clear(0, 0, 0);
|
||||
for (int i = 0; i < m_viewports->GetSize(); i++) {
|
||||
IDirect3DRMViewport* viewport;
|
||||
m_viewports->GetElement(i, &viewport);
|
||||
|
||||
@ -72,7 +72,11 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
|
||||
bool m_dirty = false;
|
||||
std::vector<SceneLight> m_lights;
|
||||
SDL_GLContext m_context;
|
||||
GLuint m_fbo;
|
||||
GLuint m_colorTarget;
|
||||
GLuint m_depthTarget;
|
||||
GLuint m_shaderProgram;
|
||||
GLuint m_dummyTexture;
|
||||
GLint m_posLoc;
|
||||
GLint m_normLoc;
|
||||
GLint m_texLoc;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user