isle-portable/miniwin/src/internal/d3drmrenderer.h
olebeck b26a707db2
put ifdefs around every d3drm backend so that any can be disabled (#569)
* put ifdefs around every d3drm backend so that any can be disabled

* make clang-format happy

* move backend selection and enum to its own functions
2025-07-10 18:19:21 +02:00

66 lines
2.1 KiB
C++

#pragma once
#include "d3drmmesh_impl.h"
#include "mathutils.h"
#include "miniwin/d3drm.h"
#include "miniwin/miniwindevice.h"
#include "structs.h"
#include <SDL3/SDL.h>
#define NO_TEXTURE_ID 0xffffffff
static_assert(sizeof(D3DRMVERTEX) == 32);
struct SceneLight {
FColor color;
D3DVECTOR position;
float positional = 0.f; // position is valid if 1.f
D3DVECTOR direction;
float directional = 0.f; // direction is valid if 1.f
};
static_assert(sizeof(SceneLight) == 48);
struct Plane {
D3DVECTOR normal;
float d;
};
class Direct3DRMRenderer : public IDirect3DDevice2 {
public:
virtual void PushLights(const SceneLight* vertices, size_t count) = 0;
virtual void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) = 0;
virtual void SetFrustumPlanes(const Plane* frustumPlanes) = 0;
virtual Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI = false, float scaleX = 0, float scaleY = 0) = 0;
virtual Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) = 0;
int GetWidth() { return m_width; }
int GetHeight() { return m_height; }
int GetVirtualWidth() { return m_virtualWidth; }
int GetVirtualHeight() { return m_virtualHeight; }
virtual HRESULT BeginFrame() = 0;
virtual void EnableTransparency() = 0;
virtual void SubmitDraw(
DWORD meshId,
const D3DRMMATRIX4D& modelViewMatrix,
const D3DRMMATRIX4D& worldMatrix,
const D3DRMMATRIX4D& viewMatrix,
const Matrix3x3& normalMatrix,
const Appearance& appearance
) = 0;
virtual HRESULT FinalizeFrame() = 0;
virtual void Resize(int width, int height, const ViewportTransform& viewportTransform) = 0;
virtual void Clear(float r, float g, float b) = 0;
virtual void Flip() = 0;
virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) = 0;
virtual void Download(SDL_Surface* target) = 0;
virtual void SetDither(bool dither) = 0;
protected:
int m_width, m_height;
int m_virtualWidth, m_virtualHeight;
ViewportTransform m_viewportTransform;
};
Direct3DRMRenderer* CreateDirect3DRMRenderer(const DDSURFACEDESC& DDSDesc, const GUID* guid);
void Direct3DRMRenderer_EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx);