MILESTONE: It compiles!!!

This commit is contained in:
VoxelTek 2025-06-22 19:47:32 +10:00
parent 1a26af602c
commit cacf31f498
2 changed files with 13 additions and 5 deletions

View File

@ -35,14 +35,14 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
option(ISLE_DEBUG "Enable imgui debug" ON)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN AND (NOT PSP)" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "(MSVC OR ISLE_MINIWIN) AND (NOT PSP)" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT PSP" OFF)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN" OFF)
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN AND NOT PSP" OFF)
message(STATUS "Isle app: ${ISLE_BUILD_APP}")
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
@ -348,6 +348,11 @@ if (WIN32)
target_link_libraries(lego1 INTERFACE winmm)
endif()
target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
if (PSP)
target_link_libraries(lego1 PRIVATE atomic)
endif()
target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
# lego1_impl sources
@ -504,6 +509,9 @@ if (ISLE_BUILD_APP)
)
target_compile_definitions(isle PRIVATE ISLE_DEBUG)
target_link_libraries(isle PRIVATE imgui)
if(PSP)
target_compile_definitions(imgui PRIVATE IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
endif()
find_path(valgrind_INCLUDE_PATH NAMES valgrind/callgrind.h)
if(valgrind_INCLUDE_PATH)
# Run isle under valgrind to create a profile. Use e.g. kcachegrind to view the profile.

View File

@ -183,7 +183,7 @@ void IsleDebug_Init()
}
g_videoPalette =
SDL_CreateTexture(g_debugRenderer, SDL_PIXELFORMAT_RGBX32, SDL_TEXTUREACCESS_STREAMING, 16, 16);
SDL_SetTextureScaleMode(g_videoPalette, SDL_SCALEMODE_PIXELART);
SDL_SetTextureScaleMode(g_videoPalette, SDL_SCALEMODE_LINEAR);
if (!ImGui_ImplSDLRenderer3_Init(g_debugRenderer)) {
g_debugEnabled = false;
break;
@ -305,7 +305,7 @@ void IsleDebug_Render()
if (ImGui::TreeNode("Sound Manager")) {
LegoSoundManager* soundManager = lego->GetSoundManager();
Sint32 oldVolume = soundManager->GetVolume();
Sint32 volume = oldVolume;
int volume = oldVolume;
ImGui::SliderInt("volume", &volume, 0, 100);
if (volume != oldVolume) {
soundManager->SetVolume(volume);