Commit Graph

2518 Commits

Author SHA1 Message Date
foxtacles
9e82c461dd
Fix ROI UAF cluster and bump Emscripten INITIAL_MEMORY to 128 MB (#807)
ROI UAF fixes:
- LegoAnimActorStruct deep-copies m_roiMap and deletes copy-assignment, so
  LegoExtraActor's copy-construction at legoextraactor.cpp no longer shares
  ownership with the source presenter.
- LegoROI tracks slot back-references; its destructor nulls every registered
  LegoROI** so per-element UAF in arrays like LegoAnimPresenter::m_roiMap is
  impossible. LegoAnimActorStruct / LegoAnimPresenter / LegoLocomotionAnimPresenter
  register and unregister around their array lifetimes.
- LegoAnimationManager::Suspend now invokes ClearMaps on every persistent
  LegoExtraActor (not just those currently in m_extras) so dormant actors
  cannot retain stale m_AnimTreePtr after world teardown. Adds ClearMaps
  overrides on Act2Actor, Act3Cop, Act3Brickster, Act3Shark, LegoRaceCar,
  LegoExtraActor.

INITIAL_MEMORY=128mb is re-added to the Emscripten link options.
2026-05-17 20:11:38 +00:00
Christian Semmler
298e02b858
Merge remote-tracking branch 'isle/master'
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2026-05-15 15:21:08 -07:00
foxtacles
2614373c8b
Fix NCC bug with union members (#1755) 2026-05-16 00:20:30 +02:00
Christian Semmler
629d2cf96a
Merge remote-tracking branch 'isle/master' 2026-05-15 13:39:14 -07:00
foxtacles
41f8fca9c2
Match Vector4::SetMatrixProduct (#1754) 2026-05-15 22:35:45 +02:00
Anonymous Maarten
68a6460407
Fix valgrind warnings (#806)
* SDL_Event::timestamp must be initialized to zero or current time. Zero the complete struct to be safe.

* Avoid ::strcpy of uninitialized WorldContainer::m_key

* Initialize members to avoid uninitialized member accesses
2026-05-15 22:20:35 +02:00
foxtacles
fdbe9a8705
Rescale save-loaded textures to runtime texture dimensions (#805)
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* Rescale save-loaded textures to runtime texture dimensions

`LegoTextureInfo::LoadBits` sized its memcpy from the destination
DirectDraw surface and assumed the source bits matched. They don't
when the save was made under a different renderer than the current
one: HW mode squares non-square assets in `LegoImage::Read` (e.g.
128x32 -> 128x128 via row duplication), SW mode keeps the original
dimensions, and `ReadNamedTexture` always loads with `p_square=0`,
so saved bits keep whatever size they had at save time. SW save
loaded under HW caused an OOB read in `LoadBits`; HW save loaded
under SW silently truncated the source and rendered a distorted
texture.

Add `LegoImage::Resize(width, height)` (nearest-neighbor, handles
both up- and down-scale) and call it in `LoadFromNamedTexture` to
match the runtime `LegoTextureInfo` surface dimensions before
binding. Save format unchanged; `LoadBits` signature unchanged.
Square textures and matching-mode loads short-circuit on the
fast-path.

* ci: bump Android SDL3 download + Xbox One generator for VS 18

- Android: SDL3's `build-release.py` started requiring `download`
  before `android` so it can fetch the new gameinput dependency.
  (build-release.py is technically internal SDL tooling; longer-term
  we may want to invoke a different SDL3 build entry point.)

- Xbox One: windows-latest now ships VS 18, so the
  `Visual Studio 17 2022` generator can no longer find a VS install.
  Bump to `Visual Studio 18 2026`.
2026-05-15 01:45:40 +00:00
Anders Jenbo
8c8559452d
3dfx Glide renderer (#800)
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2026-05-04 19:30:03 +00:00
Anders Jenbo
9997e45fa0
DOS port (#799)
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Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2026-05-04 01:25:27 +02:00
foxtacles
b7e1d62e09
Vita: include <limits> for paf header transitive use (#801)
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* Vita: include <limits> for paf header transitive use

* Vita: force <limits> first in app.cpp
2026-05-02 16:02:46 +00:00
foxtacles
2c7a7d2f2c
Aggregate CI fixes (#1753) 2026-04-25 22:44:14 +02:00
foxtacles
919ede5428
Update isle progress pipeline (#1752) 2026-04-25 17:20:40 +02:00
foxtacles
57dfd0adde
Emscripten: fix WebGL test (#798)
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* Emscripten: fix WebGL test

* Fix GH action
2026-04-16 03:26:41 +00:00
foxtacles
781b846a2c
Fix Wayland crash during SDL3 GPU device enumeration (#773) (#795)
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2026-04-06 01:53:27 +02:00
foxtacles
e82c09bb65
Build both debug and release Android APKs in CI (#794)
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Closes #785
2026-04-05 20:40:40 +00:00
foxtacles
e05a741840
Fix use-after-free in LegoCharacterManager::ReleaseActor (#214) (#793)
Null out the actor's ROI pointer before deletion to prevent its
destructor from dereferencing the already-freed ROI.
2026-04-05 20:26:37 +00:00
foxtacles
b3e73aa675
Fix null pointer dereference in MxCompositeMediaPresenter::StartingTickle (#792)
When skipping the intro quickly, a child presenter's action can become
NULL during Tickle() due to a race with the cancellation system. Between
the parent's CurrentChunk() peek and the child's internal CurrentChunk()
call during Tickle(), a DS_CHUNK_BIT3 chunk can be prepended to the
subscriber queue, causing the child to cascade through DoneTickle and
EndAction which sets m_action to NULL.

Add a null check for GetAction() after Tickle(), consistent with the
existing guard in the !m_allChildrenStreaming branch.
2026-04-05 18:58:24 +00:00
foxtacles
375c496791
Add rabbits extension with two animated rabbits on the mountain top (#791)
Add SiLoader EnableWith directive and HandleEnable hook to trigger
loading when a world becomes active. Build rabbits.si from pre-built
model (.mod) and animation (.ani) assets using the same ReplaceWithFile
pattern as other asset generators. Two rabbits (Blaubart and Fluse) hop
between plants with synchronized paths, ear twitching, and tail wagging.
2026-04-05 17:43:43 +00:00
foxtacles
8215544b02
Fix Docker build failure due to missing .git directory (#790)
Only add .git/HEAD as a build dependency when it exists, so the
Emscripten build succeeds in environments without a .git directory
(e.g. Docker).
2026-04-05 15:42:52 +00:00
foxtacles
7b114bbe59
Add multiplayer extension (#789)
* Add multiplayer extension

* Fix animation system to work when host is outside ISLE world

- Move TickHostSessions outside m_inIsleWorld gate so the host can
  coordinate animations from any world
- Load animation catalog early in HandleCreate so the host can
  coordinate before entering the ISLE world
- Use network-reported positions for remote player location detection
  instead of requiring spawned ROIs
- Always erase sessions at launch — the host's job ends when the
  animation starts; clients play and complete independently
- Replace BroadcastAnimComplete with locally-driven completion
  callbacks: host generates eventId at launch, clients cache
  completion JSON at start time, fire it when ScenePlayer finishes
- Make StopAnimation only do local cleanup (stop playback, cancel
  own interest, reset coordinator) without destroying the session
  host, so other players' sessions survive world transitions
- Broadcast state=0 in ResetAnimationState for full teardown paths
  (shutdown, reconnect, host migration) so clients aren't left with
  stale session state

* Fix use-after-free crash in ScenePlayer when remote player disconnects mid-animation

When a remote player's ROI is destroyed (disconnect, timeout, or respawn),
notify all active ScenePlayer instances to null out dangling references
before the ROI is freed. The animation engine already handles null ROI map
entries gracefully, so playback continues for remaining participants.

* Fix crash when performer's child ROIs are left dangling in ScenePlayer

NotifyROIDestroyed now walks the parent chain to also invalidate child
ROIs of the destroyed performer (head, limbs, etc.) that were placed
into the roiMap by BuildROIMap. The ancestor walk happens once; all
other fields are cleaned with simple pointer equality.

* Allow spectator to play click animation during scene playback

* Make PTATCAM track spectator ROI instead of camera in ScenePlayer

* Only regenerate emscripten version files when git state changes

Replace add_custom_target(ALL) with add_custom_command(OUTPUT) so the
version script only runs when .git/HEAD or the current branch ref file
changes, instead of on every build.

* Fix ROI name collision causing dangling pointers in NPC locomotion roiMaps

When ScenePlayer created cloned NPC ROIs for cooperative animations, it
renamed them to match the original character name and added them to the
ViewManager. This created a name collision: two ROIs with the same name.
The original game's AppendROIToScene searches by name and stops at the
first match, so if a locomotion BuildROIMap ran while the clone existed,
it could capture pointers to the clone's child ROIs. When the clone was
later destroyed (CleanupProps), those roiMap entries became dangling
pointers, crashing in AnimateWithTransform at roi.h:151 (SetVisibility).

Fix: use the alias mechanism (already supported by AnimUtils::BuildROIMap)
instead of renaming clones. Also unify all ROI name generation behind a
shared counter to prevent character manager key collisions.
2026-04-05 17:13:15 +02:00
itsrealdaemon
b3f882f340
Add FreeBSD CI job (#787)
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* Add FreeBSD CI job

* Add artifact upload to FreeBSD CI job

* Add git to FreeBSD CI dependencies

* Add X11 and ALSA dependencies to FreeBSD CI
2026-04-03 23:26:58 +00:00
foxtacles
7e4a86fb39
Add third person camera extension (#786)
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Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
2026-03-31 01:00:07 +02:00
Christian Semmler
82a7ead84a
Merge remote-tracking branch 'isle/master'
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2026-03-23 15:43:10 -07:00
foxtacles
6011de37da
Add missing character name (#1751)
* Add missing character name

* Fix CI
2026-03-23 23:42:05 +01:00
foxtacles
0091d0d4d3
Remove msys2 mingw32 CI job (#783)
mingw-w64-i686-clang-tools-extra has been removed from MSYS2 repos
as part of the ongoing 32-bit package phase-out.
2026-03-23 22:41:02 +00:00
foxtacles
e739cf6ba6
Merge pull request #782 from foxtacles/master
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Updates from isledecomp/isle
2026-03-14 17:05:05 -07:00
Christian Semmler
203f932ec2 Merge remote-tracking branch 'isle/master' 2026-03-14 16:48:49 -07:00
Fabian Neundorf
b522b8ac3a
Lego path struct (#1750)
* Clear unknowns in `LegoPathStruct`

* Clear unknowns cam animations

* Improve path struct trigger names

---------

Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-03-14 16:56:22 +01:00
Fabian Neundorf
3b29806921
Clear unknowns in Act3 (#1749) 2026-03-14 16:55:42 +01:00
Fabian Neundorf
2c20492bf6
Clear unknowns in LegoCarRaceActor (#1748) 2026-03-13 23:09:17 +01:00
Fabian Neundorf
a6ee94b680
Name all referenced areas (#1747) 2026-03-13 22:47:21 +01:00
Fabian Neundorf
1132fd541f
Clear unknowns in LegoAct2 (#1746) 2026-03-13 22:42:12 +01:00
Damglador
43ad3fd7a4
Fix AppRun script for AppImage execution (#779)
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Right now when path to AppImage has spaces in it (for example if it gets installed in ~/Applications by a manager I'll be named "Isle Portable") I'll fail to execute with an error:
```
/tmp/.mount_Isle PCAHbep/AppRun: line 16: [: /home/damglador/Applications/Isle: binary operator expected
/tmp/.mount_Isle PCAHbep/AppRun: line 24: /tmp/.mount_Isle PCAHbep/usr/bin/isle-config: Input/output error
```

This patch should fix it.
2026-03-01 19:12:55 +01:00
MS
2740065895
Beta match SpheresIntersect (#1745)
* Beta match SpheresIntersect

* Extra beta addresses
2026-02-14 20:16:23 -05:00
MS
8a77540169
LegoCarBuild::Escape to 100% (#1744) 2026-02-14 14:35:50 -05:00
jonschz
183a69874f
Beta matches on LegoEdge and others, LegoPathActor improvements (#1743)
* BETA matches for LegoEdge and related

* Some progress on CheckIntersections

* Cleanup

* Fix duplicate offset

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-02-14 17:50:15 +01:00
Christian Semmler
d7f594bf7e
Add character names to savegame.ksy (#1742) 2026-02-08 07:37:39 +01:00
Christian Semmler
2dfc4b72ab
Add Kaitai Struct definition for texture data files (.tex) (#1741) 2026-02-07 17:31:49 +01:00
Christian Semmler
464e59df3e
Add Kaitai Struct definition for animation data files (.dta) (#1740) 2026-02-02 01:34:29 +01:00
Christian Semmler
eaf603941e
Fix lightposition documentation in savegame.ksy (#1739)
The variable accepts values "0" through "5" (6 sun positions),
not "1" or "2" as previously documented.
2026-02-01 21:53:19 +01:00
Christian Semmler
77bb4634b8
Fix savegame.ksy: backgroundcolor uses HSV, not RGB (#1738)
The backgroundcolor and tempBackgroundColor variables store HSV values
(scaled 0-100), not RGB. The game converts to RGB using ConvertHSVToRGB().
2026-02-01 21:43:41 +01:00
Christian Semmler
56ed4d3339
Fix ConvertHSVToRGB parameter labels (#1737) 2026-02-01 21:33:31 +01:00
Christian Semmler
e63449fd91
Fix polygon and texture indices documentation in wdb.ksy (#1736)
Correct the bit layout for polygon_indices to use bits 0-15 (16 bits)
for vertex index instead of incorrectly claiming bits 0-14 with bit 15
unused. Add separate texture_indices type since these are simple U32
values, not packed like polygon_indices. Clarify num_texture_indices
should equal num_polygons * 3 when textured.
2026-01-31 22:12:53 +01:00
Christian Semmler
776aeaa342
Add Kaitai Struct definition for world database files (.wdb) (#1735) 2026-01-31 21:01:38 +01:00
Christian Semmler
03cb40190a
Replace NGINX with Vite dev server in Docker setup (#777)
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- Use Node.js runtime instead of OpenResty/NGINX
- Clone isle.pizza frontend from master branch
- Add entrypoint script that runs prepare:assets and starts Vite
- Remove ISLE_EMSCRIPTEN_HOST build flag
- Delete nginx.conf (no longer needed)
2026-01-31 19:34:09 +00:00
Anonymous Maarten
4048e741bb
TextureLoader: unlock surface on failure paths (#775)
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2026-01-31 05:09:01 +00:00
Christian Semmler
f274f1b212
Fix Emscripten rendering after SDL3 window size change (#776)
SDL3 commit 1a27b5b838f added code that overwrites window dimensions
with CSS values when external_size is detected. This broke rendering
because the window was created with browser dimensions instead of
the requested 640x480.

Force the correct window size immediately after creation to ensure
the renderer initializes with the proper dimensions.
2026-01-31 04:59:19 +00:00
Christian Semmler
33223d1169
miniaudio: fix submodule commit 2026-01-30 20:01:21 -08:00
Christian Semmler
bae8c292f5
Update miniaudio to 0.11.24 (#774) 2026-01-30 19:42:06 -08:00
Christian Semmler
d892f9beda Add Kaitai Struct definition for animation files (.ani) (#1734)
Add animation.ksy documenting the binary format for LEGO Island's
animation files, including keyframe data, actor references, and
optional camera animation. Includes sample file pns065rd.ani.
2026-01-30 18:05:48 -08:00