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(Pepper) Fix building variant switch bug (#451)
* (Pepper) Fix building variant switch bug * Add comment
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@ -394,6 +394,9 @@ MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
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m_nextVariant = 0;
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}
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// Bugfix: allow Pepper to change variant building after save game load
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g_buildingInfo[HAUS1_INDEX].m_variant = g_buildingInfoVariants[m_nextVariant];
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result = SUCCESS;
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done:
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