mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-10 18:21:14 +00:00
Merge remote-tracking branch 'isle/master'
This commit is contained in:
commit
ec3c770c61
@ -14,7 +14,13 @@ class Act2Actor : public LegoAnimActor {
|
||||
MxFloat m_position[3]; // 0x00
|
||||
MxFloat m_direction[3]; // 0x0c
|
||||
const char* m_boundary; // 0x18
|
||||
MxBool m_unk0x1c; // 0x1c
|
||||
MxBool m_cleared; // 0x1c
|
||||
};
|
||||
|
||||
enum VoiceOver {
|
||||
e_head = 0,
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||||
e_behind = 1,
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||||
e_interrupt = 2,
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||||
};
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||||
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Act2Actor();
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@ -25,7 +31,7 @@ class Act2Actor : public LegoAnimActor {
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||||
// FUNCTION: LEGO1 0x1001a180
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override
|
||||
{
|
||||
if (m_unk0x1f) {
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if (m_animatingHit) {
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||||
return 0;
|
||||
}
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||||
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@ -35,16 +41,16 @@ class Act2Actor : public LegoAnimActor {
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void Animate(float p_time) override; // vtable+0x70
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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||||
MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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||||
MxS32 NextTargetLocation() override; // vtable+0xa0
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||||
|
||||
void FUN_10018980();
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||||
void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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||||
void FUN_10019520();
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||||
void FUN_10019560();
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||||
MxU32 FUN_10019700(MxFloat p_param);
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||||
void FUN_100199f0(MxS8 p_param);
|
||||
void FUN_100192a0(undefined4 p_location);
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||||
LegoEntity* FUN_10019b90(MxBool* p_param);
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void InitializeNextShot();
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void SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt);
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void GoingToHide();
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void Hide();
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||||
MxU32 UpdateShot(MxFloat p_time);
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||||
void PlayNextVoiceOver(MxS8 p_voiceOverType);
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||||
void FindPath(MxU32 p_location);
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||||
LegoEntity* GetNextEntity(MxBool* p_isBuilding);
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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@ -54,22 +60,31 @@ class Act2Actor : public LegoAnimActor {
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// `vbtable'
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private:
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undefined m_unk0x1c; // 0x1c
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MxS8 m_unk0x1d; // 0x1d
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||||
undefined m_unk0x1e; // 0x1e
|
||||
MxBool m_unk0x1f; // 0x1f
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||||
MxFloat m_unk0x20; // 0x20
|
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MxFloat m_unk0x24; // 0x24
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||||
MxS8 m_unk0x28; // 0x28
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||||
MxFloat m_unk0x2c; // 0x2c
|
||||
MxFloat m_unk0x30; // 0x30
|
||||
LegoAnimActorStruct* m_shootAnim; // 0x34
|
||||
LegoCacheSound* m_unk0x38; // 0x38
|
||||
undefined4 m_unk0x3c; // 0x3c
|
||||
undefined m_unk0x40; // 0x40
|
||||
MxFloat m_unk0x44; // 0x44
|
||||
MxS8 m_unk0x48; // 0x48
|
||||
LegoEntity* m_unk0x4c; // 0x4c
|
||||
enum {
|
||||
e_readyToShoot = 0,
|
||||
e_endShot = 1,
|
||||
e_roaming = 2,
|
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e_createdBrick = 3,
|
||||
e_goingToHide = 4,
|
||||
e_hiding = 5,
|
||||
};
|
||||
|
||||
MxBool m_skipAnimation; // 0x1c
|
||||
MxS8 m_targetLocation; // 0x1d
|
||||
MxU8 m_state; // 0x1e
|
||||
MxBool m_animatingHit; // 0x1f
|
||||
MxFloat m_animationDuration; // 0x20
|
||||
MxFloat m_createBrickTime; // 0x24
|
||||
MxS8 m_baseWorldSpeed; // 0x28
|
||||
MxFloat m_shootAnimEnd; // 0x2c
|
||||
MxFloat m_entityAnimationTime; // 0x30
|
||||
LegoAnimActorStruct* m_shootAnim; // 0x34
|
||||
LegoCacheSound* m_cachedShootSound; // 0x38
|
||||
undefined4 m_unk0x3c; // 0x3c
|
||||
MxBool m_initializing; // 0x40
|
||||
MxFloat m_resetWorldSpeedAt; // 0x44
|
||||
MxS8 m_visitedLocations; // 0x48
|
||||
LegoEntity* m_nextEntity; // 0x4c
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x100194f0
|
||||
|
||||
@ -106,7 +106,7 @@ class Act3 : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10072500
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10072510
|
||||
// FUNCTION: BETA10 0x10017550
|
||||
|
||||
@ -18,7 +18,7 @@ class ElevatorBottom : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10017f10
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10017f20
|
||||
// FUNCTION: BETA10 0x10028130
|
||||
|
||||
@ -77,7 +77,7 @@ class GasStation : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10004770
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10004780
|
||||
// FUNCTION: BETA10 0x10029d40
|
||||
|
||||
@ -79,7 +79,7 @@ class Hospital : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x100746a0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100746b0
|
||||
// FUNCTION: BETA10 0x1002e1a0
|
||||
|
||||
@ -141,7 +141,7 @@ class Infocenter : public LegoWorld {
|
||||
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
MxBool VTable0x5c() override; // vtable+0x5c
|
||||
MxBool WaitForTransition() override; // vtable+0x5c
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@ class InfocenterDoor : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x100377a0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100377b0
|
||||
// FUNCTION: BETA10 0x10032790
|
||||
|
||||
@ -134,7 +134,7 @@ class Isle : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10030900
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10030910
|
||||
// FUNCTION: BETA10 0x10035d70
|
||||
|
||||
@ -60,7 +60,7 @@ class JukeBox : public LegoWorld {
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x1005d6e0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x1005d6f0
|
||||
// FUNCTION: BETA10 0x100388d0
|
||||
|
||||
@ -71,7 +71,7 @@ class LegoAct2 : public LegoWorld {
|
||||
void ReadyWorld() override; // vtable+0x50
|
||||
|
||||
// FUNCTION: LEGO1 0x1004fe10
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
void VTable0x60() override; // vtable+0x60
|
||||
MxBool Escape() override; // vtable+0x64
|
||||
@ -80,10 +80,10 @@ class LegoAct2 : public LegoWorld {
|
||||
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
|
||||
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
|
||||
|
||||
MxResult FUN_100516b0();
|
||||
MxResult CreateBrick();
|
||||
void FUN_100517b0();
|
||||
MxResult BadEnding();
|
||||
MxResult FUN_10052560(
|
||||
MxResult StartAction(
|
||||
Act2mainScript::Script p_objectId,
|
||||
MxBool p_param2,
|
||||
MxBool p_param3,
|
||||
@ -96,48 +96,65 @@ class LegoAct2 : public LegoWorld {
|
||||
// LegoAct2::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
enum {
|
||||
e_initial = 0,
|
||||
e_startSpeech = 1,
|
||||
e_holdingSpeech = 2,
|
||||
e_startDescription = 3,
|
||||
e_explaining = 4,
|
||||
e_goingToResidentialArea = 5,
|
||||
e_atResidentialArea = 6,
|
||||
e_chase = 7,
|
||||
e_droppingBrick = 9,
|
||||
e_goingToHide = 10,
|
||||
e_hidden = 11,
|
||||
e_distributeRemainingBricks = 12,
|
||||
e_brickHunt = 13,
|
||||
e_allPiecesCollected = 14,
|
||||
};
|
||||
|
||||
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
|
||||
MxLong HandleTransitionEnd();
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
|
||||
void PlayMusic(JukeboxScript::Script p_objectId);
|
||||
void FUN_10051900();
|
||||
void FUN_10051960();
|
||||
void HideMaPaInfo();
|
||||
void InitBricks();
|
||||
void UninitBricks();
|
||||
void SpawnBricks();
|
||||
void FUN_10051fa0(MxS32 p_param1);
|
||||
void FUN_100521f0(MxS32 p_param1);
|
||||
MxResult FUN_10052800();
|
||||
void CheckBricksterDestroying(MxS32 p_pathData);
|
||||
void CheckBricksterIsLoose(MxS32 p_pathData);
|
||||
MxResult InitializeShooting();
|
||||
|
||||
Act2Brick m_bricks[10]; // 0x00f8
|
||||
MxU8 m_nextBrick; // 0x10c0
|
||||
undefined m_unk0x10c1; // 0x10c1
|
||||
MxU8 m_removedBricks; // 0x10c1
|
||||
MxBool m_ready; // 0x10c2
|
||||
undefined4 m_unk0x10c4; // 0x10c4
|
||||
undefined4 m_state; // 0x10c4
|
||||
JukeboxScript::Script m_music; // 0x10c8
|
||||
LegoAct2State* m_gameState; // 0x10cc
|
||||
MxS32 m_unk0x10d0; // 0x10d0
|
||||
MxS32 m_timeSinceLastStage; // 0x10d0
|
||||
|
||||
// variable name verified by BETA10 0x10014633
|
||||
const char* m_siFile; // 0x10d4
|
||||
|
||||
LegoROI* m_pepper; // 0x10d8
|
||||
MxMatrix m_unk0x10dc; // 0x10dc
|
||||
LegoPathBoundary* m_unk0x1124; // 0x1124
|
||||
LegoROI* m_ambulance; // 0x1128
|
||||
undefined4 m_unk0x112c; // 0x112c
|
||||
undefined4 m_unk0x1130; // 0x1130
|
||||
undefined4 m_unk0x1134; // 0x1134
|
||||
Act2Actor* m_unk0x1138; // 0x1138
|
||||
undefined m_unk0x113c; // 0x113c
|
||||
Act2mainScript::Script m_unk0x1140; // 0x1140
|
||||
Act2mainScript::Script m_unk0x1144; // 0x1144
|
||||
undefined4 m_unk0x1148; // 0x1148
|
||||
undefined m_firstBrick; // 0x114c
|
||||
undefined m_secondBrick; // 0x114d
|
||||
undefined m_thirdBrick; // 0x114e
|
||||
undefined m_fourthBrick; // 0x114e
|
||||
LegoGameState::Area m_destLocation; // 0x1150
|
||||
LegoROI* m_pepper; // 0x10d8
|
||||
MxMatrix m_transformOnDisable; // 0x10dc
|
||||
LegoPathBoundary* m_boundaryOnDisable; // 0x1124
|
||||
LegoROI* m_ambulance; // 0x1128
|
||||
undefined4 m_unk0x112c; // 0x112c
|
||||
undefined4 m_unk0x1130; // 0x1130
|
||||
undefined4 m_unk0x1134; // 0x1134
|
||||
Act2Actor* m_unk0x1138; // 0x1138
|
||||
undefined m_unk0x113c; // 0x113c
|
||||
Act2mainScript::Script m_currentAction; // 0x1140
|
||||
Act2mainScript::Script m_infomanDirecting; // 0x1144
|
||||
undefined4 m_unk0x1148; // 0x1148
|
||||
undefined m_firstBrick; // 0x114c
|
||||
undefined m_secondBrick; // 0x114d
|
||||
undefined m_thirdBrick; // 0x114e
|
||||
undefined m_fourthBrick; // 0x114e
|
||||
LegoGameState::Area m_destLocation; // 0x1150
|
||||
};
|
||||
|
||||
#endif // LEGOACT2_H
|
||||
|
||||
@ -232,7 +232,7 @@ class LegoAnimationManager : public MxCore {
|
||||
MxBool FUN_100623a0(AnimInfo& p_info);
|
||||
MxBool ModelExists(AnimInfo& p_info, const char* p_name);
|
||||
void FUN_10062580(AnimInfo& p_info);
|
||||
MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
|
||||
MxBool FUN_10062650(Mx3DPointFloat& p_position, float p_und, LegoROI* p_roi);
|
||||
MxBool FUN_10062710(AnimInfo& p_info);
|
||||
MxBool FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_presenter);
|
||||
void FUN_10063950(LegoROI* p_roi);
|
||||
|
||||
@ -22,11 +22,11 @@ class MxActionNotificationParam;
|
||||
class LegoVehicleBuildState : public LegoState {
|
||||
public:
|
||||
enum AnimationState {
|
||||
e_unknown0 = 0,
|
||||
e_none = 0,
|
||||
e_entering = 1,
|
||||
e_unknown2 = 2,
|
||||
e_settingUpMovie = 2,
|
||||
e_cutscene = 3,
|
||||
e_unknown4 = 4,
|
||||
e_finishedBuild = 4,
|
||||
e_exiting = 6
|
||||
};
|
||||
|
||||
@ -59,9 +59,9 @@ class LegoVehicleBuildState : public LegoState {
|
||||
MxString m_className; // 0x38
|
||||
|
||||
AnimationState m_animationState; // 0x48
|
||||
MxU8 m_unk0x4c; // 0x4c
|
||||
MxBool m_unk0x4d; // 0x4d
|
||||
MxBool m_unk0x4e; // 0x4e
|
||||
MxU8 m_introductionCounter; // 0x4c
|
||||
MxBool m_finishedBuild; // 0x4d
|
||||
MxBool m_playedExitScript; // 0x4e
|
||||
MxU8 m_placedPartCount; // 0x4f
|
||||
};
|
||||
|
||||
@ -96,7 +96,7 @@ class LegoCarBuild : public LegoWorld {
|
||||
|
||||
// FUNCTION: LEGO1 0x10022930
|
||||
// FUNCTION: BETA10 0x10070070
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10022940
|
||||
// FUNCTION: BETA10 0x10070090
|
||||
|
||||
@ -21,10 +21,10 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
};
|
||||
|
||||
// SIZE 0x0c
|
||||
struct UnknownListEntry {
|
||||
struct CarBuildPart {
|
||||
// FUNCTION: LEGO1 0x100795c0
|
||||
// FUNCTION: BETA10 0x10073850
|
||||
UnknownListEntry()
|
||||
CarBuildPart()
|
||||
{
|
||||
m_name = NULL;
|
||||
m_wiredName = NULL;
|
||||
@ -74,7 +74,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
|
||||
virtual MxResult Serialize(LegoStorage* p_storage);
|
||||
|
||||
void FUN_10079050(MxS16 p_index);
|
||||
void MakePartPlaced(MxS16 p_index);
|
||||
void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
|
||||
void InitBuildPlatform();
|
||||
void HideBuildPartByName(LegoChar* p_param);
|
||||
@ -83,7 +83,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
|
||||
void AddPartToBuildByName(const LegoChar* p_name);
|
||||
void RotateAroundYAxis(MxFloat p_angle);
|
||||
MxBool FUN_10079c30(const LegoChar* p_name);
|
||||
MxBool IsNextPartToPlace(const LegoChar* p_name);
|
||||
MxBool PartIsPlaced(const LegoChar* p_name);
|
||||
void MoveShelfForward();
|
||||
MxBool StringEqualsPlatform(const LegoChar* p_string);
|
||||
@ -102,7 +102,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
MxBool StringEndsOnW(LegoChar* p_param);
|
||||
MxBool StringEndsOnYOrN(const LegoChar* p_string);
|
||||
|
||||
const BoundingSphere& FUN_10079e20();
|
||||
const BoundingSphere& GetTargetBoundingSphere();
|
||||
|
||||
// FUNCTION: BETA10 0x100703e0
|
||||
const LegoChar* GetWiredNameOfLastPlacedPart() { return m_parts[m_placedPartCount].m_wiredName; }
|
||||
@ -121,7 +121,7 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
// LegoCarBuildAnimPresenter::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
void Beta10Inline0x100733d0();
|
||||
void UpdateFlashingPartVisibility();
|
||||
|
||||
MxU16 m_shelfState; // 0xbc
|
||||
|
||||
@ -136,16 +136,16 @@ class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
|
||||
MxMatrix m_buildViewMatrix; // 0xe0
|
||||
|
||||
// variable name verified by BETA10 0x100719f0
|
||||
UnknownListEntry* m_parts; // 0x128
|
||||
CarBuildPart* m_parts; // 0x128
|
||||
|
||||
MxFloat m_shelfFrameBuffer; // 0x12c
|
||||
MxFloat m_shelfFrame; // 0x130
|
||||
MxFloat m_shelfFrameMax; // 0x134
|
||||
MxFloat m_shelfFrameInterval; // 0x138
|
||||
MxULong m_unk0x13c; // 0x13c
|
||||
LegoEntity* m_carBuildEntity; // 0x140
|
||||
MxS32 m_unk0x144; // 0x144
|
||||
MxS32 m_unk0x148; // 0x148
|
||||
MxFloat m_shelfFrameBuffer; // 0x12c
|
||||
MxFloat m_shelfFrame; // 0x130
|
||||
MxFloat m_shelfFrameMax; // 0x134
|
||||
MxFloat m_shelfFrameInterval; // 0x138
|
||||
MxULong m_flashingPartTimeState; // 0x13c
|
||||
LegoEntity* m_carBuildEntity; // 0x140
|
||||
MxS32 m_unk0x144; // 0x144
|
||||
MxS32 m_unk0x148; // 0x148
|
||||
|
||||
// name verified by BETA10 0x10070d63
|
||||
LegoChar* m_mainSourceId; // 0x14c
|
||||
|
||||
@ -129,14 +129,13 @@ class LegoInputManager : public MxPresenter {
|
||||
void SetWorld(LegoWorld* p_world);
|
||||
void ClearWorld();
|
||||
|
||||
void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
|
||||
void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; }
|
||||
void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
|
||||
|
||||
// FUNCTION: BETA10 0x1002e290
|
||||
// FUNCTION: BETA10 0x1002e390
|
||||
void DisableInputProcessing()
|
||||
{
|
||||
m_unk0x88 = TRUE;
|
||||
m_inputProcessingDisabled = TRUE;
|
||||
m_unk0x336 = FALSE;
|
||||
}
|
||||
|
||||
@ -192,7 +191,7 @@ class LegoInputManager : public MxPresenter {
|
||||
MxBool m_unk0x80; // 0x80
|
||||
MxBool m_unk0x81; // 0x81
|
||||
LegoControlManager* m_controlManager; // 0x84
|
||||
MxBool m_unk0x88; // 0x88
|
||||
MxBool m_inputProcessingDisabled; // 0x88
|
||||
const bool* m_keyboardState;
|
||||
MxBool m_unk0x195; // 0x195
|
||||
MxBool m_unk0x335; // 0x335
|
||||
|
||||
@ -99,7 +99,7 @@ class LegoPathActor : public LegoActor {
|
||||
|
||||
// FUNCTION: LEGO1 0x10002d60
|
||||
// FUNCTION: BETA10 0x1000f820
|
||||
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||
virtual MxS32 NextTargetLocation() { return 0; } // vtable+0xa0
|
||||
|
||||
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
|
||||
virtual void VTable0xa8(); // vtable+0xa8
|
||||
|
||||
@ -153,7 +153,7 @@ class LegoRace : public LegoWorld {
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1000dae0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
void Enable(MxBool p_enable) override; // vtable+0x68
|
||||
|
||||
|
||||
@ -47,18 +47,18 @@ class LegoWorld : public LegoEntity {
|
||||
LegoWorld();
|
||||
~LegoWorld() override; // vtable+0x00
|
||||
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
|
||||
virtual void ReadyWorld(); // vtable+0x50
|
||||
virtual LegoCameraController* VTable0x54(); // vtable+0x54
|
||||
virtual void Add(MxCore* p_object); // vtable+0x58
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
MxResult Tickle() override; // vtable+0x08
|
||||
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
||||
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
|
||||
virtual void ReadyWorld(); // vtable+0x50
|
||||
virtual LegoCameraController* InitializeCameraController(); // vtable+0x54
|
||||
virtual void Add(MxCore* p_object); // vtable+0x58
|
||||
|
||||
// The BETA10 match could also be LegoWorld::Escape(), only the child classes might be able to tell
|
||||
// FUNCTION: LEGO1 0x1001d670
|
||||
// FUNCTION: BETA10 0x10017530
|
||||
virtual MxBool VTable0x5c() { return FALSE; } // vtable+0x5c
|
||||
virtual MxBool WaitForTransition() { return FALSE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100010a0
|
||||
virtual void VTable0x60() {} // vtable+0x60
|
||||
@ -102,8 +102,8 @@ class LegoWorld : public LegoEntity {
|
||||
);
|
||||
void RemoveActor(LegoPathActor* p_actor);
|
||||
MxBool ActorExists(LegoPathActor* p_actor);
|
||||
void FUN_1001fda0(LegoAnimPresenter* p_presenter);
|
||||
void FUN_1001fe90(LegoAnimPresenter* p_presenter);
|
||||
void AddPresenterIfInRange(LegoAnimPresenter* p_presenter);
|
||||
void RemovePresenterFromBoundaries(LegoAnimPresenter* p_presenter);
|
||||
LegoPathBoundary* FindPathBoundary(const char* p_name);
|
||||
void AddPath(LegoPathController* p_controller);
|
||||
MxResult GetCurrPathInfo(LegoPathBoundary** p_boundaries, MxS32& p_numL);
|
||||
@ -115,7 +115,7 @@ class LegoWorld : public LegoEntity {
|
||||
|
||||
LegoEntityList* GetEntityList() { return m_entityList; }
|
||||
LegoOmni::World GetWorldId() { return m_worldId; }
|
||||
MxBool GetUnknown0xd0Empty() { return m_set0xd0.empty(); }
|
||||
MxBool NoDisabledObjects() { return m_disabledObjects.empty(); }
|
||||
list<LegoROI*>& GetROIList() { return m_roiList; }
|
||||
LegoHideAnimPresenter* GetHideAnimPresenter() { return m_hideAnim; }
|
||||
|
||||
@ -131,9 +131,9 @@ class LegoWorld : public LegoEntity {
|
||||
LegoEntityList* m_entityList; // 0x9c
|
||||
LegoCacheSoundList* m_cacheSoundList; // 0xa0
|
||||
MxBool m_destroyed; // 0xa4
|
||||
MxCoreSet m_set0xa8; // 0xa8
|
||||
MxCoreSet m_objects; // 0xa8
|
||||
MxPresenterList m_controlPresenters; // 0xb8
|
||||
MxCoreSet m_set0xd0; // 0xd0
|
||||
MxCoreSet m_disabledObjects; // 0xd0
|
||||
list<LegoROI*> m_roiList; // 0xe0
|
||||
LegoOmni::World m_worldId; // 0xec
|
||||
|
||||
|
||||
@ -65,7 +65,7 @@ class Police : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x1005e1d0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x1005e1e0
|
||||
// FUNCTION: BETA10 0x100f0c50
|
||||
|
||||
@ -55,12 +55,12 @@ class RegistrationBook : public LegoWorld {
|
||||
struct {
|
||||
MxS16 m_letters[7]; // 0x00
|
||||
MxS16 m_cursorPos; // 0x0e
|
||||
} m_unk0x280; // 0x280
|
||||
} m_newName; // 0x280
|
||||
MxControlPresenter* m_checkmark[10]; // 0x290
|
||||
undefined2 m_unk0x2b8; // 0x2b8
|
||||
undefined2 m_vehiclesToPosition; // 0x2b8
|
||||
InfocenterState* m_infocenterState; // 0x2bc
|
||||
undefined m_unk0x2c0; // 0x2c0
|
||||
undefined m_unk0x2c1; // 0x2c1
|
||||
undefined m_awaitLoad; // 0x2c1
|
||||
undefined m_unk0x2c2[0x02]; // 0x2c2
|
||||
LPDIRECTDRAWSURFACE m_checkboxHilite; // 0x2c4
|
||||
LPDIRECTDRAWSURFACE m_checkboxSurface; // 0x2c8
|
||||
@ -72,9 +72,9 @@ class RegistrationBook : public LegoWorld {
|
||||
MxLong HandleKeyPress(SDL_Keycode p_key);
|
||||
MxLong HandleControl(LegoControlManagerNotificationParam& p_param);
|
||||
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
|
||||
void FUN_100775c0(MxS16 p_playerIndex);
|
||||
void LoadSave(MxS16 p_checkMarkIndex);
|
||||
void WriteInfocenterLetters(MxS16);
|
||||
void FUN_100778c0();
|
||||
void LoadVehicles();
|
||||
MxBool CreateSurface();
|
||||
};
|
||||
|
||||
|
||||
@ -60,7 +60,7 @@ class Score : public LegoWorld {
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x100010b0
|
||||
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
|
||||
MxBool WaitForTransition() override { return TRUE; } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x100010c0
|
||||
// FUNCTION: BETA10 0x100f4f20
|
||||
|
||||
@ -36,99 +36,101 @@ Act2Actor::Location g_brickstrLocations[] = {
|
||||
{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
|
||||
{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
|
||||
{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
|
||||
#ifndef BETA10
|
||||
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
|
||||
#endif
|
||||
};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f1c
|
||||
MxFloat g_unk0x100f0f1c = 0.0f;
|
||||
MxFloat g_lastAnimationTime = 0.0f;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f20
|
||||
// GLOBAL: BETA10 0x101dbe40
|
||||
MxBool g_unk0x100f0f20 = FALSE;
|
||||
MxBool g_nextEntityIsBuilding = FALSE;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f24
|
||||
MxBool g_unk0x100f0f24 = FALSE;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f28
|
||||
// GLOBAL: BETA10 0x101dbe44
|
||||
MxBool g_unk0x100f0f28 = FALSE;
|
||||
MxBool g_playedShootSound = FALSE;
|
||||
|
||||
// --- All of these are indices into g_plantInfo (0x10103180) ---
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f30
|
||||
// GLOBAL: BETA10 0x101dbe48
|
||||
MxS32 g_stage0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
|
||||
MxS32 g_location0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f50
|
||||
// GLOBAL: BETA10 0x101dbe68
|
||||
MxS32 g_stage1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
|
||||
MxS32 g_location1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0f90
|
||||
// GLOBAL: BETA10 0x101dbea8
|
||||
MxS32 g_stage2Plants[] = {12, 19, 24, 48, 60, -1};
|
||||
MxS32 g_location2Plants[] = {12, 19, 24, 48, 60, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fa8
|
||||
// GLOBAL: BETA10 0x101dbec0
|
||||
MxS32 g_stage3Plants[] = {8, 15, 46, -1};
|
||||
MxS32 g_location3Plants[] = {8, 15, 46, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fb8
|
||||
// GLOBAL: BETA10 0x101dbed0
|
||||
MxS32 g_stage4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
|
||||
MxS32 g_location4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f0fe8
|
||||
// GLOBAL: BETA10 0x101dbf00
|
||||
MxS32 g_stage5Plants[] = {3, 40, 53, 55, -1};
|
||||
MxS32 g_location5Plants[] = {3, 40, 53, 55, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1000
|
||||
// GLOBAL: BETA10 0x101dbf18
|
||||
MxS32 g_stage6Plants[] = {22, 33, 41, 45, 67, -1};
|
||||
MxS32 g_location6Plants[] = {22, 33, 41, 45, 67, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1018
|
||||
// GLOBAL: BETA10 0x101dbf30
|
||||
MxS32 g_stage7Plants[] = {13, 30, 31, 62, -1};
|
||||
MxS32 g_location7Plants[] = {13, 30, 31, 62, -1};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f1030
|
||||
// GLOBAL: BETA10 0x101dbf48
|
||||
MxS32 g_stage8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
|
||||
MxS32 g_location8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
|
||||
|
||||
// --- End of indices into g_plantInfo ---
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b1c
|
||||
// GLOBAL: BETA10 0x10209f60
|
||||
undefined4 g_nextHeadWavIndex = 0;
|
||||
MxU32 g_nextHeadWavIndex = 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b20
|
||||
// GLOBAL: BETA10 0x10209f64
|
||||
undefined4 g_nextBehindWavIndex = 0;
|
||||
MxU32 g_nextBehindWavIndex = 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x10102b24
|
||||
// GLOBAL: BETA10 0x10209f68
|
||||
undefined4 g_nextInterruptWavIndex = 0;
|
||||
MxU32 g_nextInterruptWavIndex = 0;
|
||||
|
||||
// FUNCTION: LEGO1 0x100187e0
|
||||
// FUNCTION: BETA10 0x1000c7fb
|
||||
Act2Actor::Act2Actor()
|
||||
{
|
||||
m_unk0x1c = 0;
|
||||
m_unk0x1d = 0;
|
||||
m_unk0x1f = FALSE;
|
||||
m_unk0x24 = 0;
|
||||
m_unk0x20 = 0;
|
||||
m_unk0x1e = 0;
|
||||
m_unk0x28 = 4;
|
||||
m_unk0x2c = 0;
|
||||
m_unk0x30 = 0;
|
||||
m_skipAnimation = FALSE;
|
||||
m_targetLocation = 0;
|
||||
m_animatingHit = FALSE;
|
||||
m_createBrickTime = 0;
|
||||
m_animationDuration = 0;
|
||||
m_state = e_readyToShoot;
|
||||
m_baseWorldSpeed = 4;
|
||||
m_shootAnimEnd = 0;
|
||||
m_entityAnimationTime = 0;
|
||||
m_shootAnim = NULL;
|
||||
m_unk0x44 = 0;
|
||||
m_unk0x40 = 1;
|
||||
m_unk0x48 = 0;
|
||||
m_unk0x4c = NULL;
|
||||
m_unk0x38 = NULL;
|
||||
m_resetWorldSpeedAt = 0;
|
||||
m_initializing = TRUE;
|
||||
m_visitedLocations = 0;
|
||||
m_nextEntity = NULL;
|
||||
m_cachedShootSound = NULL;
|
||||
m_unk0x3c = 0;
|
||||
|
||||
// Odd: The code says < 10, but there are 11 entries in the array
|
||||
for (MxS32 i = 0; i < 10; i++) {
|
||||
g_brickstrLocations[i].m_unk0x1c = FALSE;
|
||||
g_brickstrLocations[i].m_cleared = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,7 +143,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
|
||||
// FUNCTION: LEGO1 0x10018980
|
||||
// FUNCTION: BETA10 0x1000c963
|
||||
void Act2Actor::FUN_10018980()
|
||||
void Act2Actor::InitializeNextShot()
|
||||
{
|
||||
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
|
||||
@ -151,14 +153,14 @@ void Act2Actor::FUN_10018980()
|
||||
|
||||
assert(m_shootAnim);
|
||||
|
||||
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
|
||||
m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
|
||||
#ifdef BETA10
|
||||
// actually 0x2c and 0x30
|
||||
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
|
||||
m_unk0x38->SetDistance(35, 60);
|
||||
m_unk0x38->SetDistance(35, 60);
|
||||
m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
|
||||
m_cachedShootSound->SetDistance(35, 60);
|
||||
m_cachedShootSound->SetDistance(35, 60);
|
||||
#else
|
||||
m_unk0x38->SetDistance(45, 55);
|
||||
m_cachedShootSound->SetDistance(45, 55);
|
||||
m_roi->SetVisibility(TRUE);
|
||||
#endif
|
||||
}
|
||||
@ -167,9 +169,9 @@ void Act2Actor::FUN_10018980()
|
||||
// FUNCTION: BETA10 0x1000ca64
|
||||
MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
|
||||
{
|
||||
if (m_unk0x1f == FALSE) {
|
||||
m_unk0x1f = TRUE;
|
||||
m_unk0x20 = 0;
|
||||
if (m_animatingHit == FALSE) {
|
||||
m_animatingHit = TRUE;
|
||||
m_animationDuration = 0;
|
||||
}
|
||||
|
||||
SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
|
||||
@ -185,7 +187,7 @@ MxResult Act2Actor::VTable0x9c()
|
||||
return SUCCESS;
|
||||
}
|
||||
else {
|
||||
if (m_unk0x1f) {
|
||||
if (m_animatingHit) {
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] -= 3.0f;
|
||||
m_roi->UpdateTransformationRelativeToParent(matrix);
|
||||
@ -207,28 +209,28 @@ void Act2Actor::Animate(float p_time)
|
||||
int dummy1; // for BETA10, not sure what it is being used for
|
||||
|
||||
#ifndef BETA10
|
||||
MxFloat local48float = 0.0f;
|
||||
if (g_unk0x100f0f1c != 0.0f) {
|
||||
local48float = p_time - g_unk0x100f0f1c;
|
||||
MxFloat timeSinceLastAnimate = 0.0f;
|
||||
if (g_lastAnimationTime != 0.0f) {
|
||||
timeSinceLastAnimate = p_time - g_lastAnimationTime;
|
||||
}
|
||||
|
||||
g_unk0x100f0f1c = p_time;
|
||||
g_lastAnimationTime = p_time;
|
||||
#endif
|
||||
|
||||
LegoAnimActor::Animate(p_time);
|
||||
|
||||
if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
|
||||
SetWorldSpeed(m_unk0x28);
|
||||
if (m_resetWorldSpeedAt != 0.0f && m_resetWorldSpeedAt < p_time) {
|
||||
SetWorldSpeed(m_baseWorldSpeed);
|
||||
}
|
||||
|
||||
if (m_unk0x1f) {
|
||||
if (m_unk0x20 > 600.0f) {
|
||||
m_unk0x1f = FALSE;
|
||||
m_unk0x20 = 0;
|
||||
if (m_animatingHit) {
|
||||
if (m_animationDuration > 600.0f) {
|
||||
m_animatingHit = FALSE;
|
||||
m_animationDuration = 0;
|
||||
}
|
||||
else {
|
||||
#ifndef BETA10
|
||||
m_unk0x20 += local48float;
|
||||
m_animationDuration += timeSinceLastAnimate;
|
||||
#endif
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] += 3.0f;
|
||||
@ -245,41 +247,41 @@ void Act2Actor::Animate(float p_time)
|
||||
}
|
||||
|
||||
if (!m_grec) {
|
||||
if (m_unk0x1e == 2) {
|
||||
m_unk0x1e = 0;
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
if (m_state == e_roaming) {
|
||||
m_state = e_readyToShoot;
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
SetWorldSpeed(0);
|
||||
m_unk0x1c = FALSE;
|
||||
m_skipAnimation = FALSE;
|
||||
}
|
||||
else if (m_unk0x1e == 1) {
|
||||
else if (m_state == e_endShot) {
|
||||
FindROI("pwrbrik")->SetVisibility(FALSE);
|
||||
FindROI("debrick")->SetVisibility(FALSE);
|
||||
FindROI("ray")->SetVisibility(FALSE);
|
||||
m_unk0x4c = NULL;
|
||||
m_unk0x1e = 2;
|
||||
VTable0xa0();
|
||||
FUN_10019250(m_unk0x28 + 3, p_time + 3000.0f);
|
||||
m_nextEntity = NULL;
|
||||
m_state = e_roaming;
|
||||
NextTargetLocation();
|
||||
SetWorldSpeed(m_baseWorldSpeed + 3, p_time + 3000.0f);
|
||||
}
|
||||
else if (m_unk0x1e == 0) {
|
||||
if (m_unk0x40) {
|
||||
m_unk0x40 = 0;
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
else if (m_state == e_readyToShoot) {
|
||||
if (m_initializing) {
|
||||
m_initializing = FALSE;
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
}
|
||||
|
||||
if (FUN_10019700(p_time) == TRUE) {
|
||||
if (UpdateShot(p_time) == TRUE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (m_unk0x1e == 5) {
|
||||
else if (m_state == e_hiding) {
|
||||
FindROI("brickstr")->SetVisibility(FALSE);
|
||||
GetROI()->SetVisibility(FALSE);
|
||||
CurrentWorld()->RemoveActor(this);
|
||||
return;
|
||||
}
|
||||
#ifndef BETA10
|
||||
else if (m_unk0x1e == 4) {
|
||||
else if (m_state == e_goingToHide) {
|
||||
if (m_worldSpeed == 0.0f) {
|
||||
return;
|
||||
}
|
||||
@ -291,14 +293,14 @@ void Act2Actor::Animate(float p_time)
|
||||
#endif
|
||||
}
|
||||
|
||||
if (m_unk0x1e == 5 || m_unk0x1e == 4) {
|
||||
if (m_state == e_hiding || m_state == e_goingToHide) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_unk0x1e == 3) {
|
||||
if (p_time - m_unk0x24 > 600.0f) {
|
||||
m_unk0x1e = 2;
|
||||
FUN_10019250(m_unk0x28 + 4, p_time + 15000.0f);
|
||||
if (m_state == e_createdBrick) {
|
||||
if (p_time - m_createBrickTime > 600.0f) {
|
||||
m_state = e_roaming;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 4, p_time + 15000.0f);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -323,38 +325,38 @@ void Act2Actor::Animate(float p_time)
|
||||
const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
|
||||
const MxFloat* worldPosition = m_roi->GetWorldPosition();
|
||||
|
||||
MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
|
||||
MxFloat distanceToAmbulance = DISTSQRD3(pepperWorldPosition, worldPosition);
|
||||
|
||||
if (distance1 < 75.0f) {
|
||||
if (!m_unk0x1c) {
|
||||
m_unk0x1c = 1;
|
||||
if (distanceToAmbulance < 75.0f) {
|
||||
if (!m_skipAnimation) {
|
||||
m_skipAnimation = TRUE;
|
||||
|
||||
if (!m_unk0x1e) {
|
||||
FUN_100199f0(2);
|
||||
m_unk0x1e = 1;
|
||||
if (!m_state) {
|
||||
PlayNextVoiceOver(VoiceOver::e_interrupt);
|
||||
m_state = e_endShot;
|
||||
}
|
||||
else {
|
||||
LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
|
||||
const MxFloat* childPosition = childROI->GetWorldPosition();
|
||||
MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
MxFloat distanceToWindshield = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
|
||||
childROI = m_roi->FindChildROI("reardr", m_roi);
|
||||
childPosition = childROI->GetWorldPosition();
|
||||
MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
MxFloat distanceToRearDoor = DISTSQRD3(pepperWorldPosition, childPosition);
|
||||
|
||||
if (distance3 > distance2) {
|
||||
FUN_100199f0(0);
|
||||
if (distanceToRearDoor > distanceToWindshield) {
|
||||
PlayNextVoiceOver(VoiceOver::e_head);
|
||||
}
|
||||
else
|
||||
#ifndef BETA10
|
||||
if (p_time - m_unk0x24 > 3000.0f) {
|
||||
if (p_time - m_createBrickTime > 3000.0f) {
|
||||
#endif
|
||||
SetWorldSpeed(m_unk0x28 - 1);
|
||||
m_unk0x1e = 3;
|
||||
m_unk0x24 = p_time;
|
||||
SetWorldSpeed(m_baseWorldSpeed - 1);
|
||||
m_state = e_createdBrick;
|
||||
m_createBrickTime = p_time;
|
||||
|
||||
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
|
||||
FUN_100199f0(1);
|
||||
if (((LegoAct2*) CurrentWorld())->CreateBrick() == SUCCESS) {
|
||||
PlayNextVoiceOver(VoiceOver::e_behind);
|
||||
}
|
||||
#ifndef BETA10
|
||||
}
|
||||
@ -363,8 +365,8 @@ void Act2Actor::Animate(float p_time)
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_unk0x1c) {
|
||||
m_unk0x1c = 0;
|
||||
if (m_skipAnimation) {
|
||||
m_skipAnimation = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -375,11 +377,11 @@ void Act2Actor::Animate(float p_time)
|
||||
|
||||
// FUNCTION: LEGO1 0x10019250
|
||||
// FUNCTION: BETA10 0x1000d45c
|
||||
void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
|
||||
void Act2Actor::SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt)
|
||||
{
|
||||
// The arguments have been changed from BETA10 to LEGO1
|
||||
SetWorldSpeed(p_speed);
|
||||
m_unk0x44 = p_param2;
|
||||
m_resetWorldSpeedAt = p_resetWorldSpeedAt;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019280
|
||||
@ -387,12 +389,12 @@ void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
|
||||
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
|
||||
{
|
||||
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
|
||||
m_unk0x44 = 0;
|
||||
m_resetWorldSpeedAt = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100192a0
|
||||
// FUNCTION: BETA10 0x1000d4d6
|
||||
void Act2Actor::FUN_100192a0(undefined4 p_location)
|
||||
void Act2Actor::FindPath(MxU32 p_location)
|
||||
{
|
||||
Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
|
||||
Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
|
||||
@ -429,37 +431,37 @@ void Act2Actor::FUN_100192a0(undefined4 p_location)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019520
|
||||
void Act2Actor::FUN_10019520()
|
||||
void Act2Actor::GoingToHide()
|
||||
{
|
||||
m_unk0x1e = 4;
|
||||
SetWorldSpeed(m_unk0x28 + 3);
|
||||
FUN_100192a0(10);
|
||||
m_state = e_goingToHide;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 3);
|
||||
FindPath(10);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10019560
|
||||
void Act2Actor::FUN_10019560()
|
||||
void Act2Actor::Hide()
|
||||
{
|
||||
m_unk0x1e = 5;
|
||||
SetWorldSpeed(m_unk0x28 + 5);
|
||||
FUN_100192a0(9);
|
||||
m_state = e_hiding;
|
||||
SetWorldSpeed(m_baseWorldSpeed + 5);
|
||||
FindPath(9);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100195a0
|
||||
// FUNCTION: BETA10 0x1000d7d3
|
||||
MxS32 Act2Actor::VTable0xa0()
|
||||
MxS32 Act2Actor::NextTargetLocation()
|
||||
{
|
||||
undefined4 newLocation;
|
||||
MxU32 newLocation;
|
||||
|
||||
assert(!m_grec);
|
||||
|
||||
CurrentWorld();
|
||||
MxU16 randomVal = 1 + SDL_rand(2);
|
||||
|
||||
if (m_unk0x48 == 8 && m_unk0x1d != 8) {
|
||||
if (m_visitedLocations == 8 && m_targetLocation != 8) {
|
||||
newLocation = 8;
|
||||
}
|
||||
else {
|
||||
switch (m_unk0x1d) {
|
||||
switch (m_targetLocation) {
|
||||
case 0:
|
||||
if (randomVal == 1) {
|
||||
newLocation = 3;
|
||||
@ -534,10 +536,10 @@ MxS32 Act2Actor::VTable0xa0()
|
||||
}
|
||||
}
|
||||
|
||||
undefined4 firstChoice = newLocation;
|
||||
MxU32 firstChoice = newLocation;
|
||||
|
||||
if (m_unk0x48 < 7 || g_brickstrLocations[m_unk0x1d].m_unk0x1c) {
|
||||
while (g_brickstrLocations[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
|
||||
if (m_visitedLocations < 7 || g_brickstrLocations[m_targetLocation].m_cleared) {
|
||||
while (g_brickstrLocations[newLocation].m_cleared || m_targetLocation == newLocation) {
|
||||
if (newLocation == 7) {
|
||||
newLocation = 0;
|
||||
}
|
||||
@ -549,8 +551,8 @@ MxS32 Act2Actor::VTable0xa0()
|
||||
}
|
||||
}
|
||||
|
||||
m_unk0x1d = newLocation;
|
||||
FUN_100192a0(newLocation);
|
||||
m_targetLocation = newLocation;
|
||||
FindPath(newLocation);
|
||||
|
||||
if (m_grec) {
|
||||
return SUCCESS;
|
||||
@ -562,64 +564,64 @@ MxS32 Act2Actor::VTable0xa0()
|
||||
|
||||
// FUNCTION: LEGO1 0x10019700
|
||||
// FUNCTION: BETA10 0x1000dd27
|
||||
MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
|
||||
MxU32 Act2Actor::UpdateShot(MxFloat p_time)
|
||||
{
|
||||
if (!m_unk0x4c) {
|
||||
g_unk0x100f0f20 = FALSE;
|
||||
m_unk0x4c = FUN_10019b90(&g_unk0x100f0f20);
|
||||
if (!m_nextEntity) {
|
||||
g_nextEntityIsBuilding = FALSE;
|
||||
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
||||
g_unk0x100f0f24 = FALSE;
|
||||
g_unk0x100f0f28 = FALSE;
|
||||
g_playedShootSound = FALSE;
|
||||
}
|
||||
|
||||
if (!m_unk0x4c) {
|
||||
MxTrace("nothing left to destroy at location %d\n", m_unk0x1d);
|
||||
m_unk0x1e = 1;
|
||||
if (!m_nextEntity) {
|
||||
MxTrace("nothing left to destroy at location %d\n", m_targetLocation);
|
||||
m_state = e_endShot;
|
||||
|
||||
if (m_unk0x1d == 8) {
|
||||
if (m_targetLocation == 8) {
|
||||
((LegoAct2*) CurrentWorld())->BadEnding();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (!g_unk0x100f0f28 && m_unk0x30 < p_param) {
|
||||
g_unk0x100f0f28 = TRUE;
|
||||
if (!g_playedShootSound && m_entityAnimationTime < p_time) {
|
||||
g_playedShootSound = TRUE;
|
||||
assert(SoundManager()->GetCacheSoundManager());
|
||||
SoundManager()->GetCacheSoundManager()->Play(m_unk0x38, "brickstr", FALSE);
|
||||
SoundManager()->GetCacheSoundManager()->Play(m_cachedShootSound, "brickstr", FALSE);
|
||||
|
||||
if (g_unk0x100f0f20) {
|
||||
BuildingManager()->ScheduleAnimation(m_unk0x4c, 800, TRUE, FALSE);
|
||||
if (g_nextEntityIsBuilding) {
|
||||
BuildingManager()->ScheduleAnimation(m_nextEntity, 800, TRUE, FALSE);
|
||||
}
|
||||
else {
|
||||
PlantManager()->ScheduleAnimation(m_unk0x4c, 800);
|
||||
PlantManager()->ScheduleAnimation(m_nextEntity, 800);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x2c < p_param) {
|
||||
g_unk0x100f0f20 = FALSE;
|
||||
m_unk0x4c = FUN_10019b90(&g_unk0x100f0f20);
|
||||
m_unk0x2c = m_shootAnim->GetDuration() + p_param;
|
||||
m_unk0x30 = m_unk0x2c - 1300.0f;
|
||||
if (m_shootAnimEnd < p_time) {
|
||||
g_nextEntityIsBuilding = FALSE;
|
||||
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
||||
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
||||
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
||||
g_unk0x100f0f24 = FALSE;
|
||||
g_unk0x100f0f28 = FALSE;
|
||||
g_playedShootSound = FALSE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
m_lastTime = p_param;
|
||||
m_lastTime = p_time;
|
||||
LegoROI* brickstrROI = FindROI("brickstr");
|
||||
|
||||
MxMatrix matrix = m_roi->GetLocal2World();
|
||||
matrix[3][1] += 1.0f;
|
||||
brickstrROI->SetLocal2World(matrix);
|
||||
MxMatrix initialTransform = m_roi->GetLocal2World();
|
||||
initialTransform[3][1] += 1.0f;
|
||||
brickstrROI->SetLocal2World(initialTransform);
|
||||
brickstrROI->WrappedUpdateWorldData();
|
||||
|
||||
Vector3 col0(matrix[0]);
|
||||
Vector3 col1(matrix[1]);
|
||||
Vector3 col2(matrix[2]);
|
||||
Vector3 col3(matrix[3]);
|
||||
Vector3 col0(initialTransform[0]);
|
||||
Vector3 col1(initialTransform[1]);
|
||||
Vector3 col2(initialTransform[2]);
|
||||
Vector3 col3(initialTransform[3]);
|
||||
|
||||
col2 = col3;
|
||||
col2 -= m_unk0x4c->GetROI()->GetWorldPosition();
|
||||
col2 -= m_nextEntity->GetROI()->GetWorldPosition();
|
||||
col2.Unitize();
|
||||
col0.EqualsCross(col1, col2);
|
||||
col0.Unitize();
|
||||
@ -628,10 +630,10 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
|
||||
assert(!m_cameraFlag);
|
||||
|
||||
LegoTreeNode* root = m_shootAnim->GetAnimTreePtr()->GetRoot();
|
||||
MxFloat time = p_param - (m_unk0x2c - m_shootAnim->GetDuration());
|
||||
MxFloat time = p_time - (m_shootAnimEnd - m_shootAnim->GetDuration());
|
||||
|
||||
for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
|
||||
LegoROI::ApplyAnimationTransformation(root->GetChild(i), matrix, time, m_shootAnim->GetROIMap());
|
||||
LegoROI::ApplyAnimationTransformation(root->GetChild(i), initialTransform, time, m_shootAnim->GetROIMap());
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
@ -639,68 +641,68 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x100199f0
|
||||
// FUNCTION: BETA10 0x1000e11a
|
||||
void Act2Actor::FUN_100199f0(MxS8 p_param)
|
||||
void Act2Actor::PlayNextVoiceOver(MxS8 p_voiceOverType)
|
||||
{
|
||||
switch (p_param) {
|
||||
case 0:
|
||||
switch (p_voiceOverType) {
|
||||
case VoiceOver::e_head:
|
||||
switch (g_nextHeadWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
|
||||
g_nextHeadWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextHeadWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case VoiceOver::e_behind:
|
||||
switch (g_nextBehindWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
case 1:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
case 2:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
||||
g_nextBehindWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case VoiceOver::e_interrupt:
|
||||
switch (g_nextInterruptWavIndex) {
|
||||
case 0:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
case 1:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
case 2:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex++;
|
||||
break;
|
||||
default:
|
||||
((LegoAct2*) CurrentWorld())
|
||||
->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
->StartAction(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
g_nextInterruptWavIndex = 0;
|
||||
break;
|
||||
}
|
||||
@ -709,27 +711,27 @@ void Act2Actor::FUN_100199f0(MxS8 p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x10019b90
|
||||
// FUNCTION: BETA10 0x1000e374
|
||||
LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
||||
{
|
||||
MxS32 i;
|
||||
LegoBuildingInfo* buildingInfo = BuildingManager()->GetInfoArray(i);
|
||||
LegoPlantInfo* plantInfo = PlantManager()->GetInfoArray(i);
|
||||
LegoEntity* result = 0;
|
||||
|
||||
switch (m_unk0x1d) {
|
||||
switch (m_targetLocation) {
|
||||
case 0:
|
||||
if (buildingInfo[12].m_counter) {
|
||||
result = buildingInfo[12].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else if (buildingInfo[14].m_counter) {
|
||||
result = buildingInfo[14].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage0Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage0Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage0Plants[i]].m_entity;
|
||||
for (i = 0; g_location0Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location0Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location0Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -738,12 +740,12 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 1:
|
||||
if (buildingInfo[13].m_counter) {
|
||||
result = buildingInfo[13].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage1Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage1Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage1Plants[i]].m_entity;
|
||||
for (i = 0; g_location1Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location1Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location1Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -752,16 +754,16 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 2:
|
||||
if (buildingInfo[9].m_counter) {
|
||||
result = buildingInfo[9].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else if (buildingInfo[11].m_counter) {
|
||||
result = buildingInfo[11].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage2Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage2Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage2Plants[i]].m_entity;
|
||||
for (i = 0; g_location2Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location2Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location2Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -770,20 +772,20 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 3:
|
||||
if (buildingInfo[7].m_counter) {
|
||||
result = buildingInfo[7].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else if (buildingInfo[8].m_counter) {
|
||||
result = buildingInfo[8].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else if (buildingInfo[3].m_counter) {
|
||||
result = buildingInfo[3].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage3Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage3Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage3Plants[i]].m_entity;
|
||||
for (i = 0; g_location3Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location3Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location3Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -792,16 +794,16 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 4:
|
||||
if (buildingInfo[5].m_counter) {
|
||||
result = buildingInfo[5].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else if (buildingInfo[10].m_counter) {
|
||||
result = buildingInfo[10].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage4Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage4Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage4Plants[i]].m_entity;
|
||||
for (i = 0; g_location4Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location4Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location4Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -810,12 +812,12 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 5:
|
||||
if (buildingInfo[4].m_counter) {
|
||||
result = buildingInfo[4].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage5Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage5Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage5Plants[i]].m_entity;
|
||||
for (i = 0; g_location5Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location5Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location5Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -824,12 +826,12 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 6:
|
||||
if (buildingInfo[2].m_counter) {
|
||||
result = buildingInfo[2].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage6Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage6Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage6Plants[i]].m_entity;
|
||||
for (i = 0; g_location6Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location6Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location6Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -838,21 +840,21 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
case 7:
|
||||
if (buildingInfo[6].m_counter) {
|
||||
result = buildingInfo[6].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
else {
|
||||
for (i = 0; g_stage7Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage7Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage7Plants[i]].m_entity;
|
||||
for (i = 0; g_location7Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location7Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location7Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
for (i = 0; g_stage8Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_stage8Plants[i]].m_counter) {
|
||||
result = plantInfo[g_stage8Plants[i]].m_entity;
|
||||
for (i = 0; g_location8Plants[i] != -1; i++) {
|
||||
if (plantInfo[g_location8Plants[i]].m_counter) {
|
||||
result = plantInfo[g_location8Plants[i]].m_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -863,14 +865,14 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
|
||||
|
||||
if (buildingInfo[15].m_counter) {
|
||||
result = buildingInfo[15].m_entity;
|
||||
*p_param = TRUE;
|
||||
*p_isBuilding = TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!result && !g_brickstrLocations[m_unk0x1d].m_unk0x1c) {
|
||||
g_brickstrLocations[m_unk0x1d].m_unk0x1c = TRUE;
|
||||
m_unk0x48++;
|
||||
if (!result && !g_brickstrLocations[m_targetLocation].m_cleared) {
|
||||
g_brickstrLocations[m_targetLocation].m_cleared = TRUE;
|
||||
m_visitedLocations++;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
@ -583,11 +583,11 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8
|
||||
break;
|
||||
}
|
||||
|
||||
if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
|
||||
if (state != NULL && state->m_finishedBuild && !state->m_playedExitScript) {
|
||||
if (AnimationManager()
|
||||
->FUN_10060dc0(anim, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, TRUE, TRUE, TRUE) ==
|
||||
SUCCESS) {
|
||||
state->m_unk0x4e = TRUE;
|
||||
state->m_playedExitScript = TRUE;
|
||||
camAnim = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -205,7 +205,7 @@ MxResult LegoCarBuild::Create(MxDSAction& p_dsAction)
|
||||
}
|
||||
|
||||
m_buildState = buildState;
|
||||
m_unk0x174 = m_buildState->m_unk0x4d;
|
||||
m_unk0x174 = m_buildState->m_finishedBuild;
|
||||
|
||||
GameState()->StopArea(LegoGameState::e_previousArea);
|
||||
|
||||
@ -515,10 +515,10 @@ void LegoCarBuild::AddSelectedPartToBuild()
|
||||
FUN_100243a0();
|
||||
}
|
||||
else {
|
||||
m_buildState->m_unk0x4d = TRUE;
|
||||
m_buildState->m_finishedBuild = TRUE;
|
||||
InvokeAction(Extra::e_start, m_atomId, m_carId, NULL);
|
||||
NotificationManager()->Send(this, MxNotificationParam());
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown4;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_finishedBuild;
|
||||
m_buildState->m_placedPartCount = 0;
|
||||
}
|
||||
}
|
||||
@ -674,7 +674,8 @@ MxLong LegoCarBuild::Notify(MxParam& p_param)
|
||||
((LegoEventNotificationParam&) p_param).GetY()
|
||||
);
|
||||
|
||||
if (result || m_unk0x10a || m_buildState->m_animationState == 4 || m_buildState->m_animationState == 6) {
|
||||
if (result || m_unk0x10a || m_buildState->m_animationState == LegoVehicleBuildState::e_finishedBuild ||
|
||||
m_buildState->m_animationState == LegoVehicleBuildState::e_exiting) {
|
||||
m_unk0x109 = 0;
|
||||
break;
|
||||
}
|
||||
@ -687,9 +688,10 @@ MxLong LegoCarBuild::Notify(MxParam& p_param)
|
||||
break;
|
||||
case c_notificationButtonDown:
|
||||
assert(m_buildState);
|
||||
if (((m_buildState->m_animationState != 4) && (m_buildState->m_animationState != 6)) &&
|
||||
(m_buildState->m_animationState != 2)) {
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown0;
|
||||
if (((m_buildState->m_animationState != LegoVehicleBuildState::e_finishedBuild) &&
|
||||
(m_buildState->m_animationState != LegoVehicleBuildState::e_exiting)) &&
|
||||
(m_buildState->m_animationState != LegoVehicleBuildState::e_settingUpMovie)) {
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_none;
|
||||
result = SelectPartFromMousePosition(
|
||||
((LegoEventNotificationParam&) p_param).GetX(),
|
||||
((LegoEventNotificationParam&) p_param).GetY()
|
||||
@ -738,7 +740,8 @@ MxLong LegoCarBuild::Notify(MxParam& p_param)
|
||||
// FUNCTION: BETA10 0x1006cc48
|
||||
undefined4 LegoCarBuild::FUN_10024250(LegoEventNotificationParam* p_param)
|
||||
{
|
||||
if (p_param->GetKey() == ' ' && m_buildState->m_animationState != 4 && m_buildState->m_animationState != 2) {
|
||||
if (p_param->GetKey() == ' ' && m_buildState->m_animationState != LegoVehicleBuildState::e_finishedBuild &&
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_settingUpMovie) {
|
||||
if (m_numAnimsRun > 0) {
|
||||
DeleteObjects(&m_atomId, 500, 0x1fe);
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
@ -759,7 +762,7 @@ void LegoCarBuild::ReadyWorld()
|
||||
|
||||
if (BackgroundAudioManager()->GetEnabled()) {
|
||||
InvokeAction(Extra::ActionType::e_start, *g_jukeboxScript, FUN_10025ee0(m_carId), NULL);
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown2;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_settingUpMovie;
|
||||
NotificationManager()->Send(this, MxNotificationParam());
|
||||
}
|
||||
else {
|
||||
@ -802,12 +805,12 @@ undefined4 LegoCarBuild::FUN_10024480(MxActionNotificationParam* p_param)
|
||||
MxS32 result = 0;
|
||||
|
||||
switch (m_buildState->m_animationState) {
|
||||
case 3:
|
||||
case LegoVehicleBuildState::e_cutscene:
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown0;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_none;
|
||||
result = 1;
|
||||
break;
|
||||
case 6:
|
||||
case LegoVehicleBuildState::e_exiting:
|
||||
if (p_param->GetAction()->GetObjectId() == m_unk0x344) {
|
||||
FUN_100243a0();
|
||||
result = 1;
|
||||
@ -858,8 +861,8 @@ undefined4 LegoCarBuild::SelectPartFromMousePosition(MxLong p_x, MxLong p_y)
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_animPresenter->FUN_10079c30(m_selectedPart->GetName())) {
|
||||
m_unk0x114 = m_animPresenter->FUN_10079e20();
|
||||
if (m_animPresenter->IsNextPartToPlace(m_selectedPart->GetName())) {
|
||||
m_unk0x114 = m_animPresenter->GetTargetBoundingSphere();
|
||||
}
|
||||
}
|
||||
|
||||
@ -905,7 +908,7 @@ undefined4 LegoCarBuild::FUN_100246e0(MxLong p_x, MxLong p_y)
|
||||
m_PlaceBrick_Sound->Enable(TRUE);
|
||||
m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_stopped);
|
||||
}
|
||||
else if (m_animPresenter->FUN_10079c30(m_selectedPart->GetName())) {
|
||||
else if (m_animPresenter->IsNextPartToPlace(m_selectedPart->GetName())) {
|
||||
if (SpheresIntersect(m_unk0x114, m_selectedPart->GetWorldBoundingSphere())) {
|
||||
m_PlaceBrick_Sound->Enable(FALSE);
|
||||
m_PlaceBrick_Sound->Enable(TRUE);
|
||||
@ -960,8 +963,8 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
|
||||
switch (param->m_clickedObjectId) {
|
||||
// The enum values are all identical between CopterScript, DunecarScript, JetskiScript, and RacecarScript
|
||||
case CopterScript::c_Info_Ctl:
|
||||
if (m_buildState->m_animationState != LegoVehicleBuildState::e_unknown4 &&
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_unknown2 &&
|
||||
if (m_buildState->m_animationState != LegoVehicleBuildState::e_finishedBuild &&
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_settingUpMovie &&
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_exiting &&
|
||||
GameState()->GetCurrentAct() != LegoGameState::e_act2) {
|
||||
if (m_numAnimsRun > 0) {
|
||||
@ -977,7 +980,7 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
|
||||
break;
|
||||
case CopterScript::c_Exit_Ctl:
|
||||
if (m_buildState->m_animationState != LegoVehicleBuildState::e_exiting &&
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_unknown4) {
|
||||
m_buildState->m_animationState != LegoVehicleBuildState::e_finishedBuild) {
|
||||
if (m_numAnimsRun > 0) {
|
||||
DeleteObjects(&m_atomId, 500, 510);
|
||||
}
|
||||
@ -987,13 +990,13 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
|
||||
FUN_100243a0();
|
||||
}
|
||||
else if (m_animPresenter->AllPartsPlaced() || m_buildState->m_unk0x4d) {
|
||||
m_buildState->m_unk0x4d = TRUE;
|
||||
else if (m_animPresenter->AllPartsPlaced() || m_buildState->m_finishedBuild) {
|
||||
m_buildState->m_finishedBuild = TRUE;
|
||||
InvokeAction(Extra::e_start, m_atomId, m_carId, NULL);
|
||||
|
||||
NotificationManager()->Send(this, MxNotificationParam());
|
||||
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown4;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_finishedBuild;
|
||||
}
|
||||
else {
|
||||
FUN_10025720(4);
|
||||
@ -1066,8 +1069,8 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
|
||||
if (m_buildState->m_animationState != LegoVehicleBuildState::e_exiting) {
|
||||
m_animPresenter->SetShelfState(LegoCarBuildAnimPresenter::e_selected);
|
||||
|
||||
if (m_animPresenter->AllPartsPlaced() || m_buildState->m_unk0x4d) {
|
||||
m_buildState->m_unk0x4d = TRUE;
|
||||
if (m_animPresenter->AllPartsPlaced() || m_buildState->m_finishedBuild) {
|
||||
m_buildState->m_finishedBuild = TRUE;
|
||||
|
||||
// GameState()->GetCurrentAct() returns an MxS16 in BETA10
|
||||
if (GameState()->GetCurrentAct() == 0) {
|
||||
@ -1076,7 +1079,7 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
|
||||
NotificationManager()->Send(this, MxNotificationParam());
|
||||
|
||||
assert(m_buildState);
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown4;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_finishedBuild;
|
||||
}
|
||||
|
||||
else {
|
||||
@ -1156,7 +1159,7 @@ undefined4 LegoCarBuild::FUN_10024c20(MxNotificationParam* p_param)
|
||||
assert(m_buildState);
|
||||
|
||||
switch (m_buildState->m_animationState) {
|
||||
case 4:
|
||||
case LegoVehicleBuildState::e_finishedBuild:
|
||||
entity = (LegoEntity*) Find(m_atomId, m_carId);
|
||||
|
||||
if (entity && entity->GetROI()) {
|
||||
@ -1216,7 +1219,7 @@ undefined4 LegoCarBuild::FUN_10024c20(MxNotificationParam* p_param)
|
||||
NotificationManager()->Send(this, MxNotificationParam());
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case LegoVehicleBuildState::e_settingUpMovie:
|
||||
MxU32 jukeboxScript;
|
||||
|
||||
switch (m_carId) {
|
||||
@ -1255,7 +1258,7 @@ void LegoCarBuild::FUN_10024ef0()
|
||||
ResetViewVelocity();
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_cutscene;
|
||||
FUN_10025720(FUN_10025d70());
|
||||
m_buildState->m_unk0x4c += 1;
|
||||
m_buildState->m_introductionCounter += 1;
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
}
|
||||
|
||||
@ -1421,7 +1424,7 @@ void LegoCarBuild::FUN_10025450()
|
||||
else {
|
||||
const LegoChar* wiredName;
|
||||
|
||||
if (!m_animPresenter->FUN_10079c30(m_selectedPart->GetName())) {
|
||||
if (!m_animPresenter->IsNextPartToPlace(m_selectedPart->GetName())) {
|
||||
wiredName = m_animPresenter->GetWiredNameByPartName(m_selectedPart->GetName());
|
||||
}
|
||||
else {
|
||||
@ -1626,7 +1629,7 @@ void LegoCarBuild::FUN_10025d10(MxS32 p_param)
|
||||
// FUNCTION: LEGO1 0x10025d70
|
||||
MxS32 LegoCarBuild::FUN_10025d70()
|
||||
{
|
||||
switch (m_buildState->m_unk0x4c % 3) {
|
||||
switch (m_buildState->m_introductionCounter % 3) {
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
@ -1679,7 +1682,7 @@ MxBool LegoCarBuild::Escape()
|
||||
InvokeAction(Extra::ActionType::e_stop, *g_jukeboxScript, targetEntityId, NULL);
|
||||
DeleteObjects(&m_atomId, 500, 999);
|
||||
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_unknown0;
|
||||
m_buildState->m_animationState = LegoVehicleBuildState::e_none;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
return TRUE;
|
||||
}
|
||||
@ -1706,9 +1709,9 @@ MxS32 LegoCarBuild::FUN_10025ee0(undefined4 p_param1)
|
||||
LegoVehicleBuildState::LegoVehicleBuildState(const char* p_classType)
|
||||
{
|
||||
m_className = p_classType;
|
||||
m_unk0x4c = 0;
|
||||
m_unk0x4d = FALSE;
|
||||
m_unk0x4e = FALSE;
|
||||
m_introductionCounter = 0;
|
||||
m_finishedBuild = FALSE;
|
||||
m_playedExitScript = FALSE;
|
||||
m_placedPartCount = 0;
|
||||
}
|
||||
|
||||
@ -1719,17 +1722,17 @@ MxResult LegoVehicleBuildState::Serialize(LegoStorage* p_storage)
|
||||
LegoState::Serialize(p_storage);
|
||||
|
||||
if (p_storage->IsReadMode()) {
|
||||
p_storage->ReadU8(m_unk0x4c);
|
||||
p_storage->ReadU8(m_unk0x4d);
|
||||
p_storage->ReadU8(m_unk0x4e);
|
||||
p_storage->ReadU8(m_introductionCounter);
|
||||
p_storage->ReadU8(m_finishedBuild);
|
||||
p_storage->ReadU8(m_playedExitScript);
|
||||
#ifndef BETA10
|
||||
p_storage->ReadU8(m_placedPartCount);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
p_storage->WriteU8(m_unk0x4c);
|
||||
p_storage->WriteU8(m_unk0x4d);
|
||||
p_storage->WriteU8(m_unk0x4e);
|
||||
p_storage->WriteU8(m_introductionCounter);
|
||||
p_storage->WriteU8(m_finishedBuild);
|
||||
p_storage->WriteU8(m_playedExitScript);
|
||||
#ifndef BETA10
|
||||
p_storage->WriteU8(m_placedPartCount);
|
||||
#endif
|
||||
|
||||
@ -18,7 +18,7 @@
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter::UnknownListEntry, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter::CarBuildPart, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter, 0x150)
|
||||
|
||||
// FUNCTION: LEGO1 0x10078400
|
||||
@ -34,7 +34,7 @@ LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter()
|
||||
m_shelfFrameBuffer = 0;
|
||||
m_shelfFrameMax = 0;
|
||||
m_shelfFrameInterval = 0;
|
||||
m_unk0x13c = 0;
|
||||
m_flashingPartTimeState = 0;
|
||||
m_carBuildEntity = NULL;
|
||||
m_unk0x144 = -1;
|
||||
m_unk0x148 = -1;
|
||||
@ -62,28 +62,28 @@ LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter()
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100733d0
|
||||
inline void LegoCarBuildAnimPresenter::Beta10Inline0x100733d0()
|
||||
inline void LegoCarBuildAnimPresenter::UpdateFlashingPartVisibility()
|
||||
{
|
||||
MxLong time = Timer()->GetTime();
|
||||
MxLong bvar5;
|
||||
MxLong showFlashingPart;
|
||||
|
||||
if (m_unk0x13c < time) {
|
||||
bvar5 = FALSE;
|
||||
if (m_flashingPartTimeState < time) {
|
||||
showFlashingPart = FALSE;
|
||||
|
||||
// I have no idea why this conditional is so convoluted
|
||||
if (m_unk0x13c & c_bit1) {
|
||||
bvar5 = TRUE;
|
||||
m_unk0x13c = time + 400;
|
||||
if (m_flashingPartTimeState & c_bit1) {
|
||||
showFlashingPart = TRUE;
|
||||
m_flashingPartTimeState = time + 400;
|
||||
}
|
||||
else {
|
||||
m_unk0x13c = time + 200;
|
||||
m_flashingPartTimeState = time + 200;
|
||||
}
|
||||
|
||||
if (bvar5) {
|
||||
m_unk0x13c &= ~c_bit1;
|
||||
if (showFlashingPart) {
|
||||
m_flashingPartTimeState &= ~c_bit1;
|
||||
}
|
||||
else {
|
||||
m_unk0x13c |= c_bit1;
|
||||
m_flashingPartTimeState |= c_bit1;
|
||||
}
|
||||
|
||||
if (m_placedPartCount < m_numberOfParts) {
|
||||
@ -98,7 +98,7 @@ inline void LegoCarBuildAnimPresenter::Beta10Inline0x100733d0()
|
||||
const LegoChar* name = roi->GetName();
|
||||
|
||||
if (name && SDL_strcasecmp(wiredName, name) == 0) {
|
||||
if (bvar5) {
|
||||
if (showFlashingPart) {
|
||||
roi->SetVisibility(TRUE);
|
||||
}
|
||||
else {
|
||||
@ -129,7 +129,7 @@ void LegoCarBuildAnimPresenter::PutFrame()
|
||||
break;
|
||||
}
|
||||
|
||||
Beta10Inline0x100733d0();
|
||||
UpdateFlashingPartVisibility();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100788c0
|
||||
@ -211,7 +211,7 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
|
||||
}
|
||||
|
||||
if (i < m_placedPartCount) {
|
||||
FUN_10079050(i);
|
||||
MakePartPlaced(i);
|
||||
ShowBuildPartByName(m_parts[i].m_name);
|
||||
}
|
||||
|
||||
@ -318,7 +318,7 @@ MxResult LegoCarBuildAnimPresenter::Serialize(LegoStorage* p_storage)
|
||||
|
||||
// FUNCTION: LEGO1 0x10079050
|
||||
// FUNCTION: BETA10 0x1007151e
|
||||
void LegoCarBuildAnimPresenter::FUN_10079050(MxS16 p_index)
|
||||
void LegoCarBuildAnimPresenter::MakePartPlaced(MxS16 p_index)
|
||||
{
|
||||
SwapNodesByName(m_parts[p_index].m_wiredName, m_parts[p_index].m_name);
|
||||
HideBuildPartByName(m_parts[p_index].m_wiredName);
|
||||
@ -384,7 +384,7 @@ void LegoCarBuildAnimPresenter::InitBuildPlatform()
|
||||
}
|
||||
|
||||
assert(m_numberOfParts);
|
||||
m_parts = new UnknownListEntry[m_numberOfParts];
|
||||
m_parts = new CarBuildPart[m_numberOfParts];
|
||||
assert(m_parts);
|
||||
|
||||
// Go through and add the wired name of each part
|
||||
@ -553,7 +553,7 @@ void LegoCarBuildAnimPresenter::AddPartToBuildByName(const LegoChar* p_name)
|
||||
strcpy(m_parts[i].m_name, buffer);
|
||||
Swap(m_parts[m_placedPartCount].m_objectId, m_parts[i].m_objectId);
|
||||
}
|
||||
FUN_10079050(m_placedPartCount);
|
||||
MakePartPlaced(m_placedPartCount);
|
||||
m_placedPartCount++;
|
||||
|
||||
((LegoCarBuild*) m_currentWorld)->SetPlacedPartCount(m_placedPartCount);
|
||||
@ -646,7 +646,7 @@ MxBool LegoCarBuildAnimPresenter::StringEqualsShelf(const LegoChar* p_string)
|
||||
|
||||
// FUNCTION: LEGO1 0x10079c30
|
||||
// FUNCTION: BETA10 0x100726a6
|
||||
MxBool LegoCarBuildAnimPresenter::FUN_10079c30(const LegoChar* p_name)
|
||||
MxBool LegoCarBuildAnimPresenter::IsNextPartToPlace(const LegoChar* p_name)
|
||||
{
|
||||
if (PartIsPlaced(p_name)) {
|
||||
return FALSE;
|
||||
@ -710,7 +710,7 @@ void LegoCarBuildAnimPresenter::SetPartObjectIdByName(const LegoChar* p_name, Mx
|
||||
|
||||
// FUNCTION: LEGO1 0x10079e20
|
||||
// FUNCTION: BETA10 0x10072959
|
||||
const BoundingSphere& LegoCarBuildAnimPresenter::FUN_10079e20()
|
||||
const BoundingSphere& LegoCarBuildAnimPresenter::GetTargetBoundingSphere()
|
||||
{
|
||||
LegoROI* roi = m_carBuildEntity->GetROI();
|
||||
return roi->FindChildROI(m_parts[m_placedPartCount].m_wiredName, roi)->GetWorldBoundingSphere();
|
||||
|
||||
@ -1800,7 +1800,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
|
||||
|
||||
// FUNCTION: LEGO1 0x10062650
|
||||
// FUNCTION: BETA10 0x100436e2
|
||||
MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi)
|
||||
MxBool LegoAnimationManager::FUN_10062650(Mx3DPointFloat& p_position, float p_und, LegoROI* p_roi)
|
||||
{
|
||||
if (p_roi != NULL) {
|
||||
Mx3DPointFloat position(p_position);
|
||||
|
||||
@ -850,7 +850,7 @@ inline void LoadIsle()
|
||||
{
|
||||
LegoWorld* world = FindWorld(*g_isleScript, IsleScript::c__Isle);
|
||||
if (world != NULL) {
|
||||
if (!world->GetUnknown0xd0Empty()) {
|
||||
if (!world->NoDisabledObjects()) {
|
||||
NotificationManager()->Send(world, MxNotificationParam(c_notificationType20, NULL));
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,15 +125,9 @@ MxResult MxTransitionManager::StartTransition(
|
||||
|
||||
m_animationSpeed = p_speed;
|
||||
|
||||
MxTickleManager* tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
|
||||
LegoInputManager* inputManager = InputManager();
|
||||
inputManager->SetUnknown88(TRUE);
|
||||
inputManager->SetUnknown336(FALSE);
|
||||
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->SetRender3D(FALSE);
|
||||
TickleManager()->RegisterClient(this, p_speed);
|
||||
InputManager()->DisableInputProcessing();
|
||||
VideoManager()->SetRender3D(FALSE);
|
||||
|
||||
SetAppCursor(e_cursorBusy);
|
||||
return SUCCESS;
|
||||
|
||||
@ -75,7 +75,7 @@ MxResult LegoWorld::Create(MxDSAction& p_dsAction)
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (!VTable0x54()) {
|
||||
if (!InitializeCameraController()) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
@ -135,10 +135,10 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
|
||||
}
|
||||
}
|
||||
|
||||
while (!m_set0xa8.empty()) {
|
||||
MxCoreSet::iterator it = m_set0xa8.begin();
|
||||
while (!m_objects.empty()) {
|
||||
MxCoreSet::iterator it = m_objects.begin();
|
||||
MxCore* object = *it;
|
||||
m_set0xa8.erase(it);
|
||||
m_objects.erase(it);
|
||||
|
||||
if (object->IsA("MxPresenter")) {
|
||||
MxPresenter* presenter = (MxPresenter*) object;
|
||||
@ -166,7 +166,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_worldId != LegoOmni::e_undefined && m_set0xd0.empty()) {
|
||||
if (m_worldId != LegoOmni::e_undefined && m_disabledObjects.empty()) {
|
||||
PlantManager()->Reset(m_worldId);
|
||||
BuildingManager()->Reset();
|
||||
}
|
||||
@ -234,7 +234,7 @@ MxLong LegoWorld::Notify(MxParam& p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001f630
|
||||
// FUNCTION: BETA10 0x100d9fc2
|
||||
LegoCameraController* LegoWorld::VTable0x54()
|
||||
LegoCameraController* LegoWorld::InitializeCameraController()
|
||||
{
|
||||
MxBool success = FALSE;
|
||||
|
||||
@ -357,7 +357,7 @@ MxBool LegoWorld::ActorExists(LegoPathActor* p_actor)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001fda0
|
||||
// FUNCTION: BETA10 0x100da621
|
||||
void LegoWorld::FUN_1001fda0(LegoAnimPresenter* p_presenter)
|
||||
void LegoWorld::AddPresenterIfInRange(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_pathControllerList);
|
||||
LegoPathController* controller;
|
||||
@ -369,7 +369,7 @@ void LegoWorld::FUN_1001fda0(LegoAnimPresenter* p_presenter)
|
||||
|
||||
// FUNCTION: LEGO1 0x1001fe90
|
||||
// FUNCTION: BETA10 0x100da6b5
|
||||
void LegoWorld::FUN_1001fe90(LegoAnimPresenter* p_presenter)
|
||||
void LegoWorld::RemovePresenterFromBoundaries(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_pathControllerList);
|
||||
LegoPathController* controller;
|
||||
@ -486,25 +486,25 @@ void LegoWorld::Add(MxCore* p_object)
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
MxCoreSet::iterator it = m_set0xa8.find(p_object);
|
||||
if (it == m_set0xa8.end()) {
|
||||
MxCoreSet::iterator it = m_objects.find(p_object);
|
||||
if (it == m_objects.end()) {
|
||||
#ifdef BETA10
|
||||
if (p_object->IsA("MxPresenter")) {
|
||||
assert(static_cast<MxPresenter*>(p_object)->GetAction());
|
||||
}
|
||||
#endif
|
||||
|
||||
m_set0xa8.insert(p_object);
|
||||
m_objects.insert(p_object);
|
||||
}
|
||||
else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_set0xd0.size() != 0 && p_object->IsA("MxPresenter")) {
|
||||
if (m_disabledObjects.size() != 0 && p_object->IsA("MxPresenter")) {
|
||||
if (((MxPresenter*) p_object)->IsEnabled()) {
|
||||
((MxPresenter*) p_object)->Enable(FALSE);
|
||||
m_set0xd0.insert(p_object);
|
||||
m_disabledObjects.insert(p_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -562,15 +562,15 @@ void LegoWorld::Remove(MxCore* p_object)
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
it = m_set0xa8.find(p_object);
|
||||
if (it != m_set0xa8.end()) {
|
||||
m_set0xa8.erase(it);
|
||||
it = m_objects.find(p_object);
|
||||
if (it != m_objects.end()) {
|
||||
m_objects.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
it = m_set0xd0.find(p_object);
|
||||
if (it != m_set0xd0.end()) {
|
||||
m_set0xd0.erase(it);
|
||||
it = m_disabledObjects.find(p_object);
|
||||
if (it != m_disabledObjects.end()) {
|
||||
m_disabledObjects.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
@ -622,7 +622,7 @@ MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator i = m_set0xa8.begin(); i != m_set0xa8.end(); i++) {
|
||||
for (MxCoreSet::iterator i = m_objects.begin(); i != m_objects.end(); i++) {
|
||||
if ((*i)->IsA(p_class) && (*i)->IsA("MxPresenter")) {
|
||||
assert(((MxPresenter*) (*i))->GetAction());
|
||||
|
||||
@ -675,7 +675,7 @@ MxCore* LegoWorld::Find(const MxAtomId& p_atom, MxS32 p_entityId)
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
MxCore* core = *it;
|
||||
|
||||
if (core->IsA("MxPresenter")) {
|
||||
@ -697,7 +697,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
{
|
||||
MxCoreSet::iterator it;
|
||||
|
||||
if (p_enable && m_set0xd0.size() != 0) {
|
||||
if (p_enable && m_disabledObjects.size() != 0) {
|
||||
if (CurrentWorld() == this) {
|
||||
return;
|
||||
}
|
||||
@ -720,8 +720,8 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
}
|
||||
}
|
||||
|
||||
while (m_set0xd0.size() != 0) {
|
||||
it = m_set0xd0.begin();
|
||||
while (m_disabledObjects.size() != 0) {
|
||||
it = m_disabledObjects.begin();
|
||||
|
||||
if ((*it)->IsA("MxPresenter")) {
|
||||
((MxPresenter*) *it)->Enable(TRUE);
|
||||
@ -730,7 +730,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
((LegoPathController*) *it)->Enable(TRUE);
|
||||
}
|
||||
|
||||
m_set0xd0.erase(it);
|
||||
m_disabledObjects.erase(it);
|
||||
}
|
||||
|
||||
SetCurrentWorld(this);
|
||||
@ -754,7 +754,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
SetIsWorldActive(TRUE);
|
||||
#endif
|
||||
}
|
||||
else if (!p_enable && m_set0xd0.size() == 0) {
|
||||
else if (!p_enable && m_disabledObjects.size() == 0) {
|
||||
MxPresenter* presenter;
|
||||
LegoPathController* controller;
|
||||
LegoPathActor* actor = UserActor();
|
||||
@ -764,7 +764,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
}
|
||||
|
||||
AnimationManager()->Reset(FALSE);
|
||||
m_set0xd0.insert(this);
|
||||
m_disabledObjects.insert(this);
|
||||
|
||||
if (m_worldId != LegoOmni::e_undefined) {
|
||||
PlantManager()->Reset(m_worldId);
|
||||
@ -777,15 +777,15 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
|
||||
while (controlPresenterCursor.Next(presenter)) {
|
||||
if (presenter->IsEnabled()) {
|
||||
m_set0xd0.insert(presenter);
|
||||
m_disabledObjects.insert(presenter);
|
||||
presenter->Enable(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
if ((*it)->IsA("LegoActionControlPresenter") ||
|
||||
((*it)->IsA("MxPresenter") && ((MxPresenter*) *it)->IsEnabled())) {
|
||||
m_set0xd0.insert(*it);
|
||||
m_disabledObjects.insert(*it);
|
||||
((MxPresenter*) *it)->Enable(FALSE);
|
||||
}
|
||||
}
|
||||
@ -811,7 +811,7 @@ void LegoWorld::Enable(MxBool p_enable)
|
||||
|
||||
while (pathControllerCursor.Next(controller)) {
|
||||
controller->Enable(FALSE);
|
||||
m_set0xd0.insert(controller);
|
||||
m_disabledObjects.insert(controller);
|
||||
}
|
||||
|
||||
GetViewManager()->RemoveAll(NULL);
|
||||
@ -869,7 +869,7 @@ MxBool LegoWorld::PresentersPending()
|
||||
}
|
||||
}
|
||||
|
||||
for (MxCoreSet::iterator it = m_set0xa8.begin(); it != m_set0xa8.end(); it++) {
|
||||
for (MxCoreSet::iterator it = m_objects.begin(); it != m_objects.end(); it++) {
|
||||
if ((*it)->IsA("MxPresenter")) {
|
||||
presenter = (MxPresenter*) *it;
|
||||
|
||||
|
||||
@ -59,7 +59,7 @@ LegoWorldPresenter::~LegoWorldPresenter()
|
||||
PlantManager()->LoadWorldInfo(worldId);
|
||||
AnimationManager()->LoadWorldInfo(worldId);
|
||||
BuildingManager()->LoadWorldInfo();
|
||||
result = ((LegoWorld*) m_entity)->VTable0x5c();
|
||||
result = ((LegoWorld*) m_entity)->WaitForTransition();
|
||||
}
|
||||
|
||||
if (result == FALSE) {
|
||||
|
||||
@ -41,7 +41,7 @@ LegoInputManager::LegoInputManager()
|
||||
m_y = 0;
|
||||
m_controlManager = NULL;
|
||||
m_unk0x81 = FALSE;
|
||||
m_unk0x88 = FALSE;
|
||||
m_inputProcessingDisabled = FALSE;
|
||||
m_unk0x195 = 0;
|
||||
m_unk0x335 = FALSE;
|
||||
m_unk0x336 = FALSE;
|
||||
@ -248,7 +248,7 @@ void LegoInputManager::QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p
|
||||
{
|
||||
LegoEventNotificationParam param = LegoEventNotificationParam(p_id, NULL, p_modifier, p_x, p_y, p_key);
|
||||
|
||||
if (((!m_unk0x88) || ((m_unk0x335 && (param.GetNotification() == c_notificationButtonDown)))) ||
|
||||
if (((!m_inputProcessingDisabled) || ((m_unk0x335 && (param.GetNotification() == c_notificationButtonDown)))) ||
|
||||
((m_unk0x336 && (p_key == SDLK_SPACE)))) {
|
||||
ProcessOneEvent(param);
|
||||
}
|
||||
@ -499,9 +499,10 @@ void LegoInputManager::StopAutoDragTimer()
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1005cff0
|
||||
// FUNCTION: BETA10 0x10096a10
|
||||
void LegoInputManager::EnableInputProcessing()
|
||||
{
|
||||
m_unk0x88 = FALSE;
|
||||
m_inputProcessingDisabled = FALSE;
|
||||
g_clickedObjectId = -1;
|
||||
g_clickedAtom = NULL;
|
||||
}
|
||||
|
||||
@ -19,7 +19,6 @@ DECOMP_SIZE_ASSERT(LegoPathStruct, 0x14)
|
||||
extern MxU32 g_isleFlags;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f119c
|
||||
// GLOBAL: BETA10 0x100f119c
|
||||
MxBool g_unk0x100f119c = FALSE;
|
||||
|
||||
// FUNCTION: LEGO1 0x1001b700
|
||||
|
||||
@ -70,6 +70,7 @@ const LegoChar* g_strCRCEDGEY0 = "C_RCEDGEY0";
|
||||
MxS32 g_unk0x100f0c7c = 2;
|
||||
|
||||
// FUNCTION: LEGO1 0x10016a90
|
||||
// FUNCTION: BETA10 0x100c82e8
|
||||
CarRace::CarRace()
|
||||
{
|
||||
m_skeleton = NULL;
|
||||
|
||||
@ -53,6 +53,7 @@ MxResult LegoRace::Create(MxDSAction& p_dsAction)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10015d40
|
||||
// FUNCTION: BETA10 0x100c7ab5
|
||||
LegoRace::~LegoRace()
|
||||
{
|
||||
g_unk0x100f119c = FALSE;
|
||||
@ -101,7 +102,7 @@ MxLong LegoRace::Notify(MxParam& p_param)
|
||||
// FUNCTION: BETA10 0x100c7c3f
|
||||
void LegoRace::Enable(MxBool p_enable)
|
||||
{
|
||||
if (GetUnknown0xd0Empty() != p_enable && !p_enable) {
|
||||
if (NoDisabledObjects() != p_enable && !p_enable) {
|
||||
Remove(UserActor());
|
||||
|
||||
MxU8 oldActorId = GameState()->GetActorId();
|
||||
|
||||
@ -1139,7 +1139,7 @@ void LegoAnimPresenter::VTable0x8c()
|
||||
}
|
||||
|
||||
if (m_currentWorld) {
|
||||
m_currentWorld->FUN_1001fda0(this);
|
||||
m_currentWorld->AddPresenterIfInRange(this);
|
||||
if (!m_compositePresenter || !m_compositePresenter->IsA("LegoAnimMMPresenter")) {
|
||||
m_currentWorld->Add(this);
|
||||
}
|
||||
@ -1151,7 +1151,7 @@ void LegoAnimPresenter::VTable0x8c()
|
||||
void LegoAnimPresenter::VTable0x90()
|
||||
{
|
||||
if (m_currentWorld != NULL) {
|
||||
m_currentWorld->FUN_1001fe90(this);
|
||||
m_currentWorld->RemovePresenterFromBoundaries(this);
|
||||
|
||||
if (m_compositePresenter != NULL && m_compositePresenter->IsA("LegoAnimMMPresenter")) {
|
||||
return;
|
||||
|
||||
@ -893,7 +893,7 @@ void Act3::FUN_10073a60()
|
||||
// FUNCTION: LEGO1 0x10073a90
|
||||
void Act3::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1301,7 +1301,7 @@ void Infocenter::StopCutscene()
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10070d00
|
||||
MxBool Infocenter::VTable0x5c()
|
||||
MxBool Infocenter::WaitForTransition()
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@ -1453,10 +1453,10 @@ void Infocenter::StartCredits()
|
||||
{
|
||||
MxPresenter* presenter;
|
||||
|
||||
while (!m_set0xa8.empty()) {
|
||||
MxCoreSet::iterator it = m_set0xa8.begin();
|
||||
while (!m_objects.empty()) {
|
||||
MxCoreSet::iterator it = m_objects.begin();
|
||||
MxCore* object = *it;
|
||||
m_set0xa8.erase(it);
|
||||
m_objects.erase(it);
|
||||
|
||||
if (object->IsA("MxPresenter")) {
|
||||
presenter = (MxPresenter*) object;
|
||||
|
||||
@ -540,7 +540,7 @@ MxLong Isle::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
// FUNCTION: BETA10 0x10034158
|
||||
void Isle::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -33,11 +33,11 @@ DECOMP_SIZE_ASSERT(LegoAct2, 0x1154)
|
||||
DECOMP_SIZE_ASSERT(LegoAct2State, 0x10)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4474
|
||||
Act2mainScript::Script g_unk0x100f4474 = (Act2mainScript::Script) 0;
|
||||
Act2mainScript::Script g_bricksterSpeech = (Act2mainScript::Script) 0;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f43f0
|
||||
// GLOBAL: BETA10 0x101e14a8
|
||||
MxS32 g_unk0x100f43f0[] = {
|
||||
MxS32 g_animationsBricksterIsLoose[] = {
|
||||
Act2mainScript::c_tns030bd_RunAnim,
|
||||
Act2mainScript::c_tns030pg_RunAnim,
|
||||
Act2mainScript::c_tns030rd_RunAnim,
|
||||
@ -49,7 +49,7 @@ MxS32 g_unk0x100f43f0[] = {
|
||||
};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4410
|
||||
const LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
|
||||
const LegoChar* g_charactersBricksterIsLoose[] = {"bd", "pg", "rd", "sy", "ro", "cl"};
|
||||
|
||||
// GLOBAL: LEGO1 0x100f4428
|
||||
MxS32 g_unk0x100f4428[] = {
|
||||
@ -74,17 +74,17 @@ const LegoChar* g_unk0x100f4458[] = {"papa", "nick", "laura", "cl", "pg", "rd",
|
||||
// FUNCTION: BETA10 0x1003a5a0
|
||||
LegoAct2::LegoAct2()
|
||||
{
|
||||
m_unk0x10c4 = 0;
|
||||
m_state = LegoAct2::e_initial;
|
||||
m_gameState = NULL;
|
||||
m_pepper = NULL;
|
||||
m_ambulance = NULL;
|
||||
m_ready = FALSE;
|
||||
m_unk0x1130 = 0;
|
||||
m_nextBrick = 0;
|
||||
m_unk0x10c1 = 0;
|
||||
m_removedBricks = 0;
|
||||
m_unk0x1138 = NULL;
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
m_destLocation = LegoGameState::e_undefined;
|
||||
m_music = JukeboxScript::c_MusicTheme1;
|
||||
m_siFile = "";
|
||||
@ -166,97 +166,97 @@ MxResult LegoAct2::Tickle()
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
switch (m_unk0x10c4) {
|
||||
case 0:
|
||||
m_unk0x10c4 = 1;
|
||||
switch (m_state) {
|
||||
case LegoAct2::e_initial:
|
||||
m_state = LegoAct2::e_startSpeech;
|
||||
break;
|
||||
case 1:
|
||||
case LegoAct2::e_startSpeech:
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
|
||||
switch (SDL_rand(3)) {
|
||||
case 0:
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns002br_RunAnim;
|
||||
g_bricksterSpeech = Act2mainScript::c_tns002br_RunAnim;
|
||||
break;
|
||||
case 1:
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns003br_RunAnim;
|
||||
g_bricksterSpeech = Act2mainScript::c_tns003br_RunAnim;
|
||||
break;
|
||||
case 2:
|
||||
g_unk0x100f4474 = Act2mainScript::c_tns004br_RunAnim;
|
||||
g_bricksterSpeech = Act2mainScript::c_tns004br_RunAnim;
|
||||
break;
|
||||
}
|
||||
|
||||
FUN_10052560(g_unk0x100f4474, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x10c4 = 2;
|
||||
StartAction(g_bricksterSpeech, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_timeSinceLastStage = 0;
|
||||
m_state = LegoAct2::e_holdingSpeech;
|
||||
break;
|
||||
case 2:
|
||||
if (g_unk0x100f4474) {
|
||||
if (AnimationManager()->FUN_10064ee0(g_unk0x100f4474)) {
|
||||
case LegoAct2::e_holdingSpeech:
|
||||
if (g_bricksterSpeech) {
|
||||
if (AnimationManager()->FUN_10064ee0(g_bricksterSpeech)) {
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
g_unk0x100f4474 = (Act2mainScript::Script) 0;
|
||||
g_bricksterSpeech = (Act2mainScript::Script) 0;
|
||||
}
|
||||
}
|
||||
|
||||
m_unk0x10d0 += 50;
|
||||
m_timeSinceLastStage += 50;
|
||||
break;
|
||||
case 3:
|
||||
case LegoAct2::e_startDescription:
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x10c4 = 4;
|
||||
FUN_10052560(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
m_timeSinceLastStage = 0;
|
||||
m_state = LegoAct2::e_explaining;
|
||||
StartAction(Act2mainScript::c_tja009ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
|
||||
AnimationManager()->EnableCamAnims(TRUE);
|
||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||
AnimationManager()->FUN_100604f0(g_unk0x100f43f0, sizeOfArray(g_unk0x100f43f0));
|
||||
AnimationManager()->FUN_10060480(g_unk0x100f4410, sizeOfArray(g_unk0x100f4410));
|
||||
AnimationManager()->FUN_100604f0(g_animationsBricksterIsLoose, sizeOfArray(g_animationsBricksterIsLoose));
|
||||
AnimationManager()->FUN_10060480(g_charactersBricksterIsLoose, sizeOfArray(g_charactersBricksterIsLoose));
|
||||
break;
|
||||
case 4:
|
||||
m_unk0x10d0 += 50;
|
||||
case LegoAct2::e_explaining:
|
||||
m_timeSinceLastStage += 50;
|
||||
break;
|
||||
case 5:
|
||||
m_unk0x10d0 += 50;
|
||||
case LegoAct2::e_goingToResidentialArea:
|
||||
m_timeSinceLastStage += 50;
|
||||
|
||||
if (m_unk0x10d0 == 20000) {
|
||||
if (m_timeSinceLastStage == 20000) {
|
||||
const MxFloat* pepperPosition = FindROI("pepper")->GetWorldPosition();
|
||||
MxFloat otherPoint[] = {-52.0f, 5.25f, -16.5f};
|
||||
|
||||
distance = DISTSQRD3(pepperPosition, otherPoint);
|
||||
|
||||
if (m_unk0x1144 == (Act2mainScript::Script) 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
|
||||
FUN_10052560(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo906In_PlayWav;
|
||||
if (m_infomanDirecting == (Act2mainScript::Script) 0 && distance > 50.0f && pepperPosition[0] > -57.0f) {
|
||||
StartAction(Act2mainScript::c_Avo906In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo906In_PlayWav;
|
||||
}
|
||||
}
|
||||
else if (m_unk0x10d0 >= 90000 && m_unk0x10d0 % 90000 == 0 && m_unk0x1144 == (Act2mainScript::Script) 0) {
|
||||
FUN_10052560(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo908In_PlayWav;
|
||||
else if (m_timeSinceLastStage >= 90000 && m_timeSinceLastStage % 90000 == 0 && m_infomanDirecting == (Act2mainScript::Script) 0) {
|
||||
StartAction(Act2mainScript::c_Avo908In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo908In_PlayWav;
|
||||
}
|
||||
|
||||
break;
|
||||
case 6:
|
||||
m_unk0x10d0 += 50;
|
||||
case LegoAct2::e_atResidentialArea:
|
||||
m_timeSinceLastStage += 50;
|
||||
break;
|
||||
case 9:
|
||||
m_unk0x10d0 += 50;
|
||||
case LegoAct2::e_droppingBrick:
|
||||
m_timeSinceLastStage += 50;
|
||||
|
||||
if (m_unk0x10d0 >= 200) {
|
||||
if (m_timeSinceLastStage >= 200) {
|
||||
if (m_nextBrick < 5) {
|
||||
m_unk0x10c4 = 7;
|
||||
m_state = LegoAct2::e_chase;
|
||||
}
|
||||
else {
|
||||
m_unk0x10c4 = 10;
|
||||
m_unk0x10d0 = 0;
|
||||
m_unk0x1138->FUN_10019520();
|
||||
m_state = LegoAct2::e_goingToHide;
|
||||
m_timeSinceLastStage = 0;
|
||||
m_unk0x1138->GoingToHide();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case 10:
|
||||
m_unk0x10d0 += 50;
|
||||
case LegoAct2::e_goingToHide:
|
||||
m_timeSinceLastStage += 50;
|
||||
break;
|
||||
case 11:
|
||||
case LegoAct2::e_hidden:
|
||||
break;
|
||||
case 12:
|
||||
case LegoAct2::e_distributeRemainingBricks:
|
||||
break;
|
||||
}
|
||||
|
||||
@ -297,9 +297,9 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||
case c_notificationAct2Brick:
|
||||
SoundManager()->GetCacheSoundManager()->Play("28bng", NULL, FALSE);
|
||||
|
||||
m_unk0x10c1++;
|
||||
if (m_unk0x10c1 == 10 && m_unk0x10c4 == 13) {
|
||||
m_unk0x10c4 = 14;
|
||||
m_removedBricks++;
|
||||
if (m_removedBricks == 10 && m_state == LegoAct2::e_brickHunt) {
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
|
||||
LegoEntity* entity = (LegoEntity*) param.GetSender();
|
||||
|
||||
@ -326,10 +326,10 @@ MxLong LegoAct2::Notify(MxParam& p_param)
|
||||
|
||||
Mx3DPointFloat locald4(local2world[2]);
|
||||
Mx3DPointFloat localc0(local2world[1]);
|
||||
FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &locala4, &locald4, NULL);
|
||||
StartAction(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &locala4, &locald4, NULL);
|
||||
|
||||
m_unk0x10c4 = 14;
|
||||
m_unk0x10d0 = 0;
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
m_timeSinceLastStage = 0;
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
}
|
||||
break;
|
||||
@ -348,27 +348,27 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
if (m_gameState->m_enabled && p_param.GetAction() != NULL) {
|
||||
MxU32 objectId = p_param.GetAction()->GetObjectId();
|
||||
|
||||
if (m_unk0x10c4 == 5 && m_unk0x1144 == objectId) {
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
if (m_state == LegoAct2::e_goingToResidentialArea && m_infomanDirecting == objectId) {
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (m_unk0x1140 != objectId) {
|
||||
if (m_currentAction != objectId) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
|
||||
switch (m_unk0x10c4) {
|
||||
case 2:
|
||||
m_unk0x10c4 = 3;
|
||||
switch (m_state) {
|
||||
case LegoAct2::e_holdingSpeech:
|
||||
m_state = LegoAct2::e_startDescription;
|
||||
break;
|
||||
case 4:
|
||||
FUN_10051960();
|
||||
m_unk0x10c4 = 5;
|
||||
m_unk0x10d0 = 0;
|
||||
case LegoAct2::e_explaining:
|
||||
HideMaPaInfo();
|
||||
m_state = LegoAct2::e_goingToResidentialArea;
|
||||
m_timeSinceLastStage = 0;
|
||||
break;
|
||||
case 6: {
|
||||
case LegoAct2::e_atResidentialArea: {
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("nick");
|
||||
@ -400,24 +400,24 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
roi->SetVisibility(FALSE);
|
||||
|
||||
VariableTable()->SetVariable("ACTOR_01", "brickstr");
|
||||
FUN_10052800();
|
||||
m_unk0x10c4 = 7;
|
||||
InitializeShooting();
|
||||
m_state = LegoAct2::e_chase;
|
||||
PlayMusic(JukeboxScript::c_BrickstrChase);
|
||||
break;
|
||||
}
|
||||
case 11:
|
||||
case LegoAct2::e_hidden:
|
||||
m_bricks[m_nextBrick - 1].Mute(TRUE);
|
||||
m_unk0x10c4 = 12;
|
||||
m_unk0x10d0 = 0;
|
||||
m_state = LegoAct2::e_distributeRemainingBricks;
|
||||
m_timeSinceLastStage = 0;
|
||||
|
||||
FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
AnimationManager()->EnableCamAnims(TRUE);
|
||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||
AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
|
||||
AnimationManager()->FUN_10060480(g_unk0x100f4458, sizeOfArray(g_unk0x100f4458));
|
||||
break;
|
||||
case 12: {
|
||||
case LegoAct2::e_distributeRemainingBricks: {
|
||||
LegoROI* roi;
|
||||
|
||||
roi = FindROI("nick");
|
||||
@ -441,13 +441,13 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
}
|
||||
|
||||
m_bricks[m_nextBrick - 1].Mute(FALSE);
|
||||
m_unk0x10c4 = 13;
|
||||
m_state = LegoAct2::e_brickHunt;
|
||||
SpawnBricks();
|
||||
PlayMusic(JukeboxScript::c_BrickHunt);
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_initial);
|
||||
break;
|
||||
}
|
||||
case 14:
|
||||
case LegoAct2::e_allPiecesCollected:
|
||||
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_bricks); i++) {
|
||||
m_bricks[i].Remove();
|
||||
}
|
||||
@ -522,7 +522,7 @@ void LegoAct2::ReadyWorld()
|
||||
// FUNCTION: BETA10 0x1003bb2d
|
||||
void LegoAct2::Enable(MxBool p_enable)
|
||||
{
|
||||
if ((MxBool) m_set0xd0.empty() == p_enable) {
|
||||
if ((MxBool) m_disabledObjects.empty() == p_enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -534,7 +534,7 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
GameState()->SetActor(LegoActor::c_pepper);
|
||||
m_pepper = FindROI("pepper");
|
||||
|
||||
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE);
|
||||
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_transformOnDisable, m_boundaryOnDisable, TRUE);
|
||||
|
||||
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
@ -542,26 +542,27 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
|
||||
if (m_unk0x10c4 != 6 && m_unk0x10c4 != 12) {
|
||||
if (m_state != LegoAct2::e_atResidentialArea && m_state != LegoAct2::e_distributeRemainingBricks) {
|
||||
PlayMusic(m_music);
|
||||
}
|
||||
|
||||
if (m_unk0x10c4 == 10 && m_nextBrick == 6 && m_bricks[5].GetROI() != NULL) {
|
||||
if (m_state == LegoAct2::e_goingToHide && m_nextBrick == 6 && m_bricks[5].GetROI() != NULL) {
|
||||
m_bricks[5].PlayWhistleSound();
|
||||
}
|
||||
else if (m_unk0x10c4 == 13) {
|
||||
else if (m_state == LegoAct2::e_brickHunt) {
|
||||
InitBricks();
|
||||
}
|
||||
|
||||
TickleManager()->RegisterClient(this, 20);
|
||||
SetAppCursor(e_cursorArrow);
|
||||
|
||||
if (m_unk0x10c4 == 2 || m_unk0x10c4 == 4 || m_unk0x10c4 == 6 || m_unk0x10c4 == 11 || m_unk0x10c4 == 12 ||
|
||||
m_unk0x10c4 == 14) {
|
||||
if (m_state == LegoAct2::e_holdingSpeech || m_state == LegoAct2::e_explaining ||
|
||||
m_state == LegoAct2::e_atResidentialArea || m_state == LegoAct2::e_hidden ||
|
||||
m_state == LegoAct2::e_distributeRemainingBricks || m_state == LegoAct2::e_allPiecesCollected) {
|
||||
MxDSAction action;
|
||||
MxEndActionNotificationParam param(c_notificationEndAction, NULL, &action, FALSE);
|
||||
|
||||
m_unk0x1140 = (Act2mainScript::Script) 0;
|
||||
m_currentAction = (Act2mainScript::Script) 0;
|
||||
action.SetObjectId(0);
|
||||
HandleEndAction(param);
|
||||
}
|
||||
@ -569,21 +570,21 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
GameState()->m_isDirty = TRUE;
|
||||
}
|
||||
else {
|
||||
m_unk0x10dc = m_pepper->GetLocal2World();
|
||||
m_unk0x1124 = ((LegoPathActor*) m_pepper->GetEntity())->GetBoundary();
|
||||
m_transformOnDisable = m_pepper->GetLocal2World();
|
||||
m_boundaryOnDisable = ((LegoPathActor*) m_pepper->GetEntity())->GetBoundary();
|
||||
|
||||
FUN_10051900();
|
||||
BackgroundAudioManager()->Stop();
|
||||
UninitBricks();
|
||||
DeleteObjects(&m_atomId, Act2mainScript::c_VOhead0_PlayWav, Act2mainScript::c_VOhide_PlayWav);
|
||||
|
||||
if (m_unk0x1144 != (Act2mainScript::Script) 0) {
|
||||
if (m_infomanDirecting != (Act2mainScript::Script) 0) {
|
||||
MxDSAction action;
|
||||
action.SetAtomId(m_atomId);
|
||||
action.SetUnknown24(-2);
|
||||
action.SetObjectId(m_unk0x1144);
|
||||
action.SetObjectId(m_infomanDirecting);
|
||||
DeleteObject(action);
|
||||
m_unk0x1144 = (Act2mainScript::Script) 0;
|
||||
m_infomanDirecting = (Act2mainScript::Script) 0;
|
||||
}
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
@ -594,46 +595,46 @@ void LegoAct2::Enable(MxBool p_enable)
|
||||
// FUNCTION: BETA10 0x1003bb72
|
||||
MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
{
|
||||
if (m_unk0x10c4 == 5 && p_param.GetData() == 0x32) {
|
||||
if (m_state == LegoAct2::e_goingToResidentialArea && p_param.GetData() == 0x32) {
|
||||
LegoPathActor* actor = (LegoPathActor*) m_pepper->GetEntity();
|
||||
actor->SetActorState(LegoPathActor::c_disabled);
|
||||
actor->SetWorldSpeed(0.0f);
|
||||
FUN_10051900();
|
||||
|
||||
if (m_unk0x10d0 < 90000) {
|
||||
FUN_10052560(Act2mainScript::c_tra031ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
if (m_timeSinceLastStage < 90000) {
|
||||
StartAction(Act2mainScript::c_tra031ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_tra032ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_tra032ni_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
m_unk0x112c = 50;
|
||||
m_unk0x10c4 = 6;
|
||||
m_unk0x10d0 = 0;
|
||||
m_state = LegoAct2::e_atResidentialArea;
|
||||
m_timeSinceLastStage = 0;
|
||||
}
|
||||
else if (m_unk0x10c4 == 5 && p_param.GetData() == 0x2a) {
|
||||
if (m_unk0x1144 == (Act2mainScript::Script) 0) {
|
||||
FUN_10052560(Act2mainScript::c_Avo907In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_unk0x1144 = Act2mainScript::c_Avo907In_PlayWav;
|
||||
else if (m_state == LegoAct2::e_goingToResidentialArea && p_param.GetData() == 0x2a) {
|
||||
if (m_infomanDirecting == (Act2mainScript::Script) 0) {
|
||||
StartAction(Act2mainScript::c_Avo907In_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
||||
m_infomanDirecting = Act2mainScript::c_Avo907In_PlayWav;
|
||||
}
|
||||
}
|
||||
else if (m_unk0x10c4 == 5) {
|
||||
FUN_100521f0(p_param.GetData());
|
||||
else if (m_state == LegoAct2::e_goingToResidentialArea) {
|
||||
CheckBricksterIsLoose(p_param.GetData());
|
||||
}
|
||||
else if (m_unk0x10c4 == 7) {
|
||||
FUN_10051fa0(p_param.GetData());
|
||||
else if (m_state == LegoAct2::e_chase) {
|
||||
CheckBricksterDestroying(p_param.GetData());
|
||||
}
|
||||
else if (m_unk0x10c4 == 10 && p_param.GetData() == 0x165) {
|
||||
else if (m_state == LegoAct2::e_goingToHide && p_param.GetData() == 0x165) {
|
||||
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
|
||||
|
||||
if (FUN_10052560(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
|
||||
m_unk0x1140 = Act2mainScript::c_VOhide_PlayWav;
|
||||
if (StartAction(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
|
||||
m_currentAction = Act2mainScript::c_VOhide_PlayWav;
|
||||
}
|
||||
|
||||
m_unk0x1138->FUN_10019560();
|
||||
m_unk0x1138->Hide();
|
||||
|
||||
m_unk0x10c4 = 11;
|
||||
m_unk0x10d0 = 0;
|
||||
m_state = LegoAct2::e_hidden;
|
||||
m_timeSinceLastStage = 0;
|
||||
|
||||
if (m_nextBrick < 6) {
|
||||
m_bricks[m_nextBrick].Create(m_nextBrick);
|
||||
@ -655,7 +656,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
|
||||
// FUNCTION: LEGO1 0x100516b0
|
||||
// FUNCTION: BETA10 0x1003bcbc
|
||||
MxResult LegoAct2::FUN_100516b0()
|
||||
MxResult LegoAct2::CreateBrick()
|
||||
{
|
||||
if (m_nextBrick > 4) {
|
||||
return FAILURE;
|
||||
@ -673,8 +674,8 @@ MxResult LegoAct2::FUN_100516b0()
|
||||
|
||||
brick.Place(local2world, local2world2, boundary);
|
||||
m_nextBrick++;
|
||||
m_unk0x10c4 = 9;
|
||||
m_unk0x10d0 = 0;
|
||||
m_state = LegoAct2::e_droppingBrick;
|
||||
m_timeSinceLastStage = 0;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
@ -721,7 +722,7 @@ void LegoAct2::FUN_10051900()
|
||||
|
||||
// FUNCTION: LEGO1 0x10051960
|
||||
// FUNCTION: BETA10 0x1003bf2c
|
||||
void LegoAct2::FUN_10051960()
|
||||
void LegoAct2::HideMaPaInfo()
|
||||
{
|
||||
LegoROI* roi;
|
||||
|
||||
@ -938,94 +939,94 @@ MxResult LegoAct2::BadEnding()
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
|
||||
MxTrace("Bad End of Act2\n");
|
||||
m_unk0x10c4 = 14;
|
||||
m_state = LegoAct2::e_allPiecesCollected;
|
||||
EmitGameEvent(e_badEnding);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10051fa0
|
||||
// FUNCTION: BETA10 0x10013fd3
|
||||
void LegoAct2::FUN_10051fa0(MxS32 p_param1)
|
||||
void LegoAct2::CheckBricksterDestroying(MxS32 p_pathData)
|
||||
{
|
||||
MxU8 randN = SDL_rand(3);
|
||||
randN++;
|
||||
|
||||
switch (p_param1) {
|
||||
switch (p_pathData) {
|
||||
case 2:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx50bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx50bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx51bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx51bu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx29nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx29nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx30nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx30nu_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx33na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx33na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx34na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx34na_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx46cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx46cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx48cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx48cl_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 23:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx58va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx58va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx60va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx60va_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 24:
|
||||
case 25:
|
||||
FUN_10052560(Act2mainScript::c_snsx31sh_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx31sh_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
break;
|
||||
case 26:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx52sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx52sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx53sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx53sn_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 34:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx15la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx15la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx16la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx16la_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 36:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx10ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx10ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx11ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx11ni_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
case 38:
|
||||
case 42:
|
||||
if (randN == 1) {
|
||||
FUN_10052560(Act2mainScript::c_snsx03ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx03ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
else {
|
||||
FUN_10052560(Act2mainScript::c_snsx04ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
StartAction(Act2mainScript::c_snsx04ma_RunAnim, TRUE, FALSE, NULL, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1033,44 +1034,44 @@ void LegoAct2::FUN_10051fa0(MxS32 p_param1)
|
||||
|
||||
// FUNCTION: LEGO1 0x100521f0
|
||||
// FUNCTION: BETA10 0x100142f1
|
||||
void LegoAct2::FUN_100521f0(MxS32 p_param1)
|
||||
void LegoAct2::CheckBricksterIsLoose(MxS32 p_pathData)
|
||||
{
|
||||
Act2mainScript::Script objectId = (Act2mainScript::Script) 0;
|
||||
Mx3DPointFloat vec;
|
||||
Mx3DPointFloat actorPosition;
|
||||
|
||||
switch (p_param1) {
|
||||
switch (p_pathData) {
|
||||
case 0x02: {
|
||||
vec = Mx3DPointFloat(-9.1f, 0.0f, -16.5f);
|
||||
actorPosition = Mx3DPointFloat(-9.1f, 0.0f, -16.5f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "bd");
|
||||
objectId = Act2mainScript::c_tns030bd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x2a: {
|
||||
vec = Mx3DPointFloat(-9.67f, 0.0f, -44.3f);
|
||||
actorPosition = Mx3DPointFloat(-9.67f, 0.0f, -44.3f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "rd");
|
||||
objectId = Act2mainScript::c_tns030rd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x133: {
|
||||
vec = Mx3DPointFloat(25.75f, 0.0f, -13.0f);
|
||||
actorPosition = Mx3DPointFloat(25.75f, 0.0f, -13.0f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "pg");
|
||||
objectId = Act2mainScript::c_tns030pg_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x134: {
|
||||
vec = Mx3DPointFloat(43.63f, 0.0f, -46.33f);
|
||||
actorPosition = Mx3DPointFloat(43.63f, 0.0f, -46.33f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "sy");
|
||||
objectId = Act2mainScript::c_tns030sy_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x135: {
|
||||
vec = Mx3DPointFloat(50.0f, 0.0f, -34.6f);
|
||||
actorPosition = Mx3DPointFloat(50.0f, 0.0f, -34.6f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "rd");
|
||||
objectId = Act2mainScript::c_tns030rd_RunAnim;
|
||||
break;
|
||||
}
|
||||
case 0x138: {
|
||||
vec = Mx3DPointFloat(-41.15f, 4.0f, 31.0f);
|
||||
actorPosition = Mx3DPointFloat(-41.15f, 4.0f, 31.0f);
|
||||
VariableTable()->SetVariable("ACTOR_01", "sy");
|
||||
objectId = Act2mainScript::c_tns030sy_RunAnim;
|
||||
break;
|
||||
@ -1078,30 +1079,30 @@ void LegoAct2::FUN_100521f0(MxS32 p_param1)
|
||||
}
|
||||
|
||||
if (objectId != (Act2mainScript::Script) 0) {
|
||||
Mx3DPointFloat local30(vec);
|
||||
Mx3DPointFloat lookingAtPepper(actorPosition);
|
||||
Mx3DPointFloat position(m_pepper->GetWorldPosition());
|
||||
local30 -= position;
|
||||
Mx3DPointFloat local44 = local30;
|
||||
local30.Unitize();
|
||||
FUN_10052560(objectId, TRUE, TRUE, &vec, &local30, NULL);
|
||||
lookingAtPepper -= position;
|
||||
Mx3DPointFloat local44 = lookingAtPepper;
|
||||
lookingAtPepper.Unitize();
|
||||
StartAction(objectId, TRUE, TRUE, &actorPosition, &lookingAtPepper, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10052560
|
||||
// FUNCTION: BETA10 0x100145c6
|
||||
MxResult LegoAct2::FUN_10052560(
|
||||
MxResult LegoAct2::StartAction(
|
||||
Act2mainScript::Script p_objectId,
|
||||
MxBool p_param2,
|
||||
MxBool p_param3,
|
||||
MxBool p_isAnimation,
|
||||
MxBool p_ignoreCurrentAction,
|
||||
Mx3DPointFloat* p_location,
|
||||
Mx3DPointFloat* p_direction,
|
||||
Mx3DPointFloat* p_param6
|
||||
)
|
||||
{
|
||||
if (m_unk0x1140 == (Act2mainScript::Script) 0 || p_param3) {
|
||||
if (m_currentAction == (Act2mainScript::Script) 0 || p_ignoreCurrentAction) {
|
||||
assert(strlen(m_siFile));
|
||||
|
||||
if (!p_param2) {
|
||||
if (!p_isAnimation) {
|
||||
MxDSAction action;
|
||||
|
||||
action.SetObjectId(p_objectId);
|
||||
@ -1189,7 +1190,7 @@ MxResult LegoAct2::FUN_10052560(
|
||||
}
|
||||
|
||||
if (result == SUCCESS) {
|
||||
m_unk0x1140 = p_objectId;
|
||||
m_currentAction = p_objectId;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1199,7 +1200,7 @@ MxResult LegoAct2::FUN_10052560(
|
||||
|
||||
// FUNCTION: LEGO1 0x10052800
|
||||
// FUNCTION: BETA10 0x10014aa8
|
||||
MxResult LegoAct2::FUN_10052800()
|
||||
MxResult LegoAct2::InitializeShooting()
|
||||
{
|
||||
LegoPathActor* actor = m_unk0x1138;
|
||||
LegoLocomotionAnimPresenter* ap;
|
||||
@ -1223,6 +1224,6 @@ MxResult LegoAct2::FUN_10052800()
|
||||
ap->FUN_1006d680(m_unk0x1138, -1.0f);
|
||||
|
||||
actor->SetWorldSpeed(0.0f);
|
||||
m_unk0x1138->FUN_10018980();
|
||||
m_unk0x1138->InitializeNextShot();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
@ -49,17 +49,17 @@ RegistrationBook::RegistrationBook() : m_registerDialogueTimer(0x80000000), m_un
|
||||
memset(m_alphabet, 0, sizeof(m_alphabet));
|
||||
memset(m_intAlphabet, 0, sizeof(m_intAlphabet));
|
||||
memset(m_name, 0, sizeof(m_name));
|
||||
m_unk0x280.m_cursorPos = 0;
|
||||
m_newName.m_cursorPos = 0;
|
||||
|
||||
memset(m_checkmark, 0, sizeof(m_checkmark));
|
||||
memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
|
||||
memset(&m_newName, -1, sizeof(m_newName) - 2);
|
||||
|
||||
m_unk0x2b8 = 0;
|
||||
m_vehiclesToPosition = 0;
|
||||
m_infocenterState = NULL;
|
||||
|
||||
NotificationManager()->Register(this);
|
||||
|
||||
m_unk0x2c1 = FALSE;
|
||||
m_awaitLoad = FALSE;
|
||||
m_checkboxHilite = NULL;
|
||||
m_checkboxSurface = NULL;
|
||||
m_checkboxNormal = NULL;
|
||||
@ -155,9 +155,9 @@ MxLong RegistrationBook::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
|
||||
switch ((MxS32) p_param.GetAction()->GetObjectId()) {
|
||||
case RegbookScript::c_Textures:
|
||||
m_unk0x2c1 = FALSE;
|
||||
m_awaitLoad = FALSE;
|
||||
|
||||
if (m_unk0x2b8 == 0) {
|
||||
if (m_vehiclesToPosition == 0) {
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
break;
|
||||
@ -198,40 +198,40 @@ MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
}
|
||||
}
|
||||
else if (key != SDLK_BACKSPACE && m_unk0x280.m_cursorPos < 7) {
|
||||
m_name[0][m_unk0x280.m_cursorPos] = (*intoAlphabet)->Clone();
|
||||
else if (key != SDLK_BACKSPACE && m_newName.m_cursorPos < 7) {
|
||||
m_name[0][m_newName.m_cursorPos] = (*intoAlphabet)->Clone();
|
||||
|
||||
if (m_name[0][m_unk0x280.m_cursorPos] != NULL) {
|
||||
if (m_name[0][m_newName.m_cursorPos] != NULL) {
|
||||
(*intoAlphabet)->GetAction()->SetUnknown24((*intoAlphabet)->GetAction()->GetUnknown24() + 1);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->Enable(TRUE);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->SetTickleState(MxPresenter::e_repeating);
|
||||
m_name[0][m_unk0x280.m_cursorPos]->SetPosition(m_unk0x280.m_cursorPos * 23 + 343, 121);
|
||||
m_name[0][m_newName.m_cursorPos]->Enable(TRUE);
|
||||
m_name[0][m_newName.m_cursorPos]->SetTickleState(MxPresenter::e_repeating);
|
||||
m_name[0][m_newName.m_cursorPos]->SetPosition(m_newName.m_cursorPos * 23 + 343, 121);
|
||||
|
||||
if (m_unk0x280.m_cursorPos == 0) {
|
||||
if (m_newName.m_cursorPos == 0) {
|
||||
m_checkmark[0]->Enable(TRUE);
|
||||
}
|
||||
|
||||
m_unk0x280.m_letters[m_unk0x280.m_cursorPos] =
|
||||
m_newName.m_letters[m_newName.m_cursorPos] =
|
||||
key >= SDLK_A && key <= SDLK_Z
|
||||
? key - SDLK_A
|
||||
: (intoAlphabet - m_intAlphabet) + sizeOfArray(m_alphabet) - m_intAlphabetOffset;
|
||||
m_unk0x280.m_cursorPos++;
|
||||
m_newName.m_cursorPos++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (key == SDLK_BACKSPACE && m_unk0x280.m_cursorPos > 0) {
|
||||
m_unk0x280.m_cursorPos--;
|
||||
if (key == SDLK_BACKSPACE && m_newName.m_cursorPos > 0) {
|
||||
m_newName.m_cursorPos--;
|
||||
|
||||
m_name[0][m_unk0x280.m_cursorPos]->Enable(FALSE);
|
||||
m_name[0][m_newName.m_cursorPos]->Enable(FALSE);
|
||||
|
||||
delete m_name[0][m_unk0x280.m_cursorPos];
|
||||
m_name[0][m_unk0x280.m_cursorPos] = NULL;
|
||||
delete m_name[0][m_newName.m_cursorPos];
|
||||
m_name[0][m_newName.m_cursorPos] = NULL;
|
||||
|
||||
if (m_unk0x280.m_cursorPos == 0) {
|
||||
if (m_newName.m_cursorPos == 0) {
|
||||
m_checkmark[0]->Enable(FALSE);
|
||||
}
|
||||
|
||||
m_unk0x280.m_letters[m_unk0x280.m_cursorPos] = -1;
|
||||
m_newName.m_letters[m_newName.m_cursorPos] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -298,7 +298,7 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
|
||||
}
|
||||
}
|
||||
|
||||
FUN_100775c0(i);
|
||||
LoadSave(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -307,56 +307,57 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
|
||||
|
||||
// FUNCTION: LEGO1 0x100775c0
|
||||
// STUB: BETA10 0x100f32b2
|
||||
void RegistrationBook::FUN_100775c0(MxS16 p_playerIndex)
|
||||
void RegistrationBook::LoadSave(MxS16 p_checkMarkIndex)
|
||||
{
|
||||
if (m_infocenterState->HasRegistered()) {
|
||||
GameState()->Save(0);
|
||||
}
|
||||
|
||||
// The first checkmark searches for the name and is -1 if not found, while all other checkmarks start at 1
|
||||
// TODO: structure incorrect
|
||||
MxS16 player = p_playerIndex == 0 ? GameState()->FindPlayer(*(LegoGameState::Username*) &m_unk0x280.m_letters)
|
||||
: p_playerIndex - 1;
|
||||
MxS16 player = p_checkMarkIndex == 0 ? GameState()->FindPlayer(*(LegoGameState::Username*) &m_newName.m_letters)
|
||||
: p_checkMarkIndex - 1;
|
||||
|
||||
switch (player) {
|
||||
case 0:
|
||||
case 0: // Current save
|
||||
if (!m_infocenterState->HasRegistered()) {
|
||||
GameState()->SwitchPlayer(0);
|
||||
WriteInfocenterLetters(1);
|
||||
FUN_100778c0();
|
||||
LoadVehicles();
|
||||
}
|
||||
break;
|
||||
case -1:
|
||||
case -1: // New save
|
||||
GameState()->Init();
|
||||
|
||||
PlayAction(RegbookScript::c_Textures);
|
||||
|
||||
m_unk0x2c1 = TRUE;
|
||||
m_awaitLoad = TRUE;
|
||||
|
||||
// TOOD: structure incorrect
|
||||
GameState()->AddPlayer(*(LegoGameState::Username*) &m_unk0x280.m_letters);
|
||||
GameState()->AddPlayer(*(LegoGameState::Username*) &m_newName.m_letters);
|
||||
GameState()->Save(0);
|
||||
|
||||
WriteInfocenterLetters(0);
|
||||
GameState()->SerializePlayersInfo(2);
|
||||
FUN_100778c0();
|
||||
GameState()->SerializePlayersInfo(LegoFile::c_write);
|
||||
LoadVehicles();
|
||||
break;
|
||||
default:
|
||||
GameState()->Init();
|
||||
|
||||
PlayAction(RegbookScript::c_Textures);
|
||||
|
||||
m_unk0x2c1 = TRUE;
|
||||
m_awaitLoad = TRUE;
|
||||
|
||||
GameState()->SwitchPlayer(player);
|
||||
|
||||
WriteInfocenterLetters(player + 1);
|
||||
GameState()->SerializePlayersInfo(2);
|
||||
FUN_100778c0();
|
||||
GameState()->SerializePlayersInfo(LegoFile::c_write);
|
||||
LoadVehicles();
|
||||
break;
|
||||
}
|
||||
|
||||
m_infocenterState->m_state = InfocenterState::e_selectedSave;
|
||||
if (m_unk0x2b8 == 0 && !m_unk0x2c1) {
|
||||
if (m_vehiclesToPosition == 0 && !m_awaitLoad) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
@ -373,7 +374,7 @@ void RegistrationBook::WriteInfocenterLetters(MxS16 p_user)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100778c0
|
||||
void RegistrationBook::FUN_100778c0()
|
||||
void RegistrationBook::LoadVehicles()
|
||||
{
|
||||
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
|
||||
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
|
||||
@ -385,7 +386,7 @@ void RegistrationBook::FUN_100778c0()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, CopterScript::c_Helicopter_Actor)
|
||||
);
|
||||
|
||||
m_unk0x2b8++;
|
||||
m_vehiclesToPosition++;
|
||||
}
|
||||
|
||||
if (act1state->m_jetskiPlane.IsPresent()) {
|
||||
@ -395,7 +396,7 @@ void RegistrationBook::FUN_100778c0()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, JetskiScript::c_Jetski_Actor)
|
||||
);
|
||||
|
||||
m_unk0x2b8++;
|
||||
m_vehiclesToPosition++;
|
||||
}
|
||||
|
||||
if (act1state->m_dunebuggyPlane.IsPresent()) {
|
||||
@ -405,7 +406,7 @@ void RegistrationBook::FUN_100778c0()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, DunecarScript::c_DuneBugy_Actor)
|
||||
);
|
||||
|
||||
m_unk0x2b8++;
|
||||
m_vehiclesToPosition++;
|
||||
}
|
||||
|
||||
if (act1state->m_racecarPlane.IsPresent()) {
|
||||
@ -415,10 +416,10 @@ void RegistrationBook::FUN_100778c0()
|
||||
LegoPathStructNotificationParam(c_notificationPathStruct, NULL, 0, RacecarScript::c_RaceCar_Actor)
|
||||
);
|
||||
|
||||
m_unk0x2b8++;
|
||||
m_vehiclesToPosition++;
|
||||
}
|
||||
|
||||
if (m_unk0x2b8 != 0) {
|
||||
if (m_vehiclesToPosition != 0) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
InputManager()->DisableInputProcessing();
|
||||
SetAppCursor(e_cursorBusy);
|
||||
@ -656,10 +657,10 @@ MxLong RegistrationBook::HandlePathStruct(LegoPathStructNotificationParam& p_par
|
||||
else {
|
||||
RemoveActor(actor);
|
||||
Remove(actor);
|
||||
m_unk0x2b8--;
|
||||
m_vehiclesToPosition--;
|
||||
}
|
||||
|
||||
if (m_unk0x2b8 == 0 && !m_unk0x2c1) {
|
||||
if (m_vehiclesToPosition == 0 && !m_awaitLoad) {
|
||||
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
@ -22,11 +22,11 @@ class Mx3DPointFloat : public Vector3 {
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100343a0
|
||||
// FUNCTION: BETA10 0x10011600
|
||||
// FUNCTION: BETA10 0x100151e0
|
||||
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
// FUNCTION: LEGO1 0x10048ed0
|
||||
// FUNCTION: BETA10 0x100151e0
|
||||
// FUNCTION: BETA10 0x10011600
|
||||
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
// FUNCTION: LEGO1 0x10003c10
|
||||
|
||||
@ -14,10 +14,10 @@ class MxMatrix : public Matrix4 {
|
||||
|
||||
// FUNCTION: LEGO1 0x10032770
|
||||
// FUNCTION: BETA10 0x1001ff30
|
||||
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
||||
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
|
||||
|
||||
// FUNCTION: BETA10 0x1000fc20
|
||||
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
||||
MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { CopyFrom(p_matrix); }
|
||||
|
||||
// FUNCTION: BETA10 0x10010860
|
||||
float* operator[](int idx) { return m_data[idx]; }
|
||||
@ -25,10 +25,10 @@ class MxMatrix : public Matrix4 {
|
||||
const float* operator[](int idx) const { return m_data[idx]; }
|
||||
|
||||
// FUNCTION: LEGO1 0x10002850
|
||||
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
|
||||
void operator=(const Matrix4& p_matrix) override { CopyFrom(p_matrix); } // vtable+0x28
|
||||
|
||||
// FUNCTION: LEGO1 0x10002860
|
||||
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
|
||||
virtual void operator=(const MxMatrix& p_matrix) { CopyFrom(p_matrix); } // vtable+0x48
|
||||
|
||||
private:
|
||||
float m_elements[4][4]; // 0x08
|
||||
|
||||
@ -47,7 +47,7 @@ class MxVideoManager : public MxPresentationManager {
|
||||
MxVideoParam& GetVideoParam() { return this->m_videoParam; }
|
||||
LPDIRECTDRAW GetDirectDraw() { return this->m_pDirectDraw; }
|
||||
|
||||
// FUNCTION: BETA10 0x1002e290
|
||||
// FUNCTION: BETA10 0x100969e0
|
||||
MxDisplaySurface* GetDisplaySurface() { return this->m_displaySurface; }
|
||||
|
||||
MxRegion* GetRegion() { return this->m_region; }
|
||||
|
||||
@ -24,8 +24,8 @@ class Matrix4 {
|
||||
|
||||
virtual ~Matrix4() {}
|
||||
|
||||
inline virtual void Equals(float (*p_data)[4]); // vtable+0x04
|
||||
inline virtual void Equals(const Matrix4& p_matrix); // vtable+0x00
|
||||
inline virtual void CopyFrom(float (*p_data)[4]); // vtable+0x04
|
||||
inline virtual void CopyFrom(const Matrix4& p_matrix); // vtable+0x00
|
||||
inline virtual void SetData(float (*p_data)[4]); // vtable+0x0c
|
||||
inline virtual void SetData(UnknownMatrixType& p_matrix); // vtable+0x08
|
||||
inline virtual float (*GetData())[4]; // vtable+0x14
|
||||
|
||||
@ -8,14 +8,14 @@
|
||||
|
||||
// FUNCTION: LEGO1 0x10002320
|
||||
// FUNCTION: BETA10 0x1000fcb0
|
||||
void Matrix4::Equals(float (*p_data)[4])
|
||||
void Matrix4::CopyFrom(float (*p_data)[4])
|
||||
{
|
||||
memcpy(m_data, p_data, sizeof(float) * 4 * 4);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10002340
|
||||
// FUNCTION: BETA10 0x1000fcf0
|
||||
void Matrix4::Equals(const Matrix4& p_matrix)
|
||||
void Matrix4::CopyFrom(const Matrix4& p_matrix)
|
||||
{
|
||||
memcpy(m_data, p_matrix.m_data, sizeof(float) * 4 * 4);
|
||||
}
|
||||
@ -84,7 +84,7 @@ void Matrix4::SetIdentity()
|
||||
// FUNCTION: BETA10 0x1000ff20
|
||||
void Matrix4::operator=(const Matrix4& p_matrix)
|
||||
{
|
||||
Equals(p_matrix);
|
||||
CopyFrom(p_matrix);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10002430
|
||||
|
||||
@ -56,7 +56,7 @@ class BoundingSphere {
|
||||
// BoundingSphere::operator=
|
||||
|
||||
// SYNTHETIC: BETA10 0x1001fc50
|
||||
// BoundingSphere::BoundingSphere
|
||||
// ??0BoundingSphere@@QAE@XZ
|
||||
|
||||
private:
|
||||
Mx3DPointFloat center; // 0x00
|
||||
|
||||
@ -270,6 +270,7 @@ inline void ViewManager::ManageVisibilityAndDetailRecursively(ViewROI* p_from, i
|
||||
p_from->SetLodLevel(ViewROI::c_lodLevelUnset);
|
||||
|
||||
for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) {
|
||||
// LINE: BETA10 0x10172bbd
|
||||
ManageVisibilityAndDetailRecursively((ViewROI*) *it, p_lodLevel);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user