Anonymous Maarten
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52f70db532
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clang-format
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2026-01-04 02:36:02 +01:00 |
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Anonymous Maarten
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ffc05ee773
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Plug leaks until Information Center, detected by the LeakSanitizer
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2026-01-04 02:30:46 +01:00 |
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Christian Semmler
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e86fd71560
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Handle SDL_EVENT_FINGER_CANCELED (#633)
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2025-07-20 16:33:53 +00:00 |
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Christian Semmler
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7c91a14875
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Extended full screen capabilities for Web port (#584)
* Extended full screen capabilities for Web port
* Add Emscripten patches
* Add back newline
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2025-07-12 03:05:33 +02:00 |
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Christian Semmler
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0e95e6d521
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Fix ConvertEventToRenderCoordinates for mouse button events (#582)
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2025-07-11 19:45:10 +02:00 |
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Helloyunho
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4e8ac86415
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Dynamically on/off virtual cursor (#567)
* ✨ feat: eliminate need of draw_cursor config
* 🩹 fix: type mismatch
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2025-07-10 08:58:17 +02:00 |
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olebeck
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4446aaaf53
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translate and scale touch coordinates to the viewport (#565)
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2025-07-09 12:55:26 +00:00 |
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Anders Jenbo
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33f3bb29cf
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Clear screen when resizing (#551)
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2025-07-07 23:23:58 +00:00 |
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Anders Jenbo
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cb6fcd4194
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Remove dead debug features (#471)
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2025-07-02 14:52:24 +02:00 |
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Anders Jenbo
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55c13cd140
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Implement dithering where relevant (#473)
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2025-07-02 12:07:20 +02:00 |
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Joshua Peisach
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1ff768935e
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3DS Port (#450)
* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fef.
* Apply optimizations
* Added a cleaner icon (#4)
* Fix pure buffer clear frames (#9)
* Disable OpenGL on 3DS (#10)
* Fix tiled textures and improve UI image quality (#11)
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12)
* Cleanup
* Set correct mipmap level for UI textures (#13)
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14)
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-07-01 02:43:10 +00:00 |
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Anders Jenbo
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b65284a7a0
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Move 2D drawing and upscaling to the renderer (#348)
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2025-06-25 19:45:26 +02:00 |
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Anders Jenbo
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65aafd2f44
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Implement some minor functions in miniwin (#310)
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2025-06-14 22:00:44 +02:00 |
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Anders Jenbo
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975764dc17
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Align OpenGL and SDL_GPU specular with software (#305)
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2025-06-14 18:05:25 +02:00 |
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Anders Jenbo
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bbb0de6e9a
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Implement full screen (#290)
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2025-06-12 22:51:52 +02:00 |
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Anonymous Maarten
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7e9acc8d04
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Add IDirect3DRMMiniwinDevice interface (#267)
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2025-06-09 16:34:37 +00:00 |
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Anders Jenbo
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ef7499bdb9
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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