Handle SDL_EVENT_FINGER_CANCELED (#633)

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Christian Semmler 2025-07-20 09:33:53 -07:00 committed by GitHub
parent 6a45dbec34
commit e86fd71560
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GPG Key ID: B5690EEEBB952194
4 changed files with 10 additions and 3 deletions

View File

@ -84,7 +84,8 @@ void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;

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@ -460,6 +460,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
if (device && !device->ConvertEventToRenderCoordinates(event)) {
SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
@ -754,7 +755,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
);
}
break;
case SDL_EVENT_FINGER_UP: {
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED: {
g_mousedown = FALSE;
float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;

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@ -612,6 +612,7 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
case e_arrowKeys:
switch (p_event->type) {
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
m_touchFlags.erase(event.fingerID);
break;
case SDL_EVENT_FINGER_DOWN:
@ -647,6 +648,7 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
}
break;
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
if (event.fingerID == g_finger) {
g_finger = 0;
m_touchVirtualThumb = {0, 0};
@ -795,6 +797,7 @@ void LegoInputManager::UpdateLastInputMethod(SDL_Event* p_event)
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
m_lastInputMethod = SDL_TouchID_v{p_event->tfinger.touchID};
break;
}

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@ -185,7 +185,8 @@ bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP: {
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED: {
float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
event->tfinger.x = x / m_virtualWidth;