Merge branch 'master' into psp

This commit is contained in:
VoxelTek 2025-07-13 12:02:59 +10:00 committed by GitHub
commit f490f3441c
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67 changed files with 1464 additions and 410 deletions

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@ -41,6 +41,7 @@ jobs:
- { name: 'msys2 mingw32', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', generator: 'Ninja', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS' }
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
@ -122,7 +123,20 @@ jobs:
if: ${{ !matrix.n3ds }}
run: |
cd build
cpack .
success=0
max_tries=10
for i in $(seq $max_tries); do
cpack . && success=1
if test $success = 1; then
break
fi
echo "Package creation failed. Sleep 1 second and try again."
sleep 1
done
if test $success = 0; then
echo "Package creation failed after $max_tries attempts."
exit 1
fi
- name: Install linuxdeploy
if: ${{ matrix.linux }}

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@ -2,6 +2,12 @@ cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
project(isle LANGUAGES CXX C VERSION 0.1)
if (IOS)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
add_compile_definitions(IOS)
endif()
if (WINDOWS_STORE)
add_compile_definitions(WINDOWS_STORE)
endif()
@ -42,7 +48,8 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
option(ISLE_DEBUG "Enable imgui debug" ON)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "(MSVC OR ISLE_MINIWIN) AND (NOT PSP) AND (NOT NINTENDO_3DS) AND (NOT WINDOWS_STORE)" OFF)
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE;NOT PSP" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT PSP" OFF)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
@ -55,6 +62,7 @@ message(STATUS "Isle app: ${ISLE_BUILD_APP}")
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}")
message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
message(STATUS "Isle extensions: ${ISLE_EXTENSIONS}")
message(STATUS "Isle debugging: ${ISLE_DEBUG}")
message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
@ -167,6 +175,7 @@ add_library(lego1
target_precompile_headers(lego1 PRIVATE "LEGO1/lego1_pch.h")
set_property(TARGET lego1 PROPERTY DEFINE_SYMBOL "LEGO1_DLL")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/extensions/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/omni/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/sources>")
@ -489,6 +498,14 @@ if (NOT ISLE_MINIWIN)
target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
endif()
if (ISLE_EXTENSIONS)
target_compile_definitions(lego1 PUBLIC EXTENSIONS)
target_sources(lego1 PRIVATE
extensions/src/extensions.cpp
extensions/src/textureloader.cpp
)
endif()
if (ISLE_BUILD_APP)
add_executable(isle WIN32
ISLE/res/isle.rc
@ -544,9 +561,11 @@ if (ISLE_BUILD_APP)
endif()
if(EMSCRIPTEN)
target_sources(isle PRIVATE
ISLE/emscripten/config.cpp
ISLE/emscripten/events.cpp
ISLE/emscripten/filesystem.cpp
ISLE/emscripten/messagebox.cpp
ISLE/emscripten/window.cpp
)
target_compile_definitions(isle PRIVATE "ISLE_EMSCRIPTEN_HOST=\"${ISLE_EMSCRIPTEN_HOST}\"")
set_property(TARGET isle PROPERTY SUFFIX ".html")
@ -562,6 +581,11 @@ if (ISLE_BUILD_APP)
ISLE/xbox_one_series/config.cpp
)
endif()
if (IOS)
target_sources(isle PRIVATE
ISLE/ios/config.cpp
)
endif()
if(Python3_FOUND)
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
execute_process(
@ -719,6 +743,7 @@ if (NOT (NINTENDO_3DS OR WINDOWS_STORE))
install(TARGETS isle ${install_extra_targets}
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
BUNDLE DESTINATION "."
)
endif()
if (ISLE_BUILD_CONFIG)
@ -743,6 +768,7 @@ if (ISLE_BUILD_CONFIG)
endif()
install(TARGETS isle-config
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
BUNDLE DESTINATION "."
)
endif()
if(EMSCRIPTEN)
@ -812,8 +838,14 @@ if(WINDOWS_STORE)
PATTERN "*/*.msix"
PATTERN "*/*.msixbundle")
endif()
if(MSVC)
if(MSVC OR IOS)
set(CPACK_GENERATOR ZIP)
if(IOS)
set(CPACK_ARCHIVE_FILE_EXTENSION ".ipa")
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
endif()
elseif(APPLE AND NOT IOS)
set(CPACK_GENERATOR DragNDrop)
elseif(PSP)
# Create an EBOOT.PBP file
set(BUILD_PRX 1)

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@ -6,12 +6,7 @@ If you feel fit to contribute, feel free to create a pull request! Someone will
Please keep your pull requests small and understandable; you may be able to shoot ahead and make a lot of progress in a short amount of time, but this is a collaborative project, so you must allow others to catch up and follow along. Large pull requests become significantly more unwieldy to review, and as such make it exponentially more likely for a mistake or error to go undetected. They also make it harder to merge other pull requests because the more files you modify, the more likely it is for a merge conflict to occur. A general guideline is to keep submissions limited to one class at a time. Sometimes two or more classes may be too interlinked for this to be feasible, so this is not a hard rule, however if your PR is starting to modify more than 10 or so files, it's probably getting too big.
This repository has a single goal: achieving platform independence. Consequently, contributions that do not support this goal cannot be accepted. Examples of out-of-scope contributions include:
* Improving code efficiency or performance without addressing platform compatibility
* Replacing `MxString` with `std::string`
* Fixing gameplay bugs
* Enhancing audio or video quality
This repository has achieving platform independence as its primary goal, with limited support for light modding (using [`extensions`](/extensions)). Any changes that modify code in `LEGO1` are unlikely to be accepted, unless they directly serve to increase platform compatibility.
If in doubt, please contact us in the [Matrix chatroom](https://matrix.to/#/#isledecomp:matrix.org).

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@ -0,0 +1,27 @@
#include "config.h"
#include "filesystem.h"
#include "window.h"
#include <SDL3/SDL_log.h>
#include <emscripten.h>
#include <iniparser.h>
void Emscripten_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Emscripten");
iniparser_set(p_dictionary, "isle:diskpath", Emscripten_bundledPath);
iniparser_set(p_dictionary, "isle:cdpath", Emscripten_streamPath);
iniparser_set(p_dictionary, "isle:savepath", Emscripten_savePath);
iniparser_set(p_dictionary, "isle:Full Screen", "false");
iniparser_set(p_dictionary, "isle:Flip Surfaces", "true");
// Emscripten-only for now
Emscripten_SetScaleAspect(iniparser_getboolean(p_dictionary, "isle:Original Aspect Ratio", true));
Emscripten_SetOriginalResolution(iniparser_getboolean(p_dictionary, "isle:Original Resolution", true));
// clang-format off
MAIN_THREAD_EM_ASM({JSEvents.fullscreenEnabled = function() { return false; }});
// clang-format on
}

8
ISLE/emscripten/config.h Normal file
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@ -0,0 +1,8 @@
#ifndef EMSCRIPTEN_CONFIG_H
#define EMSCRIPTEN_CONFIG_H
#include "dictionary.h"
void Emscripten_SetupDefaultConfigOverrides(dictionary* p_dictionary);
#endif // EMSCRIPTEN_CONFIG_H

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@ -1,3 +1,28 @@
diff --git a/src/lib/libhtml5.js b/src/lib/libhtml5.js
index da08765e7..24e5da22e 100644
--- a/src/lib/libhtml5.js
+++ b/src/lib/libhtml5.js
@@ -1182,6 +1182,7 @@ var LibraryHTML5 = {
$registerRestoreOldStyle__deps: ['$getCanvasElementSize', '$setCanvasElementSize', '$currentFullscreenStrategy'],
$registerRestoreOldStyle: (canvas) => {
+ return;
var canvasSize = getCanvasElementSize(canvas);
var oldWidth = canvasSize[0];
var oldHeight = canvasSize[1];
@@ -1326,9 +1327,9 @@ var LibraryHTML5 = {
var topMargin;
if (inAspectRatioFixedFullscreenMode) {
- if (w*y < x*h) h = (w * y / x) | 0;
- else if (w*y > x*h) w = (h * x / y) | 0;
- topMargin = ((screenHeight - h) / 2) | 0;
+ if (w*y < x*h) h = Math.round(w * y / x) | 0;
+ else if (w*y > x*h) w = Math.round(h * x / y) | 0;
+ topMargin = Math.round((screenHeight - h) / 2) | 0;
}
if (inPixelPerfectFullscreenMode) {
diff --git a/src/lib/libpthread.js b/src/lib/libpthread.js
index 6d979627e..97e3f8684 100644
--- a/src/lib/libpthread.js
@ -140,20 +165,26 @@ index e8c9f7e21..caf1971d2 100644
-
});
diff --git a/src/preamble.js b/src/preamble.js
index 572694517..0d2f4421b 100644
index 572694517..44e65c823 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -1062,3 +1062,13 @@ function getCompilerSetting(name) {
@@ -1062,3 +1062,19 @@ function getCompilerSetting(name) {
// dynamic linker as symbols are loaded.
var asyncifyStubs = {};
#endif
+
+(async () => {
+ try {
+ await navigator.storage.getDirectory();
+ Module["disableOpfs"] = false;
+ } catch (e) {
+ Module["disableOpfs"] = true;
+ }
+})();
+if (typeof document !== "undefined") {
+ (async () => {
+ try {
+ await navigator.storage.getDirectory();
+ Module["disableOpfs"] = false;
+ } catch (e) {
+ Module["disableOpfs"] = true;
+ }
+ console.log("disableOpfs: " + Module["disableOpfs"]);
+ })();
+
+ Module["disableOffscreenCanvases"] ||= !document.createElement('canvas').getContext('webgl');
+ console.log("disableOffscreenCanvases: " + Module["disableOffscreenCanvases"]);
+}
+

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@ -0,0 +1,98 @@
#include "window.h"
#include "mxtypes.h"
#include <SDL3/SDL_log.h>
#include <algorithm>
#include <emscripten/html5.h>
double g_fullWidth;
double g_fullHeight;
bool g_scaleAspect = true;
bool g_originalResolution = true;
extern MxS32 g_targetWidth;
extern MxS32 g_targetHeight;
void Emscripten_SetupWindow(SDL_Window* p_window)
{
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = g_scaleAspect ? EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT : EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallbackUserData = p_window;
strategy.canvasResizedCallback = [](int eventType, const void* reserved, void* userData) -> bool {
int width, height;
emscripten_get_canvas_element_size("canvas", &width, &height);
emscripten_get_element_css_size("#canvas", &g_fullWidth, &g_fullHeight);
if (g_originalResolution) {
SDL_SetWindowSize((SDL_Window*) userData, g_targetWidth, g_targetHeight);
}
else {
SDL_SetWindowSize((SDL_Window*) userData, width, height);
}
SDL_Log(
"Emscripten: window size %dx%d, canvas size %dx%d, scale aspect %s, original resolution %s",
width,
height,
(int) g_fullWidth,
(int) g_fullHeight,
g_scaleAspect ? "TRUE" : "FALSE",
g_originalResolution ? "TRUE" : "FALSE"
);
return true;
};
emscripten_enter_soft_fullscreen("canvas", &strategy);
}
void Emscripten_SetScaleAspect(bool p_scaleAspect)
{
g_scaleAspect = p_scaleAspect;
}
void Emscripten_SetOriginalResolution(bool p_originalResolution)
{
g_originalResolution = p_originalResolution;
}
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
{
if (!g_scaleAspect) {
return;
}
switch (event->type) {
case SDL_EVENT_MOUSE_MOTION: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->motion.x = (event->motion.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->motion.y = (event->motion.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->button.x = (event->button.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->button.y = (event->button.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
break;
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->tfinger.x = (event->tfinger.x * g_targetWidth - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) /
widthRatio / g_targetWidth;
event->tfinger.y = (event->tfinger.y * g_targetHeight - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) /
heightRatio / g_targetHeight;
break;
}
}
}

11
ISLE/emscripten/window.h Normal file
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@ -0,0 +1,11 @@
#ifndef EMSCRIPTEN_WINDOW_H
#define EMSCRIPTEN_WINDOW_H
#include <SDL3/SDL.h>
void Emscripten_SetupWindow(SDL_Window* p_window);
void Emscripten_SetScaleAspect(bool p_scaleAspect);
void Emscripten_SetOriginalResolution(bool p_originalResolution);
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event);
#endif // EMSCRIPTEN_WINDOW_H

25
ISLE/ios/config.cpp Normal file
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@ -0,0 +1,25 @@
#include "config.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <iniparser.h>
void IOS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for iOS");
// Use DevelopmentFiles path for disk and cd paths
// It's good to use that path since user can easily
// connect through SMB and copy the files
const char* documentFolder = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
char* diskPath = new char[strlen(documentFolder) + strlen("isle") + 1]();
strcpy(diskPath, documentFolder);
strcat(diskPath, "isle");
if (!SDL_GetPathInfo(diskPath, NULL)) {
SDL_CreateDirectory(diskPath);
}
iniparser_set(p_dictionary, "isle:diskpath", diskPath);
iniparser_set(p_dictionary, "isle:cdpath", diskPath);
}

8
ISLE/ios/config.h Normal file
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@ -0,0 +1,8 @@
#ifndef IOS_CONFIG_H
#define IOS_CONFIG_H
#include "dictionary.h"
void IOS_SetupDefaultConfigOverrides(dictionary* p_dictionary);
#endif // IOS_CONFIG_H

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@ -37,6 +37,7 @@
#include "tgl/d3drm/impl.h"
#include "viewmanager/viewmanager.h"
#include <extensions/extensions.h>
#include <miniwin/miniwindevice.h>
#define SDL_MAIN_USE_CALLBACKS
@ -48,9 +49,11 @@
#include <time.h>
#ifdef __EMSCRIPTEN__
#include "emscripten/config.h"
#include "emscripten/events.h"
#include "emscripten/filesystem.h"
#include "emscripten/messagebox.h"
#include "emscripten/window.h"
#endif
#ifdef __3DS__
@ -66,6 +69,10 @@
#include <pspfpu.h>
#endif
#ifdef IOS
#include "ios/config.h"
#endif
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
// GLOBAL: ISLE 0x410030
@ -102,6 +109,7 @@ MxFloat g_lastJoystickMouseX = 0;
MxFloat g_lastJoystickMouseY = 0;
MxFloat g_lastMouseX = 320;
MxFloat g_lastMouseY = 240;
MxBool g_mouseWarped = FALSE;
bool g_dpadUp = false;
bool g_dpadDown = false;
@ -435,10 +443,17 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
if (device && !device->ConvertEventToRenderCoordinates(event)) {
SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
}
#ifdef __EMSCRIPTEN__
Emscripten_ConvertEventToRenderCoordinates(event);
#endif
break;
}
@ -603,6 +618,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
break;
}
case SDL_EVENT_MOUSE_MOTION:
if (g_mouseWarped) {
g_mouseWarped = FALSE;
break;
}
#ifdef __EMSCRIPTEN__
if (detectedTouchEvents) {
break;
@ -620,8 +639,13 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
);
}
if (g_isle->GetDrawCursor()) {
VideoManager()->MoveCursor(Min((MxS32) event->motion.x, 639), Min((MxS32) event->motion.y, 479));
g_lastMouseX = event->motion.x;
g_lastMouseY = event->motion.y;
SDL_ShowCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
case SDL_EVENT_FINGER_MOTION: {
@ -630,15 +654,20 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousemoved = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationMouseMove, LegoEventNotificationParam::c_lButtonState, x, y, 0);
}
if (g_isle->GetDrawCursor()) {
VideoManager()->MoveCursor(Min((MxS32) x, 639), Min((MxS32) y, 479));
g_lastMouseX = x;
g_lastMouseY = y;
SDL_HideCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
}
@ -666,12 +695,21 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousedown = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationButtonDown, LegoEventNotificationParam::c_lButtonState, x, y, 0);
}
g_lastMouseX = x;
g_lastMouseY = y;
SDL_HideCursor();
g_isle->SetDrawCursor(FALSE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(NULL);
}
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
@ -704,8 +742,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousedown = FALSE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
@ -745,6 +783,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
if (!g_isle->GetGameStarted() && action && state == MxPresenter::e_ready &&
!SDL_strncmp(action->GetObjectName(), "Lego_Smk", 8)) {
g_isle->SetGameStarted(TRUE);
#ifdef __EMSCRIPTEN__
Emscripten_SetupWindow((SDL_Window*) g_isle->GetWindowHandle());
#endif
SDL_Log("Game started");
}
}
@ -808,12 +851,9 @@ MxResult IsleApp::SetupWindow()
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);
if (g_isle->GetDrawCursor()) {
SDL_HideCursor();
m_cursorCurrentBitmap = m_cursorArrowBitmap = &arrow_cursor;
m_cursorBusyBitmap = &busy_cursor;
m_cursorNoBitmap = &no_cursor;
}
m_cursorCurrentBitmap = m_cursorArrowBitmap = &arrow_cursor;
m_cursorBusyBitmap = &busy_cursor;
m_cursorNoBitmap = &no_cursor;
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
@ -899,7 +939,7 @@ MxResult IsleApp::SetupWindow()
LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
}
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
if (LegoOmni::GetInstance()->GetVideoManager()) {
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
MxDirect3D* d3d = LegoOmni::GetInstance()->GetVideoManager()->GetDirect3D();
@ -923,7 +963,11 @@ MxResult IsleApp::SetupWindow()
// FUNCTION: ISLE 0x4028d0
bool IsleApp::LoadConfig()
{
#ifdef IOS
const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
#else
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#endif
char* iniConfig;
#ifdef __EMSCRIPTEN__
@ -988,7 +1032,6 @@ bool IsleApp::LoadConfig()
iniparser_set(dict, "isle:UseJoystick", m_useJoystick ? "true" : "false");
iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_joystickIndex, buf, 10));
iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity);
iniparser_set(dict, "isle:Cursor Sensitivity", buf);
@ -1001,11 +1044,21 @@ bool IsleApp::LoadConfig()
iniparser_set(dict, "isle:Max Allowed Extras", SDL_itoa(m_maxAllowedExtras, buf, 10));
iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
#ifdef EXTENSIONS
iniparser_set(dict, "extensions", NULL);
for (const char* key : Extensions::availableExtensions) {
iniparser_set(dict, key, "false");
}
#endif
#ifdef __3DS__
N3DS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef WINDOWS_STORE
XBONE_SetupDefaultConfigOverrides(dict);
#endif
#ifdef IOS
IOS_SetupDefaultConfigOverrides(dict);
#endif
iniparser_dump_ini(dict, iniFP);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig);
@ -1013,19 +1066,15 @@ bool IsleApp::LoadConfig()
}
#ifdef __EMSCRIPTEN__
const char* hdPath = Emscripten_bundledPath;
#else
const char* hdPath = iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath());
Emscripten_SetupDefaultConfigOverrides(dict);
#endif
const char* hdPath = iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath());
m_hdPath = new char[strlen(hdPath) + 1];
strcpy(m_hdPath, hdPath);
MxOmni::SetHD(m_hdPath);
#ifdef __EMSCRIPTEN__
const char* cdPath = Emscripten_streamPath;
#else
const char* cdPath = iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD());
#endif
m_cdPath = new char[strlen(cdPath) + 1];
strcpy(m_cdPath, cdPath);
MxOmni::SetCD(m_cdPath);
@ -1035,19 +1084,12 @@ bool IsleApp::LoadConfig()
strcpy(m_mediaPath, mediaPath);
m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
#ifdef __EMSCRIPTEN__
m_fullScreen = FALSE;
#else
m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
#endif
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity);
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
@ -1081,17 +1123,27 @@ bool IsleApp::LoadConfig()
// [library:config]
// The original game does not save any data if no savepath is given.
// Instead, we use SDLs prefPath as a default fallback and always save data.
#ifdef __EMSCRIPTEN__
const char* savePath = Emscripten_savePath;
#else
const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
#endif
m_savePath = new char[strlen(savePath) + 1];
strcpy(m_savePath, savePath);
#ifdef EXTENSIONS
std::vector<const char*> keys;
keys.resize(iniparser_getsecnkeys(dict, "extensions"));
iniparser_getseckeys(dict, "extensions", keys.data());
for (const char* key : keys) {
if (iniparser_getboolean(dict, key, 0)) {
Extensions::Enable(key);
}
}
#endif
iniparser_freedict(dict);
delete[] iniConfig;
#ifndef IOS
SDL_free(prefPath);
#endif
return true;
}
@ -1220,12 +1272,7 @@ void IsleApp::SetupCursor(Cursor p_cursor)
}
if (g_isle->GetDrawCursor()) {
if (m_cursorCurrentBitmap == NULL) {
VideoManager()->SetCursorBitmap(NULL);
}
else {
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
}
else {
if (m_cursorCurrent != NULL) {
@ -1386,8 +1433,8 @@ void IsleApp::MoveVirtualMouseViaJoystick()
if (moveX != 0 || moveY != 0) {
g_mousemoved = TRUE;
g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, 640);
g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, 480);
g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, g_targetWidth);
g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, g_targetHeight);
if (InputManager()) {
InputManager()->QueueEvent(
@ -1399,8 +1446,18 @@ void IsleApp::MoveVirtualMouseViaJoystick()
);
}
if (g_isle->GetDrawCursor()) {
SDL_HideCursor();
g_isle->SetDrawCursor(TRUE);
if (VideoManager()) {
VideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
VideoManager()->MoveCursor(Min((MxS32) g_lastMouseX, 639), Min((MxS32) g_lastMouseY, 479));
}
IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
if (device) {
Sint32 x, y;
device->ConvertRenderToWindowCoordinates(g_lastMouseX, g_lastMouseY, x, y);
g_mouseWarped = TRUE;
SDL_WarpMouseInWindow(window, x, y);
}
}
}

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@ -56,6 +56,7 @@ class IsleApp {
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
void SetDrawCursor(MxS32 p_drawCursor) { m_drawCursor = p_drawCursor; }
MxResult ParseArguments(int argc, char** argv);
MxResult VerifyFilesystem();

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@ -90,7 +90,7 @@ class Act3Ammo : public LegoPathActor {
// Act3Ammo::`scalar deleting destructor'
private:
MxResult FUN_10053db0(float p_param1, const Matrix4& p_param2);
MxResult FUN_10053db0(float p_param1, Matrix4& p_param2);
static Mx3DPointFloat g_unk0x10104f08;

View File

@ -78,10 +78,20 @@ class InfocenterState : public LegoState {
// SIZE 0x18
struct InfocenterMapEntry {
enum {
e_infocenter = 3,
e_jetrace = 10,
e_carrace = 11,
e_pizzeria = 12,
e_garage = 13,
e_hospital = 14,
e_police = 15,
};
InfocenterMapEntry();
MxStillPresenter* m_destCtl; // 0x00
undefined4 m_unk0x04; // 0x04
MxU32 m_target; // 0x04
MxRect<MxS32> m_area; // 0x08
};
@ -154,7 +164,7 @@ class Infocenter : public LegoWorld {
void PlayCutscene(Cutscene p_entityId, MxBool p_scale);
void StopCutscene();
void FUN_10070d10(MxS32 p_x, MxS32 p_y);
void UpdateEnabledGlowControl(MxS32 p_x, MxS32 p_y);
void StartCredits();
void StopCredits();
@ -173,12 +183,12 @@ class Infocenter : public LegoWorld {
Radio m_radio; // 0x10c
MxStillPresenter* m_dragPresenter; // 0x11c
InfocenterMapEntry m_glowInfo[7]; // 0x120
MxS16 m_unk0x1c8; // 0x1c8
MxS16 m_enabledGlowControl; // 0x1c8
MxStillPresenter* m_frame; // 0x1cc
MxS16 m_infoManDialogueTimer; // 0x1d0
MxS16 m_bookAnimationTimer; // 0x1d2
MxU16 m_unk0x1d4; // 0x1d4
MxS16 m_unk0x1d6; // 0x1d6
MxU16 m_playingMovieCounter; // 0x1d4
MxS16 m_bigInfoBlinkTimer; // 0x1d6
};
#endif // INFOCENTER_H

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@ -75,7 +75,7 @@ class LegoPathBoundary : public LegoWEGEdge {
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::erase
// TEMPLATE: LEGO1 0x1002c440
// TEMPLATE: BETA10 0x100b6480
// TEMPLATE: BETA10 0x10020480
// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
// TEMPLATE: LEGO1 0x1002c4c0
@ -190,6 +190,12 @@ class LegoPathBoundary : public LegoWEGEdge {
// TEMPLATE: BETA10 0x10082b40
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::const_iterator::operator*
// TEMPLATE: BETA10 0x100b6440
// set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::find
// TEMPLATE: BETA10 0x100b6480
// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::find
// TEMPLATE: BETA10 0x10021dc0
// ??0?$Set@PAVLegoPathActor@@ULegoPathActorSetCompare@@@@QAE@ABV0@@Z

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@ -49,28 +49,28 @@ LegoROI* PickROI(MxLong p_x, MxLong p_y);
LegoROI* PickRootROI(MxLong p_x, MxLong p_y);
void RotateY(LegoROI* p_roi, MxFloat p_angle);
MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p_sphere2);
MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3]);
MxBool CalculateRayOriginDirection(MxFloat p_coordinates[2], MxFloat p_direction[3], MxFloat p_origin[3]);
MxBool TransformWorldToScreen(const MxFloat p_world[3], MxFloat p_screen[4]);
MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index);
void FUN_1003e050(LegoAnimPresenter* p_presenter);
void CalculateViewFromAnimation(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_streamId, LegoEntity* p_sender);
void SetCameraControllerFromIsle();
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
void FUN_1003eda0();
void ResetViewVelocity();
MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
void EnableAnimations(MxBool p_enable);
void SetAppCursor(Cursor p_cursor);
MxBool FUN_1003ef60();
MxBool CanExit();
MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
MxS32 UpdateLightPosition(MxS32 p_increase);
void SetLightPosition(MxS32 p_index);
LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
void FUN_1003f930(LegoNamedTexture* p_namedTexture);
void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
// FUNCTION: BETA10 0x100260a0
inline void StartIsleAction(IsleScript::Script p_objectId)

View File

@ -200,7 +200,7 @@ MxResult Act3Ammo::FUN_10053d30(LegoPathController* p_p, MxFloat p_unk0x19c)
// FUNCTION: LEGO1 0x10053db0
// FUNCTION: BETA10 0x1001e0f0
MxResult Act3Ammo::FUN_10053db0(float p_param1, const Matrix4& p_param2)
MxResult Act3Ammo::FUN_10053db0(float p_param1, Matrix4& p_param2)
{
float local34 = p_param1 * p_param1;
@ -384,6 +384,8 @@ void Act3Ammo::Animate(float p_time)
m_world->RemoveDonut(*this);
m_world->TriggerHitSound(4);
}
return;
}
else {
if (IsPizza()) {
@ -394,89 +396,99 @@ void Act3Ammo::Animate(float p_time)
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("stickdn", NULL, FALSE);
}
}
LegoPathActorSet& plpas = m_boundary->GetActors();
LegoPathActorSet lpas(plpas);
LegoPathActorSet& plpas = m_boundary->GetActors();
LegoPathActorSet lpas(plpas);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) != plpas.end() && this != *itpa) {
LegoROI* r = (*itpa)->GetROI();
assert(r);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
if (plpas.find(*itpa) == plpas.end()) {
continue;
}
if (!strncmp(r->GetName(), "pammo", 5)) {
Mx3DPointFloat local1c8;
Mx3DPointFloat local1b4;
if (this == *itpa) {
continue;
}
local1c8 = r->GetLocal2World()[3];
local1b4 = m_roi->GetLocal2World()[3];
LegoROI* r = (*itpa)->GetROI();
assert(r);
local1b4 -= local1c8;
if (!strncmp(r->GetName(), "pammo", 5)) {
Mx3DPointFloat local1c8;
Mx3DPointFloat local1b4;
float radius = r->GetWorldBoundingSphere().Radius();
if (local1b4.LenSquared() <= radius * radius) {
MxS32 index = -1;
if (sscanf(r->GetName(), "pammo%d", &index) != 1) {
assert(0);
}
local1c8 = r->GetLocal2World()[3];
local1b4 = m_roi->GetLocal2World()[3];
assert(m_world);
local1b4 -= local1c8;
if (m_world->m_pizzas[index].IsValid() && !m_world->m_pizzas[index].IsSharkFood()) {
m_world->EatPizza(index);
m_world->m_brickster->FUN_100417c0();
}
if (IsDonut()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("dnhitpz", NULL, FALSE);
m_world->RemoveDonut(*this);
local14 = TRUE;
break;
}
}
float radius = r->GetWorldBoundingSphere().Radius();
if (local1b4.LenSquared() <= radius * radius) {
MxS32 index = -1;
if (sscanf(r->GetName(), "pammo%d", &index) != 1) {
assert(0);
}
else if (!strncmp(r->GetName(), "dammo", 5)) {
Mx3DPointFloat local1f8;
Mx3DPointFloat local1e4;
local1f8 = r->GetLocal2World()[3];
local1e4 = m_roi->GetLocal2World()[3];
assert(m_world);
local1e4 -= local1f8;
#ifdef BETA10
m_world->EatPizza(index);
#else
if (m_world->m_pizzas[index].IsValid() && !m_world->m_pizzas[index].IsSharkFood()) {
m_world->EatPizza(index);
m_world->m_brickster->FUN_100417c0();
}
#endif
float radius = r->GetWorldBoundingSphere().Radius();
if (local1e4.LenSquared() <= radius * radius) {
MxS32 index = -1;
if (sscanf(r->GetName(), "dammo%d", &index) != 1) {
assert(0);
}
assert(m_world);
m_world->EatDonut(index);
if (IsPizza()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("pzhitdn", NULL, FALSE);
m_world->RemovePizza(*this);
local14 = TRUE;
break;
}
}
if (IsDonut()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("dnhitpz", NULL, FALSE);
m_world->RemoveDonut(*this);
local14 = TRUE;
break;
}
}
}
else if (!strncmp(r->GetName(), "dammo", 5)) {
Mx3DPointFloat local1f8;
Mx3DPointFloat local1e4;
if (!local14) {
if (IsPizza()) {
m_world->FUN_10073360(*this, local68);
}
else {
m_world->FUN_10073390(*this, local68);
}
local1f8 = r->GetLocal2World()[3];
local1e4 = m_roi->GetLocal2World()[3];
m_worldSpeed = -1.0f;
local1e4 -= local1f8;
float radius = r->GetWorldBoundingSphere().Radius();
if (local1e4.LenSquared() <= radius * radius) {
MxS32 index = -1;
if (sscanf(r->GetName(), "dammo%d", &index) != 1) {
assert(0);
}
assert(m_world);
m_world->EatDonut(index);
if (IsPizza()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("pzhitdn", NULL, FALSE);
m_world->RemovePizza(*this);
local14 = TRUE;
break;
}
}
}
}
if (!local14) {
if (IsPizza()) {
m_world->FUN_10073360(*this, local68);
}
else {
m_world->FUN_10073390(*this, local68);
}
m_worldSpeed = -1.0f;
}
}
}

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@ -52,7 +52,7 @@ void Bike::Exit()
// FUNCTION: LEGO1 0x100769a0
MxLong Bike::HandleClick()
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
FUN_10015820(TRUE, 0);

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@ -80,7 +80,7 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: LEGO1 0x100151d0
MxLong GasStationEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 8) {
@ -104,7 +104,7 @@ MxLong GasStationEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: LEGO1 0x10015270
MxLong HospitalEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
if (act1State->GetUnknown18() != 10) {
@ -128,7 +128,7 @@ MxLong HospitalEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: LEGO1 0x10015310
MxLong PoliceEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 10) {
@ -152,7 +152,7 @@ MxLong PoliceEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: LEGO1 0x100153b0
MxLong BeachHouseEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
@ -173,7 +173,7 @@ MxLong BeachHouseEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: LEGO1 0x10015450
MxLong RaceStandsEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
@ -195,7 +195,7 @@ MxLong RaceStandsEntity::HandleClick(LegoEventNotificationParam& p_param)
// FUNCTION: BETA10 0x100256e8
MxLong JailEntity::HandleClick(LegoEventNotificationParam& p_param)
{
if (FUN_1003ef60()) {
if (CanExit()) {
PlayCamAnim(UserActor(), FALSE, 18, TRUE);
}

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@ -91,7 +91,7 @@ void DuneBuggy::Exit()
// FUNCTION: LEGO1 0x10068060
MxLong DuneBuggy::HandleClick()
{
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -121,7 +121,7 @@ void Helicopter::Exit()
// FUNCTION: BETA10 0x1002a3db
MxLong Helicopter::HandleClick()
{
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -153,7 +153,7 @@ void IslePathActor::Exit()
FUN_1001b660();
FUN_10010c30();
FUN_1003eda0();
ResetViewVelocity();
}
// GLOBAL: LEGO1 0x10102b28
@ -598,7 +598,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
}
if (m_cameraFlag) {
FUN_1003eda0();
ResetViewVelocity();
}
if (p_flags & c_playMusic && g_spawnLocations[i].m_music != JukeboxScript::c_noneJukebox) {
@ -632,7 +632,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
m_roi->SetLocal2World(p_transform);
if (m_cameraFlag) {
FUN_1003eda0();
ResetViewVelocity();
FUN_10010c30();
}
}

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@ -83,7 +83,7 @@ void Jetski::Exit()
MxLong Jetski::HandleClick()
{
#ifndef BETA10
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -36,7 +36,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
MxNotificationParam& param = (MxNotificationParam&) p_param;
if (param.GetNotification() == c_notificationClick) {
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -86,7 +86,7 @@ void Motocycle::Exit()
// FUNCTION: LEGO1 0x10035c50
MxLong Motocycle::HandleClick()
{
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -69,7 +69,7 @@ void Pizzeria::CreateState()
// FUNCTION: BETA10 0x100efc91
MxLong Pizzeria::HandleClick()
{
if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
if (CanExit() && m_pizzaMissionState->m_unk0x0c == 0) {
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
if (!UserActor()->IsA("SkateBoard")) {
((IslePathActor*) UserActor())->Exit();

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@ -40,7 +40,7 @@ MxResult RaceCar::Create(MxDSAction& p_dsAction)
// FUNCTION: LEGO1 0x100284d0
MxLong RaceCar::HandleClick()
{
if (!FUN_1003ef60()) {
if (!CanExit()) {
return 1;
}

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@ -75,7 +75,7 @@ MxLong SkateBoard::HandleClick()
{
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (!FUN_1003ef60() && state->m_unk0x018 != 3) {
if (!CanExit() && state->m_unk0x018 != 3) {
return 1;
}

View File

@ -374,7 +374,7 @@ void LegoCarBuild::FUN_10023130(MxLong p_x, MxLong p_y)
pfVar3[0] = p_x;
pfVar3[1] = p_y;
if (FUN_1003ded0(pfVar3, local30, local84)) {
if (CalculateRayOriginDirection(pfVar3, local30, local84)) {
MxFloat local18[3];
MxFloat local8c[2];
@ -424,7 +424,7 @@ void LegoCarBuild::VTable0x74(MxFloat p_param1[2], MxFloat p_param2[3])
MxFloat local20[3];
MxFloat local14[3];
FUN_1003ded0(p_param1, local14, local20);
CalculateRayOriginDirection(p_param1, local14, local20);
fVar1 = (m_unk0x2a4[2] - local20[2]) / local14[2];
p_param2[0] = (fVar1 * local14[0] + local20[0]) - m_unk0x2a4[0];
@ -440,7 +440,7 @@ void LegoCarBuild::VTable0x78(MxFloat p_param1[2], MxFloat p_param2[3])
MxFloat local18[3];
MxFloat localc[3];
FUN_1003ded0(p_param1, local18, localc);
CalculateRayOriginDirection(p_param1, local18, localc);
p_param2[2] = m_unk0x2a4[2] +
(m_unk0x2bc[2] - m_unk0x2a4[2]) * ((p_param1[1] - m_unk0x290[1]) / (m_unk0x298[1] - m_unk0x290[1]));
@ -456,7 +456,7 @@ void LegoCarBuild::VTable0x7c(MxFloat p_param1[2], MxFloat p_param2[3])
{
MxFloat local18[3];
MxFloat localc[3];
FUN_1003ded0(p_param1, local18, localc);
CalculateRayOriginDirection(p_param1, local18, localc);
MxFloat fVar1 = (m_unk0x2bc[1] - localc[1]) / local18[1];
p_param2[0] = fVar1 * local18[0] - m_unk0x2a4[0] + localc[0];
@ -1252,7 +1252,7 @@ undefined4 LegoCarBuild::FUN_10024c20(MxNotificationParam* p_param)
// FUNCTION: LEGO1 0x10024ef0
void LegoCarBuild::FUN_10024ef0()
{
FUN_1003eda0();
ResetViewVelocity();
m_buildState->m_animationState = LegoVehicleBuildState::e_cutscene;
FUN_10025720(FUN_10025d70());
m_buildState->m_unk0x4c += 1;

View File

@ -1,5 +1,6 @@
#include "legotextureinfo.h"
#include "extensions/textureloader.h"
#include "legovideomanager.h"
#include "misc.h"
#include "misc/legoimage.h"
@ -9,6 +10,8 @@
DECOMP_SIZE_ASSERT(LegoTextureInfo, 0x10)
using namespace Extensions;
// FUNCTION: LEGO1 0x10065bf0
LegoTextureInfo::LegoTextureInfo()
{
@ -56,6 +59,10 @@ LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_text
strcpy(textureInfo->m_name, p_name);
}
if (Extension<TextureLoader>::Call(PatchTexture, textureInfo).value_or(false)) {
return textureInfo;
}
LPDIRECTDRAW pDirectDraw = VideoManager()->GetDirect3D()->DirectDraw();
LegoImage* image = p_texture->GetImage();

View File

@ -102,29 +102,29 @@ MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p
// FUNCTION: LEGO1 0x1003ded0
// FUNCTION: BETA10 0x100d3802
MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3])
MxBool CalculateRayOriginDirection(MxFloat p_coordinates[2], MxFloat p_direction[3], MxFloat p_origin[3])
{
MxFloat local1c[4];
MxFloat local10[3];
MxFloat screenPoint[4];
MxFloat farPoint[3];
Tgl::View* view = VideoManager()->Get3DManager()->GetLego3DView()->GetView();
local1c[0] = p_param1[0];
local1c[1] = p_param1[1];
local1c[2] = 1.0f;
local1c[3] = 1.0f;
screenPoint[0] = p_coordinates[0];
screenPoint[1] = p_coordinates[1];
screenPoint[2] = 1.0f;
screenPoint[3] = 1.0f;
view->TransformScreenToWorld(local1c, p_param3);
view->TransformScreenToWorld(screenPoint, p_origin);
local1c[0] *= 2.0;
local1c[1] *= 2.0;
local1c[3] = 2.0;
screenPoint[0] *= 2.0;
screenPoint[1] *= 2.0;
screenPoint[3] = 2.0;
view->TransformScreenToWorld(local1c, local10);
view->TransformScreenToWorld(screenPoint, farPoint);
p_param2[0] = local10[0] - p_param3[0];
p_param2[1] = local10[1] - p_param3[1];
p_param2[2] = local10[2] - p_param3[2];
p_direction[0] = farPoint[0] - p_origin[0];
p_direction[1] = farPoint[1] - p_origin[1];
p_direction[2] = farPoint[2] - p_origin[2];
return TRUE;
}
@ -176,7 +176,7 @@ LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index)
// FUNCTION: LEGO1 0x1003e050
// FUNCTION: BETA10 0x100d3abc
void FUN_1003e050(LegoAnimPresenter* p_presenter)
void CalculateViewFromAnimation(LegoAnimPresenter* p_presenter)
{
MxMatrix viewMatrix;
LegoTreeNode* rootNode = p_presenter->GetAnimation()->GetRoot();
@ -184,7 +184,7 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
LegoAnimNodeData* targetData = NULL;
MxS16 nodesCount = CountTotalTreeNodes(rootNode);
MxFloat cam;
MxFloat fov;
for (MxS16 i = 0; i < nodesCount; i++) {
if (camData && targetData) {
break;
@ -194,7 +194,7 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
if (!SDL_strncasecmp(data->GetName(), "CAM", strlen("CAM"))) {
camData = data;
cam = atof(&data->GetName()[strlen(data->GetName()) - 2]);
fov = atof(&data->GetName()[strlen(data->GetName()) - 2]);
}
else if (!SDL_strcasecmp(data->GetName(), "TARGET")) {
targetData = data;
@ -223,8 +223,8 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
roi->WrappedSetLocal2WorldWithWorldDataUpdate(viewMatrix);
view->Moved(*roi);
FUN_1003eda0();
video->Get3DManager()->SetFrustrum(cam, 0.1, 250.0);
ResetViewVelocity();
video->Get3DManager()->SetFrustrum(fov, 0.1, 250.0);
}
// FUNCTION: LEGO1 0x1003e300
@ -477,7 +477,7 @@ void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBo
// FUNCTION: LEGO1 0x1003eda0
// FUNCTION: BETA10 0x100d4bf4
void FUN_1003eda0()
void ResetViewVelocity()
{
Mx3DPointFloat vec;
vec.Clear();
@ -577,7 +577,7 @@ void SetAppCursor(Cursor p_cursor)
}
// FUNCTION: LEGO1 0x1003ef60
MxBool FUN_1003ef60()
MxBool CanExit()
{
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
@ -774,7 +774,7 @@ void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture)
}
// FUNCTION: LEGO1 0x1003f930
void FUN_1003f930(LegoNamedTexture* p_namedTexture)
void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture)
{
LegoTextureInfo* textureInfo = TextureContainer()->Get(p_namedTexture->GetName()->GetData());

View File

@ -426,7 +426,7 @@ void LegoWorld::Add(MxCore* p_object)
#ifndef BETA10
if (p_object->IsA("LegoAnimPresenter")) {
if (!SDL_strcasecmp(((LegoAnimPresenter*) p_object)->GetAction()->GetObjectName(), "ConfigAnimation")) {
FUN_1003e050((LegoAnimPresenter*) p_object);
CalculateViewFromAnimation((LegoAnimPresenter*) p_object);
((LegoAnimPresenter*) p_object)
->GetAction()
->SetDuration(((LegoAnimPresenter*) p_object)->GetAnimation()->GetDuration());

View File

@ -59,7 +59,7 @@ EdgeReference g_skBMap[] = {
// GLOBAL: LEGO1 0x100f0a50
// GLOBAL: BETA10 0x101f5e60
const SkeletonKickPhase g_skeletonKickPhases[] = {
SkeletonKickPhase g_skeletonKickPhases[] = {
{&g_skBMap[0], 0.1, 0.2, LEGORACECAR_KICK2},
{&g_skBMap[1], 0.2, 0.3, LEGORACECAR_KICK2},
{&g_skBMap[2], 0.3, 0.4, LEGORACECAR_KICK2},

View File

@ -138,14 +138,14 @@ Infocenter::Infocenter()
memset(&m_glowInfo, 0, sizeof(m_glowInfo));
m_unk0x1c8 = -1;
m_enabledGlowControl = -1;
SetAppCursor(e_cursorBusy);
NotificationManager()->Register(this);
m_infoManDialogueTimer = 0;
m_bookAnimationTimer = 0;
m_unk0x1d4 = 0;
m_unk0x1d6 = 0;
m_playingMovieCounter = 0;
m_bigInfoBlinkTimer = 0;
}
// FUNCTION: LEGO1 0x1006ec80
@ -300,11 +300,11 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
action->GetObjectId() == InfomainScript::c_Pepper_All_Movie ||
action->GetObjectId() == InfomainScript::c_Nick_All_Movie ||
action->GetObjectId() == InfomainScript::c_Laura_All_Movie)) {
if (m_unk0x1d4) {
m_unk0x1d4--;
if (m_playingMovieCounter) {
m_playingMovieCounter--;
}
if (!m_unk0x1d4) {
if (!m_playingMovieCounter) {
PlayMusic(JukeboxScript::c_InformationCenter_Music);
if (!Lego()->IsVersion10()) {
@ -343,7 +343,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
if (action->GetObjectId() == InfomainScript::c_iicx26in_RunAnim - Lego()->IsVersion10()) {
ControlManager()->UpdateEnabledChild(InfomainScript::c_BigInfo_Ctl, action->GetAtomId().GetInternal(), 0);
m_unk0x1d6 = 0;
m_bigInfoBlinkTimer = 0;
}
switch (m_infocenterState->m_unk0x74) {
@ -448,8 +448,8 @@ void Infocenter::ReadyWorld()
{
m_infoManDialogueTimer = 0;
m_bookAnimationTimer = 0;
m_unk0x1d4 = 0;
m_unk0x1d6 = 0;
m_playingMovieCounter = 0;
m_bigInfoBlinkTimer = 0;
MxStillPresenter* bg = (MxStillPresenter*) Find("MxStillPresenter", "Background_Bitmap");
MxStillPresenter* bgRed = (MxStillPresenter*) Find("MxStillPresenter", "BackgroundRed_Bitmap");
@ -481,8 +481,8 @@ void Infocenter::ReadyWorld()
InfomainScript::Script script = m_infocenterState->GetNextReturnDialogue();
PlayAction(script);
if (script == InfomainScript::c_iicx26in_RunAnim - Lego()->IsVersion10()) {
m_unk0x1d6 = 1;
if (script == InfomainScript::c_iicx26in_RunAnim - Lego()->IsVersion10()) { // want to get back? Click on I!
m_bigInfoBlinkTimer = 1;
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
@ -638,37 +638,37 @@ void Infocenter::InitializeBitmaps()
m_glowInfo[0].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Info_A_Bitmap");
assert(m_glowInfo[0].m_destCtl);
m_glowInfo[0].m_area = MxRect<MxS32>(391, 182, 427, 230);
m_glowInfo[0].m_unk0x04 = 3;
m_glowInfo[0].m_target = InfocenterMapEntry::e_infocenter;
m_glowInfo[1].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Boat_A_Bitmap");
assert(m_glowInfo[1].m_destCtl);
m_glowInfo[1].m_area = MxRect<MxS32>(304, 225, 350, 268);
m_glowInfo[1].m_unk0x04 = 10;
m_glowInfo[1].m_target = InfocenterMapEntry::e_jetrace;
m_glowInfo[2].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Race_A_Bitmap");
assert(m_glowInfo[1].m_destCtl); // DECOMP: intentional typo
m_glowInfo[2].m_area = MxRect<MxS32>(301, 133, 347, 181);
m_glowInfo[2].m_unk0x04 = 11;
m_glowInfo[2].m_target = InfocenterMapEntry::e_carrace;
m_glowInfo[3].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Pizza_A_Bitmap");
assert(m_glowInfo[3].m_destCtl);
m_glowInfo[3].m_area = MxRect<MxS32>(289, 182, 335, 225);
m_glowInfo[3].m_unk0x04 = 12;
m_glowInfo[3].m_target = InfocenterMapEntry::e_pizzeria;
m_glowInfo[4].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Gas_A_Bitmap");
assert(m_glowInfo[4].m_destCtl);
m_glowInfo[4].m_area = MxRect<MxS32>(350, 161, 391, 209);
m_glowInfo[4].m_unk0x04 = 13;
m_glowInfo[4].m_target = InfocenterMapEntry::e_garage;
m_glowInfo[5].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Med_A_Bitmap");
assert(m_glowInfo[5].m_destCtl);
m_glowInfo[5].m_area = MxRect<MxS32>(392, 130, 438, 176);
m_glowInfo[5].m_unk0x04 = 14;
m_glowInfo[5].m_target = InfocenterMapEntry::e_hospital;
m_glowInfo[6].m_destCtl = (MxStillPresenter*) Find("MxStillPresenter", "Cop_A_Bitmap");
assert(m_glowInfo[6].m_destCtl);
m_glowInfo[6].m_area = MxRect<MxS32>(396, 229, 442, 272);
m_glowInfo[6].m_unk0x04 = 15;
m_glowInfo[6].m_target = InfocenterMapEntry::e_police;
m_frame = (MxStillPresenter*) Find("MxStillPresenter", "FrameHot_Bitmap");
assert(m_frame);
@ -694,7 +694,7 @@ MxU8 Infocenter::HandleMouseMove(MxS32 p_x, MxS32 p_y)
m_dragPresenter->SetPosition(p_x, p_y);
}
FUN_10070d10(p_x, p_y);
UpdateEnabledGlowControl(p_x, p_y);
return 1;
}
@ -783,7 +783,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Pepper_All_Movie);
m_unk0x1d4++;
m_playingMovieCounter++;
}
break;
case InfomainScript::c_Mama_Ctl:
@ -791,7 +791,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Mama_All_Movie);
m_unk0x1d4++;
m_playingMovieCounter++;
}
break;
case InfomainScript::c_Papa_Ctl:
@ -799,7 +799,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Papa_All_Movie);
m_unk0x1d4++;
m_playingMovieCounter++;
}
break;
case InfomainScript::c_Nick_Ctl:
@ -807,7 +807,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Nick_All_Movie);
m_unk0x1d4++;
m_playingMovieCounter++;
}
break;
case InfomainScript::c_Laura_Ctl:
@ -815,17 +815,17 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Laura_All_Movie);
m_unk0x1d4++;
m_playingMovieCounter++;
}
break;
}
}
else {
if (m_unk0x1c8 != -1) {
if (m_enabledGlowControl != -1) {
m_infoManDialogueTimer = 0;
switch (m_glowInfo[m_unk0x1c8].m_unk0x04) {
case 3:
switch (m_glowInfo[m_enabledGlowControl].m_target) {
case InfocenterMapEntry::e_infocenter:
GameState()->SetActor(m_selectedCharacter);
switch (m_selectedCharacter) {
@ -846,37 +846,37 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
break;
}
break;
case 10:
case InfocenterMapEntry::e_jetrace:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_jetraceExterior;
m_infocenterState->m_unk0x74 = 5;
}
break;
case 11:
case InfocenterMapEntry::e_carrace:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_carraceExterior;
m_infocenterState->m_unk0x74 = 5;
}
break;
case 12:
case InfocenterMapEntry::e_pizzeria:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_pizzeriaExterior;
m_infocenterState->m_unk0x74 = 5;
}
break;
case 13:
case InfocenterMapEntry::e_garage:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_garageExterior;
m_infocenterState->m_unk0x74 = 5;
}
break;
case 14:
case InfocenterMapEntry::e_hospital:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_hospitalExterior;
m_infocenterState->m_unk0x74 = 5;
}
break;
case 15:
case InfocenterMapEntry::e_police:
if (m_selectedCharacter) {
m_destLocation = LegoGameState::e_policeExterior;
m_infocenterState->m_unk0x74 = 5;
@ -938,7 +938,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
UpdateFrameHot(TRUE);
FUN_10070d10(0, 0);
UpdateEnabledGlowControl(0, 0);
}
return FALSE;
@ -1239,21 +1239,21 @@ MxResult Infocenter::Tickle()
m_bookAnimationTimer = 1;
}
if (m_unk0x1d6 != 0) {
m_unk0x1d6 += 100;
if (m_bigInfoBlinkTimer != 0) {
m_bigInfoBlinkTimer += 100;
if (m_unk0x1d6 > 3400 && m_unk0x1d6 < 3650) {
if (m_bigInfoBlinkTimer > 3400 && m_bigInfoBlinkTimer < 3650) {
ControlManager()->UpdateEnabledChild(InfomainScript::c_BigInfo_Ctl, m_atomId.GetInternal(), 1);
}
else if (m_unk0x1d6 > 3650 && m_unk0x1d6 < 3900) {
else if (m_bigInfoBlinkTimer > 3650 && m_bigInfoBlinkTimer < 3900) {
ControlManager()->UpdateEnabledChild(InfomainScript::c_BigInfo_Ctl, m_atomId.GetInternal(), 0);
}
else if (m_unk0x1d6 > 3900 && m_unk0x1d6 < 4150) {
else if (m_bigInfoBlinkTimer > 3900 && m_bigInfoBlinkTimer < 4150) {
ControlManager()->UpdateEnabledChild(InfomainScript::c_BigInfo_Ctl, m_atomId.GetInternal(), 1);
}
else if (m_unk0x1d6 > 4400) {
else if (m_bigInfoBlinkTimer > 4400) {
ControlManager()->UpdateEnabledChild(InfomainScript::c_BigInfo_Ctl, m_atomId.GetInternal(), 0);
m_unk0x1d6 = 0;
m_bigInfoBlinkTimer = 0;
}
}
@ -1302,7 +1302,7 @@ MxBool Infocenter::VTable0x5c()
// FUNCTION: LEGO1 0x10070d10
// FUNCTION: BETA10 0x100307d4
void Infocenter::FUN_10070d10(MxS32 p_x, MxS32 p_y)
void Infocenter::UpdateEnabledGlowControl(MxS32 p_x, MxS32 p_y)
{
MxS16 i;
for (i = 0; i < (MxS32) (sizeof(m_glowInfo) / sizeof(m_glowInfo[0])); i++) {
@ -1320,12 +1320,12 @@ void Infocenter::FUN_10070d10(MxS32 p_x, MxS32 p_y)
i = -1;
}
if (i != m_unk0x1c8) {
if (m_unk0x1c8 != -1) {
m_glowInfo[m_unk0x1c8].m_destCtl->Enable(FALSE);
if (i != m_enabledGlowControl) {
if (m_enabledGlowControl != -1) {
m_glowInfo[m_enabledGlowControl].m_destCtl->Enable(FALSE);
}
m_unk0x1c8 = i;
m_enabledGlowControl = i;
if (i != -1) {
m_glowInfo[i].m_destCtl->Enable(TRUE);
}

View File

@ -1653,19 +1653,19 @@ void Act1State::PlaceActors()
m_helicopter = NULL;
if (m_helicopterWindshield != NULL) {
FUN_1003f930(m_helicopterWindshield);
LoadFromNamedTexture(m_helicopterWindshield);
delete m_helicopterWindshield;
m_helicopterWindshield = NULL;
}
if (m_helicopterJetLeft != NULL) {
FUN_1003f930(m_helicopterJetLeft);
LoadFromNamedTexture(m_helicopterJetLeft);
delete m_helicopterJetLeft;
m_helicopterJetLeft = NULL;
}
if (m_helicopterJetRight != NULL) {
FUN_1003f930(m_helicopterJetRight);
LoadFromNamedTexture(m_helicopterJetRight);
delete m_helicopterJetRight;
m_helicopterJetRight = NULL;
}
@ -1689,13 +1689,13 @@ void Act1State::PlaceActors()
m_jetski = NULL;
if (m_jetskiFront != NULL) {
FUN_1003f930(m_jetskiFront);
LoadFromNamedTexture(m_jetskiFront);
delete m_jetskiFront;
m_jetskiFront = NULL;
}
if (m_jetskiWindshield != NULL) {
FUN_1003f930(m_jetskiWindshield);
LoadFromNamedTexture(m_jetskiWindshield);
delete m_jetskiWindshield;
m_jetskiWindshield = NULL;
}
@ -1723,7 +1723,7 @@ void Act1State::PlaceActors()
m_dunebuggy = NULL;
if (m_dunebuggyFront != NULL) {
FUN_1003f930(m_dunebuggyFront);
LoadFromNamedTexture(m_dunebuggyFront);
delete m_dunebuggyFront;
m_dunebuggyFront = NULL;
}
@ -1751,19 +1751,19 @@ void Act1State::PlaceActors()
m_racecar = NULL;
if (m_racecarFront != NULL) {
FUN_1003f930(m_racecarFront);
LoadFromNamedTexture(m_racecarFront);
delete m_racecarFront;
m_racecarFront = NULL;
}
if (m_racecarBack != NULL) {
FUN_1003f930(m_racecarBack);
LoadFromNamedTexture(m_racecarBack);
delete m_racecarBack;
m_racecarBack = NULL;
}
if (m_racecarTail != NULL) {
FUN_1003f930(m_racecarTail);
LoadFromNamedTexture(m_racecarTail);
delete m_racecarTail;
m_racecarTail = NULL;
}

View File

@ -44,13 +44,13 @@ ROIColorAlias g_roiColorAliases[22] = {
int g_roiConfig = 100;
// GLOBAL: LEGO1 0x10101370
const char* g_unk0x10101370[] = {"bike", "moto", NULL};
const char* g_sharedModelsHigh[] = {"bike", "moto", NULL};
// GLOBAL: LEGO1 0x10101380
const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
const char* g_sharedModelsLow[] = {"bike", "moto", "haus", NULL};
// GLOBAL: LEGO1 0x10101390
const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
const char* g_alwaysLoadNames[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
// GLOBAL: LEGO1 0x101013ac
ColorOverride g_colorOverride = NULL;
@ -225,30 +225,30 @@ LegoResult LegoROI::Read(
}
if (g_roiConfig <= 2) {
for (i = 0; g_unk0x10101380[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_unk0x10101380[i], 4)) {
roiName = g_unk0x10101380[i];
for (i = 0; g_sharedModelsLow[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_sharedModelsLow[i], 4)) {
roiName = g_sharedModelsLow[i];
break;
}
}
}
else {
for (i = 0; g_unk0x10101370[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_unk0x10101370[i], 4)) {
roiName = g_unk0x10101370[i];
for (i = 0; g_sharedModelsHigh[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_sharedModelsHigh[i], 4)) {
roiName = g_sharedModelsHigh[i];
break;
}
}
}
if ((lodList = p_viewLODListManager->Lookup(roiName))) {
for (j = 0; g_unk0x10101390[j] != NULL; j++) {
if (!SDL_strcasecmp(g_unk0x10101390[j], roiName)) {
for (j = 0; g_alwaysLoadNames[j] != NULL; j++) {
if (!SDL_strcasecmp(g_alwaysLoadNames[j], roiName)) {
break;
}
}
if (g_unk0x10101390[j] != NULL) {
if (g_alwaysLoadNames[j] != NULL) {
while (lodList->Size()) {
delete const_cast<ViewLOD*>(lodList->PopBack());
}

View File

@ -827,6 +827,7 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwWidth = p_bitmap->GetBmiWidth();
ddsd.dwHeight = p_bitmap->GetBmiHeightAbs();
ddsd.ddpfPixelFormat = m_surfaceDesc.ddpfPixelFormat;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
*p_ret = 0;
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;

View File

@ -4,7 +4,7 @@
This initiative is a portable version of LEGO Island (Version 1.1, English) based on the [decompilation project](https://github.com/isledecomp/isle). Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.
Please note: this project is dedicated to achieving platform independence without altering the core gameplay, adding new features, enhancing visual quality, or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project.
Please note: this project is primarily dedicated to achieving platform independence without altering the core gameplay or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project. `isle-portable` offers support for light modding using [`extensions`](/extensions).
## Status
@ -16,10 +16,10 @@ Please note: this project is dedicated to achieving platform independence withou
| [Web](https://isle.pizza) | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| Nintendo 3DS | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| Xbox One | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| iOS | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to `isle-portable`. You can find a [list of ongoing efforts](https://github.com/isledecomp/isle-portable/wiki/Work%E2%80%90in%E2%80%90progress-ports) in our Wiki.
## Usage
**An existing copy of LEGO Island is required to use this project.**

View File

@ -28,6 +28,7 @@ COPY --chown=emscripten:emscripten miniwin/ ./miniwin/
COPY --chown=emscripten:emscripten util/ ./util/
COPY --chown=emscripten:emscripten CMake/ ./CMake/
COPY --chown=emscripten:emscripten packaging/ ./packaging/
COPY --chown=emscripten:emscripten extensions/ ./extensions/
COPY --chown=emscripten:emscripten CMakeLists.txt .
RUN emcmake cmake -S . -B build -DISLE_BUILD_CONFIG=OFF -DISLE_DEBUG=OFF -DCMAKE_BUILD_TYPE=Release -DISLE_EMSCRIPTEN_HOST=/assets && \

View File

@ -0,0 +1,28 @@
#pragma once
#include "lego1_export.h"
#include <functional>
#include <optional>
#include <string>
namespace Extensions
{
constexpr const char* availableExtensions[] = {"extensions:texture loader"};
LEGO1_EXPORT void Enable(const char* p_key);
template <typename T>
struct Extension {
template <typename Function, typename... Args>
static auto Call(Function&& function, Args&&... args) -> std::optional<std::invoke_result_t<Function, Args...>>
{
#ifdef EXTENSIONS
if (T::enabled) {
return std::invoke(std::forward<Function>(function), std::forward<Args>(args)...);
}
#endif
return std::nullopt;
}
};
}; // namespace Extensions

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@ -0,0 +1,24 @@
#pragma once
#include "extensions/extensions.h"
#include "legotextureinfo.h"
namespace Extensions
{
class TextureLoader {
public:
static bool PatchTexture(LegoTextureInfo* p_textureInfo);
static bool enabled;
private:
static constexpr const char* texturePath = "/textures/";
static SDL_Surface* FindTexture(const char* p_name);
};
#ifdef EXTENSIONS
constexpr auto PatchTexture = &TextureLoader::PatchTexture;
#else
constexpr decltype(&TextureLoader::PatchTexture) PatchTexture = nullptr;
#endif
}; // namespace Extensions

View File

@ -0,0 +1,19 @@
#include "extensions/extensions.h"
#include "extensions/textureloader.h"
#include <SDL3/SDL_log.h>
void Extensions::Enable(const char* p_key)
{
for (const char* key : availableExtensions) {
if (!SDL_strcasecmp(p_key, key)) {
if (!SDL_strcasecmp(p_key, "extensions:texture loader")) {
TextureLoader::enabled = true;
}
SDL_Log("Enabled extension: %s", p_key);
break;
}
}
}

View File

@ -0,0 +1,101 @@
#include "extensions/textureloader.h"
using namespace Extensions;
bool TextureLoader::enabled = false;
bool TextureLoader::PatchTexture(LegoTextureInfo* p_textureInfo)
{
SDL_Surface* surface = FindTexture(p_textureInfo->m_name);
if (!surface) {
return false;
}
const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(surface->format);
DDSURFACEDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat);
desc.dwWidth = surface->w;
desc.dwHeight = surface->h;
desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
desc.ddpfPixelFormat.dwRGBBitCount = details->bits_per_pixel;
desc.ddpfPixelFormat.dwRBitMask = details->Rmask;
desc.ddpfPixelFormat.dwGBitMask = details->Gmask;
desc.ddpfPixelFormat.dwBBitMask = details->Bmask;
desc.ddpfPixelFormat.dwRGBAlphaBitMask = details->Amask;
LPDIRECTDRAW pDirectDraw = VideoManager()->GetDirect3D()->DirectDraw();
if (pDirectDraw->CreateSurface(&desc, &p_textureInfo->m_surface, NULL) != DD_OK) {
SDL_DestroySurface(surface);
return false;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (p_textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WRITEONLY, NULL) != DD_OK) {
SDL_DestroySurface(surface);
return false;
}
MxU8* dst = (MxU8*) desc.lpSurface;
Uint8* srcPixels = (Uint8*) surface->pixels;
if (details->bits_per_pixel == 8) {
SDL_Palette* sdlPalette = SDL_GetSurfacePalette(surface);
if (!sdlPalette) {
SDL_DestroySurface(surface);
return false;
}
PALETTEENTRY entries[256];
for (int i = 0; i < sdlPalette->ncolors; ++i) {
entries[i].peRed = sdlPalette->colors[i].r;
entries[i].peGreen = sdlPalette->colors[i].g;
entries[i].peBlue = sdlPalette->colors[i].b;
entries[i].peFlags = PC_NONE;
}
LPDIRECTDRAWPALETTE ddPalette = nullptr;
if (pDirectDraw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, entries, &ddPalette, NULL) != DD_OK) {
SDL_DestroySurface(surface);
return false;
}
p_textureInfo->m_surface->SetPalette(ddPalette);
ddPalette->Release();
}
memcpy(dst, srcPixels, surface->pitch * surface->h);
p_textureInfo->m_surface->Unlock(desc.lpSurface);
p_textureInfo->m_palette = NULL;
if (((TglImpl::RendererImpl*) VideoManager()->GetRenderer())
->CreateTextureFromSurface(p_textureInfo->m_surface, &p_textureInfo->m_texture) != D3DRM_OK) {
SDL_DestroySurface(surface);
return false;
}
p_textureInfo->m_texture->SetAppData((LPD3DRM_APPDATA) p_textureInfo);
SDL_DestroySurface(surface);
return true;
}
SDL_Surface* TextureLoader::FindTexture(const char* p_name)
{
SDL_Surface* surface;
MxString path = MxString(MxOmni::GetHD()) + texturePath + p_name + ".bmp";
path.MapPathToFilesystem();
if (!(surface = SDL_LoadBMP(path.GetData()))) {
path = MxString(MxOmni::GetCD()) + texturePath + p_name + ".bmp";
path.MapPathToFilesystem();
surface = SDL_LoadBMP(path.GetData());
}
return surface;
}

View File

@ -19,42 +19,44 @@ add_library(miniwin STATIC EXCLUDE_FROM_ALL
src/d3drm/d3drmmesh.cpp
src/d3drm/d3drmtexture.cpp
src/d3drm/d3drmviewport.cpp
src/d3drm/d3drmrenderer.cpp
src/internal/meshutils.cpp
# D3DRM backends
src/d3drm/backends/sdl3gpu/renderer.cpp
src/d3drm/backends/sdl3gpu/shaders/generated/ShaderIndex.cpp
src/d3drm/backends/software/renderer.cpp
)
target_compile_definitions(miniwin PRIVATE
$<$<CONFIG:Debug>:DEBUG>
)
find_package(OpenGL)
if(OpenGL_FOUND AND NOT WINDOWS_STORE)
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
target_sources(miniwin PRIVATE
src/d3drm/backends/opengl1/actual.cpp
src/d3drm/backends/opengl1/renderer.cpp
)
target_compile_definitions(miniwin PRIVATE USE_OPENGL1)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
else()
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
list(APPEND GRAPHICS_BACKENDS USE_SOFTWARE_RENDER)
list(APPEND GRAPHICS_BACKENDS USE_SDL_GPU)
if(NOT WINDOWS_STORE)
find_package(OpenGL)
if(OpenGL_FOUND)
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
target_sources(miniwin PRIVATE
src/d3drm/backends/opengl1/actual.cpp
src/d3drm/backends/opengl1/renderer.cpp
)
list(APPEND GRAPHICS_BACKENDS USE_OPENGL1)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
else()
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
endif()
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY)
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
list(APPEND GRAPHICS_BACKENDS USE_OPENGLES2)
if(OPENGL_ES2_LIBRARY)
target_link_libraries(miniwin PRIVATE ${OPENGL_ES2_LIBRARY})
endif()
else()
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
endif()
endif()
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY AND NOT WINDOWS_STORE)
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
target_compile_definitions(miniwin PRIVATE USE_OPENGLES2)
if(OPENGL_ES2_LIBRARY)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
endif()
else()
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
endif()
if(NINTENDO_3DS)
if(ISLE_DEBUG)
@ -68,6 +70,7 @@ if(NINTENDO_3DS)
ctr_add_shader_library(vshader src/d3drm/backends/citro3d/vshader.v.pica)
dkp_add_embedded_binary_library(3ds_shaders vshader)
target_link_libraries(miniwin PRIVATE ${CITRO3D_LIBRARY} 3ds_shaders)
list(APPEND GRAPHICS_BACKENDS USE_CITRO3D)
else()
message(STATUS "🧩 Citro3D support not enabled")
endif()
@ -79,12 +82,26 @@ if(WIN32 AND NOT WINDOWS_STORE)
src/d3drm/backends/directx9/renderer.cpp
)
target_link_libraries(miniwin PRIVATE d3d9)
list(APPEND GRAPHICS_BACKENDS USE_DIRECTX9)
endif()
if(WINDOWS_STORE)
add_compile_definitions(WINDOWS_STORE)
endif()
if(USE_SDL_GPU IN_LIST GRAPHICS_BACKENDS)
target_sources(miniwin PRIVATE
src/d3drm/backends/sdl3gpu/renderer.cpp
src/d3drm/backends/sdl3gpu/shaders/generated/ShaderIndex.cpp
)
endif()
if(USE_SOFTWARE_RENDER IN_LIST GRAPHICS_BACKENDS)
target_sources(miniwin PRIVATE
src/d3drm/backends/software/renderer.cpp
)
endif()
target_compile_definitions(miniwin PUBLIC MINIWIN)
target_include_directories(miniwin
@ -96,6 +113,9 @@ target_link_libraries(miniwin PUBLIC miniwin-headers)
target_link_libraries(miniwin PRIVATE SDL3::SDL3)
target_compile_definitions(miniwin PUBLIC ${GRAPHICS_BACKENDS})
# Shader stuff
set(shader_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/src")

View File

@ -143,9 +143,12 @@ enum class DDBltFlags : uint32_t {
};
ENABLE_BITMASK_OPERATORS(DDBltFlags)
#define DDPF_ALPHAPIXELS DDPixelFormatFlags::ALPHAPIXELS
#define DDPF_PALETTEINDEXED8 DDPixelFormatFlags::PALETTEINDEXED8
#define DDPF_RGB DDPixelFormatFlags::RGB
#define DDPF_ALPHAPIXELS DDPixelFormatFlags::ALPHAPIXELS
enum class DDPixelFormatFlags : uint32_t {
ALPHAPIXELS = 1 << 0, // dwRGBAlphaBitMask is valid
PALETTEINDEXED8 = 1 << 5, // The texture uses an 8 bit palette
RGB = 1 << 6, // dwRGBBitCount, dwRBitMask, dwGBitMask, and dwBBitMask is valid
};

View File

@ -6,4 +6,5 @@ DEFINE_GUID(IID_IDirect3DRMMiniwinDevice, 0x6eb09673, 0x8d30, 0x4d8a, 0x8d, 0x81
struct IDirect3DRMMiniwinDevice : virtual public IUnknown {
virtual bool ConvertEventToRenderCoordinates(SDL_Event* event) = 0;
virtual bool ConvertRenderToWindowCoordinates(Sint32 inX, Sint32 inY, Sint32& outX, Sint32& outY) = 0;
};

View File

@ -7,20 +7,6 @@
#include "d3drmmesh_impl.h"
#include "d3drmobject_impl.h"
#include "d3drmrenderer.h"
#ifdef USE_OPENGL1
#include "d3drmrenderer_opengl1.h"
#endif
#ifdef USE_OPENGLES2
#include "d3drmrenderer_opengles2.h"
#endif
#ifdef __3DS__
#include "d3drmrenderer_citro3d.h"
#endif
#ifdef _WIN32
#include "d3drmrenderer_directx9.h"
#endif
#include "d3drmrenderer_sdl3gpu.h"
#include "d3drmrenderer_software.h"
#include "d3drmtexture_impl.h"
#include "d3drmviewport_impl.h"
#include "ddraw_impl.h"
@ -146,33 +132,8 @@ HRESULT Direct3DRMImpl::CreateDeviceFromSurface(
DDSDesc.dwSize = sizeof(DDSURFACEDESC);
surface->GetSurfaceDesc(&DDSDesc);
if (SDL_memcmp(&guid, &SDL3_GPU_GUID, sizeof(GUID)) == 0) {
DDRenderer = Direct3DRMSDL3GPURenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
else if (SDL_memcmp(&guid, &SOFTWARE_GUID, sizeof(GUID)) == 0) {
DDRenderer = new Direct3DRMSoftwareRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#ifdef USE_OPENGLES2
else if (SDL_memcmp(&guid, &OpenGLES2_GUID, sizeof(GUID)) == 0) {
DDRenderer = OpenGLES2Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_OPENGL1
else if (SDL_memcmp(&guid, &OpenGL1_GUID, sizeof(GUID)) == 0) {
DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef __3DS__
else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#if defined(_WIN32) && !defined(WINDOWS_STORE)
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
else {
DDRenderer = CreateDirect3DRMRenderer(DDSDesc, guid);
if (!DDRenderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Device GUID not recognized");
return E_NOINTERFACE;
}

View File

@ -150,14 +150,13 @@ ViewportTransform CalculateViewportTransform(int virtualW, int virtualH, int win
void Direct3DRMDevice2Impl::Resize()
{
int width, height;
SDL_GetWindowSizeInPixels(DDWindow, &width, &height);
SDL_GetWindowSizeInPixels(DDWindow, &m_windowWidth, &m_windowHeight);
#ifdef __3DS__
width = 320; // We are on the lower screen
height = 240;
m_windowWidth = 320; // We are on the lower screen
m_windowHeight = 240;
#endif
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, width, height);
m_renderer->Resize(width, height, m_viewportTransform);
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, m_windowWidth, m_windowHeight);
m_renderer->Resize(m_windowWidth, m_windowHeight, m_viewportTransform);
m_renderer->Clear(0, 0, 0);
for (int i = 0; i < m_viewports->GetSize(); i++) {
IDirect3DRMViewport* viewport;
@ -173,18 +172,35 @@ bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
Resize();
break;
}
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_MOTION: {
event->motion.x = (event->motion.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
event->motion.y = (event->motion.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
int rawX = event->motion.x;
int rawY = event->motion.y;
float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->motion.x = static_cast<Sint32>(x);
event->motion.y = static_cast<Sint32>(y);
event->button.x = (event->button.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
event->button.y = (event->button.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
break;
} break;
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->tfinger.x = x / m_virtualWidth;
event->tfinger.y = y / m_virtualHeight;
break;
}
}
return true;
}
bool Direct3DRMDevice2Impl::ConvertRenderToWindowCoordinates(Sint32 inX, Sint32 inY, Sint32& outX, Sint32& outY)
{
outX = static_cast<Sint32>(inX * m_viewportTransform.scale + m_viewportTransform.offsetX);
outY = static_cast<Sint32>(inY * m_viewportTransform.scale + m_viewportTransform.offsetY);
return true;
}

View File

@ -0,0 +1,76 @@
#include "d3drmrenderer.h"
#ifdef USE_OPENGL1
#include "d3drmrenderer_opengl1.h"
#endif
#ifdef USE_OPENGLES2
#include "d3drmrenderer_opengles2.h"
#endif
#ifdef USE_CITRO3D
#include "d3drmrenderer_citro3d.h"
#endif
#ifdef USE_DIRECTX9
#include "d3drmrenderer_directx9.h"
#endif
#ifdef USE_SDL_GPU
#include "d3drmrenderer_sdl3gpu.h"
#endif
#ifdef USE_SOFTWARE_RENDER
#include "d3drmrenderer_software.h"
#endif
Direct3DRMRenderer* CreateDirect3DRMRenderer(const DDSURFACEDESC& DDSDesc, const GUID* guid)
{
#ifdef USE_SDL_GPU
if (SDL_memcmp(guid, &SDL3_GPU_GUID, sizeof(GUID)) == 0) {
return Direct3DRMSDL3GPURenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_SOFTWARE_RENDER
if (SDL_memcmp(guid, &SOFTWARE_GUID, sizeof(GUID)) == 0) {
return new Direct3DRMSoftwareRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_OPENGLES2
if (SDL_memcmp(guid, &OpenGLES2_GUID, sizeof(GUID)) == 0) {
return OpenGLES2Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_OPENGL1
if (SDL_memcmp(guid, &OpenGL1_GUID, sizeof(GUID)) == 0) {
return OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_CITRO3D
if (SDL_memcmp(guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
return new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_DIRECTX9
if (SDL_memcmp(guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
return DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
return nullptr;
}
void Direct3DRMRenderer_EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
#ifdef USE_SDL_GPU
Direct3DRMSDL3GPU_EnumDevice(cb, ctx);
#endif
#ifdef USE_OPENGLES2
OpenGLES2Renderer_EnumDevice(cb, ctx);
#endif
#ifdef USE_OPENGL1
OpenGL1Renderer_EnumDevice(cb, ctx);
#endif
#ifdef USE_CITRO3D
Citro3DRenderer_EnumDevice(cb, ctx);
#endif
#ifdef USE_DIRECTX9
DirectX9Renderer_EnumDevice(cb, ctx);
#endif
#ifdef USE_SOFTWARE_RENDER
Direct3DRMSoftware_EnumDevice(cb, ctx);
#endif
}

View File

@ -1,17 +1,5 @@
#ifdef USE_OPENGL1
#include "d3drmrenderer_opengl1.h"
#endif
#ifdef USE_OPENGLES2
#include "d3drmrenderer_opengles2.h"
#endif
#ifdef __3DS__
#include "d3drmrenderer_citro3d.h"
#endif
#if defined(_WIN32) && !defined(WINDOWS_STORE)
#include "d3drmrenderer_directx9.h"
#endif
#include "d3drmrenderer_sdl3gpu.h"
#include "d3drmrenderer_software.h"
#include "d3drmrenderer.h"
#include "ddpalette_impl.h"
#include "ddraw_impl.h"
#include "ddsurface_impl.h"
@ -106,13 +94,17 @@ HRESULT DirectDrawImpl::CreateSurface(
#endif
if ((lpDDSurfaceDesc->dwFlags & DDSD_PIXELFORMAT) == DDSD_PIXELFORMAT) {
if ((lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_RGB) == DDPF_RGB) {
switch (lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount) {
case 8:
format = SDL_PIXELFORMAT_INDEX8;
break;
case 16:
format = SDL_PIXELFORMAT_RGB565;
break;
int bpp = lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount;
Uint32 rMask = lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask;
Uint32 gMask = lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask;
Uint32 bMask = lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask;
Uint32 aMask = (lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS) == DDPF_ALPHAPIXELS
? lpDDSurfaceDesc->ddpfPixelFormat.dwRGBAlphaBitMask
: 0;
format = SDL_GetPixelFormatForMasks(bpp, rMask, gMask, bMask, aMask);
if (format == SDL_PIXELFORMAT_UNKNOWN) {
return DDERR_INVALIDPIXELFORMAT;
}
}
}
@ -168,7 +160,7 @@ HRESULT DirectDrawImpl::EnumDisplayModes(
ddsd.dwWidth = modes[i]->w;
ddsd.dwHeight = modes[i]->h;
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
ddsd.ddpfPixelFormat.dwRGBBitCount = details->bits_per_pixel;
if (details->bits_per_pixel == 8) {
ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
@ -228,21 +220,7 @@ void EnumDevice(
HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
Direct3DRMSDL3GPU_EnumDevice(cb, ctx);
#ifdef USE_OPENGLES2
OpenGLES2Renderer_EnumDevice(cb, ctx);
#endif
#ifdef USE_OPENGL1
OpenGL1Renderer_EnumDevice(cb, ctx);
#endif
#ifdef __3DS__
Citro3DRenderer_EnumDevice(cb, ctx);
#endif
#if defined(_WIN32) && !defined(WINDOWS_STORE)
DirectX9Renderer_EnumDevice(cb, ctx);
#endif
Direct3DRMSoftware_EnumDevice(cb, ctx);
Direct3DRMRenderer_EnumDevices(cb, ctx);
return S_OK;
}
@ -271,7 +249,7 @@ HRESULT DirectDrawImpl::GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc)
lpDDSurfaceDesc->dwWidth = mode->w;
lpDDSurfaceDesc->dwHeight = mode->h;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = details->bits_per_pixel;
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
if (details->bits_per_pixel == 8) {
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
}
@ -311,11 +289,11 @@ HRESULT DirectDrawImpl::SetCooperativeLevel(HWND hWnd, DDSCLFlags dwFlags)
return DDERR_INVALIDPARAMS;
}
if (!SDL_SetWindowFullscreen(sdlWindow, fullscreen)) {
#ifndef __EMSCRIPTEN__
if (!SDL_SetWindowFullscreen(sdlWindow, fullscreen)) {
return DDERR_GENERIC;
#endif
}
#endif
DDWindow = sdlWindow;
}
return DD_OK;
@ -339,33 +317,8 @@ HRESULT DirectDrawImpl::CreateDevice(
DDSDesc.dwSize = sizeof(DDSURFACEDESC);
pBackBuffer->GetSurfaceDesc(&DDSDesc);
if (SDL_memcmp(&guid, &SDL3_GPU_GUID, sizeof(GUID)) == 0) {
DDRenderer = Direct3DRMSDL3GPURenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#ifdef USE_OPENGLES2
else if (SDL_memcmp(&guid, &OpenGLES2_GUID, sizeof(GUID)) == 0) {
DDRenderer = OpenGLES2Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef USE_OPENGL1
else if (SDL_memcmp(&guid, &OpenGL1_GUID, sizeof(GUID)) == 0) {
DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#ifdef __3DS__
else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
#if defined(_WIN32) && !defined(WINDOWS_STORE)
else if (SDL_memcmp(&guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
DDRenderer = DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
#endif
else if (SDL_memcmp(&guid, &SOFTWARE_GUID, sizeof(GUID)) == 0) {
DDRenderer = new Direct3DRMSoftwareRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
}
else {
DDRenderer = CreateDirect3DRMRenderer(DDSDesc, &guid);
if (!DDRenderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Device GUID not recognized");
return E_NOINTERFACE;
}

View File

@ -145,7 +145,7 @@ HRESULT DirectDrawSurfaceImpl::GetPalette(LPDIRECTDRAWPALETTE* lplpDDPalette)
HRESULT DirectDrawSurfaceImpl::GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat)
{
memset(lpDDPixelFormat, 0, sizeof(*lpDDPixelFormat));
lpDDPixelFormat->dwFlags = DDPF_RGB;
lpDDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_surface->format);
if (details->bits_per_pixel == 8) {
lpDDPixelFormat->dwFlags |= DDPF_PALETTEINDEXED8;

View File

@ -143,7 +143,7 @@ HRESULT FrameBufferImpl::GetPalette(LPDIRECTDRAWPALETTE* lplpDDPalette)
HRESULT FrameBufferImpl::GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat)
{
memset(lpDDPixelFormat, 0, sizeof(*lpDDPixelFormat));
lpDDPixelFormat->dwFlags = DDPF_RGB;
lpDDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_transferBuffer->m_surface->format);
if (details->bits_per_pixel == 8) {
lpDDPixelFormat->dwFlags |= DDPF_PALETTEINDEXED8;

View File

@ -34,12 +34,15 @@ struct Direct3DRMDevice2Impl : public Direct3DRMObjectBaseImpl<IDirect3DRMDevice
// IDirect3DRMMiniwinDevice interface
bool ConvertEventToRenderCoordinates(SDL_Event* event) override;
bool ConvertRenderToWindowCoordinates(Sint32 inX, Sint32 inY, Sint32& outX, Sint32& outY) override;
Direct3DRMRenderer* m_renderer;
private:
void Resize();
int m_windowWidth;
int m_windowHeight;
uint32_t m_virtualWidth;
uint32_t m_virtualHeight;
ViewportTransform m_viewportTransform;

View File

@ -60,3 +60,6 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
int m_virtualWidth, m_virtualHeight;
ViewportTransform m_viewportTransform;
};
Direct3DRMRenderer* CreateDirect3DRMRenderer(const DDSURFACEDESC& DDSDesc, const GUID* guid);
void Direct3DRMRenderer_EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx);

View File

@ -24,3 +24,11 @@ endif()
if(WINDOWS_STORE)
add_subdirectory(UWP)
endif()
if(APPLE AND NOT IOS)
add_subdirectory(macos)
endif()
if(IOS)
add_subdirectory(ios)
endif()

View File

@ -0,0 +1,52 @@
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${APP_ID})
set(MACOSX_BUNDLE_COPYRIGHT ${APP_SPDX})
set(ISLE_TARGET_NAME isle)
set(MACOSX_ISLE_BUNDLE_NAME ${APP_NAME}) # Do note that it can be up to 15 characters long
set(MACOSX_ISLE_BUNDLE_DISPLAY_NAME ${APP_NAME})
set(MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
set(MACOSX_BUNDLE_REQUIRED_PLATFORM IPhoneOS)
if(ISLE_BUILD_APP)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/isle/Info.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/isle/Info.plist"
@ONLY
)
set(RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/isle/LaunchScreen.storyboard" "${CMAKE_CURRENT_SOURCE_DIR}/isle/Assets.xcassets")
target_sources(${ISLE_TARGET_NAME} PRIVATE ${RESOURCE_FILES})
set_source_files_properties(${RESOURCE_FILES}
TARGET_DIRECTORY isle
PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(${ISLE_TARGET_NAME} PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/isle/Info.plist"
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
install(TARGETS ${ISLE_TARGET_NAME} DESTINATION ./)
install(CODE "
file(COPY
\"\$<TARGET_FILE:SDL3::SDL3>\"
\"\$<TARGET_FILE:lego1>\"
DESTINATION \"\$\{CMAKE_INSTALL_PREFIX\}/${ISLE_TARGET_NAME}.app/Frameworks\")
execute_process(COMMAND /usr/bin/install_name_tool
-add_rpath @executable_path/Frameworks
\"\$\{CMAKE_INSTALL_PREFIX\}/${ISLE_TARGET_NAME}.app/${ISLE_TARGET_NAME}\"
)
file(MAKE_DIRECTORY
\"\$\{CMAKE_INSTALL_PREFIX\}/Payload\")
file(RENAME
\"\$\{CMAKE_INSTALL_PREFIX\}/${ISLE_TARGET_NAME}.app\"
\"\$\{CMAKE_INSTALL_PREFIX\}/Payload/${ISLE_TARGET_NAME}.app\")
")
endif()
install(CODE "
if(IS_DIRECTORY \"\$\{CMAKE_INSTALL_PREFIX\}/bin\" OR IS_DIRECTORY \"\$\{CMAKE_INSTALL_PREFIX\}/lib\" OR EXISTS \"\$\{CMAKE_INSTALL_PREFIX\}/AppIcon.icns\")
execute_process(COMMAND /bin/rm
-rf \"\$\{CMAKE_INSTALL_PREFIX\}/bin\" \"\$\{CMAKE_INSTALL_PREFIX\}/lib\" \"\$\{CMAKE_INSTALL_PREFIX\}/AppIcon.icns\"
)
endif()
")

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After

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View File

@ -0,0 +1,36 @@
{
"images" : [
{
"filename" : "AppIcon.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "dark"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"appearances" : [
{
"appearance" : "luminosity",
"value" : "tinted"
}
],
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>@MACOSX_BUNDLE_INFO_STRING@</string>
<key>CFBundleIdentifier</key>
<string>@MACOSX_BUNDLE_GUI_IDENTIFIER@</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>@MACOSX_BUNDLE_LONG_VERSION_STRING@</string>
<key>CFBundleName</key>
<string>@MACOSX_ISLE_BUNDLE_NAME@</string>
<key>CFBundleDisplayName</key>
<string>@MACOSX_ISLE_BUNDLE_DISPLAY_NAME@</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>@MACOSX_BUNDLE_SHORT_VERSION_STRING@</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>@MACOSX_BUNDLE_BUNDLE_VERSION@</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequires@MACOSX_BUNDLE_REQUIRED_PLATFORM@</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>@MACOSX_BUNDLE_COPYRIGHT@</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>resource</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>CFBundleAllowMixedLocalizations</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
<key>UIFileSharingEnabled</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
</dict>
</plist>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="24093.7" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="24053.1"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
<rect key="frame" x="0.0" y="832" width="393" height="0.0"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
<rect key="frame" x="0.0" y="285" width="393" height="0.0"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" symbolic="YES" id="SfN-ll-jLj"/>
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" symbolic="YES" id="x7j-FC-K8j"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

View File

@ -55,6 +55,11 @@
"path": "../../../miniwin",
"dest": "miniwin/"
},
{
"type": "dir",
"path": "../../../extensions",
"dest": "extensions/"
},
{
"type": "dir",
"path": "../../../packaging",

View File

@ -0,0 +1,99 @@
set(_icon_file AppIcon)
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${APP_ID})
set(MACOSX_BUNDLE_COPYRIGHT ${APP_SPDX})
set(ISLE_TARGET_NAME isle)
set(MACOSX_ISLE_BUNDLE_NAME ${APP_NAME}) # Do note that it can be up to 15 characters long
set(MACOSX_ISLE_BUNDLE_DISPLAY_NAME ${APP_NAME})
set(CONFIG_TARGET_NAME isle-config)
set(MACOSX_CONFIG_BUNDLE_NAME "Config Isle") # Do note that it can be up to 15 characters long
set(MACOSX_CONFIG_BUNDLE_DISPLAY_NAME "Configure ${APP_NAME}")
set(MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
# TODO: darwin < 9
set(MACOSX_BUNDLE_REQUIRED_PLATFORM Carbon)
set(CPACK_DMG_VOLUME_NAME "Isle Portable")
if(ISLE_BUILD_APP)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/isle/Info.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/isle/Info.plist"
@ONLY
)
set(RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/isle/${_icon_file}.icns")
target_sources(${ISLE_TARGET_NAME} PRIVATE ${RESOURCE_FILES})
set_target_properties(${ISLE_TARGET_NAME} PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_ICON_FILE "${_icon_file}.icns"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/isle/Info.plist"
RESOURCE ${RESOURCE_FILES})
install(TARGETS ${ISLE_TARGET_NAME} DESTINATION ./)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${ISLE_TARGET_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
install(CODE "
execute_process(COMMAND /usr/bin/codesign
--force --deep --sign - --timestamp
\"\$\{CMAKE_INSTALL_PREFIX\}/${ISLE_TARGET_NAME}.app/Contents/MacOS/${ISLE_TARGET_NAME}\")
")
install(CODE "
file(RENAME
\"\$\{CMAKE_INSTALL_PREFIX\}/${ISLE_TARGET_NAME}.app\"
\"\$\{CMAKE_INSTALL_PREFIX\}/${MACOSX_ISLE_BUNDLE_DISPLAY_NAME}.app\")
")
endif()
if(ISLE_BUILD_CONFIG)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/config/Info.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/config/Info.plist"
@ONLY
)
set(RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/config/${_icon_file}.icns")
target_sources(${CONFIG_TARGET_NAME} PRIVATE ${RESOURCE_FILES})
set_target_properties(${CONFIG_TARGET_NAME} PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_ICON_FILE "${_icon_file}.icns"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/config/Info.plist"
RESOURCE ${RESOURCE_FILES})
install(TARGETS ${CONFIG_TARGET_NAME} DESTINATION ./)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${CONFIG_TARGET_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
qt_generate_deploy_app_script(
TARGET ${CONFIG_TARGET_NAME}
OUTPUT_SCRIPT deploy_script
NO_COMPILER_RUNTIME
NO_TRANSLATIONS
)
install(SCRIPT "${deploy_script}")
install(CODE "
execute_process(COMMAND /usr/bin/install_name_tool
-add_rpath \"@executable_path/../Frameworks\"
\"\$\{CMAKE_INSTALL_PREFIX\}/${CONFIG_TARGET_NAME}.app/Contents/MacOS/${CONFIG_TARGET_NAME}\")
")
install(CODE "
execute_process(COMMAND /usr/bin/codesign
--force --deep --sign - --timestamp
\"\$\{CMAKE_INSTALL_PREFIX\}/${CONFIG_TARGET_NAME}.app/Contents/MacOS/${CONFIG_TARGET_NAME}\")
")
install(CODE "
file(RENAME
\"\$\{CMAKE_INSTALL_PREFIX\}/${CONFIG_TARGET_NAME}.app\"
\"\$\{CMAKE_INSTALL_PREFIX\}/${MACOSX_CONFIG_BUNDLE_DISPLAY_NAME}.app\")
")
endif()
install(CODE "
if(IS_DIRECTORY \"\$\{CMAKE_INSTALL_PREFIX\}/bin\" OR IS_DIRECTORY \"\$\{CMAKE_INSTALL_PREFIX\}/lib\" OR EXISTS \"\$\{CMAKE_INSTALL_PREFIX\}/AppIcon.icns\")
execute_process(COMMAND /bin/rm
-rf \"\$\{CMAKE_INSTALL_PREFIX\}/bin\" \"\$\{CMAKE_INSTALL_PREFIX\}/lib\" \"\$\{CMAKE_INSTALL_PREFIX\}/AppIcon.icns\"
)
endif()
")

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@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>@MACOSX_BUNDLE_INFO_STRING@</string>
<key>CFBundleIconFile</key>
<string>@MACOSX_BUNDLE_ICON_FILE@</string>
<key>CFBundleIdentifier</key>
<string>@MACOSX_BUNDLE_GUI_IDENTIFIER@</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>@MACOSX_BUNDLE_LONG_VERSION_STRING@</string>
<key>CFBundleName</key>
<string>@MACOSX_CONFIG_BUNDLE_NAME@</string>
<key>CFBundleDisplayName</key>
<string>@MACOSX_CONFIG_BUNDLE_DISPLAY_NAME@</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>@MACOSX_BUNDLE_SHORT_VERSION_STRING@</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>@MACOSX_BUNDLE_BUNDLE_VERSION@</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequires@MACOSX_BUNDLE_REQUIRED_PLATFORM@</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>@MACOSX_BUNDLE_COPYRIGHT@</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>resource</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>CFBundleAllowMixedLocalizations</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>@MACOSX_BUNDLE_INFO_STRING@</string>
<key>CFBundleIconFile</key>
<string>@MACOSX_BUNDLE_ICON_FILE@</string>
<key>CFBundleIdentifier</key>
<string>@MACOSX_BUNDLE_GUI_IDENTIFIER@</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>@MACOSX_BUNDLE_LONG_VERSION_STRING@</string>
<key>CFBundleName</key>
<string>@MACOSX_ISLE_BUNDLE_NAME@</string>
<key>CFBundleDisplayName</key>
<string>@MACOSX_ISLE_BUNDLE_DISPLAY_NAME@</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>@MACOSX_BUNDLE_SHORT_VERSION_STRING@</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>@MACOSX_BUNDLE_BUNDLE_VERSION@</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequires@MACOSX_BUNDLE_REQUIRED_PLATFORM@</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>@MACOSX_BUNDLE_COPYRIGHT@</string>
<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
<string>resource</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>LSSupportsOpeningDocumentsInPlace</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>CFBundleAllowMixedLocalizations</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
</dict>
</plist>