isle-portable/miniwin/src/internal
2025-06-14 16:52:08 +02:00
..
d3drm_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmdevice_impl.h Implement full screen (#290) 2025-06-12 22:51:52 +02:00
d3drmframe_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmlight_impl.h Add lighting (#200) 2025-05-31 01:12:54 +02:00
d3drmmesh_impl.h Upload models to GPU before rendering (#272) 2025-06-10 06:34:49 +02:00
d3drmobject_impl.h Fix m_callbacks resource issue (#289) 2025-06-12 21:37:51 +02:00
d3drmrenderer_opengl1.h Sort and render transparent objects last (#277) 2025-06-11 02:15:26 +02:00
d3drmrenderer_sdl3gpu.h Sort and render transparent objects last (#277) 2025-06-11 02:15:26 +02:00
d3drmrenderer_software.h SIMD optimize z-buffer clear (#283) 2025-06-13 01:21:34 +02:00
d3drmrenderer.h Implement full screen (#290) 2025-06-12 22:51:52 +02:00
d3drmtexture_impl.h Add texture rendering to the software rendere (#211) 2025-06-01 05:21:59 +02:00
d3drmviewport_impl.h Sort and render transparent objects last (#277) 2025-06-11 02:15:26 +02:00
d3drmvisual_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddpalette_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddraw_impl.h Implement full screen (#290) 2025-06-12 22:51:52 +02:00
ddsurface_impl.h Push textures to the rendere (#209) 2025-05-31 23:48:20 +02:00
mathutils.h Dial software speculare color in to match the original as best possible (#302) 2025-06-14 16:52:08 +02:00
meshutils.cpp Use indexed faces (#257) 2025-06-09 04:56:29 +02:00
meshutils.h Use indexed faces (#257) 2025-06-09 04:56:29 +02:00
miniwin.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00