add messagebox on vita

This commit is contained in:
olebeck 2025-07-03 17:11:56 +02:00
parent 20460ba623
commit 9909aeae8a
16 changed files with 600 additions and 438 deletions

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@ -551,6 +551,7 @@ if (ISLE_BUILD_APP)
if(VITA)
target_sources(isle PRIVATE
ISLE/vita/config.cpp
ISLE/vita/messagebox.cpp
)
endif()
endif()

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@ -57,6 +57,7 @@
#ifdef __vita__
#include "vita/config.h"
#include "vita/messagebox.h"
#include <psp2/appmgr.h>
#include <psp2/kernel/clib.h>
#endif

56
ISLE/vita/messagebox.cpp Normal file
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@ -0,0 +1,56 @@
#include "messagebox.h"
#include <psp2/common_dialog.h>
#include <psp2/message_dialog.h>
#include "../../miniwin/src/d3drm/backends/gxm/gxm_context.h"
bool Vita_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
const char* title,
const char* message,
SDL_Window* window
)
{
int ret;
SceMsgDialogParam param;
SceMsgDialogUserMessageParam msgParam;
SceMsgDialogButtonsParam buttonParam;
SceMsgDialogResult dialog_result;
SceCommonDialogErrorCode init_result;
bool setup_minimal_gxm = false;
SDL_zero(param);
sceMsgDialogParamInit(&param);
param.mode = SCE_MSG_DIALOG_MODE_USER_MSG;
SDL_zero(msgParam);
char message_data[0x1000];
SDL_snprintf(message_data, sizeof(message_data), "%s\r\n\r\n%s", title, message);
msgParam.msg = (const SceChar8 *)message_data;
msgParam.buttonType = SCE_MSG_DIALOG_BUTTON_TYPE_OK;
param.userMsgParam = &msgParam;
if(!gxm) {
gxm = (GXMContext*)SDL_malloc(sizeof(GXMContext));
}
if(ret = gxm->init(); ret < 0) {
return false;
}
init_result = (SceCommonDialogErrorCode)sceMsgDialogInit(&param);
if (init_result >= 0) {
while (sceMsgDialogGetStatus() == SCE_COMMON_DIALOG_STATUS_RUNNING) {
gxm->clear(0,0,1, true);
gxm->swap_display();
}
SDL_zero(dialog_result);
sceMsgDialogGetResult(&dialog_result);
sceMsgDialogTerm();
return dialog_result.buttonId == SCE_MSG_DIALOG_BUTTON_ID_OK;
} else {
return false;
}
return true;
}

13
ISLE/vita/messagebox.h Normal file
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@ -0,0 +1,13 @@
#ifndef VITA_MESSAGE_BOX_H
#define VITA_MESSAGE_BOX_H
#include <SDL3/SDL_messagebox.h>
bool Vita_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
const char* title,
const char* message,
SDL_Window* window
);
#endif // VITA_MESSAGE_BOX_H

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@ -0,0 +1,79 @@
#pragma once
#include <psp2/gxm.h>
#include "tlsf.h"
#define GXM_DISPLAY_BUFFER_COUNT 3
typedef struct GXMContext {
// context
SceUID vdmRingBufferUid;
SceUID vertexRingBufferUid;
SceUID fragmentRingBufferUid;
SceUID fragmentUsseRingBufferUid;
size_t fragmentUsseRingBufferOffset;
void* vdmRingBuffer;
void* vertexRingBuffer;
void* fragmentRingBuffer;
void* fragmentUsseRingBuffer;
void* contextHostMem;
SceGxmContext* context;
// shader patcher
SceUID patcherBufferUid;
void* patcherBuffer;
SceUID patcherVertexUsseUid;
size_t patcherVertexUsseOffset;
void* patcherVertexUsse;
SceUID patcherFragmentUsseUid;
size_t patcherFragmentUsseOffset;
void* patcherFragmentUsse;
SceGxmShaderPatcher* shaderPatcher;
// clear
SceGxmShaderPatcherId clearVertexProgramId;
SceGxmShaderPatcherId clearFragmentProgramId;
SceGxmVertexProgram* clearVertexProgram;
SceGxmFragmentProgram* clearFragmentProgram;
const SceGxmProgramParameter* clear_uColor;
float* clearVertices;
uint16_t* clearIndices;
// display
SceGxmRenderTarget* renderTarget;
void* displayBuffers[GXM_DISPLAY_BUFFER_COUNT];
SceUID displayBuffersUid[GXM_DISPLAY_BUFFER_COUNT];
SceGxmColorSurface displayBuffersSurface[GXM_DISPLAY_BUFFER_COUNT];
SceGxmSyncObject* displayBuffersSync[GXM_DISPLAY_BUFFER_COUNT];
int backBufferIndex = 0;
int frontBufferIndex = 1;
// depth buffer
SceUID depthBufferUid;
void* depthBufferData;
SceUID stencilBufferUid;
void* stencilBufferData;
SceGxmDepthStencilSurface depthSurface;
// allocator
SceUID cdramUID;
void* cdramMem;
tlsf_t cdramPool;
bool sceneStarted;
void swap_display();
int init();
void destroy();
void clear(float r, float g, float b, bool new_scene);
void* alloc(size_t size, size_t align);
void free(void* ptr);
} GXMContext;
// global so that common dialog can be rendererd without GXMRenderer
extern GXMContext* gxm;

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@ -13,7 +13,3 @@ void* vita_mem_vertex_usse_alloc(unsigned int size, SceUID* uid, unsigned int* u
void vita_mem_vertex_usse_free(SceUID uid);
void* vita_mem_fragment_usse_alloc(unsigned int size, SceUID* uid, unsigned int* usse_offset);
void vita_mem_fragment_usse_free(SceUID uid);
bool cdram_allocator_create();
void* cdram_alloc(size_t size, size_t align);
void cdram_free(void* ptr);

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@ -122,53 +122,3 @@ void vita_mem_fragment_usse_free(SceUID uid)
sceGxmUnmapFragmentUsseMemory(mem);
sceKernelFreeMemBlock(uid);
}
bool cdram_allocator_create()
{
int ret;
ret = sceKernelAllocMemBlock("gpu_cdram_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_POOL_SIZE, NULL);
if (ret < 0) {
sceClibPrintf("sceKernelAllocMemBlock failed: %08x\n", ret);
return false;
}
cdramAllocatorUID = ret;
void* mem;
ret = sceKernelGetMemBlockBase(cdramAllocatorUID, &mem);
if (ret < 0) {
sceClibPrintf("sceKernelGetMemBlockBase failed: %08x\n", ret);
return false;
}
ret = sceGxmMapMemory(
mem,
CDRAM_POOL_SIZE,
(SceGxmMemoryAttribFlags) (SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE)
);
if (ret < 0) {
sceClibPrintf("sceGxmMapMemory failed: %08x\n", ret);
return false;
}
cdramAllocator = SDL_malloc(tlsf_size());
tlsf_create(cdramAllocator);
tlsf_add_pool(cdramAllocator, mem, CDRAM_POOL_SIZE);
return true;
}
void* cdram_alloc(size_t size, size_t align)
{
DEBUG_ONLY_PRINTF("cdram_alloc(%d, %d) inuse=%d ", size, align, inuse_mem);
void* ptr = tlsf_memalign(cdramAllocator, align, size);
DEBUG_ONLY_PRINTF("ptr=%p\n", ptr);
inuse_mem += tlsf_block_size(ptr);
return ptr;
}
void cdram_free(void* ptr)
{
inuse_mem -= tlsf_block_size(ptr);
DEBUG_ONLY_PRINTF("cdram_free(%p)\n", ptr);
tlsf_free(cdramAllocator, ptr);
}

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@ -1,6 +1,5 @@
shaders += main.vert.gxp
shaders += color.frag.gxp image.frag.gxp
shaders += main.color.frag.gxp main.texture.frag.gxp
shaders += clear.vert.gxp clear.frag.gxp image.frag.gxp
shaders += main.vert.gxp main.color.frag.gxp main.texture.frag.gxp
PERFS = $(shaders:.gxp=.perf.txt)

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@ -0,0 +1,5 @@
float4 main(float2 aPosition : POSITION) : POSITION
{
return float4(aPosition, 1.f, 1.f);
}

Binary file not shown.

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@ -17,7 +17,7 @@
if (__sce_err_ret_val < 0) { \
sceClibPrintf(#func " error: 0x%x\n", __sce_err_ret_val); \
} \
__sce_err_ret_val < 0; \
__sce_err_ret_val; \
})
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))

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@ -12,11 +12,8 @@
#include <psp2/types.h>
#include <psp2/kernel/clib.h>
#include "gxm_memory.h"
DEFINE_GUID(GXM_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x58, 0x4D);
#define GXM_DISPLAY_BUFFER_COUNT 3
#define GXM_VERTEX_BUFFER_COUNT 2
#define GXM_FRAGMENT_BUFFER_COUNT 3
@ -71,38 +68,6 @@ typedef struct Vertex {
float texCoord[2];
} Vertex;
typedef struct GXMRendererContext {
// context
SceUID vdmRingBufferUid;
SceUID vertexRingBufferUid;
SceUID fragmentRingBufferUid;
SceUID fragmentUsseRingBufferUid;
size_t fragmentUsseRingBufferOffset;
void* vdmRingBuffer;
void* vertexRingBuffer;
void* fragmentRingBuffer;
void* fragmentUsseRingBuffer;
void* contextHostMem;
SceGxmContext* context;
// shader patcher
SceUID patcherBufferUid;
void* patcherBuffer;
SceUID patcherVertexUsseUid;
size_t patcherVertexUsseOffset;
void* patcherVertexUsse;
SceUID patcherFragmentUsseUid;
size_t patcherFragmentUsseOffset;
void* patcherFragmentUsse;
SceGxmShaderPatcher* shaderPatcher;
} GXMRendererContext;
class GXMRenderer : public Direct3DRMRenderer {
public:
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
@ -164,32 +129,12 @@ class GXMRenderer : public Direct3DRMRenderer {
std::vector<SceneLight> m_lights;
bool transparencyEnabled = false;
bool sceneStarted = false;
SceGxmContext* context;
SceGxmShaderPatcher* shaderPatcher;
SceGxmRenderTarget* renderTarget;
void* displayBuffers[GXM_DISPLAY_BUFFER_COUNT];
SceUID displayBuffersUid[GXM_DISPLAY_BUFFER_COUNT];
SceGxmColorSurface displayBuffersSurface[GXM_DISPLAY_BUFFER_COUNT];
SceGxmSyncObject* displayBuffersSync[GXM_DISPLAY_BUFFER_COUNT];
int backBufferIndex = 0;
int frontBufferIndex = 1;
// depth buffer
SceUID depthBufferUid;
void* depthBufferData;
SceUID stencilBufferUid;
void* stencilBufferData;
SceGxmDepthStencilSurface depthSurface;
// shader
SceGxmShaderPatcherId mainVertexProgramId;
SceGxmShaderPatcherId mainColorFragmentProgramId;
SceGxmShaderPatcherId mainTextureFragmentProgramId;
SceGxmShaderPatcherId imageFragmentProgramId;
SceGxmShaderPatcherId colorFragmentProgramId;
SceGxmVertexProgram* mainVertexProgram;
// with lighting
@ -199,7 +144,6 @@ class GXMRenderer : public Direct3DRMRenderer {
SceGxmFragmentProgram* blendedTextureFragmentProgram;
// no lighting
SceGxmFragmentProgram* imageFragmentProgram;
SceGxmFragmentProgram* colorFragmentProgram;
// main shader vertex uniforms
const SceGxmProgramParameter* uModelViewMatrix;
@ -216,9 +160,6 @@ class GXMRenderer : public Direct3DRMRenderer {
const SceGxmProgramParameter* texture_uShininess;
const SceGxmProgramParameter* texture_uColor;
// color shader frament uniforms
const SceGxmProgramParameter* colorShader_uColor;
// uniforms / quad meshes
GXMSceneLightUniform* lights[GXM_FRAGMENT_BUFFER_COUNT];
Vertex* quadVertices[GXM_VERTEX_BUFFER_COUNT];
@ -231,16 +172,16 @@ class GXMRenderer : public Direct3DRMRenderer {
int currentVertexBufferIndex = 0;
SDL_Gamepad* gamepad;
bool button_dpad_up;
bool button_dpad_down;
bool button_dpad_left;
bool button_dpad_right;
bool m_initialized = false;
};
int gxm_library_init();
inline static void GXMRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
{
D3DDEVICEDESC halDesc = {};
@ -255,6 +196,12 @@ inline static void GXMRenderer_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx
D3DDEVICEDESC helDesc = {};
helDesc.dwDeviceRenderBitDepth = DDBD_32;
int ret = gxm_library_init();
if(ret < 0) {
SDL_Log("gxm_library_init failed: %08x", ret);
return;
}
EnumDevice(cb, ctx, "GXM HAL", &halDesc, &helDesc, GXM_GUID);
}

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@ -21,6 +21,8 @@
// See: https://github.com/libsdl-org/SDL/issues/12943
#ifdef __EMSCRIPTEN__
#define Any_ShowSimpleMessageBox Emscripten_ShowSimpleMessageBox
#elif defined(__vita__)
#define Any_ShowSimpleMessageBox Vita_ShowSimpleMessageBox
#else
#define Any_ShowSimpleMessageBox SDL_ShowSimpleMessageBox
#endif