* initial files
* get building
* proper paths & default to virtual mouse
* Wrap gradle under cmake & build SDL3.aar
run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build
if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info
* workflow and format
* dont cmake -> gradle -> cmake
* icons
* prevent first start crash due to missing isle.ini
dont force require gles3 (vulkan & software are options)
* cleanup
* cmake script & ci cleanup
use a cmake script to downoad SDL3 sources for aar building
* script cleanups & gradle stub for android studio
handle the env var setting for the sdl3 aar build script
* signing
needed repository secrets:
- keystore : key.jks in base64
- keystorePassword : Key store password
- keyAlias : Key alias, ex key0
- keyPassword : Key Password
* conditionally run action without keys
* compile SDL once & cross-platformize gradle tasks
* suggestions
* use find_package over manual configuration
* use MxString
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* ✨ feat: add ios support
* ⚗️ chore: trying some experiments to make ci working
* ⚗️ chore: is it really ci version problem?
* 💚 fix: it really is just a ci version issue
* 🩹 fix: go as low as possible
* 🩹 fix: support ipad
* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
* Add Launch Game option to config tool
* Rename executable from "config" to "isle-config"
* Add error popup if unable to find game executable
* Use one QMessageBox for both Win and *nix
Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.
* Add tooltips to save, launch, and exit buttons
* Change "Launch Game" to "Save and Launch"
* Remove unnecessary Windows-specific code