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d3drm_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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d3drmdevice_impl.h
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Implement full screen (#290)
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2025-06-12 22:51:52 +02:00 |
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d3drmframe_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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d3drmlight_impl.h
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Add lighting (#200)
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2025-05-31 01:12:54 +02:00 |
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d3drmmesh_impl.h
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Upload models to GPU before rendering (#272)
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2025-06-10 06:34:49 +02:00 |
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d3drmobject_impl.h
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Fix m_callbacks resource issue (#289)
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2025-06-12 21:37:51 +02:00 |
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d3drmrenderer_opengl1.h
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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d3drmrenderer_sdl3gpu.h
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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d3drmrenderer_software.h
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SIMD optimize z-buffer clear (#283)
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2025-06-13 01:21:34 +02:00 |
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d3drmrenderer.h
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Implement full screen (#290)
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2025-06-12 22:51:52 +02:00 |
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d3drmtexture_impl.h
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Add texture rendering to the software rendere (#211)
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2025-06-01 05:21:59 +02:00 |
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d3drmviewport_impl.h
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Sort and render transparent objects last (#277)
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2025-06-11 02:15:26 +02:00 |
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d3drmvisual_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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ddpalette_impl.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |
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ddraw_impl.h
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Implement full screen (#290)
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2025-06-12 22:51:52 +02:00 |
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ddsurface_impl.h
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Push textures to the rendere (#209)
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2025-05-31 23:48:20 +02:00 |
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mathutils.h
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Dial software speculare color in to match the original as best possible (#302)
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2025-06-14 16:52:08 +02:00 |
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meshutils.cpp
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Use indexed faces (#257)
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2025-06-09 04:56:29 +02:00 |
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meshutils.h
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Use indexed faces (#257)
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2025-06-09 04:56:29 +02:00 |
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miniwin.h
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Restructure miniwin and add support for 3D backends
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2025-05-29 04:07:53 +02:00 |