olebeck
4c7a44e0f3
Merge remote-tracking branch 'upstream/master'
2025-07-09 13:51:06 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support ( #559 )
2025-07-08 21:43:34 +02:00
Helloyunho
2761d9985a
Create .app when building/packing macOS ( #555 )
2025-07-08 19:09:11 +02:00
Korbo
6aeeb520c4
3DS CIA support ( #542 )
2025-07-08 01:45:49 +02:00
olebeck
0efac83ac5
move CONFIG_vita
2025-07-07 15:02:57 +02:00
olebeck
53e57a0ccb
Merge remote-tracking branch 'upstream/master'
2025-07-06 22:24:42 +02:00
olebeck
eea79553d8
move config cmake
2025-07-06 19:04:30 +02:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
...
* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
olebeck
24a2e18c9c
Merge remote-tracking branch 'upstream/master'
2025-07-06 01:59:53 +02:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds ( #520 )
2025-07-05 21:33:19 +02:00
olebeck
3c9c35538c
Merge remote-tracking branch 'upstream/master'
2025-07-04 22:02:40 +02:00
olebeck
cc897bb0fa
make config app not crash on launch
2025-07-04 01:53:06 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
olebeck
9909aeae8a
add messagebox on vita
2025-07-03 17:11:56 +02:00
olebeck
66c712b0af
add sample rco
2025-07-03 12:12:42 +02:00
Li
d6e5ea2ba6
put manual in the right place
2025-07-03 17:00:58 +12:00
Li
44d9db6de5
Update cmake file to include livearea assets
2025-07-03 16:55:07 +12:00
olebeck
33e1a38d72
add config self to vpk
2025-07-02 17:07:26 +02:00
olebeck
ad861254be
Merge remote-tracking branch 'upstream/master'
2025-07-02 12:25:01 +02:00
olebeck
c2bea29dfd
add base for vita config app
2025-07-02 12:22:20 +02:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
olebeck
b12d246b3f
add vita to dist folder
2025-07-02 03:28:46 +02:00
olebeck
fae97351a5
Merge remote-tracking branch 'upstream/master'
2025-07-02 02:24:36 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
...
* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
...
* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
olebeck
3c548d987c
Merge remote-tracking branch 'upstream/master'
2025-06-30 21:10:28 +02:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
olebeck
2aeeff7d07
remove some unneeded changes
2025-06-28 03:30:03 +02:00
olebeck
a6b90abcca
Merge remote-tracking branch 'upstream/master'
2025-06-28 02:47:07 +02:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config ( #435 )
...
* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
olebeck
06f2179ea1
make gxm renderer work with new d3drm
2025-06-26 02:34:16 +02:00
olebeck
b41e760d9d
Merge remote-tracking branch 'upstream/master'
2025-06-25 22:07:25 +02:00
olebeck
d0020a3b9a
avoid sdl renderer for vita, seems broken
2025-06-25 21:40:17 +02:00
olebeck
b38091ba1b
add gxm renderer (not working with display yet)
2025-06-24 16:36:09 +02:00
Danct12
19fee55333
Shared library support ( #404 )
...
This allows isle-portable to be built using shared libraries
provided by the developer's distribution.
2025-06-23 17:20:39 +02:00
olebeck
3f8b36b323
patch sdl3 shaders, got something on screen!
2025-06-22 13:27:21 +02:00
olebeck
cb4fcc55ba
select correct renderer for sdl renderer
2025-06-22 12:57:31 +02:00
olebeck
d5f388cf2f
use custom pvr apphint
2025-06-22 03:27:22 +02:00
olebeck
907e2697c9
add modules to vpk
2025-06-22 02:58:30 +02:00
olebeck
bb9c325a15
no PIE for vita
2025-06-22 02:28:58 +02:00
olebeck
1ef3166601
add psvita to cmake
2025-06-22 02:16:31 +02:00
Lukas
510d6f312a
Reflect python 3.11 requirement for shader build script in CMake ( #363 )
2025-06-21 13:17:50 +00:00
Christian Semmler
48fd42ea36
Check for files ( #352 )
...
* Check for files
* Fix
2025-06-21 00:45:21 +02:00
Anders Jenbo
6563cf2236
Include config in package when build ( #336 )
2025-06-19 03:15:39 +02:00
Anders Jenbo
ea4b9ab1c9
Implement DirectX 9 backend ( #332 )
2025-06-18 18:10:48 +02:00
VoxelTek
a94187b233
Show that CMake is grabbing SDL3 ( #331 )
...
* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-18 07:11:41 -07:00
Christian Semmler
5080e372f9
Emscripten port ( #229 )
...
* Emscripten port
* Fix NCC
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update CMakeLists.txt
* cmake: set iniparser cmake options in local scope
* ci: try adding emscripten to test matrix
* cmake: try to make CMake install package more usable
* cmake: fix typo
* Update CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add support for .ini loading
* Different default full screen behavior for Emscripten
* Add comments
* Add web platform
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios ( #276 )
2025-06-10 23:03:12 +00:00