mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
Add options for si loader extension to isle-config. (#667)
* Begin work on adding SI extension to cfg tool * Finish work on adding `si loader` extension * Add tooltip * Replace symbols with unicode, other misc fixes * Update "version" to 2.0, other small CLI changes
This commit is contained in:
parent
6a8aaaabe2
commit
2ccf09d429
@ -65,6 +65,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
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connect(m_ui->textureCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxTexture);
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connect(m_ui->customAssetsCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxCustomAssets);
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connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
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connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
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connect(m_ui->exFullResComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::ExclusiveResolutionChanged);
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@ -81,6 +82,11 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->texturePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectTexturePathDialog);
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connect(m_ui->texturePath, &QLineEdit::editingFinished, this, &CMainDialog::TexturePathEdited);
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connect(m_ui->addCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::AddCustomAssetPath);
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connect(m_ui->removeCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::RemoveCustomAssetPath);
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connect(m_ui->customAssetPaths, &QListWidget::currentRowChanged, this, &CMainDialog::SelectedPathChanged);
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connect(m_ui->customAssetPaths, &QListWidget::itemActivated, this, &CMainDialog::EditCustomAssetPath);
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connect(m_ui->maxLoDSlider, &QSlider::valueChanged, this, &CMainDialog::MaxLoDChanged);
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connect(m_ui->maxLoDSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxLoDChanged);
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connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
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@ -96,8 +102,6 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->yResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::YResChanged);
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connect(m_ui->framerateSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::FramerateChanged);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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if (currentConfigApp->m_ram_quality_limit != 0) {
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m_modified = true;
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const QString ramError = QString("Insufficient RAM!");
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@ -312,6 +316,16 @@ void CMainDialog::UpdateInterface()
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m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
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m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
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m_ui->customAssetsCheckBox->setChecked(currentConfigApp->m_custom_assets_enabled);
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m_ui->customAssetPathContainer->setEnabled(currentConfigApp->m_custom_assets_enabled);
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m_ui->customAssetPaths->setEnabled(currentConfigApp->m_custom_assets_enabled);
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m_ui->addCustomAssetPath->setEnabled(currentConfigApp->m_custom_assets_enabled);
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m_ui->removeCustomAssetPath->setEnabled(false);
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m_ui->customAssetPaths->clear();
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assetPaths = QString::fromStdString(currentConfigApp->m_custom_asset_path).split(u',');
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m_ui->customAssetPaths->addItems(assetPaths);
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m_ui->aspectRatioComboBox->setCurrentIndex(currentConfigApp->m_aspect_ratio);
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m_ui->xResSpinBox->setValue(currentConfigApp->m_x_res);
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m_ui->yResSpinBox->setValue(currentConfigApp->m_y_res);
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@ -442,6 +456,13 @@ void CMainDialog::OnCheckboxTexture(bool checked)
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UpdateInterface();
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}
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void CMainDialog::OnCheckboxCustomAssets(bool checked)
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{
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currentConfigApp->m_custom_assets_enabled = checked;
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::TouchControlsChanged(int index)
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{
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currentConfigApp->m_touch_scheme = index;
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@ -571,10 +592,10 @@ void CMainDialog::SelectTexturePathDialog()
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QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
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);
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QDir texture_dir = QDir(texture_path);
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QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
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if (texture_dir.exists()) {
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currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
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if (data_path.exists(texture_path)) {
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currentConfigApp->m_texture_path = data_path.relativeFilePath(texture_path).toStdString();
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m_modified = true;
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}
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UpdateInterface();
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@ -582,15 +603,67 @@ void CMainDialog::SelectTexturePathDialog()
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void CMainDialog::TexturePathEdited()
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{
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QDir texture_dir = QDir(m_ui->texturePath->text());
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QString texture_path = m_ui->texturePath->text();
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QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
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if (texture_dir.exists()) {
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currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
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if (data_path.exists(texture_path)) {
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currentConfigApp->m_texture_path = data_path.relativeFilePath(texture_path).toStdString();
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m_modified = true;
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}
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UpdateInterface();
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}
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void CMainDialog::AddCustomAssetPath()
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{
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QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
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QStringList new_files = QFileDialog::getOpenFileNames(
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this,
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"Select one or more files to open",
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data_path.absolutePath(),
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"Interleaf files (*.si)"
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);
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for (QString& item : new_files) {
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item = data_path.relativeFilePath(item);
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}
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assetPaths += new_files;
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UpdateAssetPaths();
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}
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void CMainDialog::RemoveCustomAssetPath()
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{
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assetPaths.removeAt(m_ui->customAssetPaths->currentRow());
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UpdateAssetPaths();
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}
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void CMainDialog::SelectedPathChanged(int currentRow)
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{
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m_ui->removeCustomAssetPath->setEnabled(currentRow != -1 ? true : false);
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}
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void CMainDialog::EditCustomAssetPath()
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{
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QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
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QString prev_asset_path = assetPaths[m_ui->customAssetPaths->currentRow()];
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QString new_file = QFileDialog::getOpenFileName(
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this,
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"Open File",
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data_path.absoluteFilePath(prev_asset_path),
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"Interleaf files (*.si)"
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);
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if (!new_file.isEmpty()) {
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new_file = data_path.relativeFilePath(new_file);
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assetPaths[m_ui->customAssetPaths->currentRow()] = new_file;
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}
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UpdateAssetPaths();
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}
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void CMainDialog::UpdateAssetPaths()
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{
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assetPaths.removeDuplicates();
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currentConfigApp->m_custom_asset_path = assetPaths.join(u',').toStdString();
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UpdateInterface();
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}
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void CMainDialog::AspectRatioChanged(int index)
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{
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currentConfigApp->m_aspect_ratio = index;
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@ -29,6 +29,7 @@ class CMainDialog : public QDialog {
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private:
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bool m_modified = false;
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bool m_advanced = false;
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QStringList assetPaths = QStringList();
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Ui::MainDialog* m_ui = nullptr;
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SDL_DisplayMode** displayModes;
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@ -48,6 +49,7 @@ private slots:
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void OnCheckboxMusic(bool checked);
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void OnCheckboxRumble(bool checked);
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void OnCheckboxTexture(bool checked);
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void OnCheckboxCustomAssets(bool checked);
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void TouchControlsChanged(int index);
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void TransitionTypeChanged(int index);
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void ExclusiveResolutionChanged(int index);
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@ -64,6 +66,11 @@ private slots:
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void AFChanged(int value);
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void SelectTexturePathDialog();
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void TexturePathEdited();
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void AddCustomAssetPath();
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void RemoveCustomAssetPath();
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void SelectedPathChanged(int currentRow);
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void EditCustomAssetPath();
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void UpdateAssetPaths();
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void XResChanged(int i);
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void YResChanged(int i);
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void AspectRatioChanged(int index);
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@ -89,7 +89,9 @@ bool CConfigApp::InitInstance()
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m_haptic = TRUE;
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m_touch_scheme = 2;
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m_texture_load = TRUE;
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m_texture_path = "/textures/";
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m_texture_path = "textures/";
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m_custom_assets_enabled = TRUE;
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m_custom_asset_path = "assets/widescreen.si";
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int totalRamMiB = SDL_GetSystemRAM();
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if (totalRamMiB < 12) {
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m_ram_quality_limit = 2;
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@ -188,6 +190,8 @@ bool CConfigApp::ReadRegisterSettings()
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m_anisotropy = iniparser_getint(dict, "isle:Anisotropic", m_anisotropy);
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m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
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m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
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m_custom_assets_enabled = iniparser_getboolean(dict, "extensions:si loader", m_custom_assets_enabled);
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m_custom_asset_path = iniparser_getstring(dict, "si loader:files", m_custom_asset_path.c_str());
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m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
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m_x_res = iniparser_getint(dict, "isle:Horizontal Resolution", m_x_res);
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m_y_res = iniparser_getint(dict, "isle:Vertical Resolution", m_y_res);
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@ -364,7 +368,8 @@ void CConfigApp::WriteRegisterSettings() const
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dictionary* dict = dictionary_new(0);
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iniparser_set(dict, "isle", NULL);
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iniparser_set(dict, "extensions", NULL);
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iniparser_set(dict, "texture loader", NULL);
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iniparser_set(dict, "si loader", NULL);
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if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
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iniparser_set(dict, "isle:3D Device ID", buffer);
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}
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@ -394,6 +399,9 @@ void CConfigApp::WriteRegisterSettings() const
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SetIniBool(dict, "extensions:texture loader", m_texture_load);
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iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
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SetIniBool(dict, "extensions:si loader", m_custom_assets_enabled);
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iniparser_set(dict, "si loader:files", m_custom_asset_path.c_str());
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SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
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SetIniInt(dict, "isle:Island Quality", m_model_quality);
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@ -451,8 +459,8 @@ CConfigApp g_theApp;
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int main(int argc, char* argv[])
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{
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QApplication app(argc, argv);
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QCoreApplication::setApplicationName("config");
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QCoreApplication::setApplicationVersion("1.0");
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QCoreApplication::setApplicationName("Isle-Config");
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QCoreApplication::setApplicationVersion("2.0");
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QCommandLineParser parser;
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parser.setApplicationDescription("Configure LEGO Island");
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@ -470,7 +478,7 @@ int main(int argc, char* argv[])
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if (parser.isSet(iniOption)) {
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g_theApp.SetIniPath(parser.value(iniOption).toStdString());
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}
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qInfo() << "Ini path =" << QString::fromStdString(g_theApp.GetIniPath());
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qInfo() << "INI path =" << QString::fromStdString(g_theApp.GetIniPath());
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int result = 1;
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if (g_theApp.InitInstance()) {
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@ -87,7 +87,9 @@ class CConfigApp {
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int m_texture_quality;
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bool m_music;
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bool m_texture_load;
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bool m_custom_assets_enabled;
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std::string m_texture_path;
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std::string m_custom_asset_path;
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std::string m_iniPath;
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std::string m_base_path;
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std::string m_cd_path;
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@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>600</width>
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<width>640</width>
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<height>480</height>
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</rect>
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</property>
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@ -24,6 +24,9 @@
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<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
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<property name="sizeConstraint">
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<enum>QLayout::SizeConstraint::SetFixedSize</enum>
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</property>
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<item>
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<widget class="QLabel" name="sharkImageLabel">
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<property name="sizePolicy">
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@ -72,6 +75,12 @@
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTabWidget" name="tabWidget">
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<property name="minimumSize">
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<size>
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<width>425</width>
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<height>0</height>
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</size>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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@ -80,30 +89,6 @@
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<string>Game</string>
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</attribute>
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<layout class="QGridLayout" name="gridLayout">
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<item row="1" column="2">
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<layout class="QVBoxLayout" name="gameSettingsCheckBoxes">
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<item>
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<widget class="QCheckBox" name="sound3DCheckBox">
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<property name="toolTip">
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<string>Enable 3D positional audio effects.</string>
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</property>
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<property name="text">
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<string>3D Sound</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="musicCheckBox">
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<property name="toolTip">
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<string>Enable in-game background music.</string>
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</property>
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<property name="text">
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<string>Music</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="2" column="0" colspan="3">
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -283,6 +268,32 @@ Set this to the CD image root.</string>
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</layout>
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</widget>
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</item>
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<item row="1" column="2">
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<widget class="QWidget" name="gameSettingsCheckBoxes" native="true">
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<layout class="QVBoxLayout" name="layout">
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<item>
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<widget class="QCheckBox" name="sound3DCheckBox">
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<property name="toolTip">
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<string>Enable 3D positional audio effects.</string>
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</property>
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<property name="text">
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<string>3D Sound</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="musicCheckBox">
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<property name="toolTip">
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<string>Enable in-game background music.</string>
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</property>
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<property name="text">
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<string>Music</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="graphicsTab">
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@ -766,7 +777,10 @@ The game will gradually increase the number of actors until this maximum is reac
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</sizepolicy>
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</property>
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<property name="text">
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<string>x</string>
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<string>✕</string>
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</property>
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<property name="textFormat">
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<enum>Qt::TextFormat::PlainText</enum>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignCenter</set>
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@ -1012,72 +1026,207 @@ The game will gradually increase the number of actors until this maximum is reac
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_8">
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<item>
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<widget class="QGroupBox" name="textureLoader">
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<property name="toolTip">
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<string>Settings for Texture Loader extension.</string>
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<widget class="QScrollArea" name="scrollArea">
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<property name="widgetResizable">
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<bool>true</bool>
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</property>
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<property name="title">
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<string>Texture Loader</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QCheckBox" name="textureCheckBox">
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<property name="text">
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<string>Enabled</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="texturePath">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string>Path to texture replacements.</string>
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</property>
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<property name="placeholderText">
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<string>textures/</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="texturePathOpen">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="maximumSize">
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<size>
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<width>50</width>
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<height>16777215</height>
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</size>
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</property>
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<property name="text">
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<string>Open</string>
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</property>
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</widget>
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</item>
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</layout>
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<widget class="QWidget" name="scrollAreaWidgetContents">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>449</width>
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<height>369</height>
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</rect>
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</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_10">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="textureLoader">
|
||||
<property name="toolTip">
|
||||
<string>Settings for Texture Loader extension.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Texture Loader</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="textureCheckBox">
|
||||
<property name="text">
|
||||
<string>Enabled</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="texturePath">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Path to texture replacements. Relative to the Data Path.</string>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>textures/</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="texturePathOpen">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>50</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Open</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="customAssets">
|
||||
<property name="toolTip">
|
||||
<string>Settings for Custom Assets.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Custom Assets</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_12">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="customAssetsCheckBox">
|
||||
<property name="text">
|
||||
<string>Enabled</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="customAssetPathContainer" native="true">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="0" column="1">
|
||||
<widget class="QPushButton" name="addCustomAssetPath">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>13</pointsize>
|
||||
<stylestrategy>NoAntialias</stylestrategy>
|
||||
</font>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Add path.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>+</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" rowspan="3">
|
||||
<widget class="QListWidget" name="customAssetPaths">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Paths used by the SI Loader extension.
|
||||
|
||||
Double-click a path to edit it.</string>
|
||||
</property>
|
||||
<property name="sizeAdjustPolicy">
|
||||
<enum>QAbstractScrollArea::SizeAdjustPolicy::AdjustToContentsOnFirstShow</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QPushButton" name="removeCustomAssetPath">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>30</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>12</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Remove path.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>✕</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_3">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
@ -1176,9 +1325,14 @@ The game will gradually increase the number of actors until this maximum is reac
|
||||
<tabstop>AFSlider</tabstop>
|
||||
<tabstop>touchComboBox</tabstop>
|
||||
<tabstop>rumbleCheckBox</tabstop>
|
||||
<tabstop>scrollArea</tabstop>
|
||||
<tabstop>textureCheckBox</tabstop>
|
||||
<tabstop>texturePath</tabstop>
|
||||
<tabstop>texturePathOpen</tabstop>
|
||||
<tabstop>customAssetsCheckBox</tabstop>
|
||||
<tabstop>customAssetPaths</tabstop>
|
||||
<tabstop>addCustomAssetPath</tabstop>
|
||||
<tabstop>removeCustomAssetPath</tabstop>
|
||||
<tabstop>okButton</tabstop>
|
||||
<tabstop>launchButton</tabstop>
|
||||
<tabstop>cancelButton</tabstop>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user