Commit Graph

162 Commits

Author SHA1 Message Date
Lyelye150
f340de7d72 Added apthooks and updated gx2 renderer NO ACTIONS TODAY 2025-11-11 12:44:58 -05:00
Lyelye150
ac0eaae17f its been awhile (no actions today) 2025-11-08 00:43:15 -05:00
Lyelye150
1abee1eee3 still black screen :/ 2025-10-21 23:49:44 -04:00
Lyelye150
a33368bdaf messed up 2025-10-21 23:32:47 -04:00
Lyelye150
97123b5f9a update 2025-10-21 23:28:03 -04:00
Lyelye150
ef3e4c6641 clang-format update 2025-10-21 22:58:22 -04:00
Lyelye150
12a524179f update 2025-10-21 22:57:18 -04:00
Lyelye150
f8bb77812b update 2025-10-21 22:54:32 -04:00
Lyelye150
364778e7a0 Update on ci.yml 2025-10-21 18:15:59 -04:00
Lyelye150
00aa4caac1 Update and abit of a reset 2025-10-21 17:45:44 -04:00
Lyelye150
db0216ea0d Updated SDL3_shim and removed main from isleapp.cpp for now as a test 2025-10-20 20:52:42 -04:00
Lyelye150
f555ef9256
Update isleapp.cpp (messed up whoops) 2025-10-19 20:15:45 -04:00
Lyelye150
63579f3f24
Update isleapp.cpp (maybe last update) 2025-10-19 20:06:07 -04:00
Lyelye150
52d3a3524c
Update isleapp.cpp (update) 2025-10-19 19:53:11 -04:00
Lyelye150
3c70235970
Update isleapp.cpp (test) 2025-10-19 19:47:28 -04:00
Lyelye150
a7639d9dfc
Update isleapp.cpp (fixed errlua) 2025-10-19 11:57:25 -04:00
Lyelye150
c20a164467
Update isleapp.cpp (messed up may to link wut) 2025-10-19 11:38:44 -04:00
Lyelye150
939391b16c
Update isleapp.cpp (added errlua/error screen) 2025-10-19 11:33:36 -04:00
Lyelye150
37c873950d
Update isleapp.cpp (added comment) 2025-10-19 02:06:05 -04:00
Lyelye150
3b9ca55bb9
Update isleapp.cpp (clang-formated) 2025-10-19 01:02:40 -04:00
Lyelye150
6370542b4f
Update isleapp.cpp (little test) 2025-10-18 22:46:08 -04:00
Lyelye150
e825cbae92
Update isleapp.cpp removed stub and added the version from my pc 2025-10-18 18:02:00 -04:00
Lyelye150
c2316a85bb
Update isleapp.cpp with stub 2025-10-18 17:53:18 -04:00
Lyelye150
648637a866 Nope did not work i will clang-format later 2025-10-18 16:40:03 -04:00
Christian Semmler
d890e3db58
Add default MSAA and Anisotropic values to .ini generation (#717) 2025-09-24 19:51:47 +00:00
Christian Semmler
7eb1692290
Remove SDL3 workaround for missing mouse add events (#711) 2025-09-13 18:14:42 +02:00
Christian Semmler
73c6be7abf
Clean up config code (#679)
* Clean up config code

* Export function

* Fix
2025-08-15 18:56:36 +02:00
Cookie
f06731784e
Android port (#656)
* initial files

* get building

* proper paths & default to virtual mouse

* Wrap gradle under cmake & build SDL3.aar

run cmake with  -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build

if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."'  at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info

* workflow and format

* dont cmake -> gradle -> cmake

* icons

* prevent first start crash due to missing isle.ini

dont force require gles3 (vulkan & software are options)

* cleanup

* cmake script & ci cleanup

use a cmake script to downoad SDL3 sources for aar building

* script cleanups & gradle stub for android studio

handle the env var setting for the sdl3 aar build script

* signing

needed repository secrets:
- keystore  :  key.jks in base64
- keystorePassword  :  Key store password
- keyAlias  :  Key alias, ex key0
- keyPassword  :  Key Password

* conditionally run action without keys

* compile SDL once & cross-platformize gradle tasks

* suggestions

* use find_package over manual configuration

* use MxString

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-08-15 15:12:35 +00:00
VoxelTek
e8140f9d51
Fix debug, improve isle-config (#672)
* Fix debug, improve `isle-config`

* Change to const char, rename to p_execName
2025-08-13 14:29:07 +00:00
Christian Semmler
6a8aaaabe2
Add widescreen.si to web port (#666)
* Add widescreen.si to web port

* Move logic
2025-08-11 04:41:42 +02:00
Christian Semmler
f677fe5091
Merge branch 'master' of github.com:isledecomp/isle-portable 2025-07-23 13:21:45 -07:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master' 2025-07-23 13:21:39 -07:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable (#641) 2025-07-23 20:18:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA (#636) 2025-07-23 18:00:48 +00:00
VoxelTek
8f6bfe078b
Add MSAA to isle-config, improve Exclusive Fullscreen resolution options. (#638)
* Add dropdown for exclusive fullscreen resolutions

* Add MSAA support

* Make clang-format happy

* Fix tab order

* Make clang-format happy again
2025-07-23 19:33:39 +02:00
Fabian Neundorf
eae038f6a9
Clear unknowns in MxVideoParamFlags (#1648) 2025-07-22 20:58:00 +02:00
Christian Semmler
e86fd71560
Handle SDL_EVENT_FINGER_CANCELED (#633) 2025-07-20 16:33:53 +00:00
Christian Semmler
10195dcbcb
Add more rumble events (#627)
* Add more rumble events

* Add check for haptic
2025-07-18 22:52:42 +00:00
Christian Semmler
38213275cf
Proper cleanup on user requested exit (#624) 2025-07-18 21:40:25 +00:00
VoxelTek
84bd0a1a87
Rework of isle-config, add resolution adjustment and max framerate settings (#608)
* Add resolution adjustment, framerate limit, etc

- isle-config has been reworked to be a smaller, more organised window
- resolution adjustment has now been added to isle-config, so that the resolution on windowed game start can be set
- max framerate setting added to isle-config
- higher-quality options disabled in isle-config if computer has too little RAM (unlikely)

* Make clang-format happy

* Switch to MxS32, move variable declaration to end

* Adjust sizing of resolution spinboxes

* Add full screen video mode

When full screen is enabled, the game goes full-screen, and the screen resolution changes.

* Rework to add Exclusive Fullscreen option.

* Remove comment

* Raise max LoD value to 60

* Fix tab order

* Simplify code
2025-07-16 02:29:45 +00:00
VoxelTek
b6a4f65db4
Add CLI help message, accessible with --help (#614)
* Add CLI --help argument

* Make clang-format happy

* Move to switch instead of creating temp var

* Remove unnecesary break

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Remove unnecesary break 2

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Make clang-format happy again

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-07-16 00:29:42 +00:00
Christian Semmler
deca5e5a2e
Add device and gamepad haptics to web port (#613)
* Add device and gamepad haptics to web port

* Update skip.yml
2025-07-15 23:50:14 +00:00
Christian Semmler
f20fc475c7
Integrate SDL Haptic API (#607)
* Integrate SDL Haptic API

* Close other devices

* Fixes
2025-07-15 23:47:37 +02:00
Christian Semmler
19edb0340e
Remove SDL mouse/touch event bug workaround (#606)
* Remove SDL mouse/touch event bug workaround

* Small refactor

* Add include
2025-07-14 18:51:11 +00:00
Christian Semmler
21ce906a32
Add haptic feedback (rumble) (#596)
* Add rumble event for hit actor

* Add ini option
2025-07-13 20:26:47 -07:00
Christian Semmler
232ef07b51
Allow extensions to define options (#590)
* Allow extensions to define their own options

* Fixes

* Remove logging
2025-07-13 02:30:29 +00:00
Christian Semmler
42bac60ec5
Add new touch control scheme ("gamepad") (#587)
* Add new touch control scheme

* Add export

* Fix enum naming
2025-07-13 04:13:37 +02:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port (#584)
* Extended full screen capabilities for Web port

* Add Emscripten patches

* Add back newline
2025-07-12 03:05:33 +02:00
Helloyunho
96f60cb683
🩹 fix: touch screens go beep and done (#573) 2025-07-10 12:43:46 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader (#570)
* Add extensions, `TextureLoader`

* Fix wording

* Add to default ini

* Add folder to flatpak

* Use different enable strategy
2025-07-10 00:24:59 -07:00