isle-portable/miniwin/src/d3drm/d3drmdevice.cpp

124 lines
2.4 KiB
C++

#include "d3drm_impl.h"
#include "d3drmdevice_impl.h"
#include "d3drmobject_impl.h"
#include "d3drmrenderer.h"
#include "d3drmviewport_impl.h"
#include "ddraw_impl.h"
#include "miniwin.h"
#include "miniwin/d3drm.h"
#include <SDL3/SDL.h>
Direct3DRMDevice2Impl::Direct3DRMDevice2Impl(DWORD width, DWORD height, Direct3DRMRenderer* renderer)
: m_width(width), m_height(height), m_renderer(renderer), m_viewports(new Direct3DRMViewportArrayImpl)
{
}
Direct3DRMDevice2Impl::~Direct3DRMDevice2Impl()
{
for (int i = 0; i < m_viewports->GetSize(); i++) {
IDirect3DRMViewport* viewport;
m_viewports->GetElement(i, &viewport);
static_cast<Direct3DRMViewportImpl*>(viewport)->CloseDevice();
viewport->Release();
}
m_viewports->Release();
delete m_renderer;
}
DWORD Direct3DRMDevice2Impl::GetWidth()
{
return m_width;
}
DWORD Direct3DRMDevice2Impl::GetHeight()
{
return m_height;
}
HRESULT Direct3DRMDevice2Impl::SetBufferCount(int count)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
DWORD Direct3DRMDevice2Impl::GetBufferCount()
{
MINIWIN_NOT_IMPLEMENTED();
return 2;
}
HRESULT Direct3DRMDevice2Impl::SetShades(DWORD shadeCount)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
HRESULT Direct3DRMDevice2Impl::GetShades()
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
HRESULT Direct3DRMDevice2Impl::SetQuality(D3DRMRENDERQUALITY quality)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
D3DRMRENDERQUALITY Direct3DRMDevice2Impl::GetQuality()
{
MINIWIN_NOT_IMPLEMENTED();
return D3DRMRENDERQUALITY::GOURAUD;
}
HRESULT Direct3DRMDevice2Impl::SetDither(BOOL dither)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
BOOL Direct3DRMDevice2Impl::GetDither()
{
MINIWIN_NOT_IMPLEMENTED();
return false;
}
HRESULT Direct3DRMDevice2Impl::SetTextureQuality(D3DRMTEXTUREQUALITY quality)
{
return DD_OK;
}
D3DRMTEXTUREQUALITY Direct3DRMDevice2Impl::GetTextureQuality()
{
return D3DRMTEXTUREQUALITY::LINEAR;
}
HRESULT Direct3DRMDevice2Impl::SetRenderMode(D3DRMRENDERMODE mode)
{
return DD_OK;
}
D3DRMRENDERMODE Direct3DRMDevice2Impl::GetRenderMode()
{
return D3DRMRENDERMODE::BLENDEDTRANSPARENCY;
}
HRESULT Direct3DRMDevice2Impl::Update()
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
HRESULT Direct3DRMDevice2Impl::AddViewport(IDirect3DRMViewport* viewport)
{
return m_viewports->AddElement(viewport);
}
HRESULT Direct3DRMDevice2Impl::GetViewports(IDirect3DRMViewportArray** ppViewportArray)
{
m_viewports->AddRef();
*ppViewportArray = m_viewports;
return DD_OK;
}