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https://github.com/isledecomp/isle-portable.git
synced 2026-01-14 19:41:15 +00:00
Merge remote-tracking branch 'upstream/master'
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commit
ad861254be
@ -4,7 +4,7 @@ project(isle LANGUAGES CXX C VERSION 0.1)
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if (EMSCRIPTEN)
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add_compile_options(-pthread)
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add_link_options(-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1)
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add_link_options(-sALLOW_MEMORY_GROWTH=1 -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sOFFSCREENCANVAS_SUPPORT=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1)
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set(SDL_PTHREADS ON CACHE BOOL "Enable SDL pthreads" FORCE)
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endif()
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@ -562,8 +562,10 @@
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<tabstop>sound3DCheckBox</tabstop>
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<tabstop>musicCheckBox</tabstop>
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<tabstop>joystickCheckBox</tabstop>
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<tabstop>fullscreenCheckBox</tabstop>
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<tabstop>devicesList</tabstop>
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<tabstop>okButton</tabstop>
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<tabstop>launchButton</tabstop>
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<tabstop>cancelButton</tabstop>
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</tabstops>
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<resources>
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@ -49,12 +49,14 @@ if(NOT VITA)
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endif()
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find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
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if(OPENGL_ES2_LIBRARY)
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if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY)
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message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
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target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
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list(APPEND GRAPHICS_BACKENDS USE_OPENGLES2)
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if(OPENGL_ES2_LIBRARY)
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target_link_libraries(miniwin PRIVATE ${OPENGL_ES2_LIBRARY})
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else()
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endif()
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else()
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message(STATUS "🧩 OpenGL ES 2.x support not enabled")
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endif()
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endif()
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@ -600,6 +600,10 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
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C3D_ImmDrawEnd();
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}
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void Citro3DRenderer::SetDither(bool dither)
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{
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}
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void Citro3DRenderer::Download(SDL_Surface* target)
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{
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MINIWIN_NOT_IMPLEMENTED();
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@ -278,6 +278,10 @@ void DirectX9Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, co
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Actual_Draw2DImage(m_textures[textureId].dxTexture, srcRect, dstRect);
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}
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void DirectX9Renderer::SetDither(bool dither)
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{
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}
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void DirectX9Renderer::Download(SDL_Surface* target)
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{
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Actual_Download(target);
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@ -1487,6 +1487,10 @@ void GXMRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const S
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sceGxmPopUserMarker(this->context);
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}
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void GXMRenderer::SetDither(bool dither)
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{
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}
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void GXMRenderer::Download(SDL_Surface* target)
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{
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SDL_Rect srcRect = {
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@ -321,9 +321,6 @@ void GL11_Draw2DImage(
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint boundTexture = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
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float u1 = srcRect.x / cache.width;
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float v1 = srcRect.y / cache.height;
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float u2 = (srcRect.x + srcRect.w) / cache.width;
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@ -357,3 +354,13 @@ void GL11_Download(SDL_Surface* target)
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glFinish();
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glReadPixels(0, 0, target->w, target->h, GL_RGBA, GL_UNSIGNED_BYTE, target->pixels);
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}
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void GL11_SetDither(bool dither)
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{
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if (dither) {
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glEnable(GL_DITHER);
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}
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else {
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glDisable(GL_DITHER);
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}
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}
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@ -87,4 +87,5 @@ void GL11_Draw2DImage(
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float bottom,
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float top
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);
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void GL11_SetDither(bool dither);
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void GL11_Download(SDL_Surface* target);
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@ -384,6 +384,11 @@ void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
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GL11_Draw2DImage(m_textures[textureId], srcRect, dstRect, left, right, bottom, top);
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}
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void OpenGL1Renderer::SetDither(bool dither)
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{
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GL11_SetDither(dither);
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}
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void OpenGL1Renderer::Download(SDL_Surface* target)
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{
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GL11_Download(m_renderedImage);
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@ -706,3 +706,13 @@ void OpenGLES2Renderer::Download(SDL_Surface* target)
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SDL_DestroySurface(bufferClone);
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}
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void OpenGLES2Renderer::SetDither(bool dither)
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{
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if (dither) {
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glEnable(GL_DITHER);
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}
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else {
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glDisable(GL_DITHER);
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}
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}
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@ -942,6 +942,10 @@ void Direct3DRMSDL3GPURenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& sr
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SDL_SetGPUScissor(m_renderPass, &fullViewport);
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}
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void Direct3DRMSDL3GPURenderer::SetDither(bool dither)
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{
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}
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void Direct3DRMSDL3GPURenderer::Download(SDL_Surface* target)
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{
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if (!m_cmdbuf) {
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@ -788,6 +788,10 @@ void Direct3DRMSoftwareRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& s
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SDL_LockSurface(surface);
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}
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void Direct3DRMSoftwareRenderer::SetDither(bool dither)
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{
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}
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void Direct3DRMSoftwareRenderer::Download(SDL_Surface* target)
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{
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SDL_Rect srcRect = {
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@ -84,9 +84,7 @@ D3DRMRENDERQUALITY Direct3DRMDevice2Impl::GetQuality()
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HRESULT Direct3DRMDevice2Impl::SetDither(BOOL dither)
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{
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if (dither) {
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MINIWIN_NOT_IMPLEMENTED();
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}
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m_renderer->SetDither(dither);
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return DD_OK;
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}
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@ -53,6 +53,7 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
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virtual void Flip() = 0;
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virtual void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) = 0;
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virtual void Download(SDL_Surface* target) = 0;
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virtual void SetDither(bool dither) = 0;
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protected:
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int m_width, m_height;
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@ -50,6 +50,7 @@ class Citro3DRenderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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@ -36,6 +36,7 @@ class DirectX9Renderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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@ -134,6 +134,7 @@ class GXMRenderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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@ -36,6 +36,7 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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@ -57,6 +57,7 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
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@ -67,6 +67,7 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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Direct3DRMSDL3GPURenderer(
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@ -49,6 +49,7 @@ class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
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void Flip() override;
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void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) override;
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void Download(SDL_Surface* target) override;
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void SetDither(bool dither) override;
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private:
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void ClearZBuffer();
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