Make functions static in D3DRM viewport code

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
This commit is contained in:
AllMeatball 2025-05-25 22:09:35 +00:00 committed by GitHub
parent 28924e17e2
commit 3b9a0cd116
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -43,7 +43,7 @@ static void D3DRMMatrixMultiply(D3DRMMATRIX4D out, const D3DRMMATRIX4D a, const
}
}
void D3DRMMatrixInvert(D3DRMMATRIX4D out, const D3DRMMATRIX4D m)
static void D3DRMMatrixInvert(D3DRMMATRIX4D out, const D3DRMMATRIX4D m)
{
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
@ -61,7 +61,7 @@ void D3DRMMatrixInvert(D3DRMMATRIX4D out, const D3DRMMATRIX4D m)
out[3][2] = -(out[0][2] * t.x + out[1][2] * t.y + out[2][2] * t.z);
}
void HMM_Perspective_LH_NO(D3DRMMATRIX4D Result, float FOV, float AspectRatio, float Near, float Far)
static void HMM_Perspective_LH_NO(D3DRMMATRIX4D Result, float FOV, float AspectRatio, float Near, float Far)
{
for (int i = 0; i < 4; i++) {
std::fill(Result[i], Result[i] + 4, 0.f);