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synced 2026-01-13 03:01:16 +00:00
Fix PSP performance
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c78b26ec83
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@ -124,15 +124,15 @@ void GL11_BeginFrame(const Matrix4x4* projection)
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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glEnable(GL_LIGHTING);
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glEnable(GL_COLOR_MATERIAL);
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#ifndef __PSP__
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// Disable all lights and reset global ambient
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for (int i = 0; i < 8; ++i) {
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glDisable(GL_LIGHT0 + i);
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}
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const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f};
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, zeroAmbient);
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
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#endif
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// Projection and view
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glMatrixMode(GL_PROJECTION);
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@ -145,7 +145,6 @@ void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l)
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{
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// Setup light
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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GLenum lightId = GL_LIGHT0 + lightIdx++;
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const FColor& c = l->color;
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@ -188,8 +187,6 @@ void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l)
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glLightfv(lightId, GL_POSITION, pos);
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}
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glEnable(lightId);
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glPopMatrix();
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}
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void GL11_EnableTransparency()
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@ -212,6 +209,7 @@ void GL11_SubmitDraw(
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glEnable(GL_NORMALIZE);
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#ifndef __PSP__
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
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#else
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@ -283,8 +281,6 @@ void GL11_SubmitDraw(
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glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, mesh.indices.data());
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}
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glPopMatrix();
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}
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void GL11_Resize(int width, int height)
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@ -314,13 +310,11 @@ void GL11_Draw2DImage(
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glDepthMask(GL_FALSE);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(left, right, bottom, top, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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@ -354,9 +348,7 @@ void GL11_Draw2DImage(
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// Restore state
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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}
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void GL11_Download(SDL_Surface* target)
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