Add Xbox One/Series X|S port (#526)

* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
This commit is contained in:
Helloyunho 2025-07-06 23:28:00 +09:00 committed by GitHub
parent dbff98f354
commit 04bcfde38b
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GPG Key ID: B5690EEEBB952194
71 changed files with 563 additions and 80 deletions

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@ -34,15 +34,16 @@ jobs:
fail-fast: false
matrix:
include:
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, linux: true, werror: true, clang-tidy: true }
- { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
- { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
- { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
- { name: 'Emscripten', os: 'ubuntu-latest', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Linux', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true }
- { name: 'MSVC (x86)', os: 'windows-latest', generator: 'Ninja', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
- { name: 'MSVC (arm64)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
- { name: 'msys2 mingw32', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', generator: 'Ninja', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
steps:
- name: Setup vcvars
if: ${{ !!matrix.msvc }}
@ -95,7 +96,7 @@ jobs:
- name: Configure (CMake)
run: |
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -G "${{ matrix.generator }}" \
${{ matrix.cmake-args || '' }} \
-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
@ -106,7 +107,7 @@ jobs:
-Werror=dev
- name: Build (CMake)
run: cmake --build build --verbose
run: cmake --build build --verbose --config Release
- name: Package (CPack)
if: ${{ !matrix.n3ds }}

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@ -2,6 +2,10 @@ cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
project(isle LANGUAGES CXX C VERSION 0.1)
if (WINDOWS_STORE)
add_compile_definitions(WINDOWS_STORE)
endif()
if (EMSCRIPTEN)
add_compile_options(-pthread)
add_link_options(-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sOFFSCREENCANVAS_SUPPORT=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1)
@ -38,7 +42,7 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
option(ISLE_DEBUG "Enable imgui debug" ON)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
@ -57,44 +61,53 @@ message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
add_library(Isle::iniparser INTERFACE IMPORTED)
if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
else()
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(SDL3)
endif()
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
iniparser
GIT_REPOSITORY "https://gitlab.com/iniparser/iniparser.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
block()
set(BUILD_DOCS off)
set(BUILD_SHARED_LIBS off)
FetchContent_MakeAvailable(iniparser)
target_link_libraries(Isle::iniparser INTERFACE iniparser-static)
endblock()
FetchContent_Declare(
iniparser
GIT_REPOSITORY "https://gitlab.com/iniparser/iniparser.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
block()
set(BUILD_DOCS off)
set(BUILD_SHARED_LIBS off)
FetchContent_MakeAvailable(iniparser)
target_link_libraries(Isle::iniparser INTERFACE iniparser-static)
endblock()
else()
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
find_package(iniparser REQUIRED CONFIG COMPONENTS shared)
target_link_libraries(Isle::iniparser INTERFACE iniparser-shared)
find_package(iniparser REQUIRED CONFIG COMPONENTS shared)
target_link_libraries(Isle::iniparser INTERFACE iniparser-shared)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (ENABLE_CLANG_TIDY)
find_program(CLANG_TIDY_BIN NAMES "clang-tidy" ENV "LLVM_ROOT" REQUIRED)
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}")
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}")
find_program(CLANG_TIDY_BIN NAMES "clang-tidy" ENV "LLVM_ROOT" REQUIRED)
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}")
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}")
endif()
if (ISLE_ASAN)
@ -112,26 +125,26 @@ add_subdirectory(miniwin EXCLUDE_FROM_ALL)
set(isle_targets)
function(add_cxx_warning WARNING)
if (ISLE_WERROR)
set(compiler_option "-Werror=${WARNING}")
else()
set(compiler_option "-W${WARNING}")
endif()
string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname)
if (ISLE_WERROR)
set(compiler_option "-Werror=${WARNING}")
else()
set(compiler_option "-W${WARNING}")
endif()
string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname)
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "${compiler_option} ")
if (MSVC)
string(APPEND CMAKE_REQUIRED_FLAGS "/WX")
else()
string(APPEND CMAKE_REQUIRED_FLAGS "-Werror")
endif()
check_cxx_source_compiles("int main() { return 0; }" ${varname})
cmake_pop_check_state()
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "${compiler_option} ")
if (MSVC)
string(APPEND CMAKE_REQUIRED_FLAGS "/WX")
else()
string(APPEND CMAKE_REQUIRED_FLAGS "-Werror")
endif()
check_cxx_source_compiles("int main() { return 0; }" ${varname})
cmake_pop_check_state()
if (${varname})
add_compile_options(${compiler_option})
endif()
if (${varname})
add_compile_options(${compiler_option})
endif()
endfunction()
add_subdirectory(3rdparty EXCLUDE_FROM_ALL SYSTEM)
@ -532,6 +545,11 @@ if (ISLE_BUILD_APP)
ISLE/3ds/config.cpp
)
endif()
if(WINDOWS_STORE)
target_sources(isle PRIVATE
ISLE/xbox_one_series/config.cpp
)
endif()
if(Python3_FOUND)
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
execute_process(
@ -612,6 +630,12 @@ if (MSVC)
if (TARGET isle-config)
target_compile_definitions(isle-config PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET iniparser-static)
target_compile_definitions(iniparser-static PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET libsmacker)
target_compile_definitions(libsmacker PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
endif()
# Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428")
@ -671,14 +695,20 @@ endif()
string(REPLACE ";" "-" ISLE_CPUS_STRING "${ISLE_CPUS}")
string(TOLOWER "${ISLE_CPUS_STRING}" ISLE_CPUS_STRING)
set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package")
if (WINDOWS_STORE)
set(ISLE_PACKAGE_NAME "Xbox_One_Series_XS-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package")
else()
set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package")
endif()
if(BUILD_SHARED_LIBS)
list(APPEND install_extra_targets lego1)
endif()
install(TARGETS isle ${install_extra_targets}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
if (NOT (NINTENDO_3DS OR WINDOWS_STORE))
install(TARGETS isle ${install_extra_targets}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
endif()
if (ISLE_BUILD_CONFIG)
if(WIN32)
find_program(WINDEPLOYQT_EXECUTABLE windeployqt)
@ -726,6 +756,15 @@ if(NINTENDO_3DS)
ctr_create_3dsx(isle SMDH isle.smdh)
install(FILES "$<TARGET_FILE_DIR:isle>/isle.3dsx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(WINDOWS_STORE)
install(
DIRECTORY
"${CMAKE_BINARY_DIR}/AppPackages/isle/"
DESTINATION "${CMAKE_INSTALL_BINDIR}"
FILES_MATCHING PATTERN "*/Dependencies/x64/Microsoft.VCLibs.x64*.14.00.appx"
PATTERN "*/*.msix"
PATTERN "*/*.msixbundle")
endif()
if(MSVC)
set(CPACK_GENERATOR ZIP)
else()

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@ -58,6 +58,10 @@
#include "3ds/config.h"
#endif
#ifdef WINDOWS_STORE
#include "xbox_one_series/config.h"
#endif
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
// GLOBAL: ISLE 0x410030
@ -801,7 +805,7 @@ MxResult IsleApp::SetupWindow()
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
#if defined(MINIWIN) && !defined(__3DS__)
#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE)
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
@ -982,6 +986,9 @@ bool IsleApp::LoadConfig()
#ifdef __3DS__
N3DS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef WINDOWS_STORE
XBONE_SetupDefaultConfigOverrides(dict);
#endif
iniparser_dump_ini(dict, iniFP);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig);

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@ -0,0 +1,18 @@
#include "config.h"
#include <SDL3/SDL_log.h>
#include <iniparser.h>
void XBONE_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Xbox One/Series");
// Use DevelopmentFiles path for disk and cd paths
// It's good to use that path since user can easily
// connect through SMB and copy the files
iniparser_set(p_dictionary, "isle:diskpath", "D:\\DevelopmentFiles\\isle\\");
iniparser_set(p_dictionary, "isle:cdpath", "D:\\DevelopmentFiles\\isle\\");
// Enable cursor by default
iniparser_set(p_dictionary, "isle:Draw Cursor", "true");
}

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@ -0,0 +1,8 @@
#ifndef XBOX_ONE_SERIES_CONFIG_H
#define XBOX_ONE_SERIES_CONFIG_H
#include "dictionary.h"
void XBONE_SetupDefaultConfigOverrides(dictionary* p_dictionary);
#endif // XBOX_ONE_SERIES_CONFIG_H

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@ -386,7 +386,7 @@ MxLong CarRace::HandleType0Notification(MxNotificationParam&)
void CarRace::FUN_10017820(MxS32 p_param1, MxS16 p_param2)
{
MxS32 local4;
MxStillPresenter* presenter;
MxStillPresenter* presenter = NULL;
MxS32 x, y;
if (p_param1 == 11) {

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@ -263,7 +263,7 @@ MxLong JetskiRace::HandlePathStruct(LegoPathStructNotificationParam& p_param)
void JetskiRace::FUN_10016930(MxS32 p_param1, MxS16 p_param2)
{
MxS32 local4;
MxStillPresenter* presenter;
MxStillPresenter* presenter = NULL;
MxS32 x, y;
if (p_param1 == 11) {

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@ -108,7 +108,7 @@ MxU32 ReadData(MxU8* p_buffer, MxU32 p_size)
{
MxU32 id;
MxU8* data = p_buffer;
MxU8* data2;
MxU8* data2 = NULL;
while (data < p_buffer + p_size) {
if (data + sizeof(MxU32) <= p_buffer + p_size && UnalignedRead<MxU32>(data) == FOURCC('M', 'x', 'O', 'b')) {

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@ -32,7 +32,7 @@ target_compile_definitions(miniwin PRIVATE
)
find_package(OpenGL)
if(OpenGL_FOUND)
if(OpenGL_FOUND AND NOT WINDOWS_STORE)
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
target_sources(miniwin PRIVATE
src/d3drm/backends/opengl1/actual.cpp
@ -45,7 +45,7 @@ else()
endif()
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY)
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY AND NOT WINDOWS_STORE)
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
target_compile_definitions(miniwin PRIVATE USE_OPENGLES2)
@ -73,7 +73,7 @@ if(NINTENDO_3DS)
endif()
endif()
if(WIN32)
if(WIN32 AND NOT WINDOWS_STORE)
target_sources(miniwin PRIVATE
src/d3drm/backends/directx9/actual.cpp
src/d3drm/backends/directx9/renderer.cpp
@ -81,6 +81,10 @@ if(WIN32)
target_link_libraries(miniwin PRIVATE d3d9)
endif()
if(WINDOWS_STORE)
add_compile_definitions(WINDOWS_STORE)
endif()
target_compile_definitions(miniwin PUBLIC MINIWIN)
target_include_directories(miniwin

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@ -190,7 +190,7 @@ static SDL_GPUGraphicsPipeline* InitializeGraphicsPipeline(
Direct3DRMRenderer* Direct3DRMSDL3GPURenderer::Create(DWORD width, DWORD height)
{
ScopedDevice device{SDL_CreateGPUDevice(
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
#ifdef DEBUG
true,
#else

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@ -8,7 +8,7 @@
#include <SDL3/SDL.h>
// DXIL only makes sense on Windows platforms
// DX only makes sense on Windows platforms
#if defined(SDL_PLATFORM_WINDOWS)
static const Uint8 PositionColor_vert_dxil[5132] = {
0x44, 0x58, 0x42, 0x43, 0x4a, 0x28, 0x54, 0x85, 0x4b, 0xb0, 0x04, 0x11, 0x56, 0x33, 0x94, 0x85,
@ -333,6 +333,104 @@ static const Uint8 PositionColor_vert_dxil[5132] = {
0x83, 0x3f, 0xcc, 0xc3, 0x37, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x49, 0xb8, 0x83, 0x3e,
0xf8, 0x03, 0x3d, 0x6c, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const Uint8 PositionColor_vert_dxbc[1528] = {
0x44, 0x58, 0x42, 0x43, 0x26, 0x81, 0xf8, 0x51, 0x4d, 0x47, 0xfd, 0xfd, 0xa8, 0xbd, 0xce, 0x70,
0x72, 0xe8, 0x3f, 0x4e, 0x01, 0x00, 0x00, 0x00, 0xf8, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00, 0xe0, 0x02, 0x00, 0x00,
0x5c, 0x05, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xb8, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0xfe, 0xff,
0x00, 0x01, 0x00, 0x00, 0x8f, 0x01, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74, 0x79, 0x70, 0x65, 0x5f, 0x56, 0x69, 0x65,
0x77, 0x70, 0x6f, 0x72, 0x74, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x00, 0xab, 0xab,
0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x50, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x2c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x71, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x56, 0x69, 0x65, 0x77, 0x70, 0x6f, 0x72, 0x74, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73,
0x5f, 0x70, 0x72, 0x6f, 0x6a, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x66, 0x6c, 0x6f, 0x61,
0x74, 0x34, 0x78, 0x34, 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x56, 0x69, 0x65, 0x77,
0x70, 0x6f, 0x72, 0x74, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x5f, 0x77, 0x6f, 0x72,
0x6c, 0x64, 0x56, 0x69, 0x65, 0x77, 0x4d, 0x61, 0x74, 0x72, 0x69, 0x78, 0x00, 0x56, 0x69, 0x65,
0x77, 0x70, 0x6f, 0x72, 0x74, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x73, 0x5f, 0x6e, 0x6f,
0x72, 0x6d, 0x61, 0x6c, 0x4d, 0x61, 0x74, 0x72, 0x69, 0x78, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
0x2e, 0x31, 0x00, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x80, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0xab, 0xab, 0xab,
0x53, 0x48, 0x45, 0x58, 0x74, 0x02, 0x00, 0x00, 0x50, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00,
0x6a, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0xf2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x08, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x44, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x56, 0x15, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#endif
// MSL only makes sense on Apple platforms
@ -557,4 +655,4 @@ static const Uint8 PositionColor_vert_spirv[1924] = {
0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00,
};
};

View File

@ -24,6 +24,20 @@ static const SDL_GPUShaderCreateInfo VertexShaderDXILCodes[] = {
/* num_uniform_buffers */ 1,
},
};
static const SDL_GPUShaderCreateInfo VertexShaderDXBCCodes[] = {
// VertexShaderId::PositionColor
{
/* code_size */ sizeof(PositionColor_vert_dxbc),
/* code */ PositionColor_vert_dxbc,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_DXBC,
/* stage */ SDL_GPU_SHADERSTAGE_VERTEX,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 1,
},
};
#endif
#if defined(SDL_PLATFORM_APPLE)
@ -71,6 +85,20 @@ static const SDL_GPUShaderCreateInfo FragmentShaderDXILCodes[] = {
/* num_uniform_buffers */ 1,
},
};
static const SDL_GPUShaderCreateInfo FragmentShaderDXBCCodes[] = {
// FragmentShaderId::SolidColor
{
/* code_size */ sizeof(SolidColor_frag_dxbc),
/* code */ SolidColor_frag_dxbc,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_DXBC,
/* stage */ SDL_GPU_SHADERSTAGE_FRAGMENT,
/* num_samplers */ 1,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 1,
},
};
#endif
#if defined(SDL_PLATFORM_APPLE)
@ -109,6 +137,10 @@ const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUSha
SDL_assert(id < SDL_arraysize(VertexShaderDXILCodes));
return &VertexShaderDXILCodes[id];
}
if (formats & SDL_GPU_SHADERFORMAT_DXBC) {
SDL_assert(id < SDL_arraysize(VertexShaderDXBCCodes));
return &VertexShaderDXBCCodes[id];
}
#endif
#if defined(SDL_PLATFORM_APPLE)
if (formats & SDL_GPU_SHADERFORMAT_MSL) {
@ -130,6 +162,10 @@ const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GP
SDL_assert(id < SDL_arraysize(FragmentShaderDXILCodes));
return &FragmentShaderDXILCodes[id];
}
if (formats & SDL_GPU_SHADERFORMAT_DXBC) {
SDL_assert(id < SDL_arraysize(FragmentShaderDXBCCodes));
return &FragmentShaderDXBCCodes[id];
}
#endif
#if defined(SDL_PLATFORM_APPLE)
if (formats & SDL_GPU_SHADERFORMAT_MSL) {

View File

@ -8,7 +8,7 @@
#include <SDL3/SDL.h>
// DXIL only makes sense on Windows platforms
// DX only makes sense on Windows platforms
#if defined(SDL_PLATFORM_WINDOWS)
static const Uint8 SolidColor_frag_dxil[6648] = {
0x44, 0x58, 0x42, 0x43, 0xd8, 0xfe, 0x4c, 0xec, 0x17, 0x1b, 0x52, 0xee, 0xf7, 0xc8, 0x8d, 0xcf,
@ -428,6 +428,206 @@ static const Uint8 SolidColor_frag_dxil[6648] = {
0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xe9, 0xe1, 0x17, 0xe1, 0x01, 0x1e, 0xb5, 0x81,
0x16, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const Uint8 SolidColor_frag_dxbc[3160] = {
0x44, 0x58, 0x42, 0x43, 0xe8, 0x49, 0xcf, 0x45, 0xf9, 0x5a, 0x8f, 0xd1, 0xe0, 0x69, 0x77, 0x8f,
0x38, 0xc7, 0x7b, 0xc1, 0x01, 0x00, 0x00, 0x00, 0x58, 0x0c, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0xb8, 0x03, 0x00, 0x00, 0x40, 0x04, 0x00, 0x00, 0x94, 0x04, 0x00, 0x00,
0xbc, 0x0b, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x7c, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0xc8, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0xff, 0xff,
0x00, 0x01, 0x00, 0x00, 0x53, 0x03, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00,
0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x74, 0x79, 0x70, 0x65, 0x5f, 0x46, 0x72, 0x61,
0x67, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x68, 0x61, 0x64, 0x69, 0x6e, 0x67, 0x44, 0x61, 0x74, 0x61,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#endif
// MSL only makes sense on Apple platforms
@ -938,4 +1138,4 @@ static const Uint8 SolidColor_frag_spirv[4616] = {
0xb0, 0x00, 0x00, 0x00, 0xaf, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00,
0xae, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};
};

View File

@ -18,3 +18,9 @@ struct SceneLight {
float4 position;
float4 direction;
};
#ifdef NO_REGISTER_SPACE
#define REGISTER_SPACE(REG, SPACE) register(REG)
#else
#define REGISTER_SPACE(REG, SPACE) register(REG, SPACE)
#endif

View File

@ -1,6 +1,6 @@
#include "Common.hlsl"
cbuffer ViewportUniforms : register(b0, space1)
cbuffer ViewportUniforms : REGISTER_SPACE(b0, space1)
{
float4x4 projection;
float4x4 worldViewMatrix;

View File

@ -5,7 +5,7 @@ struct FS_Output {
float Depth : SV_Depth;
};
cbuffer FragmentShadingData : register(b0, space3)
cbuffer FragmentShadingData : REGISTER_SPACE(b0, space3)
{
SceneLight lights[3];
int lightCount;
@ -24,8 +24,8 @@ float4 unpackColor(uint packed)
return color;
}
Texture2D<float4> Texture : register(t0, space2);
SamplerState Sampler : register(s0, space2);
Texture2D<float4> Texture : REGISTER_SPACE(t0, space2);
SamplerState Sampler : REGISTER_SPACE(s0, space2);
FS_Output main(FS_Input input)
{

View File

@ -167,7 +167,7 @@ HRESULT Direct3DRMImpl::CreateDeviceFromSurface(
DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef _WIN32
#if defined(_WIN32) && !defined(WINDOWS_STORE)
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}

View File

@ -7,7 +7,7 @@
#ifdef __3DS__
#include "d3drmrenderer_citro3d.h"
#endif
#ifdef _WIN32
#if defined(_WIN32) && !defined(WINDOWS_STORE)
#include "d3drmrenderer_directx9.h"
#endif
#include "d3drmrenderer_sdl3gpu.h"
@ -238,7 +238,7 @@ HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
#ifdef __3DS__
Citro3DRenderer_EnumDevice(cb, ctx);
#endif
#ifdef _WIN32
#if defined(_WIN32) && !defined(WINDOWS_STORE)
DirectX9Renderer_EnumDevice(cb, ctx);
#endif
Direct3DRMSoftware_EnumDevice(cb, ctx);
@ -357,7 +357,7 @@ HRESULT DirectDrawImpl::CreateDevice(
DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef _WIN32
#if defined(_WIN32) && !defined(WINDOWS_STORE)
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}

View File

@ -20,3 +20,7 @@ endif()
if(LINUX)
add_subdirectory(linux)
endif()
if(WINDOWS_STORE)
add_subdirectory(UWP)
endif()

View File

@ -0,0 +1,15 @@
file(GLOB_RECURSE GENERATED_ASSETS
"assets/*"
)
set(ASSET_FILES ${GENERATED_ASSETS})
set_source_files_properties(${ASSET_FILES} PROPERTIES
VS_DEPLOYMENT_CONTENT 1
VS_DEPLOYMENT_LOCATION "assets"
)
set(MANIFEST_FILE Package.appxmanifest)
set_source_files_properties(${MANIFEST_FILE} PROPERTIES
VS_DEPLOYMENT_CONTENT 1
)
target_sources(isle PRIVATE ${ASSET_FILES} ${MANIFEST_FILE})

View File

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
IgnorableNamespaces="uap mp">
<Identity Name="org.legoisland.Isle" Publisher="CN=Helloyunho" Version="0.1.0.0" />
<mp:PhoneIdentity PhoneProductId="077047DC-73D0-4EE7-9359-EDFF0ED96127" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>LEGO® Island</DisplayName>
<PublisherDisplayName>Helloyunho</PublisherDisplayName>
<Logo>StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application
Id="App"
Executable="isle.exe"
EntryPoint="isle.App">
<uap:VisualElements
DisplayName="LEGO® Island"
Description="LEGO® Island Xbox One/Series X|S port"
BackgroundColor="transparent"
Square150x150Logo="Square150x150Logo.png"
Square44x44Logo="Square44x44Logo.png">
<uap:SplashScreen Image="SplashScreen.png" uap5:Optional="true" BackgroundColor="black"/>
<uap:DefaultTile
ShortName="LEGO® Island"
Wide310x150Logo="Wide310x150Logo.png"
Square310x310Logo="LargeTile.png" Square71x71Logo="Square71x71Logo.png">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
<uap:ShowOn Tile="wide310x150Logo"/>
<uap:ShowOn Tile="square310x310Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile>
</uap:VisualElements>
</Application>
</Applications>
</Package>

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