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Adjust psp exceptions
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@ -124,8 +124,9 @@ void GL11_BeginFrame(const Matrix4x4* projection)
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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glEnable(GL_LIGHTING);
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#ifndef __PSP__
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glEnable(GL_COLOR_MATERIAL);
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// Disable all lights and reset global ambient
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for (int i = 0; i < 8; ++i) {
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glDisable(GL_LIGHT0 + i);
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@ -209,7 +210,6 @@ void GL11_SubmitDraw(
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glEnable(GL_NORMALIZE);
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#ifndef __PSP__
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
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#else
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