Christian Semmler
68c967ebdf
Add extensions, TextureLoader ( #570 )
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* Add extensions, `TextureLoader`
* Fix wording
* Add to default ini
* Add folder to flatpak
* Use different enable strategy
2025-07-10 00:24:59 -07:00
Anders Jenbo
b8e7c8f774
Fix uninitialized ddpfPixelFormat in VTable0x44 ( #563 )
2025-07-09 05:40:24 +00:00
Anders Jenbo
7045607c6c
Remove fake transition ( #550 )
2025-07-08 00:47:49 +02:00
Anders Jenbo
c6b94dabcf
Align FakeMosaicTransition with MosaicTransition ( #545 )
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The palette is a bit off but I have no strong urge to fix it
2025-07-07 04:59:44 +02:00
Helloyunho
b82cfc4b36
Recheck through gamepads when gamepad is added or removed ( #546 )
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* 🩹 fix: recheck through gamepads when gamepad is added or removed
* 🚑 ️ fix: oops i forgot to put lego1_export
2025-07-07 02:36:37 +00:00
Anders Jenbo
bb86ee3172
Fix clear screen on buffered deevices ( #544 )
2025-07-07 03:40:53 +02:00
Christian Semmler
1ee2f45e7c
Merge remote-tracking branch 'isle/master'
2025-07-06 08:29:53 -07:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port ( #526 )
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* chore: update README.md
* ✨ feat: got the audio working
* 🔧 feat: add appxmanifest
* 🩹 fix: remove opengl stuff
* ⚗️ feat: add button support
* ⚗️ chore: try to make less modification from upstream
* 🩹 fix: doesnt compile
* ✨ feat: forcibly draw cursor and map right joystick to cursor
* 🩹 fix: remap joystick
* 🎨 fix: formatting
* 🎨 fix: cmakelists formatting
* 🩹 fix: 3ds build
* 👷 feat: add xbox one ci build
* 💚 fix: github hates xbox series naming
* 💚 fix: dont run cpack for xbox one, vs does that for you
* 💚 fix: xbox one need to use vs as generator
* 💚 fix: please
* 💚 fix: it could be msix not bundle
* 💚 fix: try recursive directory search when upload release
* 🔨 feat: support cpack
* 👷 feat: better packaging
* 💚 fix: ignore if mv fails
* 🔧 feat: add mouse sensitivity config
* 🔥 chore: dont need you
* ⚗️ chore: use d3d11
* ✨ feat: hardware acceleration!!
* 🚸 chore: change default cd path so user can easily copy the assets to xbox
* 🧑💻 chore: improve reusability
* 🚨 fix: formatting error
* 🚸 chore: draw cursor by default
* 🎨 chore: cmakelists formatting
* chore: match with upstream
* chore: more matching with upstream
* chore: don't need you
* 🩹 fix: apply changes
* 🔥 fix: we don't need controller map anymore
* 🩹 fix: use isle style include guard
* 🩹 fix: last newline fix
* 👷 chore: use cpack
* 💚 fix: try to fix ci
* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition ( #530 )
2025-07-06 05:17:06 +00:00
Anders Jenbo
1b8f662090
Correctly init p_povPosition ( #531 )
2025-07-06 07:12:20 +02:00
Fabian Neundorf
8ffe7b776a
Clear unknowns in LegoControlManager ( #1607 )
2025-07-05 18:23:00 -07:00
Fabian Neundorf
d3aecadb07
Clear unknown in LegoModelPresenter ( #1608 )
2025-07-05 16:55:59 -07:00
Helloyunho
80514e2af7
Support gamepad ( #527 )
2025-07-05 21:27:24 +02:00
Anders Jenbo
761dc31ac0
Render buttons as sprites ( #488 )
2025-07-05 07:39:51 +02:00
Anders Jenbo
b2156c94bf
Fix uninitialized presenter ( #525 )
2025-07-05 05:21:32 +02:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI ( #503 )
2025-07-05 01:48:13 +02:00
Christian Semmler
1c0588727e
Merge remote-tracking branch 'isle/master'
2025-07-04 12:59:02 -07:00
Fabian Neundorf
5544640b22
Clear unknowns in MxControlPresenter ( #1606 )
2025-07-04 21:53:50 +02:00
Anders Jenbo
77c832c237
Use sprites to render things on screen ( #478 )
2025-07-04 21:27:01 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool ( #522 )
2025-07-04 17:41:18 +02:00
Anders Jenbo
0d2cbd50d5
Fake mosaic transition ( #516 )
2025-07-04 14:48:01 +02:00
Anders Jenbo
5e62e7e39f
Remove unused rendering function ( #517 )
2025-07-04 05:32:35 +02:00
MasterTimeThief
df3d144ed9
Renamed more functions and variables in Car Build sections ( #1605 )
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* Renamed variables and functions related to the Car Build sections
* Car Build variable renaming - fixed issues and added enum `ShelfState`
* Fixed some spacing in `legocarbuildpresenter.h`
* Fixed tab spacing
* Changed `m_shelfState` back to `MxU16`
* Cleared up `InitBuildPlatform`
* Fixed comments
* Renamed more functions and variables in Car Build sections
* Named `SelectPartFromMousePosition`
* Updated spacing formatting in `LegoCarBuild`
2025-07-04 02:23:07 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00
Fabian Neundorf
16c76c96f2
Clear time started unknown in MxDSAction ( #1604 )
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This should not be confused with `GetStartTime()`, as that represents the time offset from the SI file.
2025-07-03 23:56:48 +02:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL ( #508 )
2025-07-03 22:04:21 +02:00
Anders Jenbo
1ae9933bd5
Drop old cursor code ( #509 )
2025-07-03 22:04:13 +02:00
Anders Jenbo
44d1ad13fe
Set dwDDFX using flag ( #1603 )
2025-07-03 21:57:47 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size ( #507 )
2025-07-03 21:56:58 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen ( #505 )
2025-07-03 20:12:55 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
Anders Jenbo
8e9f531b88
Render surfaces in a single blit ( #489 )
2025-07-03 16:58:32 +02:00
Anders Jenbo
605163b755
Fix WindowsTransition ( #495 )
2025-07-03 04:57:57 +02:00
Anders Jenbo
3894d58efc
Fix disolve and wipe transitions on 32bit ( #492 )
2025-07-03 02:06:45 +00:00
Christian Semmler
04b0e9a470
Fix saving of default textures ( #490 )
2025-07-03 02:45:21 +02:00
Christian Semmler
4d8ba1986e
Fix writing default texture ( #1602 )
2025-07-03 02:07:16 +02:00
Anders Jenbo
d74e6ab401
Use DDBLT_COLORFILL to clear screen on start ( #487 )
2025-07-03 00:49:47 +02:00
Christian Semmler
822e037d40
Merge remote-tracking branch 'isle/master'
2025-07-02 13:51:09 -07:00
Christian Semmler
89fe7fa924
Fix wrong notification type in LegoRace::Notify ( #1601 )
2025-07-02 22:43:57 +02:00
Fabian Neundorf
40ec911811
Clear unknown in MxWavePresenter ( #1600 )
2025-07-02 21:09:25 +02:00
Anders Jenbo
cb6fcd4194
Remove dead debug features ( #471 )
2025-07-02 14:52:24 +02:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master'
2025-07-01 17:05:59 -07:00
Fabian Neundorf
805c57b6aa
Clear unknowns in ViewLOD ( #1599 )
2025-07-02 02:02:03 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing ( #462 )
2025-07-01 02:23:13 +02:00
Fabian Neundorf
f825b053ff
Clear unknown in mxutilities.h ( #1598 )
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Also change the parameter name to mask as it better represents the
usage.
2025-07-01 00:29:23 +02:00
Anders Jenbo
225adda309
Rendering refactoring ( #459 )
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* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 ( #1597 )
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* Clear a few unknowns in act 3
* fix build error
* fix other build error
* requested changes
2025-06-30 12:20:53 -07:00
Christian Semmler
77bbbfe2ca
(Pepper) Fix building variant switch bug ( #451 )
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* (Pepper) Fix building variant switch bug
* Add comment
2025-06-29 18:15:42 +02:00
Christian Semmler
99be9c8767
Merge remote-tracking branch 'isle/master'
2025-06-29 08:56:06 -07:00
Christian Semmler
aa825aeecf
Add macro for switchable building index ( #1596 )
2025-06-29 17:55:34 +02:00