Anonymous Maarten
8bf48835a3
m_extraCharacterId is an integer, not a pointer
2024-06-26 02:48:56 +02:00
Anonymous Maarten
c8628aca3d
d3drm: store LPVOID data instead of DWORD
2024-06-26 02:48:56 +02:00
Anonymous Maarten
554a679dc0
Merge commit '8113a17167e92133f5a0793967bf1e485dafd07a' into new-isle-decomp
2024-06-25 20:22:08 +02:00
Anonymous Maarten
ec19d5edb0
Fix mingw build + copy d3drm from wine ( #25 )
...
* Fix engineConfig declaration crossing jump
This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
119 | done:
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here
78 | goto done;
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig'
84 | ma_engine_config engineConfig = ma_engine_config_init();
| ^~~~~~~~~~~~
```
* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'
* /SAFESEH:NO is a VC thing
* SDL3 is still instable
* Cannot forward declare and use enum
* Remove MusicManager from public LEGO1.DLL interface
* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d
* Build d3drm-wine with 32-bit mingw
* cmake: move 3rd party targets to cmake script in 3rdparty directory
* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied
An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.
* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)
* Add wine's d3drm headers
* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5
* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)
* ci: enable msys2 mingw32 build
* Disable clang-tidy on d3drm wine
* Thread functions must have SDLCALL call convention
* cmake: disable clang-tidy for miniaudio and libsmacker as well
* Hopefully fix c++ format and skip ncc naming violation
* clang-format violations keep up popping out of nowhere
* No need for lego/legoomni/include
* ncc: define SDLCALL as empty instead
2024-06-25 20:02:58 +02:00
Christian Semmler
0f77823a7e
Update README.md
2024-06-25 20:02:58 +02:00
Christian Semmler
806afaa210
Replace DirectSound with miniaudio ( #21 )
...
* Add miniaudio
* WIP
* static const
* Fix missing looping
* Fix volume
* Implement 3D sound, WIP
* Remove unused WinMM code
* Update README.md
* Fixes
* Fix naming
* Fix naming
* disable ma threading
* Invert Z axis for OpenGL system
* Update comment
* Set rolloff
* Fix minimize/maximize suspension
* Rename function
* SDL3: changed macro name
2024-06-25 20:02:58 +02:00
Anonymous Maarten
d537d69d13
Merge commit 'd869d565c282b89bffefd8b298048dfbbbc7808b' into new-isle-portable
2024-06-25 20:02:43 +02:00
Anonymous Maarten
974cb8e6d3
Merge commit 'c22c6f337960f0c4c2f1170e857417926cbeeb0f' into new-isle-portable
2024-06-25 20:00:25 +02:00
Christian Semmler
71559309a9
Rename InitPresenters to Create, remove this keyword ( #1000 ) ( #20 )
2024-06-25 19:57:18 +02:00
Anonymous Maarten
3d59615274
Merge commit 'ba378eb22442d71fe4f23a5c818cdfad16d3b16d' into new-isle-decomp
2024-06-25 19:57:16 +02:00
Anonymous Maarten
8d5bfb40d9
Merge commit '828b35e9d22c7a17f7af4906049b56e0b1f4c789' into new-isle-decomp
2024-06-25 19:55:43 +02:00
Christian Semmler
0d452a7fe2
Fix cursors ( #17 )
2024-06-25 19:51:12 +02:00
Christian Semmler
4bf9174c15
Add SDL cursors ( #16 )
...
* Add SDL cursors
* Fix naming
2024-06-25 19:51:12 +02:00
Christian Semmler
8a2bbcac84
Define cursor enum and custom cursor window message ( #980 ) ( #15 )
...
* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
2024-06-25 19:51:12 +02:00
Christian Semmler
f87c1a0b6f
Use SDL macros for return values
2024-06-25 19:51:12 +02:00
Christian Semmler
880ae98f0b
Remove dependency on dinput, use SDL keyboard state for navigation ( #14 )
...
* WIP
* Use SDL kb state for navigational keys
* Remove linking against dinput
2024-06-25 19:51:12 +02:00
Christian Semmler
636996caf6
Improve naming, use virtual key constants ( #979 ) ( #13 )
2024-06-25 19:51:12 +02:00
Christian Semmler
931fcd0381
Fix missing return
2024-06-25 19:51:12 +02:00
Christian Semmler
65036e1a36
Use SDL window instead of Win32 window ( #12 )
...
* Use SDL window
* Fixes
* Update README
* Remove unused decl
* Consistent use
* Add comment about fullscreen
2024-06-25 19:51:12 +02:00
Anonymous Maarten
3190a6c23a
Merge commit '77af1a5483780db06f09558d248a4766763c8701' into new-isle-decomp
2024-06-25 19:51:12 +02:00
Christian Semmler
dda6778665
Replace Windows registry with .ini file ( #10 )
...
* Replace Windows registry with .ini file
* Update README.md
* Update CMakeLists.txt
* comment
* set CMake policy
* Try this
* Try this
* Adjust comments
2024-06-25 19:51:12 +02:00
Christian Semmler
889bd4c1cd
Add SDL callbacks to isleapp ( #9 )
...
* Add SDL callbacks to isleapp
* Update README.md
* Update README.md
2024-06-25 19:51:12 +02:00
Christian Semmler
21502ecf18
Replace Windows threads with SDL threads ( #8 )
...
* Replace Windows threads with SDL threads
* Wait for thread in dtor
2024-06-25 19:51:12 +02:00
Christian Semmler
641ae70ab9
Replace Windows CriticalSection with SDL Mutex ( #7 )
...
* Replace Windows CriticalSection with SDL Mutex
* Update README.md
2024-06-25 19:51:12 +02:00
Christian Semmler
6f2481e8d6
Use USHRT_MAX instead of MAXWORD ( #975 ) ( #6 )
2024-06-25 19:51:12 +02:00
Anonymous Maarten
fc76114a36
Merge commit '76435d803f768be8da9821d72b98306a4b043ad2' into new-isle-decomp
2024-06-25 19:51:12 +02:00
Christian Semmler
6f1aebbb02
Add SDL3 and replace Windows semaphores ( #4 )
...
* Add SDL3 and replace Windows semaphores
* Try this
* Change for now
2024-06-25 19:50:27 +02:00
Anonymous Maarten
94081312c3
Merge commit 'ac41854149776a30b7acaa89808cee0a7cad7380' into new-isle-decomp
2024-06-25 19:50:27 +02:00
Christian Semmler
4258fb0deb
Add back some stuff from decomp ( #2 )
...
* Add ncc script
* add requirements.txt
* Add other builds
* Add with submodules
* Comment out for now
* Add
2024-06-25 19:49:59 +02:00
Christian Semmler
f3f8480834
Update CONTRIBUTING.md
2024-06-25 19:49:59 +02:00
Christian Semmler
42f74b6592
Update README.md
2024-06-25 19:49:59 +02:00
Christian Semmler
3ec9c98daf
Update TODO comments
2024-06-25 19:49:59 +02:00
Anonymous Maarten
c1f20a4502
Merge commit '6774784b37ec185297191c0dd87251a53f3c7e4c' into new-isle-decomp
2024-06-25 19:49:56 +02:00
Christian Semmler
dc61d91e99
Remove SmartHeap
2024-06-25 19:48:57 +02:00
Christian Semmler
6d07a284df
Remove naming script (for now)
2024-06-25 19:48:57 +02:00
Christian Semmler
e4e959d70b
Check out submodules
2024-06-25 19:48:57 +02:00
Christian Semmler
751693489c
Update README
2024-06-25 19:48:57 +02:00
Christian Semmler
874f3a26ff
Adjust GH actions
2024-06-25 19:48:57 +02:00
Christian Semmler
e2263ca8ae
Add rudimentary README
2024-06-25 19:48:57 +02:00
Christian Semmler
3fdf45968e
Remove decomp tools
2024-06-25 19:48:57 +02:00
Christian Semmler
a548770f7e
Add libsmacker to replace smack.lib
2024-06-25 19:48:56 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes ( #1044 )
...
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata
* Fix warning about assigning const string literals to variable char pointers
* Don't cast pointers to integers on non-32-bit architectures
* memset 2nd argument is int
* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else
* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
62307e1819
Implement/match LegoPlantManager::FUN_10026c50 ( #1043 )
...
* Minor fixes
* Implement/match LegoPlantManager::FUN_10026c50
2024-06-25 17:28:10 +02:00
jonschz
c9c130eb87
Implement AnimState ( #1042 )
...
* Implement LegoAnim
* fix: minor issues
* fix ncc complaints
* refactor: address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-06-21 14:41:01 -04:00
Christian Semmler
1d666f62e5
Implement/match LegoPlantManager interaction functions ( #1041 )
2024-06-19 18:57:05 +02:00
Christian Semmler
656e7fc674
Implement/match more LegoPlantManager functions ( #1040 )
2024-06-19 18:02:54 +02:00
Christian Semmler
e507f42717
Implement/match LegoPlantManager::CreatePlant ( #1039 )
...
* Implement/match LegoPlantManager::CreatePlant
* Update names
* Fix name
* Fix
* Fix
2024-06-18 19:35:03 +02:00
Christian Semmler
1a46d370ec
Bootstrap LegoPlantManager, add plants data ( #1038 )
...
* Bootstrap LegoPlantManager, add plants data
* Naming
* Move
* Fix
2024-06-17 20:11:27 +02:00
Christian Semmler
e4e0f4e4d3
Implement/match Motocycle, consistent notification names ( #1037 )
...
* Implement/match Motocycle, consistent notification names
* Format
* Fix
* Fix return types
* Fix return type
* Fix annotations
* Rename function
2024-06-16 16:47:53 +02:00
Christian Semmler
68023379d8
Implement/match Bike ( #1036 )
2024-06-16 15:54:40 +02:00