CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Has been cancelled
* - Set defaults if ini exists, but empty.
- Create a new dictionary object, not use null object.
* Switch Port
Todo: Fix: Misc crashes when interacting on island.
Todo: Fix: Joystick pointer is slow to move.
Todo: Fix: Touch doesn't behave.
* Fix: base GetPathInfo fixup in the SDL implementation, with check for null SDL_PathInfo.
Fix: Disable imgui shell functions.
Todo: Display imgui debug if enabled.
* Fix: Correction to suite style guidelines
* - Switch build homebrew NRO
- CI/CD to build Switch
* Fix typo in CI
* clang-format fix
* Clang-format against isleapp.cpp
* Use correct docker container for CI/CD
* Remove SDL fixups and use an SDL3 port with fixes.
Fixes crash bug and world issues!
* Fix: use Clang-Format 17 instead of 21
---------
Co-authored-by: SnepOMatic (Rhew) <github@rhew.co.uk>
* add psvita to cmake
* no PIE for vita
* add modules to vpk
* use custom pvr apphint
* select correct renderer for sdl renderer
* patch sdl3 shaders, got something on screen!
* use proper cmake patch for sdl
* add missing module
* remove test window which causes a bug in the vita sdl port to show up
* add gxm renderer (not working with display yet)
* avoid sdl renderer for vita, seems broken
* make gxm renderer work with new d3drm
* fix rendering somewhat, some geometry shows up
* support paletted textures directly to avoid copying the texture twice
* fix Draw2DImage
* make 3d work, broken lights
* clean up a bit
* fix normals matrix
* remove some unneeded changes
* forgot env var
* wrong env dest
* run clang format
* correct texture address mode, use tlsf instead of sceClibMspace
* double buffered uniforms seem to work now
* missed a line
* update GXMRenderer_EnumDevice
* hopefully actually fix uniform buffers
* run clang-format
* remove a change thats not needed
* improve fragment shader performance
* add vita to dist folder
* add base for vita config app
* add config self to vpk
* transform touch events to virtual size
* add livearea graphics
* Update cmake file to include livearea assets
* put manual in the right place
* add sample rco
* add messagebox on vita
* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow
* make config app not crash on launch
* change defaults
* update gxm renderer with interface changes
* split 2d and 3d shaders completely
* update gxm renderer
* fix transition on gxm
* clang format
* move config cmake
* move CONFIG_vita
* always clear before drawing 2d image
* hopefully fix windows build
* clang-format fix broken includes
* order again
* undo moving qt cmake to its own list
* move uic search path
* use ifdefs for all d3drm backends, cpack to generate vpk
* cmake wrong escape
* small cleanups in gxm renderer
* defer texture delete to avoid overwriting the texture during a frame
* clang-format
* more of the layout for config
* remove top buttons
* use SceAppSettings instead of custom ui
* use select for back to info center on vita, to make screenshots possible again
* remove accidentally left in add_subdirectory
* adjust diskpath to be like other ports
* use vita_create_vpk and not cpack
* gxm: msaa support, fix wrong file path
* gxm: add mipmaps (disabled)
* clang-format
* fix open isle.ini with fopen
* add missing strings
* use iniparser_set not dictionary_set
* add default save path to config
* load config app after initializing ini on vita
* fix config build
* change the default disk & cd path, update the paf library
* update paf library headers
* include orders for clang-format
* clean up
* make shader compiler not required
* move asm language
* warn instead of error when shader source is changed when no compiler is found
---------
Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* initial files
* get building
* proper paths & default to virtual mouse
* Wrap gradle under cmake & build SDL3.aar
run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build
if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info
* workflow and format
* dont cmake -> gradle -> cmake
* icons
* prevent first start crash due to missing isle.ini
dont force require gles3 (vulkan & software are options)
* cleanup
* cmake script & ci cleanup
use a cmake script to downoad SDL3 sources for aar building
* script cleanups & gradle stub for android studio
handle the env var setting for the sdl3 aar build script
* signing
needed repository secrets:
- keystore : key.jks in base64
- keystorePassword : Key store password
- keyAlias : Key alias, ex key0
- keyPassword : Key Password
* conditionally run action without keys
* compile SDL once & cross-platformize gradle tasks
* suggestions
* use find_package over manual configuration
* use MxString
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* ✨ feat: add ios support
* ⚗️ chore: trying some experiments to make ci working
* ⚗️ chore: is it really ci version problem?
* 💚 fix: it really is just a ci version issue
* 🩹 fix: go as low as possible
* 🩹 fix: support ipad
* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code
* Show that CMake is grabbing SDL3
* Make status message only run if downloading SDL3
* Reduce whitespace
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>