Add options for si loader extension to isle-config. (#667)

* Begin work on adding SI extension to cfg tool

* Finish work on adding `si loader` extension

* Add tooltip

* Replace symbols with unicode, other misc fixes

* Update "version" to 2.0, other small CLI changes
This commit is contained in:
VoxelTek 2025-08-12 12:13:18 +10:00 committed by GitHub
parent 6a8aaaabe2
commit 2ccf09d429
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GPG Key ID: B5690EEEBB952194
5 changed files with 346 additions and 102 deletions

View File

@ -65,6 +65,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
connect(m_ui->textureCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxTexture);
connect(m_ui->customAssetsCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxCustomAssets);
connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
connect(m_ui->exFullResComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::ExclusiveResolutionChanged);
@ -81,6 +82,11 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->texturePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectTexturePathDialog);
connect(m_ui->texturePath, &QLineEdit::editingFinished, this, &CMainDialog::TexturePathEdited);
connect(m_ui->addCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::AddCustomAssetPath);
connect(m_ui->removeCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::RemoveCustomAssetPath);
connect(m_ui->customAssetPaths, &QListWidget::currentRowChanged, this, &CMainDialog::SelectedPathChanged);
connect(m_ui->customAssetPaths, &QListWidget::itemActivated, this, &CMainDialog::EditCustomAssetPath);
connect(m_ui->maxLoDSlider, &QSlider::valueChanged, this, &CMainDialog::MaxLoDChanged);
connect(m_ui->maxLoDSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxLoDChanged);
connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
@ -96,8 +102,6 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->yResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::YResChanged);
connect(m_ui->framerateSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::FramerateChanged);
layout()->setSizeConstraint(QLayout::SetFixedSize);
if (currentConfigApp->m_ram_quality_limit != 0) {
m_modified = true;
const QString ramError = QString("Insufficient RAM!");
@ -312,6 +316,16 @@ void CMainDialog::UpdateInterface()
m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
m_ui->customAssetsCheckBox->setChecked(currentConfigApp->m_custom_assets_enabled);
m_ui->customAssetPathContainer->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->customAssetPaths->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->addCustomAssetPath->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->removeCustomAssetPath->setEnabled(false);
m_ui->customAssetPaths->clear();
assetPaths = QString::fromStdString(currentConfigApp->m_custom_asset_path).split(u',');
m_ui->customAssetPaths->addItems(assetPaths);
m_ui->aspectRatioComboBox->setCurrentIndex(currentConfigApp->m_aspect_ratio);
m_ui->xResSpinBox->setValue(currentConfigApp->m_x_res);
m_ui->yResSpinBox->setValue(currentConfigApp->m_y_res);
@ -442,6 +456,13 @@ void CMainDialog::OnCheckboxTexture(bool checked)
UpdateInterface();
}
void CMainDialog::OnCheckboxCustomAssets(bool checked)
{
currentConfigApp->m_custom_assets_enabled = checked;
m_modified = true;
UpdateInterface();
}
void CMainDialog::TouchControlsChanged(int index)
{
currentConfigApp->m_touch_scheme = index;
@ -571,10 +592,10 @@ void CMainDialog::SelectTexturePathDialog()
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
);
QDir texture_dir = QDir(texture_path);
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
if (texture_dir.exists()) {
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
if (data_path.exists(texture_path)) {
currentConfigApp->m_texture_path = data_path.relativeFilePath(texture_path).toStdString();
m_modified = true;
}
UpdateInterface();
@ -582,15 +603,67 @@ void CMainDialog::SelectTexturePathDialog()
void CMainDialog::TexturePathEdited()
{
QDir texture_dir = QDir(m_ui->texturePath->text());
QString texture_path = m_ui->texturePath->text();
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
if (texture_dir.exists()) {
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
if (data_path.exists(texture_path)) {
currentConfigApp->m_texture_path = data_path.relativeFilePath(texture_path).toStdString();
m_modified = true;
}
UpdateInterface();
}
void CMainDialog::AddCustomAssetPath()
{
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
QStringList new_files = QFileDialog::getOpenFileNames(
this,
"Select one or more files to open",
data_path.absolutePath(),
"Interleaf files (*.si)"
);
for (QString& item : new_files) {
item = data_path.relativeFilePath(item);
}
assetPaths += new_files;
UpdateAssetPaths();
}
void CMainDialog::RemoveCustomAssetPath()
{
assetPaths.removeAt(m_ui->customAssetPaths->currentRow());
UpdateAssetPaths();
}
void CMainDialog::SelectedPathChanged(int currentRow)
{
m_ui->removeCustomAssetPath->setEnabled(currentRow != -1 ? true : false);
}
void CMainDialog::EditCustomAssetPath()
{
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
QString prev_asset_path = assetPaths[m_ui->customAssetPaths->currentRow()];
QString new_file = QFileDialog::getOpenFileName(
this,
"Open File",
data_path.absoluteFilePath(prev_asset_path),
"Interleaf files (*.si)"
);
if (!new_file.isEmpty()) {
new_file = data_path.relativeFilePath(new_file);
assetPaths[m_ui->customAssetPaths->currentRow()] = new_file;
}
UpdateAssetPaths();
}
void CMainDialog::UpdateAssetPaths()
{
assetPaths.removeDuplicates();
currentConfigApp->m_custom_asset_path = assetPaths.join(u',').toStdString();
UpdateInterface();
}
void CMainDialog::AspectRatioChanged(int index)
{
currentConfigApp->m_aspect_ratio = index;

View File

@ -29,6 +29,7 @@ class CMainDialog : public QDialog {
private:
bool m_modified = false;
bool m_advanced = false;
QStringList assetPaths = QStringList();
Ui::MainDialog* m_ui = nullptr;
SDL_DisplayMode** displayModes;
@ -48,6 +49,7 @@ private slots:
void OnCheckboxMusic(bool checked);
void OnCheckboxRumble(bool checked);
void OnCheckboxTexture(bool checked);
void OnCheckboxCustomAssets(bool checked);
void TouchControlsChanged(int index);
void TransitionTypeChanged(int index);
void ExclusiveResolutionChanged(int index);
@ -64,6 +66,11 @@ private slots:
void AFChanged(int value);
void SelectTexturePathDialog();
void TexturePathEdited();
void AddCustomAssetPath();
void RemoveCustomAssetPath();
void SelectedPathChanged(int currentRow);
void EditCustomAssetPath();
void UpdateAssetPaths();
void XResChanged(int i);
void YResChanged(int i);
void AspectRatioChanged(int index);

View File

@ -89,7 +89,9 @@ bool CConfigApp::InitInstance()
m_haptic = TRUE;
m_touch_scheme = 2;
m_texture_load = TRUE;
m_texture_path = "/textures/";
m_texture_path = "textures/";
m_custom_assets_enabled = TRUE;
m_custom_asset_path = "assets/widescreen.si";
int totalRamMiB = SDL_GetSystemRAM();
if (totalRamMiB < 12) {
m_ram_quality_limit = 2;
@ -188,6 +190,8 @@ bool CConfigApp::ReadRegisterSettings()
m_anisotropy = iniparser_getint(dict, "isle:Anisotropic", m_anisotropy);
m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
m_custom_assets_enabled = iniparser_getboolean(dict, "extensions:si loader", m_custom_assets_enabled);
m_custom_asset_path = iniparser_getstring(dict, "si loader:files", m_custom_asset_path.c_str());
m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
m_x_res = iniparser_getint(dict, "isle:Horizontal Resolution", m_x_res);
m_y_res = iniparser_getint(dict, "isle:Vertical Resolution", m_y_res);
@ -364,7 +368,8 @@ void CConfigApp::WriteRegisterSettings() const
dictionary* dict = dictionary_new(0);
iniparser_set(dict, "isle", NULL);
iniparser_set(dict, "extensions", NULL);
iniparser_set(dict, "texture loader", NULL);
iniparser_set(dict, "si loader", NULL);
if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
iniparser_set(dict, "isle:3D Device ID", buffer);
}
@ -394,6 +399,9 @@ void CConfigApp::WriteRegisterSettings() const
SetIniBool(dict, "extensions:texture loader", m_texture_load);
iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
SetIniBool(dict, "extensions:si loader", m_custom_assets_enabled);
iniparser_set(dict, "si loader:files", m_custom_asset_path.c_str());
SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
SetIniInt(dict, "isle:Island Quality", m_model_quality);
@ -451,8 +459,8 @@ CConfigApp g_theApp;
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QCoreApplication::setApplicationName("config");
QCoreApplication::setApplicationVersion("1.0");
QCoreApplication::setApplicationName("Isle-Config");
QCoreApplication::setApplicationVersion("2.0");
QCommandLineParser parser;
parser.setApplicationDescription("Configure LEGO Island");
@ -470,7 +478,7 @@ int main(int argc, char* argv[])
if (parser.isSet(iniOption)) {
g_theApp.SetIniPath(parser.value(iniOption).toStdString());
}
qInfo() << "Ini path =" << QString::fromStdString(g_theApp.GetIniPath());
qInfo() << "INI path =" << QString::fromStdString(g_theApp.GetIniPath());
int result = 1;
if (g_theApp.InitInstance()) {

View File

@ -87,7 +87,9 @@ class CConfigApp {
int m_texture_quality;
bool m_music;
bool m_texture_load;
bool m_custom_assets_enabled;
std::string m_texture_path;
std::string m_custom_asset_path;
std::string m_iniPath;
std::string m_base_path;
std::string m_cd_path;

View File

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<width>640</width>
<height>480</height>
</rect>
</property>
@ -24,6 +24,9 @@
<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item>
<widget class="QLabel" name="sharkImageLabel">
<property name="sizePolicy">
@ -72,6 +75,12 @@
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="minimumSize">
<size>
<width>425</width>
<height>0</height>
</size>
</property>
<property name="currentIndex">
<number>0</number>
</property>
@ -80,30 +89,6 @@
<string>Game</string>
</attribute>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="2">
<layout class="QVBoxLayout" name="gameSettingsCheckBoxes">
<item>
<widget class="QCheckBox" name="sound3DCheckBox">
<property name="toolTip">
<string>Enable 3D positional audio effects.</string>
</property>
<property name="text">
<string>3D Sound</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="musicCheckBox">
<property name="toolTip">
<string>Enable in-game background music.</string>
</property>
<property name="text">
<string>Music</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0" colspan="3">
<spacer name="verticalSpacer">
<property name="orientation">
@ -283,6 +268,32 @@ Set this to the CD image root.</string>
</layout>
</widget>
</item>
<item row="1" column="2">
<widget class="QWidget" name="gameSettingsCheckBoxes" native="true">
<layout class="QVBoxLayout" name="layout">
<item>
<widget class="QCheckBox" name="sound3DCheckBox">
<property name="toolTip">
<string>Enable 3D positional audio effects.</string>
</property>
<property name="text">
<string>3D Sound</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="musicCheckBox">
<property name="toolTip">
<string>Enable in-game background music.</string>
</property>
<property name="text">
<string>Music</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="graphicsTab">
@ -766,7 +777,10 @@ The game will gradually increase the number of actors until this maximum is reac
</sizepolicy>
</property>
<property name="text">
<string>x</string>
<string>✕</string>
</property>
<property name="textFormat">
<enum>Qt::TextFormat::PlainText</enum>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignCenter</set>
@ -1012,72 +1026,207 @@ The game will gradually increase the number of actors until this maximum is reac
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_8">
<item>
<widget class="QGroupBox" name="textureLoader">
<property name="toolTip">
<string>Settings for Texture Loader extension.</string>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<property name="title">
<string>Texture Loader</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="textureCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="texturePath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Path to texture replacements.</string>
</property>
<property name="placeholderText">
<string>textures/</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="texturePathOpen">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>50</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Open</string>
</property>
</widget>
</item>
</layout>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>449</width>
<height>369</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_10">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="textureLoader">
<property name="toolTip">
<string>Settings for Texture Loader extension.</string>
</property>
<property name="title">
<string>Texture Loader</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="textureCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="texturePath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Path to texture replacements. Relative to the Data Path.</string>
</property>
<property name="placeholderText">
<string>textures/</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="texturePathOpen">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>50</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Open</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="customAssets">
<property name="toolTip">
<string>Settings for Custom Assets.</string>
</property>
<property name="title">
<string>Custom Assets</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<widget class="QCheckBox" name="customAssetsCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="customAssetPathContainer" native="true">
<property name="enabled">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="1">
<widget class="QPushButton" name="addCustomAssetPath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="maximumSize">
<size>
<width>30</width>
<height>30</height>
</size>
</property>
<property name="font">
<font>
<pointsize>13</pointsize>
<stylestrategy>NoAntialias</stylestrategy>
</font>
</property>
<property name="toolTip">
<string>Add path.</string>
</property>
<property name="text">
<string></string>
</property>
</widget>
</item>
<item row="0" column="0" rowspan="3">
<widget class="QListWidget" name="customAssetPaths">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Paths used by the SI Loader extension.
Double-click a path to edit it.</string>
</property>
<property name="sizeAdjustPolicy">
<enum>QAbstractScrollArea::SizeAdjustPolicy::AdjustToContentsOnFirstShow</enum>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="removeCustomAssetPath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="maximumSize">
<size>
<width>30</width>
<height>30</height>
</size>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="toolTip">
<string>Remove path.</string>
</property>
<property name="text">
<string>✕</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
@ -1176,9 +1325,14 @@ The game will gradually increase the number of actors until this maximum is reac
<tabstop>AFSlider</tabstop>
<tabstop>touchComboBox</tabstop>
<tabstop>rumbleCheckBox</tabstop>
<tabstop>scrollArea</tabstop>
<tabstop>textureCheckBox</tabstop>
<tabstop>texturePath</tabstop>
<tabstop>texturePathOpen</tabstop>
<tabstop>customAssetsCheckBox</tabstop>
<tabstop>customAssetPaths</tabstop>
<tabstop>addCustomAssetPath</tabstop>
<tabstop>removeCustomAssetPath</tabstop>
<tabstop>okButton</tabstop>
<tabstop>launchButton</tabstop>
<tabstop>cancelButton</tabstop>