Commit Graph

2401 Commits

Author SHA1 Message Date
Christian Semmler
deafe6c384
Add libxss-dev to Linux dependencies in CI workflow (#732)
* Add libxss-dev to Linux dependencies in CI workflow

* Add libxtst-dev to CI workflow dependencies
2025-11-10 19:00:38 -07:00
Stefanos Stefanidis
d6aaa6b9da
Fix build errors on macOS 26. (#728)
* Fix build errors on macOS 26.

* Use OpenGLES for iOS, OpenGL for macOS.

* Correct a typo in the target defines.
2025-11-03 19:31:16 +00:00
olebeck
47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers (#724) 2025-10-24 20:56:11 +00:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master' 2025-10-18 10:23:53 -07:00
MS
828254cbfe
Entropy CI: Use new virtualenv upon retry (#1695) 2025-10-14 19:52:09 -04:00
jonschz
fe5a238ae1
Add SmartHeap for LEGO1 (#1694)
---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-12 07:36:36 +02:00
jonschz
e355b55907
Fix some library globals (#1692)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-09 22:28:38 +02:00
Fabian Neundorf
9531678dfd
Clear unknowns in LegoCarBuild (#1691) 2025-10-07 23:04:02 +02:00
Helloyunho
6ea82ae144
fix: ios build missing platform error (#718)
* fix: ios build (probably)

* fix: add xcrun to run runtime before download
2025-10-06 01:37:01 -07:00
Christian Semmler
d890e3db58
Add default MSAA and Anisotropic values to .ini generation (#717) 2025-09-24 19:51:47 +00:00
Christian Semmler
c7e2fbc023
Update ci.yml (#716) 2025-09-24 19:34:39 +00:00
Fabian Neundorf
d05d583368
Clear unknown parameter in LegoEntity::SetROI (#1688) 2025-09-21 11:11:04 -07:00
Christian Semmler
7eb1692290
Remove SDL3 workaround for missing mouse add events (#711) 2025-09-13 18:14:42 +02:00
jonschz
c06ffe71b5
Add name substitution config (#1680)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-13 06:51:45 +02:00
Christian Semmler
ec3c770c61
Merge remote-tracking branch 'isle/master' 2025-09-12 12:35:22 -07:00
Fabian Neundorf
6c83ceb549
Clear unknowns in Act2Actor (#1687) 2025-09-12 21:22:48 +02:00
Fabian Neundorf
0832bedbf2
Improve naming for Equals in MxMatrix (#1685) 2025-09-08 18:21:12 -07:00
Fabian Neundorf
4460d2a33d
Clear unknowns in LegoVehicleBuildState (#1684) 2025-09-08 09:19:49 -07:00
Fabian Neundorf
ef2d438a7d
Clear unknowns in LegoCarBuildAnimPresenter (#1683) 2025-09-07 15:07:39 -07:00
Fabian Neundorf
e3b77fb50b
Clear unknowns in LegoAct2 (#1679) 2025-09-07 22:54:22 +02:00
jonschz
48febaf5c5
Match Mx3DPointFloat overloads on BETA10 (#1682)
* Match Mx3DPointFloat overloads on BETA10

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-07 17:16:36 +02:00
jonschz
a7c43cbe17
Small BETA10 corrections (#1681)
* Small BETA10 corrections

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-06 17:39:28 +02:00
Christian Semmler
effa6ffabb
(SiLoader) Fix restoration of juke box state for HD music (#706)
* (SiLoader) Fix restoration of juke box state for HD music

* Fix
2025-09-04 22:57:34 +00:00
Christian Semmler
cbc51e8148
(SiLoader) Remove Replace directive recursion (#705) 2025-09-04 16:36:26 +00:00
Christian Semmler
ace6b7fc7e
(SiLoader) Start actions attached to world startup when world is ready (#704) 2025-09-01 18:56:25 +00:00
PANCHO7532
017be000de
Fix android build for legacy devices (#702) 2025-09-01 17:08:02 +00:00
Christian Semmler
047b5ff565
Add new widescreen backgrounds (#703)
* Add new widescreen backgrounds

* Attempt CI fix
2025-09-01 17:52:02 +02:00
Fabian Neundorf
190c040c96
Clear unknowns in LegoWorld (#1674) 2025-08-25 15:13:10 -04:00
Fabian Neundorf
34293a9c04
Clear unknowns in RegistrationBook (#1678) 2025-08-25 08:18:56 -04:00
Cookie
78ee45296b
system stack size for MxDiskStreamProviderThread (#698) 2025-08-21 23:16:21 +00:00
Anders Jenbo
8514e5244f
Avoid purple edges on scaled down transparent 2D (#694) 2025-08-21 22:46:35 +02:00
Christian Semmler
ef2eaf04bf
Add badend.si asset pack (#693)
* WIP

* Add bad ending SI file

* Add SiLoader adjustments
2025-08-21 02:00:55 +02:00
Christian Semmler
12cad70d94
Merge remote-tracking branch 'isle/master' 2025-08-20 15:05:49 -07:00
Christian Semmler
7c95890cad
Remove obsolete enums in Infocenter (#1677) 2025-08-21 00:04:08 +02:00
Anders Jenbo
57e918904c
Use 8bit surfaces for 2D content on miniwin (#680) 2025-08-20 23:58:10 +02:00
Christian Semmler
61632ea0a7
Add police widescreen background (#690)
* Add Police background

* Update bitmap
2025-08-20 23:11:36 +02:00
Christian Semmler
e709400dc6
Add new directives to SiLoader, allow specifying directives in .ini (#688)
* WIP Prepend directive

* WIP

* Add new directives
2025-08-20 19:21:28 +02:00
Christian Semmler
3017cd24e0
Fix: missing pending action reset on background audio start failure (#684) 2025-08-19 23:36:20 +00:00
Christian Semmler
d10ac7e77c
Add hdmusic.si asset pack, extend SiLoader with Replace directive (#671)
* Replace SI objects

* Changes

* Fix

* Remove obsolete file

* Add delete handler

* Updates

* Update assets

* Configure git LFS

* Add HD music

* Move files to LFS

* chmod files

* fix gitattributes

* Fixes

* Fixes

* Add other HD music

* Fix file perms

* Add comment

* Minor update

* Refactor

* Fix

* Add LFS flag

* Add check for file replace

* Exclude assets from CPack

* Attempt fix

* Update libweaver

* Fix MxDSBuffer leak

* Add .lfsconfig

* Set LFS URL

* Fix LFS CI

* Fix

* Space
2025-08-16 21:21:39 +02:00
Christian Semmler
73c6be7abf
Clean up config code (#679)
* Clean up config code

* Export function

* Fix
2025-08-15 18:56:36 +02:00
Anders Jenbo
94c2d16180
Add OpenGL ES 2.0 renderer (#678) 2025-08-15 16:26:06 +00:00
Christian Semmler
72e2848876
Update README.md [skip ci] 2025-08-15 17:16:21 +02:00
Cookie
f06731784e
Android port (#656)
* initial files

* get building

* proper paths & default to virtual mouse

* Wrap gradle under cmake & build SDL3.aar

run cmake with  -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build

if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."'  at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options`
Check CMakeLists.txt Android build block for more info

* workflow and format

* dont cmake -> gradle -> cmake

* icons

* prevent first start crash due to missing isle.ini

dont force require gles3 (vulkan & software are options)

* cleanup

* cmake script & ci cleanup

use a cmake script to downoad SDL3 sources for aar building

* script cleanups & gradle stub for android studio

handle the env var setting for the sdl3 aar build script

* signing

needed repository secrets:
- keystore  :  key.jks in base64
- keystorePassword  :  Key store password
- keyAlias  :  Key alias, ex key0
- keyPassword  :  Key Password

* conditionally run action without keys

* compile SDL once & cross-platformize gradle tasks

* suggestions

* use find_package over manual configuration

* use MxString

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-08-15 15:12:35 +00:00
Helloyunho
2971a3b06c
Fix iOS port build (#677)
* fix: ios launchscreen build error

* fix: github no longer provides ios sdk

* fix: wow awesome a typo

* fix: use latest xcode
2025-08-15 14:51:26 +00:00
VoxelTek
e8140f9d51
Fix debug, improve isle-config (#672)
* Fix debug, improve `isle-config`

* Change to const char, rename to p_execName
2025-08-13 14:29:07 +00:00
VoxelTek
f4a28f27f9
Fix problems with extensions in config tool (#669) 2025-08-12 07:30:36 -07:00
VoxelTek
5c99921bfc
Slightly change icons in isle-config for si loader extension (#668)
* Begin work on adding SI extension to cfg tool

* Finish work on adding `si loader` extension

* Add tooltip

* Replace symbols with unicode, other misc fixes

* Update "version" to 2.0, other small CLI changes

* Replace icons, other misc small changes

* Slightly reduce button size
2025-08-12 02:33:45 +00:00
VoxelTek
2ccf09d429
Add options for si loader extension to isle-config. (#667)
* Begin work on adding SI extension to cfg tool

* Finish work on adding `si loader` extension

* Add tooltip

* Replace symbols with unicode, other misc fixes

* Update "version" to 2.0, other small CLI changes
2025-08-12 04:13:18 +02:00
Christian Semmler
6a8aaaabe2
Add widescreen.si to web port (#666)
* Add widescreen.si to web port

* Move logic
2025-08-11 04:41:42 +02:00