VoxelTek
3129bd289d
Merge branch 'isledecomp:master' into psp
2025-07-19 22:05:54 +10:00
VoxelTek
bf3820c054
Fix debug mode when OpenGL is set as graphics device ( #615 )
2025-07-16 08:22:36 +00:00
VoxelTek
f490f3441c
Merge branch 'master' into psp
2025-07-13 12:02:59 +10:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port ( #584 )
...
* Extended full screen capabilities for Web port
* Add Emscripten patches
* Add back newline
2025-07-12 03:05:33 +02:00
Christian Semmler
0e95e6d521
Fix ConvertEventToRenderCoordinates for mouse button events ( #582 )
2025-07-11 19:45:10 +02:00
olebeck
b26a707db2
put ifdefs around every d3drm backend so that any can be disabled ( #569 )
...
* put ifdefs around every d3drm backend so that any can be disabled
* make clang-format happy
* move backend selection and enum to its own functions
2025-07-10 18:19:21 +02:00
Helloyunho
4e8ac86415
Dynamically on/off virtual cursor ( #567 )
...
* ✨ feat: eliminate need of draw_cursor config
* 🩹 fix: type mismatch
2025-07-10 08:58:17 +02:00
olebeck
4446aaaf53
translate and scale touch coordinates to the viewport ( #565 )
2025-07-09 12:55:26 +00:00
Anders Jenbo
b8e7c8f774
Fix uninitialized ddpfPixelFormat in VTable0x44 ( #563 )
2025-07-09 05:40:24 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support ( #560 )
2025-07-09 00:17:20 +02:00
VoxelTek
21484201c8
Merge branch 'isledecomp:master' into psp
2025-07-08 16:58:39 +10:00
Anders Jenbo
da2a06ed2b
Use minimal test for SDL_GPU on macOS ( #552 )
2025-07-08 05:16:48 +02:00
VoxelTek
f6b52c923d
Merge branch 'isledecomp:master' into psp
2025-07-08 12:35:30 +10:00
Anders Jenbo
33f3bb29cf
Clear screen when resizing ( #551 )
2025-07-07 23:23:58 +00:00
Anders Jenbo
f8cc5b9651
Use FBO in WebGL ( #547 )
2025-07-08 00:48:00 +02:00
Anders Jenbo
0875c4b657
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-07 12:59:41 +02:00
Anders Jenbo
6df6ae407c
Fix transition on software rendere ( #543 )
2025-07-07 02:43:25 +02:00
Anders Jenbo
9a9b40944d
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-07 02:42:40 +02:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS ( #538 )
2025-07-06 15:00:39 +00:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
...
* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition ( #530 )
2025-07-06 05:17:06 +00:00
Anders Jenbo
6b446d242f
SDL_GPU: Fix transitions on scenes with 2D overlay ( #529 )
2025-07-05 22:01:21 +00:00
Anders Jenbo
8f8e9e2487
Merge branch 'master' of https://github.com/isledecomp/isle-portable into psp
2025-07-05 07:47:53 +02:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI ( #503 )
2025-07-05 01:48:13 +02:00
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size ( #518 )
2025-07-04 14:47:24 +02:00
Anders Jenbo
7e1cf28bf5
OpenGL: Respect max supported texture size
2025-07-04 05:56:19 +02:00
Anders Jenbo
7720e86572
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-04 05:43:01 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL ( #508 )
2025-07-03 22:04:21 +02:00
Joshua Peisach
fde5e6ced3
citro3d: Let SDL3 take care of initiatizing/deinitializing GFX ( #500 )
2025-07-03 10:43:27 +00:00
VoxelTek
3df76f89f1
Merge branch 'isledecomp:master' into master
2025-07-02 22:56:46 +10:00
Anders Jenbo
cb6fcd4194
Remove dead debug features ( #471 )
2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls ( #476 )
2025-07-02 14:50:45 +02:00
Anders Jenbo
69bf01a7e2
Adjust psp exceptions
2025-07-02 14:03:41 +02:00
Anders Jenbo
c0bacb6bd9
Fix PSP performance
2025-07-02 13:58:56 +02:00
Anders Jenbo
55c13cd140
Implement dithering where relevant ( #473 )
2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer ( #475 )
2025-07-02 12:07:04 +02:00
Anders Jenbo
c78b26ec83
Merge branch 'master' of github.com:VoxelTek/isle-portable
2025-07-02 10:58:52 +02:00
Anders Jenbo
afb6892ffd
asd
2025-07-02 10:58:46 +02:00
Anders Jenbo
8de4664e86
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-02 08:54:43 +02:00
Anders Jenbo
16a5c42147
Implement dithering where relevant
2025-07-02 08:43:25 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO ( #468 )
2025-07-02 00:45:25 +02:00
Anders Jenbo
8626a48448
Update miniwin/src/d3drm/backends/opengl1/renderer.cpp
2025-07-02 00:25:14 +02:00
Anders Jenbo
6668d185d4
Make OpenGL 1.1 renderer work under PSP
2025-07-01 23:59:29 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
...
* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anders Jenbo
586327b584
Destry shader before the context ( #463 )
2025-07-01 04:15:02 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing ( #462 )
2025-07-01 02:23:13 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once ( #460 )
2025-06-30 23:38:44 +02:00
Anders Jenbo
225adda309
Rendering refactoring ( #459 )
...
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00