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Merge pull request #4 from AJenbo/psp
Fix threading and get the game running
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commit
209e516a6e
@ -5,7 +5,11 @@
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#include "mxsemaphore.h"
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#include "mxtypes.h"
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#ifdef PSP
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#include <pspkerneltypes.h>
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#else
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#include <SDL3/SDL_thread.h>
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#endif
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class MxCore;
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@ -33,9 +37,15 @@ class MxThread {
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virtual ~MxThread();
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private:
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#ifdef PSP
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static int ThreadProc(SceSize args, void* argp);
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int m_thread;
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#else
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static int SDLCALL ThreadProc(void* p_thread);
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SDL_Thread* m_thread;
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#endif
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MxBool m_running; // 0x0c
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MxSemaphore m_semaphore; // 0x10
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@ -3,13 +3,20 @@
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#include "decomp.h"
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#include <SDL3/SDL_timer.h>
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#ifdef PSP
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#include <pspkernel.h>
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#endif
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DECOMP_SIZE_ASSERT(MxThread, 0x1c)
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// FUNCTION: LEGO1 0x100bf510
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MxThread::MxThread()
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{
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#ifdef PSP
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m_thread = 0;
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#else
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m_thread = NULL;
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#endif
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m_running = TRUE;
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}
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@ -17,7 +24,13 @@ MxThread::MxThread()
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MxThread::~MxThread()
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{
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if (m_thread) {
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#ifdef PSP
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sceKernelWaitThreadEnd(m_thread, NULL);
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sceKernelDeleteThread(m_thread);
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m_thread = 0;
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#else
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SDL_WaitThread(m_thread, NULL);
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#endif
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}
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}
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@ -27,6 +40,25 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
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MxResult result = FAILURE;
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if (m_semaphore.Init(0, 1) == SUCCESS) {
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#ifdef PSP
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int thid = sceKernelCreateThread(
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"MxThread",
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ThreadProc,
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0x18, // priority (0x18 is typical)
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p_stackSize * 4,
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0,
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NULL
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);
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if (thid >= 0) {
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MxThread* self = this;
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int start = sceKernelStartThread(thid, sizeof(MxThread*), &self);
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if (start >= 0) {
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result = SUCCESS;
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m_thread = thid; // store thread ID if needed
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}
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}
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#else
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const SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void*) MxThread::ThreadProc);
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, this);
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@ -37,6 +69,7 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
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}
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SDL_DestroyProperties(props);
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#endif
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}
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return result;
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@ -55,11 +88,19 @@ void MxThread::Terminate()
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m_semaphore.Wait();
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}
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#ifdef PSP
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int MxThread::ThreadProc(SceSize args, void* argp)
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{
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MxThread* self = *(MxThread**) argp;
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return self->Run();
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}
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#else
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// FUNCTION: LEGO1 0x100bf680
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int MxThread::ThreadProc(void* p_thread)
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{
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return static_cast<MxThread*>(p_thread)->Run();
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}
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#endif
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// FUNCTION: LEGO1 0x100bf690
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MxResult MxThread::Run()
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