Merge branch 'master' of github.com:VoxelTek/isle-portable

This commit is contained in:
Anders Jenbo 2025-07-02 10:58:52 +02:00
commit c78b26ec83
19 changed files with 118 additions and 14 deletions

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@ -4,7 +4,7 @@ project(isle LANGUAGES CXX C VERSION 0.1)
if (EMSCRIPTEN)
add_compile_options(-pthread)
add_link_options(-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1)
add_link_options(-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sOFFSCREENCANVAS_SUPPORT=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1)
set(SDL_PTHREADS ON CACHE BOOL "Enable SDL pthreads" FORCE)
endif()
@ -38,14 +38,14 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
option(ISLE_DEBUG "Enable imgui debug" ON)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "(MSVC OR ISLE_MINIWIN) AND (NOT PSP) AND (NOT NINTENDO_3DS)" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT PSP" OFF)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN" OFF)
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN AND NOT PSP" OFF)
message(STATUS "Isle app: ${ISLE_BUILD_APP}")
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
@ -58,15 +58,19 @@ add_library(Isle::iniparser INTERFACE IMPORTED)
if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(SDL3)
if (NOT PSP)
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(SDL3)
else()
find_package(SDL3 CONFIG REQUIRED)
endif()
FetchContent_Declare(
iniparser
@ -348,6 +352,11 @@ if (WIN32)
target_link_libraries(lego1 INTERFACE winmm)
endif()
target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
if (PSP)
target_link_libraries(lego1 PRIVATE atomic)
endif()
target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
# lego1_impl sources
@ -505,6 +514,9 @@ if (ISLE_BUILD_APP)
)
target_compile_definitions(isle PRIVATE ISLE_DEBUG)
target_link_libraries(isle PRIVATE imgui)
if(PSP)
target_compile_definitions(imgui PRIVATE IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
endif()
find_path(valgrind_INCLUDE_PATH NAMES valgrind/callgrind.h)
if(valgrind_INCLUDE_PATH)
# Run isle under valgrind to create a profile. Use e.g. kcachegrind to view the profile.
@ -673,6 +685,18 @@ if(NINTENDO_3DS)
endif()
if(MSVC)
set(CPACK_GENERATOR ZIP)
elseif(PSP)
# Create an EBOOT.PBP file
create_pbp_file(
TARGET ${PROJECT_NAME}
ICON_PATH "${CMAKE_SOURCE_DIR}/XMB/Game/ICON0.png"
ANIM_PATH "${CMAKE_SOURCE_DIR}/XMB/Game/ICON1.pmf"
BACKGROUND_PATH "${CMAKE_SOURCE_DIR}/XMB/Game/PIC1.png"
PREVIEW_PATH NULL
MUSIC_PATH "${CMAKE_SOURCE_DIR}/XMB/Game/SND0.at3"
TITLE ${PROJECT_NAME}
VERSION 01.00
)
else()
set(CPACK_GENERATOR TGZ)
endif()

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@ -665,7 +665,9 @@ MxResult IsleApp::SetupWindow()
#if defined(MINIWIN) && !defined(__3DS__)
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifndef __PSP__
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
#endif
#endif
window = SDL_CreateWindowWithProperties(props);

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@ -5,7 +5,11 @@
#include "mxsemaphore.h"
#include "mxtypes.h"
#ifdef PSP
#include <pspkerneltypes.h>
#else
#include <SDL3/SDL_thread.h>
#endif
class MxCore;
@ -33,9 +37,15 @@ class MxThread {
virtual ~MxThread();
private:
#ifdef PSP
static int ThreadProc(SceSize args, void* argp);
int m_thread;
#else
static int SDLCALL ThreadProc(void* p_thread);
SDL_Thread* m_thread;
#endif
MxBool m_running; // 0x0c
MxSemaphore m_semaphore; // 0x10

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@ -3,13 +3,20 @@
#include "decomp.h"
#include <SDL3/SDL_timer.h>
#ifdef PSP
#include <pspkernel.h>
#endif
DECOMP_SIZE_ASSERT(MxThread, 0x1c)
// FUNCTION: LEGO1 0x100bf510
MxThread::MxThread()
{
#ifdef PSP
m_thread = 0;
#else
m_thread = NULL;
#endif
m_running = TRUE;
}
@ -17,7 +24,13 @@ MxThread::MxThread()
MxThread::~MxThread()
{
if (m_thread) {
#ifdef PSP
sceKernelWaitThreadEnd(m_thread, NULL);
sceKernelDeleteThread(m_thread);
m_thread = 0;
#else
SDL_WaitThread(m_thread, NULL);
#endif
}
}
@ -27,6 +40,25 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
MxResult result = FAILURE;
if (m_semaphore.Init(0, 1) == SUCCESS) {
#ifdef PSP
int thid = sceKernelCreateThread(
"MxThread",
ThreadProc,
0x18, // priority (0x18 is typical)
p_stackSize * 4,
0,
NULL
);
if (thid >= 0) {
MxThread* self = this;
int start = sceKernelStartThread(thid, sizeof(MxThread*), &self);
if (start >= 0) {
result = SUCCESS;
m_thread = thid; // store thread ID if needed
}
}
#else
const SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void*) MxThread::ThreadProc);
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, this);
@ -37,6 +69,7 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
}
SDL_DestroyProperties(props);
#endif
}
return result;
@ -55,11 +88,19 @@ void MxThread::Terminate()
m_semaphore.Wait();
}
#ifdef PSP
int MxThread::ThreadProc(SceSize args, void* argp)
{
MxThread* self = *(MxThread**) argp;
return self->Run();
}
#else
// FUNCTION: LEGO1 0x100bf680
int MxThread::ThreadProc(void* p_thread)
{
return static_cast<MxThread*>(p_thread)->Run();
}
#endif
// FUNCTION: LEGO1 0x100bf690
MxResult MxThread::Run()

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@ -0,0 +1 @@
The model was sourced from https://3dwarehouse.sketchup.com/model/c300a598e63cb2f593dcf5e22ecc3f5e/Memory-Stick-Pro-Duo. It was further modified by Sonen10 to get the results seen in the animation.

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10
XMB/explanation.txt Normal file
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@ -0,0 +1,10 @@
Explanation of where the assets in these folders are used
ICON0.PNG - Icon used in various scenarios depending on if it's used for a save or a game. This includes when:
> The game/save isn't selected in the XMB
> There is no ICON1.PMF present (XMB only)
> The "Group Content" mode is enabled in the XMB game selection menu
> The game is on a save management screen with UI elements shared with the XMB (note the font)
ICON1.PMF - Seen when the game/save is selected in the XMB (NOT IN-GAME)
PIC1.PNG - Seen as a background when the game/save is selected in the XMB
SND0.AT3 - Plays when the game/save is selected in the XMB (NOT IN-GAME)
EMPTY.PNG - Used as an icon for empty saves when selecting a save to write to.

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@ -45,11 +45,13 @@ else()
endif()
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
if(OPENGL_ES2_LIBRARY)
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY)
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
target_compile_definitions(miniwin PRIVATE USE_OPENGLES2)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
if(OPENGL_ES2_LIBRARY)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
endif()
else()
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
endif()

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@ -211,8 +211,18 @@ void GL11_SubmitDraw(
glLoadMatrixf(&modelViewMatrix[0][0]);
glEnable(GL_NORMALIZE);
#ifndef __PSP__
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
#else
GLfloat color[4] = {
appearance.color.r / 255.0f,
appearance.color.g / 255.0f,
appearance.color.b / 255.0f,
appearance.color.a / 255.0f
};
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color);
#endif
if (appearance.shininess != 0.0f) {
GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f};

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@ -23,7 +23,9 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height)
// call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH.
SDL_GL_ResetAttributes();
// But ResetAttributes resets it to 16.
#ifndef __PSP__
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);

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@ -56,11 +56,13 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
inline static void OpenGL1Renderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
#ifndef __PSP__
Direct3DRMRenderer* device = OpenGL1Renderer::Create(640, 480);
if (!device) {
return;
}
delete device;
#endif
D3DDEVICEDESC halDesc = {};
halDesc.dcmColorModel = D3DCOLORMODEL::RGB;