Christian Semmler
6a8aaaabe2
Add widescreen.si to web port ( #666 )
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* Add widescreen.si to web port
* Move logic
2025-08-11 04:41:42 +02:00
Christian Semmler
0f1b8e8430
Merge remote-tracking branch 'isle/master'
2025-08-10 13:16:30 -07:00
Christian Semmler
72dae4dd52
Merge remote-tracking branch 'isle/master'
2025-07-29 16:47:18 -07:00
Christian Semmler
89f2f5cefe
(Web port) Improve loading UX for HD Textures ( #648 )
2025-07-25 23:08:55 +00:00
Christian Semmler
7473330e47
(Web port) Add HD textures option ( #647 )
2025-07-24 22:10:15 +00:00
Christian Semmler
f677fe5091
Merge branch 'master' of github.com:isledecomp/isle-portable
2025-07-23 13:21:45 -07:00
Christian Semmler
c774a8edde
Merge remote-tracking branch 'isle/master'
2025-07-23 13:21:39 -07:00
Christian Semmler
1a2e03de47
Make Anisotropic filtering configurable ( #641 )
2025-07-23 20:18:05 +00:00
Christian Semmler
a5a3c4ec83
Upgrade OpenGL ES renderer to 3.0, add option for MSAA ( #636 )
2025-07-23 18:00:48 +00:00
VoxelTek
8f6bfe078b
Add MSAA to isle-config, improve Exclusive Fullscreen resolution options. ( #638 )
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* Add dropdown for exclusive fullscreen resolutions
* Add MSAA support
* Make clang-format happy
* Fix tab order
* Make clang-format happy again
2025-07-23 19:33:39 +02:00
Fabian Neundorf
eae038f6a9
Clear unknowns in MxVideoParamFlags ( #1648 )
2025-07-22 20:58:00 +02:00
Christian Semmler
e86fd71560
Handle SDL_EVENT_FINGER_CANCELED ( #633 )
2025-07-20 16:33:53 +00:00
Steven
3c3c36c0b9
Added Windows (MSVC) and Linux debug builds to CI ( #631 )
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Also fixed two warnings with the debug program
2025-07-19 20:05:09 +00:00
Anders Jenbo
71c767d92b
Fix bad merge ( #628 )
2025-07-19 16:00:01 +00:00
Christian Semmler
10195dcbcb
Add more rumble events ( #627 )
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* Add more rumble events
* Add check for haptic
2025-07-18 22:52:42 +00:00
Christian Semmler
38213275cf
Proper cleanup on user requested exit ( #624 )
2025-07-18 21:40:25 +00:00
VoxelTek
84bd0a1a87
Rework of isle-config, add resolution adjustment and max framerate settings ( #608 )
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* Add resolution adjustment, framerate limit, etc
- isle-config has been reworked to be a smaller, more organised window
- resolution adjustment has now been added to isle-config, so that the resolution on windowed game start can be set
- max framerate setting added to isle-config
- higher-quality options disabled in isle-config if computer has too little RAM (unlikely)
* Make clang-format happy
* Switch to MxS32, move variable declaration to end
* Adjust sizing of resolution spinboxes
* Add full screen video mode
When full screen is enabled, the game goes full-screen, and the screen resolution changes.
* Rework to add Exclusive Fullscreen option.
* Remove comment
* Raise max LoD value to 60
* Fix tab order
* Simplify code
2025-07-16 02:29:45 +00:00
VoxelTek
b6a4f65db4
Add CLI help message, accessible with --help ( #614 )
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* Add CLI --help argument
* Make clang-format happy
* Move to switch instead of creating temp var
* Remove unnecesary break
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Remove unnecesary break 2
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Make clang-format happy again
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-07-16 00:29:42 +00:00
Christian Semmler
ad2832b096
(Web port) Pass vibration milliseconds into device haptics
2025-07-15 17:18:54 -07:00
Christian Semmler
deca5e5a2e
Add device and gamepad haptics to web port ( #613 )
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* Add device and gamepad haptics to web port
* Update skip.yml
2025-07-15 23:50:14 +00:00
Christian Semmler
f20fc475c7
Integrate SDL Haptic API ( #607 )
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* Integrate SDL Haptic API
* Close other devices
* Fixes
2025-07-15 23:47:37 +02:00
Christian Semmler
19edb0340e
Remove SDL mouse/touch event bug workaround ( #606 )
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* Remove SDL mouse/touch event bug workaround
* Small refactor
* Add include
2025-07-14 18:51:11 +00:00
Korbo
ee6e230a4d
New 3DS banner sound, move 3DS data to packaging ( #605 )
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* New 3DS banner sound
* move 3DS CIA data to packaging/3ds
2025-07-14 20:37:44 +02:00
Christian Semmler
21ce906a32
Add haptic feedback (rumble) ( #596 )
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* Add rumble event for hit actor
* Add ini option
2025-07-13 20:26:47 -07:00
Christian Semmler
232ef07b51
Allow extensions to define options ( #590 )
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* Allow extensions to define their own options
* Fixes
* Remove logging
2025-07-13 02:30:29 +00:00
Christian Semmler
42bac60ec5
Add new touch control scheme ("gamepad") ( #587 )
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* Add new touch control scheme
* Add export
* Fix enum naming
2025-07-13 04:13:37 +02:00
Christian Semmler
7c91a14875
Extended full screen capabilities for Web port ( #584 )
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* Extended full screen capabilities for Web port
* Add Emscripten patches
* Add back newline
2025-07-12 03:05:33 +02:00
Helloyunho
96f60cb683
🩹 fix: touch screens go beep and done ( #573 )
2025-07-10 12:43:46 +02:00
Christian Semmler
68c967ebdf
Add extensions, TextureLoader ( #570 )
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* Add extensions, `TextureLoader`
* Fix wording
* Add to default ini
* Add folder to flatpak
* Use different enable strategy
2025-07-10 00:24:59 -07:00
Helloyunho
4e8ac86415
Dynamically on/off virtual cursor ( #567 )
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* ✨ feat: eliminate need of draw_cursor config
* 🩹 fix: type mismatch
2025-07-10 08:58:17 +02:00
Helloyunho
9d8cb64a19
Add iOS Port ( #566 )
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* ✨ feat: add ios support
* ⚗️ chore: trying some experiments to make ci working
* ⚗️ chore: is it really ci version problem?
* 💚 fix: it really is just a ci version issue
* 🩹 fix: go as low as possible
* 🩹 fix: support ipad
2025-07-10 08:34:52 +02:00
olebeck
4446aaaf53
translate and scale touch coordinates to the viewport ( #565 )
2025-07-09 12:55:26 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support ( #560 )
2025-07-09 00:17:20 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support ( #559 )
2025-07-08 21:43:34 +02:00
Korbo
6aeeb520c4
3DS CIA support ( #542 )
2025-07-08 01:45:49 +02:00
Helloyunho
b82cfc4b36
Recheck through gamepads when gamepad is added or removed ( #546 )
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* 🩹 fix: recheck through gamepads when gamepad is added or removed
* 🚑 ️ fix: oops i forgot to put lego1_export
2025-07-07 02:36:37 +00:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS ( #538 )
2025-07-06 15:00:39 +00:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
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* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Helloyunho
dbff98f354
🩹 fix: click trigger spam clicks ( #537 )
2025-07-06 15:22:21 +02:00
Anders Jenbo
fd0b6bcaca
Some quick dpad mouse control ( #533 )
2025-07-06 05:45:27 +00:00
Anders Jenbo
004b88e02e
Start virtual mouse at center of screen ( #532 )
2025-07-06 07:06:14 +02:00
Helloyunho
80514e2af7
Support gamepad ( #527 )
2025-07-05 21:27:24 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool ( #522 )
2025-07-04 17:41:18 +02:00
Anders Jenbo
92a96282b3
Fix tabbign in and out of fullscreen ( #514 )
2025-07-04 04:48:09 +02:00
Christian Semmler
f1b22ee025
Allow Web port to be playable in Firefox Private ( #513 )
2025-07-04 01:28:45 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
Christian Semmler
be73b40ae8
Add monkey patch to Emscripten to disable OffscreenCanvas at runtime ( #493 )
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* Add runtime option to disable OffscreenCanvas in web port
* Remove old patch
2025-07-03 02:10:02 +00:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation ( #477 )"
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This reverts commit 0e70735549 .
2025-07-02 08:06:09 -07:00
VoxelTek
0e70735549
Add resizable property to window creation ( #477 )
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Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef .
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00