Name all referenced areas (#1747)

This commit is contained in:
Fabian Neundorf 2026-03-13 22:47:21 +01:00 committed by GitHub
parent 1132fd541f
commit a6ee94b680
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 19 additions and 19 deletions

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@ -107,21 +107,21 @@ class LegoGameState {
e_jetskibuild,
e_racecarbuild,
e_helicopterSpawn,
e_unk41,
e_unk42,
e_helicopterLanded,
e_helicopterTakenOff,
e_dunebuggySpawn,
e_racecarSpawn,
e_jetskiSpawn,
e_act2main,
e_act3script,
e_unk48,
e_unk49,
e_unk50,
e_helicopterLandedAct3,
e_helicopterTakenOffAct3,
e_pepperSpawnAct2,
e_unk51,
e_towTrackHookedUp,
e_jukeboxw,
e_jukeboxExterior,
e_unk55,
e_helicopterExited,
e_histbook,
e_bike,
e_dunecar,

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@ -95,7 +95,7 @@ void Helicopter::Exit()
if (UserActor() && UserActor()->IsA("IslePathActor")) {
((IslePathActor*) UserActor())
->SpawnPlayer(
LegoGameState::e_unk55,
LegoGameState::e_helicopterExited,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
@ -143,7 +143,7 @@ MxLong Helicopter::HandleClick()
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(NULL);
SpawnPlayer(
LegoGameState::e_unk41,
LegoGameState::e_helicopterLanded,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
@ -320,14 +320,14 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
assert(act1State);
act1State->m_state = Act1State::e_helicopter;
SpawnPlayer(
LegoGameState::e_unk42,
LegoGameState::e_helicopterTakenOff,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
}
else {
SpawnPlayer(
LegoGameState::e_unk49,
LegoGameState::e_helicopterTakenOffAct3,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
@ -361,14 +361,14 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
assert(act1State);
act1State->m_state = Act1State::e_none;
SpawnPlayer(
LegoGameState::e_unk41,
LegoGameState::e_helicopterLanded,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
}
else {
SpawnPlayer(
LegoGameState::e_unk48,
LegoGameState::e_helicopterLandedAct3,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);

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@ -367,7 +367,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[17] = SpawnLocation(
LegoGameState::e_unk41,
LegoGameState::e_helicopterLanded,
g_isleScript,
0,
"edg02_51",
@ -415,7 +415,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[21] = SpawnLocation(
LegoGameState::e_unk42,
LegoGameState::e_helicopterTakenOff,
g_isleScript,
0,
"inv_05",
@ -427,7 +427,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[22] = SpawnLocation(
LegoGameState::e_unk48,
LegoGameState::e_helicopterLandedAct3,
g_act3Script,
0,
"edg02_51",
@ -439,7 +439,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[23] = SpawnLocation(
LegoGameState::e_unk49,
LegoGameState::e_helicopterTakenOffAct3,
g_act3Script,
0,
"inv_05",
@ -451,7 +451,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[24] = SpawnLocation(
LegoGameState::e_unk50,
LegoGameState::e_pepperSpawnAct2,
g_act2mainScript,
0,
"EDG02_51",
@ -499,7 +499,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_noneJukebox
);
g_spawnLocations[28] = SpawnLocation(
LegoGameState::e_unk55,
LegoGameState::e_helicopterExited,
g_isleScript,
0,
"edg02_50",

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@ -488,7 +488,7 @@ void LegoAct2::ReadyWorld()
m_pepper = FindROI("pepper");
IslePathActor* pepper = (IslePathActor*) m_pepper->GetEntity();
pepper->SpawnPlayer(
LegoGameState::e_unk50,
LegoGameState::e_pepperSpawnAct2,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);