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https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 10:31:16 +00:00
Add Launch Game button to config tool, rename executable to isle-config (#435)
* Add Launch Game option to config tool * Rename executable from "config" to "isle-config" * Add error popup if unable to find game executable * Use one QMessageBox for both Win and *nix Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box. * Add tooltips to save, launch, and exit buttons * Change "Launch Game" to "Save and Launch" * Remove unnecessary Windows-specific code
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@ -525,7 +525,7 @@ endif()
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if (ISLE_BUILD_CONFIG)
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find_package(Qt6 REQUIRED COMPONENTS Core Widgets)
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qt_standard_project_setup()
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qt_add_executable(config WIN32
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qt_add_executable(isle-config WIN32
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LEGO1/mxdirectx/mxdirectxinfo.cpp
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LEGO1/mxdirectx/legodxinfo.cpp
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CONFIG/config.cpp
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@ -535,22 +535,22 @@ if (ISLE_BUILD_CONFIG)
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CONFIG/res/config.rc
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CONFIG/res/config.qrc
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)
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target_link_libraries(config PRIVATE Qt6::Core Qt6::Widgets)
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set_property(TARGET config PROPERTY AUTOMOC ON)
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set_property(TARGET config PROPERTY AUTORCC ON)
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set_property(TARGET config PROPERTY AUTOUIC ON)
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set_property(TARGET config PROPERTY AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/CONFIG/res")
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list(APPEND isle_targets config)
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target_compile_definitions(config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG)
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target_include_directories(config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1")
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target_include_directories(config PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
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target_link_libraries(isle-config PRIVATE Qt6::Core Qt6::Widgets)
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set_property(TARGET isle-config PROPERTY AUTOMOC ON)
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set_property(TARGET isle-config PROPERTY AUTORCC ON)
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set_property(TARGET isle-config PROPERTY AUTOUIC ON)
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set_property(TARGET isle-config PROPERTY AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/CONFIG/res")
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list(APPEND isle_targets isle-config)
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target_compile_definitions(isle-config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG)
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target_include_directories(isle-config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1")
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target_include_directories(isle-config PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
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if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14)
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target_link_libraries(config PRIVATE DirectX5::DirectX5)
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target_link_libraries(isle-config PRIVATE DirectX5::DirectX5)
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endif()
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target_compile_definitions(config PRIVATE DIRECT3D_VERSION=0x500)
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target_link_libraries(config PRIVATE SDL3::SDL3 Isle::iniparser)
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target_compile_definitions(isle-config PRIVATE DIRECT3D_VERSION=0x500)
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target_link_libraries(isle-config PRIVATE SDL3::SDL3 Isle::iniparser)
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if (NOT ISLE_MINIWIN)
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target_link_libraries(config PRIVATE ddraw dxguid)
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target_link_libraries(isle-config PRIVATE ddraw dxguid)
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endif()
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endif()
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@ -564,8 +564,8 @@ if (MSVC)
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if (TARGET isle)
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target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS")
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endif()
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if (TARGET config)
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target_compile_definitions(config PRIVATE "_CRT_SECURE_NO_WARNINGS")
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if (TARGET isle-config)
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target_compile_definitions(isle-config PRIVATE "_CRT_SECURE_NO_WARNINGS")
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endif()
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endif()
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# Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus
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@ -574,8 +574,8 @@ if (MSVC)
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if (TARGET isle)
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target_compile_options(isle PRIVATE "-Zc:__cplusplus")
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endif()
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if (TARGET config)
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target_compile_options(config PRIVATE "-Zc:__cplusplus")
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if (TARGET isle-config)
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target_compile_options(isle-config PRIVATE "-Zc:__cplusplus")
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endif()
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endif()
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endif()
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@ -633,7 +633,7 @@ install(TARGETS isle ${install_extra_targets}
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LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
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)
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if (ISLE_BUILD_CONFIG)
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install(TARGETS config
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install(TARGETS isle-config
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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)
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endif()
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@ -11,6 +11,8 @@
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#include "res/resource.h"
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QProcess>
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#include <mxdirectx/legodxinfo.h>
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#include <ui_maindialog.h>
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@ -59,6 +61,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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connect(m_ui->launchButton, &QPushButton::clicked, this, &CMainDialog::launch);
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connect(m_ui->dataPathOpen, &QPushButton::clicked, this, &CMainDialog::SelectDataPathDialog);
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connect(m_ui->savePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectSavePathDialog);
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@ -155,6 +158,30 @@ void CMainDialog::accept()
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QDialog::accept();
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}
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void CMainDialog::launch()
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{
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if (m_modified) {
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currentConfigApp->WriteRegisterSettings();
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}
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QDir::setCurrent(QCoreApplication::applicationDirPath());
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QMessageBox msgBox = QMessageBox(
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QMessageBox::Warning,
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QString("Error!"),
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QString("Unable to locate isle executable!"),
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QMessageBox::Close
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);
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if (!QProcess::startDetached("./isle")) { // Check in isle-config directory
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if (!QProcess::startDetached("isle")) { // Check in $PATH
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msgBox.exec();
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}
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}
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QDialog::accept();
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}
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// FUNCTION: CONFIG 0x00404360
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void CMainDialog::UpdateInterface()
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{
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@ -45,6 +45,7 @@ private slots:
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void OnCheckboxFullscreen(bool checked);
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void accept() override;
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void reject() override;
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void launch();
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void SelectDataPathDialog();
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void SelectSavePathDialog();
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void DataPathEdited();
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@ -508,8 +508,11 @@
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</property>
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<item>
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<widget class="QPushButton" name="okButton">
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<property name="toolTip">
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<string>Save configuration and close the config tool.</string>
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</property>
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<property name="text">
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<string>OK</string>
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<string>Save and Exit</string>
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</property>
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<property name="default">
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<bool>true</bool>
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@ -517,9 +520,22 @@
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="cancelButton">
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<widget class="QPushButton" name="launchButton">
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<property name="toolTip">
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<string>Save configuration and launch LEGO Island.</string>
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</property>
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<property name="text">
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<string>Cancel</string>
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<string>Save and Launch</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="cancelButton">
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<property name="toolTip">
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<string>Discard changed settings and close the config tool.</string>
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</property>
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<property name="text">
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<string>Exit without saving</string>
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</property>
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</widget>
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</item>
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