Commit Graph

2468 Commits

Author SHA1 Message Date
Christian Semmler
a3122cd209
Merge remote-tracking branch 'isle/master'
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2026-01-30 17:06:10 -08:00
Fabian Neundorf
971fe939a6
Clear unknowns in LegoPathActor (#1731)
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00
MS
935be9de55
Implement LegoTestTimer (#1732)
* Implement LegoTestTimer

* Fix variable name

* Use override
2026-01-27 13:21:56 -05:00
MS
99a0c3964e
Add color to clang-format diffs (#1733)
* Add color to clang-format diffs

* Demo

* Fix
2026-01-27 13:21:39 -05:00
Fabian Neundorf
5e7a787af0
Clear unknowns in LegoPathBoundary (#1730) 2026-01-25 20:48:36 +01:00
Fabian Neundorf
a251424b10
Clear unknowns in legoracers.h (#1729) 2026-01-25 20:45:58 +01:00
Christian Semmler
0f96ee20b4
Use legacy frontend build for isle.pizza Dockerfile
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2026-01-25 10:10:35 -08:00
jonschz
d69a381a18
Remove pylintrc, clean up tools README (#1728)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-25 16:38:39 +01:00
ps1-startup
92d602db7d
Make Ghidra server instructions clearer (#1727)
I've made it so that "Request Anonymous Access" is enabled if they didn't get permission to edit.
2026-01-24 17:28:50 -08:00
Fabian Neundorf
e094e38147
Clear unknowns in IslePathActor (#1725) 2026-01-19 14:13:01 -08:00
Fabian Neundorf
e05cb05983
Clear unknowns in LegoPathController (#1724) 2026-01-18 12:31:56 -08:00
Fabian Neundorf
01c92d1966
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat (#1723)
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
2026-01-18 06:50:17 -08:00
Fabian Neundorf
8b0b6d9082
Clear unknowns in LegoActionControlPresenter (#1722) 2026-01-14 16:51:42 -07:00
Fabian Neundorf
d26acdfae9
Clear unknown in MxVideoManager (#1721) 2026-01-14 16:50:49 -07:00
Fabian Neundorf
197ae3ee10
Clear unknowns in LegoNavController (#1720) 2026-01-14 16:50:09 -07:00
Fabian Neundorf
600079215f
Anim presenters (#1719)
* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter`

* Clear visibility unknowns in animation presenters

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-13 21:54:44 +01:00
Fabian Neundorf
dace101b85
Clear unknowns in LegoExtraActor (#1718) 2026-01-13 00:39:16 +01:00
Fabian Neundorf
faa4e45e48
Clear unknowns in MxCompositePresenter (#1717) 2026-01-12 15:16:44 -07:00
Fabian Neundorf
c31b3dcdff
Clear unknowns in MxCompositeMediaPresenter (#1716) 2026-01-12 15:15:21 -07:00
Fabian Neundorf
ea61077c1b
Clear unknowns in Act3Ammo (#1715) 2026-01-12 02:49:16 +01:00
Fabian Neundorf
812202f650
Clear unknowns in Doors (#1714) 2026-01-11 17:59:46 +01:00
Christian Semmler
4998bdaf65
Savegame: kaitai format (#1713)
* Add savegame.ksy

* Updates

* Updates
2026-01-11 00:27:44 +01:00
Christian Semmler
f52b275130
Add initial Kaitai formats to document LEGO Island file formats (#1712)
* Add initial Kaitai formats

* Update README with installation and command examples

Added installation instructions for Kaitai Struct Visualizer and updated ksdump command examples.

* Update README.md

* Update link to Kaitai Struct documentation

* Update installation link for Kaitai Struct Visualizer
2026-01-10 21:52:53 +01:00
Fabian Neundorf
4bcc2b964b
Clear unknowns in LegoUnknown and rename to LegoSpline (#1711) 2026-01-10 20:00:26 +01:00
Sebastian Mischke
da69997480
Clear unknowns in LegoRaceMap (#1705)
* Rename FUN_1005d4b0 to UpdateMapLocatorPosition

* Rename m_unk0x08 to m_mapEnabled

* Rename m_unk0x14 to m_worldXOffset

* Rename m_unk0x1c to m_worldYOffset

* Rename m_unk0x18 to m_worldXScale

* Rename m_unk0x20 to m_worldYScale

* Rename m_unk0x24 to m_screenXScale

* Rename m_unk0x28 to m_screenYScale

* Rename m_unk0x2c to m_screenXOffset

* Rename m_unk0x30 to m_screenYOffset

* Rename worldY to worldZ

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-10 19:49:04 +01:00
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack (#1709)
* Rename FUN_1004dcb0 to PlayActorAnimation

* Rename m_unk0x160 to m_unused_0x160

* Rename m_unk0x168 to m_unused_0x168

* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center (#768)
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Plug all leaks when moving around in the Information Center.

This does not include:

-    loading a save game
-    starting a new game
-    selecting a LEGO character and enter the world
-    launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
jonschz
af2418e61f
Beta match LegoLOD and related classes (#1704)
* beta match LegoLOD, part 1

* Fix name collision for Ghidra

* More LegoLOD matches

* LegoMesh and LegoColor matches

* Various matches

* 73 % beta match on LegoLOD::Read

* Fix LEGO1 regressions, improve match

* 70.93 % on LEGO1

* 72.85 %, stack too small now

* Cleanup

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00
Sebastian Mischke
e9eb2493bb
Clear unknowns in LegoROI (#1703)
* Rename FUN_100a9410 to Intersect

* Rename FUN_100a81b0 to ReportError

* Rename FUN_100a9330 to SetColor

* Rename FUN_100a93b0 to SetColorByName

* Rename local10 to radius

* Rename boundingBox variables

* Rename bb point variables

* Rename local4c to rayOrigin

* Rename local17c to intersectionPoint

* Rename local18 to discriminant

* Rename ray-sphere intersection variables

* Rename quadratic equation variables

* Rename local70 to untransformedPoint

* Rename local150 to boxFacePlanes

* Rename local50 to intersectionDistance

* Rename Intersect method arguments

* Clang-format of legoracespecial

* Clang-format of legoroi

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-05 23:38:40 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor (#1708) 2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace (#1707)
* Clear unknowns in `Carrace`

* Clear unknowns in `CarRace`

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace (#1706) 2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState (#1702) 2026-01-04 17:23:56 -07:00
Fabian Neundorf
36d760c686
Clear unknowns in Score (#1701) 2026-01-04 17:17:02 -07:00
Anonymous Maarten
bd537c3f1b
cmake: set install runpath (#767)
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2026-01-05 00:32:34 +01:00
Christian Semmler
164eb57d2b
Fix missing AddRef in GetAttachedSurface (#766)
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CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2026-01-04 17:29:21 +00:00
Christian Semmler
ae886612c5
Fix DirectX5 build (#765) 2026-01-04 17:46:53 +01:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer (#764)
Some checks are pending
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CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
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2026-01-04 03:35:42 +01:00
Christian Semmler
945d868644
Fix location/camera switching debug code (#760)
Some checks are pending
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CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2026-01-01 16:41:37 +00:00
Anonymous Maarten
119b2777b8
MxVariable::Destroy() calls delete this, and is also used by subclasses (#759)
Making the destructor virtual assures the destructor of the subclass is
called.

This fixes a new-delete-type-mismatch sanitizer error,
emitted when exiting the game.
2026-01-01 01:56:47 +00:00
Anonymous Maarten
7742fb0493
MxSoundManager: use buffer size and don't rely on buffer capacity (#758)
This fixes a detect_container_overflow address sanitizer error.
2026-01-01 00:25:44 +00:00
Christian Semmler
6f192a3b1c
Fix Act3: ammo not sticking / finishing animation (#757) 2025-12-31 21:03:06 +00:00
Anonymous Maarten
527c308e28
Add isle:Active in Background config option (#756)
This keeps isle running in the background, useful for multitaskers.
2025-12-31 15:48:40 +00:00
Christian Semmler
7525bf0fcd
Set SDL window resizable to false for Emscripten (#755)
* Set SDL window resizable to false for Emscripten

* Pin SDL3 version to specific commit

* Update CMakeLists.txt
2025-12-30 21:57:23 +00:00
Christian Semmler
9de298af17
Merge remote-tracking branch 'isle/master' 2025-12-30 08:04:10 -07:00
Christian Semmler
f8d71532d0
Fix bug in Act3Cop::FUN_10040360 (#1700) 2025-12-29 21:37:32 -07:00
Christian Semmler
ae9d1cbb2b
Match MxDSBuffer::FUN_100c6fa0 (#1699) 2025-12-30 04:16:57 +01:00
Christian Semmler
0c7a95f143
Set default Anisotropic to 16 (#753) 2025-12-27 15:36:14 +00:00
Christian Semmler
b3d43a8cf7
Remove touch clamping to support widescreen (#752) 2025-12-26 01:29:14 +00:00