Merge branch 'master' of github.com:isledecomp/isle-portable into psp

This commit is contained in:
Anders Jenbo 2025-07-05 21:49:10 +02:00
commit 04b1e1d31c
6 changed files with 140 additions and 45 deletions

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@ -36,7 +36,7 @@ jobs:
include:
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, linux: true, werror: true, clang-tidy: true }
- { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
- { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
- { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
@ -61,6 +61,11 @@ jobs:
${{ matrix.msys-env }}-ninja
${{ matrix.msys-env }}-clang-tools-extra
${{ (matrix.config && format('{0}-qt6-base', matrix.msys-env)) || '' }}
- name: Install Qt
if: ${{ !!matrix.msvc && matrix.config }}
uses: jurplel/install-qt-action@v4
with:
cache: 'true'
- name: Install Linux dependencies (apt-get)
if: ${{ matrix.linux }}

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@ -692,6 +692,25 @@ install(TARGETS isle ${install_extra_targets}
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
if (ISLE_BUILD_CONFIG)
if(WIN32)
find_program(WINDEPLOYQT_EXECUTABLE windeployqt)
if(WINDEPLOYQT_EXECUTABLE)
install(CODE "message(STATUS \"Running windeployqt with minimal dependencies\")
execute_process(COMMAND \"${WINDEPLOYQT_EXECUTABLE}\"
\"$<TARGET_FILE:isle-config>\"
--dir QTLibs
--no-compiler-runtime
--no-opengl-sw
--no-system-d3d-compiler
--no-translations
--no-quick-import
)"
)
install(DIRECTORY "Build/QTLibs/" DESTINATION "${CMAKE_INSTALL_BINDIR}")
else()
message(STATUS "windeployqt not found: Qt binaries will not be installed")
endif()
endif()
install(TARGETS isle-config
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)

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@ -90,6 +90,11 @@ MxS32 g_targetDepth = 16;
// GLOBAL: ISLE 0x410064
MxS32 g_reqEnableRMDevice = FALSE;
MxFloat g_lastJoystickMouseX = 0;
MxFloat g_lastJoystickMouseY = 0;
MxFloat g_lastMouseX = 0;
MxFloat g_lastMouseY = 0;
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO®"
@ -149,6 +154,7 @@ IsleApp::IsleApp()
m_maxLod = RealtimeView::GetUserMaxLOD();
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
m_transitionType = MxTransitionManager::e_mosaic;
m_cursorSensitivity = 4;
}
// FUNCTION: ISLE 0x4011a0
@ -270,7 +276,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)) {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD)) {
char buffer[256];
SDL_snprintf(
buffer,
@ -379,6 +385,8 @@ SDL_AppResult SDL_AppIterate(void* appstate)
if (g_mousemoved) {
g_mousemoved = FALSE;
}
g_isle->MoveVirtualMouseViaJoystick();
}
return SDL_APP_CONTINUE;
@ -457,6 +465,63 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
}
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
{
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_SOUTH) {
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
}
}
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_START) {
if (InputManager()) {
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
}
}
}
break;
}
case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
MxS16 axisValue = 0;
if (event->gaxis.value < -8000 || event->gaxis.value > 8000) {
// Ignore small axis values
axisValue = event->gaxis.value;
}
if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX) {
g_lastJoystickMouseX = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
}
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY) {
g_lastJoystickMouseY = ((MxFloat) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
}
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
if (axisValue != 0) {
g_mousedown = TRUE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonDown,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
}
else {
g_mousedown = FALSE;
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationButtonUp,
LegoEventNotificationParam::c_lButtonState,
g_lastMouseX,
g_lastMouseY,
0
);
}
}
}
break;
}
case SDL_EVENT_MOUSE_MOTION:
#ifdef __EMSCRIPTEN__
if (detectedTouchEvents) {
@ -844,6 +909,8 @@ bool IsleApp::LoadConfig()
iniparser_set(dict, "isle:UseJoystick", m_useJoystick ? "true" : "false");
iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_joystickIndex, buf, 10));
iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity);
iniparser_set(dict, "isle:Cursor Sensitivity", buf);
iniparser_set(dict, "isle:Back Buffers in Video RAM", "-1");
@ -898,6 +965,7 @@ bool IsleApp::LoadConfig()
m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity);
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
if (backBuffersInVRAM != -1) {
@ -1209,3 +1277,27 @@ IDirect3DRMMiniwinDevice* GetD3DRMMiniwinDevice()
}
return d3drmMiniwinDev;
}
void IsleApp::MoveVirtualMouseViaJoystick()
{
if (g_lastJoystickMouseX != 0 || g_lastJoystickMouseY != 0) {
g_mousemoved = TRUE;
g_lastMouseX = SDL_clamp(g_lastMouseX + g_lastJoystickMouseX, 0, 640);
g_lastMouseY = SDL_clamp(g_lastMouseY + g_lastJoystickMouseY, 0, 480);
if (InputManager()) {
InputManager()->QueueEvent(
c_notificationMouseMove,
g_mousedown ? LegoEventNotificationParam::c_lButtonState : 0,
g_lastMouseX,
g_lastMouseY,
0
);
}
if (g_isle->GetDrawCursor()) {
VideoManager()->MoveCursor(Min((MxS32) g_lastMouseX, 639), Min((MxS32) g_lastMouseY, 479));
}
}
}

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@ -52,6 +52,7 @@ class IsleApp {
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
MxS32 GetDrawCursor() { return m_drawCursor; }
MxS32 GetGameStarted() { return m_gameStarted; }
MxFloat GetCursorSensitivity() { return m_cursorSensitivity; }
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
@ -59,6 +60,7 @@ class IsleApp {
MxResult ParseArguments(int argc, char** argv);
MxResult VerifyFilesystem();
void DetectGameVersion();
void MoveVirtualMouseViaJoystick();
private:
char* m_hdPath; // 0x00
@ -93,6 +95,7 @@ class IsleApp {
const CursorBitmap* m_cursorNoBitmap;
const CursorBitmap* m_cursorCurrentBitmap;
char* m_mediaPath;
MxFloat m_cursorSensitivity;
char* m_iniPath;
MxFloat m_maxLod;

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@ -166,7 +166,7 @@ class LegoInputManager : public MxPresenter {
const bool* m_keyboardState;
MxBool m_unk0x195; // 0x195
SDL_JoystickID* m_joyids;
SDL_Joystick* m_joystick;
SDL_Gamepad* m_joystick;
MxS32 m_joystickIndex; // 0x19c
MxBool m_useJoystick; // 0x334
MxBool m_unk0x335; // 0x335

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@ -148,26 +148,28 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
// FUNCTION: LEGO1 0x1005c240
MxResult LegoInputManager::GetJoystick()
{
if (m_joystick != NULL && SDL_JoystickConnected(m_joystick) == TRUE) {
if (m_joystick != NULL && SDL_GamepadConnected(m_joystick) == TRUE) {
return SUCCESS;
}
MxS32 numJoysticks = 0;
if (m_joyids == NULL) {
m_joyids = SDL_GetJoysticks(&numJoysticks);
if (m_joyids != NULL) {
SDL_free(m_joyids);
m_joyids = NULL;
}
m_joyids = SDL_GetGamepads(&numJoysticks);
if (m_useJoystick != FALSE && numJoysticks != 0) {
MxS32 joyid = m_joystickIndex;
if (joyid >= 0) {
m_joystick = SDL_OpenJoystick(m_joyids[joyid]);
m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
if (m_joystick != NULL) {
return SUCCESS;
}
}
for (joyid = 0; joyid < numJoysticks; joyid++) {
m_joystick = SDL_OpenJoystick(m_joyids[joyid]);
m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
if (m_joystick != NULL) {
return SUCCESS;
}
@ -184,54 +186,28 @@ MxResult LegoInputManager::GetJoystickState(MxU32* p_joystickX, MxU32* p_joystic
if (GetJoystick() == -1) {
if (m_joystick != NULL) {
// GetJoystick() failed but handle to joystick is still open, close it
SDL_CloseJoystick(m_joystick);
SDL_CloseGamepad(m_joystick);
m_joystick = NULL;
}
return FAILURE;
}
MxS16 xPos = SDL_GetJoystickAxis(m_joystick, 0);
MxS16 yPos = SDL_GetJoystickAxis(m_joystick, 1);
MxU8 hatPos = SDL_GetJoystickHat(m_joystick, 0);
MxS16 xPos = SDL_GetGamepadAxis(m_joystick, SDL_GAMEPAD_AXIS_LEFTX);
MxS16 yPos = SDL_GetGamepadAxis(m_joystick, SDL_GAMEPAD_AXIS_LEFTY);
if (xPos > -8000 && xPos < 8000) {
// Ignore small axis values
xPos = 0;
}
if (yPos > -8000 && yPos < 8000) {
// Ignore small axis values
yPos = 0;
}
// normalize values acquired from joystick axes
*p_joystickX = ((xPos + 32768) * 100) / 65535;
*p_joystickY = ((yPos + 32768) * 100) / 65535;
switch (hatPos) {
case SDL_HAT_CENTERED:
*p_povPosition = (MxU32) -1;
break;
case SDL_HAT_UP:
*p_povPosition = (MxU32) 0;
break;
case SDL_HAT_RIGHT:
*p_povPosition = (MxU32) 9000 / 100;
break;
case SDL_HAT_DOWN:
*p_povPosition = (MxU32) 18000 / 100;
break;
case SDL_HAT_LEFT:
*p_povPosition = (MxU32) 27000 / 100;
break;
case SDL_HAT_RIGHTUP:
*p_povPosition = (MxU32) 4500 / 100;
break;
case SDL_HAT_RIGHTDOWN:
*p_povPosition = (MxU32) 13500 / 100;
break;
case SDL_HAT_LEFTUP:
*p_povPosition = (MxU32) 31500 / 100;
break;
case SDL_HAT_LEFTDOWN:
*p_povPosition = (MxU32) 22500 / 100;
break;
default:
*p_povPosition = (MxU32) -1;
break;
}
return SUCCESS;
}