Paul Sajna
1661e59270
Boots on real hardware ( #8 )
2025-07-06 03:02:15 +02:00
Anders Jenbo
04b1e1d31c
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-05 21:49:10 +02:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds ( #520 )
2025-07-05 21:33:19 +02:00
Anders Jenbo
7720e86572
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-04 05:43:01 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
Anders Jenbo
8de4664e86
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-02 08:54:43 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
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* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
87072cc230
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-07-01 21:50:46 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
VoxelTek
8cdd45d80a
Merge branch 'isledecomp:master' into psp
2025-06-28 17:14:02 +10:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config ( #435 )
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* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
VoxelTek
90a0b9e2bd
Add graphics to EBOOT.PBP output. WARNING!
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WARNING:
The PSP SDK "create_pbp_file" CMake function doesn't have support for "ICON1.pmf", even though the tool it uses does. I added in support, but I haven't gotten around to making a PR to merge this into the PSP SDK, so you may run into issues attempting to compile this yourself with a stock version of the PSP SDK.
2025-06-26 11:23:57 +10:00
Anders Jenbo
18e9026ddd
Merge branch 'master' of github.com:isledecomp/isle-portable into psp
2025-06-26 02:00:24 +02:00
Danct12
19fee55333
Shared library support ( #404 )
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This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
VoxelTek
52ac202caf
Merge branch 'psp' of https://github.com/VoxelTek/isle-portable into psp
2025-06-22 19:47:33 +10:00
VoxelTek
cacf31f498
MILESTONE: It compiles!!!
2025-06-22 19:47:32 +10:00
Lukas
510d6f312a
Reflect python 3.11 requirement for shader build script in CMake ( #363 )
2025-06-21 13:17:50 +00:00
VoxelTek
5395b286a5
Merge branch 'isledecomp:master' into psp
2025-06-21 20:57:34 +10:00
Christian Semmler
48fd42ea36
Check for files ( #352 )
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* Check for files
* Fix
2025-06-21 00:45:21 +02:00
VoxelTek
1c12e8ab03
Begin development
2025-06-19 14:53:02 +10:00
Anders Jenbo
6563cf2236
Include config in package when build ( #336 )
2025-06-19 03:15:39 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend ( #332 )
2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 ( #331 )
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* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Christian Semmler
5080e372f9
Emscripten port ( #229 )
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* Emscripten port
* Fix NCC
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
* cmake: set iniparser cmake options in local scope
* ci: try adding emscripten to test matrix
* cmake: try to make CMake install package more usable
* cmake: fix typo
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add support for .ini loading
* Different default full screen behavior for Emscripten
* Add comments
* Add web platform
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios ( #276 )
2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt ( #210 )
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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
ef7499bdb9
Restructure miniwin and add support for 3D backends
2025-05-29 04:07:53 +02:00
Anonymous Maarten
19f1bedd16
Add depth buffer ( #185 )
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* Add depth buffer and calcuate normals
* Forgot do divide with the determinant
* Address review
2025-05-27 19:44:37 -07:00
Christian Semmler
70633de3f6
Merge remote-tracking branch 'isle/master' into mergeii
2025-05-26 09:49:34 -07:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes ( #170 )
2025-05-25 17:38:02 +00:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge ( #1515 )
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* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`
* Update LEGO1/lego/sources/geom/legoorientededge.h
* Update legopathcontroller.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Anonymous Maarten
bdbd0e31d7
Add D3DRMFrame parent <-> child relation ( #161 )
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* Add D3DRMFrame parent <-> child relation
* Apply suggestions from code review
2025-05-24 22:18:53 -07:00
Anonymous Maarten
61c2ca27c2
cmake: explicitly create generated directories ( #164 )
2025-05-24 22:18:18 -07:00
Anders Jenbo
046cd0c7e9
NOT IMPLEMENTED corrections ( #146 )
2025-05-22 00:46:04 +02:00
Anonymous Maarten
711a6a21bf
extract d3drm{frame,mesh} to source file, and reduce stderr spam ( #143 )
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* extract d3drm{frame,light,mesh} to source file and reduce stderr spam
* cmake: don't add to miniwin
Visual Studio tries to compile the shaders, which does not work well
2025-05-21 20:00:14 +00:00
Anders Jenbo
ecda6c57d6
Initialize GPU 3D rendere ( #132 )
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* Initialize GPU 3D rendere
* Embed compiled shaders in miniwin
* miniwin: Refactor D3DRM
---------
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-21 07:25:46 -07:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug ( #138 )
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* Show imgui window when starting app with --debug
* g_closed test in SDL_AppIterate is still needed
* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF
* clang-format
2025-05-20 23:36:51 +02:00
Anders Jenbo
bf22b8712c
Move to C++17 ( #135 )
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* Move to C++17
* Move dtor
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-20 20:48:48 +02:00
Anonymous Maarten
cd32924c47
cmake: use precompiled headers ( #133 )
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* cmake: use precompiled headers
* Apply suggestions from code review
2025-05-19 18:20:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size ( #129 )
2025-05-20 02:18:11 +02:00
Anders Jenbo
d1e3a69141
Use SDL_Surface instead of SDL_Texture ( #103 )
2025-05-18 09:36:03 -07:00
Anders Jenbo
5b3d99cb8f
miniwin: Remove some unused bits ( #108 )
2025-05-18 06:51:41 -07:00
Anonymous Maarten
0c0e494b38
ci: merge all workflows ( #97 )
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* ci: merge all workflows
* Update .github/workflows/ci.yml
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* ci: correct vcvars
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 22:28:29 +02:00
Anonymous Maarten
c99f7c36c6
Split miniwin headers and implementation ( #96 )
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* Split miniwin headers and implementation
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddsurface.cpp
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* Update miniwin/miniwin/src/miniwin_ddraw.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 21:37:16 +02:00
Anders Jenbo
4ccd2501d0
Build on Mac ( #93 )
2025-05-15 20:58:59 -07:00