olebeck
df743f901b
Merge remote-tracking branch 'upstream/master'
2025-08-10 12:26:25 +02:00
Christian Semmler
fd36f07537
Workaround for WebGL driver bug ( #645 )
2025-07-24 17:42:47 +02:00
Christian Semmler
b69687d2f1
Update renderer.cpp ( #643 )
2025-07-23 22:24:21 +00:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable ( #641 )
2025-07-23 20:18:05 +00:00
Anders Jenbo
a9db8d321e
Add MSAA support to OpenGL 1.1 ( #640 )
2025-07-23 18:30:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA ( #636 )
2025-07-23 18:00:48 +00:00
Christian Semmler
e86fd71560
Handle SDL_EVENT_FINGER_CANCELED ( #633 )
2025-07-20 16:33:53 +00:00
olebeck
b8b8fc4d19
Merge remote-tracking branch 'upstream/master'
2025-07-17 16:52:20 +02:00
VoxelTek
bf3820c054
Fix debug mode when OpenGL is set as graphics device ( #615 )
2025-07-16 08:22:36 +00:00
olebeck
bc96276c45
clang-format
2025-07-15 14:46:40 +02:00
olebeck
cb895e05c5
defer texture delete to avoid overwriting the texture during a frame
2025-07-15 14:44:05 +02:00
olebeck
0775db63a6
small cleanups in gxm renderer
2025-07-12 13:34:43 +02:00
olebeck
f7d7a2007b
Merge remote-tracking branch 'upstream/master'
2025-07-12 12:19:45 +02:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port ( #584 )
...
* Extended full screen capabilities for Web port
* Add Emscripten patches
* Add back newline
2025-07-12 03:05:33 +02:00
Christian Semmler
0e95e6d521
Fix ConvertEventToRenderCoordinates for mouse button events ( #582 )
2025-07-11 19:45:10 +02:00
olebeck
519ca1e1e2
Merge remote-tracking branch 'upstream/master'
2025-07-10 18:36:21 +02:00
olebeck
b26a707db2
put ifdefs around every d3drm backend so that any can be disabled ( #569 )
...
* put ifdefs around every d3drm backend so that any can be disabled
* make clang-format happy
* move backend selection and enum to its own functions
2025-07-10 18:19:21 +02:00
Helloyunho
4e8ac86415
Dynamically on/off virtual cursor ( #567 )
...
* ✨ feat: eliminate need of draw_cursor config
* 🩹 fix: type mismatch
2025-07-10 08:58:17 +02:00
olebeck
d360fa290b
use ifdefs for all d3drm backends, cpack to generate vpk
2025-07-09 18:16:49 +02:00
olebeck
4446aaaf53
translate and scale touch coordinates to the viewport ( #565 )
2025-07-09 12:55:26 +00:00
olebeck
4c7a44e0f3
Merge remote-tracking branch 'upstream/master'
2025-07-09 13:51:06 +02:00
Anders Jenbo
b8e7c8f774
Fix uninitialized ddpfPixelFormat in VTable0x44 ( #563 )
2025-07-09 05:40:24 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support ( #560 )
2025-07-09 00:17:20 +02:00
Anders Jenbo
da2a06ed2b
Use minimal test for SDL_GPU on macOS ( #552 )
2025-07-08 05:16:48 +02:00
Anders Jenbo
33f3bb29cf
Clear screen when resizing ( #551 )
2025-07-07 23:23:58 +00:00
Anders Jenbo
f8cc5b9651
Use FBO in WebGL ( #547 )
2025-07-08 00:48:00 +02:00
olebeck
feafa3c75e
hopefully fix windows build
2025-07-07 17:36:08 +02:00
olebeck
e135bf5595
always clear before drawing 2d image
2025-07-07 15:09:27 +02:00
olebeck
8158bca0ab
Merge remote-tracking branch 'upstream/master'
2025-07-07 15:03:03 +02:00
olebeck
0efac83ac5
move CONFIG_vita
2025-07-07 15:02:57 +02:00
Anders Jenbo
6df6ae407c
Fix transition on software rendere ( #543 )
2025-07-07 02:43:25 +02:00
olebeck
53e57a0ccb
Merge remote-tracking branch 'upstream/master'
2025-07-06 22:24:42 +02:00
olebeck
eea79553d8
move config cmake
2025-07-06 19:04:30 +02:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS ( #538 )
2025-07-06 15:00:39 +00:00
olebeck
02b942b491
clang format
2025-07-06 16:41:04 +02:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
...
* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
olebeck
02371e33ba
fix transition on gxm
2025-07-06 13:21:31 +02:00
olebeck
df27d5c9b5
Merge remote-tracking branch 'upstream/master'
2025-07-06 12:42:45 +02:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition ( #530 )
2025-07-06 05:17:06 +00:00
olebeck
c71e94b8d3
update gxm renderer
2025-07-06 02:02:45 +02:00
olebeck
24a2e18c9c
Merge remote-tracking branch 'upstream/master'
2025-07-06 01:59:53 +02:00
olebeck
b3d37a4d74
split 2d and 3d shaders completely
2025-07-06 01:57:14 +02:00
Anders Jenbo
6b446d242f
SDL_GPU: Fix transitions on scenes with 2D overlay ( #529 )
2025-07-05 22:01:21 +00:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI ( #503 )
2025-07-05 01:48:13 +02:00
olebeck
35ee36d50e
update gxm renderer with interface changes
2025-07-04 22:04:59 +02:00
olebeck
3c9c35538c
Merge remote-tracking branch 'upstream/master'
2025-07-04 22:02:40 +02:00
olebeck
0ff088959e
change defaults
2025-07-04 21:50:12 +02:00
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size ( #518 )
2025-07-04 14:47:24 +02:00
olebeck
cc897bb0fa
make config app not crash on launch
2025-07-04 01:53:06 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00