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Null out the actor's ROI pointer before deletion to prevent its destructor from dereferencing the already-freed ROI.
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@ -358,6 +358,7 @@ void LegoCharacterManager::ReleaseActor(const char* p_name)
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if (info != NULL) {
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if (info->m_actor != NULL) {
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info->m_actor->SetROI(NULL, FALSE, FALSE);
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info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
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delete info->m_actor;
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}
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@ -400,6 +401,7 @@ void LegoCharacterManager::ReleaseActor(LegoROI* p_roi)
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if (info != NULL) {
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if (info->m_actor != NULL) {
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info->m_actor->SetROI(NULL, FALSE, FALSE);
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info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
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delete info->m_actor;
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}
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