From 69bf01a7e2a79ea868073225f3e51dd57b3bcc0e Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Wed, 2 Jul 2025 14:03:41 +0200 Subject: [PATCH] Adjust psp exceptions --- miniwin/src/d3drm/backends/opengl1/actual.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/miniwin/src/d3drm/backends/opengl1/actual.cpp b/miniwin/src/d3drm/backends/opengl1/actual.cpp index 34ef18ba..74101b8d 100644 --- a/miniwin/src/d3drm/backends/opengl1/actual.cpp +++ b/miniwin/src/d3drm/backends/opengl1/actual.cpp @@ -124,8 +124,9 @@ void GL11_BeginFrame(const Matrix4x4* projection) glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); glEnable(GL_LIGHTING); - #ifndef __PSP__ + glEnable(GL_COLOR_MATERIAL); + // Disable all lights and reset global ambient for (int i = 0; i < 8; ++i) { glDisable(GL_LIGHT0 + i); @@ -209,7 +210,6 @@ void GL11_SubmitDraw( glEnable(GL_NORMALIZE); #ifndef __PSP__ - glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a); #else