mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 02:41:14 +00:00
212 lines
5.5 KiB
C++
212 lines
5.5 KiB
C++
#include "d3drm_impl.h"
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#include "d3drmdevice_impl.h"
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#include "d3drmobject_impl.h"
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#include "d3drmrenderer.h"
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#include "d3drmviewport_impl.h"
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#include "ddraw_impl.h"
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#include "miniwin.h"
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#include "miniwin/d3drm.h"
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#include "miniwin/miniwindevice.h"
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#include <SDL3/SDL.h>
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#include <cassert>
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Direct3DRMDevice2Impl::Direct3DRMDevice2Impl(DWORD width, DWORD height, Direct3DRMRenderer* renderer)
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: m_virtualWidth(width), m_virtualHeight(height), m_renderer(renderer), m_viewports(new Direct3DRMViewportArrayImpl)
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{
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m_renderer->AddRef();
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Resize();
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}
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Direct3DRMDevice2Impl::~Direct3DRMDevice2Impl()
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{
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for (int i = 0; i < m_viewports->GetSize(); i++) {
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IDirect3DRMViewport* viewport;
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m_viewports->GetElement(i, &viewport);
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static_cast<Direct3DRMViewportImpl*>(viewport)->CloseDevice();
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viewport->Release();
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}
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m_viewports->Release();
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m_renderer->Release();
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}
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HRESULT Direct3DRMDevice2Impl::QueryInterface(const GUID& riid, void** ppvObject)
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{
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if (SDL_memcmp(&riid, &IID_IDirect3DRMDevice2, sizeof(riid)) == 0) {
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this->IUnknown::AddRef();
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*ppvObject = static_cast<IDirect3DRMDevice2*>(this);
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return DD_OK;
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}
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else if (SDL_memcmp(&riid, &IID_IDirect3DRMMiniwinDevice, sizeof(riid)) == 0) {
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this->IUnknown::AddRef();
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*ppvObject = static_cast<IDirect3DRMMiniwinDevice*>(this);
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return DD_OK;
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}
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MINIWIN_NOT_IMPLEMENTED();
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return E_NOINTERFACE;
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}
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HRESULT Direct3DRMDevice2Impl::SetBufferCount(int count)
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{
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MINIWIN_NOT_IMPLEMENTED();
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return DD_OK;
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}
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DWORD Direct3DRMDevice2Impl::GetBufferCount()
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{
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MINIWIN_NOT_IMPLEMENTED();
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return 2;
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}
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HRESULT Direct3DRMDevice2Impl::SetShades(DWORD shadeCount)
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{
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if (shadeCount != 256) {
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MINIWIN_NOT_IMPLEMENTED();
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}
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return DD_OK;
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}
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DWORD Direct3DRMDevice2Impl::GetShades()
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{
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return 256;
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}
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HRESULT Direct3DRMDevice2Impl::SetQuality(D3DRMRENDERQUALITY quality)
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{
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if (quality != D3DRMRENDER_GOURAUD && quality != D3DRMRENDER_PHONG) {
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MINIWIN_NOT_IMPLEMENTED();
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}
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return DD_OK;
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}
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D3DRMRENDERQUALITY Direct3DRMDevice2Impl::GetQuality()
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{
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return D3DRMRENDERQUALITY::GOURAUD;
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}
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HRESULT Direct3DRMDevice2Impl::SetDither(BOOL dither)
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{
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m_renderer->SetDither(dither);
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return DD_OK;
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}
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BOOL Direct3DRMDevice2Impl::GetDither()
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{
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MINIWIN_NOT_IMPLEMENTED();
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return false;
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}
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HRESULT Direct3DRMDevice2Impl::SetTextureQuality(D3DRMTEXTUREQUALITY quality)
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{
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return DD_OK;
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}
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D3DRMTEXTUREQUALITY Direct3DRMDevice2Impl::GetTextureQuality()
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{
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return D3DRMTEXTUREQUALITY::LINEAR;
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}
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HRESULT Direct3DRMDevice2Impl::SetRenderMode(D3DRMRENDERMODE mode)
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{
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return DD_OK;
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}
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D3DRMRENDERMODE Direct3DRMDevice2Impl::GetRenderMode()
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{
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return D3DRMRENDERMODE::BLENDEDTRANSPARENCY;
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}
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HRESULT Direct3DRMDevice2Impl::Update()
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{
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return DD_OK;
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}
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HRESULT Direct3DRMDevice2Impl::AddViewport(IDirect3DRMViewport* viewport)
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{
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HRESULT status = m_viewports->AddElement(viewport);
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Resize();
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return status;
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}
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HRESULT Direct3DRMDevice2Impl::GetViewports(IDirect3DRMViewportArray** ppViewportArray)
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{
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m_viewports->AddRef();
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*ppViewportArray = m_viewports;
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return DD_OK;
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}
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ViewportTransform CalculateViewportTransform(int virtualW, int virtualH, int windowW, int windowH)
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{
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float scaleX = (float) windowW / virtualW;
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float scaleY = (float) windowH / virtualH;
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float scale = (scaleX < scaleY) ? scaleX : scaleY;
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float viewportW = virtualW * scale;
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float viewportH = virtualH * scale;
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float offsetX = (windowW - viewportW) * 0.5f;
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float offsetY = (windowH - viewportH) * 0.5f;
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return {scale, offsetX, offsetY};
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}
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void Direct3DRMDevice2Impl::Resize()
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{
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SDL_GetWindowSizeInPixels(DDWindow, &m_windowWidth, &m_windowHeight);
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#ifdef __3DS__
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m_windowWidth = 320; // We are on the lower screen
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m_windowHeight = 240;
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#endif
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m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, m_windowWidth, m_windowHeight);
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m_renderer->Resize(m_windowWidth, m_windowHeight, m_viewportTransform);
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m_renderer->Clear(0, 0, 0);
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for (int i = 0; i < m_viewports->GetSize(); i++) {
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IDirect3DRMViewport* viewport;
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m_viewports->GetElement(i, &viewport);
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assert(viewport);
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static_cast<Direct3DRMViewportImpl*>(viewport)->UpdateProjectionMatrix();
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viewport->Release();
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}
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}
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bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
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{
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switch (event->type) {
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
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Resize();
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break;
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}
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case SDL_EVENT_MOUSE_MOTION: {
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event->motion.x = (event->motion.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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event->motion.y = (event->motion.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP: {
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event->button.x = (event->button.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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event->button.y = (event->button.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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break;
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}
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED: {
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float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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event->tfinger.x = x / m_virtualWidth;
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event->tfinger.y = y / m_virtualHeight;
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break;
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}
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}
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return true;
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}
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bool Direct3DRMDevice2Impl::ConvertRenderToWindowCoordinates(Sint32 inX, Sint32 inY, Sint32& outX, Sint32& outY)
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{
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outX = static_cast<Sint32>(inX * m_viewportTransform.scale + m_viewportTransform.offsetX);
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outY = static_cast<Sint32>(inY * m_viewportTransform.scale + m_viewportTransform.offsetY);
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return true;
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}
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