Commit Graph

2319 Commits

Author SHA1 Message Date
Fabian Neundorf
0982038453
Clear unknown in Hospital (#1595) 2025-06-28 15:38:48 -07:00
Fabian Neundorf
9dcc701fcb
Clear unknowns in GetSoundId (#1594) 2025-06-28 20:32:09 +02:00
Fabian Neundorf
89539a64f1
Clear unknown 0x10 in LegoEntity (#1593)
The naming is a bit weird, as only one bit is used so there are no other usages of this value.
2025-06-28 07:28:13 -07:00
VoxelTek
8cdd45d80a
Merge branch 'isledecomp:master' into psp 2025-06-28 17:14:02 +10:00
Christian Semmler
02dd261ca9
Fix isle/master merge 2025-06-27 16:15:08 -07:00
Christian Semmler
c0e41a8ef6
Merge remote-tracking branch 'isle/master' 2025-06-27 16:10:31 -07:00
Korbo
16a94c725c
Names for race related or adjacent functions and variables (#1592)
* Names for race related or adjacent functions and variables

* fix formatting

* fix formatting
2025-06-28 01:08:45 +02:00
Christian Semmler
a987595e1e
1.0 compatibility (#434)
* Make Infocenter compatible with 1.0 versions

* Fix

* Emscripten patch

* Fix

* Fix Emscripten patch

* Window title

* Naming

* Don't exit car build automatically in 1.0

* Disable character selection by clicking icon in 1.0

* Remove obsolete includes
2025-06-27 02:30:24 +02:00
Fabian Neundorf
056064f9d4
Clear unknown in LegoLOD (#1590)
The function does mostly the same as `SetTextureInfo` but does not
explicitly set the color as well.
2025-06-26 22:35:04 +02:00
Christian Semmler
eaeccdb77d
Merge remote-tracking branch 'isle/master' 2025-06-26 11:32:59 -07:00
Fabian Neundorf
b66d1e2f64
Clear unknowns in Ambulance and AmbulanceMissionState (#1588) 2025-06-26 20:31:30 +02:00
Christian Semmler
976336649a
Merge remote-tracking branch 'isle/master' 2025-06-26 11:22:18 -07:00
Danct12
a782c48980
miniwin: Use PRIu32 for printing uint32_t (#436)
Some architecture uses different type for uint32_t.

For example:
x86_64 | aarch64 = unsigned int
xtensa | riscv32 = long unsigned int
arm              = long unsigned int
2025-06-26 19:41:46 +02:00
VoxelTek
73bab24721
Add Launch Game button to config tool, rename executable to isle-config (#435)
* Add Launch Game option to config tool

* Rename executable from "config" to "isle-config"

* Add error popup if unable to find game executable

* Use one QMessageBox for both Win and *nix

Create one QMessageBox object to use for both Windows and non-Windows platforms. Additionally, set all relevant text during creation of QMessageBox, and show Warning icon as part of message box.

* Add tooltips to save, launch, and exit buttons

* Change "Launch Game" to "Save and Launch"

* Remove unnecessary Windows-specific code
2025-06-26 07:21:11 -07:00
VoxelTek
c93d594df4
Merge branch 'isledecomp:master' into psp 2025-06-26 16:40:09 +10:00
VoxelTek
c6844b1159
Merge branch 'isledecomp:master' into master 2025-06-26 16:39:54 +10:00
Carson
7797729a3f
Add option to remove startup delay (#395)
* Add startup delay option

* Remove build option

* Add comment back
2025-06-25 20:27:53 -07:00
VoxelTek
1a719b5a80
Merge branch 'isledecomp:master' into master 2025-06-26 13:17:09 +10:00
VoxelTek
7a92f53212
Revamp config tool, add tooltips and consolidate options. (#427)
* Add tooltips, remove obsolete directory stuff

In the config tool, the "Media Path" entry was removed, as it doesn't do anything in isle-portable as far as I know.
The "Disk Path" and "CD Path" options were merged into one directory editing thing, where CD Path is specified and Disk Path is then derived from that.
A checkbox to enable or disable full-screen was added.
Tooltips were added to the config app, so now users can more easily tell what a setting in the config tool does.

* Make clang-format happy

* oops that's an extra semicolon I don't need

* Remove obsolete full screen forcing

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update CONFIG/config.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-06-26 03:58:06 +02:00
VoxelTek
b20e4d6b0f
Merge branch 'isledecomp:master' into psp 2025-06-26 11:55:13 +10:00
VoxelTek
209e516a6e
Merge pull request #4 from AJenbo/psp
Fix threading and get the game running
2025-06-26 11:54:40 +10:00
Anders Jenbo
9eccd4aad5 Implement PSP threading 2025-06-26 03:52:23 +02:00
VoxelTek
90a0b9e2bd Add graphics to EBOOT.PBP output. WARNING!
WARNING:
The PSP SDK "create_pbp_file" CMake function doesn't have support for "ICON1.pmf", even though the tool it uses does. I added in support, but I haven't gotten around to making a PR to merge this into the PSP SDK, so you may run into issues attempting to compile this yourself with a stock version of the PSP SDK.
2025-06-26 11:23:57 +10:00
VoxelTek
415d9bf2e8
Merge pull request #3 from AJenbo/psp 2025-06-26 11:03:59 +10:00
VoxelTek
7e1001fb54
Merge branch 'master' into master 2025-06-26 11:02:14 +10:00
VoxelTek
edecc8e66b
Update CONFIG/config.cpp
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-06-26 11:01:31 +10:00
Anders Jenbo
dcacdcc711
Fix d3drmmesh type error (#433) 2025-06-26 02:46:10 +02:00
Anders Jenbo
18e9026ddd Merge branch 'master' of github.com:isledecomp/isle-portable into psp 2025-06-26 02:00:24 +02:00
Anders Jenbo
b65284a7a0
Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
VoxelTek
a123716831
Remove obsolete full screen forcing
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-06-25 21:56:21 +10:00
VoxelTek
14f28494b8 oops that's an extra semicolon I don't need 2025-06-25 17:23:45 +10:00
VoxelTek
9386c6f7de Make clang-format happy 2025-06-25 17:16:41 +10:00
VoxelTek
589ea79551 Add tooltips, remove obsolete directory stuff
In the config tool, the "Media Path" entry was removed, as it doesn't do anything in isle-portable as far as I know.
The "Disk Path" and "CD Path" options were merged into one directory editing thing, where CD Path is specified and Disk Path is then derived from that.
A checkbox to enable or disable full-screen was added.
Tooltips were added to the config app, so now users can more easily tell what a setting in the config tool does.
2025-06-25 17:12:30 +10:00
VoxelTek
f73780095e
Merge pull request #2 from Sonen10/master
Sync XMB Folders
2025-06-25 10:07:21 +10:00
Christian Semmler
6942016a76
Fix LegoPlantManager::CreatePlant (#425) 2025-06-25 01:23:58 +02:00
Christian Semmler
8dbcaf6d65
Allow running game without audio device (#426)
* Allow running game without audio device

* Remove dot

* Add SDL error to message
2025-06-24 22:54:26 +00:00
Christian Semmler
87b4c0412e
Enhance compatibility of FetchFS (#424) 2025-06-24 22:03:54 +00:00
Fabian Neundorf
8498c69af1
Clear unknowns in LegoPlantManager (#1587) 2025-06-24 22:38:08 +02:00
Christian Semmler
822a6a338c
Fix debug window 2025-06-24 09:23:32 -07:00
Christian Semmler
a9505f435a
Fix clang-format 2025-06-24 09:11:08 -07:00
Christian Semmler
ae632c2367
Merge: update meshbuilder.cpp 2025-06-24 09:08:16 -07:00
Christian Semmler
69b5f17599
Merge remote-tracking branch 'isle/master' 2025-06-24 09:05:44 -07:00
MattKC
ce85377f18
Create LICENSE (#1497) 2025-06-24 18:00:23 +02:00
Sonen10
263579cf61
Create explanation.txt
Explains where the assets are used.
2025-06-24 23:51:25 +10:00
Sonen10
c78e753702
Added EMPTY.png
Used as an icon for empty saves when selecting a save to write to.
2025-06-24 23:40:58 +10:00
VoxelTek
9c4270addd
Merge pull request #1 from Sonen10/master
Add PSP XMB media assets
2025-06-24 18:27:20 +10:00
Sonen10
c0715fabec
Added game XMB media assets
why are there two pairs of infomaniacs leap frogging over each other on a green plate again
2025-06-24 16:17:32 +10:00
Sonen10
d5af692e09
Delete XMB/Game/dummy.txt 2025-06-24 16:14:03 +10:00
Sonen10
feaa48a606
Delete XMB/Save/dummy.txt 2025-06-24 16:13:24 +10:00
Sonen10
ff83e19a12
Added save data XMB media files
Whoops! You have to put your Memory Stick in your PSP!
2025-06-24 16:12:15 +10:00