Anders Jenbo
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d06caa99cb
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Dial software speculare color in to match the original as best possible (#302)
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2025-06-14 16:52:08 +02:00 |
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Anders Jenbo
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81ba75ea65
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SIMD optimize z-buffer clear (#283)
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2025-06-13 01:21:34 +02:00 |
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Anders Jenbo
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bbb0de6e9a
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Implement full screen (#290)
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2025-06-12 22:51:52 +02:00 |
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Christian Semmler
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b95ca4b2a3
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Fix m_callbacks resource issue (#289)
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2025-06-12 21:37:51 +02:00 |
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Anders Jenbo
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d06972cfb5
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Some sanity checks on Direct3DRMObjectBaseImpl::Release() (#285)
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2025-06-11 22:18:56 +00:00 |
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Anders Jenbo
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b2354a85d0
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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Anders Jenbo
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2c9d9ba920
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Upload mesh data to GPU using VBOs when available (#275)
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2025-06-10 23:33:14 +00:00 |
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Anders Jenbo
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4c5b255471
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Use indexed triangles in SDL_GPU (#274)
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2025-06-10 23:07:02 +02:00 |
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Anders Jenbo
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c8b8035de8
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Upload models to GPU before rendering (#272)
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2025-06-10 06:34:49 +02:00 |
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Anders Jenbo
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08c654bf60
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Simplify access to groups internally (#270)
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2025-06-09 21:42:24 +02:00 |
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Anonymous Maarten
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7e9acc8d04
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Add IDirect3DRMMiniwinDevice interface (#267)
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2025-06-09 16:34:37 +00:00 |
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Anders Jenbo
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de82e8477a
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Use dedicated path for flat shading (#248)
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2025-06-09 05:06:19 +02:00 |
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Anders Jenbo
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cd4a24ec9e
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Use indexed faces (#257)
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2025-06-09 04:56:29 +02:00 |
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Anders Jenbo
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5be9b09b40
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SDL3 GPU texture support (#254)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
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2025-06-09 01:04:19 +02:00 |
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Anders Jenbo
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ee372fbc8f
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Replace GeometryVertex with D3DRMVERTEX (#259)
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2025-06-08 23:06:38 +02:00 |
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Anders Jenbo
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d32c30492f
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Add flat shading to Appearance (#258)
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2025-06-08 22:40:14 +02:00 |
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Anders Jenbo
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06fb577d7f
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Big performance boost (#242)
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2025-06-06 03:08:38 +02:00 |
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Anders Jenbo
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874cc526be
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Add texture support for OpenGL (#239)
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2025-06-05 13:26:06 +02:00 |
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Anders Jenbo
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12d01ae311
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Refactor renderers (#237)
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2025-06-05 04:07:42 +02:00 |
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Anders Jenbo
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956e3f2765
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Cull by Bounding Box (#231)
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2025-06-04 16:10:27 +02:00 |
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Anders Jenbo
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72eb992af4
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Make Lego Islan Fully playable (#230)
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2025-06-04 05:42:42 +02:00 |
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Anders Jenbo
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0ac7fee23c
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Renderer clean up (#228)
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2025-06-04 02:21:06 +02:00 |
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Anders Jenbo
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85e8c2e42a
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Cache bounding box (#225)
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2025-06-03 19:30:25 +02:00 |
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Anders Jenbo
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b169a4d637
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Implement OpenGL 1.5 backend renderer (#223)
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2025-06-03 03:28:53 +02:00 |
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AllMeatball
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1ab11ed091
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miniwin: Compartmentalize EnumDevices (#222)
This compartmentalizes everything to a corresponding function
for each renderer backend.
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2025-06-03 02:18:20 +02:00 |
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Anders Jenbo
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2affbdfcc7
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Align hardware lighting with software (#221)
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2025-06-03 02:16:33 +02:00 |
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Anders Jenbo
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5375336b5a
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Pass material shininess to the renderer (#217)
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2025-06-02 02:09:17 +02:00 |
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Anders Jenbo
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ec7204ed38
|
Add texture rendering to the software rendere (#211)
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2025-06-01 05:21:59 +02:00 |
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Anders Jenbo
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403ead7453
|
Push textures to the rendere (#209)
|
2025-05-31 23:48:20 +02:00 |
|
Anders Jenbo
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613e5b8d9f
|
Add lighting for software renderer (#205)
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2025-05-31 03:28:00 +02:00 |
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Anders Jenbo
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0ab5070b46
|
software: Add support for transparent surfaces (#201)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 02:41:09 +02:00 |
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Anders Jenbo
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6afb7626a0
|
Add lighting (#200)
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-31 01:12:54 +02:00 |
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Anders Jenbo
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341d06f997
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Pass the image data to the textures (#202)
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2025-05-30 17:41:06 +02:00 |
|
Anders Jenbo
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4abd404f2d
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Implement Software rendering
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2025-05-29 04:08:01 +02:00 |
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Anders Jenbo
|
ef7499bdb9
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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