mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 11:11:15 +00:00
Merge branch 'isledecomp:master' into psp
This commit is contained in:
commit
a01147d6f2
@ -534,6 +534,9 @@ if (ISLE_BUILD_APP)
|
||||
# Allow unconditional include of miniwin/miniwindevice.h
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||||
target_link_libraries(isle PRIVATE miniwin-headers)
|
||||
|
||||
# Vector math
|
||||
target_link_libraries(isle PRIVATE Vec::Vec)
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||||
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||||
# Link DSOUND and WINMM
|
||||
if (WIN32)
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||||
target_link_libraries(isle PRIVATE winmm)
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||||
@ -791,7 +794,7 @@ if(NINTENDO_3DS)
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DESCRIPTION "LEGO Island for the Nintendo 3DS"
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||||
AUTHOR "isledecomp/isle-portable"
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VERSION "${PROJECT_VERSION}"
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ICON "ISLE/res/3ds/icon.png"
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ICON "${CMAKE_SOURCE_DIR}/packaging/3ds/icon.png"
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)
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ctr_create_3dsx(isle SMDH isle.smdh)
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@ -799,10 +802,10 @@ if(NINTENDO_3DS)
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||||
add_custom_command(
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OUTPUT "isle.bnr"
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||||
COMMAND "${BANNERTOOL}" makebanner
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-i "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png"
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-a "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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||||
-i "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png"
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-a "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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-o "isle.bnr"
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||||
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png" "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png" "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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VERBATIM
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)
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@ -812,14 +815,14 @@ if(NINTENDO_3DS)
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-f cia
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-exefslogo
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-o "isle.cia"
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||||
-rsf "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf"
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-rsf "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf"
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||||
-major "${CMAKE_PROJECT_VERSION_MAJOR}"
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-minor "${CMAKE_PROJECT_VERSION_MINOR}"
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-micro 0
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||||
-icon "isle.smdh"
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-banner "isle.bnr"
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-elf "isle.elf"
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DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf" "isle.smdh" "isle.bnr"
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DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf" "isle.smdh" "isle.bnr"
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COMMENT "Building CIA executable target isle.cia"
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||||
VERBATIM
|
||||
)
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||||
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||||
@ -57,8 +57,10 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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||||
connect(m_ui->devicesList, &QListWidget::currentRowChanged, this, &CMainDialog::OnList3DevicesSelectionChanged);
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connect(m_ui->musicCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxMusic);
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||||
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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||||
connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
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connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
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connect(m_ui->textureCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxTexture);
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connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
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connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
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connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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@ -70,8 +72,13 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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||||
connect(m_ui->dataPath, &QLineEdit::editingFinished, this, &CMainDialog::DataPathEdited);
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||||
connect(m_ui->savePath, &QLineEdit::editingFinished, this, &CMainDialog::SavePathEdited);
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||||
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||||
connect(m_ui->texturePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectTexturePathDialog);
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||||
connect(m_ui->texturePath, &QLineEdit::editingFinished, this, &CMainDialog::TexturePathEdited);
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||||
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||||
connect(m_ui->maxLoDSlider, &QSlider::valueChanged, this, &CMainDialog::MaxLoDChanged);
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||||
connect(m_ui->maxLoDSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxLoDChanged);
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||||
connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
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||||
connect(m_ui->maxActorsSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxActorsChanged);
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||||
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||||
layout()->setSizeConstraint(QLayout::SetFixedSize);
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||||
}
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||||
@ -115,7 +122,9 @@ bool CMainDialog::OnInitDialog()
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||||
m_ui->devicesList->setCurrentRow(selected);
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||||
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||||
m_ui->maxLoDSlider->setValue((int) currentConfigApp->m_max_lod * 10);
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m_ui->LoDNum->setNum((int) currentConfigApp->m_max_lod * 10);
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||||
m_ui->maxActorsSlider->setValue(currentConfigApp->m_max_actors);
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||||
m_ui->maxActorsNum->setNum(currentConfigApp->m_max_actors);
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||||
UpdateInterface();
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return true;
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||||
}
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@ -210,12 +219,18 @@ void CMainDialog::UpdateInterface()
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||||
else {
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||||
m_ui->textureQualityHighRadioButton->setChecked(true);
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||||
}
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||||
m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
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||||
m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
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||||
m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
|
||||
m_ui->rumbleCheckBox->setChecked(currentConfigApp->m_haptic);
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||||
m_ui->touchComboBox->setCurrentIndex(currentConfigApp->m_touch_scheme);
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||||
m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
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||||
m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
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||||
m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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||||
m_ui->textureCheckBox->setChecked(currentConfigApp->m_texture_load);
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m_ui->texturePath->setText(QString::fromStdString(currentConfigApp->m_texture_path));
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||||
m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
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||||
m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
|
||||
}
|
||||
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||||
// FUNCTION: CONFIG 0x004045e0
|
||||
@ -275,14 +290,6 @@ void CMainDialog::OnRadiobuttonTextureHighQuality(bool checked)
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: CONFIG 0x00404790
|
||||
void CMainDialog::OnCheckboxJoystick(bool checked)
|
||||
{
|
||||
currentConfigApp->m_use_joystick = checked;
|
||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
// FUNCTION: CONFIG 0x004048c0
|
||||
void CMainDialog::OnCheckboxMusic(bool checked)
|
||||
{
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||||
@ -298,6 +305,27 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
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||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::OnCheckboxRumble(bool checked)
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||||
{
|
||||
currentConfigApp->m_haptic = checked;
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||||
m_modified = true;
|
||||
UpdateInterface();
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||||
}
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||||
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||||
void CMainDialog::OnCheckboxTexture(bool checked)
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||||
{
|
||||
currentConfigApp->m_texture_load = checked;
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||||
m_modified = true;
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||||
UpdateInterface();
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||||
}
|
||||
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||||
void CMainDialog::TouchControlsChanged(int index)
|
||||
{
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||||
currentConfigApp->m_touch_scheme = index;
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||||
m_modified = true;
|
||||
UpdateInterface();
|
||||
}
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||||
|
||||
void CMainDialog::TransitionTypeChanged(int index)
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||||
{
|
||||
currentConfigApp->m_transition_type = index;
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||||
@ -376,11 +404,43 @@ void CMainDialog::SavePathEdited()
|
||||
void CMainDialog::MaxLoDChanged(int value)
|
||||
{
|
||||
currentConfigApp->m_max_lod = static_cast<float>(value) / 10.0f;
|
||||
m_ui->LoDNum->setNum(value);
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
void CMainDialog::MaxActorsChanged(int value)
|
||||
{
|
||||
currentConfigApp->m_max_actors = value;
|
||||
m_ui->maxActorsNum->setNum(value);
|
||||
m_modified = true;
|
||||
}
|
||||
|
||||
void CMainDialog::SelectTexturePathDialog()
|
||||
{
|
||||
QString texture_path = QString::fromStdString(currentConfigApp->m_texture_path);
|
||||
texture_path = QFileDialog::getExistingDirectory(
|
||||
this,
|
||||
tr("Open Directory"),
|
||||
texture_path,
|
||||
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
|
||||
);
|
||||
|
||||
QDir texture_dir = QDir(texture_path);
|
||||
|
||||
if (texture_dir.exists()) {
|
||||
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
|
||||
m_modified = true;
|
||||
}
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
void CMainDialog::TexturePathEdited()
|
||||
{
|
||||
QDir texture_dir = QDir(m_ui->texturePath->text());
|
||||
|
||||
if (texture_dir.exists()) {
|
||||
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
|
||||
m_modified = true;
|
||||
}
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
@ -40,9 +40,11 @@ private slots:
|
||||
void OnRadiobuttonModelHighQuality(bool checked);
|
||||
void OnRadiobuttonTextureLowQuality(bool checked);
|
||||
void OnRadiobuttonTextureHighQuality(bool checked);
|
||||
void OnCheckboxJoystick(bool checked);
|
||||
void OnCheckboxMusic(bool checked);
|
||||
void OnCheckboxFullscreen(bool checked);
|
||||
void OnCheckboxRumble(bool checked);
|
||||
void OnCheckboxTexture(bool checked);
|
||||
void TouchControlsChanged(int index);
|
||||
void TransitionTypeChanged(int index);
|
||||
void accept() override;
|
||||
void reject() override;
|
||||
@ -53,6 +55,8 @@ private slots:
|
||||
void SavePathEdited();
|
||||
void MaxLoDChanged(int value);
|
||||
void MaxActorsChanged(int value);
|
||||
void SelectTexturePathDialog();
|
||||
void TexturePathEdited();
|
||||
};
|
||||
|
||||
// SYNTHETIC: CONFIG 0x00403de0
|
||||
|
||||
@ -78,6 +78,10 @@ bool CConfigApp::InitInstance()
|
||||
m_3d_video_ram = FALSE;
|
||||
m_joystick_index = -1;
|
||||
m_display_bit_depth = 16;
|
||||
m_haptic = TRUE;
|
||||
m_touch_scheme = 2;
|
||||
m_texture_load = TRUE;
|
||||
m_texture_path = "/textures/";
|
||||
int totalRamMiB = SDL_GetSystemRAM();
|
||||
if (totalRamMiB < 12) {
|
||||
m_3d_sound = FALSE;
|
||||
@ -155,6 +159,7 @@ bool CConfigApp::ReadRegisterSettings()
|
||||
m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
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||||
m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
|
||||
m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
|
||||
m_touch_scheme = iniparser_getint(dict, "isle:Touch Scheme", m_touch_scheme);
|
||||
m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
|
||||
m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
|
||||
@ -162,10 +167,13 @@ bool CConfigApp::ReadRegisterSettings()
|
||||
m_model_quality = iniparser_getint(dict, "isle:Island Quality", m_model_quality);
|
||||
m_texture_quality = iniparser_getint(dict, "isle:Island Texture", m_texture_quality);
|
||||
m_use_joystick = iniparser_getboolean(dict, "isle:UseJoystick", m_use_joystick);
|
||||
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
|
||||
m_music = iniparser_getboolean(dict, "isle:Music", m_music);
|
||||
m_joystick_index = iniparser_getint(dict, "isle:JoystickIndex", m_joystick_index);
|
||||
m_max_lod = iniparser_getdouble(dict, "isle:Max LOD", m_max_lod);
|
||||
m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
|
||||
m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
|
||||
m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
|
||||
iniparser_freedict(dict);
|
||||
return true;
|
||||
}
|
||||
@ -230,6 +238,14 @@ bool CConfigApp::ValidateSettings()
|
||||
m_max_actors = 20;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
if (!m_use_joystick) {
|
||||
m_use_joystick = true;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
if (m_touch_scheme < 0 || m_touch_scheme > 2) {
|
||||
m_touch_scheme = 2;
|
||||
is_modified = TRUE;
|
||||
}
|
||||
|
||||
return is_modified;
|
||||
}
|
||||
@ -298,6 +314,8 @@ void CConfigApp::WriteRegisterSettings() const
|
||||
|
||||
dictionary* dict = dictionary_new(0);
|
||||
iniparser_set(dict, "isle", NULL);
|
||||
iniparser_set(dict, "extensions", NULL);
|
||||
iniparser_set(dict, "texture loader", NULL);
|
||||
if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
|
||||
iniparser_set(dict, "isle:3D Device ID", buffer);
|
||||
}
|
||||
@ -311,14 +329,19 @@ void CConfigApp::WriteRegisterSettings() const
|
||||
SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
|
||||
|
||||
SetIniInt(dict, "isle:Transition Type", m_transition_type);
|
||||
SetIniInt(dict, "isle:Touch Scheme", m_touch_scheme);
|
||||
|
||||
SetIniBool(dict, "isle:3DSound", m_3d_sound);
|
||||
SetIniBool(dict, "isle:Music", m_music);
|
||||
SetIniBool(dict, "isle:Haptic", m_haptic);
|
||||
|
||||
SetIniBool(dict, "isle:UseJoystick", m_use_joystick);
|
||||
SetIniInt(dict, "isle:JoystickIndex", m_joystick_index);
|
||||
SetIniBool(dict, "isle:Draw Cursor", m_draw_cursor);
|
||||
|
||||
SetIniBool(dict, "extensions:texture loader", m_texture_load);
|
||||
iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
|
||||
|
||||
SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
|
||||
|
||||
SetIniInt(dict, "isle:Island Quality", m_model_quality);
|
||||
|
||||
@ -71,16 +71,20 @@ class CConfigApp {
|
||||
bool m_3d_sound;
|
||||
bool m_draw_cursor;
|
||||
bool m_use_joystick;
|
||||
bool m_haptic;
|
||||
int m_joystick_index;
|
||||
int m_model_quality;
|
||||
int m_texture_quality;
|
||||
bool m_music;
|
||||
bool m_texture_load;
|
||||
std::string m_texture_path;
|
||||
std::string m_iniPath;
|
||||
std::string m_base_path;
|
||||
std::string m_cd_path;
|
||||
std::string m_save_path;
|
||||
float m_max_lod;
|
||||
int m_max_actors;
|
||||
int m_touch_scheme;
|
||||
};
|
||||
|
||||
extern CConfigApp g_theApp;
|
||||
|
||||
@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>575</width>
|
||||
<height>600</height>
|
||||
<width>550</width>
|
||||
<height>700</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -23,7 +23,7 @@
|
||||
<iconset resource="config.qrc">
|
||||
<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
|
||||
<item>
|
||||
<widget class="QLabel" name="sharkImageLabel">
|
||||
<property name="sizePolicy">
|
||||
@ -56,13 +56,16 @@
|
||||
<property name="scaledContents">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="settingsWidget" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QWidget" name="dataPaths" native="true">
|
||||
@ -89,7 +92,7 @@
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -108,7 +111,7 @@
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -129,17 +132,15 @@
|
||||
<string>Save Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="dataPath">
|
||||
<property name="toolTip">
|
||||
<string>Path to the game data files. Set this to the CD image root.</string>
|
||||
<string>Path to the game data files.
|
||||
Set this to the CD image root.</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -162,10 +163,7 @@
|
||||
<string>Data Path:</string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::TextFormat::PlainText</enum>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
<enum>Qt::PlainText</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -187,13 +185,166 @@
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="1" column="3">
|
||||
<widget class="QGroupBox" name="maxActorsGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum number of LEGO actors to exist in the world at a time.
|
||||
The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum Actors (5..40)</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxActorsSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>40</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="sliderPosition">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="maxActorsNum">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>15</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>20</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QGroupBox" name="maxLoDGroup">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>70</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum Level of Detail (LOD).
|
||||
A higher setting will cause higher quality textures to be drawn regardless of distance.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum LOD</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxLoDSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>35</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="LoDNum">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>15</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>35</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<widget class="QGroupBox" name="modelQualityGroup">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>120</height>
|
||||
</size>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Set 3D model detail level.</string>
|
||||
@ -204,8 +355,14 @@
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<widget class="QRadioButton" name="modelQualityLowRadioButton">
|
||||
<property name="toolTip">
|
||||
<string>Broken, not recommended.</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">color: rgb(255, 0, 0);</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Low</string>
|
||||
<string>Low - BROKEN!</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -226,63 +383,26 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QGroupBox" name="maxLoDGroup">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>70</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Maximum Level of Detail (LOD). A higher setting will cause higher quality textures to be drawn regardless of distance.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum LOD</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxLoDSlider">
|
||||
<property name="maximum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>35</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QGroupBox" name="textureQualityGroup">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Set texture detail level.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Island Texture Quality</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
@ -307,58 +427,24 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<widget class="QGroupBox" name="maxActorsGroup">
|
||||
<property name="toolTip">
|
||||
<string>Maximum number of LEGO actors to exist in the world at a time. The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Maximum Actors (5..40)</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
<widget class="QSlider" name="maxActorsSlider">
|
||||
<property name="minimum">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>40</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="sliderPosition">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="tracking">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TickPosition::TicksBothSides</enum>
|
||||
</property>
|
||||
<property name="tickInterval">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="checkboxWidget" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="sound3DCheckBox">
|
||||
<property name="toolTip">
|
||||
@ -379,16 +465,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="joystickCheckBox">
|
||||
<property name="toolTip">
|
||||
<string>Enable joystick and gamepad support for LEGO Island.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Joystick</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="fullscreenCheckBox">
|
||||
<property name="toolTip">
|
||||
@ -399,80 +475,201 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="rumbleCheckBox">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Enable controller rumble.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Rumble</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="transitionBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="currentText">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="touchControl">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p><span style=" font-weight:600;">Virtual Gamepad (Recommended):</span> Slide your finger to move and turn.</p><p><span style=" font-weight:600;">Virtual Arrow Keys:</span> Tap screen areas to move. The top moves forward, the bottom turns or moves back.</p><p><span style=" font-weight:600;">Virtual Mouse:</span> Emulates classic mouse controls with touch.</p></body></html></string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Touch Control Scheme</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QComboBox" name="touchComboBox">
|
||||
<property name="currentIndex">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Mouse</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Arrow Keys</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Gamepad</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Texture Loader Extension</string>
|
||||
</property>
|
||||
<property name="currentText">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string/>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="texturePath">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Path to texture replacements.</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>textures/</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<widget class="QPushButton" name="texturePathOpen">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Open</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="textureCheckBox">
|
||||
<property name="text">
|
||||
<string>Enabled</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="advancedGroup">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>225</height>
|
||||
</size>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>3D graphics device used to render the game.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
<string>Graphics Devices</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
@ -490,28 +687,6 @@
|
||||
<property name="bottomMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="direct3DDevicesLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>25</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Direct 3D Devices</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="devicesList">
|
||||
<property name="enabled">
|
||||
@ -526,17 +701,17 @@
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>125</height>
|
||||
<height>100</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="selectionBehavior">
|
||||
<enum>QAbstractItemView::SelectionBehavior::SelectRows</enum>
|
||||
<enum>QAbstractItemView::SelectItems</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -545,9 +720,15 @@
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonWidgets" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<property name="spacing">
|
||||
<number>30</number>
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
@ -616,8 +797,6 @@
|
||||
<tabstop>maxActorsSlider</tabstop>
|
||||
<tabstop>sound3DCheckBox</tabstop>
|
||||
<tabstop>musicCheckBox</tabstop>
|
||||
<tabstop>joystickCheckBox</tabstop>
|
||||
<tabstop>fullscreenCheckBox</tabstop>
|
||||
<tabstop>devicesList</tabstop>
|
||||
<tabstop>okButton</tabstop>
|
||||
<tabstop>launchButton</tabstop>
|
||||
|
||||
@ -37,8 +37,10 @@
|
||||
#include "tgl/d3drm/impl.h"
|
||||
#include "viewmanager/viewmanager.h"
|
||||
|
||||
#include <array>
|
||||
#include <extensions/extensions.h>
|
||||
#include <miniwin/miniwindevice.h>
|
||||
#include <vec.h>
|
||||
|
||||
#define SDL_MAIN_USE_CALLBACKS
|
||||
#include <SDL3/SDL.h>
|
||||
@ -429,17 +431,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
// [library:window]
|
||||
// Remaining functionality to be implemented:
|
||||
// WM_TIMER - use SDL_Timer functionality instead
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Workaround for the fact we are getting both mouse & touch events on mobile devices running Emscripten.
|
||||
// On desktops, we are only getting mouse events, but a touch device (pen_input) may also be present...
|
||||
// See: https://github.com/libsdl-org/SDL/issues/13161
|
||||
static bool detectedTouchEvents = false;
|
||||
#endif
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
@ -624,11 +615,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
g_mouseWarped = FALSE;
|
||||
break;
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
g_mousemoved = TRUE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -651,9 +638,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_MOTION: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousemoved = TRUE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
@ -679,11 +663,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
g_mousedown = TRUE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -697,9 +676,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_DOWN: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousedown = TRUE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
@ -721,17 +697,6 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (detectedTouchEvents) {
|
||||
// Abusing the fact (bug?) that we are always getting mouse events on Emscripten.
|
||||
// This functionality should be enabled in a more general way with touch events,
|
||||
// but SDL touch event's don't have a "double tap" indicator right now.
|
||||
if (event->button.clicks == 2) {
|
||||
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
g_mousedown = FALSE;
|
||||
|
||||
if (InputManager()) {
|
||||
@ -745,14 +710,13 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_UP: {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
detectedTouchEvents = true;
|
||||
#endif
|
||||
g_mousedown = FALSE;
|
||||
|
||||
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
|
||||
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
|
||||
|
||||
g_isle->DetectDoubleTap(event->tfinger);
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
|
||||
InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
|
||||
@ -1485,3 +1449,26 @@ void IsleApp::MoveVirtualMouseViaJoystick()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IsleApp::DetectDoubleTap(const SDL_TouchFingerEvent& p_event)
|
||||
{
|
||||
typedef std::pair<Uint64, std::array<float, 2>> LastTap;
|
||||
|
||||
const MxU32 doubleTapMs = 500;
|
||||
const float doubleTapDist = 0.001;
|
||||
static LastTap lastTap = {0, {0, 0}};
|
||||
|
||||
LastTap currentTap = {p_event.timestamp, {p_event.x, p_event.y}};
|
||||
if (SDL_NS_TO_MS(currentTap.first - lastTap.first) < doubleTapMs &&
|
||||
DISTSQRD2(currentTap.second, lastTap.second) < doubleTapDist) {
|
||||
|
||||
if (InputManager()) {
|
||||
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
|
||||
}
|
||||
|
||||
lastTap = {0, {0, 0}};
|
||||
}
|
||||
else {
|
||||
lastTap = currentTap;
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,6 +65,7 @@ class IsleApp {
|
||||
MxResult VerifyFilesystem();
|
||||
void DetectGameVersion();
|
||||
void MoveVirtualMouseViaJoystick();
|
||||
void DetectDoubleTap(const SDL_TouchFingerEvent& p_event);
|
||||
|
||||
private:
|
||||
char* m_hdPath; // 0x00
|
||||
|
||||
Binary file not shown.
@ -1258,7 +1258,7 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
|
||||
|
||||
MxS32 pixel;
|
||||
if (!isOpaque) {
|
||||
pixel = RGB8888_CREATE(0, 0, 0, 0); // Transparent pixel
|
||||
pixel = RGB8888_CREATE(0xff, 0, 0xff, 0); // Transparent pixel
|
||||
}
|
||||
else {
|
||||
pixel = isBlack ? RGB8888_CREATE(0, 0, 0, 0xff) : RGB8888_CREATE(0xff, 0xff, 0xff, 0xff);
|
||||
@ -1289,8 +1289,8 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
|
||||
}
|
||||
default: {
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = RGB8888_CREATE(0, 0, 0, 0);
|
||||
colorkey.dwColorSpaceLowValue = RGB8888_CREATE(0, 0, 0, 0);
|
||||
colorkey.dwColorSpaceHighValue = RGB8888_CREATE(0xff, 0, 0xff, 0);
|
||||
colorkey.dwColorSpaceLowValue = RGB8888_CREATE(0xff, 0, 0xff, 0);
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
FROM emscripten/emsdk:latest AS builder
|
||||
FROM emscripten/emsdk:4.0.10 AS builder
|
||||
|
||||
ARG CMAKE_VERSION=3.29.3
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
BIN
packaging/3ds/banner.wav
Normal file
BIN
packaging/3ds/banner.wav
Normal file
Binary file not shown.
|
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
Loading…
Reference in New Issue
Block a user