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Add (at least) a better fov
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@ -203,9 +203,11 @@ HRESULT Direct3DRMViewport_SDL3GPUImpl::CollectSceneData(IDirect3DRMFrame* group
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recurseFrame(group, identity);
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PushVertices(verts.data(), verts.size());
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// SDL_Log("FOV: %f", m_field);
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HMM_Perspective_LH_NO(
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m_uniforms.perspective,
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m_field,
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m_field * SDL_PI_F*4,
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4.f/3.f,
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m_front,
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m_back
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