mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
Nope did not work i will clang-format later
This commit is contained in:
parent
b06f05ccf9
commit
648637a866
21
.github/workflows/ci.yml
vendored
21
.github/workflows/ci.yml
vendored
@ -46,6 +46,7 @@ jobs:
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake' }
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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steps:
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@ -66,6 +67,7 @@ jobs:
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${{ matrix.msys-env }}-ninja
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${{ matrix.msys-env }}-clang-tools-extra
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${{ (matrix.config && format('{0}-qt6-base', matrix.msys-env)) || '' }}
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- name: Install Qt
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if: ${{ !!matrix.msvc && matrix.config }}
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uses: jurplel/install-qt-action@v4
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@ -103,12 +105,6 @@ jobs:
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uses: maxim-lobanov/setup-xcode@v1.6.0
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with:
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xcode-version: latest-stable
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- name: Install iOS components
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if: ${{ matrix.ios }}
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run: |
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xcrun simctl list > /dev/null
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xcodebuild -downloadPlatform iOS
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- name: Setup Emscripten
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uses: mymindstorm/setup-emsdk@master
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@ -177,7 +173,7 @@ jobs:
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run: cmake --build build --verbose --config Release
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- name: Package (CPack)
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if: ${{ !matrix.n3ds && !matrix.android }}
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if: ${{ !matrix.n3ds && !matrix.android && !matrix.wiiu }}
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run: |
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cd build
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success=0
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@ -226,6 +222,16 @@ jobs:
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mv *.3dsx dist/
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mv *.cia dist/
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- name: Package (Wii U)
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if: ${{ matrix.wiiu }}
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run: |
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cd build
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mkdir dist
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mv *.rpx ../isle-portable/packaging/wiiu/
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mv ../isle-portable/packaging/wiiu/ dist/
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cd dist
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mv wiiu isle-U
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- name: Package (Android)
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if: ${{ matrix.android }}
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run: |
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@ -242,6 +248,7 @@ jobs:
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name: '${{ matrix.name }}'
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path: |
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build/dist/isle-*
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build/dist/isle-U-*
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build/dist/*.AppImage
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build/dist/*.3dsx
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build/dist/*.cia
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86
3rdparty/CMakeLists.txt
vendored
86
3rdparty/CMakeLists.txt
vendored
@ -48,31 +48,33 @@ add_library(libsmacker STATIC
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)
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target_include_directories(libsmacker PUBLIC ${libsmacker_SOURCE_DIR})
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if(DOWNLOAD_DEPENDENCIES)
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include(FetchContent)
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY "https://github.com/ocornut/imgui"
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GIT_TAG f5befd2d29e66809cd1110a152e375a7f1981f06
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)
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FetchContent_MakeAvailable(imgui)
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else()
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set(imgui_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
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endif()
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if(ISLE_DEBUG)
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if(DOWNLOAD_DEPENDENCIES)
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include(FetchContent)
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY "https://github.com/ocornut/imgui"
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GIT_TAG f5befd2d29e66809cd1110a152e375a7f1981f06
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)
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FetchContent_MakeAvailable(imgui)
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else()
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set(imgui_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
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endif()
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR})
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target_link_libraries(imgui PUBLIC SDL3::Headers)
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target_link_libraries(imgui PRIVATE SDL3::SDL3)
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set_property(TARGET imgui PROPERTY CXX_CLANG_TIDY "")
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR})
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target_link_libraries(imgui PUBLIC SDL3::Headers)
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target_link_libraries(imgui PRIVATE SDL3::SDL3)
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set_property(TARGET imgui PROPERTY CXX_CLANG_TIDY "")
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endif()
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if(DOWNLOAD_DEPENDENCIES)
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include(FetchContent)
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@ -93,3 +95,39 @@ add_library(libweaver STATIC
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${libweaver_SOURCE_DIR}/lib/sitypes.cpp
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)
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target_include_directories(libweaver PUBLIC ${libweaver_SOURCE_DIR}/lib)
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if(USE_SDL2)
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if(DOWNLOAD_DEPENDENCIES)
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# include(FetchContent)
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# FetchContent_Declare(
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# SDL2
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# GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
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# GIT_TAG 5d249570393f7a37e037abf22cd6012a4cc56a71
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# EXCLUDE_FROM_ALL
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# )
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# FetchContent_MakeAvailable(SDL2)
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# Find SDL2 normally
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find_package(SDL2 REQUIRED)
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endif()
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file(GLOB SDL2_HEADERS "${SDL2_INCLUDE_DIR}/*.h")
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foreach(header IN LISTS SDL2_HEADERS)
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get_filename_component(fname ${header} NAME)
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configure_file(${header} ${CMAKE_CURRENT_BINARY_DIR}/sdl3-shim/SDL3/${fname} COPYONLY)
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endforeach()
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add_library(SDL3_shim STATIC
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sdl3-shim/main.cpp
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)
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target_link_libraries(SDL3_shim PRIVATE SDL2::SDL2)
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target_include_directories(SDL3_shim PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/sdl3-shim"
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"${CMAKE_CURRENT_BINARY_DIR}/sdl3-shim"
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)
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add_library(SDL3::SDL3 ALIAS SDL3_shim)
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add_library(SDL3::Headers ALIAS SDL3_shim)
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endif()
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55
3rdparty/atomic-dummy/atomic.c
vendored
Normal file
55
3rdparty/atomic-dummy/atomic.c
vendored
Normal file
@ -0,0 +1,55 @@
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// this is the only way to stop miniaudio atomics error when building isle.rpx and lego1.rpx
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#include <stdint.h>
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uint64_t __atomic_load_8(const uint64_t* p, int memorder) {
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(void)memorder;
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return *p;
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}
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void __atomic_store_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
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*p = v;
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}
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uint64_t __atomic_exchange_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
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uint64_t old = *p;
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*p = v;
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return old;
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}
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uint64_t __atomic_fetch_add_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
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uint64_t old = *p;
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*p += v;
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return old;
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}
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|
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uint64_t __atomic_fetch_sub_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
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uint64_t old = *p;
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*p -= v;
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return old;
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}
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|
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uint64_t __atomic_fetch_and_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
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uint64_t old = *p;
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*p &= v;
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return old;
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}
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|
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uint64_t __atomic_fetch_or_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
|
||||
uint64_t old = *p;
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*p |= v;
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return old;
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}
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|
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uint64_t __atomic_fetch_xor_8(uint64_t* p, uint64_t v, int memorder) {
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(void)memorder;
|
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uint64_t old = *p;
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||||
*p ^= v;
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||||
return old;
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||||
}
|
||||
200
3rdparty/sdl3-shim/SDL3/SDL.h
vendored
Normal file
200
3rdparty/sdl3-shim/SDL3/SDL.h
vendored
Normal file
@ -0,0 +1,200 @@
|
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#pragma once
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||||
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||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_stdinch
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#define SDL_bool bool
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_keyboard.h>
|
||||
#include <SDL2/SDL_video.h>
|
||||
#include <SDL2/SDL_mouse.h>
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||||
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_gamepad.h"
|
||||
#include "SDL_iostream.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_timer.h"
|
||||
|
||||
#include <random>
|
||||
|
||||
static std::mt19937 rng(SDL_GetPerformanceCounter());
|
||||
inline Sint32 SDL_rand(const Sint32 n)
|
||||
{
|
||||
std::uniform_int_distribution dist(0, n - 1);
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return dist(rng);
|
||||
}
|
||||
inline float SDL_randf()
|
||||
{
|
||||
static std::uniform_real_distribution dist(0.0f, 1.0f);
|
||||
return dist(rng);
|
||||
}
|
||||
|
||||
#define SDL_strtok_r SDL_strtokr
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_logh
|
||||
|
||||
#define SDL_LogTrace SDL_LogVerbose
|
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|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh
|
||||
|
||||
typedef Uint32 SDL_DisplayID;
|
||||
inline SDL_DisplayID SDL_GetPrimaryDisplay()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Modified from 83bb0f9105922fd49282f0b931f7873a71877ac8 SDL_video.c#L1331
|
||||
inline SDL_DisplayMode** SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count)
|
||||
{
|
||||
int i;
|
||||
if (count) *count = 0;
|
||||
|
||||
const int num_modes = SDL_GetNumDisplayModes(displayID);
|
||||
SDL_DisplayMode** result = static_cast<SDL_DisplayMode**>(SDL_malloc(sizeof(SDL_DisplayMode*) * (num_modes + 1)));
|
||||
SDL_DisplayMode* modes = static_cast<SDL_DisplayMode*>(SDL_malloc(sizeof(SDL_DisplayMode) * num_modes));
|
||||
if (!result || !modes) {
|
||||
SDL_free(result);
|
||||
SDL_free(modes);
|
||||
return NULL;
|
||||
}
|
||||
for (i = 0; i < num_modes; i++) {
|
||||
if (SDL_GetDisplayMode(displayID, i, &modes[i]) == 0) {
|
||||
result[i] = &modes[i];
|
||||
}
|
||||
}
|
||||
result[i] = NULL;
|
||||
|
||||
if (count) {
|
||||
*count = num_modes;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline SDL_DisplayMode* SDL_GetCurrentDisplayMode(SDL_DisplayID displayID)
|
||||
{
|
||||
SDL_DisplayMode* mode = nullptr;
|
||||
SDL_GetCurrentDisplayMode(displayID, mode);
|
||||
return mode;
|
||||
}
|
||||
|
||||
#define SDL_GetWindowSize(...) (SDL_GetWindowSize(__VA_ARGS__), true )
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh
|
||||
|
||||
#define SDL_GL_DestroyContext SDL_GL_DeleteContext
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_renderh
|
||||
|
||||
// hardcode -1 as all uses are NULL or -1 (hacks out failure)
|
||||
#define SDL_CreateRenderer(window, name) SDL_CreateRenderer(window, -1, 0)
|
||||
|
||||
#define SDL_RenderTexture(...) (SDL_RenderCopyF(__VA_ARGS__) == 0)
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_haptich
|
||||
// SDL_MouseID/SDL_KeyboardID are new
|
||||
|
||||
typedef int SDL_KeyboardID;
|
||||
#define SDL_GetKeyboardState (const bool*)SDL_GetKeyboardState
|
||||
typedef int SDL_HapticID;
|
||||
|
||||
|
||||
#define SDL_CloseHaptic SDL_HapticClose
|
||||
#define SDL_OpenHaptic SDL_HapticOpen
|
||||
#define SDL_OpenHapticFromJoystick SDL_HapticOpenFromJoystick
|
||||
#define SDL_OpenHapticFromMouse SDL_HapticOpenFromMouse
|
||||
#define SDL_InitHapticRumble(...) (SDL_HapticRumbleInit(__VA_ARGS__) == 0)
|
||||
#define SDL_PlayHapticRumble(...) (SDL_HapticRumblePlay(__VA_ARGS__) == 0)
|
||||
|
||||
#define SDL_GetHapticID SDL_HapticIndex
|
||||
|
||||
// Modified from cc9937201e421ec55b12ad3f07ff2268f15096e8 SDL_haptic.c#L150
|
||||
inline SDL_HapticID* SDL_GetHaptics(int *count)
|
||||
{
|
||||
const int num_haptics = SDL_NumHaptics();
|
||||
if (count) *count = 0;
|
||||
|
||||
SDL_HapticID* haptics = static_cast<SDL_HapticID*>(SDL_malloc((num_haptics + 1) * sizeof(*haptics)));
|
||||
if (haptics) {
|
||||
if (count) {
|
||||
*count = num_haptics;
|
||||
}
|
||||
int haptic_index = 0;
|
||||
for (int device_index = 0; device_index < num_haptics; ++device_index) {
|
||||
SDL_Haptic* haptic = SDL_HapticOpen(device_index);
|
||||
if (haptic) {
|
||||
haptics[haptic_index] = SDL_GetHapticID(haptic);
|
||||
SDL_HapticClose(haptic);
|
||||
++haptic_index;
|
||||
}
|
||||
}
|
||||
haptics[haptic_index] = 0;
|
||||
} else { if (count) *count = 0; }
|
||||
|
||||
return haptics;
|
||||
}
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh
|
||||
|
||||
#define SDL_CreateWindow(title, w, h, flags) SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, flags)
|
||||
#define SDL_SetWindowFullscreen(...) (SDL_SetWindowFullscreen(__VA_ARGS__) == 0)
|
||||
|
||||
#define SDL_GL_MakeCurrent(...) (SDL_GL_MakeCurrent(__VA_ARGS__) == 0)
|
||||
|
||||
#define SDL_GetDisplayForWindow SDL_GetWindowDisplayIndex
|
||||
#define SDL_SetWindowFullscreenMode(...) (SDL_SetWindowDisplayMode(__VA_ARGS__) == 0)
|
||||
// #define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestDisplayMode
|
||||
inline bool SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest)
|
||||
{
|
||||
SDL_DisplayMode desired{};
|
||||
desired.w = w;
|
||||
desired.h = h;
|
||||
desired.refresh_rate = static_cast<int>(refresh_rate);
|
||||
desired.format = 0;
|
||||
desired.driverdata = nullptr;
|
||||
|
||||
SDL_DisplayMode *result = SDL_GetClosestDisplayMode(displayID, &desired, closest);
|
||||
return result != nullptr;
|
||||
}
|
||||
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_mouseh
|
||||
|
||||
typedef Uint32 SDL_MouseID;
|
||||
|
||||
inline SDL_MouseID * SDL_GetMice(int *count)
|
||||
{
|
||||
if (count) {
|
||||
*count = 1;
|
||||
}
|
||||
const auto mice = static_cast<SDL_MouseID *>(SDL_malloc((*count + 1) * sizeof(SDL_MouseID)));
|
||||
mice[0] = { 0 };
|
||||
mice[1] = { 0 };
|
||||
return mice;
|
||||
}
|
||||
|
||||
static void SDL_HideCursor() { SDL_ShowCursor(SDL_DISABLE); }
|
||||
static void SDL_ShowCursor() { SDL_ShowCursor(SDL_ENABLE); }
|
||||
|
||||
typedef Uint32 SDL_MouseButtonFlags;
|
||||
|
||||
#define SDL_SYSTEM_CURSOR_COUNT SDL_NUM_SYSTEM_CURSORS
|
||||
#define SDL_SYSTEM_CURSOR_DEFAULT SDL_SYSTEM_CURSOR_ARROW
|
||||
#define SDL_SYSTEM_CURSOR_POINTER SDL_SYSTEM_CURSOR_HAND
|
||||
#define SDL_SYSTEM_CURSOR_TEXT SDL_SYSTEM_CURSOR_IBEAM
|
||||
#define SDL_SYSTEM_CURSOR_NOT_ALLOWED SDL_SYSTEM_CURSOR_NO
|
||||
#define SDL_SYSTEM_CURSOR_MOVE SDL_SYSTEM_CURSOR_SIZEALL
|
||||
#define SDL_SYSTEM_CURSOR_NESW_RESIZE SDL_SYSTEM_CURSOR_SIZENESW
|
||||
#define SDL_SYSTEM_CURSOR_NS_RESIZE SDL_SYSTEM_CURSOR_SIZENS
|
||||
#define SDL_SYSTEM_CURSOR_NWSE_RESIZE SDL_SYSTEM_CURSOR_SIZENWSE
|
||||
#define SDL_SYSTEM_CURSOR_EW_RESIZE SDL_SYSTEM_CURSOR_SIZEWE
|
||||
#define SDL_SYSTEM_CURSOR_PROGRESS SDL_SYSTEM_CURSOR_WAITARROW
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_inith
|
||||
|
||||
#define SDL_Init(...) (SDL_Init(__VA_ARGS__) == 0)
|
||||
101
3rdparty/sdl3-shim/SDL3/SDL_audio.h
vendored
Normal file
101
3rdparty/sdl3-shim/SDL3/SDL_audio.h
vendored
Normal file
@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_audioh
|
||||
|
||||
#define SDL_DestroyAudioStream SDL_FreeAudioStream
|
||||
|
||||
#define SDL_AUDIO_F32 AUDIO_F32SYS
|
||||
|
||||
#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK NULL
|
||||
|
||||
typedef void SDL_AudioStreamCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount);
|
||||
|
||||
struct ShimAudioCtx {
|
||||
SDL_AudioStream* stream;
|
||||
SDL_AudioStreamCallback* callback;
|
||||
void *userdata;
|
||||
SDL_AudioSpec obtained;
|
||||
};
|
||||
|
||||
static std::map<SDL_AudioDeviceID, ShimAudioCtx> g_audioCtxs;
|
||||
static SDL_mutex *g_audioMutex = NULL;
|
||||
|
||||
static void SDLCALL shim_audio_callback(void *userdata, Uint8 *stream, int len) {
|
||||
SDL_AudioDeviceID devid = reinterpret_cast<uintptr_t>(userdata);
|
||||
|
||||
SDL_LockMutex(g_audioMutex);
|
||||
const auto it = g_audioCtxs.find(devid);
|
||||
if (it == g_audioCtxs.end()) {
|
||||
SDL_UnlockMutex(g_audioMutex);
|
||||
SDL_memset(stream, 0, len);
|
||||
return;
|
||||
}
|
||||
|
||||
ShimAudioCtx &ctx = it->second;
|
||||
SDL_UnlockMutex(g_audioMutex);
|
||||
|
||||
// How many sample frames the device is asking for
|
||||
const int frame_size = (SDL_AUDIO_BITSIZE(ctx.obtained.format) / 8) * ctx.obtained.channels;
|
||||
const int needed_frames = len / frame_size;
|
||||
|
||||
int total = (SDL_AudioStreamAvailable(ctx.stream) / frame_size) + needed_frames;
|
||||
// SDL3 callback pushes more into the stream
|
||||
ctx.callback(ctx.userdata, ctx.stream, needed_frames, total);
|
||||
|
||||
int got = SDL_AudioStreamGet(ctx.stream, stream, len);
|
||||
if (got < len) {
|
||||
SDL_memset(stream + got, 0, len - got);
|
||||
}
|
||||
}
|
||||
|
||||
#define SDL_ResumeAudioDevice(device) SDL_PauseAudioDevice(device, 0)
|
||||
#define SDL_PutAudioStreamData(...) (SDL_AudioStreamPut(__VA_ARGS__) == 0)
|
||||
|
||||
inline SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream* stream)
|
||||
{
|
||||
SDL_LockMutex(g_audioMutex);
|
||||
const auto it = g_audioCtxs.find(reinterpret_cast<uintptr_t>(stream));
|
||||
if (it == g_audioCtxs.end()) {
|
||||
return 0;
|
||||
}
|
||||
return it->first;
|
||||
}
|
||||
|
||||
inline SDL_AudioStream * SDL_OpenAudioDeviceStream(const char* devid, const SDL_AudioSpec* desired, SDL_AudioStreamCallback callback, void* userdata)
|
||||
{
|
||||
SDL_AudioSpec obtained{};
|
||||
SDL_AudioSpec desired2 = *desired;
|
||||
desired2.callback = shim_audio_callback;
|
||||
desired2.userdata = reinterpret_cast<void*>(static_cast<uintptr_t>(0));
|
||||
SDL_AudioDeviceID device = SDL_OpenAudioDevice(devid, 0, &desired2, &obtained, 0);
|
||||
SDL_AudioStream* stream = SDL_NewAudioStream(
|
||||
desired->format, desired->channels, desired->freq,
|
||||
obtained.format, obtained.channels, obtained.freq
|
||||
);
|
||||
if (!stream) {
|
||||
SDL_CloseAudioDevice(device);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
{
|
||||
SDL_LockMutex(g_audioMutex);
|
||||
ShimAudioCtx ctx;
|
||||
ctx.stream = stream;
|
||||
ctx.callback = callback;
|
||||
ctx.userdata = userdata;
|
||||
ctx.obtained = obtained;
|
||||
g_audioCtxs[device] = ctx;
|
||||
SDL_UnlockMutex(g_audioMutex);
|
||||
}
|
||||
|
||||
SDL_LockAudioDevice(device);
|
||||
desired2.userdata = reinterpret_cast<void*>(static_cast<uintptr_t>(device));
|
||||
SDL_UnlockAudioDevice(device);
|
||||
|
||||
return stream;
|
||||
}
|
||||
70
3rdparty/sdl3-shim/SDL3/SDL_events.h
vendored
Normal file
70
3rdparty/sdl3-shim/SDL3/SDL_events.h
vendored
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL2/SDL_events.h>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_eventsh
|
||||
|
||||
#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
|
||||
|
||||
// #define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
|
||||
// #define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
|
||||
// #define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
|
||||
//
|
||||
// #define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
|
||||
// #define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
|
||||
// #define SDL_EVENT_FINGER_UP SDL_FINGERUP
|
||||
#define SDL_EVENT_FINGER_CANCELED 0
|
||||
|
||||
#define SDL_EVENT_QUIT SDL_QUIT
|
||||
|
||||
#define SDL_EVENT_WINDOW_CLOSE_REQUESTED SDL_WINDOWEVENT_CLOSE
|
||||
|
||||
#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
|
||||
#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
|
||||
|
||||
|
||||
#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
|
||||
#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
|
||||
#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
|
||||
#define SDL_EVENT_GAMEPAD_ADDED SDL_CONTROLLERDEVICEADDED
|
||||
// #define SDL_EVENT_GAMEPAD_REMAPPED SDL_CONTROLLERDEVICEREMAPPED
|
||||
#define SDL_EVENT_GAMEPAD_REMOVED SDL_CONTROLLERDEVICEREMOVED
|
||||
// #define SDL_EVENT_GAMEPAD_SENSOR_UPDATE SDL_CONTROLLERSENSORUPDATE
|
||||
// #define SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED
|
||||
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN SDL_CONTROLLERTOUCHPADDOWN
|
||||
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION SDL_CONTROLLERTOUCHPADMOTION
|
||||
// #define SDL_EVENT_GAMEPAD_TOUCHPAD_UP SDL_CONTROLLERTOUCHPADUP
|
||||
// #define SDL_EVENT_DROP_BEGIN SDL_DROPBEGIN
|
||||
// #define SDL_EVENT_DROP_COMPLETE SDL_DROPCOMPLETE
|
||||
// #define SDL_EVENT_DROP_FILE SDL_DROPFILE
|
||||
// #define SDL_EVENT_DROP_TEXT SDL_DROPTEXT
|
||||
#define SDL_EVENT_FINGER_DOWN SDL_FINGERDOWN
|
||||
#define SDL_EVENT_FINGER_MOTION SDL_FINGERMOTION
|
||||
#define SDL_EVENT_FINGER_UP SDL_FINGERUP
|
||||
// #define SDL_EVENT_FIRST SDL_FIRSTEVENT
|
||||
// #define SDL_EVENT_JOYSTICK_AXIS_MOTION SDL_JOYAXISMOTION
|
||||
// #define SDL_EVENT_JOYSTICK_BALL_MOTION SDL_JOYBALLMOTION
|
||||
// #define SDL_EVENT_JOYSTICK_BATTERY_UPDATED SDL_JOYBATTERYUPDATED
|
||||
// #define SDL_EVENT_JOYSTICK_BUTTON_DOWN SDL_JOYBUTTONDOWN
|
||||
// #define SDL_EVENT_JOYSTICK_BUTTON_UP SDL_JOYBUTTONUP
|
||||
// #define SDL_EVENT_JOYSTICK_ADDED SDL_JOYDEVICEADDED
|
||||
// #define SDL_EVENT_JOYSTICK_REMOVED SDL_JOYDEVICEREMOVED
|
||||
// #define SDL_EVENT_JOYSTICK_HAT_MOTION SDL_JOYHATMOTION
|
||||
#define SDL_EVENT_KEY_DOWN SDL_KEYDOWN
|
||||
// #define SDL_EVENT_KEYMAP_CHANGED SDL_KEYMAPCHANGED
|
||||
#define SDL_EVENT_KEY_UP SDL_KEYUP
|
||||
// #define SDL_EVENT_LAST SDL_LASTEVENT
|
||||
// #define SDL_EVENT_LOCALE_CHANGED SDL_LOCALECHANGED
|
||||
#define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
|
||||
#define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
|
||||
#define SDL_EVENT_MOUSE_MOTION SDL_MOUSEMOTION
|
||||
// #define SDL_EVENT_MOUSE_WHEEL SDL_MOUSEWHEEL
|
||||
// #define SDL_EVENT_POLL_SENTINEL SDL_POLLSENTINEL
|
||||
|
||||
|
||||
|
||||
#define fingerID fingerId
|
||||
#define touchID touchId
|
||||
#define gaxis caxis
|
||||
#define gbutton cbutton
|
||||
101
3rdparty/sdl3-shim/SDL3/SDL_filesystem.h
vendored
Normal file
101
3rdparty/sdl3-shim/SDL3/SDL_filesystem.h
vendored
Normal file
@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_iostream.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
typedef Uint32 SDL_GlobFlags;
|
||||
|
||||
typedef enum SDL_PathType
|
||||
{
|
||||
SDL_PATHTYPE_NONE,
|
||||
SDL_PATHTYPE_FILE,
|
||||
SDL_PATHTYPE_DIRECTORY,
|
||||
SDL_PATHTYPE_OTHER
|
||||
} SDL_PathType;
|
||||
|
||||
typedef struct SDL_PathInfo
|
||||
{
|
||||
SDL_PathType type;
|
||||
Uint64 size;
|
||||
} SDL_PathInfo;
|
||||
|
||||
// https://github.com/libsdl-org/SDL/blob/main/src/filesystem/
|
||||
|
||||
inline char** SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count)
|
||||
{
|
||||
if (!path || !count) return NULL;
|
||||
*count = 0;
|
||||
|
||||
std::vector<std::string> entries;
|
||||
try {
|
||||
for (const auto& entry : std::filesystem::recursive_directory_iterator(path)) {
|
||||
entries.push_back(std::filesystem::relative(entry.path(), path).string());
|
||||
}
|
||||
} catch (...) {
|
||||
return NULL;
|
||||
}
|
||||
if (entries.empty()) return NULL;
|
||||
|
||||
char** result = static_cast<char**>(SDL_malloc(sizeof(char*) * entries.size()));
|
||||
if (!result) return NULL;
|
||||
|
||||
for (size_t i = 0; i < entries.size(); ++i) {
|
||||
result[i] = SDL_strdup(entries[i].c_str());
|
||||
if (!result[i]) {
|
||||
for (size_t j = 0; j < i; ++j) {
|
||||
SDL_free(result[j]);
|
||||
}
|
||||
SDL_free(result);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
*count = static_cast<int>(entries.size());
|
||||
return result;
|
||||
}
|
||||
|
||||
inline bool SDL_RemovePath(const char *path)
|
||||
{
|
||||
if (!path) return SDL_InvalidParamError("path");
|
||||
if (std::filesystem::remove(path)) return true;
|
||||
return false;
|
||||
}
|
||||
inline bool SDL_RenamePath(const char *oldpath, const char *newpath)
|
||||
{
|
||||
if (!oldpath) return SDL_InvalidParamError("oldpath");
|
||||
if (!newpath) return SDL_InvalidParamError("newpath");
|
||||
|
||||
std::filesystem::rename(oldpath, newpath);
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool SDL_GetPathInfo(const char *path, SDL_PathInfo *info)
|
||||
{
|
||||
if (!path) return SDL_InvalidParamError("path");
|
||||
|
||||
SDL_PathInfo dummy;
|
||||
if (!info) info = &dummy;
|
||||
|
||||
SDL_zerop(info);
|
||||
switch (const auto status = std::filesystem::status(path);status.type()) {
|
||||
case std::filesystem::file_type::regular:
|
||||
info->type = SDL_PATHTYPE_FILE;
|
||||
info->size = std::filesystem::file_size(path);
|
||||
break;
|
||||
case std::filesystem::file_type::directory:
|
||||
info->type = SDL_PATHTYPE_DIRECTORY;
|
||||
info->size = 0;
|
||||
break;
|
||||
case std::filesystem::file_type::not_found:
|
||||
info->type = SDL_PATHTYPE_NONE;
|
||||
info->size = 0;
|
||||
return false;
|
||||
default:
|
||||
info->type = SDL_PATHTYPE_OTHER;
|
||||
info->size = 0;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
111
3rdparty/sdl3-shim/SDL3/SDL_gamepad.h
vendored
Normal file
111
3rdparty/sdl3-shim/SDL3/SDL_gamepad.h
vendored
Normal file
@ -0,0 +1,111 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_gamecontroller.h>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_gamecontrollerh
|
||||
|
||||
#define SDL_Gamepad SDL_GameController
|
||||
|
||||
#define SDL_INIT_GAMEPAD SDL_INIT_GAMECONTROLLER
|
||||
|
||||
// #define SDL_CloseGamepad SDL_GameControllerClose
|
||||
|
||||
//
|
||||
// #define SDL_GamepadAxis SDL_GameControllerAxis
|
||||
// #define SDL_GamepadBindingType SDL_GameControllerBindType
|
||||
// #define SDL_GamepadButton SDL_GameControllerButton
|
||||
// #define SDL_GamepadType SDL_GameControllerType
|
||||
|
||||
// #define SDL_AddGamepadMapping SDL_GameControllerAddMapping
|
||||
// #define SDL_AddGamepadMappingsFromFile SDL_GameControllerAddMappingsFromFile
|
||||
// #define SDL_AddGamepadMappingsFromIO SDL_GameControllerAddMappingsFromRW
|
||||
#define SDL_CloseGamepad SDL_GameControllerClose
|
||||
// #define SDL_GetGamepadFromID SDL_GameControllerFromInstanceID
|
||||
// #define SDL_GetGamepadFromPlayerIndex SDL_GameControllerFromPlayerIndex
|
||||
// #define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
||||
// #define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton
|
||||
// #define SDL_GamepadConnected SDL_GameControllerGetAttached
|
||||
#define SDL_GetGamepadAxis SDL_GameControllerGetAxis
|
||||
// #define SDL_GetGamepadAxisFromString SDL_GameControllerGetAxisFromString
|
||||
// #define SDL_GetGamepadButton SDL_GameControllerGetButton
|
||||
// #define SDL_GetGamepadButtonFromString SDL_GameControllerGetButtonFromString
|
||||
// #define SDL_GetGamepadFirmwareVersion SDL_GameControllerGetFirmwareVersion
|
||||
#define SDL_GetGamepadJoystick SDL_GameControllerGetJoystick
|
||||
// #define SDL_GetNumGamepadTouchpadFingers SDL_GameControllerGetNumTouchpadFingers
|
||||
// #define SDL_GetNumGamepadTouchpads SDL_GameControllerGetNumTouchpads
|
||||
// #define SDL_GetGamepadPlayerIndex SDL_GameControllerGetPlayerIndex
|
||||
// #define SDL_GetGamepadProduct SDL_GameControllerGetProduct
|
||||
// #define SDL_GetGamepadProductVersion SDL_GameControllerGetProductVersion
|
||||
// #define SDL_GetGamepadSensorData SDL_GameControllerGetSensorData, returns bool
|
||||
// #define SDL_GetGamepadSensorDataRate SDL_GameControllerGetSensorDataRate
|
||||
// #define SDL_GetGamepadSerial SDL_GameControllerGetSerial
|
||||
// #define SDL_GetGamepadSteamHandle SDL_GameControllerGetSteamHandle
|
||||
// #define SDL_GetGamepadStringForAxis SDL_GameControllerGetStringForAxis
|
||||
// #define SDL_GetGamepadStringForButton SDL_GameControllerGetStringForButton
|
||||
// #define SDL_GetGamepadTouchpadFinger SDL_GameControllerGetTouchpadFinger, returns bool
|
||||
// #define SDL_GetGamepadType SDL_GameControllerGetType
|
||||
// #define SDL_GetGamepadVendor SDL_GameControllerGetVendor
|
||||
// #define SDL_GamepadHasAxis SDL_GameControllerHasAxis
|
||||
// #define SDL_GamepadHasButton SDL_GameControllerHasButton
|
||||
// #define SDL_GamepadHasSensor SDL_GameControllerHasSensor
|
||||
// #define SDL_GamepadSensorEnabled SDL_GameControllerIsSensorEnabled
|
||||
// #define SDL_GetGamepadMapping SDL_GameControllerMapping
|
||||
// #define SDL_GetGamepadMappingForGUID SDL_GameControllerMappingForGUID
|
||||
// #define SDL_GetGamepadName SDL_GameControllerName
|
||||
#define SDL_OpenGamepad SDL_GameControllerOpen
|
||||
// #define SDL_GetGamepadPath SDL_GameControllerPath
|
||||
#define SDL_RumbleGamepad(...) (SDL_GameControllerRumble(__VA_ARGS__) == 0)
|
||||
// #define SDL_RumbleGamepadTriggers SDL_GameControllerRumbleTriggers, returns bool
|
||||
// #define SDL_SendGamepadEffect SDL_GameControllerSendEffect, returns bool
|
||||
// #define SDL_SetGamepadLED SDL_GameControllerSetLED, returns bool
|
||||
// #define SDL_SetGamepadPlayerIndex SDL_GameControllerSetPlayerIndex, returns bool
|
||||
// #define SDL_SetGamepadSensorEnabled SDL_GameControllerSetSensorEnabled, returns bool
|
||||
// #define SDL_UpdateGamepads SDL_GameControllerUpdate
|
||||
// #define SDL_IsGamepad SDL_IsGameController
|
||||
|
||||
// #define SDL_GAMEPAD_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID
|
||||
#define SDL_GAMEPAD_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
|
||||
#define SDL_GAMEPAD_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
|
||||
// #define SDL_GAMEPAD_AXIS_COUNT SDL_CONTROLLER_AXIS_MAX
|
||||
#define SDL_GAMEPAD_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
|
||||
#define SDL_GAMEPAD_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
|
||||
#define SDL_GAMEPAD_AXIS_LEFT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
||||
#define SDL_GAMEPAD_AXIS_RIGHT_TRIGGER SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
// #define SDL_GAMEPAD_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS
|
||||
// #define SDL_GAMEPAD_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON
|
||||
// #define SDL_GAMEPAD_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT
|
||||
#define SDL_GAMEPAD_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE
|
||||
#define SDL_GAMEPAD_BUTTON_SOUTH SDL_CONTROLLER_BUTTON_A
|
||||
#define SDL_GAMEPAD_BUTTON_EAST SDL_CONTROLLER_BUTTON_B
|
||||
// #define SDL_GAMEPAD_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
||||
#define SDL_GAMEPAD_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
|
||||
// #define SDL_GAMEPAD_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE
|
||||
// #define SDL_GAMEPAD_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID
|
||||
// #define SDL_GAMEPAD_BUTTON_LEFT_SHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
||||
// #define SDL_GAMEPAD_BUTTON_LEFT_STICK SDL_CONTROLLER_BUTTON_LEFTSTICK
|
||||
// #define SDL_GAMEPAD_BUTTON_COUNT SDL_CONTROLLER_BUTTON_MAX
|
||||
// #define SDL_GAMEPAD_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1
|
||||
// #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1
|
||||
// #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE2
|
||||
// #define SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE3
|
||||
// #define SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE4
|
||||
// #define SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
||||
// #define SDL_GAMEPAD_BUTTON_RIGHT_STICK SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
||||
#define SDL_GAMEPAD_BUTTON_START SDL_CONTROLLER_BUTTON_START
|
||||
// #define SDL_GAMEPAD_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD
|
||||
// #define SDL_GAMEPAD_BUTTON_WEST SDL_CONTROLLER_BUTTON_X
|
||||
// #define SDL_GAMEPAD_BUTTON_NORTH SDL_CONTROLLER_BUTTON_Y
|
||||
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
||||
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
||||
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
||||
// #define SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
||||
// #define SDL_GAMEPAD_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3
|
||||
// #define SDL_GAMEPAD_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4
|
||||
// #define SDL_GAMEPAD_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5
|
||||
// #define SDL_GAMEPAD_TYPE_STANDARD SDL_CONTROLLER_TYPE_UNKNOWN
|
||||
// #define SDL_GAMEPAD_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL
|
||||
// #define SDL_GAMEPAD_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360
|
||||
// #define SDL_GAMEPAD_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE
|
||||
49
3rdparty/sdl3-shim/SDL3/SDL_iostream.h
vendored
Normal file
49
3rdparty/sdl3-shim/SDL3/SDL_iostream.h
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rwops.h>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_rwopsh
|
||||
|
||||
#define SDL_IOStream SDL_RWops
|
||||
|
||||
typedef int SDL_IOWhence;
|
||||
|
||||
#define SDL_IO_SEEK_SET RW_SEEK_SET
|
||||
#define SDL_IO_SEEK_CUR RW_SEEK_CUR
|
||||
#define SDL_IO_SEEK_END RW_SEEK_END
|
||||
|
||||
// #define SDL_IOFromConstMem SDL_RWFromConstMem
|
||||
#define SDL_IOFromFile SDL_RWFromFile
|
||||
#define SDL_IOFromMem SDL_RWFromMem
|
||||
#define SDL_CloseIO SDL_RWclose
|
||||
#define SDL_ReadIO(ctx, ptr, size) SDL_RWread(ctx, ptr, 1, size)
|
||||
#define SDL_SeekIO SDL_RWseek
|
||||
#define SDL_GetIOSize SDL_RWsize
|
||||
#define SDL_TellIO SDL_RWtell
|
||||
#define SDL_WriteIO(ctx, ptr, size) SDL_RWwrite(ctx, ptr, 1, size)
|
||||
// #define SDL_ReadU16BE SDL_ReadBE16
|
||||
// #define SDL_ReadU32BE SDL_ReadBE32
|
||||
// #define SDL_ReadU64BE SDL_ReadBE64
|
||||
// #define SDL_ReadU16LE SDL_ReadLE16
|
||||
// #define SDL_ReadU32LE SDL_ReadLE32
|
||||
// #define SDL_ReadU64LE SDL_ReadLE64
|
||||
// #define SDL_WriteU16BE SDL_WriteBE16
|
||||
// #define SDL_WriteU32BE SDL_WriteBE32
|
||||
// #define SDL_WriteU64BE SDL_WriteBE64
|
||||
// #define SDL_WriteU16LE SDL_WriteLE16
|
||||
// #define SDL_WriteU32LE SDL_WriteLE32
|
||||
// #define SDL_WriteU64LE SDL_WriteLE64
|
||||
|
||||
// FIXME: If Write/Read fail SDL_GetIOStatus is not aware.
|
||||
typedef enum SDL_IOStatus
|
||||
{
|
||||
SDL_IO_STATUS_READY,
|
||||
SDL_IO_STATUS_ERROR,
|
||||
} SDL_IOStatus;
|
||||
inline SDL_IOStatus SDL_GetIOStatus(SDL_RWops *context)
|
||||
{
|
||||
if (!context) {
|
||||
return SDL_IO_STATUS_ERROR;
|
||||
}
|
||||
return SDL_IO_STATUS_READY;
|
||||
}
|
||||
60
3rdparty/sdl3-shim/SDL3/SDL_keycode.h
vendored
Normal file
60
3rdparty/sdl3-shim/SDL3/SDL_keycode.h
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_keycode.h>
|
||||
|
||||
#define SDLK_MEDIA_FAST_FORWARD SDLK_AUDIOFASTFORWARD
|
||||
#define SDL_KMOD_ALT KMOD_ALT
|
||||
#define SDL_KMOD_CAPS KMOD_CAPS
|
||||
#define SDL_KMOD_CTRL KMOD_CTRL
|
||||
#define SDL_KMOD_GUI KMOD_GUI
|
||||
#define SDL_KMOD_LALT KMOD_LALT
|
||||
#define SDL_KMOD_LCTRL KMOD_LCTRL
|
||||
#define SDL_KMOD_LGUI KMOD_LGUI
|
||||
#define SDL_KMOD_LSHIFT KMOD_LSHIFT
|
||||
#define SDL_KMOD_MODE KMOD_MODE
|
||||
#define SDL_KMOD_NONE KMOD_NONE
|
||||
#define SDL_KMOD_NUM KMOD_NUM
|
||||
#define SDL_KMOD_RALT KMOD_RALT
|
||||
#define SDL_KMOD_RCTRL KMOD_RCTRL
|
||||
#define SDL_KMOD_RGUI KMOD_RGUI
|
||||
#define SDL_KMOD_RSHIFT KMOD_RSHIFT
|
||||
#define SDL_KMOD_SCROLL KMOD_SCROLL
|
||||
#define SDL_KMOD_SHIFT KMOD_SHIFT
|
||||
#define SDLK_MEDIA_FAST_FORWARD SDLK_AUDIOFASTFORWARD
|
||||
#define SDLK_MUTE SDLK_AUDIOMUTE
|
||||
#define SDLK_MEDIA_NEXT_TRACK SDLK_AUDIONEXT
|
||||
#define SDLK_MEDIA_PLAY SDLK_AUDIOPLAY
|
||||
#define SDLK_MEDIA_PREVIOUS_TRACK SDLK_AUDIOPREV
|
||||
#define SDLK_MEDIA_REWIND SDLK_AUDIOREWIND
|
||||
#define SDLK_MEDIA_STOP SDLK_AUDIOSTOP
|
||||
#define SDLK_GRAVE SDLK_BACKQUOTE
|
||||
#define SDLK_MEDIA_EJECT SDLK_EJECT
|
||||
#define SDLK_MEDIA_SELECT SDLK_MEDIASELECT
|
||||
#define SDLK_APOSTROPHE SDLK_QUOTE
|
||||
#define SDLK_DBLAPOSTROPHE SDLK_QUOTEDBL
|
||||
#define SDLK_A SDLK_a
|
||||
#define SDLK_B SDLK_b
|
||||
#define SDLK_C SDLK_c
|
||||
#define SDLK_D SDLK_d
|
||||
#define SDLK_E SDLK_e
|
||||
#define SDLK_F SDLK_f
|
||||
#define SDLK_G SDLK_g
|
||||
#define SDLK_H SDLK_h
|
||||
#define SDLK_I SDLK_i
|
||||
#define SDLK_J SDLK_j
|
||||
#define SDLK_K SDLK_k
|
||||
#define SDLK_L SDLK_l
|
||||
#define SDLK_M SDLK_m
|
||||
#define SDLK_N SDLK_n
|
||||
#define SDLK_O SDLK_o
|
||||
#define SDLK_P SDLK_p
|
||||
#define SDLK_Q SDLK_q
|
||||
#define SDLK_R SDLK_r
|
||||
#define SDLK_S SDLK_s
|
||||
#define SDLK_T SDLK_t
|
||||
#define SDLK_U SDLK_u
|
||||
#define SDLK_V SDLK_v
|
||||
#define SDLK_W SDLK_w
|
||||
#define SDLK_X SDLK_x
|
||||
#define SDLK_Y SDLK_y
|
||||
#define SDLK_Z SDLK_z
|
||||
13
3rdparty/sdl3-shim/SDL3/SDL_main.h
vendored
Normal file
13
3rdparty/sdl3-shim/SDL3/SDL_main.h
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
typedef enum SDL_AppResult
|
||||
{
|
||||
SDL_APP_CONTINUE,
|
||||
SDL_APP_SUCCESS,
|
||||
SDL_APP_FAILURE
|
||||
} SDL_AppResult;
|
||||
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]);
|
||||
SDL_AppResult SDL_AppIterate(void *appstate);
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event);
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result);
|
||||
12
3rdparty/sdl3-shim/SDL3/SDL_mutex.h
vendored
Normal file
12
3rdparty/sdl3-shim/SDL3/SDL_mutex.h
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_mutexh
|
||||
|
||||
#define SDL_Mutex SDL_mutex
|
||||
|
||||
#define SDL_Semaphore SDL_sem
|
||||
|
||||
#define SDL_WaitSemaphore SDL_SemWait
|
||||
#define SDL_SignalSemaphore SDL_SemPost
|
||||
37
3rdparty/sdl3-shim/SDL3/SDL_pixels.h
vendored
Normal file
37
3rdparty/sdl3-shim/SDL3/SDL_pixels.h
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_pixels.h>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_pixelsh
|
||||
#define bits_per_pixel BitsPerPixel
|
||||
|
||||
typedef SDL_PixelFormat SDL2_PixelFormat;
|
||||
#define SDL_PixelFormatDetails SDL2_PixelFormat
|
||||
#define SDL_PixelFormat SDL_PixelFormatEnum
|
||||
|
||||
#define SDL_GetRGBA(pixel, format, palette, r,g,b,a) SDL_GetRGBA(pixel, format, r,g,b,a)
|
||||
#define SDL_MapRGBA(format, palette, r,g,b,a) SDL_MapRGBA(format, r,g,b,a)
|
||||
#define SDL_GetRGB(pixel, format, palette, r,g,b) SDL_GetRGB(pixel, format, r,g,b)
|
||||
#define SDL_MapRGB(format, palette, r,g,b) SDL_MapRGB(format, r,g,b)
|
||||
|
||||
template<typename T>
|
||||
SDL_PixelFormatDetails* SDL_GetPixelFormatDetails(T format) {
|
||||
if constexpr (std::is_same_v<T, SDL_PixelFormat>) {
|
||||
return SDL_AllocFormat(format);
|
||||
} else {
|
||||
return SDL_AllocFormat(format->format);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static bool operator!=(SDL_PixelFormatDetails* lhs, SDL_PixelFormatEnum rhs)
|
||||
{
|
||||
return lhs->format != rhs;
|
||||
}
|
||||
|
||||
#define SDL_CreatePalette SDL_AllocPalette
|
||||
#define SDL_DestroyPalette SDL_FreePalette
|
||||
|
||||
#define SDL_GetPixelFormatForMasks (SDL_PixelFormat)SDL_MasksToPixelFormatEnum
|
||||
|
||||
#define SDL_GetSurfacePalette(surface) (nullptr)
|
||||
38
3rdparty/sdl3-shim/SDL3/SDL_surface.h
vendored
Normal file
38
3rdparty/sdl3-shim/SDL3/SDL_surface.h
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_surface.h>
|
||||
#include "SDL_pixels.h"
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_surfaceh
|
||||
|
||||
#define SDL_FillSurfaceRect(...) (SDL_FillRect(__VA_ARGS__) == 0)
|
||||
|
||||
#define SDL_DestroySurface SDL_FreeSurface
|
||||
|
||||
#define SDL_LockSurface(...) (SDL_LockSurface(__VA_ARGS__) == 0)
|
||||
|
||||
template<typename T>
|
||||
SDL_Surface* SDL_CreateSurface( int width, int height, T format) {
|
||||
if constexpr (std::is_same_v<T, SDL_PixelFormat>) {
|
||||
return SDL_CreateRGBSurfaceWithFormat(0 , width, height, SDL_BITSPERPIXEL(format) ,format);
|
||||
} else {
|
||||
return SDL_CreateRGBSurfaceWithFormat(0 , width, height, SDL_BITSPERPIXEL(format->format) ,format->format);
|
||||
}
|
||||
}
|
||||
|
||||
inline SDL_Surface* SDL_ConvertSurface(SDL_Surface* surface, SDL_PixelFormat format)
|
||||
{
|
||||
return SDL_ConvertSurfaceFormat(surface, format, 0);
|
||||
};
|
||||
inline SDL_Surface* SDL_ConvertSurface(SDL_Surface* surface, const SDL_PixelFormatDetails* formatDetails)
|
||||
{
|
||||
return SDL_ConvertSurface(surface, formatDetails, 0);
|
||||
}
|
||||
|
||||
#define SDL_SCALEMODE_LINEAR SDL_ScaleModeLinear
|
||||
#define SDL_SCALEMODE_NEAREST SDL_ScaleModeNearest
|
||||
|
||||
#define SDL_BlitSurfaceScaled(surface, rect, destSurface, destRect, scaleMode) (SDL_BlitScaled(surface, rect, destSurface, destRect) == 0)
|
||||
#define SDL_SetSurfaceColorKey(...) (SDL_SetColorKey(__VA_ARGS__) == 0)
|
||||
|
||||
#define SDL_LoadBMP_IO SDL_LoadBMP_RW
|
||||
71
3rdparty/sdl3-shim/SDL3/SDL_timer.h
vendored
Normal file
71
3rdparty/sdl3-shim/SDL3/SDL_timer.h
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_timer.h>
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
#include <map>
|
||||
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_timerh
|
||||
// https://wiki.libsdl.org/SDL3/README-migration#sdl_timerh | SDL_GetTicksNS()
|
||||
|
||||
#define SDL_GetTicksNS SDL_GetTicks
|
||||
|
||||
// time is in miliseconds not nanoseconds
|
||||
#define SDL_NS_TO_MS(MS) (MS)
|
||||
|
||||
|
||||
typedef Uint32 SDL3_TimerCallback (void *userdata, SDL_TimerID timerID, Uint32 interval);
|
||||
|
||||
struct SDL2TimerShimData {
|
||||
SDL3_TimerCallback *callback2;
|
||||
void *userdata2;
|
||||
SDL_TimerID id;
|
||||
};
|
||||
|
||||
static std::map<SDL_TimerID, void*> g_timers;
|
||||
static SDL_mutex *g_timerMutex = NULL;
|
||||
|
||||
inline Uint32 shim_timer_callback (Uint32 interval, void *param)
|
||||
{
|
||||
const auto shim = static_cast<SDL2TimerShimData*>(param);
|
||||
const Uint32 next = shim->callback2(shim->userdata2, shim->id, interval);
|
||||
|
||||
if (next == 0) {
|
||||
SDL_LockMutex(g_timerMutex);
|
||||
g_timers.erase(shim->id);
|
||||
SDL_free(shim);
|
||||
SDL_UnlockMutex(g_timerMutex);
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
inline SDL_TimerID SDL_AddTimer(Uint32 interval, SDL3_TimerCallback callback3, void* userdata)
|
||||
{
|
||||
const auto shim = static_cast<SDL2TimerShimData*>(SDL_malloc(sizeof(SDL2TimerShimData)));
|
||||
shim->callback2 = callback3;
|
||||
shim->userdata2 = userdata;
|
||||
|
||||
const SDL_TimerID id = ::SDL_AddTimer(interval, shim_timer_callback, shim);
|
||||
shim->id = id;
|
||||
|
||||
SDL_LockMutex(g_timerMutex);
|
||||
g_timers[id] = shim;
|
||||
SDL_UnlockMutex(g_timerMutex);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
inline SDL_bool SDL_RemoveTimer2(SDL_TimerID id)
|
||||
{
|
||||
SDL_LockMutex(g_timerMutex);
|
||||
if (const auto it = g_timers.find(id); it != g_timers.end()) {
|
||||
SDL_free(it->second);
|
||||
g_timers.erase(it);
|
||||
}
|
||||
SDL_UnlockMutex(g_timerMutex);
|
||||
|
||||
return ::SDL_RemoveTimer(id);
|
||||
}
|
||||
|
||||
#define SDL_RemoveTimer SDL_RemoveTimer2
|
||||
20
3rdparty/sdl3-shim/main.cpp
vendored
Normal file
20
3rdparty/sdl3-shim/main.cpp
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
#include <SDL2/SDL.h>
|
||||
#include "SDL3/SDL_events.h"
|
||||
#include "SDL3/SDL_main.h"
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
void *appstate = NULL;
|
||||
if (SDL_AppInit(&appstate, argc, argv) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_Event e;
|
||||
while (!SDL_AppIterate(appstate)) {
|
||||
while (SDL_PollEvent(&e)) {
|
||||
SDL_AppEvent(appstate, &e);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AppQuit(appstate, static_cast<SDL_AppResult>(NULL));
|
||||
return 0;
|
||||
}
|
||||
@ -2,6 +2,27 @@ cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
|
||||
|
||||
project(isle LANGUAGES CXX C VERSION 0.1)
|
||||
|
||||
if(WIIU)
|
||||
add_library(SDL2_WiiU STATIC IMPORTED)
|
||||
set_target_properties(SDL2_WiiU PROPERTIES
|
||||
IMPORTED_LOCATION /opt/devkitpro/portlibs/wiiu/lib/libSDL2.a
|
||||
INTERFACE_INCLUDE_DIRECTORIES /opt/devkitpro/portlibs/wiiu/include
|
||||
)
|
||||
|
||||
add_library(libstdc_WiiU STATIC IMPORTED)
|
||||
set_target_properties(libstdc_WiiU PROPERTIES
|
||||
IMPORTED_LOCATION /opt/devkitpro/devkitPPC/powerpc-eabi/lib/libstdc++.a
|
||||
INTERFACE_INCLUDE_DIRECTORIES /opt/devkitpro/devkitPPC/powerpc-eabi/include/c++/15.1.0
|
||||
)
|
||||
|
||||
include_directories(BEFORE
|
||||
/opt/devkitpro/portlibs/wiiu/include
|
||||
/opt/devkitpro/devkitPPC/powerpc-eabi/include/c++/15.1.0/powerpc-eabi
|
||||
/opt/devkitpro/devkitPPC/powerpc-eabi/include/c++/15.1.0
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
if (IOS)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
|
||||
@ -49,20 +70,29 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
|
||||
option(ISLE_DEBUG "Enable imgui debug" ON)
|
||||
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
|
||||
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
|
||||
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF)
|
||||
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" OFF "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF) # ALSO OFF FOR NOW
|
||||
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE" OFF)
|
||||
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
|
||||
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
|
||||
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" OFF) # WUT/WIIU DOES NOT LIKE -fPIC
|
||||
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
|
||||
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
|
||||
option(USE_SDL2 "Use SDL2 instead of SDL3 via a shim" ON)
|
||||
option(BUILD_WUHB "Build isle.wuhb and isle.rpx and lego1.rpl (WIIU ONLY)" OFF) # OFF FOR NOW
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
|
||||
set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
|
||||
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN" OFF)
|
||||
|
||||
if(USE_SDL2)
|
||||
add_compile_definitions(SDL_MAJOR_VERSION=2)
|
||||
else()
|
||||
add_compile_definitions(SDL_MAJOR_VERSION=3)
|
||||
endif()
|
||||
|
||||
message(STATUS "Isle app: ${ISLE_BUILD_APP}")
|
||||
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
|
||||
message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}")
|
||||
message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
|
||||
message(STATUS "USE SDL2: ${USE_SDL2}")
|
||||
message(STATUS "Isle extensions: ${ISLE_EXTENSIONS}")
|
||||
message(STATUS "Isle debugging: ${ISLE_DEBUG}")
|
||||
message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
|
||||
@ -74,6 +104,7 @@ if (DOWNLOAD_DEPENDENCIES)
|
||||
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
|
||||
include(FetchContent)
|
||||
|
||||
if(NOT USE_SDL2)
|
||||
if(ANDROID)
|
||||
# Built by Gradle
|
||||
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
|
||||
@ -95,6 +126,7 @@ if (DOWNLOAD_DEPENDENCIES)
|
||||
endif()
|
||||
FetchContent_MakeAvailable(SDL3)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
FetchContent_Declare(
|
||||
iniparser
|
||||
@ -172,11 +204,19 @@ target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdpar
|
||||
|
||||
add_library(Vec::Vec INTERFACE IMPORTED)
|
||||
target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec")
|
||||
|
||||
# if(WIIU) # elf2rpl does not like .a files
|
||||
# add_executable(lego1
|
||||
# LEGO1/main.cpp
|
||||
# )
|
||||
# set_target_properties(lego1 PROPERTIES ENABLE_EXPORTS TRUE)
|
||||
# else()
|
||||
add_library(lego1
|
||||
LEGO1/main.cpp
|
||||
)
|
||||
# endif()
|
||||
if(NOT WIIU)
|
||||
target_precompile_headers(lego1 PRIVATE "LEGO1/lego1_pch.h")
|
||||
endif()
|
||||
set_property(TARGET lego1 PROPERTY DEFINE_SYMBOL "LEGO1_DLL")
|
||||
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
|
||||
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/extensions/include>")
|
||||
@ -188,6 +228,9 @@ target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/L
|
||||
target_link_libraries(lego1 PRIVATE SDL3::SDL3)
|
||||
target_link_libraries(lego1 PUBLIC SDL3::Headers)
|
||||
target_link_libraries(lego1 PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
|
||||
if(WIIU) # this is the only way to stop miniaudio atomics error when building isle.rpx and lego1.rpx
|
||||
target_sources(lego1 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/atomic-dummy/atomic.c)
|
||||
endif()
|
||||
# Allow unconditional include of miniwin/miniwind3d.h
|
||||
target_link_libraries(lego1 PRIVATE miniwin-headers)
|
||||
if(WIN32)
|
||||
@ -548,6 +591,9 @@ if (ISLE_BUILD_APP)
|
||||
if (WIN32)
|
||||
target_link_libraries(isle PRIVATE winmm)
|
||||
endif()
|
||||
if(WIIU) # this is the only way to stop miniaudio atomics error when building isle.rpx and lego1.rpx
|
||||
target_sources(isle PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/atomic-dummy/atomic.c)
|
||||
endif()
|
||||
# Link LEGO1
|
||||
target_link_libraries(isle PRIVATE lego1)
|
||||
if(ISLE_DEBUG)
|
||||
@ -598,6 +644,11 @@ if (ISLE_BUILD_APP)
|
||||
ISLE/android/config.cpp
|
||||
)
|
||||
endif()
|
||||
if(WIIU)
|
||||
target_sources(isle PRIVATE
|
||||
ISLE/wiiu/config.cpp
|
||||
)
|
||||
endif()
|
||||
if(Python3_FOUND)
|
||||
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
|
||||
execute_process(
|
||||
@ -892,5 +943,28 @@ elseif(APPLE AND NOT IOS)
|
||||
else()
|
||||
set(CPACK_GENERATOR TGZ)
|
||||
endif()
|
||||
if(WIIU)
|
||||
# makes and links isle.rpx and lego1.rpl (Tiramisu/Legacy environment ONLY)
|
||||
# wut_add_exports(lego1 "${CMAKE_SOURCE_DIR}/LEGO1/exports.def")
|
||||
# wut_create_rpl(lego1)
|
||||
|
||||
# wut_link_rpl(isle lego1) # lego1.rpl won't be a rpl for now
|
||||
wut_create_rpx(isle)
|
||||
|
||||
install(FILES "$<TARGET_FILE_DIR:isle>/isle.rpx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
# install(FILES "$<TARGET_FILE_DIR:lego1>/lego1.rpl" DESTINATION "${CMAKE_INSTALL_PREFIX}/code")
|
||||
if(BUILD_WUHB)
|
||||
# i did some resreach idk if this works i will test it out when im done with tiramisu version
|
||||
# makes isle.wuhb (Amroma environment ONLY)
|
||||
wut_create_wuhb(isle_amr
|
||||
TARGET isle-U
|
||||
ICON "icon.tga"
|
||||
TITLE "Lego Island"
|
||||
AUTHOR "Lyelye"
|
||||
)
|
||||
|
||||
install(FILES "$<TARGET_FILE_DIR:isle>/isle.wuhb" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CPack)
|
||||
|
||||
@ -194,6 +194,7 @@ bool CMainDialog::OnInitDialog()
|
||||
m_ui->exFullResComboBox->setCurrentIndex(i);
|
||||
}
|
||||
}
|
||||
SDL_free(displayModes);
|
||||
|
||||
UpdateInterface();
|
||||
return true;
|
||||
|
||||
@ -65,6 +65,10 @@
|
||||
#include "3ds/config.h"
|
||||
#endif
|
||||
|
||||
#ifdef __WIIU__
|
||||
#include "wiiu/config.h"
|
||||
#endif
|
||||
|
||||
#ifdef WINDOWS_STORE
|
||||
#include "xbox_one_series/config.h"
|
||||
#endif
|
||||
@ -77,6 +81,13 @@
|
||||
#include "android/config.h"
|
||||
#endif
|
||||
|
||||
// i will figure out this someday
|
||||
// #ifdef __WUT__
|
||||
// int main(int argc, char** argv) {
|
||||
//
|
||||
// }
|
||||
// #endif
|
||||
|
||||
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
|
||||
|
||||
// GLOBAL: ISLE 0x410030
|
||||
@ -289,7 +300,6 @@ void IsleApp::SetupVideoFlags(
|
||||
m_videoParam.Flags().Set16Bit(1);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
|
||||
{
|
||||
*appstate = NULL;
|
||||
@ -345,6 +355,23 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
|
||||
// Get reference to window
|
||||
*appstate = g_isle->GetWindowHandle();
|
||||
|
||||
// Currently, SDL doesn't send SDL_EVENT_MOUSE_ADDED at startup (unlike for gamepads)
|
||||
// This will probably be fixed in the future: https://github.com/libsdl-org/SDL/issues/12815
|
||||
{
|
||||
int count;
|
||||
SDL_MouseID* mice = SDL_GetMice(&count);
|
||||
|
||||
if (mice) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (InputManager()) {
|
||||
InputManager()->AddMouse(mice[i]);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_free(mice);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
SDL_AddEventWatch(
|
||||
[](void* userdata, SDL_Event* event) -> bool {
|
||||
@ -480,10 +507,16 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
if (event->key.repeat) {
|
||||
break;
|
||||
}
|
||||
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
SDL_Keycode keyCode = event->key.key;
|
||||
|
||||
if ((event->key.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
|
||||
#else
|
||||
SDL_Keycode keyCode = event->key.keysym.sym;
|
||||
|
||||
if ((event->key.keysym.mod & SDL_KMOD_LALT) && keyCode == SDLK_RETURN) {
|
||||
#endif
|
||||
|
||||
SDL_SetWindowFullscreen(window, !(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN));
|
||||
}
|
||||
else {
|
||||
@ -493,6 +526,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
break;
|
||||
}
|
||||
#if SDSDL_MAJOR_VERSION >= 3
|
||||
case SDL_EVENT_KEYBOARD_ADDED:
|
||||
if (InputManager()) {
|
||||
InputManager()->AddKeyboard(event->kdevice.which);
|
||||
@ -513,6 +547,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
InputManager()->RemoveMouse(event->mdevice.which);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
if (InputManager()) {
|
||||
InputManager()->AddJoystick(event->jdevice.which);
|
||||
@ -879,20 +914,34 @@ MxResult IsleApp::SetupWindow()
|
||||
m_cursorBusyBitmap = &busy_cursor;
|
||||
m_cursorNoBitmap = &no_cursor;
|
||||
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
|
||||
#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE)
|
||||
#endif
|
||||
#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE) && !defined(__WIIU__)
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
|
||||
#endif
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
#endif
|
||||
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM, &m_videoParam);
|
||||
#else
|
||||
Uint32 flags = 0;
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
if (m_fullScreen) {
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
window = SDL_CreateWindow(WINDOW_TITLE, g_targetWidth, g_targetHeight, flags);
|
||||
|
||||
SDL_SetWindowData(window, ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM, &m_videoParam);
|
||||
#endif
|
||||
if (m_exclusiveFullScreen && m_fullScreen) {
|
||||
SDL_DisplayMode closestMode;
|
||||
SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
|
||||
@ -914,9 +963,9 @@ MxResult IsleApp::SetupWindow()
|
||||
m_windowHandle =
|
||||
(HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
#endif
|
||||
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
SDL_DestroyProperties(props);
|
||||
|
||||
#endif
|
||||
if (!m_windowHandle) {
|
||||
return FAILURE;
|
||||
}
|
||||
@ -1087,8 +1136,6 @@ bool IsleApp::LoadConfig()
|
||||
iniparser_set(dict, "isle:Exclusive Y Resolution", SDL_itoa(m_exclusiveYRes, buf, 10));
|
||||
iniparser_set(dict, "isle:Exclusive Framerate", SDL_itoa(m_exclusiveFrameRate, buf, 10));
|
||||
iniparser_set(dict, "isle:Frame Delta", SDL_itoa(m_frameDelta, buf, 10));
|
||||
iniparser_set(dict, "isle:MSAA", SDL_itoa(m_msaaSamples, buf, 10));
|
||||
iniparser_set(dict, "isle:Anisotropic", SDL_itoa(m_anisotropic, buf, 10));
|
||||
|
||||
#ifdef EXTENSIONS
|
||||
iniparser_set(dict, "extensions", NULL);
|
||||
@ -1109,6 +1156,9 @@ bool IsleApp::LoadConfig()
|
||||
#ifdef ANDROID
|
||||
Android_SetupDefaultConfigOverrides(dict);
|
||||
#endif
|
||||
#ifdef __WIIU__
|
||||
WIIU_SetupDefaultConfigOverrides(dict);
|
||||
#endif
|
||||
|
||||
iniparser_dump_ini(dict, iniFP);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig.GetData());
|
||||
|
||||
@ -23,6 +23,7 @@ class IsleApp {
|
||||
IsleApp();
|
||||
~IsleApp();
|
||||
|
||||
void Run();
|
||||
void Close();
|
||||
|
||||
MxS32 SetupLegoOmni();
|
||||
|
||||
@ -324,6 +324,9 @@
|
||||
// GLOBAL: ISLE 0x411850
|
||||
// __cflush
|
||||
|
||||
// XGLOBAL ISLE 0x4125f8
|
||||
// ?_pnhHeap@@3P6AHI@ZA
|
||||
|
||||
// GLOBAL: ISLE 0x412888
|
||||
// ___setlc_active
|
||||
|
||||
|
||||
14
ISLE/wiiu/config.cpp
Normal file
14
ISLE/wiiu/config.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
#include "config.h"
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <iniparser.h>
|
||||
|
||||
// copy of 3ds config
|
||||
|
||||
void WIIU_SetupDefaultConfigOverrides(dictionary* p_dictionary)
|
||||
{
|
||||
SDL_Log("Overriding default config for Wii U");
|
||||
|
||||
iniparser_set(p_dictionary, "isle:diskpath", "sdmc:/wiiu/apps/isle-U/content/isle/LEGO");
|
||||
iniparser_set(p_dictionary, "isle:cdpath", "sdmc:/wiiu/apps/isle-U/content/isle");
|
||||
}
|
||||
8
ISLE/wiiu/config.h
Normal file
8
ISLE/wiiu/config.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef WIIU_CONFIG_H
|
||||
#define WIIU_CONFIG_H
|
||||
|
||||
#include "dictionary.h"
|
||||
|
||||
void WIIU_SetupDefaultConfigOverrides(dictionary* p_dictionary);
|
||||
|
||||
#endif // WIIU_CONFIG_H
|
||||
3
LEGO1/exports.def
Normal file
3
LEGO1/exports.def
Normal file
@ -0,0 +1,3 @@
|
||||
:NAME lego1
|
||||
|
||||
:TEXT
|
||||
@ -14,24 +14,18 @@ class Act2Actor : public LegoAnimActor {
|
||||
MxFloat m_position[3]; // 0x00
|
||||
MxFloat m_direction[3]; // 0x0c
|
||||
const char* m_boundary; // 0x18
|
||||
MxBool m_cleared; // 0x1c
|
||||
};
|
||||
|
||||
enum VoiceOver {
|
||||
e_head = 0,
|
||||
e_behind = 1,
|
||||
e_interrupt = 2,
|
||||
MxBool m_unk0x1c; // 0x1c
|
||||
};
|
||||
|
||||
Act2Actor();
|
||||
|
||||
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform) override; // vtable+0x24
|
||||
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
||||
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
|
||||
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
||||
|
||||
// FUNCTION: LEGO1 0x1001a180
|
||||
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override
|
||||
{
|
||||
if (m_animatingHit) {
|
||||
if (m_unk0x1f) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -41,16 +35,16 @@ class Act2Actor : public LegoAnimActor {
|
||||
void Animate(float p_time) override; // vtable+0x70
|
||||
MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
MxS32 NextTargetLocation() override; // vtable+0xa0
|
||||
MxS32 VTable0xa0() override; // vtable+0xa0
|
||||
|
||||
void InitializeNextShot();
|
||||
void SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt);
|
||||
void GoingToHide();
|
||||
void Hide();
|
||||
MxU32 UpdateShot(MxFloat p_time);
|
||||
void PlayNextVoiceOver(MxS8 p_voiceOverType);
|
||||
void FindPath(MxU32 p_location);
|
||||
LegoEntity* GetNextEntity(MxBool* p_isBuilding);
|
||||
void FUN_10018980();
|
||||
void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
|
||||
void FUN_10019520();
|
||||
void FUN_10019560();
|
||||
MxU32 FUN_10019700(MxFloat p_param);
|
||||
void FUN_100199f0(MxS8 p_param);
|
||||
void FUN_100192a0(undefined4 p_location);
|
||||
LegoEntity* FUN_10019b90(MxBool* p_param);
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1001a0a0
|
||||
// Act2Actor::`scalar deleting destructor'
|
||||
@ -60,31 +54,22 @@ class Act2Actor : public LegoAnimActor {
|
||||
// `vbtable'
|
||||
|
||||
private:
|
||||
enum {
|
||||
e_readyToShoot = 0,
|
||||
e_endShot = 1,
|
||||
e_roaming = 2,
|
||||
e_createdBrick = 3,
|
||||
e_goingToHide = 4,
|
||||
e_hiding = 5,
|
||||
};
|
||||
|
||||
MxBool m_skipAnimation; // 0x1c
|
||||
MxS8 m_targetLocation; // 0x1d
|
||||
MxU8 m_state; // 0x1e
|
||||
MxBool m_animatingHit; // 0x1f
|
||||
MxFloat m_animationDuration; // 0x20
|
||||
MxFloat m_createBrickTime; // 0x24
|
||||
MxS8 m_baseWorldSpeed; // 0x28
|
||||
MxFloat m_shootAnimEnd; // 0x2c
|
||||
MxFloat m_entityAnimationTime; // 0x30
|
||||
LegoAnimActorStruct* m_shootAnim; // 0x34
|
||||
LegoCacheSound* m_cachedShootSound; // 0x38
|
||||
undefined4 m_unk0x3c; // 0x3c
|
||||
MxBool m_initializing; // 0x40
|
||||
MxFloat m_resetWorldSpeedAt; // 0x44
|
||||
MxS8 m_visitedLocations; // 0x48
|
||||
LegoEntity* m_nextEntity; // 0x4c
|
||||
undefined m_unk0x1c; // 0x1c
|
||||
MxS8 m_unk0x1d; // 0x1d
|
||||
undefined m_unk0x1e; // 0x1e
|
||||
MxBool m_unk0x1f; // 0x1f
|
||||
MxFloat m_unk0x20; // 0x20
|
||||
MxFloat m_unk0x24; // 0x24
|
||||
MxS8 m_unk0x28; // 0x28
|
||||
MxFloat m_unk0x2c; // 0x2c
|
||||
MxFloat m_unk0x30; // 0x30
|
||||
LegoAnimActorStruct* m_shootAnim; // 0x34
|
||||
LegoCacheSound* m_unk0x38; // 0x38
|
||||
undefined4 m_unk0x3c; // 0x3c
|
||||
undefined m_unk0x40; // 0x40
|
||||
MxFloat m_unk0x44; // 0x44
|
||||
MxS8 m_unk0x48; // 0x48
|
||||
LegoEntity* m_unk0x4c; // 0x4c
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x100194f0
|
||||
|
||||
@ -106,7 +106,7 @@ class Act3 : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10072500
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10072510
|
||||
// FUNCTION: BETA10 0x10017550
|
||||
|
||||
@ -18,7 +18,7 @@ class ElevatorBottom : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10017f10
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10017f20
|
||||
// FUNCTION: BETA10 0x10028130
|
||||
|
||||
@ -77,7 +77,7 @@ class GasStation : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10004770
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10004780
|
||||
// FUNCTION: BETA10 0x10029d40
|
||||
|
||||
@ -79,7 +79,7 @@ class Hospital : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x100746a0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100746b0
|
||||
// FUNCTION: BETA10 0x1002e1a0
|
||||
|
||||
@ -141,7 +141,7 @@ class Infocenter : public LegoWorld {
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool WaitForTransition() override; // vtable+0x5c
|
||||
MxBool VTable0x5c() override; // vtable+0x5c
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@ class InfocenterDoor : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x100377a0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100377b0
|
||||
// FUNCTION: BETA10 0x10032790
|
||||
|
||||
@ -134,7 +134,7 @@ class Isle : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10030900
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10030910
|
||||
// FUNCTION: BETA10 0x10035d70
|
||||
|
||||
@ -60,7 +60,7 @@ class JukeBox : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x1005d6e0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x1005d6f0
|
||||
// FUNCTION: BETA10 0x100388d0
|
||||
|
||||
@ -71,7 +71,7 @@ class LegoAct2 : public LegoWorld {
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
|
||||
// FUNCTION: LEGO1 0x1004fe10
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
void VTable0x60() override; // vtable+0x60
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
@ -80,10 +80,10 @@ class LegoAct2 : public LegoWorld {
|
||||
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
|
||||
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
|
||||
|
||||
MxResult CreateBrick();
|
||||
MxResult FUN_100516b0();
|
||||
void FUN_100517b0();
|
||||
MxResult BadEnding();
|
||||
MxResult StartAction(
|
||||
MxResult FUN_10052560(
|
||||
Act2mainScript::Script p_objectId,
|
||||
MxBool p_param2,
|
||||
MxBool p_param3,
|
||||
@ -96,65 +96,48 @@ class LegoAct2 : public LegoWorld {
|
||||
// LegoAct2::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
enum {
|
||||
e_initial = 0,
|
||||
e_startSpeech = 1,
|
||||
e_holdingSpeech = 2,
|
||||
e_startDescription = 3,
|
||||
e_explaining = 4,
|
||||
e_goingToResidentialArea = 5,
|
||||
e_atResidentialArea = 6,
|
||||
e_chase = 7,
|
||||
e_droppingBrick = 9,
|
||||
e_goingToHide = 10,
|
||||
e_hidden = 11,
|
||||
e_distributeRemainingBricks = 12,
|
||||
e_brickHunt = 13,
|
||||
e_allPiecesCollected = 14,
|
||||
};
|
||||
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
|
||||
MxLong HandleTransitionEnd();
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
|
||||
void PlayMusic(JukeboxScript::Script p_objectId);
|
||||
void FUN_10051900();
|
||||
void HideMaPaInfo();
|
||||
void FUN_10051960();
|
||||
void InitBricks();
|
||||
void UninitBricks();
|
||||
void SpawnBricks();
|
||||
void CheckBricksterDestroying(MxS32 p_pathData);
|
||||
void CheckBricksterIsLoose(MxS32 p_pathData);
|
||||
MxResult InitializeShooting();
|
||||
void FUN_10051fa0(MxS32 p_param1);
|
||||
void FUN_100521f0(MxS32 p_param1);
|
||||
MxResult FUN_10052800();
|
||||
|
||||
Act2Brick m_bricks[10]; // 0x00f8
|
||||
MxU8 m_nextBrick; // 0x10c0
|
||||
MxU8 m_removedBricks; // 0x10c1
|
||||
undefined m_unk0x10c1; // 0x10c1
|
||||
MxBool m_ready; // 0x10c2
|
||||
undefined4 m_state; // 0x10c4
|
||||
undefined4 m_unk0x10c4; // 0x10c4
|
||||
JukeboxScript::Script m_music; // 0x10c8
|
||||
LegoAct2State* m_gameState; // 0x10cc
|
||||
MxS32 m_timeSinceLastStage; // 0x10d0
|
||||
MxS32 m_unk0x10d0; // 0x10d0
|
||||
|
||||
// variable name verified by BETA10 0x10014633
|
||||
const char* m_siFile; // 0x10d4
|
||||
|
||||
LegoROI* m_pepper; // 0x10d8
|
||||
MxMatrix m_transformOnDisable; // 0x10dc
|
||||
LegoPathBoundary* m_boundaryOnDisable; // 0x1124
|
||||
LegoROI* m_ambulance; // 0x1128
|
||||
undefined4 m_unk0x112c; // 0x112c
|
||||
undefined4 m_unk0x1130; // 0x1130
|
||||
undefined4 m_unk0x1134; // 0x1134
|
||||
Act2Actor* m_unk0x1138; // 0x1138
|
||||
undefined m_unk0x113c; // 0x113c
|
||||
Act2mainScript::Script m_currentAction; // 0x1140
|
||||
Act2mainScript::Script m_infomanDirecting; // 0x1144
|
||||
undefined4 m_unk0x1148; // 0x1148
|
||||
undefined m_firstBrick; // 0x114c
|
||||
undefined m_secondBrick; // 0x114d
|
||||
undefined m_thirdBrick; // 0x114e
|
||||
undefined m_fourthBrick; // 0x114e
|
||||
LegoGameState::Area m_destLocation; // 0x1150
|
||||
LegoROI* m_pepper; // 0x10d8
|
||||
MxMatrix m_unk0x10dc; // 0x10dc
|
||||
LegoPathBoundary* m_unk0x1124; // 0x1124
|
||||
LegoROI* m_ambulance; // 0x1128
|
||||
undefined4 m_unk0x112c; // 0x112c
|
||||
undefined4 m_unk0x1130; // 0x1130
|
||||
undefined4 m_unk0x1134; // 0x1134
|
||||
Act2Actor* m_unk0x1138; // 0x1138
|
||||
undefined m_unk0x113c; // 0x113c
|
||||
Act2mainScript::Script m_unk0x1140; // 0x1140
|
||||
Act2mainScript::Script m_unk0x1144; // 0x1144
|
||||
undefined4 m_unk0x1148; // 0x1148
|
||||
undefined m_firstBrick; // 0x114c
|
||||
undefined m_secondBrick; // 0x114d
|
||||
undefined m_thirdBrick; // 0x114e
|
||||
undefined m_fourthBrick; // 0x114e
|
||||
LegoGameState::Area m_destLocation; // 0x1150
|
||||
};
|
||||
|
||||
#endif // LEGOACT2_H
|
||||
|
||||
@ -40,8 +40,8 @@ class LegoActor : public LegoEntity {
|
||||
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
|
||||
}
|
||||
|
||||
void ParseAction(char* p_extra) override; // vtable+0x20
|
||||
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform) override; // vtable+0x24
|
||||
void ParseAction(char* p_extra) override; // vtable+0x20
|
||||
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
|
||||
|
||||
// FUNCTION: LEGO1 0x10002cc0
|
||||
// FUNCTION: BETA10 0x1000f3e0
|
||||
|
||||
@ -232,7 +232,7 @@ class LegoAnimationManager : public MxCore {
|
||||
MxBool FUN_100623a0(AnimInfo& p_info);
|
||||
MxBool ModelExists(AnimInfo& p_info, const char* p_name);
|
||||
void FUN_10062580(AnimInfo& p_info);
|
||||
MxBool FUN_10062650(Mx3DPointFloat& p_position, float p_und, LegoROI* p_roi);
|
||||
MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
|
||||
MxBool FUN_10062710(AnimInfo& p_info);
|
||||
MxBool FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_presenter);
|
||||
void FUN_10063950(LegoROI* p_roi);
|
||||
|
||||
@ -22,11 +22,11 @@ class MxActionNotificationParam;
|
||||
class LegoVehicleBuildState : public LegoState {
|
||||
public:
|
||||
enum AnimationState {
|
||||
e_none = 0,
|
||||
e_unknown0 = 0,
|
||||
e_entering = 1,
|
||||
e_settingUpMovie = 2,
|
||||
e_unknown2 = 2,
|
||||
e_cutscene = 3,
|
||||
e_finishedBuild = 4,
|
||||
e_unknown4 = 4,
|
||||
e_exiting = 6
|
||||
};
|
||||
|
||||
@ -59,9 +59,9 @@ class LegoVehicleBuildState : public LegoState {
|
||||
MxString m_className; // 0x38
|
||||
|
||||
AnimationState m_animationState; // 0x48
|
||||
MxU8 m_introductionCounter; // 0x4c
|
||||
MxBool m_finishedBuild; // 0x4d
|
||||
MxBool m_playedExitScript; // 0x4e
|
||||
MxU8 m_unk0x4c; // 0x4c
|
||||
MxBool m_unk0x4d; // 0x4d
|
||||
MxBool m_unk0x4e; // 0x4e
|
||||
MxU8 m_placedPartCount; // 0x4f
|
||||
};
|
||||
|
||||
@ -77,28 +77,18 @@ class LegoCarBuild : public LegoWorld {
|
||||
public:
|
||||
// SIZE 0x1c
|
||||
struct LookupTableActions {
|
||||
MxU32 m_introduction0; // 0x00
|
||||
MxU32 m_leaveUnfinished; // 0x04
|
||||
MxU32 m_completed; // 0x08
|
||||
MxU32 m_introduction1; // 0x0c
|
||||
MxU32 m_introduction2; // 0x10
|
||||
MxU32 m_introduction3; // 0x14
|
||||
MxU32 m_shortExplanation; // 0x18
|
||||
undefined4 m_unk0x00; // 0x00
|
||||
undefined4 m_unk0x04; // 0x04
|
||||
undefined4 m_unk0x08; // 0x08
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
undefined4 m_unk0x10; // 0x10
|
||||
undefined4 m_unk0x14; // 0x14
|
||||
undefined4 m_unk0x18; // 0x18
|
||||
};
|
||||
|
||||
enum LookupTableActionType {
|
||||
e_introduction0 = 0,
|
||||
e_introduction1 = 1,
|
||||
e_introduction2 = 2,
|
||||
e_introduction3 = 3,
|
||||
e_leaveUnfinished = 4,
|
||||
e_completed = 5,
|
||||
e_shortExplanation = 6,
|
||||
};
|
||||
|
||||
enum ResetPlacedSelectedPart {
|
||||
c_disabled = -1,
|
||||
c_enabled = 8
|
||||
enum Unknown0xf8 {
|
||||
c_unknownminusone = -1,
|
||||
c_unknown8 = 8
|
||||
};
|
||||
|
||||
LegoCarBuild();
|
||||
@ -106,7 +96,7 @@ class LegoCarBuild : public LegoWorld {
|
||||
|
||||
// FUNCTION: LEGO1 0x10022930
|
||||
// FUNCTION: BETA10 0x10070070
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10022940
|
||||
// FUNCTION: BETA10 0x10070090
|
||||
@ -125,15 +115,15 @@ class LegoCarBuild : public LegoWorld {
|
||||
return !strcmp(p_name, LegoCarBuild::ClassName()) || LegoWorld::IsA(p_name);
|
||||
}
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
virtual void InitializeDisplayingTransform(); // vtable+0x6c
|
||||
virtual void CalculateStartAndTargetScreenPositions(); // vtable+0x70
|
||||
virtual void CalculateDragPositionAbove(MxFloat p_coordinates[2], MxFloat p_position[3]); // vtable+0x74
|
||||
virtual void CalculateDragPositionBetween(MxFloat p_coordinates[2], MxFloat p_position[3]); // vtable+0x78
|
||||
virtual void CalculateDragPositionOnGround(MxFloat p_coordinates[2], MxFloat p_position[3]); // vtable+0x7c
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
virtual void VTable0x6c(); // vtable+0x6c
|
||||
virtual void VTable0x70(); // vtable+0x70
|
||||
virtual void VTable0x74(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x74
|
||||
virtual void VTable0x78(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x78
|
||||
virtual void VTable0x7c(MxFloat p_param1[2], MxFloat p_param2[3]); // vtable+0x7c
|
||||
virtual void VTable0x80(
|
||||
MxFloat p_param1[2],
|
||||
MxFloat p_param2[2],
|
||||
@ -144,33 +134,33 @@ class LegoCarBuild : public LegoWorld {
|
||||
MxS16 GetPlacedPartCount();
|
||||
void SetPlacedPartCount(MxU8 p_placedPartCount);
|
||||
void InitPresenters();
|
||||
void DisplaySelectedPart();
|
||||
void ResetSelectedPart();
|
||||
void CalculateSelectedPartMatrix(MxLong p_x, MxLong p_y);
|
||||
void FUN_10022f00();
|
||||
void FUN_10022f30();
|
||||
void FUN_10023130(MxLong p_x, MxLong p_y);
|
||||
void AddSelectedPartToBuild();
|
||||
MxLong HandleKeyPress(LegoEventNotificationParam* p_param);
|
||||
void InitExiting();
|
||||
MxLong HandleEndAction(MxActionNotificationParam* p_param);
|
||||
MxLong SelectPartFromMousePosition(MxLong p_x, MxLong p_y);
|
||||
MxLong HandleButtonUp(MxLong p_x, MxLong p_y);
|
||||
MxLong HandleMouseMove(MxLong p_x, MxLong p_y);
|
||||
MxLong HandleControl(MxParam* p_param);
|
||||
MxLong HandleType0Notification(MxNotificationParam* p_param);
|
||||
void StartIntroduction();
|
||||
void MoveShelves();
|
||||
void RotateVehicle();
|
||||
void EnableColorControlsForSelectedPart(MxBool p_enabled);
|
||||
void SetColorControlsEnabled(MxBool p_enabled);
|
||||
void ToggleColorControlsEnabled();
|
||||
void EnableDecalForSelectedPart(MxBool p_enabled);
|
||||
void SetPartColor(MxS32 p_objectId);
|
||||
void CalculateStartAndTargetTransforms();
|
||||
void StartActorScriptByType(MxS32 p_actionType);
|
||||
void StartActorScript(MxS32 p_streamId);
|
||||
MxS32 GetNextIntroduction();
|
||||
void TickleControl(const char* p_controlName, MxULong p_time);
|
||||
void HandleEndAnim();
|
||||
MxS32 GetBuildMovieId(MxS32 p_carId);
|
||||
undefined4 FUN_10024250(LegoEventNotificationParam* p_param);
|
||||
void FUN_100243a0();
|
||||
undefined4 FUN_10024480(MxActionNotificationParam* p_param);
|
||||
undefined4 SelectPartFromMousePosition(MxLong p_x, MxLong p_y);
|
||||
undefined4 FUN_100246e0(MxLong p_x, MxLong p_y);
|
||||
MxS32 FUN_10024850(MxLong p_x, MxLong p_y);
|
||||
undefined4 FUN_10024890(MxParam* p_param);
|
||||
undefined4 FUN_10024c20(MxNotificationParam* p_param);
|
||||
void FUN_10024ef0();
|
||||
void FUN_10024f30();
|
||||
void FUN_10024f50();
|
||||
void FUN_10024f70(MxBool p_enabled);
|
||||
void SetPresentersEnabled(MxBool p_enabled);
|
||||
void TogglePresentersEnabled();
|
||||
void FUN_100250e0(MxBool p_param);
|
||||
void FUN_10025350(MxS32 p_objectId);
|
||||
void FUN_10025450();
|
||||
void FUN_10025720(undefined4 p_param1);
|
||||
void FUN_10025d10(MxS32 p_param);
|
||||
MxS32 FUN_10025d70();
|
||||
void FUN_10025db0(const char* p_param1, undefined4 p_param2);
|
||||
void FUN_10025e40();
|
||||
MxS32 FUN_10025ee0(undefined4 p_param1);
|
||||
|
||||
// FUNCTION: BETA10 0x100735b0
|
||||
void SetCarBuildAnimPresenter(LegoCarBuildAnimPresenter* p_animPresenter) { m_animPresenter = p_animPresenter; }
|
||||
@ -179,45 +169,43 @@ class LegoCarBuild : public LegoWorld {
|
||||
// LegoCarBuild::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
enum {
|
||||
e_idle = 0,
|
||||
e_returning = 3,
|
||||
e_selecting = 4,
|
||||
e_displaying = 5,
|
||||
e_dragging = 6,
|
||||
};
|
||||
|
||||
// inline functions
|
||||
MxU32 GetLookupIndex();
|
||||
void StopPlayingActorScript();
|
||||
MxU32 Beta0x10070520();
|
||||
void StopActionIn0x344();
|
||||
|
||||
ResetPlacedSelectedPart m_resetPlacedSelectedPart; // 0xf8
|
||||
MxS16 m_rotateBuild; // 0xfc
|
||||
MxS32 m_clickState; // 0x100
|
||||
undefined4 m_unk0x104; // 0x104
|
||||
Unknown0xf8 m_unk0xf8; // 0xf8
|
||||
MxS16 m_unk0xfc; // 0xfc
|
||||
MxS32 m_unk0x100; // 0x100
|
||||
undefined4 m_unk0x104; // 0x104
|
||||
|
||||
// name verified by BETA10 0x1006ebba
|
||||
MxS8 m_numAnimsRun; // 0x108
|
||||
|
||||
MxU8 m_missclickCounter; // 0x109
|
||||
MxU16 m_lastActorScript; // 0x10a
|
||||
Uint64 m_lastActorScriptStartTime; // 0x10c
|
||||
LegoROI* m_selectedPart; // 0x110
|
||||
BoundingSphere m_targetBoundingSphere; // 0x114
|
||||
MxMatrix m_originalSelectedPartTransform; // 0x12c
|
||||
MxBool m_alreadyFinished; // 0x174
|
||||
MxMatrix m_selectedPartStartTransform; // 0x178
|
||||
MxMatrix m_displayTransform; // 0x1c0
|
||||
MxMatrix m_selectedPartTargetTransform; // 0x208
|
||||
MxS32 m_selectedPartStartMousePosition[2]; // 0x250
|
||||
LegoCarBuildAnimPresenter* m_animPresenter; // 0x258
|
||||
MxQuaternionTransformer m_draggingQuarternionTransformer; // 0x25c
|
||||
MxS32 m_selectedPartStartScreenPosition[2]; // 0x290
|
||||
MxS32 m_selectedPartTargetScreenPosition[2]; // 0x298
|
||||
MxFloat m_normalizedDistance; // 0x2a0
|
||||
Mx4DPointFloat m_selectedPartStartPosition; // 0x2a4
|
||||
Mx4DPointFloat m_selectedPartTargetPosition; // 0x2bc
|
||||
MxBool m_displayedPartIsPlaced; // 0x2d4
|
||||
MxU8 m_unk0x109; // 0x109
|
||||
MxU16 m_unk0x10a; // 0x10a
|
||||
Uint64 m_unk0x10c; // 0x10c
|
||||
LegoROI* m_selectedPart; // 0x110
|
||||
BoundingSphere m_unk0x114; // 0x114
|
||||
MxMatrix m_unk0x12c; // 0x12c
|
||||
undefined m_unk0x174; // 0x174
|
||||
MxMatrix m_unk0x178; // 0x178
|
||||
MxMatrix m_unk0x1c0; // 0x1c0
|
||||
MxMatrix m_unk0x208; // 0x208
|
||||
|
||||
// This is likely a location in pixel space
|
||||
MxS32 m_unk0x250[2]; // 0x250
|
||||
|
||||
LegoCarBuildAnimPresenter* m_animPresenter; // 0x258
|
||||
MxQuaternionTransformer m_unk0x25c; // 0x25c
|
||||
|
||||
// These two are likely locations in pixel space
|
||||
MxS32 m_unk0x290[2]; // 0x290
|
||||
MxS32 m_unk0x298[2]; // 0x298
|
||||
|
||||
MxFloat m_unk0x2a0; // 0x2a0
|
||||
Mx4DPointFloat m_unk0x2a4; // 0x2a4
|
||||
Mx4DPointFloat m_unk0x2bc; // 0x2bc
|
||||
MxBool m_selectedPartIsPlaced; // 0x2d4
|
||||
|
||||
// variable names verified by BETA10 0x1006b27a
|
||||
MxStillPresenter* m_ColorBook_Bitmap; // 0x2dc
|
||||
@ -246,21 +234,21 @@ class LegoCarBuild : public LegoWorld {
|
||||
LegoVehicleBuildState* m_buildState; // 0x32c
|
||||
|
||||
// variable name verified by BETA10 0x1006d742
|
||||
MxS32 m_carId; // 0x330
|
||||
undefined4 m_carId; // 0x330
|
||||
|
||||
// variable name verified by BETA10 0x1006cba7
|
||||
LegoGameState::Area m_destLocation; // 0x334
|
||||
|
||||
MxPresenter* m_jukeboxPresenter; // 0x338
|
||||
MxControlPresenter* m_tickledControl; // 0x33c
|
||||
undefined4 m_unk0x340; // 0x340
|
||||
MxS32 m_playingActorScript; // 0x344
|
||||
MxU8 m_presentersEnabled; // 0x348
|
||||
MxPresenter* m_unk0x338; // 0x338
|
||||
MxControlPresenter* m_unk0x33c; // 0x33c
|
||||
undefined4 m_unk0x340; // 0x340
|
||||
undefined4 m_unk0x344; // 0x344
|
||||
MxU8 m_presentersEnabled; // 0x348
|
||||
|
||||
static MxS16 g_lastTickleState;
|
||||
static MxFloat g_selectedPartRotationAngleStepYAxis;
|
||||
static MxS16 g_unk0x100f11cc;
|
||||
static MxFloat g_unk0x100d65a4;
|
||||
static MxFloat g_rotationAngleStepYAxis;
|
||||
static LookupTableActions g_actorScripts[];
|
||||
static LookupTableActions g_unk0x100d65b0[];
|
||||
};
|
||||
|
||||
#endif // LEGOCARBUILD_H
|
||||
|
||||
@ -21,10 +21,10 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
};
|
||||
|
||||
// SIZE 0x0c
|
||||
struct CarBuildPart {
|
||||
struct UnknownListEntry {
|
||||
// FUNCTION: LEGO1 0x100795c0
|
||||
// FUNCTION: BETA10 0x10073850
|
||||
CarBuildPart()
|
||||
UnknownListEntry()
|
||||
{
|
||||
m_name = NULL;
|
||||
m_wiredName = NULL;
|
||||
@ -74,7 +74,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
|
||||
virtual MxResult Serialize(LegoStorage* p_storage);
|
||||
|
||||
void MakePartPlaced(MxS16 p_index);
|
||||
void FUN_10079050(MxS16 p_index);
|
||||
void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
|
||||
void InitBuildPlatform();
|
||||
void HideBuildPartByName(LegoChar* p_param);
|
||||
@ -83,7 +83,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
|
||||
void AddPartToBuildByName(const LegoChar* p_name);
|
||||
void RotateAroundYAxis(MxFloat p_angle);
|
||||
MxBool IsNextPartToPlace(const LegoChar* p_name);
|
||||
MxBool FUN_10079c30(const LegoChar* p_name);
|
||||
MxBool PartIsPlaced(const LegoChar* p_name);
|
||||
void MoveShelfForward();
|
||||
MxBool StringEqualsPlatform(const LegoChar* p_string);
|
||||
@ -102,7 +102,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
MxBool StringEndsOnW(LegoChar* p_param);
|
||||
MxBool StringEndsOnYOrN(const LegoChar* p_string);
|
||||
|
||||
const BoundingSphere& GetTargetBoundingSphere();
|
||||
const BoundingSphere& FUN_10079e20();
|
||||
|
||||
// FUNCTION: BETA10 0x100703e0
|
||||
const LegoChar* GetWiredNameOfLastPlacedPart() { return m_parts[m_placedPartCount].m_wiredName; }
|
||||
@ -121,7 +121,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
// LegoCarBuildAnimPresenter::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
void UpdateFlashingPartVisibility();
|
||||
void Beta10Inline0x100733d0();
|
||||
|
||||
MxU16 m_shelfState; // 0xbc
|
||||
|
||||
@ -136,16 +136,16 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
MxMatrix m_buildViewMatrix; // 0xe0
|
||||
|
||||
// variable name verified by BETA10 0x100719f0
|
||||
CarBuildPart* m_parts; // 0x128
|
||||
UnknownListEntry* m_parts; // 0x128
|
||||
|
||||
MxFloat m_shelfFrameBuffer; // 0x12c
|
||||
MxFloat m_shelfFrame; // 0x130
|
||||
MxFloat m_shelfFrameMax; // 0x134
|
||||
MxFloat m_shelfFrameInterval; // 0x138
|
||||
MxULong m_flashingPartTimeState; // 0x13c
|
||||
LegoEntity* m_carBuildEntity; // 0x140
|
||||
MxS32 m_unk0x144; // 0x144
|
||||
MxS32 m_unk0x148; // 0x148
|
||||
MxFloat m_shelfFrameBuffer; // 0x12c
|
||||
MxFloat m_shelfFrame; // 0x130
|
||||
MxFloat m_shelfFrameMax; // 0x134
|
||||
MxFloat m_shelfFrameInterval; // 0x138
|
||||
MxULong m_unk0x13c; // 0x13c
|
||||
LegoEntity* m_carBuildEntity; // 0x140
|
||||
MxS32 m_unk0x144; // 0x144
|
||||
MxS32 m_unk0x148; // 0x148
|
||||
|
||||
// name verified by BETA10 0x10070d63
|
||||
LegoChar* m_mainSourceId; // 0x14c
|
||||
|
||||
@ -53,10 +53,10 @@ class LegoEntity : public MxEntity {
|
||||
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
|
||||
}
|
||||
|
||||
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
|
||||
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
|
||||
virtual void ParseAction(char* p_extra); // vtable+0x20
|
||||
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform); // vtable+0x24
|
||||
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
|
||||
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
|
||||
virtual void ParseAction(char* p_extra); // vtable+0x20
|
||||
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
|
||||
virtual void SetWorldTransform(
|
||||
const Vector3& p_location,
|
||||
const Vector3& p_direction,
|
||||
|
||||
@ -8,6 +8,7 @@
|
||||
#include "mxpresenter.h"
|
||||
#include "mxqueue.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_haptic.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
@ -129,13 +130,14 @@ class LegoInputManager : public MxPresenter {
|
||||
void SetWorld(LegoWorld* p_world);
|
||||
void ClearWorld();
|
||||
|
||||
void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
|
||||
void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; }
|
||||
void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
|
||||
|
||||
// FUNCTION: BETA10 0x1002e390
|
||||
// FUNCTION: BETA10 0x1002e290
|
||||
void DisableInputProcessing()
|
||||
{
|
||||
m_inputProcessingDisabled = TRUE;
|
||||
m_unk0x88 = TRUE;
|
||||
m_unk0x336 = FALSE;
|
||||
}
|
||||
|
||||
@ -191,7 +193,7 @@ class LegoInputManager : public MxPresenter {
|
||||
MxBool m_unk0x80; // 0x80
|
||||
MxBool m_unk0x81; // 0x81
|
||||
LegoControlManager* m_controlManager; // 0x84
|
||||
MxBool m_inputProcessingDisabled; // 0x88
|
||||
MxBool m_unk0x88; // 0x88
|
||||
const bool* m_keyboardState;
|
||||
MxBool m_unk0x195; // 0x195
|
||||
MxBool m_unk0x335; // 0x335
|
||||
|
||||
@ -99,7 +99,7 @@ class LegoPathActor : public LegoActor {
|
||||
|
||||
// FUNCTION: LEGO1 0x10002d60
|
||||
// FUNCTION: BETA10 0x1000f820
|
||||
virtual MxS32 NextTargetLocation() { return 0; } // vtable+0xa0
|
||||
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||
|
||||
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
|
||||
virtual void VTable0xa8(); // vtable+0xa8
|
||||
|
||||
@ -153,7 +153,7 @@ class LegoRace : public LegoWorld {
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1000dae0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
|
||||
|
||||
@ -47,18 +47,18 @@ class LegoWorld : public LegoEntity {
|
||||
LegoWorld();
|
||||
~LegoWorld() override; // vtable+0x00
|
||||
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
|
||||
virtual void ReadyWorld(); // vtable+0x50
|
||||
virtual LegoCameraController* InitializeCameraController(); // vtable+0x54
|
||||
virtual void Add(MxCore* p_object); // vtable+0x58
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
|
||||
virtual void ReadyWorld(); // vtable+0x50
|
||||
virtual LegoCameraController* VTable0x54(); // vtable+0x54
|
||||
virtual void Add(MxCore* p_object); // vtable+0x58
|
||||
|
||||
// The BETA10 match could also be LegoWorld::Escape(), only the child classes might be able to tell
|
||||
// FUNCTION: LEGO1 0x1001d670
|
||||
// FUNCTION: BETA10 0x10017530
|
||||
virtual MxBool WaitForTransition() { return FALSE; } // vtable+0x5c
|
||||
virtual MxBool VTable0x5c() { return FALSE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100010a0
|
||||
virtual void VTable0x60() {} // vtable+0x60
|
||||
@ -102,8 +102,8 @@ class LegoWorld : public LegoEntity {
|
||||
);
|
||||
void RemoveActor(LegoPathActor* p_actor);
|
||||
MxBool ActorExists(LegoPathActor* p_actor);
|
||||
void AddPresenterIfInRange(LegoAnimPresenter* p_presenter);
|
||||
void RemovePresenterFromBoundaries(LegoAnimPresenter* p_presenter);
|
||||
void FUN_1001fda0(LegoAnimPresenter* p_presenter);
|
||||
void FUN_1001fe90(LegoAnimPresenter* p_presenter);
|
||||
LegoPathBoundary* FindPathBoundary(const char* p_name);
|
||||
void AddPath(LegoPathController* p_controller);
|
||||
MxResult GetCurrPathInfo(LegoPathBoundary** p_boundaries, MxS32& p_numL);
|
||||
@ -115,7 +115,7 @@ class LegoWorld : public LegoEntity {
|
||||
|
||||
LegoEntityList* GetEntityList() { return m_entityList; }
|
||||
LegoOmni::World GetWorldId() { return m_worldId; }
|
||||
MxBool NoDisabledObjects() { return m_disabledObjects.empty(); }
|
||||
MxBool GetUnknown0xd0Empty() { return m_set0xd0.empty(); }
|
||||
list<LegoROI*>& GetROIList() { return m_roiList; }
|
||||
LegoHideAnimPresenter* GetHideAnimPresenter() { return m_hideAnim; }
|
||||
|
||||
@ -131,9 +131,9 @@ class LegoWorld : public LegoEntity {
|
||||
LegoEntityList* m_entityList; // 0x9c
|
||||
LegoCacheSoundList* m_cacheSoundList; // 0xa0
|
||||
MxBool m_destroyed; // 0xa4
|
||||
MxCoreSet m_objects; // 0xa8
|
||||
MxCoreSet m_set0xa8; // 0xa8
|
||||
MxPresenterList m_controlPresenters; // 0xb8
|
||||
MxCoreSet m_disabledObjects; // 0xd0
|
||||
MxCoreSet m_set0xd0; // 0xd0
|
||||
list<LegoROI*> m_roiList; // 0xe0
|
||||
LegoOmni::World m_worldId; // 0xec
|
||||
|
||||
|
||||
@ -65,7 +65,7 @@ class Police : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x1005e1d0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x1005e1e0
|
||||
// FUNCTION: BETA10 0x100f0c50
|
||||
|
||||
@ -55,12 +55,12 @@ class RegistrationBook : public LegoWorld {
|
||||
struct {
|
||||
MxS16 m_letters[7]; // 0x00
|
||||
MxS16 m_cursorPos; // 0x0e
|
||||
} m_newName; // 0x280
|
||||
} m_unk0x280; // 0x280
|
||||
MxControlPresenter* m_checkmark[10]; // 0x290
|
||||
undefined2 m_vehiclesToPosition; // 0x2b8
|
||||
undefined2 m_unk0x2b8; // 0x2b8
|
||||
InfocenterState* m_infocenterState; // 0x2bc
|
||||
undefined m_unk0x2c0; // 0x2c0
|
||||
undefined m_awaitLoad; // 0x2c1
|
||||
undefined m_unk0x2c1; // 0x2c1
|
||||
undefined m_unk0x2c2[0x02]; // 0x2c2
|
||||
LPDIRECTDRAWSURFACE m_checkboxHilite; // 0x2c4
|
||||
LPDIRECTDRAWSURFACE m_checkboxSurface; // 0x2c8
|
||||
@ -72,9 +72,9 @@ class RegistrationBook : public LegoWorld {
|
||||
MxLong HandleKeyPress(SDL_Keycode p_key);
|
||||
MxLong HandleControl(LegoControlManagerNotificationParam& p_param);
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
|
||||
void LoadSave(MxS16 p_checkMarkIndex);
|
||||
void FUN_100775c0(MxS16 p_playerIndex);
|
||||
void WriteInfocenterLetters(MxS16);
|
||||
void LoadVehicles();
|
||||
void FUN_100778c0();
|
||||
MxBool CreateSurface();
|
||||
};
|
||||
|
||||
|
||||
@ -60,7 +60,7 @@ class Score : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x100010b0
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100010c0
|
||||
// FUNCTION: BETA10 0x100f4f20
|
||||
|
||||
@ -36,114 +36,112 @@ Act2Actor::Location g_brickstrLocations[] = {
|
||||
{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
|
||||
{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
|
||||
{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
|
||||
#ifndef BETA10
|
||||
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
|
||||
#endif
|
||||
};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f1c
|
||||
MxFloat g_lastAnimationTime = 0.0f;
|
||||
MxFloat g_unk0x100f0f1c = 0.0f;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f20
|
||||
// GLOBAL: BETA10 0x101dbe40
|
||||
MxBool g_nextEntityIsBuilding = FALSE;
|
||||
MxBool g_unk0x100f0f20 = FALSE;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f24
|
||||
MxBool g_unk0x100f0f24 = FALSE;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f28
|
||||
// GLOBAL: BETA10 0x101dbe44
|
||||
MxBool g_playedShootSound = FALSE;
|
||||
MxBool g_unk0x100f0f28 = FALSE;
|
||||
|
||||
// --- All of these are indices into g_plantInfo (0x10103180) ---
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f30
|
||||
// GLOBAL: BETA10 0x101dbe48
|
||||
MxS32 g_location0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
|
||||
MxS32 g_stage0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f50
|
||||
// GLOBAL: BETA10 0x101dbe68
|
||||
MxS32 g_location1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
|
||||
MxS32 g_stage1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f90
|
||||
// GLOBAL: BETA10 0x101dbea8
|
||||
MxS32 g_location2Plants[] = {12, 19, 24, 48, 60, -1};
|
||||
MxS32 g_stage2Plants[] = {12, 19, 24, 48, 60, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fa8
|
||||
// GLOBAL: BETA10 0x101dbec0
|
||||
MxS32 g_location3Plants[] = {8, 15, 46, -1};
|
||||
MxS32 g_stage3Plants[] = {8, 15, 46, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fb8
|
||||
// GLOBAL: BETA10 0x101dbed0
|
||||
MxS32 g_location4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
|
||||
MxS32 g_stage4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fe8
|
||||
// GLOBAL: BETA10 0x101dbf00
|
||||
MxS32 g_location5Plants[] = {3, 40, 53, 55, -1};
|
||||
MxS32 g_stage5Plants[] = {3, 40, 53, 55, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1000
|
||||
// GLOBAL: BETA10 0x101dbf18
|
||||
MxS32 g_location6Plants[] = {22, 33, 41, 45, 67, -1};
|
||||
MxS32 g_stage6Plants[] = {22, 33, 41, 45, 67, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1018
|
||||
// GLOBAL: BETA10 0x101dbf30
|
||||
MxS32 g_location7Plants[] = {13, 30, 31, 62, -1};
|
||||
MxS32 g_stage7Plants[] = {13, 30, 31, 62, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1030
|
||||
// GLOBAL: BETA10 0x101dbf48
|
||||
MxS32 g_location8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
|
||||
MxS32 g_stage8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
|
||||
|
||||
// --- End of indices into g_plantInfo ---
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b1c
|
||||
// GLOBAL: BETA10 0x10209f60
|
||||
MxU32 g_nextHeadWavIndex = 0;
|
||||
undefined4 g_nextHeadWavIndex = 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b20
|
||||
// GLOBAL: BETA10 0x10209f64
|
||||
MxU32 g_nextBehindWavIndex = 0;
|
||||
undefined4 g_nextBehindWavIndex = 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b24
|
||||
// GLOBAL: BETA10 0x10209f68
|
||||
MxU32 g_nextInterruptWavIndex = 0;
|
||||
undefined4 g_nextInterruptWavIndex = 0;
|
||||
|
||||
// FUNCTION: LEGO1 0x100187e0
|
||||
// FUNCTION: BETA10 0x1000c7fb
|
||||
Act2Actor::Act2Actor()
|
||||
{
|
||||
m_skipAnimation = FALSE;
|
||||
m_targetLocation = 0;
|
||||
m_animatingHit = FALSE;
|
||||
m_createBrickTime = 0;
|
||||
m_animationDuration = 0;
|
||||
m_state = e_readyToShoot;
|
||||
m_baseWorldSpeed = 4;
|
||||
m_shootAnimEnd = 0;
|
||||
m_entityAnimationTime = 0;
|
||||
m_unk0x1c = 0;
|
||||
m_unk0x1d = 0;
|
||||
m_unk0x1f = FALSE;
|
||||
m_unk0x24 = 0;
|
||||
m_unk0x20 = 0;
|
||||
m_unk0x1e = 0;
|
||||
m_unk0x28 = 4;
|
||||
m_unk0x2c = 0;
|
||||
m_unk0x30 = 0;
|
||||
m_shootAnim = NULL;
|
||||
m_resetWorldSpeedAt = 0;
|
||||
m_initializing = TRUE;
|
||||
m_visitedLocations = 0;
|
||||
m_nextEntity = NULL;
|
||||
m_cachedShootSound = NULL;
|
||||
m_unk0x44 = 0;
|
||||
m_unk0x40 = 1;
|
||||
m_unk0x48 = 0;
|
||||
m_unk0x4c = NULL;
|
||||
m_unk0x38 = NULL;
|
||||
m_unk0x3c = 0;
|
||||
|
||||
// Odd: The code says < 10, but there are 11 entries in the array
|
||||
for (MxS32 i = 0; i < 10; i++) {
|
||||
g_brickstrLocations[i].m_cleared = FALSE;
|
||||
g_brickstrLocations[i].m_unk0x1c = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10018940
|
||||
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
|
||||
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
{
|
||||
LegoAnimActor::SetROI(p_roi, p_bool1, p_updateTransform);
|
||||
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
|
||||
m_roi->SetVisibility(FALSE);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10018980
|
||||
// FUNCTION: BETA10 0x1000c963
|
||||
void Act2Actor::InitializeNextShot()
|
||||
void Act2Actor::FUN_10018980()
|
||||
{
|
||||
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
|
||||
@ -153,14 +151,14 @@ void Act2Actor::InitializeNextShot()
|
||||
|
||||
assert(m_shootAnim);
|
||||
|
||||
m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
|
||||
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
|
||||
#ifdef BETA10
|
||||
// actually 0x2c and 0x30
|
||||
m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
|
||||
m_cachedShootSound->SetDistance(35, 60);
|
||||
m_cachedShootSound->SetDistance(35, 60);
|
||||
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
|
||||
m_unk0x38->SetDistance(35, 60);
|
||||
m_unk0x38->SetDistance(35, 60);
|
||||
#else
|
||||
m_cachedShootSound->SetDistance(45, 55);
|
||||
m_unk0x38->SetDistance(45, 55);
|
||||
m_roi->SetVisibility(TRUE);
|
||||
#endif
|
||||
}
|
||||
@ -169,9 +167,9 @@ void Act2Actor::InitializeNextShot()
|
||||
// FUNCTION: BETA10 0x1000ca64
|
||||
MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
|
||||
{
|
||||
if (m_animatingHit == FALSE) {
|
||||
m_animatingHit = TRUE;
|
||||
m_animationDuration = 0;
|
||||
if (m_unk0x1f == FALSE) {
|
||||
m_unk0x1f = TRUE;
|
||||
m_unk0x20 = 0;
|
||||
}
|
||||
|
||||
SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
|
||||
@ -187,7 +185,7 @@ MxResult Act2Actor::VTable0x9c()
|
||||
return SUCCESS;
|
||||
}
|
||||
else {
|
||||
if (m_animatingHit) {
|
||||
if (m_unk0x1f) {
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] -= 3.0f;
|
||||
m_roi->UpdateTransformationRelativeToParent(matrix);
|
||||
@ -209,28 +207,28 @@ void Act2Actor::Animate(float p_time)
|
||||
int dummy1; // for BETA10, not sure what it is being used for
|
||||
|
||||
#ifndef BETA10
|
||||
MxFloat timeSinceLastAnimate = 0.0f;
|
||||
if (g_lastAnimationTime != 0.0f) {
|
||||
timeSinceLastAnimate = p_time - g_lastAnimationTime;
|
||||
MxFloat local48float = 0.0f;
|
||||
if (g_unk0x100f0f1c != 0.0f) {
|
||||
local48float = p_time - g_unk0x100f0f1c;
|
||||
}
|
||||
|
||||
g_lastAnimationTime = p_time;
|
||||
g_unk0x100f0f1c = p_time;
|
||||
#endif
|
||||
|
||||
LegoAnimActor::Animate(p_time);
|
||||
|
||||
if (m_resetWorldSpeedAt != 0.0f && m_resetWorldSpeedAt < p_time) {
|
||||
SetWorldSpeed(m_baseWorldSpeed);
|
||||
if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
|
||||
SetWorldSpeed(m_unk0x28);
|
||||
}
|
||||
|
||||
if (m_animatingHit) {
|
||||
if (m_animationDuration > 600.0f) {
|
||||
m_animatingHit = FALSE;
|
||||
m_animationDuration = 0;
|
||||
if (m_unk0x1f) {
|
||||
if (m_unk0x20 > 600.0f) {
|
||||
m_unk0x1f = FALSE;
|
||||
m_unk0x20 = 0;
|
||||
}
|
||||
else {
|
||||
#ifndef BETA10
|
||||
m_animationDuration += timeSinceLastAnimate;
|
||||
m_unk0x20 += local48float;
|
||||
#endif
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] += 3.0f;
|
||||
@ -247,41 +245,41 @@ void Act2Actor::Animate(float p_time)
|
||||
}
|
||||
|
||||
if (!m_grec) {
|
||||
if (m_state == e_roaming) {
|
||||
m_state = e_readyToShoot;
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
if (m_unk0x1e == 2) {
|
||||
m_unk0x1e = 0;
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
SetWorldSpeed(0);
|
||||
m_skipAnimation = FALSE;
|
||||
m_unk0x1c = FALSE;
|
||||
}
|
||||
else if (m_state == e_endShot) {
|
||||
else if (m_unk0x1e == 1) {
|
||||
FindROI("pwrbrik")->SetVisibility(FALSE);
|
||||
FindROI("debrick")->SetVisibility(FALSE);
|
||||
FindROI("ray")->SetVisibility(FALSE);
|
||||
m_nextEntity = NULL;
|
||||
m_state = e_roaming;
|
||||
NextTargetLocation();
|
||||
SetWorldSpeed(m_baseWorldSpeed + 3, p_time + 3000.0f);
|
||||
m_unk0x4c = NULL;
|
||||
m_unk0x1e = 2;
|
||||
VTable0xa0();
|
||||
FUN_10019250(m_unk0x28 + 3, p_time + 3000.0f);
|
||||
}
|
||||
else if (m_state == e_readyToShoot) {
|
||||
if (m_initializing) {
|
||||
m_initializing = FALSE;
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
else if (m_unk0x1e == 0) {
|
||||
if (m_unk0x40) {
|
||||
m_unk0x40 = 0;
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
}
|
||||
|
||||
if (UpdateShot(p_time) == TRUE) {
|
||||
if (FUN_10019700(p_time) == TRUE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_state == e_hiding) {
|
||||
else if (m_unk0x1e == 5) {
|
||||
FindROI("brickstr")->SetVisibility(FALSE);
|
||||
GetROI()->SetVisibility(FALSE);
|
||||
CurrentWorld()->RemoveActor(this);
|
||||
return;
|
||||
}
|
||||
#ifndef BETA10
|
||||
else if (m_state == e_goingToHide) {
|
||||
else if (m_unk0x1e == 4) {
|
||||
if (m_worldSpeed == 0.0f) {
|
||||
return;
|
||||
}
|
||||
@ -293,14 +291,14 @@ void Act2Actor::Animate(float p_time)
|
||||
#endif
|
||||
}
|
||||
|
||||
if (m_state == e_hiding || m_state == e_goingToHide) {
|
||||
if (m_unk0x1e == 5 || m_unk0x1e == 4) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_state == e_createdBrick) {
|
||||
if (p_time - m_createBrickTime > 600.0f) {
|
||||
m_state = e_roaming;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 4, p_time + 15000.0f);
|
||||
if (m_unk0x1e == 3) {
|
||||
if (p_time - m_unk0x24 > 600.0f) {
|
||||
m_unk0x1e = 2;
|
||||
FUN_10019250(m_unk0x28 + 4, p_time + 15000.0f);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -325,38 +323,38 @@ void Act2Actor::Animate(float p_time)
|
||||
const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
|
||||
const MxFloat* worldPosition = m_roi->GetWorldPosition();
|
||||
|
||||
MxFloat distanceToAmbulance = DISTSQRD3(pepperWorldPosition, worldPosition);
|
||||
MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
|
||||
|
||||
if (distanceToAmbulance < 75.0f) {
|
||||
if (!m_skipAnimation) {
|
||||
m_skipAnimation = TRUE;
|
||||
if (distance1 < 75.0f) {
|
||||
if (!m_unk0x1c) {
|
||||
m_unk0x1c = 1;
|
||||
|
||||
if (!m_state) {
|
||||
PlayNextVoiceOver(VoiceOver::e_interrupt);
|
||||
m_state = e_endShot;
|
||||
if (!m_unk0x1e) {
|
||||
FUN_100199f0(2);
|
||||
m_unk0x1e = 1;
|
||||
}
|
||||
else {
|
||||
LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
|
||||
const MxFloat* childPosition = childROI->GetWorldPosition();
|
||||
MxFloat distanceToWindshield = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
|
||||
childROI = m_roi->FindChildROI("reardr", m_roi);
|
||||
childPosition = childROI->GetWorldPosition();
|
||||
MxFloat distanceToRearDoor = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
|
||||
if (distanceToRearDoor > distanceToWindshield) {
|
||||
PlayNextVoiceOver(VoiceOver::e_head);
|
||||
if (distance3 > distance2) {
|
||||
FUN_100199f0(0);
|
||||
}
|
||||
else
|
||||
#ifndef BETA10
|
||||
if (p_time - m_createBrickTime > 3000.0f) {
|
||||
if (p_time - m_unk0x24 > 3000.0f) {
|
||||
#endif
|
||||
SetWorldSpeed(m_baseWorldSpeed - 1);
|
||||
m_state = e_createdBrick;
|
||||
m_createBrickTime = p_time;
|
||||
SetWorldSpeed(m_unk0x28 - 1);
|
||||
m_unk0x1e = 3;
|
||||
m_unk0x24 = p_time;
|
||||
|
||||
if (((LegoAct2*) CurrentWorld())->CreateBrick() == SUCCESS) {
|
||||
PlayNextVoiceOver(VoiceOver::e_behind);
|
||||
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
|
||||
FUN_100199f0(1);
|
||||
}
|
||||
#ifndef BETA10
|
||||
}
|
||||
@ -365,8 +363,8 @@ void Act2Actor::Animate(float p_time)
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_skipAnimation) {
|
||||
m_skipAnimation = FALSE;
|
||||
if (m_unk0x1c) {
|
||||
m_unk0x1c = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -377,11 +375,11 @@ void Act2Actor::Animate(float p_time)
|
||||
|
||||
// FUNCTION: LEGO1 0x10019250
|
||||
// FUNCTION: BETA10 0x1000d45c
|
||||
void Act2Actor::SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt)
|
||||
void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
|
||||
{
|
||||
// The arguments have been changed from BETA10 to LEGO1
|
||||
SetWorldSpeed(p_speed);
|
||||
m_resetWorldSpeedAt = p_resetWorldSpeedAt;
|
||||
m_unk0x44 = p_param2;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019280
|
||||
@ -389,12 +387,12 @@ void Act2Actor::SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt)
|
||||
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
|
||||
{
|
||||
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
|
||||
m_resetWorldSpeedAt = 0;
|
||||
m_unk0x44 = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100192a0
|
||||
// FUNCTION: BETA10 0x1000d4d6
|
||||
void Act2Actor::FindPath(MxU32 p_location)
|
||||
void Act2Actor::FUN_100192a0(undefined4 p_location)
|
||||
{
|
||||
Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
|
||||
Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
|
||||
@ -431,37 +429,37 @@ void Act2Actor::FindPath(MxU32 p_location)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019520
|
||||
void Act2Actor::GoingToHide()
|
||||
void Act2Actor::FUN_10019520()
|
||||
{
|
||||
m_state = e_goingToHide;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 3);
|
||||
FindPath(10);
|
||||
m_unk0x1e = 4;
|
||||
SetWorldSpeed(m_unk0x28 + 3);
|
||||
FUN_100192a0(10);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019560
|
||||
void Act2Actor::Hide()
|
||||
void Act2Actor::FUN_10019560()
|
||||
{
|
||||
m_state = e_hiding;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 5);
|
||||
FindPath(9);
|
||||
m_unk0x1e = 5;
|
||||
SetWorldSpeed(m_unk0x28 + 5);
|
||||
FUN_100192a0(9);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100195a0
|
||||
// FUNCTION: BETA10 0x1000d7d3
|
||||
MxS32 Act2Actor::NextTargetLocation()
|
||||
MxS32 Act2Actor::VTable0xa0()
|
||||
{
|
||||
MxU32 newLocation;
|
||||
undefined4 newLocation;
|
||||
|
||||
assert(!m_grec);
|
||||
|
||||
CurrentWorld();
|
||||
MxU16 randomVal = 1 + SDL_rand(2);
|
||||
|
||||
if (m_visitedLocations == 8 && m_targetLocation != 8) {
|
||||
if (m_unk0x48 == 8 && m_unk0x1d != 8) {
|
||||
newLocation = 8;
|
||||
}
|
||||
else {
|
||||
switch (m_targetLocation) {
|
||||
switch (m_unk0x1d) {
|
||||
case 0:
|
||||
if (randomVal == 1) {
|
||||
newLocation = 3;
|
||||
@ -536,10 +534,10 @@ MxS32 Act2Actor::NextTargetLocation()
|
||||
}
|
||||
}
|
||||
|
||||
MxU32 firstChoice = newLocation;
|
||||
undefined4 firstChoice = newLocation;
|
||||
|
||||
if (m_visitedLocations < 7 || g_brickstrLocations[m_targetLocation].m_cleared) {
|
||||
while (g_brickstrLocations[newLocation].m_cleared || m_targetLocation == newLocation) {
|
||||
if (m_unk0x48 < 7 || g_brickstrLocations[m_unk0x1d].m_unk0x1c) {
|
||||
while (g_brickstrLocations[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
|
||||
if (newLocation == 7) {
|
||||
newLocation = 0;
|
||||
}
|
||||
@ -551,8 +549,8 @@ MxS32 Act2Actor::NextTargetLocation()
|
||||
}
|
||||
}
|
||||
|
||||
m_targetLocation = newLocation;
|
||||
FindPath(newLocation);
|
||||
m_unk0x1d = newLocation;
|
||||
FUN_100192a0(newLocation);
|
||||
|
||||
if (m_grec) {
|
||||
return SUCCESS;
|
||||
@ -564,64 +562,64 @@ MxS32 Act2Actor::NextTargetLocation()
|
||||
|
||||
// FUNCTION: LEGO1 0x10019700
|
||||
// FUNCTION: BETA10 0x1000dd27
|
||||
MxU32 Act2Actor::UpdateShot(MxFloat p_time)
|
||||
MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
|
||||
{
|
||||
if (!m_nextEntity) {
|
||||
g_nextEntityIsBuilding = FALSE;
|
||||
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
||||
if (!m_unk0x4c) {
|
||||
g_unk0x100f0f20 = FALSE;
|
||||
m_unk0x4c = FUN_10019b90(&g_unk0x100f0f20);
|
||||
g_unk0x100f0f24 = FALSE;
|
||||
g_playedShootSound = FALSE;
|
||||
g_unk0x100f0f28 = FALSE;
|
||||
}
|
||||
|
||||
if (!m_nextEntity) {
|
||||
MxTrace("nothing left to destroy at location %d\n", m_targetLocation);
|
||||
m_state = e_endShot;
|
||||
if (!m_unk0x4c) {
|
||||
MxTrace("nothing left to destroy at location %d\n", m_unk0x1d);
|
||||
m_unk0x1e = 1;
|
||||
|
||||
if (m_targetLocation == 8) {
|
||||
if (m_unk0x1d == 8) {
|
||||
((LegoAct2*) CurrentWorld())->BadEnding();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (!g_playedShootSound && m_entityAnimationTime < p_time) {
|
||||
g_playedShootSound = TRUE;
|
||||
if (!g_unk0x100f0f28 && m_unk0x30 < p_param) {
|
||||
g_unk0x100f0f28 = TRUE;
|
||||
assert(SoundManager()->GetCacheSoundManager());
|
||||
SoundManager()->GetCacheSoundManager()->Play(m_cachedShootSound, "brickstr", FALSE);
|
||||
SoundManager()->GetCacheSoundManager()->Play(m_unk0x38, "brickstr", FALSE);
|
||||
|
||||
if (g_nextEntityIsBuilding) {
|
||||
BuildingManager()->ScheduleAnimation(m_nextEntity, 800, TRUE, FALSE);
|
||||
if (g_unk0x100f0f20) {
|
||||
BuildingManager()->ScheduleAnimation(m_unk0x4c, 800, TRUE, FALSE);
|
||||
}
|
||||
else {
|
||||
PlantManager()->ScheduleAnimation(m_nextEntity, 800);
|
||||
PlantManager()->ScheduleAnimation(m_unk0x4c, 800);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_shootAnimEnd < p_time) {
|
||||
g_nextEntityIsBuilding = FALSE;
|
||||
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
if (m_unk0x2c < p_param) {
|
||||
g_unk0x100f0f20 = FALSE;
|
||||
m_unk0x4c = FUN_10019b90(&g_unk0x100f0f20);
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_param;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
g_unk0x100f0f24 = FALSE;
|
||||
g_playedShootSound = FALSE;
|
||||
g_unk0x100f0f28 = FALSE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
m_lastTime = p_time;
|
||||
m_lastTime = p_param;
|
||||
LegoROI* brickstrROI = FindROI("brickstr");
|
||||
|
||||
MxMatrix initialTransform = m_roi->GetLocal2World();
|
||||
initialTransform[3][1] += 1.0f;
|
||||
brickstrROI->SetLocal2World(initialTransform);
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] += 1.0f;
|
||||
brickstrROI->SetLocal2World(matrix);
|
||||
brickstrROI->WrappedUpdateWorldData();
|
||||
|
||||
Vector3 col0(initialTransform[0]);
|
||||
Vector3 col1(initialTransform[1]);
|
||||
Vector3 col2(initialTransform[2]);
|
||||
Vector3 col3(initialTransform[3]);
|
||||
Vector3 col0(matrix[0]);
|
||||
Vector3 col1(matrix[1]);
|
||||
Vector3 col2(matrix[2]);
|
||||
Vector3 col3(matrix[3]);
|
||||
|
||||
col2 = col3;
|
||||
col2 -= m_nextEntity->GetROI()->GetWorldPosition();
|
||||
col2 -= m_unk0x4c->GetROI()->GetWorldPosition();
|
||||
col2.Unitize();
|
||||
col0.EqualsCross(col1, col2);
|
||||
col0.Unitize();
|
||||
@ -630,10 +628,10 @@ MxU32 Act2Actor::UpdateShot(MxFloat p_time)
|
||||
assert(!m_cameraFlag);
|
||||
|
||||
LegoTreeNode* root = m_shootAnim->GetAnimTreePtr()->GetRoot();
|
||||
MxFloat time = p_time - (m_shootAnimEnd - m_shootAnim->GetDuration());
|
||||
MxFloat time = p_param - (m_unk0x2c - m_shootAnim->GetDuration());
|
||||
|
||||
for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
|
||||
LegoROI::ApplyAnimationTransformation(root->GetChild(i), initialTransform, time, m_shootAnim->GetROIMap());
|
||||
LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap());
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
@ -641,68 +639,68 @@ MxU32 Act2Actor::UpdateShot(MxFloat p_time)
|
||||
|
||||
// FUNCTION: LEGO1 0x100199f0
|
||||
// FUNCTION: BETA10 0x1000e11a
|
||||
void Act2Actor::PlayNextVoiceOver(MxS8 p_voiceOverType)
|
||||
void Act2Actor::FUN_100199f0(MxS8 p_param)
|
||||
{
|
||||
switch (p_voiceOverType) {
|
||||
case VoiceOver::e_head:
|
||||
switch (p_param) {
|
||||
case 0:
|
||||
switch (g_nextHeadWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
|
||||
g_nextHeadWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextHeadWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case VoiceOver::e_behind:
|
||||
case 1:
|
||||
switch (g_nextBehindWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
case 1:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
case 2:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case VoiceOver::e_interrupt:
|
||||
case 2:
|
||||
switch (g_nextInterruptWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
case 1:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
case 2:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->StartAction(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
@ -711,27 +709,27 @@ void Act2Actor::PlayNextVoiceOver(MxS8 p_voiceOverType)
|
||||
|
||||
// FUNCTION: LEGO1 0x10019b90
|
||||
// FUNCTION: BETA10 0x1000e374
|
||||
LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
{
|
||||
MxS32 i;
|
||||
LegoBuildingInfo* buildingInfo = BuildingManager()->GetInfoArray(i);
|
||||
LegoPlantInfo* plantInfo = PlantManager()->GetInfoArray(i);
|
||||
LegoEntity* result = 0;
|
||||
|
||||
switch (m_targetLocation) {
|
||||
switch (m_unk0x1d) {
|
||||
case 0:
|
||||
if (buildingInfo[12].m_counter) {
|
||||
result = buildingInfo[12].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else if (buildingInfo[14].m_counter) {
|
||||
result = buildingInfo[14].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location0Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location0Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location0Plants[i]].m_entity;
|
||||
for (i = 0; g_stage0Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage0Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage0Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -740,12 +738,12 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 1:
|
||||
if (buildingInfo[13].m_counter) {
|
||||
result = buildingInfo[13].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location1Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location1Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location1Plants[i]].m_entity;
|
||||
for (i = 0; g_stage1Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage1Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage1Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -754,16 +752,16 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 2:
|
||||
if (buildingInfo[9].m_counter) {
|
||||
result = buildingInfo[9].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else if (buildingInfo[11].m_counter) {
|
||||
result = buildingInfo[11].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location2Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location2Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location2Plants[i]].m_entity;
|
||||
for (i = 0; g_stage2Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage2Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage2Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -772,20 +770,20 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 3:
|
||||
if (buildingInfo[7].m_counter) {
|
||||
result = buildingInfo[7].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else if (buildingInfo[8].m_counter) {
|
||||
result = buildingInfo[8].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else if (buildingInfo[3].m_counter) {
|
||||
result = buildingInfo[3].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location3Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location3Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location3Plants[i]].m_entity;
|
||||
for (i = 0; g_stage3Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage3Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage3Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -794,16 +792,16 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 4:
|
||||
if (buildingInfo[5].m_counter) {
|
||||
result = buildingInfo[5].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else if (buildingInfo[10].m_counter) {
|
||||
result = buildingInfo[10].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location4Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location4Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location4Plants[i]].m_entity;
|
||||
for (i = 0; g_stage4Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage4Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage4Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -812,12 +810,12 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 5:
|
||||
if (buildingInfo[4].m_counter) {
|
||||
result = buildingInfo[4].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location5Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location5Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location5Plants[i]].m_entity;
|
||||
for (i = 0; g_stage5Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage5Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage5Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -826,12 +824,12 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 6:
|
||||
if (buildingInfo[2].m_counter) {
|
||||
result = buildingInfo[2].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location6Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location6Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location6Plants[i]].m_entity;
|
||||
for (i = 0; g_stage6Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage6Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage6Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -840,21 +838,21 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
case 7:
|
||||
if (buildingInfo[6].m_counter) {
|
||||
result = buildingInfo[6].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_location7Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location7Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location7Plants[i]].m_entity;
|
||||
for (i = 0; g_stage7Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage7Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage7Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
for (i = 0; g_location8Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location8Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location8Plants[i]].m_entity;
|
||||
for (i = 0; g_stage8Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage8Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage8Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -865,14 +863,14 @@ LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
|
||||
if (buildingInfo[15].m_counter) {
|
||||
result = buildingInfo[15].m_entity;
|
||||
*p_isBuilding = TRUE;
|
||||
*p_param = TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!result && !g_brickstrLocations[m_targetLocation].m_cleared) {
|
||||
g_brickstrLocations[m_targetLocation].m_cleared = TRUE;
|
||||
m_visitedLocations++;
|
||||
if (!result && !g_brickstrLocations[m_unk0x1d].m_unk0x1c) {
|
||||
g_brickstrLocations[m_unk0x1d].m_unk0x1c = TRUE;
|
||||
m_unk0x48++;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
@ -583,11 +583,11 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
|
||||
break;
|
||||
}
|
||||
|
||||
if (state != NULL && state->m_finishedBuild && !state->m_playedExitScript) {
|
||||
if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
|
||||
if (AnimationManager()
|
||||
->FUN_10060dc0(anim, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, TRUE, TRUE, TRUE) ==
|
||||
SUCCESS) {
|
||||
state->m_playedExitScript = TRUE;
|
||||
state->m_unk0x4e = TRUE;
|
||||
camAnim = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,7 @@
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter::CarBuildPart, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter::UnknownListEntry, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter, 0x150)
|
||||
|
||||
// FUNCTION: LEGO1 0x10078400
|
||||
@ -34,7 +34,7 @@ LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter()
|
||||
m_shelfFrameBuffer = 0;
|
||||
m_shelfFrameMax = 0;
|
||||
m_shelfFrameInterval = 0;
|
||||
m_flashingPartTimeState = 0;
|
||||
m_unk0x13c = 0;
|
||||
m_carBuildEntity = NULL;
|
||||
m_unk0x144 = -1;
|
||||
m_unk0x148 = -1;
|
||||
@ -62,28 +62,28 @@ LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100733d0
|
||||
inline void LegoCarBuildAnimPresenter::UpdateFlashingPartVisibility()
|
||||
inline void LegoCarBuildAnimPresenter::Beta10Inline0x100733d0()
|
||||
{
|
||||
MxLong time = Timer()->GetTime();
|
||||
MxLong showFlashingPart;
|
||||
MxLong bvar5;
|
||||
|
||||
if (m_flashingPartTimeState < time) {
|
||||
showFlashingPart = FALSE;
|
||||
if (m_unk0x13c < time) {
|
||||
bvar5 = FALSE;
|
||||
|
||||
// I have no idea why this conditional is so convoluted
|
||||
if (m_flashingPartTimeState & c_bit1) {
|
||||
showFlashingPart = TRUE;
|
||||
m_flashingPartTimeState = time + 400;
|
||||
if (m_unk0x13c & c_bit1) {
|
||||
bvar5 = TRUE;
|
||||
m_unk0x13c = time + 400;
|
||||
}
|
||||
else {
|
||||
m_flashingPartTimeState = time + 200;
|
||||
m_unk0x13c = time + 200;
|
||||
}
|
||||
|
||||
if (showFlashingPart) {
|
||||
m_flashingPartTimeState &= ~c_bit1;
|
||||
if (bvar5) {
|
||||
m_unk0x13c &= ~c_bit1;
|
||||
}
|
||||
else {
|
||||
m_flashingPartTimeState |= c_bit1;
|
||||
m_unk0x13c |= c_bit1;
|
||||
}
|
||||
|
||||
if (m_placedPartCount < m_numberOfParts) {
|
||||
@ -98,7 +98,7 @@ inline void LegoCarBuildAnimPresenter::UpdateFlashingPartVisibility()
|
||||
const LegoChar* name = roi->GetName();
|
||||
|
||||
if (name && SDL_strcasecmp(wiredName, name) == 0) {
|
||||
if (showFlashingPart) {
|
||||
if (bvar5) {
|
||||
roi->SetVisibility(TRUE);
|
||||
}
|
||||
else {
|
||||
@ -129,7 +129,7 @@ void LegoCarBuildAnimPresenter::PutFrame()
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateFlashingPartVisibility();
|
||||
Beta10Inline0x100733d0();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100788c0
|
||||
@ -211,7 +211,7 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
|
||||
}
|
||||
|
||||
if (i < m_placedPartCount) {
|
||||
MakePartPlaced(i);
|
||||
FUN_10079050(i);
|
||||
ShowBuildPartByName(m_parts[i].m_name);
|
||||
}
|
||||
|
||||
@ -318,7 +318,7 @@ MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
|
||||
|
||||
// FUNCTION: LEGO1 0x10079050
|
||||
// FUNCTION: BETA10 0x1007151e
|
||||
void LegoCarBuildAnimPresenter::MakePartPlaced(MxS16 p_index)
|
||||
void LegoCarBuildAnimPresenter::FUN_10079050(MxS16 p_index)
|
||||
{
|
||||
SwapNodesByName(m_parts[p_index].m_wiredName, m_parts[p_index].m_name);
|
||||
HideBuildPartByName(m_parts[p_index].m_wiredName);
|
||||
@ -384,7 +384,7 @@ void LegoCarBuildAnimPresenter::InitBuildPlatform()
|
||||
}
|
||||
|
||||
assert(m_numberOfParts);
|
||||
m_parts = new CarBuildPart[m_numberOfParts];
|
||||
m_parts = new UnknownListEntry[m_numberOfParts];
|
||||
assert(m_parts);
|
||||
|
||||
// Go through and add the wired name of each part
|
||||
@ -553,7 +553,7 @@ void LegoCarBuildAnimPresenter::AddPartToBuildByName(const LegoChar* p_name)
|
||||
strcpy(m_parts[i].m_name, buffer);
|
||||
Swap(m_parts[m_placedPartCount].m_objectId, m_parts[i].m_objectId);
|
||||
}
|
||||
MakePartPlaced(m_placedPartCount);
|
||||
FUN_10079050(m_placedPartCount);
|
||||
m_placedPartCount++;
|
||||
|
||||
((LegoCarBuild*) m_currentWorld)->SetPlacedPartCount(m_placedPartCount);
|
||||
@ -646,7 +646,7 @@ MxBool LegoCarBuildAnimPresenter::StringEqualsShelf(const LegoChar* p_string)
|
||||
|
||||
// FUNCTION: LEGO1 0x10079c30
|
||||
// FUNCTION: BETA10 0x100726a6
|
||||
MxBool LegoCarBuildAnimPresenter::IsNextPartToPlace(const LegoChar* p_name)
|
||||
MxBool LegoCarBuildAnimPresenter::FUN_10079c30(const LegoChar* p_name)
|
||||
{
|
||||
if (PartIsPlaced(p_name)) {
|
||||
return FALSE;
|
||||
@ -710,7 +710,7 @@ void LegoCarBuildAnimPresenter::SetPartObjectIdByName(const LegoChar* p_name, Mx
|
||||
|
||||
// FUNCTION: LEGO1 0x10079e20
|
||||
// FUNCTION: BETA10 0x10072959
|
||||
const BoundingSphere& LegoCarBuildAnimPresenter::GetTargetBoundingSphere()
|
||||
const BoundingSphere& LegoCarBuildAnimPresenter::FUN_10079e20()
|
||||
{
|
||||
LegoROI* roi = m_carBuildEntity->GetROI();
|
||||
return roi->FindChildROI(m_parts[m_placedPartCount].m_wiredName, roi)->GetWorldBoundingSphere();
|
||||
|
||||
@ -1800,7 +1800,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
|
||||
|
||||
// FUNCTION: LEGO1 0x10062650
|
||||
// FUNCTION: BETA10 0x100436e2
|
||||
MxBool LegoAnimationManager::FUN_10062650(Mx3DPointFloat& p_position, float p_und, LegoROI* p_roi)
|
||||
MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi)
|
||||
{
|
||||
if (p_roi != NULL) {
|
||||
Mx3DPointFloat position(p_position);
|
||||
|
||||
@ -850,7 +850,7 @@ inline void LoadIsle()
|
||||
{
|
||||
LegoWorld* world = FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||
if (world != NULL) {
|
||||
if (!world->NoDisabledObjects()) {
|
||||
if (!world->GetUnknown0xd0Empty()) {
|
||||
NotificationManager()->Send(world, MxNotificationParam(c_notificationType20, NULL));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#include "legostate.h"
|
||||
|
||||
#include <random>
|
||||
#include <stdlib.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoState, 0x08)
|
||||
@ -29,10 +30,17 @@ MxU32 LegoState::Playlist::Next()
|
||||
}
|
||||
break;
|
||||
|
||||
case e_random:
|
||||
case e_random: {
|
||||
#ifdef __WIIU__
|
||||
static std::mt19937 rng{std::random_device{}()};
|
||||
std::uniform_int_distribution<MxS32> dist(0, m_length - 1);
|
||||
m_nextIndex = dist(rng);
|
||||
#else
|
||||
m_nextIndex = SDL_rand(m_length);
|
||||
#endif
|
||||
objectId = m_objectIds[m_nextIndex];
|
||||
break;
|
||||
}
|
||||
|
||||
case e_loopSkipFirst:
|
||||
objectId = m_objectIds[m_nextIndex];
|
||||
|
||||
@ -32,7 +32,11 @@
|
||||
#include "scripts.h"
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
#ifdef __WIIU__
|
||||
#include <SDL3/SDL.h>
|
||||
#else
|
||||
#include <SDL3/SDL_process.h>
|
||||
#endif
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
@ -322,8 +326,10 @@ void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p
|
||||
|
||||
break;
|
||||
case Extra::ActionType::e_run: {
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
const char* args[] = {"/lego/sources/main/main.exe", "/script", p_pAtom.GetInternal(), NULL};
|
||||
SDL_Process* process = SDL_CreateProcess(args, false);
|
||||
#endif
|
||||
} break;
|
||||
case Extra::ActionType::e_enable:
|
||||
assert(p_streamId != DS_NOT_A_STREAM);
|
||||
|
||||
@ -125,9 +125,15 @@ MxResult MxTransitionManager::StartTransition(
|
||||
|
||||
m_animationSpeed = p_speed;
|
||||
|
||||
TickleManager()->RegisterClient(this, p_speed);
|
||||
InputManager()->DisableInputProcessing();
|
||||
VideoManager()->SetRender3D(FALSE);
|
||||
MxTickleManager* tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
|
||||
LegoInputManager* inputManager = InputManager();
|
||||
inputManager->SetUnknown88(TRUE);
|
||||
inputManager->SetUnknown336(FALSE);
|
||||
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->SetRender3D(FALSE);
|
||||
|
||||
SetAppCursor(e_cursorBusy);
|
||||
return SUCCESS;
|
||||
|
||||
@ -129,7 +129,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d670
|
||||
// FUNCTION: BETA10 0x1003d65f
|
||||
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
|
||||
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
{
|
||||
if (p_roi) {
|
||||
const char* name = p_roi->GetName();
|
||||
@ -143,7 +143,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
|
||||
}
|
||||
}
|
||||
|
||||
LegoEntity::SetROI(p_roi, p_bool1, p_updateTransform);
|
||||
LegoEntity::SetROI(p_roi, p_bool1, p_bool2);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d6e0
|
||||
|
||||
@ -127,12 +127,12 @@ void LegoEntity::SetWorld()
|
||||
|
||||
// FUNCTION: LEGO1 0x100108a0
|
||||
// FUNCTION: BETA10 0x1007e724
|
||||
void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
|
||||
void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
{
|
||||
m_roi = p_roi;
|
||||
|
||||
if (m_roi != NULL) {
|
||||
if (p_updateTransform) {
|
||||
if (p_bool2) {
|
||||
MxMatrix mat;
|
||||
CalcLocalTransform(
|
||||
Mx3DPointFloat(m_worldLocation[0], m_worldLocation[1], m_worldLocation[2]),
|
||||
|
||||
@ -75,7 +75,7 @@ MxResult LegoWorld::Create(MxDSAction& p_dsAction)
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (!InitializeCameraController()) {
|
||||
if (!VTable0x54()) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
@ -135,10 +135,10 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_objects.empty()) {
|
||||
MxCoreSet::iterator it = m_objects.begin();
|
||||
while (!m_set0xa8.empty()) {
|
||||
MxCoreSet::iterator it = m_set0xa8.begin();
|
||||
MxCore* object = *it;
|
||||
m_objects.erase(it);
|
||||
m_set0xa8.erase(it);
|
||||
|
||||
if (object->IsA("MxPresenter")) {
|
||||
MxPresenter* presenter = (MxPresenter*) object;
|
||||
@ -166,7 +166,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_worldId != LegoOmni::e_undefined && m_disabledObjects.empty()) {
|
||||
if (m_worldId != LegoOmni::e_undefined && m_set0xd0.empty()) {
|
||||
PlantManager()->Reset(m_worldId);
|
||||
BuildingManager()->Reset();
|
||||
}
|
||||
@ -234,7 +234,7 @@ MxLong LegoWorld::Notify(MxParam& p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001f630
|
||||
// FUNCTION: BETA10 0x100d9fc2
|
||||
LegoCameraController* LegoWorld::InitializeCameraController()
|
||||
LegoCameraController* LegoWorld::VTable0x54()
|
||||
{
|
||||
MxBool success = FALSE;
|
||||
|
||||
@ -357,7 +357,7 @@ MxBool LegoWorld::ActorExists(LegoPathActor* p_actor)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001fda0
|
||||
// FUNCTION: BETA10 0x100da621
|
||||
void LegoWorld::AddPresenterIfInRange(LegoAnimPresenter* p_presenter)
|
||||
void LegoWorld::FUN_1001fda0(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_pathControllerList);
|
||||
LegoPathController* controller;
|
||||
@ -369,7 +369,7 @@ void LegoWorld::AddPresenterIfInRange(LegoAnimPresenter* p_presenter)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001fe90
|
||||
// FUNCTION: BETA10 0x100da6b5
|
||||
void LegoWorld::RemovePresenterFromBoundaries(LegoAnimPresenter* p_presenter)
|
||||
void LegoWorld::FUN_1001fe90(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_pathControllerList);
|
||||
LegoPathController* controller;
|
||||
@ -486,25 +486,25 @@ void LegoWorld::Add(MxCore* p_object)
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
MxCoreSet::iterator it = m_objects.find(p_object);
|
||||
if (it == m_objects.end()) {
|
||||
MxCoreSet::iterator it = m_set0xa8.find(p_object);
|
||||
if (it == m_set0xa8.end()) {
|
||||
#ifdef BETA10
|
||||
if (p_object->IsA("MxPresenter")) {
|
||||
assert(static_cast<MxPresenter*>(p_object)->GetAction());
|
||||
}
|
||||
#endif
|
||||
|
||||
m_objects.insert(p_object);
|
||||
m_set0xa8.insert(p_object);
|
||||
}
|
||||
else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_disabledObjects.size() != 0 && p_object->IsA("MxPresenter")) {
|
||||
if (m_set0xd0.size() != 0 && p_object->IsA("MxPresenter")) {
|
||||
if (((MxPresenter*) p_object)->IsEnabled()) {
|
||||
((MxPresenter*) p_object)->Enable(FALSE);
|
||||
m_disabledObjects.insert(p_object);
|
||||
m_set0xd0.insert(p_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -562,15 +562,15 @@ void LegoWorld::Remove(MxCore* p_object)
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
it = m_objects.find(p_object);
|
||||
if (it != m_objects.end()) {
|
||||
m_objects.erase(it);
|
||||
it = m_set0xa8.find(p_object);
|
||||
if (it != m_set0xa8.end()) {
|
||||
m_set0xa8.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
it = m_disabledObjects.find(p_object);
|
||||
if (it != m_disabledObjects.end()) {
|
||||
m_disabledObjects.erase(it);
|
||||
it = m_set0xd0.find(p_object);
|
||||
if (it != m_set0xd0.end()) {
|
||||
m_set0xd0.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
@ -622,7 +622,7 @@ MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator i = m_objects.begin(); i != m_objects.end(); i++) {
|
||||
for (MxCoreSet::iterator i = m_set0xa8.begin(); i != m_set0xa8.end(); i++) {
|
||||
if ((*i)->IsA(p_class) && (*i)->IsA("MxPresenter")) {
|
||||
assert(((MxPresenter*) (*i))->GetAction());
|
||||
|
||||
@ -675,7 +675,7 @@ MxCore* LegoWorld::Find(const MxAtomId& p_atom, MxS32 p_entityId)
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
MxCore* core = *it;
|
||||
|
||||
if (core->IsA("MxPresenter")) {
|
||||
@ -697,7 +697,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
{
|
||||
MxCoreSet::iterator it;
|
||||
|
||||
if (p_enable && m_disabledObjects.size() != 0) {
|
||||
if (p_enable && m_set0xd0.size() != 0) {
|
||||
if (CurrentWorld() == this) {
|
||||
return;
|
||||
}
|
||||
@ -720,8 +720,8 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
}
|
||||
}
|
||||
|
||||
while (m_disabledObjects.size() != 0) {
|
||||
it = m_disabledObjects.begin();
|
||||
while (m_set0xd0.size() != 0) {
|
||||
it = m_set0xd0.begin();
|
||||
|
||||
if ((*it)->IsA("MxPresenter")) {
|
||||
((MxPresenter*) *it)->Enable(TRUE);
|
||||
@ -730,7 +730,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
((LegoPathController*) *it)->Enable(TRUE);
|
||||
}
|
||||
|
||||
m_disabledObjects.erase(it);
|
||||
m_set0xd0.erase(it);
|
||||
}
|
||||
|
||||
SetCurrentWorld(this);
|
||||
@ -754,7 +754,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
SetIsWorldActive(TRUE);
|
||||
#endif
|
||||
}
|
||||
else if (!p_enable && m_disabledObjects.size() == 0) {
|
||||
else if (!p_enable && m_set0xd0.size() == 0) {
|
||||
MxPresenter* presenter;
|
||||
LegoPathController* controller;
|
||||
LegoPathActor* actor = UserActor();
|
||||
@ -764,7 +764,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
}
|
||||
|
||||
AnimationManager()->Reset(FALSE);
|
||||
m_disabledObjects.insert(this);
|
||||
m_set0xd0.insert(this);
|
||||
|
||||
if (m_worldId != LegoOmni::e_undefined) {
|
||||
PlantManager()->Reset(m_worldId);
|
||||
@ -777,15 +777,15 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
|
||||
while (controlPresenterCursor.Next(presenter)) {
|
||||
if (presenter->IsEnabled()) {
|
||||
m_disabledObjects.insert(presenter);
|
||||
m_set0xd0.insert(presenter);
|
||||
presenter->Enable(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
if ((*it)->IsA("LegoActionControlPresenter") ||
|
||||
((*it)->IsA("MxPresenter") && ((MxPresenter*) *it)->IsEnabled())) {
|
||||
m_disabledObjects.insert(*it);
|
||||
m_set0xd0.insert(*it);
|
||||
((MxPresenter*) *it)->Enable(FALSE);
|
||||
}
|
||||
}
|
||||
@ -811,7 +811,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
|
||||
while (pathControllerCursor.Next(controller)) {
|
||||
controller->Enable(FALSE);
|
||||
m_disabledObjects.insert(controller);
|
||||
m_set0xd0.insert(controller);
|
||||
}
|
||||
|
||||
GetViewManager()->RemoveAll(NULL);
|
||||
@ -869,7 +869,7 @@ MxBool LegoWorld::PresentersPending()
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
if ((*it)->IsA("MxPresenter")) {
|
||||
presenter = (MxPresenter*) *it;
|
||||
|
||||
|
||||
@ -59,7 +59,7 @@ LegoWorldPresenter::~LegoWorldPresenter()
|
||||
PlantManager()->LoadWorldInfo(worldId);
|
||||
AnimationManager()->LoadWorldInfo(worldId);
|
||||
BuildingManager()->LoadWorldInfo();
|
||||
result = ((LegoWorld*) m_entity)->WaitForTransition();
|
||||
result = ((LegoWorld*) m_entity)->VTable0x5c();
|
||||
}
|
||||
|
||||
if (result == FALSE) {
|
||||
|
||||
@ -13,6 +13,15 @@
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
#ifdef __WIIU__
|
||||
template <class... Ts>
|
||||
struct overloaded : Ts... {
|
||||
using Ts::operator()...;
|
||||
};
|
||||
template <class... Ts>
|
||||
overloaded(Ts...) -> overloaded<Ts...>;
|
||||
#endif
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoInputManager, 0x338)
|
||||
DECOMP_SIZE_ASSERT(LegoNotifyList, 0x18)
|
||||
DECOMP_SIZE_ASSERT(LegoNotifyListCursor, 0x10)
|
||||
@ -41,7 +50,7 @@ LegoInputManager::LegoInputManager()
|
||||
m_y = 0;
|
||||
m_controlManager = NULL;
|
||||
m_unk0x81 = FALSE;
|
||||
m_inputProcessingDisabled = FALSE;
|
||||
m_unk0x88 = FALSE;
|
||||
m_unk0x195 = 0;
|
||||
m_unk0x335 = FALSE;
|
||||
m_unk0x336 = FALSE;
|
||||
@ -248,7 +257,7 @@ void LegoInputManager::QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p
|
||||
{
|
||||
LegoEventNotificationParam param = LegoEventNotificationParam(p_id, NULL, p_modifier, p_x, p_y, p_key);
|
||||
|
||||
if (((!m_inputProcessingDisabled) || ((m_unk0x335 && (param.GetNotification() == c_notificationButtonDown)))) ||
|
||||
if (((!m_unk0x88) || ((m_unk0x335 && (param.GetNotification() == c_notificationButtonDown)))) ||
|
||||
((m_unk0x336 && (p_key == SDLK_SPACE)))) {
|
||||
ProcessOneEvent(param);
|
||||
}
|
||||
@ -499,10 +508,9 @@ void LegoInputManager::StopAutoDragTimer()
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005cff0
|
||||
// FUNCTION: BETA10 0x10096a10
|
||||
void LegoInputManager::EnableInputProcessing()
|
||||
{
|
||||
m_inputProcessingDisabled = FALSE;
|
||||
m_unk0x88 = FALSE;
|
||||
g_clickedObjectId = -1;
|
||||
g_clickedAtom = NULL;
|
||||
}
|
||||
@ -782,14 +790,26 @@ void LegoInputManager::UpdateLastInputMethod(SDL_Event* p_event)
|
||||
switch (p_event->type) {
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
m_lastInputMethod = SDL_KeyboardID_v{p_event->key.which};
|
||||
#else
|
||||
m_lastInputMethod = SDL_KeyboardID_v{0};
|
||||
#endif
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
m_lastInputMethod = SDL_MouseID_v{p_event->button.which};
|
||||
#else
|
||||
m_lastInputMethod = SDL_MouseID_v{0};
|
||||
#endif
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
m_lastInputMethod = SDL_MouseID_v{p_event->motion.which};
|
||||
#else
|
||||
m_lastInputMethod = SDL_MouseID_v{0};
|
||||
#endif
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
#include "legogamestate.h"
|
||||
#include "legoinputmanager.h"
|
||||
#include "legoobjectfactory.h"
|
||||
#include "legopartpresenter.h"
|
||||
#include "legoplantmanager.h"
|
||||
#include "legosoundmanager.h"
|
||||
#include "legoutils.h"
|
||||
|
||||
@ -19,6 +19,7 @@ DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
|
||||
extern MxU32 g_isleFlags;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f119c
|
||||
// GLOBAL: BETA10 0x100f119c
|
||||
MxBool g_unk0x100f119c = FALSE;
|
||||
|
||||
// FUNCTION: LEGO1 0x1001b700
|
||||
|
||||
@ -70,7 +70,6 @@ const LegoChar* g_strCRCEDGEY0 = "C_RCEDGEY0";
|
||||
MxS32 g_unk0x100f0c7c = 2;
|
||||
|
||||
// FUNCTION: LEGO1 0x10016a90
|
||||
// FUNCTION: BETA10 0x100c82e8
|
||||
CarRace::CarRace()
|
||||
{
|
||||
m_skeleton = NULL;
|
||||
|
||||
@ -53,7 +53,6 @@ MxResult LegoRace::Create(MxDSAction& p_dsAction)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10015d40
|
||||
// FUNCTION: BETA10 0x100c7ab5
|
||||
LegoRace::~LegoRace()
|
||||
{
|
||||
g_unk0x100f119c = FALSE;
|
||||
@ -102,7 +101,7 @@ MxLong LegoRace::Notify(MxParam& p_param)
|
||||
// FUNCTION: BETA10 0x100c7c3f
|
||||
void LegoRace::Enable(MxBool p_enable)
|
||||
{
|
||||
if (NoDisabledObjects() != p_enable && !p_enable) {
|
||||
if (GetUnknown0xd0Empty() != p_enable && !p_enable) {
|
||||
Remove(UserActor());
|
||||
|
||||
MxU8 oldActorId = GameState()->GetActorId();
|
||||
|
||||
@ -1139,7 +1139,7 @@ void LegoAnimPresenter::VTable0x8c()
|
||||
}
|
||||
|
||||
if (m_currentWorld) {
|
||||
m_currentWorld->AddPresenterIfInRange(this);
|
||||
m_currentWorld->FUN_1001fda0(this);
|
||||
if (!m_compositePresenter || !m_compositePresenter->IsA("LegoAnimMMPresenter")) {
|
||||
m_currentWorld->Add(this);
|
||||
}
|
||||
@ -1151,7 +1151,7 @@ void LegoAnimPresenter::VTable0x8c()
|
||||
void LegoAnimPresenter::VTable0x90()
|
||||
{
|
||||
if (m_currentWorld != NULL) {
|
||||
m_currentWorld->RemovePresenterFromBoundaries(this);
|
||||
m_currentWorld->FUN_1001fe90(this);
|
||||
|
||||
if (m_compositePresenter != NULL && m_compositePresenter->IsA("LegoAnimMMPresenter")) {
|
||||
return;
|
||||
|
||||
@ -104,6 +104,7 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
|
||||
PALETTEENTRY paletteEntries[256];
|
||||
p_videoParam.GetPalette()->GetEntries(paletteEntries);
|
||||
|
||||
#ifndef __WIIU__
|
||||
if (CreateDirect3D() != SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "::CreateDirect3D failed");
|
||||
goto done;
|
||||
@ -130,6 +131,7 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
|
||||
}
|
||||
|
||||
m_direct3d->SetDevice(deviceEnumerate, driver, device);
|
||||
#endif
|
||||
|
||||
if (driver->m_ddCaps.dwCaps2 != DDCAPS2_CERTIFIED && driver->m_ddCaps.dwSVBRops[7] != 2) {
|
||||
p_videoParam.Flags().SetLacksLightSupport(TRUE);
|
||||
@ -312,7 +314,9 @@ MxResult LegoVideoManager::Tickle()
|
||||
m_stopWatch->Reset();
|
||||
m_stopWatch->Start();
|
||||
|
||||
#ifndef __WIIU__
|
||||
m_direct3d->RestoreSurfaces();
|
||||
#endif
|
||||
|
||||
SortPresenterList();
|
||||
|
||||
|
||||
@ -893,7 +893,7 @@ void Act3::FUN_10073a60()
|
||||
// FUNCTION: LEGO1 0x10073a90
|
||||
void Act3::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1301,7 +1301,7 @@ void Infocenter::StopCutscene()
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10070d00
|
||||
MxBool Infocenter::WaitForTransition()
|
||||
MxBool Infocenter::VTable0x5c()
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@ -1453,10 +1453,10 @@ void Infocenter::StartCredits()
|
||||
{
|
||||
MxPresenter* presenter;
|
||||
|
||||
while (!m_objects.empty()) {
|
||||
MxCoreSet::iterator it = m_objects.begin();
|
||||
while (!m_set0xa8.empty()) {
|
||||
MxCoreSet::iterator it = m_set0xa8.begin();
|
||||
MxCore* object = *it;
|
||||
m_objects.erase(it);
|
||||
m_set0xa8.erase(it);
|
||||
|
||||
if (object->IsA("MxPresenter")) {
|
||||
presenter = (MxPresenter*) object;
|
||||
|
||||
@ -540,7 +540,7 @@ MxLong Isle::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
// FUNCTION: BETA10 0x10034158
|
||||
void Isle::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -33,11 +33,11 @@ DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
|
||||
DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4474
|
||||
Act2mainScript::Script g_bricksterSpeech = (Act2mainScript::Script) 0;
|
||||
Act2mainScript::Script g_unk0x100f4474 = (Act2mainScript::Script) 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f43f0
|
||||
// GLOBAL: BETA10 0x101e14a8
|
||||
MxS32 g_animationsBricksterIsLoose[] = {
|
||||
MxS32 g_unk0x100f43f0[] = {
|
||||
Act2mainScript::c_tns030bd_RunAnim,
|
||||
Act2mainScript::c_tns030pg_RunAnim,
|
||||
Act2mainScript::c_tns030rd_RunAnim,
|
||||
@ -49,7 +49,7 @@ MxS32 g_animationsBricksterIsLoose[] = {
|
||||
};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4410
|
||||
const LegoChar* g_charactersBricksterIsLoose[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
|
||||
const LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4428
|
||||
MxS32 g_unk0x100f4428[] = {
|
||||
@ -74,17 +74,17 @@ const LegoChar* g_unk0x100f4458[] = {"papa", "nick", "laura", "cl", "pg", "rd",
|
||||
// FUNCTION: BETA10 0x1003a5a0
|
||||
LegoAct2::LegoAct2()
|
||||
{
|
||||
m_state = LegoAct2::e_initial;
|
||||
m_unk0x10c4 = 0;
|
||||
m_gameState = NULL;
|
||||
m_pepper = NULL;
|
||||
m_ambulance = NULL;
|
||||
m_ready = FALSE;
|
||||
m_unk0x1130 = 0;
|
||||
m_nextBrick = 0;
|
||||
m_removedBricks = 0;
|
||||
m_unk0x10c1 = 0;
|
||||
m_unk0x1138 = NULL;
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
m_destLocation = LegoGameState::e_undefined;
|
||||
m_music = JukeboxScript::c_MusicTheme1;
|
||||
m_siFile = "";
|
||||
@ -166,97 +166,97 @@ MxResult LegoAct2::Tickle()
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
switch (m_state) {
|
||||
case LegoAct2::e_initial:
|
||||
m_state = LegoAct2::e_startSpeech;
|
||||
switch (m_unk0x10c4) {
|
||||
case 0:
|
||||
m_unk0x10c4 = 1;
|
||||
break;
|
||||
case LegoAct2::e_startSpeech:
|
||||
case 1:
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
|
||||
switch (SDL_rand(3)) {
|
||||
case 0:
|
||||
g_bricksterSpeech = Act2mainScript::c_tns002br_RunAnim;
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
|
||||
break;
|
||||
case 1:
|
||||
g_bricksterSpeech = Act2mainScript::c_tns003br_RunAnim;
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
|
||||
break;
|
||||
case 2:
|
||||
g_bricksterSpeech = Act2mainScript::c_tns004br_RunAnim;
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
|
||||
break;
|
||||
}
|
||||
|
||||
StartAction(g_bricksterSpeech, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_timeSinceLastStage = 0;
|
||||
m_state = LegoAct2::e_holdingSpeech;
|
||||
FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x10c4 = 2;
|
||||
break;
|
||||
case LegoAct2::e_holdingSpeech:
|
||||
if (g_bricksterSpeech) {
|
||||
if (AnimationManager()->FUN_10064ee0(g_bricksterSpeech)) {
|
||||
case 2:
|
||||
if (g_unk0x100f4474) {
|
||||
if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
g_bricksterSpeech = (Act2mainScript::Script) 0;
|
||||
g_unk0x100f4474 = (Act2mainScript::Script) 0;
|
||||
}
|
||||
}
|
||||
|
||||
m_timeSinceLastStage += 50;
|
||||
m_unk0x10d0 += 50;
|
||||
break;
|
||||
case LegoAct2::e_startDescription:
|
||||
case 3:
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
m_timeSinceLastStage = 0;
|
||||
m_state = LegoAct2::e_explaining;
|
||||
StartAction(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x10c4 = 4;
|
||||
FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
|
||||
AnimationManager()->EnableCamAnims(TRUE);
|
||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||
AnimationManager()->FUN_100604f0(g_animationsBricksterIsLoose, sizeOfArray(g_animationsBricksterIsLoose));
|
||||
AnimationManager()->FUN_10060480(g_charactersBricksterIsLoose, sizeOfArray(g_charactersBricksterIsLoose));
|
||||
AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
|
||||
AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
|
||||
break;
|
||||
case LegoAct2::e_explaining:
|
||||
m_timeSinceLastStage += 50;
|
||||
case 4:
|
||||
m_unk0x10d0 += 50;
|
||||
break;
|
||||
case LegoAct2::e_goingToResidentialArea:
|
||||
m_timeSinceLastStage += 50;
|
||||
case 5:
|
||||
m_unk0x10d0 += 50;
|
||||
|
||||
if (m_timeSinceLastStage == 20000) {
|
||||
if (m_unk0x10d0 == 20000) {
|
||||
const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
|
||||
MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
|
||||
|
||||
distance = DISTSQRD3(pepperPosition, otherPoint);
|
||||
|
||||
if (m_infomanDirecting == (Act2mainScript::Script) 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
|
||||
StartAction(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo906In_PlayWav;
|
||||
if (m_unk0x1144 == (Act2mainScript::Script) 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
|
||||
FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
|
||||
}
|
||||
}
|
||||
else if (m_timeSinceLastStage >= 90000 && m_timeSinceLastStage % 90000 == 0 && m_infomanDirecting == (Act2mainScript::Script) 0) {
|
||||
StartAction(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo908In_PlayWav;
|
||||
else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == (Act2mainScript::Script) 0) {
|
||||
FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
|
||||
}
|
||||
|
||||
break;
|
||||
case LegoAct2::e_atResidentialArea:
|
||||
m_timeSinceLastStage += 50;
|
||||
case 6:
|
||||
m_unk0x10d0 += 50;
|
||||
break;
|
||||
case LegoAct2::e_droppingBrick:
|
||||
m_timeSinceLastStage += 50;
|
||||
case 9:
|
||||
m_unk0x10d0 += 50;
|
||||
|
||||
if (m_timeSinceLastStage >= 200) {
|
||||
if (m_unk0x10d0 >= 200) {
|
||||
if (m_nextBrick < 5) {
|
||||
m_state = LegoAct2::e_chase;
|
||||
m_unk0x10c4 = 7;
|
||||
}
|
||||
else {
|
||||
m_state = LegoAct2::e_goingToHide;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x1138->GoingToHide();
|
||||
m_unk0x10c4 = 10;
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x1138->FUN_10019520();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case LegoAct2::e_goingToHide:
|
||||
m_timeSinceLastStage += 50;
|
||||
case 10:
|
||||
m_unk0x10d0 += 50;
|
||||
break;
|
||||
case LegoAct2::e_hidden:
|
||||
case 11:
|
||||
break;
|
||||
case LegoAct2::e_distributeRemainingBricks:
|
||||
case 12:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -297,9 +297,9 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||
case c_notificationAct2Brick:
|
||||
SoundManager()->GetCacheSoundManager()->Play("28bng", NULL, FALSE);
|
||||
|
||||
m_removedBricks++;
|
||||
if (m_removedBricks == 10 && m_state == LegoAct2::e_brickHunt) {
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
m_unk0x10c1++;
|
||||
if (m_unk0x10c1 == 10 && m_unk0x10c4 == 13) {
|
||||
m_unk0x10c4 = 14;
|
||||
|
||||
LegoEntity* entity = (LegoEntity*) param.GetSender();
|
||||
|
||||
@ -326,10 +326,10 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||
|
||||
Mx3DPointFloat locald4(local2world[2]);
|
||||
Mx3DPointFloat localc0(local2world[1]);
|
||||
StartAction(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &locala4, &locald4, NULL);
|
||||
FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &locala4, &locald4, NULL);
|
||||
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x10c4 = 14;
|
||||
m_unk0x10d0 = 0;
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
}
|
||||
break;
|
||||
@ -348,27 +348,27 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
if (m_gameState->m_enabled && p_param.GetAction() != NULL) {
|
||||
MxU32 objectId = p_param.GetAction()->GetObjectId();
|
||||
|
||||
if (m_state == LegoAct2::e_goingToResidentialArea && m_infomanDirecting == objectId) {
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
if (m_unk0x10c4 == 5 && m_unk0x1144 == objectId) {
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (m_currentAction != objectId) {
|
||||
if (m_unk0x1140 != objectId) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
|
||||
switch (m_state) {
|
||||
case LegoAct2::e_holdingSpeech:
|
||||
m_state = LegoAct2::e_startDescription;
|
||||
switch (m_unk0x10c4) {
|
||||
case 2:
|
||||
m_unk0x10c4 = 3;
|
||||
break;
|
||||
case LegoAct2::e_explaining:
|
||||
HideMaPaInfo();
|
||||
m_state = LegoAct2::e_goingToResidentialArea;
|
||||
m_timeSinceLastStage = 0;
|
||||
case 4:
|
||||
FUN_10051960();
|
||||
m_unk0x10c4 = 5;
|
||||
m_unk0x10d0 = 0;
|
||||
break;
|
||||
case LegoAct2::e_atResidentialArea: {
|
||||
case 6: {
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("nick");
|
||||
@ -400,24 +400,24 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
roi->SetVisibility(FALSE);
|
||||
|
||||
VariableTable()->SetVariable("ACTOR_01", "brickstr");
|
||||
InitializeShooting();
|
||||
m_state = LegoAct2::e_chase;
|
||||
FUN_10052800();
|
||||
m_unk0x10c4 = 7;
|
||||
PlayMusic(JukeboxScript::c_BrickstrChase);
|
||||
break;
|
||||
}
|
||||
case LegoAct2::e_hidden:
|
||||
case 11:
|
||||
m_bricks[m_nextBrick - 1].Mute(TRUE);
|
||||
m_state = LegoAct2::e_distributeRemainingBricks;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x10c4 = 12;
|
||||
m_unk0x10d0 = 0;
|
||||
|
||||
StartAction(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
AnimationManager()->EnableCamAnims(TRUE);
|
||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||
AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
|
||||
AnimationManager()->FUN_10060480(g_unk0x100f4458, sizeOfArray(g_unk0x100f4458));
|
||||
break;
|
||||
case LegoAct2::e_distributeRemainingBricks: {
|
||||
case 12: {
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("nick");
|
||||
@ -441,13 +441,13 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
}
|
||||
|
||||
m_bricks[m_nextBrick - 1].Mute(FALSE);
|
||||
m_state = LegoAct2::e_brickHunt;
|
||||
m_unk0x10c4 = 13;
|
||||
SpawnBricks();
|
||||
PlayMusic(JukeboxScript::c_BrickHunt);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_initial);
|
||||
break;
|
||||
}
|
||||
case LegoAct2::e_allPiecesCollected:
|
||||
case 14:
|
||||
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
|
||||
m_bricks[i].Remove();
|
||||
}
|
||||
@ -522,7 +522,7 @@ void LegoAct2::ReadyWorld()
|
||||
// FUNCTION: BETA10 0x1003bb2d
|
||||
void LegoAct2::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -534,7 +534,7 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
GameState()->SetActor(LegoActor::c_pepper);
|
||||
m_pepper = FindROI("pepper");
|
||||
|
||||
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_transformOnDisable, m_boundaryOnDisable, TRUE);
|
||||
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE);
|
||||
|
||||
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
@ -542,27 +542,26 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
|
||||
if (m_state != LegoAct2::e_atResidentialArea && m_state != LegoAct2::e_distributeRemainingBricks) {
|
||||
if (m_unk0x10c4 != 6 && m_unk0x10c4 != 12) {
|
||||
PlayMusic(m_music);
|
||||
}
|
||||
|
||||
if (m_state == LegoAct2::e_goingToHide && m_nextBrick == 6 && m_bricks[5].GetROI() != NULL) {
|
||||
if (m_unk0x10c4 == 10 && m_nextBrick == 6 && m_bricks[5].GetROI() != NULL) {
|
||||
m_bricks[5].PlayWhistleSound();
|
||||
}
|
||||
else if (m_state == LegoAct2::e_brickHunt) {
|
||||
else if (m_unk0x10c4 == 13) {
|
||||
InitBricks();
|
||||
}
|
||||
|
||||
TickleManager()->RegisterClient(this, 20);
|
||||
SetAppCursor(e_cursorArrow);
|
||||
|
||||
if (m_state == LegoAct2::e_holdingSpeech || m_state == LegoAct2::e_explaining ||
|
||||
m_state == LegoAct2::e_atResidentialArea || m_state == LegoAct2::e_hidden ||
|
||||
m_state == LegoAct2::e_distributeRemainingBricks || m_state == LegoAct2::e_allPiecesCollected) {
|
||||
if (m_unk0x10c4 == 2 || m_unk0x10c4 == 4 || m_unk0x10c4 == 6 || m_unk0x10c4 == 11 || m_unk0x10c4 == 12 ||
|
||||
m_unk0x10c4 == 14) {
|
||||
MxDSAction action;
|
||||
MxEndActionNotificationParam param(c_notificationEndAction, NULL, &action, FALSE);
|
||||
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
action.SetObjectId(0);
|
||||
HandleEndAction(param);
|
||||
}
|
||||
@ -570,21 +569,21 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
GameState()->m_isDirty = TRUE;
|
||||
}
|
||||
else {
|
||||
m_transformOnDisable = m_pepper->GetLocal2World();
|
||||
m_boundaryOnDisable = ((LegoPathActor*) m_pepper->GetEntity())->GetBoundary();
|
||||
m_unk0x10dc = m_pepper->GetLocal2World();
|
||||
m_unk0x1124 = ((LegoPathActor*) m_pepper->GetEntity())->GetBoundary();
|
||||
|
||||
FUN_10051900();
|
||||
BackgroundAudioManager()->Stop();
|
||||
UninitBricks();
|
||||
DeleteObjects(&m_atomId, Act2mainScript::c_VOhead0_PlayWav, Act2mainScript::c_VOhide_PlayWav);
|
||||
|
||||
if (m_infomanDirecting != (Act2mainScript::Script) 0) {
|
||||
if (m_unk0x1144 != (Act2mainScript::Script) 0) {
|
||||
MxDSAction action;
|
||||
action.SetAtomId(m_atomId);
|
||||
action.SetUnknown24(-2);
|
||||
action.SetObjectId(m_infomanDirecting);
|
||||
action.SetObjectId(m_unk0x1144);
|
||||
DeleteObject(action);
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
}
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
@ -595,46 +594,46 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
// FUNCTION: BETA10 0x1003bb72
|
||||
MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
{
|
||||
if (m_state == LegoAct2::e_goingToResidentialArea && p_param.GetData() == 0x32) {
|
||||
if (m_unk0x10c4 == 5 && p_param.GetData() == 0x32) {
|
||||
LegoPathActor* actor = (LegoPathActor*) m_pepper->GetEntity();
|
||||
actor->SetActorState(LegoPathActor::c_disabled);
|
||||
actor->SetWorldSpeed(0.0f);
|
||||
FUN_10051900();
|
||||
|
||||
if (m_timeSinceLastStage < 90000) {
|
||||
StartAction(Act2mainScript::c_tra031ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
if (m_unk0x10d0 < 90000) {
|
||||
FUN_10052560(Act2mainScript::c_tra031ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_tra032ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_tra032ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
m_unk0x112c = 50;
|
||||
m_state = LegoAct2::e_atResidentialArea;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x10c4 = 6;
|
||||
m_unk0x10d0 = 0;
|
||||
}
|
||||
else if (m_state == LegoAct2::e_goingToResidentialArea && p_param.GetData() == 0x2a) {
|
||||
if (m_infomanDirecting == (Act2mainScript::Script) 0) {
|
||||
StartAction(Act2mainScript::c_Avo907In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo907In_PlayWav;
|
||||
else if (m_unk0x10c4 == 5 && p_param.GetData() == 0x2a) {
|
||||
if (m_unk0x1144 == (Act2mainScript::Script) 0) {
|
||||
FUN_10052560(Act2mainScript::c_Avo907In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo907In_PlayWav;
|
||||
}
|
||||
}
|
||||
else if (m_state == LegoAct2::e_goingToResidentialArea) {
|
||||
CheckBricksterIsLoose(p_param.GetData());
|
||||
else if (m_unk0x10c4 == 5) {
|
||||
FUN_100521f0(p_param.GetData());
|
||||
}
|
||||
else if (m_state == LegoAct2::e_chase) {
|
||||
CheckBricksterDestroying(p_param.GetData());
|
||||
else if (m_unk0x10c4 == 7) {
|
||||
FUN_10051fa0(p_param.GetData());
|
||||
}
|
||||
else if (m_state == LegoAct2::e_goingToHide && p_param.GetData() == 0x165) {
|
||||
else if (m_unk0x10c4 == 10 && p_param.GetData() == 0x165) {
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
|
||||
if (StartAction(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
|
||||
m_currentAction = Act2mainScript::c_VOhide_PlayWav;
|
||||
if (FUN_10052560(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
|
||||
m_unk0x1140 = Act2mainScript::c_VOhide_PlayWav;
|
||||
}
|
||||
|
||||
m_unk0x1138->Hide();
|
||||
m_unk0x1138->FUN_10019560();
|
||||
|
||||
m_state = LegoAct2::e_hidden;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x10c4 = 11;
|
||||
m_unk0x10d0 = 0;
|
||||
|
||||
if (m_nextBrick < 6) {
|
||||
m_bricks[m_nextBrick].Create(m_nextBrick);
|
||||
@ -656,7 +655,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x100516b0
|
||||
// FUNCTION: BETA10 0x1003bcbc
|
||||
MxResult LegoAct2::CreateBrick()
|
||||
MxResult LegoAct2::FUN_100516b0()
|
||||
{
|
||||
if (m_nextBrick > 4) {
|
||||
return FAILURE;
|
||||
@ -674,8 +673,8 @@ MxResult LegoAct2::CreateBrick()
|
||||
|
||||
brick.Place(local2world, local2world2, boundary);
|
||||
m_nextBrick++;
|
||||
m_state = LegoAct2::e_droppingBrick;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x10c4 = 9;
|
||||
m_unk0x10d0 = 0;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
@ -722,7 +721,7 @@ void LegoAct2::FUN_10051900()
|
||||
|
||||
// FUNCTION: LEGO1 0x10051960
|
||||
// FUNCTION: BETA10 0x1003bf2c
|
||||
void LegoAct2::HideMaPaInfo()
|
||||
void LegoAct2::FUN_10051960()
|
||||
{
|
||||
LegoROI* roi;
|
||||
|
||||
@ -939,94 +938,94 @@ MxResult LegoAct2::BadEnding()
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
|
||||
MxTrace("Bad End of Act2\n");
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
m_unk0x10c4 = 14;
|
||||
EmitGameEvent(e_badEnding);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10051fa0
|
||||
// FUNCTION: BETA10 0x10013fd3
|
||||
void LegoAct2::CheckBricksterDestroying(MxS32 p_pathData)
|
||||
void LegoAct2::FUN_10051fa0(MxS32 p_param1)
|
||||
{
|
||||
MxU8 randN = SDL_rand(3);
|
||||
randN++;
|
||||
|
||||
switch (p_pathData) {
|
||||
switch (p_param1) {
|
||||
case 2:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx50bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx50bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx51bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx51bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx29nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx29nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx30nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx30nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx33na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx33na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx34na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx34na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx46cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx46cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx48cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx48cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 23:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx58va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx58va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx60va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx60va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 24:
|
||||
case 25:
|
||||
StartAction(Act2mainScript::c_snsx31sh_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx31sh_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
break;
|
||||
case 26:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx52sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx52sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx53sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx53sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 34:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx15la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx15la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx16la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx16la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 36:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx10ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx10ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx11ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx11ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 38:
|
||||
case 42:
|
||||
if (randN == 1) {
|
||||
StartAction(Act2mainScript::c_snsx03ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx03ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
StartAction(Act2mainScript::c_snsx04ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
FUN_10052560(Act2mainScript::c_snsx04ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1034,44 +1033,44 @@ void LegoAct2::CheckBricksterDestroying(MxS32 p_pathData)
|
||||
|
||||
// FUNCTION: LEGO1 0x100521f0
|
||||
// FUNCTION: BETA10 0x100142f1
|
||||
void LegoAct2::CheckBricksterIsLoose(MxS32 p_pathData)
|
||||
void LegoAct2::FUN_100521f0(MxS32 p_param1)
|
||||
{
|
||||
Act2mainScript::Script objectId = (Act2mainScript::Script) 0;
|
||||
Mx3DPointFloat actorPosition;
|
||||
Mx3DPointFloat vec;
|
||||
|
||||
switch (p_pathData) {
|
||||
switch (p_param1) {
|
||||
case 0x02: {
|
||||
actorPosition = Mx3DPointFloat(-9.1f, 0.0f, -16.5f);
|
||||
vec = Mx3DPointFloat(-9.1f, 0.0f, -16.5f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "bd");
|
||||
objectId = Act2mainScript::c_tns030bd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x2a: {
|
||||
actorPosition = Mx3DPointFloat(-9.67f, 0.0f, -44.3f);
|
||||
vec = Mx3DPointFloat(-9.67f, 0.0f, -44.3f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "rd");
|
||||
objectId = Act2mainScript::c_tns030rd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x133: {
|
||||
actorPosition = Mx3DPointFloat(25.75f, 0.0f, -13.0f);
|
||||
vec = Mx3DPointFloat(25.75f, 0.0f, -13.0f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "pg");
|
||||
objectId = Act2mainScript::c_tns030pg_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x134: {
|
||||
actorPosition = Mx3DPointFloat(43.63f, 0.0f, -46.33f);
|
||||
vec = Mx3DPointFloat(43.63f, 0.0f, -46.33f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "sy");
|
||||
objectId = Act2mainScript::c_tns030sy_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x135: {
|
||||
actorPosition = Mx3DPointFloat(50.0f, 0.0f, -34.6f);
|
||||
vec = Mx3DPointFloat(50.0f, 0.0f, -34.6f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "rd");
|
||||
objectId = Act2mainScript::c_tns030rd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x138: {
|
||||
actorPosition = Mx3DPointFloat(-41.15f, 4.0f, 31.0f);
|
||||
vec = Mx3DPointFloat(-41.15f, 4.0f, 31.0f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "sy");
|
||||
objectId = Act2mainScript::c_tns030sy_RunAnim;
|
||||
break;
|
||||
@ -1079,30 +1078,30 @@ void LegoAct2::CheckBricksterIsLoose(MxS32 p_pathData)
|
||||
}
|
||||
|
||||
if (objectId != (Act2mainScript::Script) 0) {
|
||||
Mx3DPointFloat lookingAtPepper(actorPosition);
|
||||
Mx3DPointFloat local30(vec);
|
||||
Mx3DPointFloat position(m_pepper->GetWorldPosition());
|
||||
lookingAtPepper -= position;
|
||||
Mx3DPointFloat local44 = lookingAtPepper;
|
||||
lookingAtPepper.Unitize();
|
||||
StartAction(objectId, TRUE, TRUE, &actorPosition, &lookingAtPepper, NULL);
|
||||
local30 -= position;
|
||||
Mx3DPointFloat local44 = local30;
|
||||
local30.Unitize();
|
||||
FUN_10052560(objectId, TRUE, TRUE, &vec, &local30, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10052560
|
||||
// FUNCTION: BETA10 0x100145c6
|
||||
MxResult LegoAct2::StartAction(
|
||||
MxResult LegoAct2::FUN_10052560(
|
||||
Act2mainScript::Script p_objectId,
|
||||
MxBool p_isAnimation,
|
||||
MxBool p_ignoreCurrentAction,
|
||||
MxBool p_param2,
|
||||
MxBool p_param3,
|
||||
Mx3DPointFloat* p_location,
|
||||
Mx3DPointFloat* p_direction,
|
||||
Mx3DPointFloat* p_param6
|
||||
)
|
||||
{
|
||||
if (m_currentAction == (Act2mainScript::Script) 0 || p_ignoreCurrentAction) {
|
||||
if (m_unk0x1140 == (Act2mainScript::Script) 0 || p_param3) {
|
||||
assert(strlen(m_siFile));
|
||||
|
||||
if (!p_isAnimation) {
|
||||
if (!p_param2) {
|
||||
MxDSAction action;
|
||||
|
||||
action.SetObjectId(p_objectId);
|
||||
@ -1190,7 +1189,7 @@ MxResult LegoAct2::StartAction(
|
||||
}
|
||||
|
||||
if (result == SUCCESS) {
|
||||
m_currentAction = p_objectId;
|
||||
m_unk0x1140 = p_objectId;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1200,7 +1199,7 @@ MxResult LegoAct2::StartAction(
|
||||
|
||||
// FUNCTION: LEGO1 0x10052800
|
||||
// FUNCTION: BETA10 0x10014aa8
|
||||
MxResult LegoAct2::InitializeShooting()
|
||||
MxResult LegoAct2::FUN_10052800()
|
||||
{
|
||||
LegoPathActor* actor = m_unk0x1138;
|
||||
LegoLocomotionAnimPresenter* ap;
|
||||
@ -1224,6 +1223,6 @@ MxResult LegoAct2::InitializeShooting()
|
||||
ap->FUN_1006d680(m_unk0x1138, -1.0f);
|
||||
|
||||
actor->SetWorldSpeed(0.0f);
|
||||
m_unk0x1138->InitializeNextShot();
|
||||
m_unk0x1138->FUN_10018980();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
@ -49,17 +49,17 @@ RegistrationBook::RegistrationBook() : m_registerDialogueTimer(0x80000000), m_un
|
||||
memset(m_alphabet, 0, sizeof(m_alphabet));
|
||||
memset(m_intAlphabet, 0, sizeof(m_intAlphabet));
|
||||
memset(m_name, 0, sizeof(m_name));
|
||||
m_newName.m_cursorPos = 0;
|
||||
m_unk0x280.m_cursorPos = 0;
|
||||
|
||||
memset(m_checkmark, 0, sizeof(m_checkmark));
|
||||
memset(&m_newName, -1, sizeof(m_newName) - 2);
|
||||
memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
|
||||
|
||||
m_vehiclesToPosition = 0;
|
||||
m_unk0x2b8 = 0;
|
||||
m_infocenterState = NULL;
|
||||
|
||||
NotificationManager()->Register(this);
|
||||
|
||||
m_awaitLoad = FALSE;
|
||||
m_unk0x2c1 = FALSE;
|
||||
m_checkboxHilite = NULL;
|
||||
m_checkboxSurface = NULL;
|
||||
m_checkboxNormal = NULL;
|
||||
@ -155,9 +155,9 @@ MxLong RegistrationBook::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
|
||||
switch ((MxS32) p_param.GetAction()->GetObjectId()) {
|
||||
case RegbookScript::c_Textures:
|
||||
m_awaitLoad = FALSE;
|
||||
m_unk0x2c1 = FALSE;
|
||||
|
||||
if (m_vehiclesToPosition == 0) {
|
||||
if (m_unk0x2b8 == 0) {
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
break;
|
||||
@ -198,40 +198,40 @@ MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
}
|
||||
}
|
||||
else if (key != SDLK_BACKSPACE && m_newName.m_cursorPos < 7) {
|
||||
m_name[0][m_newName.m_cursorPos] = (*intoAlphabet)->Clone();
|
||||
else if (key != SDLK_BACKSPACE && m_unk0x280.m_cursorPos < 7) {
|
||||
m_name[0][m_unk0x280.m_cursorPos] = (*intoAlphabet)->Clone();
|
||||
|
||||
if (m_name[0][m_newName.m_cursorPos] != NULL) {
|
||||
if (m_name[0][m_unk0x280.m_cursorPos] != NULL) {
|
||||
(*intoAlphabet)->GetAction()->SetUnknown24((*intoAlphabet)->GetAction()->GetUnknown24() + 1);
|
||||
m_name[0][m_newName.m_cursorPos]->Enable(TRUE);
|
||||
m_name[0][m_newName.m_cursorPos]->SetTickleState(MxPresenter::e_repeating);
|
||||
m_name[0][m_newName.m_cursorPos]->SetPosition(m_newName.m_cursorPos * 23 + 343, 121);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->Enable(TRUE);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->SetTickleState(MxPresenter::e_repeating);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->SetPosition(m_unk0x280.m_cursorPos * 23 + 343, 121);
|
||||
|
||||
if (m_newName.m_cursorPos == 0) {
|
||||
if (m_unk0x280.m_cursorPos == 0) {
|
||||
m_checkmark[0]->Enable(TRUE);
|
||||
}
|
||||
|
||||
m_newName.m_letters[m_newName.m_cursorPos] =
|
||||
m_unk0x280.m_letters[m_unk0x280.m_cursorPos] =
|
||||
key >= SDLK_A && key <= SDLK_Z
|
||||
? key - SDLK_A
|
||||
: (intoAlphabet - m_intAlphabet) + sizeOfArray(m_alphabet) - m_intAlphabetOffset;
|
||||
m_newName.m_cursorPos++;
|
||||
m_unk0x280.m_cursorPos++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (key == SDLK_BACKSPACE && m_newName.m_cursorPos > 0) {
|
||||
m_newName.m_cursorPos--;
|
||||
if (key == SDLK_BACKSPACE && m_unk0x280.m_cursorPos > 0) {
|
||||
m_unk0x280.m_cursorPos--;
|
||||
|
||||
m_name[0][m_newName.m_cursorPos]->Enable(FALSE);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->Enable(FALSE);
|
||||
|
||||
delete m_name[0][m_newName.m_cursorPos];
|
||||
m_name[0][m_newName.m_cursorPos] = NULL;
|
||||
delete m_name[0][m_unk0x280.m_cursorPos];
|
||||
m_name[0][m_unk0x280.m_cursorPos] = NULL;
|
||||
|
||||
if (m_newName.m_cursorPos == 0) {
|
||||
if (m_unk0x280.m_cursorPos == 0) {
|
||||
m_checkmark[0]->Enable(FALSE);
|
||||
}
|
||||
|
||||
m_newName.m_letters[m_newName.m_cursorPos] = -1;
|
||||
m_unk0x280.m_letters[m_unk0x280.m_cursorPos] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -298,7 +298,7 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
|
||||
}
|
||||
}
|
||||
|
||||
LoadSave(i);
|
||||
FUN_100775c0(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -307,57 +307,56 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
|
||||
|
||||
// FUNCTION: LEGO1 0x100775c0
|
||||
// STUB: BETA10 0x100f32b2
|
||||
void RegistrationBook::LoadSave(MxS16 p_checkMarkIndex)
|
||||
void RegistrationBook::FUN_100775c0(MxS16 p_playerIndex)
|
||||
{
|
||||
if (m_infocenterState->HasRegistered()) {
|
||||
GameState()->Save(0);
|
||||
}
|
||||
|
||||
// The first checkmark searches for the name and is -1 if not found, while all other checkmarks start at 1
|
||||
// TODO: structure incorrect
|
||||
MxS16 player = p_checkMarkIndex == 0 ? GameState()->FindPlayer(*(LegoGameState::Username*) &m_newName.m_letters)
|
||||
: p_checkMarkIndex - 1;
|
||||
MxS16 player = p_playerIndex == 0 ? GameState()->FindPlayer(*(LegoGameState::Username*) &m_unk0x280.m_letters)
|
||||
: p_playerIndex - 1;
|
||||
|
||||
switch (player) {
|
||||
case 0: // Current save
|
||||
case 0:
|
||||
if (!m_infocenterState->HasRegistered()) {
|
||||
GameState()->SwitchPlayer(0);
|
||||
WriteInfocenterLetters(1);
|
||||
LoadVehicles();
|
||||
FUN_100778c0();
|
||||
}
|
||||
break;
|
||||
case -1: // New save
|
||||
case -1:
|
||||
GameState()->Init();
|
||||
|
||||
PlayAction(RegbookScript::c_Textures);
|
||||
|
||||
m_awaitLoad = TRUE;
|
||||
m_unk0x2c1 = TRUE;
|
||||
|
||||
// TOOD: structure incorrect
|
||||
GameState()->AddPlayer(*(LegoGameState::Username*) &m_newName.m_letters);
|
||||
GameState()->AddPlayer(*(LegoGameState::Username*) &m_unk0x280.m_letters);
|
||||
GameState()->Save(0);
|
||||
|
||||
WriteInfocenterLetters(0);
|
||||
GameState()->SerializePlayersInfo(LegoFile::c_write);
|
||||
LoadVehicles();
|
||||
GameState()->SerializePlayersInfo(2);
|
||||
FUN_100778c0();
|
||||
break;
|
||||
default:
|
||||
GameState()->Init();
|
||||
|
||||
PlayAction(RegbookScript::c_Textures);
|
||||
|
||||
m_awaitLoad = TRUE;
|
||||
m_unk0x2c1 = TRUE;
|
||||
|
||||
GameState()->SwitchPlayer(player);
|
||||
|
||||
WriteInfocenterLetters(player + 1);
|
||||
GameState()->SerializePlayersInfo(LegoFile::c_write);
|
||||
LoadVehicles();
|
||||
GameState()->SerializePlayersInfo(2);
|
||||
FUN_100778c0();
|
||||
break;
|
||||
}
|
||||
|
||||
m_infocenterState->m_state = InfocenterState::e_selectedSave;
|
||||
if (m_vehiclesToPosition == 0 && !m_awaitLoad) {
|
||||
if (m_unk0x2b8 == 0 && !m_unk0x2c1) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
@ -374,7 +373,7 @@ void RegistrationBook::WriteInfocenterLetters(MxS16 p_user)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100778c0
|
||||
void RegistrationBook::LoadVehicles()
|
||||
void RegistrationBook::FUN_100778c0()
|
||||
{
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
|
||||
@ -386,7 +385,7 @@ void RegistrationBook::LoadVehicles()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, CopterScript::c_Helicopter_Actor)
|
||||
);
|
||||
|
||||
m_vehiclesToPosition++;
|
||||
m_unk0x2b8++;
|
||||
}
|
||||
|
||||
if (act1state->m_jetskiPlane.IsPresent()) {
|
||||
@ -396,7 +395,7 @@ void RegistrationBook::LoadVehicles()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, JetskiScript::c_Jetski_Actor)
|
||||
);
|
||||
|
||||
m_vehiclesToPosition++;
|
||||
m_unk0x2b8++;
|
||||
}
|
||||
|
||||
if (act1state->m_dunebuggyPlane.IsPresent()) {
|
||||
@ -406,7 +405,7 @@ void RegistrationBook::LoadVehicles()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, DunecarScript::c_DuneBugy_Actor)
|
||||
);
|
||||
|
||||
m_vehiclesToPosition++;
|
||||
m_unk0x2b8++;
|
||||
}
|
||||
|
||||
if (act1state->m_racecarPlane.IsPresent()) {
|
||||
@ -416,10 +415,10 @@ void RegistrationBook::LoadVehicles()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, RacecarScript::c_RaceCar_Actor)
|
||||
);
|
||||
|
||||
m_vehiclesToPosition++;
|
||||
m_unk0x2b8++;
|
||||
}
|
||||
|
||||
if (m_vehiclesToPosition != 0) {
|
||||
if (m_unk0x2b8 != 0) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
InputManager()->DisableInputProcessing();
|
||||
SetAppCursor(e_cursorBusy);
|
||||
@ -657,10 +656,10 @@ MxLong RegistrationBook::HandlePathStruct(LegoPathStructNotificationParam& p_par
|
||||
else {
|
||||
RemoveActor(actor);
|
||||
Remove(actor);
|
||||
m_vehiclesToPosition--;
|
||||
m_unk0x2b8--;
|
||||
}
|
||||
|
||||
if (m_vehiclesToPosition == 0 && !m_awaitLoad) {
|
||||
if (m_unk0x2b8 == 0 && !m_unk0x2c1) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
@ -9,6 +9,12 @@
|
||||
// LIBRARY: LEGO1 0x10086260
|
||||
// ??3@YAXPAX@Z
|
||||
|
||||
// LIBRARY: LEGO1 0x1008a090
|
||||
// _malloc
|
||||
|
||||
// LIBRARY: LEGO1 0x1008a100
|
||||
// _calloc
|
||||
|
||||
// LIBRARY: LEGO1 0x1008a1c0
|
||||
// _free
|
||||
|
||||
@ -931,31 +937,8 @@
|
||||
// GLOBAL: LEGO1 0x100db6e0
|
||||
// GUID_SysKeyboard
|
||||
|
||||
// GLOBAL: LEGO1 0x100dd1c0
|
||||
// IID_IDirect3DRM2
|
||||
|
||||
// LIBRARY: LEGO1 0x1008c960
|
||||
// ?_query_new_handler@@YAP6AHI@ZXZ
|
||||
|
||||
// LIBRARY: LEGO1 0x1008c970
|
||||
// ?_query_new_mode@@YAHXZ
|
||||
|
||||
// GLOBAL: LEGO1 0x100fd8ec
|
||||
// __newmode
|
||||
|
||||
// Cannot be handled right now due to anonymous pointer in struct.
|
||||
// We can annotate it on the original side, but we have no symbol on the recomp side.
|
||||
// We would need a way of annotating "the pointer at c_dfDIKeyboard+0x14 has orig address 0x10097f80".
|
||||
// Cannot be handled right now due to anonymous pointer in struct
|
||||
// // GLOBAL: LEGO1 0x10098f80
|
||||
// c_dfDIKeyboard
|
||||
|
||||
|
||||
/// Globals from libraries without symbols
|
||||
|
||||
// STRING: LEGO1 0x100dabb0
|
||||
static const char* ___crtLCMapStringA_str = "\0";
|
||||
|
||||
// STRING: LEGO1 0x100dabb4
|
||||
static const wchar_t *___crtLCMapStringA_wstr = L"\0";
|
||||
|
||||
#endif
|
||||
|
||||
@ -4,6 +4,19 @@
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
// #ifdef __WIIU__
|
||||
// #include "mainUclass.h"
|
||||
// #endif
|
||||
|
||||
// commented out for now
|
||||
// #ifdef __WIIU__
|
||||
// extern "C" void rpl_entry(void)
|
||||
// {
|
||||
// Lego1App app;
|
||||
// app.Run();
|
||||
// }
|
||||
// #endif
|
||||
|
||||
// FUNCTION: LEGO1 0x10091ee0
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
||||
{
|
||||
|
||||
25
LEGO1/mainUclass.h
Normal file
25
LEGO1/mainUclass.h
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
class Lego1App {
|
||||
public:
|
||||
Lego1App() {}
|
||||
|
||||
~Lego1App() {}
|
||||
|
||||
void Run()
|
||||
{
|
||||
SDL_Log("Lego1App::Run called");
|
||||
|
||||
bool running = true;
|
||||
SDL_Event e;
|
||||
|
||||
while (running) {
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_QUIT) {
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -17,13 +17,6 @@ class LegoDeviceEnumerate : public MxDeviceEnumerate {
|
||||
int GetBestDevice();
|
||||
int FUN_1009d210();
|
||||
unsigned char FUN_1009d3d0(Direct3DDeviceInfo& p_device);
|
||||
|
||||
// SYNTHETIC: BETA10 0x100d8d10
|
||||
// LegoDeviceEnumerate::LegoDeviceEnumerate
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1007b590
|
||||
// SYNTHETIC: BETA10 0x100d8da0
|
||||
// LegoDeviceEnumerate::~LegoDeviceEnumerate
|
||||
};
|
||||
|
||||
#endif // LEGODXINFO_H
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#endif
|
||||
|
||||
#include "mxdirect3d.h"
|
||||
#include "mxvideoparam.h"
|
||||
|
||||
#include <SDL3/SDL.h> // for SDL_Log
|
||||
#include <assert.h>
|
||||
@ -71,11 +72,16 @@ BOOL MxDirect3D::Create(
|
||||
}
|
||||
|
||||
if (m_pDirect3d->QueryInterface(IID_IDirect3DMiniwin, (void**) &miniwind3d) == DD_OK) {
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
MxVideoParam* videoParam = (MxVideoParam*) SDL_GetPointerProperty(
|
||||
SDL_GetWindowProperties(reinterpret_cast<SDL_Window*>(hWnd)),
|
||||
ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM,
|
||||
nullptr
|
||||
);
|
||||
#else
|
||||
MxVideoParam* videoParam =
|
||||
(MxVideoParam*) SDL_GetWindowData(reinterpret_cast<SDL_Window*>(hWnd), ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM);
|
||||
#endif
|
||||
#ifndef MXDIRECTX_FOR_CONFIG
|
||||
assert(videoParam);
|
||||
#endif
|
||||
|
||||
@ -228,11 +228,16 @@ BOOL MxDeviceEnumerate::EnumDirectDrawCallback(LPGUID p_guid, LPSTR p_driverDesc
|
||||
|
||||
result = lpDD->QueryInterface(IID_IDirect3DMiniwin, (void**) &miniwind3d);
|
||||
if (result == DD_OK) {
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
MxVideoParam* videoParam = (MxVideoParam*) SDL_GetPointerProperty(
|
||||
SDL_GetWindowProperties(reinterpret_cast<SDL_Window*>(m_hWnd)),
|
||||
ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM,
|
||||
nullptr
|
||||
);
|
||||
#else
|
||||
MxVideoParam* videoParam = (MxVideoParam*)
|
||||
SDL_GetWindowData(reinterpret_cast<SDL_Window*>(m_hWnd), ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM);
|
||||
#endif
|
||||
#ifndef MXDIRECTX_FOR_CONFIG
|
||||
assert(videoParam);
|
||||
#endif
|
||||
|
||||
@ -22,11 +22,11 @@ class Mx3DPointFloat : public Vector3 {
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100343a0
|
||||
// FUNCTION: BETA10 0x100151e0
|
||||
// FUNCTION: BETA10 0x10011600
|
||||
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
// FUNCTION: LEGO1 0x10048ed0
|
||||
// FUNCTION: BETA10 0x10011600
|
||||
// FUNCTION: BETA10 0x100151e0
|
||||
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
// FUNCTION: LEGO1 0x10003c10
|
||||
|
||||
@ -14,10 +14,10 @@ class MxMatrix : public Matrix4 {
|
||||
|
||||
// FUNCTION: LEGO1 0x10032770
|
||||
// FUNCTION: BETA10 0x1001ff30
|
||||
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
|
||||
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
||||
|
||||
// FUNCTION: BETA10 0x1000fc20
|
||||
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
|
||||
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
||||
|
||||
// FUNCTION: BETA10 0x10010860
|
||||
float* operator[](int idx) { return m_data[idx]; }
|
||||
@ -25,10 +25,10 @@ class MxMatrix : public Matrix4 {
|
||||
const float* operator[](int idx) const { return m_data[idx]; }
|
||||
|
||||
// FUNCTION: LEGO1 0x10002850
|
||||
void operator=(const Matrix4& p_matrix) override { CopyFrom(p_matrix); } // vtable+0x28
|
||||
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
|
||||
|
||||
// FUNCTION: LEGO1 0x10002860
|
||||
virtual void operator=(const MxMatrix& p_matrix) { CopyFrom(p_matrix); } // vtable+0x48
|
||||
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
|
||||
|
||||
private:
|
||||
float m_elements[4][4]; // 0x08
|
||||
|
||||
@ -47,7 +47,7 @@ class MxVideoManager : public MxPresentationManager {
|
||||
MxVideoParam& GetVideoParam() { return this->m_videoParam; }
|
||||
LPDIRECTDRAW GetDirectDraw() { return this->m_pDirectDraw; }
|
||||
|
||||
// FUNCTION: BETA10 0x100969e0
|
||||
// FUNCTION: BETA10 0x1002e290
|
||||
MxDisplaySurface* GetDisplaySurface() { return this->m_displaySurface; }
|
||||
|
||||
MxRegion* GetRegion() { return this->m_region; }
|
||||
|
||||
@ -7,6 +7,7 @@
|
||||
#include <assert.h>
|
||||
#include <float.h>
|
||||
#include <limits.h>
|
||||
#include <random>
|
||||
|
||||
DECOMP_SIZE_ASSERT(MxDSAction, 0x94)
|
||||
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "mxvariabletable.h"
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <random>
|
||||
|
||||
DECOMP_SIZE_ASSERT(MxDSSelectAction, 0xb0)
|
||||
DECOMP_SIZE_ASSERT(MxStringList, 0x18)
|
||||
@ -113,8 +114,14 @@ void MxDSSelectAction::Deserialize(MxU8*& p_source, MxS16 p_flags)
|
||||
char buffer[10];
|
||||
MxS16 value = atoi(&m_unk0x9c.GetData()[strlen("RANDOM_")]);
|
||||
|
||||
#ifdef __WIIU__
|
||||
static std::mt19937 rng{std::random_device{}()};
|
||||
std::uniform_int_distribution<MxS32> dist(0, value);
|
||||
MxS32 random = dist(rng);
|
||||
#else
|
||||
srand(Timer()->GetTime());
|
||||
MxS32 random = SDL_rand(value);
|
||||
#endif
|
||||
string = SDL_itoa((MxS16) random, buffer, 10);
|
||||
}
|
||||
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
|
||||
DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
|
||||
|
||||
// GLOBAL: LEGO1 0x10101420
|
||||
// GLOBAL LEGO1 0x10101420
|
||||
MxS32 g_volumeAttenuation[100] = {-6643, -5643, -5058, -4643, -4321, -4058, -3836, -3643, -3473, -3321, -3184, -3058,
|
||||
-2943, -2836, -2736, -2643, -2556, -2473, -2395, -2321, -2251, -2184, -2120, -2058,
|
||||
-2000, -1943, -1888, -1836, -1785, -1736, -1689, -1643, -1599, -1556, -1514, -1473,
|
||||
|
||||
@ -4,7 +4,11 @@
|
||||
#include "mxmain.h"
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
#ifdef __WIIU__
|
||||
#include <SDL3/SDL.h>
|
||||
#else
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
#endif
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
@ -34,6 +34,7 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
|
||||
}
|
||||
|
||||
{
|
||||
#if SDL_MAJOR_VERSION >= 3
|
||||
const SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void*) MxThread::ThreadProc);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, this);
|
||||
@ -44,6 +45,11 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
|
||||
}
|
||||
|
||||
SDL_DestroyProperties(props);
|
||||
#else
|
||||
if (!((m_thread = SDL_CreateThread(&MxThread::ThreadProc, "MxThread", this)))) {
|
||||
goto done;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
@ -24,8 +24,8 @@ class Matrix4 {
|
||||
|
||||
virtual ~Matrix4() {}
|
||||
|
||||
inline virtual void CopyFrom(float (*p_data)[4]); // vtable+0x04
|
||||
inline virtual void CopyFrom(const Matrix4& p_matrix); // vtable+0x00
|
||||
inline virtual void Equals(float (*p_data)[4]); // vtable+0x04
|
||||
inline virtual void Equals(const Matrix4& p_matrix); // vtable+0x00
|
||||
inline virtual void SetData(float (*p_data)[4]); // vtable+0x0c
|
||||
inline virtual void SetData(UnknownMatrixType& p_matrix); // vtable+0x08
|
||||
inline virtual float (*GetData())[4]; // vtable+0x14
|
||||
|
||||
@ -8,14 +8,14 @@
|
||||
|
||||
// FUNCTION: LEGO1 0x10002320
|
||||
// FUNCTION: BETA10 0x1000fcb0
|
||||
void Matrix4::CopyFrom(float (*p_data)[4])
|
||||
void Matrix4::Equals(float (*p_data)[4])
|
||||
{
|
||||
memcpy(m_data, p_data, sizeof(float) * 4 * 4);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10002340
|
||||
// FUNCTION: BETA10 0x1000fcf0
|
||||
void Matrix4::CopyFrom(const Matrix4& p_matrix)
|
||||
void Matrix4::Equals(const Matrix4& p_matrix)
|
||||
{
|
||||
memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
|
||||
}
|
||||
@ -84,7 +84,7 @@ void Matrix4::SetIdentity()
|
||||
// FUNCTION: BETA10 0x1000ff20
|
||||
void Matrix4::operator=(const Matrix4& p_matrix)
|
||||
{
|
||||
CopyFrom(p_matrix);
|
||||
Equals(p_matrix);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10002430
|
||||
|
||||
@ -56,7 +56,7 @@ class BoundingSphere {
|
||||
// BoundingSphere::operator=
|
||||
|
||||
// SYNTHETIC: BETA10 0x1001fc50
|
||||
// ??0BoundingSphere@@QAE@XZ
|
||||
// BoundingSphere::BoundingSphere
|
||||
|
||||
private:
|
||||
Mx3DPointFloat center; // 0x00
|
||||
|
||||
@ -88,7 +88,8 @@ inline Result RendererCreateDevice(
|
||||
|
||||
if (Succeeded(result)) {
|
||||
if (rCreateData.m_pBackBuffer) {
|
||||
// annotated below
|
||||
// LEGO1 0x10101040
|
||||
// GLOBAL: BETA10 0x102055f4
|
||||
static int g_setBufferCount = 1;
|
||||
if (g_setBufferCount) {
|
||||
Result result2 = ResultVal(rpDevice->SetBufferCount(2));
|
||||
@ -100,10 +101,6 @@ inline Result RendererCreateDevice(
|
||||
return result;
|
||||
}
|
||||
|
||||
// GLOBAL: LEGO1 0x10101040
|
||||
// GLOBAL: BETA10 0x102055f4
|
||||
// ?g_setBufferCount@?3??RendererCreateDevice@@YA?AW4Result@Tgl@@PAUIDirect3DRM2@@ABUDeviceDirectDrawCreateData@3@AAPAUIDirect3DRMDevice2@@@Z@4HA
|
||||
|
||||
// FUNCTION: BETA10 0x1016cf40
|
||||
inline Result RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& rCreateData, DeviceImpl& rDevice)
|
||||
{
|
||||
|
||||
@ -270,7 +270,6 @@ inline void ViewManager::ManageVisibilityAndDetailRecursively(ViewROI* p_from, i
|
||||
p_from->SetLodLevel(ViewROI::c_lodLevelUnset);
|
||||
|
||||
for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) {
|
||||
// LINE: BETA10 0x10172bbd
|
||||
ManageVisibilityAndDetailRecursively((ViewROI*) *it, p_lodLevel);
|
||||
}
|
||||
}
|
||||
|
||||
0
android-project/gradlew
vendored
Executable file → Normal file
0
android-project/gradlew
vendored
Executable file → Normal file
0
android-project/gradlew.bat
vendored
Normal file → Executable file
0
android-project/gradlew.bat
vendored
Normal file → Executable file
@ -6,6 +6,7 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <interleaf.h>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Extensions;
|
||||
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
#include "extensions/textureloader.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Extensions;
|
||||
|
||||
std::map<std::string, std::string> TextureLoader::options;
|
||||
|
||||
@ -28,9 +28,11 @@ target_compile_definitions(miniwin PRIVATE
|
||||
)
|
||||
|
||||
list(APPEND GRAPHICS_BACKENDS USE_SOFTWARE_RENDER)
|
||||
list(APPEND GRAPHICS_BACKENDS USE_SDL_GPU)
|
||||
if(NOT USE_SDL2)
|
||||
list(APPEND GRAPHICS_BACKENDS USE_SDL_GPU)
|
||||
endif()
|
||||
|
||||
if(NOT WINDOWS_STORE)
|
||||
if(NOT WINDOWS_STORE AND NOT WIIU)
|
||||
find_package(OpenGL)
|
||||
if(OpenGL_FOUND)
|
||||
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
|
||||
@ -88,6 +90,13 @@ if(NINTENDO_3DS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT WIIU)
|
||||
message(STATUS "Enabling GX2 renderer")
|
||||
target_sources(miniwin PRIVATE src/d3drm/backends/gx2/renderer.cpp)
|
||||
target_link_libraries(miniwin PRIVATE wut)
|
||||
list(APPEND GRAPHICS_BACKENDS USE_GX2)
|
||||
endif()
|
||||
|
||||
if(WIN32 AND NOT WINDOWS_STORE)
|
||||
target_sources(miniwin PRIVATE
|
||||
src/d3drm/backends/directx9/actual.cpp
|
||||
@ -116,11 +125,16 @@ endif()
|
||||
|
||||
target_compile_definitions(miniwin PUBLIC MINIWIN)
|
||||
|
||||
target_include_directories(miniwin PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/internal
|
||||
)
|
||||
|
||||
if(USE_SDL_GPU IN_LIST GRAPHICS_BACKENDS)
|
||||
target_include_directories(miniwin
|
||||
PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/internal
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated
|
||||
)
|
||||
endif()
|
||||
target_link_libraries(miniwin PUBLIC miniwin-headers)
|
||||
|
||||
target_link_libraries(miniwin PRIVATE SDL3::SDL3)
|
||||
@ -129,7 +143,7 @@ target_compile_definitions(miniwin PUBLIC ${GRAPHICS_BACKENDS})
|
||||
|
||||
|
||||
# Shader stuff
|
||||
|
||||
if(USE_SDL_GPU IN_LIST GRAPHICS_BACKENDS)
|
||||
set(shader_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/src")
|
||||
set(shader_gen_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated")
|
||||
set(py_gencshadersource "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/gencshadersource.py")
|
||||
@ -213,7 +227,7 @@ endforeach()
|
||||
|
||||
set(index_cpp "${shader_gen_dir}/ShaderIndex.cpp")
|
||||
set(index_h "${shader_gen_dir}/ShaderIndex.h")
|
||||
|
||||
endif()
|
||||
if(ISLE_COMPILE_SHADERS)
|
||||
add_custom_command(OUTPUT "${index_h}" "${index_cpp}"
|
||||
COMMAND Python3::Interpreter "${py_gencshadersource}" "index"
|
||||
|
||||
8
miniwin/src/d3drm/backends/gx2/actual.h
Normal file
8
miniwin/src/d3drm/backends/gx2/actual.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2r/buffer.h>
|
||||
|
||||
inline uint32_t GX2RGetGpuAddr(const GX2RBuffer* buffer)
|
||||
{
|
||||
return (uint32_t) buffer->buffer;
|
||||
}
|
||||
82
miniwin/src/d3drm/backends/gx2/renderer.cpp
Normal file
82
miniwin/src/d3drm/backends/gx2/renderer.cpp
Normal file
@ -0,0 +1,82 @@
|
||||
#include <coreinit/systeminfo.h>
|
||||
#include <coreinit/thread.h>
|
||||
#include <coreinit/time.h>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <gfd.h>
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <whb/gfx.h>
|
||||
#include <whb/log_udp.h>
|
||||
#include <whb/proc.h>
|
||||
#include <whb/sdcard.h>
|
||||
|
||||
struct IsleGX2Backend {
|
||||
GX2RBuffer positionBuffer;
|
||||
GX2RBuffer colourBuffer;
|
||||
WHBGfxShaderGroup shaderGroup;
|
||||
bool rendering = false;
|
||||
|
||||
void Init(const char* shaderPath) {
|
||||
WHBLogUdpInit();
|
||||
WHBProcInit();
|
||||
WHBGfxInit();
|
||||
WHBMountSdCard();
|
||||
char path[256];
|
||||
sprintf(path, "%s/%s", WHBGetSdCardMountPath(), shaderPath);
|
||||
FILE* f = fopen(path, "rb");
|
||||
if (!f) return;
|
||||
fseek(f, 0, SEEK_END);
|
||||
size_t fsize = ftell(f);
|
||||
rewind(f);
|
||||
char* data = (char*) malloc(fsize);
|
||||
fread(data, 1, fsize, f);
|
||||
WHBGfxLoadGFDShaderGroup(&shaderGroup, 0, data);
|
||||
free(data);
|
||||
WHBGfxInitShaderAttribute(&shaderGroup, "aPosition", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32);
|
||||
WHBGfxInitShaderAttribute(&shaderGroup, "aColour", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32);
|
||||
WHBGfxInitFetchShader(&shaderGroup);
|
||||
}
|
||||
|
||||
void StartFrame() {
|
||||
if (rendering) return;
|
||||
WHBGfxBeginRender();
|
||||
WHBGfxBeginRenderTV();
|
||||
rendering = true;
|
||||
}
|
||||
|
||||
void EndFrame() {
|
||||
if (!rendering) return;
|
||||
WHBGfxFinishRenderTV();
|
||||
WHBGfxBeginRenderDRC();
|
||||
WHBGfxFinishRenderDRC();
|
||||
WHBGfxFinishRender();
|
||||
rendering = false;
|
||||
}
|
||||
|
||||
void Clear(float r, float g, float b) {
|
||||
StartFrame();
|
||||
WHBGfxClearColor(r, g, b, 1.0f);
|
||||
}
|
||||
|
||||
void Flip() {
|
||||
EndFrame();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
WHBUnmountSdCard();
|
||||
WHBGfxShutdown();
|
||||
WHBProcShutdown();
|
||||
WHBLogUdpDeinit();
|
||||
}
|
||||
};
|
||||
|
||||
static IsleGX2Backend g_backend;
|
||||
|
||||
extern "C" void IsleBackendInit(const char* shaderPath) { g_backend.Init(shaderPath); }
|
||||
extern "C" void IsleBackendStartFrame() { g_backend.StartFrame(); }
|
||||
extern "C" void IsleBackendEndFrame() { g_backend.EndFrame(); }
|
||||
extern "C" void IsleBackendClear(float r, float g, float b) { g_backend.Clear(r, g, b); }
|
||||
extern "C" void IsleBackendFlip() { g_backend.Flip(); }
|
||||
extern "C" void IsleBackendShutdown() { g_backend.Shutdown(); }
|
||||
6
miniwin/src/d3drm/backends/gx2/renderer.ps
Normal file
6
miniwin/src/d3drm/backends/gx2/renderer.ps
Normal file
@ -0,0 +1,6 @@
|
||||
#version 450
|
||||
layout(location = 0) in vec4 vColour;
|
||||
layout(location = 0) out vec4 outColour;
|
||||
void main() {
|
||||
outColour = vColour;
|
||||
}
|
||||
8
miniwin/src/d3drm/backends/gx2/renderer.vs
Normal file
8
miniwin/src/d3drm/backends/gx2/renderer.vs
Normal file
@ -0,0 +1,8 @@
|
||||
#version 450
|
||||
layout(location = 0) in vec4 aPosition;
|
||||
layout(location = 1) in vec4 aColour;
|
||||
layout(location = 0) out vec4 vColour;
|
||||
void main() {
|
||||
gl_Position = aPosition;
|
||||
vColour = aColour;
|
||||
}
|
||||
@ -11,6 +11,9 @@
|
||||
#ifdef USE_CITRO3D
|
||||
#include "d3drmrenderer_citro3d.h"
|
||||
#endif
|
||||
#ifdef USE_GX2
|
||||
#include "d3drmrenderer_gx2.h"
|
||||
#endif
|
||||
#ifdef USE_DIRECTX9
|
||||
#include "d3drmrenderer_directx9.h"
|
||||
#endif
|
||||
@ -62,6 +65,11 @@ Direct3DRMRenderer* CreateDirect3DRMRenderer(
|
||||
return new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_GX2
|
||||
if (SDL_memcmp(guid, &GX2_GUID, sizeof(GUID)) == 0) {
|
||||
return new GX2Renderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_DIRECTX9
|
||||
if (SDL_memcmp(guid, &DirectX9_GUID, sizeof(GUID)) == 0) {
|
||||
return DirectX9Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
|
||||
@ -87,6 +95,9 @@ void Direct3DRMRenderer_EnumDevices(const IDirect3DMiniwin* d3d, LPD3DENUMDEVICE
|
||||
#ifdef USE_CITRO3D
|
||||
Citro3DRenderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
#ifdef USE_GX2
|
||||
GX2Renderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
#ifdef USE_DIRECTX9
|
||||
DirectX9Renderer_EnumDevice(cb, ctx);
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user