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Handle SDL_EVENT_FINGER_CANCELED (#633)
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@ -84,7 +84,8 @@ void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
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}
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP: {
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED: {
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const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
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const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
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const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
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@ -460,6 +460,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED:
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IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
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if (device && !device->ConvertEventToRenderCoordinates(event)) {
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SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
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@ -754,7 +755,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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);
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}
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break;
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case SDL_EVENT_FINGER_UP: {
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED: {
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g_mousedown = FALSE;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
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@ -612,6 +612,7 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
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case e_arrowKeys:
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switch (p_event->type) {
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED:
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m_touchFlags.erase(event.fingerID);
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break;
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case SDL_EVENT_FINGER_DOWN:
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@ -647,6 +648,7 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
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}
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break;
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED:
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if (event.fingerID == g_finger) {
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g_finger = 0;
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m_touchVirtualThumb = {0, 0};
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@ -795,6 +797,7 @@ void LegoInputManager::UpdateLastInputMethod(SDL_Event* p_event)
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED:
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m_lastInputMethod = SDL_TouchID_v{p_event->tfinger.touchID};
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break;
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}
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@ -185,7 +185,8 @@ bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
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}
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP: {
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED: {
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float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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event->tfinger.x = x / m_virtualWidth;
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