Extended full screen capabilities for Web port (#584)

* Extended full screen capabilities for Web port

* Add Emscripten patches

* Add back newline
This commit is contained in:
Christian Semmler 2025-07-11 18:05:33 -07:00 committed by GitHub
parent 0e95e6d521
commit 7c91a14875
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7 changed files with 164 additions and 24 deletions

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@ -553,6 +553,7 @@ if (ISLE_BUILD_APP)
ISLE/emscripten/events.cpp
ISLE/emscripten/filesystem.cpp
ISLE/emscripten/messagebox.cpp
ISLE/emscripten/window.cpp
)
target_compile_definitions(isle PRIVATE "ISLE_EMSCRIPTEN_HOST=\"${ISLE_EMSCRIPTEN_HOST}\"")
set_property(TARGET isle PROPERTY SUFFIX ".html")

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@ -1,6 +1,7 @@
#include "config.h"
#include "filesystem.h"
#include "window.h"
#include <SDL3/SDL_log.h>
#include <emscripten.h>
@ -16,6 +17,10 @@ void Emscripten_SetupDefaultConfigOverrides(dictionary* p_dictionary)
iniparser_set(p_dictionary, "isle:Full Screen", "false");
iniparser_set(p_dictionary, "isle:Flip Surfaces", "true");
// Emscripten-only for now
Emscripten_SetScaleAspect(iniparser_getboolean(p_dictionary, "isle:Original Aspect Ratio", true));
Emscripten_SetOriginalResolution(iniparser_getboolean(p_dictionary, "isle:Original Resolution", true));
// clang-format off
MAIN_THREAD_EM_ASM({JSEvents.fullscreenEnabled = function() { return false; }});
// clang-format on

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@ -1,3 +1,28 @@
diff --git a/src/lib/libhtml5.js b/src/lib/libhtml5.js
index da08765e7..24e5da22e 100644
--- a/src/lib/libhtml5.js
+++ b/src/lib/libhtml5.js
@@ -1182,6 +1182,7 @@ var LibraryHTML5 = {
$registerRestoreOldStyle__deps: ['$getCanvasElementSize', '$setCanvasElementSize', '$currentFullscreenStrategy'],
$registerRestoreOldStyle: (canvas) => {
+ return;
var canvasSize = getCanvasElementSize(canvas);
var oldWidth = canvasSize[0];
var oldHeight = canvasSize[1];
@@ -1326,9 +1327,9 @@ var LibraryHTML5 = {
var topMargin;
if (inAspectRatioFixedFullscreenMode) {
- if (w*y < x*h) h = (w * y / x) | 0;
- else if (w*y > x*h) w = (h * x / y) | 0;
- topMargin = ((screenHeight - h) / 2) | 0;
+ if (w*y < x*h) h = Math.round(w * y / x) | 0;
+ else if (w*y > x*h) w = Math.round(h * x / y) | 0;
+ topMargin = Math.round((screenHeight - h) / 2) | 0;
}
if (inPixelPerfectFullscreenMode) {
diff --git a/src/lib/libpthread.js b/src/lib/libpthread.js
index 6d979627e..97e3f8684 100644
--- a/src/lib/libpthread.js

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@ -0,0 +1,98 @@
#include "window.h"
#include "mxtypes.h"
#include <SDL3/SDL_log.h>
#include <algorithm>
#include <emscripten/html5.h>
double g_fullWidth;
double g_fullHeight;
bool g_scaleAspect = true;
bool g_originalResolution = true;
extern MxS32 g_targetWidth;
extern MxS32 g_targetHeight;
void Emscripten_SetupWindow(SDL_Window* p_window)
{
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = g_scaleAspect ? EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT : EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallbackUserData = p_window;
strategy.canvasResizedCallback = [](int eventType, const void* reserved, void* userData) -> bool {
int width, height;
emscripten_get_canvas_element_size("canvas", &width, &height);
emscripten_get_element_css_size("#canvas", &g_fullWidth, &g_fullHeight);
if (g_originalResolution) {
SDL_SetWindowSize((SDL_Window*) userData, g_targetWidth, g_targetHeight);
}
else {
SDL_SetWindowSize((SDL_Window*) userData, width, height);
}
SDL_Log(
"Emscripten: window size %dx%d, canvas size %dx%d, scale aspect %s, original resolution %s",
width,
height,
(int) g_fullWidth,
(int) g_fullHeight,
g_scaleAspect ? "TRUE" : "FALSE",
g_originalResolution ? "TRUE" : "FALSE"
);
return true;
};
emscripten_enter_soft_fullscreen("canvas", &strategy);
}
void Emscripten_SetScaleAspect(bool p_scaleAspect)
{
g_scaleAspect = p_scaleAspect;
}
void Emscripten_SetOriginalResolution(bool p_originalResolution)
{
g_originalResolution = p_originalResolution;
}
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
{
if (!g_scaleAspect) {
return;
}
switch (event->type) {
case SDL_EVENT_MOUSE_MOTION: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->motion.x = (event->motion.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->motion.y = (event->motion.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->button.x = (event->button.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->button.y = (event->button.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
break;
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->tfinger.x = (event->tfinger.x * g_targetWidth - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) /
widthRatio / g_targetWidth;
event->tfinger.y = (event->tfinger.y * g_targetHeight - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) /
heightRatio / g_targetHeight;
break;
}
}
}

11
ISLE/emscripten/window.h Normal file
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@ -0,0 +1,11 @@
#ifndef EMSCRIPTEN_WINDOW_H
#define EMSCRIPTEN_WINDOW_H
#include <SDL3/SDL.h>
void Emscripten_SetupWindow(SDL_Window* p_window);
void Emscripten_SetScaleAspect(bool p_scaleAspect);
void Emscripten_SetOriginalResolution(bool p_originalResolution);
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event);
#endif // EMSCRIPTEN_WINDOW_H

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@ -53,6 +53,7 @@
#include "emscripten/events.h"
#include "emscripten/filesystem.h"
#include "emscripten/messagebox.h"
#include "emscripten/window.h"
#endif
#ifdef __3DS__
@ -441,6 +442,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
if (device && !device->ConvertEventToRenderCoordinates(event)) {
SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
}
#ifdef __EMSCRIPTEN__
Emscripten_ConvertEventToRenderCoordinates(event);
#endif
break;
}
@ -641,8 +646,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousemoved = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationMouseMove, LegoEventNotificationParam::c_lButtonState, x, y, 0);
@ -682,8 +687,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousedown = TRUE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationButtonDown, LegoEventNotificationParam::c_lButtonState, x, y, 0);
@ -729,8 +734,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
#endif
g_mousedown = FALSE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
if (InputManager()) {
InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
@ -770,6 +775,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
if (!g_isle->GetGameStarted() && action && state == MxPresenter::e_ready &&
!SDL_strncmp(action->GetObjectName(), "Lego_Smk", 8)) {
g_isle->SetGameStarted(TRUE);
#ifdef __EMSCRIPTEN__
Emscripten_SetupWindow((SDL_Window*) g_isle->GetWindowHandle());
#endif
SDL_Log("Game started");
}
}
@ -1413,8 +1423,8 @@ void IsleApp::MoveVirtualMouseViaJoystick()
if (moveX != 0 || moveY != 0) {
g_mousemoved = TRUE;
g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, 640);
g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, 480);
g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, g_targetWidth);
g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, g_targetHeight);
if (InputManager()) {
InputManager()->QueueEvent(

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@ -173,31 +173,21 @@ bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
break;
}
case SDL_EVENT_MOUSE_MOTION: {
int rawX = event->motion.x;
int rawY = event->motion.y;
float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->motion.x = static_cast<Sint32>(x);
event->motion.y = static_cast<Sint32>(y);
event->motion.x = (event->motion.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
event->motion.y = (event->motion.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
int rawX = event->button.x;
int rawY = event->button.y;
float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->button.x = static_cast<Sint32>(x);
event->button.y = static_cast<Sint32>(y);
event->button.x = (event->button.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
event->button.y = (event->button.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
break;
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
int rawX = event->tfinger.x * m_windowWidth;
int rawY = event->tfinger.y * m_windowHeight;
float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->tfinger.x = x / m_virtualWidth;
event->tfinger.y = y / m_virtualHeight;
break;