AllMeatball
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bc732a29bb
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Fix conflict in HMM_Perspective_LH_NO
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2025-05-25 17:48:43 -05:00 |
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AllMeatball
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4f3e2ad567
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Fix naming conflict
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2025-05-25 17:47:49 -05:00 |
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Anders Jenbo
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38a356055b
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Implement GetGroupMaterial() (#175)
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2025-05-25 17:46:40 -05:00 |
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AllMeatball
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3b9a0cd116
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Make functions static in D3DRM viewport code
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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2025-05-25 22:09:35 +00:00 |
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AllMeatball
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28924e17e2
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Fix formatting again
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2025-05-25 17:07:20 -05:00 |
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AllMeatball
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2245cac4ed
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Zero out matrix in perspective function
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2025-05-25 17:05:38 -05:00 |
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AllMeatball
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c97753e805
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Fix formatting
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2025-05-25 16:24:05 -05:00 |
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AllMeatball
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69c48c870d
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Add (at least) a better fov
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2025-05-25 16:15:17 -05:00 |
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AllMeatball
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d3443288ce
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Add perspective matrix
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2025-05-25 16:02:07 -05:00 |
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AllMeatball
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1d01df1a7c
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Rebase with anders' camera code
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2025-05-25 15:35:44 -05:00 |
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Anders Jenbo
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ab62ca9354
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Add camera position to the rendering
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2025-05-25 22:25:59 +02:00 |
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Anonymous Maarten
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48958c304e
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Verbose logging and static multiply (#172)
* Log SDL3GPU device creation errors
* Give D3DRMMatrixMultiply static visibility
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2025-05-25 20:16:48 +00:00 |
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Anders Jenbo
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0fe44b28b8
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Set viewport frustrum again (#171)
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2025-05-25 20:03:13 +00:00 |
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Anonymous Maarten
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b24271a51b
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Move miniwin to sdl3gpu subdirectory + add suffix to classes (#170)
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2025-05-25 17:38:02 +00:00 |
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